I think Stufful just made my heart melt <3
also, no, you have to have the app open on your screen in order for distance to count
also, no, you have to have the app open on your screen in order for distance to count
KFC (Talonflame) (M)uhhhh. 120 of BB>110 of Acrobatics. No items is terrible. You might as well use Hawlucha instead of Talonflame. Not sure about SD.. try overheat/flare blitz.
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
- Swords Dance
not sure about the Fake Out on Turn 12. Mega Lopunny is faster anyway.
EneT wrote:lol, this full team Mega-Lopunny sweep I did was pretty funny.
When you're going to win anyway what's the point? Not like Heatran has any priority move and protect isn't really a common move in Singles.
EneT wrote:You should pretty much use Fake Out whenever you can; it has priority+3 and will always flinch the enemy, doesn't matter if it's not effective, it's close to a no counterplay move that can only be used the first turn the user is in battle.
The purpose of the Talonflame is to be a priority attacker and kill the things Mega Lopunny has trouble killing such as Keldeo and Tech Breloom. Reason I don't go BB/Flare Blitz is because Acrobatics along with stealth rock support is enough to OHKO the things I need Talonflame to kill. I also don't need Flare Blitz since I don't really need a fire type move other than the Lava Plume Heatran has; any threat that has a weakness to fire such as Scizor or grass types are walled off by my team, anything else is dealt by Mega Lopunny and Choice Scarf Excadrill. The Talonflame isn't supposed to function as a sweeper, it's a priority user/revenge killer that I need alive to support Mega Lopunny, so unnecessary damage from recoil on a pokemon that is already easy to kill is unneeded. I go for HP EVs instead of Speed EVs because it already has priority with Gale Wings and the HP allows it to be a pivot into steel types forcing them to switch out, believing I have OHKO capability with Flare Blitz.Eh. sounds like a waste of slot. Latios? Gengar? Hawlucha? Zapdos if you will.
TL;DR It's a counter to Mega Lopunny's counters.
Also, isn't Overheat a special move? Would be weird to make Talonflame a mixed attacker.
Gems don't even exist in Gen 6 except for Normal Gem but you're better off using Life Orb than that thing.
EneT wrote:I see, thank you; never knew such an item existed because I stopped playing sometime before the B&W gen. Will do.
Oh Flying Gem is banned in OU tier. Makes sense since it sounds OP as hell.
Hi jump kick has a 90% accuracy and I've already been traumatised in missing Leaf Storm twice in a row with Serperior so I ain't risking shit. If it misses then mega lopunny gets one shot and she basically did nothing, you might aswell whittle them down on the off-chance you do miss.
Navizel wrote:When you're going to win anyway what's the point? Not like Heatran has any priority move and protect isn't really a common move in Singles.
None of those have priority moves and nearly every single priority move is physical. All those pokemon are special except for Hawlucha and Zapdos is mostly never used as a sweeper and mostly used as a defensive defogger anyways because it only has 100 base speed and poor move coverage to fit it's typing and stats. The purpose of Talonflame in this team is to outspeed those that outspeed Mega Lopunny; Mega Lopunny has a base speed of 135 and all you listed are slower than that. Taking that into consideration, nothing in OU outspeeds Mega Lopunny apart from Mega Manectric who ties in speed, Choice Scarfers and Priority users.
Navizel wrote:Eh. sounds like a waste of slot. Latios? Gengar? Hawlucha? Zapdos if you will.
Ah ok, I'll stick to acrobatics for this team though. I use Life Orb BB/Flare Blitz offensive SD Talonflame on my other teams but it has no place in this specific team.
Navizel wrote:Gems don't even exist in Gen 6 except for Normal Gem but you're better off using Life Orb than that thing.
Would you say will-o-wisp is a better option than taunt or do you use an acrobatics-BB combo? I don't like teams that rely on a pokemon that takes half health from switching into stealth rock, not that anyone would do that but it's a hassle to spin/defog it off; adds another element of hassle. I'm actually surprised a pokemon like Talonflame is in OU tier, back in DP days you'd never see a pokemon with a 4x weakness to rock in OU.
PyaKura wrote:Except Gems are long gone ever since 6G, so no. Else Acrobatics Talonflame would be a lot more common (it is already the most used set anyways, but Flying Gem is a free nuke able to break past anything that does not resist it).
From my experience I find Taunt on bulky SD Talon to be a bit lackluster versus more offensive teams (which I end up against a lot more frequently than balance or stall) so I like to run Apicot/Salac Natural Gift (ground/fighting) to bait things that normally counters it such as Heatran among other things, but that also means I gotta use Brave Bird for consistency if there is no need for Natural Gift. The former is especially an issue for me so this variant works a bit better for me than regular w/ Taunt, and it basically makes Heatran a setup fodder. Note that I play with a Bulky Offense team which forces a lot of switches to begin with to rack up SR damage and considering that it usually affords to tank a few hits from resisted moves (only issue being if the berry gets accidentally consumed...), I use it to break past through any last Steel wall in my way after SD and Roost if necessary, and finish the sweep with BB spam.
I mean the most common Talon counters and checks are pretty much all weak to Ground and/or Fighting, and the only downside you get fromnot Taunting is maybe getting paralyzed which is meh because Gale Wings anyways.
Overheat is cool if you don't want recoil damage I guess? Idk it sounds iffy but it should work versus Scizor, maybe?
Hi jump kick has a 90% accuracy and I've already been traumatised in missing Leaf Storm twice in a row with Serperior so I ain't risking shit. If it misses then mega lopunny gets one shot and she basically did nothing, you might aswell whittle them down on the off-chance you do miss.My point still stands. There's no difference if you use HJK after/before Fake Out. It was a miniscule damage anyway.
The purpose of Talonflame in this team is to outspeed those that outspeed Mega LopunnyLiterally who lmao. Go for Tailwind or something if you're still afraid of that.
Zapdos is mostly never used as a sweeper and mostly used as a defensive defogger anyways because it only has 100 base speed.Doesn't mean you can't. It has Heat Wave for Breloom and Tbolt for Keldeo. If you really don't want to then go for Thundurus.
I'm actually surprised a pokemon like Talonflame is in OU tiergale wings
10% isn't miniscule and a lot of times can decide a game. If High Jump Kick missed lopunny would have died and I would have nothing to beat that Heatran well as it walled the rest of my team apart from Excadrill who was dead. The reason why stealth rock is so good and needed in pretty much every team is because it better guarantees a OHKO so you don't have to rely on a low/high roll on moves that sit on the 80-100% mark. If you don't know what I mean by that, every move does not have a guaranteed set damage, the damage you do is also based on luck because there's a minimum and a maximum and the game rolls to determine what damage you get. Alot of moves sit at the 80-100% damage possibility mark so stealth rock helps with that. That being said, 10% is definitely not miniscule.
Navizel wrote:My point still stands. There's no difference if you use HJK after/before Fake Out. It was a miniscule damage anyway.
That's why I don't like wi-fi battles; mostly filled with kids with Uber-tier pokemon, that being said, Mega Kangaskhan is also an Uber-tier pokemon, so using it makes you no better than them. The lower tier you go, the more quality the pokemon battles have so I generally like UU and NU better.
Faust wrote:Was facing a few players online through Pokemon Alpha Sapphire after a year of not playing others and god damn is every single team except Japanese people full of Legendaries.
Still managed to woop their asses though.
I did better in Triples than in Doubles, running a team of Garchomp, Aerodactyl, Metagross, Dusknoir, Milotic & (Mega) Kangaskhan.
Aerodactyl having the highest kill rate since I one-shot the flying-type legendaries like Ho-Oh, Yvetal & Rayquaza etc.
Mega Kangaskhan doing a nice job of having explosive damage after bringing in for Retaliate (pretty much kills everything)
followed by Power-Up Punch if I encounter a wall.
Let it have Sucker Punch just in case, and Outrage for sweeping though I wouldn't like Return (Didn't bother to make it max friendly)