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Duca - Ashita Tenki ni Naare (Short Ver.)

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S o r d a
すみません、問題ないと思うのでNot fixで
Miya
Hi Mythol and others. Sorry for very late mod ><

General
  1. Maybe you can add 'Tomorrow Looks Like a Fine Day' in tags since it's the english name of this song.
Easy
  1. 00:13:279-00:13:989 - Please map this part by mapping the vocal part. It's just weird to see the rythim ended so suddenly at 00:12:923-
  2. 00:29:610 (3) - Sorry nazi, but i think it will be good if you put this slider linear with end point of slider 1.
  3. 00:40:793 (3) - This slider should start 1/2 earlier because you follow high pitch of vocal at 00:40:261 (2) - People might feel weird because you switch from following vocal and beat so suddenly.
  4. 01:10:793 (1,2) - Nazi, but i think it will be good to see if you just make this slider and circle blanket like this > http://puu.sh/YzJX. Current pattern is awkward to me.
  5. 01:13:634 (1) - Please add a whistle at this slider repeat. Sudden gap between whistle is not good to hear.
  6. 01:27:835 (1,2,3) - Hmm, i think without whistle at this part, the part of this diff is just empty. Try following this little mod to improve your hitsounding at this part :
    1. 01:27:835 (1) - Whistle at the slider end.
    2. 01:29:077 (2) - Add whistle at slider end too
    3. 01:29:965 (3) - Move your whistle from slider start to slider end.
    4. 01:31:918 (2) - Following this mod, then you should have another whistle at this slider end.
  7. 01:34:758 (2) - I think the hitsound at this slider start should be finish, not whistle, since finish can cover up the cymbal sounds from music more good.
kosiga's Normal
  1. 00:04:048 (2) - According to your whistle pattern, i think you should add whistle at this slider start to make it more consistant.
  2. 00:05:468 (4) - ^ but at the slider end.
  3. 00:13:279-00:13:989 - Same as easy, i think you should map this part.
  4. 01:19:314 (2) - The finish sounds should be on start point instead. The finish will be more epic at start point rather than end point. And the end point should be clap, not finish.
  5. 01:20:379 (1) - Following previous mod, you should add another clap at this slider end.
  6. 01:26:592 (3) - Same, also clap here.
  7. 01:27:835 (1) - This one too, the repeat should be finish not whistle. I can hear the cymbal sounds clearly at this point.
  8. 01:39:196 (1,2,3,4) - This overlap patterni is kinda confusing to me. It will not good for normal player. I think you should use another pattern at this part.
S o r d a's Hard
  1. 00:13:279-00:13:989 - Same, i think this part can be mapped.
  2. 00:26:592 (6) - Please add new combo here to make it consistant to your other combo.
  3. 00:30:142 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - Add whistle rythim at this part please. You suddenly not using whistle at this part. It's not good to hear imo and unbalance.
  4. 00:34:580 (1) - Combo haxing this note to blue please. Orange color is quite blend with the video, so it can confuse some player.
  5. 00:43:634 (4) - Please add a finish at this slider start. Without it, this part is quite silent and not good to hear.
  6. 00:46:651 (1) - I think you should add another whistle at this slider start to create ending for your whistle rythim at this part.
  7. 01:09:373 (6) - Whistle here is out of place imo. It should be finish instead. Finish can cover up more epic part at this point.
  8. 01:15:054 (1,2) - 1/4 here is kind of overmapped imo. Better replace it with 1/1 or 1/2.
  9. 01:24:107 (3) - I can't see the slider body properly because this slider hitburst 01:22:864 (3) - is covering the slider body. Please use another pattern here so it will not confuse some player.
  10. 01:36:355 (1,2,3,4,1,2) - I think it's more good to have more distance spacing like 1.4 here since this part have more high pitch and will create more epic ending.
  11. 01:36:888 (2) - Also, this slider start hitsounds should be finish instead of clap. The finish rythim will be more consistant with this.
Insane
  1. 00:02:628 (1) - I think it will be good if you add another whistle here at this slider start for the opening of the song.
  2. 00:13:279-00:13:989 - Same, i think you should map this part with spinner or something.
  3. 00:38:308 (2,3,4,5) - I suggest you make this pattern jump like this part 00:26:592 (1,2,3,4,5,6,7,8) - for consistencies.
  4. 01:09:373 (1) - I think you should change whistle at this slider start into finish, since whistle sounds is too noisy here and too sudden.
  5. 01:19:314 (1) - Hmm, i suggest you add a finish at this slider start to create more epic feeling for closing the song.
  6. 01:20:557 (1) - ^
  7. 01:24:994 (1) - ^
Nice map :)
But i think you still can make another improvement on this map.
Good luck~
kosiga

Miya wrote:

kosiga's Normal
  1. 00:04:048 (2) - According to your whistle pattern, i think you should add whistle at this slider start to make it more consistant. ok. fixed~
  2. 00:05:468 (4) - ^ but at the slider end.  sorry, I thought that did not match for me a little :(
  3. 00:13:279-00:13:989 - Same as easy, i think you should map this part. I leave it to other diff. I change diff accept it if other diff
  4. 01:19:314 (2) - The finish sounds should be on start point instead. The finish will be more epic at start point rather than end point. And the end point should be clap, not finish. It is not bad. but I prefer this pattern..orz
  5. 01:20:379 (1) - Following previous mod, you should add another clap at this slider end. another clap o.o? already put clap there
  6. 01:26:592 (3) - Same, also clap here. yea.added
  7. 01:27:835 (1) - This one too, the repeat should be finish not whistle. I can hear the cymbal sounds clearly at this point. ok. fixed
  8. 01:39:196 (1,2,3,4) - This overlap patterni is kinda confusing to me. It will not good for normal player. I think you should use another pattern at this part. I think there is no problem. Let's think a little :?
thank you~ :)

http://puu.sh/ZgYG
S o r d a

Miya wrote:

S o r d a's Hard
  1. 00:13:279-00:13:989 - Same, i think this part can be mapped.Mythol said 00:13:989 - same part again break fine imo
  2. 00:26:592 (6) - Please add new combo here to make it consistant to your other combo.
  3. 00:30:142 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - Add whistle rythim at this part please. You suddenly not using whistle at this part. It's not good to hear imo and unbalance.
  4. 00:34:580 (1) - Combo haxing this note to blue please. Orange color is quite blend with the video, so it can confuse some player.
  5. 00:43:634 (4) - Please add a finish at this slider start. Without it, this part is quite silent and not good to hear.
  6. 00:46:651 (1) - I think you should add another whistle at this slider start to create ending for your whistle rythim at this part.
  7. 01:09:373 (6) - Whistle here is out of place imo. It should be finish instead. Finish can cover up more epic part at this point.
  8. 01:15:054 (1,2) - 1/4 here is kind of overmapped imo. Better replace it with 1/1 or 1/2.
  9. 01:24:107 (3) - I can't see the slider body properly because this slider hitburst 01:22:864 (3) - is covering the slider body. Please use another pattern here so it will not confuse some player.
  10. 01:36:355 (1,2,3,4,1,2) - I think it's more good to have more distance spacing like 1.4 here since this part have more high pitch and will create more epic ending.
  11. 01:36:888 (2) - Also, this slider start hitsounds should be finish instead of clap. The finish rythim will be more consistant with this.
other fixed thanks for mod Miya chan~

file here http://puu.sh/1dPoX
Rare
go go ~
Topic Starter
Mythol

R a r e wrote:

go go ~
going!!
Chewin
Hi Mythol :3
Here's my mod from my bubble queue (:

[General]

  1. Add Title's and Artist's name in the Normal and Insane diff.


[Easy]

  1. 00:04:758 (3) - Remove whistle to keep consistency
  2. 00:07:598 (3) - ^
  3. 00:42:391 (2) - (nazi) Make it more curved to blanket it with the next slider: http://osu.ppy.sh/ss/461716
  4. 00:55:172 (2) - (really nazi) improve the blanket with 00:53:397 (3) using grid snap
  5. 01:16:119 (3) - Make the same thing you did for 01:04:758 (3) about the hitsound?
  6. 01:39:196 (1) - Try to center it? You could move the previous elements together with it to keep a consistent spacing
[kosiga's Normal]

  1. Hi kosiga, again here, OD and HP -1 please
  2. 00:05:468 (4) - It seems there is a missed sound on the tail. What about to add whistle on it? I think it sounds perfectly
  3. 00:12:746 (2,3) - Mh, I suggest you to use an 1/2 slider here because we are still on the calmer part of the song ;3
  4. 00:31:740 (4,5,6) - I totally disagree about using this rhythm, it's odd and pretty confusing to play, really. Use this one instead like you did for 00:32:805 (1,2,3) and 00:30:320 (1,2):
  5. 00:43:101 (3,4) - Unlike of 00:43:101 (3,4) these 2 circles are good here but I suggest you to use an 1/2 slider instead
  6. 01:02:983 (6) - I guess you forgot whistle on the slider's head
  7. 01:04:758 (4) - There should be a circle here while this slider should be on the next long white tick, follow this rhythm:
  8. 01:10:616 (4) - Remove circle?
  9. 01:14:344 (6) - Same of 01:02:983 (6)
  10. 01:16:119 (4) - Same of 01:04:758 (4)
  11. 01:39:551 (2) - Remove circle.
[S o r d a's Hard]

  1. 00:08:308 (3) - I'd use new combo here
  2. Rhythm is good, but I think the flow is ugly :\ You have to improve it, please.
Insane is really fine, good job.
Please read my MP mythol.
kosiga

Chewin wrote:

[kosiga's Normal]

  1. Hi kosiga, again here, OD and HP -1 please hmm... I think there is no need to change this. It has good balance to use difficulty 4 and because I think this diff is not difficult to there. but if you want to change,I tried it :?
  2. 00:05:468 (4) - It seems there is a missed sound on the tail. What about to add whistle on it? I think it sounds perfectly It is a slight difference in the sound. did not match me a little x.x
  3. 00:12:746 (2,3) - Mh, I suggest you to use an 1/2 slider here because we are still on the calmer part of the song ;3 ok~ fixed
  4. 00:31:740 (4,5,6) - I totally disagree about using this rhythm, it's odd and pretty confusing to play, really. Use this one instead like you did for 00:32:805 (1,2,3) and 00:30:320 (1,2): I think that this rhythm is not wrong. 00:31:918. 00:32:273. - here I would like to have the sound should be emphasized. but 00:12:746 (2,3) - It is changed by a slider to simplify it :P
  5. 00:43:101 (3,4) - Unlike of 00:43:101 (3,4) these 2 circles are good here but I suggest you to use an 1/2 slider instead chaned to slider~
  6. 01:02:983 (6) - I guess you forgot whistle on the slider's head not fogot. I do not put it intentionally here. :D
  7. 01:04:758 (4) - There should be a circle here while this slider should be on the next long white tick, follow this rhythm: 01:04:758 - I use a slider to respond by this finish sound. When I put a circle, I feel some sense of incongruity in next note :(
  8. 01:10:616 (4) - Remove circle? this note is strengthen the momentum. I think that I do not have any problem even if I use this rhythm in normal :P
  9. 01:14:344 (6) - Same of 01:02:983 (6) same
  10. 01:16:119 (4) - Same of 01:04:758 (4) same
  11. 01:39:551 (2) - Remove circle. It is a constant rhythm. so no changed =x=
oh Chewin. thank you again~ ;)

http://puu.sh/1f7OR
Topic Starter
Mythol
saw PM, thx Chewin~
fixed everything but first 2 whistle suggestions
Kawayi Rika
Hi ~ Mythol ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[S o r d a's Hard]


  1. Missing add video in this diff.
  2. 00:04:048 (1,2) - Why not make symmetry?
  3. 01:19:314 (1,2) - Weird jump.
  4. 01:22:864 (3,1) - Looks confused here,pls increase spacing.

[kosiga's Normal]


  1. HP+1.

Hope this can help you ~

Good luck with rank ~
;)
S o r d a
thanks for mod

Chewin wrote:

[S o r d a's Hard]

  1. 00:08:308 (3) - I'd use new combo herefixed
  2. Rhythm is good, but I think the flow is ugly :\ You have to improve it, please. bit changed placement
Rika's mod all fixed
http://puu.sh/1ga4I
kosiga

Kawayi Rika wrote:

[kosiga's Normal]


  1. HP+1.
About difficulty setting,

Chewin said HD3, so I changed this according to MAT.
but Kawayi Rika said HD4 :o

Since there is no reason , I can not be determined.
but actually, I think that there is a problem in neither :P
Elly-chan
kawaii mythol almost done www~
Elly-chan
Hello! Accepted Request From #modreqs.

[General]
  1. Add '(Short Ver.)' to the end of the title due to the new rules.
  2. To have more effect during the kiai times, I suggest you'd remove the kiai at 01:20:557 - , start it again at 01:22:154 - , remove it again at 01:26:237 - , and then have a little kiai burst at 01:27:835 -. Optional, but it gives this map a more of a unique feel.
  3. Perhaps get in contact with a BAT and ask them to make the title fade-in appear at 00:13:989 - ? It's very convenient since the beginning part of the song is hushed and this is where the action kicks in! Not required, but it sure would make the map have a nice zing to it! =)
[ww Easy]
Hitsound and Combo Mods
  1. 00:10:438 (1) - For every 1/1 three-in-a-row, you've been adding whistles. It seems you've missed one here, so add one, please.
  2. 00:43:634 (1) - How about lay off the finishes and just add a whistle here instead? There's not even one in the BGM so I think a whistle will do just a fine job replacing it.
  3. 00:53:397 (3) - Add a finish here as well as the clap; there's one in the BGM and it sounds better this way.
  4. 00:56:237 (2) - Either add a clap here or remove it from (1)'s slider end. For consistency and following the BGM music's sake.
  5. 00:59:432 - What happened to using the custom clap hitsounds in the kiai? Whenever you hear one and there is a physical beat, please add it to make the map sound less empty and to stay consistent like the other difficulties.
  1. 00:25:350 ~ Break - Starting there to the break, may you please select all of the notes and move 'em up around three to five grids? That way, at 00:29:255 - the notes (2) and (3) aren't cramped up at the bottom of the screen and this way they can flow better like explained in this image below.
  2. 00:32:805 (2) - Something about this slider doesn't feel right. I'd say stick to both the vocals and BGM at this part by switching the slider to something like this.
  3. 00:40:971 ~ 00:45:231 - Weird positioning on the play field; gives off not-so-good flow. I consider re-positioning these notes highly, maybe to something like this.
  4. 00:44:521 (2) - The break after this slider is very.. well, bad. Her vocals continue and so does the BGM. I suggest doing something like kosiga did; add in a spinner at that section. To do this, remove one repeat from (2) and then start a spinner at 00:45:231 - and end it at 00:47:361 -.
  5. 01:22:864 (2, 3) - A bit of an awkward transition from (1), and (3) is an awkward transition from (2). I suggest adjusting these two notes to look something like this; then adjust spacing slightly afterwards.
[kosiga's Normal]
Hitsound and Combo Mods
  1. 00:12:746 (2) - Add a clap at the sliderhead to be more consistent with the BGM; it fits well and feels quite empty and muted without one here.
  2. 00:31:740 (4) - Perhaps add a new combo here since there is a rise in the BGM's intensity?
  3. 01:31:385 (3) - Add a whistle here to follow that noise in the BGM? There's also one here at 01:34:225 - that you added a whistle for.
  4. 01:36:355 (1) - There's a finish noise in the BGM here as well. Add in a finish, please?
  1. 00:26:237 (3) - This is a bit weird to play transition-wise imo. If you could change it to something like this ((posted in the spoilerbox below)), it would be much better flowing. If not ((even though I highly suggest you to change what I just said)), may you just please add a note on 00:26:415 - and remove the mini-slider?
  2. 00:28:900 (x) - Why isn't there a note here? There is in the section right after this one that sounds exactly alike just with changed lyrics and this empty space seems so bland and.. well, empty! Add a note here, please?
  3. 00:39:196 (1) - This doesn't fit the music well at all. Please, make it into something better-fitting, like this, that follows the vocals and the BGM.
  4. 00:46:829 (1) - This must be one of the most awkwardest places to put a spinner end. It doesn't even follow anything as far as I can tell. Extend it to 00:47:361 - like I suggested in the (Easy) difficulty and unmute the end so that you can clearly hear it.
  5. 00:48:071 (1) - This is longer than it needs to be, plus, It doesn't fit the music all that well. It would sort of be understandable for an (Easy) difficulty, but since this is not the case and it's normal where you can follow the vocals and BGM more, shorten it and add some notes / sliders after shortening to fill in the gap made.
  6. 00:51:622 (x) - Another pointless gap when you can perfectly follow the vocals. Add in a note, please?
  7. 00:52:332 (4) - Since the finish deserves more of an emphasis and the vocals end a bit sooner than the slider does anyways, please shorten it to something like this? It sounds much better.
  8. 00:55:172 (2) - Can you make this into a curve slider instead for better flow?
  9. 01:04:758 (4) - Yet again, it doesn't follow the vocals/BGM that good.. may you please shorten it and add notes afterwards? 'Will flow much better and feel less awkward to play.
  10. 01:08:663 (x) - Don't break the good flow of the map; add a note here too.
  11. 01:16:119 (4) - This slider needs more emphasis. On the first tick, there's an incline in the drums in the music, making it odd yet to follow this long repeat slider. I'd say do something like this; it sounds much better and plays well.
  12. 01:19:669 (2) - To bring out the emphasis of the drums here and to break up the vocals a bit, I'd suggest you shorten the slider to here and then add a note where it originally ended.
  13. 01:22:154 (1) - This has a very awkward ending point. I suggest try not following the clap pattern for this and instead follow both of the BGM and the vocals which would end you up in a spot like this: 01:24:284 -
  14. 01:40:616 (1) - Remove this spinner. The map ends here in the other difficulties. I suggest you should add it at 01:39:196 - instead and then end it at 01:40:438 - replacing that small little yellow combo pattern you mapped.
[S o r d a's Hard]
  1. 00:01:208 (1) - Gosh no. This itself sets up a horrible transition for the beat pattern considering that this slider is a bit short itself and it ends on a red tick directly before the next white tick. 'Playable, but horrible at the same time. Remove the spinner altogether, please.
  2. This difficulty is on it's way, it's just that it needs more modding aesthetic-wise and flow-wise before I can recheck this entire map. Try improving on your overall flow and then I'll see when I can mod it later on. Don't give up, just keep trying to make it the best you can make it be! :)


[Insane]
Hitsound and Combo Mods
  1. 00:02:628 - In this first section before the break, I think you should place your whistles to the little bell chimes in your BGM rather than the current pattern now. Consider it?
  2. 00:09:728 (7) - Add a new combo in so that this little part has it's own distinct little combo since it follows the BGM only instead of the vocals? (( the strum of whatever instrument is playing. ))
  3. 00:31:918 (3) - According to the BGM and what you've been placing your claps to, there should be one here also. Add a clap?
  4. 01:07:421 (6) - Maybe add a new combo here to follow the vocals and then remove the one at 01:07:953 - ? 'Compares a bit better to your current combo pattern throughout the map following the vocals and such.
  5. 01:15:764 (5) - During the kiai time, whenever you hear this noise, how about you add a whistle? You've barely used it throughout this kiai and it sounds very fitting imo.
  6. 01:16:385 (8) - Add a clap here as well to fit in with the BGM.
  7. 01:36:355 (1) - There's a finish noise in the BGM; add one here? It sounds quite fitting imo.
  1. 00:01:208 (1) - "Gosh no. This itself sets up a horrible transition for the beat pattern considering that this slider is a bit short itself and it ends on a red tick directly before the next white tick. 'Playable, but horrible at the same time. Remove the spinner altogether, please."
  2. 00:51:622 (3) - Can you adjust this slider anchorpoint in such a way that it flows a bit better from (2)?
Wow, i'm speechless. This is an amazing Insane, well done! 'Would be of much help if you can confirm with another MAT/BAT to add her album name in the tags since i'm unsure ((12 Stories )). Until then, call me back in a few days or so for a recheck. :3
kosiga

Elly-chan wrote:

[kosiga's Normal]
Hitsound and Combo Mods
  1. 00:12:746 (2) - Add a clap at the sliderhead to be more consistent with the BGM; it fits well and feels quite empty and muted without one here. fixed
  2. 00:31:740 (4) - Perhaps add a new combo here since there is a rise in the BGM's intensity? i think do not have any problem even if I do not put it. so I do not want to put it ><
  3. 01:31:385 (3) - Add a whistle here to follow that noise in the BGM? There's also one here at 01:34:225 - that you added a whistle for. ok.added~
  4. 01:36:355 (1) - There's a finish noise in the BGM here as well. Add in a finish, please? ^
  1. 00:26:237 (3) - This is a bit weird to play transition-wise imo. If you could change it to something like this ((posted in the spoilerbox below)), it would be much better flowing. If not ((even though I highly suggest you to change what I just said)), may you just please add a note on 00:26:415 - and remove the mini-slider? this is zigzag flow. I think there is no problem. but ok. i changed to your suggestion~
  2. 00:28:900 (x) - Why isn't there a note here? There is in the section right after this one that sounds exactly alike just with changed lyrics and this empty space seems so bland and.. well, empty! Add a note here, please? I think that it is not necessary to put note constantly by all means >.<
  3. 00:39:196 (1) - This doesn't fit the music well at all. Please, make it into something better-fitting, like this, that follows the vocals and the BGM. i thogth the rhythm that it is very constant. I made rhythm weak for next note(00:41:681 (1,2,3) - ) and I do not think it is the rhythm that does not fit ==;
  4. 00:46:829 (1) - This must be one of the most awkwardest places to put a spinner end. It doesn't even follow anything as far as I can tell. Extend it to 00:47:361 - like I suggested in the (Easy) difficulty and unmute the end so that you can clearly hear it. It is able to follow the fade-out of the vocal. but the one that changed end seems to be improved. ok. changed~. and ask you.. 00:48:071 (1) - Do you think that the position of this becomes the problem o.o?
  5. 00:48:071 (1) - This is longer than it needs to be, plus, It doesn't fit the music all that well. It would sort of be understandable for an (Easy) difficulty, but since this is not the case and it's normal where you can follow the vocals and BGM more, shorten it and add some notes / sliders after shortening to fill in the gap made. It is not difficult to take rhythm and also change it. but I used the slow rhythm intentionally for preparation of kiai time :?
  6. 00:51:622 (x) - Another pointless gap when you can perfectly follow the vocals. Add in a note, please? no == Perfectly follow the vocal is not my style :P
  7. 00:52:332 (4) - Since the finish deserves more of an emphasis and the vocals end a bit sooner than the slider does anyways, please shorten it to something like this? It sounds much better. 00:53:042 - i thoght the sound here does not fit a vocal a little
  8. 00:55:172 (2) - Can you make this into a curve slider instead for better flow? it's ok. changed~
  9. 01:04:758 (4) - Yet again, it doesn't follow the vocals/BGM that good.. may you please shorten it and add notes afterwards? 'Will flow much better and feel less awkward to play. This is not really able to follow/BGM the rhythm? I do not think so ==; and 01:04:758 - have a finish sound here. continue to note that after the tone finish is a little awkward sound to me :(
  10. 01:08:663 (x) - Don't break the good flow of the map; add a note here too. ok. added
  11. 01:16:119 (4) - This slider needs more emphasis. On the first tick, there's an incline in the drums in the music, making it odd yet to follow this long repeat slider. I'd say do something like this; it sounds much better and plays well. 01:04:758 for the same reason. I think that it is not necessary to increase rhythm for normal ==
  12. 01:19:669 (2) - To bring out the emphasis of the drums here and to break up the vocals a bit, I'd suggest you shorten the slider to here and then add a note where it originally ended. fine. change it~
  13. 01:22:154 (1) - This has a very awkward ending point. I suggest try not following the clap pattern for this and instead follow both of the BGM and the vocals which would end you up in a spot like this: 01:24:284 - This rhythm is also follow vocal.. I think this is no problem
  14. 01:40:616 (1) - Remove this spinner. The map ends here in the other difficulties. I suggest you should add it at 01:39:196 - instead and then end it at 01:40:438 - replacing that small little yellow combo pattern you mapped. The end that it does not match for me a little. Because sound has continued since then.. Is it necessary to unify the end by all means? If this is unrankable, I must change it >_<;
thank you so much xD

http://puu.sh/1iUQX
Topic Starter
Mythol

Elly-chan wrote:

Hello! Accepted Request From #modreqs.

[General]
Add '(Short Ver.)' to the end of the title due to the new rules. ok
To have more effect during the kiai times, I suggest you'd remove the kiai at 01:20:557 - , start it again at 01:22:154 - , remove it again at 01:26:237 - , and then have a little kiai burst at 01:27:835 -. Optional, but it gives this map a more of a unique feel.prefer current..
Perhaps get in contact with a BAT and ask them to make the title fade-in appear at 00:13:989 - ? It's very convenient since the beginning part of the song is hushed and this is where the action kicks in! Not required, but it sure would make the map have a nice zing to it! =) ok

[ww Easy]
00:59:432 - What happened to using the custom clap hitsounds in the kiai? Whenever you hear one and there is a physical beat, please add it to make the map sound less empty and to stay consistent like the other difficulties. I hope I did it right.. all other mods fixed

[Insane]
01:15:764 (5) - During the kiai time, whenever you hear this noise, how about you add a whistle? You've barely used it throughout this kiai and it sounds very fitting imo. I don't hear this noise T.T everything else fixed~
S o r d a

Elly-chan wrote:

[S o r d a's Hard]
  1. 00:01:208 (1) - Gosh no. This itself sets up a horrible transition for the beat pattern considering that this slider is a bit short itself and it ends on a red tick directly before the next white tick. 'Playable, but horrible at the same time. Remove the spinner altogether, please.fixed
  2. This difficulty is on it's way, it's just that it needs more modding aesthetic-wise and flow-wise before I can recheck this entire map. Try improving on your overall flow and then I'll see when I can mod it later on. Don't give up, just keep trying to make it the best you can make it be! :)
some parts arrangement changed
thanks for mod Elly
http://puu.sh/1kxAV
Leorda
Hi there

[Easy]
00:09:728 (1) - Remove new combo, since you add new combo every 2 bars
01:02:273 (1) - Remove clap at repeating slider, since you add clap on every downbeat
01:07:953 (1) - Flip vertically for better flow?


[kosiga's Normal]
00:11:148 (4) - Can you move up a bit? So it doesn't overlapped by previous slider? (nazi)
00:32:805 (1) - Why new combo?
00:43:634 (1) - ^ (since you add new combo every 2 bars)


[S o r d a's Hard]
* AR +1?

00:11:681 (5) - Move to X:148 and Y:12 for better flow? (nazi)
00:27:125 (2,3,4) - I feel this jump is doesn't fit to the music, IMO. Consider to change the pattern?
00:37:243 (2) - Spacing error
00:45:586 (1) - Forgot to put clap?


Once you done, forum-PM me
S o r d a
all fixed~
thanks for mod Leo!
http://puu.sh/2V9NS.osu
kosiga

Leorda wrote:

[kosiga's Normal]
00:11:148 (4) - Can you move up a bit? So it doesn't overlapped by previous slider? (nazi) ok. changed~
00:32:805 (1) - Why new combo? It emphasizes the different rhythm of the part of the previous. ( and it is a little long to me >.< )
00:43:634 (1) - ^ (since you add new combo every 2 bars) changed the NC pattern of near notes.
thank you~ :)

http://puu.sh/2Vf3V.osu

to Mythol > old map lol btw Title: 「Ashita Tenki ni Naare (Short Ver.)」 ⇒ 「あした天気になあれ (Short Ver.)」 Do you not want to change it o.o?
Topic Starter
Mythol
all fixed
>kosiga thanks I changed to japanese title :D
Elly-chan
if leo bubble's i can rank ;3
Leorda
"If I save this map from death, can I kill Mythol, kosiga and Sorda?"

Bubbled
Elly-chan
Wonderful map! It's improved a ton along the way, it's fun to play, and it's a lovely song. Mythol, I absolutely adores your difficulties; they were well mapped, fit the beat perfecty, and were wonderful in every aspect. kogisa and sorda, your difficulties were just that as well. Side note, I set your fade-in for you. I think this is well deserved! Ranked~!

Flask
\o3o/ Congratzzzzzzzz
alacat
congrats ^^o
Oyatsu
Congratz! Mythol !! Duca!!
Razer
Congratulations :)

Imma support this :>
S o r d a
congratz! and sorry my diff really bad ;_;
litoluna
congrats!\o3o/
Verlaren
Congrats~
Rare
MYTHOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
cRyo[iceeicee]
\/
MiLu

cRyo[iceeicee] wrote:

\/
\:D/
hoLysoup
congrats desu :>!
Guy
gratz :)
h3k1ru
gratz~
xsrsbsns
hd7od7bm7gra7z
Satellite
congratz~~~~!!
Andrea
Mythol hentai :3

Nice map as always, congrats.
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