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Duca - Ashita Tenki ni Naare (Short Ver.)

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BeatofIke
Done!
STAR~
Topic Starter
Mythol
wow.. i was joking :p
but thx!! :D
YTYuyu
alright i'm gonna take a gamble on this since it's late D:...bad idea to mod late at night :(

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinions, advice, or if i'm curious about something.

[General]
remove the lead in for all diffs since the start of the song starts at around 1-2 seconds.

[Easy]
00:02:628 (1) - add a whistle at the end. it'll be consistent with your next pattern since it acts as another 2/1 slider in this part. having no whistle at the end sounds odd and that the hitsound pattern suddenly stopped and it keeps going again.
00:05:468 (1) - ^
00:08:308 (1,2) - ^. but not with the next, but with the 2 circles at the beginning.
00:13:989 - how about a circle with a finish to give off a nice effect to the song? it's like the introduction to the song. the beginning of the map is like the prologue of this song. or you can add a spinner and end it till 00:16:829 to follow the long pause in the vocals.
00:27:835 (3) - the clap fits with this part, but it's too loud and a bit unfitting for me. reduce the volume no 10 or 50% so that it'd match the sound of the drums.
00:29:255 (2) - ^
00:40:971 (3) - replace this for 2 circles. since the previous combo is sliders, players might expect that this is a combo with just circles.
00:46:296 - how about adding notes here to follow the guitar and then the vocals for this? i always feell that something is missing here, as if the rhythm wants to keep going.
00:48:071 (1) - add a whistle at the end. it'll follow the guitar riff in the song since you have a whistle at the beginning of (2) which matches the guitar, why don't you do the same thing here since the guitar riff sounds the same?
00:50:912 (1) - ^
01:40:616 - how about adding a spinner here and ending it at 01:42:302 since it follows the guitar in the song? i think it'll be great to add a spinner as a last chance to pass or to get bonus points in this spinner.

[kosiga's Normal]
00:04:048 (2) - add a whistle at the beginning. it'll keep the consistency pattern going from the slider, and the vocals tone is still the same from the 1st note.
00:13:989 - same as easy.
00:22:509 - how about adding a spinner here? it'll be consistent with the easy and insane diff, and it goes along with the guitar for this part.
00:38:131 (3) - hmm how about making this a curved slider? if you do, then this note would blanket the next slider in this combo, and i think that would flow smoother during gameplay.
00:41:681 (1) - add a clap at the beginning. it matches the drums in the song. it just sounds empty without that clap to cover it up.
00:56:947 (2) - try making a curved slider here. it'll blanket the 1st half of that wave slider which would be nicer and for flow to the next note.
01:02:983 (6) - you forgot to add a whistle at the beginning. add it there to keep the whistle pattern going because it suddenly stops and it keeps going.
01:04:758 (4) - this repeat slider sounds unfitting because it shows no flow in the vocals. to make it flow to the vocals a lot accurate, do this. if you ignore this, then you can do something similar to this.
01:07:953 (2) - the whistle isn't loud enough to match the cymbals, so replace it for a finish.
01:16:119 (4) - same as 01:04:758.
01:27:835 (1) - same as 01:07:953 but at the repeat arrow.
01:40:616 (1) - extend this spinner by 1/4 because that's where the guitar really ends.

[S o r d a-sama~]
00:13:989 - same as easy.
00:22:509 - ^
00:24:994 - if you follow the suggestion above, then add a circle here to test the player's timing and reaction for this part.
00:29:432 (4) - remove the whistle at the end. you're following the start of the guitar to match the whistles. there's no change in the guitar at the end of this part. just a long pause in the guitar.
00:35:113 (2) - remove the clap at the end. it ruins the consistency pattern in the claps.
01:10:083 (2,3) - how about replacing this for a 1/2 slider to follow the vocals in this part since there's a hold in vocals in this part.
01:16:474 (1) - add a finish at the beginning. it'll be consistent with the other diffs.
01:16:474 (1,2,3,1,2,3) - add the remaining claps at the missing white ticks because the drums play at every 1/1 line. it'll cover up the sound of the drums in the song.
01:23:219 - add a circle here. the guitar is still going from this part.
01:40:616 - same as easy. if you do this, replace the 1st spinner for notes to match the cymbal clash in the song.

[Insane]
00:13:989 - same as easy.
01:03:693 (1,2,3,4) - how about making curved sliders for flow to the next note and flow throughout this combo?
01:07:953 (1) - you forgot to add a finish at the beginning. it matches the cymbals in the song. add it there to match the cymbals in the song.
01:17:006 (3) - add a clap here. it'll keep that 1/1 clap pattern going. i don't like now it suddenly stops and keeps going again.
01:19:314 (1) - add a whistle at the beginning. you did it on easy, so why don't you do it here?
01:40:616 - same as easy.
omg i can't do it at this rate. i'm way too tired to mod :(. do "not" apply any of these suggestions, and don't give me kd since i'm not done with the full mod. i'll try to do it tomorrow...if i have the time...

I guess that's it. since Roddie gave you a star icon, that tells me it's almost ready for a MAT check. just get a few more mods and then ask a MAT. anyways star and GL :D
S o r d a
update~ thanks for mod Byakugan-sama!
http://puu.sh/Ized

@Mythol if you change spinner end you can change my diff spinner
also break time too :3
Topic Starter
Mythol
>Byak fixed the loud claps in easy (if you notice I'm consistent with my whistle pattern, you shouldn't try to break it :() and fixed the clap in red writing on insane
thx for mod+star~ :)

oh and removed the lead-in nice catch!
kosiga

alacat wrote:

SPOILER
[kosiga's Normal]
●AR -1? Easyとの差があり、少し早いと思います。 このまま様子を見ます:3
●00:04:048 (2) - 終点にwhistle追加 fixed
●00:48:071 (1) - 折り返しにwhistle追加 ^
●00:58:012 (4) - 始点のwhistleをFinishに変更?サビの前なのでfinishの方がいいと思います sorry, no change ><
●01:34:225 (2,3) - spacingは (0.90x)と一定ですが狭くかんじました。少しだけ間をあけてみてはどうでしょうか change it~ http://osu.ppy.sh/ss/367625

Roddie wrote:

SPOILER
kosiga's Normal
  1. 00:53:752 (1)-A finish on the beginning sounds better than a clap. You can replace that clap with a finish or have both! change to finish

Byakugan249 wrote:

SPOILER
[kosiga's Normal]
00:04:048 (2) - add a whistle at the beginning. it'll keep the consistency pattern going from the slider, and the vocals tone is still the same from the 1st note. I put a whistle for the sound effects. so put whistle to end of the slider :D
00:13:989 - same as easy. sorry, no change ><
00:22:509 - how about adding a spinner here? it'll be consistent with the easy and insane diff, and it goes along with the guitar for this part. ok~ added
00:38:131 (3) - hmm how about making this a curved slider? if you do, then this note would blanket the next slider in this combo, and i think that would flow smoother during gameplay. sorry, no change ==
00:41:681 (1) - add a clap at the beginning. it matches the drums in the song. it just sounds empty without that clap to cover it up. I did not put this intentionally. because anteroposterior volume is different. but I put clap different in volume here~
00:56:947 (2) - try making a curved slider here. it'll blanket the 1st half of that wave slider which would be nicer and for flow to the next note. sorry, no change ==
01:02:983 (6) - you forgot to add a whistle at the beginning. add it there to keep the whistle pattern going because it suddenly stops and it keeps going. This is intentional. Because I put a whistle for the sound effects, I think it is not necessary :D
01:04:758 (4) - this repeat slider sounds unfitting because it shows no flow in the vocals. to make it flow to the vocals a lot accurate, do this. if you ignore this, then you can do something similar to this. I think this is not a problem x.x
01:07:953 (2) - the whistle isn't loud enough to match the cymbals, so replace it for a finish. ok. fixed~
01:16:119 (4) - same as 01:04:758.
01:27:835 (1) - same as 01:07:953 but at the repeat arrow. no change.
01:40:616 (1) - extend this spinner by 1/4 because that's where the guitar really ends. I felt that now was correct ><!
thank you~ :)

and I'm sorry to be late Mythol :( PC is still broken ...orz

http://puu.sh/ISff
Frostmourne
overall checking from my queue :P

Easy
00:43:101 (1) - I think this start and end should be pure clap :? , and the repeat should be finish , it will sound better :D
01:19:314 (1) - this is going to end. add finish instead because it sounds more epic \:D/

kosiga's Normal
01:16:119 (4) - if you did the rhythm like this. It would be better a lot because it does exactly follow the vocal :D and doesn't sound odd :P
01:20:912 (2) - add clap both start and tail , I think it sounds better than only tail..
01:37:953 (3) - add clap at the end , it will be combined with next note and will sound better a lot too

S o r d a's Hard
01:27:480 (2) - move above to x:480 y:24 :D because I think it will show more obviously that it's 1 beat not 1/2 beat (the current one you use made me get missed =.=)

Insane
00:11:148 (4) - new combo here since the distance is changed and vocal also :3
00:31:740 (2) - clap should be here instead of 00:32:095 (5) - , sounds strange :(
00:32:095 (5) - add clap at the tail instead I think. at head is weird :(
00:52:509 (5,6,7) - these need jump !
01:05:113 (1) - where is finish o.o//??
01:07:953 (1) - ^
01:09:906 (2) - clap at the end ? I think it sounds better
01:18:781 (6,7,8) - these should be jump also ! , and add new combo at (6) might be very well
01:19:314 (1) - finish
01:20:024 (4) - clap+finish because the music sounds it..

that's all my nazi suggestion HAHAHA

Good luck for Ranking :D
kosiga

Frostmourne wrote:

kosiga's Normal
01:16:119 (4) - if you did the rhythm like this. It would be better a lot because it does exactly follow the vocal :D and doesn't sound odd :P It is a very good idea. but sorry, no change =x= I think that even the present rhythm matches  :P
01:20:912 (2) - add clap both start and tail , I think it sounds better than only tail..  ok~ fixed
01:37:953 (3) - add clap at the end , it will be combined with next note and will sound better a lot too ^
thanks~ :33

http://puu.sh/Mifi
Topic Starter
Mythol
most fixed ^^
thx frost~ <3
S o r d a
wmfchris
(I wonder why "short" in the tags?)

- two of the diffs are short of lead-in time.

[Insane]
00:11:148 (4,5,6) - http://osu.ppy.sh/ss/392128 if you intend to make a pentagon just consider this
00:13:989 - end the break here exactly?
00:43:456 - use triplet here instead of the 1/2 later to stress the vocal accent? Stack the triplet on (4) looks better too.

[Hard]
00:13:989 - again start the break exactly here
00:26:060 (3,4,5,6) - the turning point at (3) looks odd. Consider placing them like this? http://osu.ppy.sh/ss/392139
00:38:486 (5) - Again some minor fix to let the slider looks better (and fit the spacing)
144,108,38486,2,0,B|172:72|160:20,1,80,8|0
00:45:054 (2) - ^
344,264,45054,2,0,B|423:235|460:160,1,160,0|0
01:09:906 (1) - finish might sounds a bit loud to me as you can find that in the music the first chamber (this one) is softer than the second one (01:10:793 - ) so make this softer?
01:24:107 (3,4,5,6) - again try something like this http://osu.ppy.sh/ss/392145 ?
01:26:770 (2) - not very expected in a hard. Just stack on ending of (1)?

some good idea, but details can be improved =P

[Easy]
00:13:989 - same as the rest of the diff
Topic Starter
Mythol
"short" was there for short ver but it looks kinda stupid so removed~

01:26:770 (2) - not very expected in a hard. Just stack on ending of (1)? fixed everything but this.. seemed unnecessary

thx for mod wmf~ ^^
frost-b-spec
thx reqs~

little things..

[Easy,Insane]
nice.

[kosiga]
01:40:616 (1) - 消した方が良いかも?他の難易度では作られていないようなので。

[sorda]
00.:38:315 ~ 00:34:225- 少しやり辛く感じます(00:33:693 (5,1)等)。1.2のDSに統一した方が良いかと思います。
S o r d a
すみません、問題ないと思うのでNot fixで
Miya
Hi Mythol and others. Sorry for very late mod ><

General
  1. Maybe you can add 'Tomorrow Looks Like a Fine Day' in tags since it's the english name of this song.
Easy
  1. 00:13:279-00:13:989 - Please map this part by mapping the vocal part. It's just weird to see the rythim ended so suddenly at 00:12:923-
  2. 00:29:610 (3) - Sorry nazi, but i think it will be good if you put this slider linear with end point of slider 1.
  3. 00:40:793 (3) - This slider should start 1/2 earlier because you follow high pitch of vocal at 00:40:261 (2) - People might feel weird because you switch from following vocal and beat so suddenly.
  4. 01:10:793 (1,2) - Nazi, but i think it will be good to see if you just make this slider and circle blanket like this > http://puu.sh/YzJX. Current pattern is awkward to me.
  5. 01:13:634 (1) - Please add a whistle at this slider repeat. Sudden gap between whistle is not good to hear.
  6. 01:27:835 (1,2,3) - Hmm, i think without whistle at this part, the part of this diff is just empty. Try following this little mod to improve your hitsounding at this part :
    1. 01:27:835 (1) - Whistle at the slider end.
    2. 01:29:077 (2) - Add whistle at slider end too
    3. 01:29:965 (3) - Move your whistle from slider start to slider end.
    4. 01:31:918 (2) - Following this mod, then you should have another whistle at this slider end.
  7. 01:34:758 (2) - I think the hitsound at this slider start should be finish, not whistle, since finish can cover up the cymbal sounds from music more good.
kosiga's Normal
  1. 00:04:048 (2) - According to your whistle pattern, i think you should add whistle at this slider start to make it more consistant.
  2. 00:05:468 (4) - ^ but at the slider end.
  3. 00:13:279-00:13:989 - Same as easy, i think you should map this part.
  4. 01:19:314 (2) - The finish sounds should be on start point instead. The finish will be more epic at start point rather than end point. And the end point should be clap, not finish.
  5. 01:20:379 (1) - Following previous mod, you should add another clap at this slider end.
  6. 01:26:592 (3) - Same, also clap here.
  7. 01:27:835 (1) - This one too, the repeat should be finish not whistle. I can hear the cymbal sounds clearly at this point.
  8. 01:39:196 (1,2,3,4) - This overlap patterni is kinda confusing to me. It will not good for normal player. I think you should use another pattern at this part.
S o r d a's Hard
  1. 00:13:279-00:13:989 - Same, i think this part can be mapped.
  2. 00:26:592 (6) - Please add new combo here to make it consistant to your other combo.
  3. 00:30:142 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - Add whistle rythim at this part please. You suddenly not using whistle at this part. It's not good to hear imo and unbalance.
  4. 00:34:580 (1) - Combo haxing this note to blue please. Orange color is quite blend with the video, so it can confuse some player.
  5. 00:43:634 (4) - Please add a finish at this slider start. Without it, this part is quite silent and not good to hear.
  6. 00:46:651 (1) - I think you should add another whistle at this slider start to create ending for your whistle rythim at this part.
  7. 01:09:373 (6) - Whistle here is out of place imo. It should be finish instead. Finish can cover up more epic part at this point.
  8. 01:15:054 (1,2) - 1/4 here is kind of overmapped imo. Better replace it with 1/1 or 1/2.
  9. 01:24:107 (3) - I can't see the slider body properly because this slider hitburst 01:22:864 (3) - is covering the slider body. Please use another pattern here so it will not confuse some player.
  10. 01:36:355 (1,2,3,4,1,2) - I think it's more good to have more distance spacing like 1.4 here since this part have more high pitch and will create more epic ending.
  11. 01:36:888 (2) - Also, this slider start hitsounds should be finish instead of clap. The finish rythim will be more consistant with this.
Insane
  1. 00:02:628 (1) - I think it will be good if you add another whistle here at this slider start for the opening of the song.
  2. 00:13:279-00:13:989 - Same, i think you should map this part with spinner or something.
  3. 00:38:308 (2,3,4,5) - I suggest you make this pattern jump like this part 00:26:592 (1,2,3,4,5,6,7,8) - for consistencies.
  4. 01:09:373 (1) - I think you should change whistle at this slider start into finish, since whistle sounds is too noisy here and too sudden.
  5. 01:19:314 (1) - Hmm, i suggest you add a finish at this slider start to create more epic feeling for closing the song.
  6. 01:20:557 (1) - ^
  7. 01:24:994 (1) - ^
Nice map :)
But i think you still can make another improvement on this map.
Good luck~
kosiga

Miya wrote:

kosiga's Normal
  1. 00:04:048 (2) - According to your whistle pattern, i think you should add whistle at this slider start to make it more consistant. ok. fixed~
  2. 00:05:468 (4) - ^ but at the slider end.  sorry, I thought that did not match for me a little :(
  3. 00:13:279-00:13:989 - Same as easy, i think you should map this part. I leave it to other diff. I change diff accept it if other diff
  4. 01:19:314 (2) - The finish sounds should be on start point instead. The finish will be more epic at start point rather than end point. And the end point should be clap, not finish. It is not bad. but I prefer this pattern..orz
  5. 01:20:379 (1) - Following previous mod, you should add another clap at this slider end. another clap o.o? already put clap there
  6. 01:26:592 (3) - Same, also clap here. yea.added
  7. 01:27:835 (1) - This one too, the repeat should be finish not whistle. I can hear the cymbal sounds clearly at this point. ok. fixed
  8. 01:39:196 (1,2,3,4) - This overlap patterni is kinda confusing to me. It will not good for normal player. I think you should use another pattern at this part. I think there is no problem. Let's think a little :?
thank you~ :)

http://puu.sh/ZgYG
S o r d a

Miya wrote:

S o r d a's Hard
  1. 00:13:279-00:13:989 - Same, i think this part can be mapped.Mythol said 00:13:989 - same part again break fine imo
  2. 00:26:592 (6) - Please add new combo here to make it consistant to your other combo.
  3. 00:30:142 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - Add whistle rythim at this part please. You suddenly not using whistle at this part. It's not good to hear imo and unbalance.
  4. 00:34:580 (1) - Combo haxing this note to blue please. Orange color is quite blend with the video, so it can confuse some player.
  5. 00:43:634 (4) - Please add a finish at this slider start. Without it, this part is quite silent and not good to hear.
  6. 00:46:651 (1) - I think you should add another whistle at this slider start to create ending for your whistle rythim at this part.
  7. 01:09:373 (6) - Whistle here is out of place imo. It should be finish instead. Finish can cover up more epic part at this point.
  8. 01:15:054 (1,2) - 1/4 here is kind of overmapped imo. Better replace it with 1/1 or 1/2.
  9. 01:24:107 (3) - I can't see the slider body properly because this slider hitburst 01:22:864 (3) - is covering the slider body. Please use another pattern here so it will not confuse some player.
  10. 01:36:355 (1,2,3,4,1,2) - I think it's more good to have more distance spacing like 1.4 here since this part have more high pitch and will create more epic ending.
  11. 01:36:888 (2) - Also, this slider start hitsounds should be finish instead of clap. The finish rythim will be more consistant with this.
other fixed thanks for mod Miya chan~

file here http://puu.sh/1dPoX
Rare
go go ~
Topic Starter
Mythol

R a r e wrote:

go go ~
going!!
Chewin
Hi Mythol :3
Here's my mod from my bubble queue (:

[General]

  1. Add Title's and Artist's name in the Normal and Insane diff.


[Easy]

  1. 00:04:758 (3) - Remove whistle to keep consistency
  2. 00:07:598 (3) - ^
  3. 00:42:391 (2) - (nazi) Make it more curved to blanket it with the next slider: http://osu.ppy.sh/ss/461716
  4. 00:55:172 (2) - (really nazi) improve the blanket with 00:53:397 (3) using grid snap
  5. 01:16:119 (3) - Make the same thing you did for 01:04:758 (3) about the hitsound?
  6. 01:39:196 (1) - Try to center it? You could move the previous elements together with it to keep a consistent spacing
[kosiga's Normal]

  1. Hi kosiga, again here, OD and HP -1 please
  2. 00:05:468 (4) - It seems there is a missed sound on the tail. What about to add whistle on it? I think it sounds perfectly
  3. 00:12:746 (2,3) - Mh, I suggest you to use an 1/2 slider here because we are still on the calmer part of the song ;3
  4. 00:31:740 (4,5,6) - I totally disagree about using this rhythm, it's odd and pretty confusing to play, really. Use this one instead like you did for 00:32:805 (1,2,3) and 00:30:320 (1,2):
  5. 00:43:101 (3,4) - Unlike of 00:43:101 (3,4) these 2 circles are good here but I suggest you to use an 1/2 slider instead
  6. 01:02:983 (6) - I guess you forgot whistle on the slider's head
  7. 01:04:758 (4) - There should be a circle here while this slider should be on the next long white tick, follow this rhythm:
  8. 01:10:616 (4) - Remove circle?
  9. 01:14:344 (6) - Same of 01:02:983 (6)
  10. 01:16:119 (4) - Same of 01:04:758 (4)
  11. 01:39:551 (2) - Remove circle.
[S o r d a's Hard]

  1. 00:08:308 (3) - I'd use new combo here
  2. Rhythm is good, but I think the flow is ugly :\ You have to improve it, please.
Insane is really fine, good job.
Please read my MP mythol.
kosiga

Chewin wrote:

[kosiga's Normal]

  1. Hi kosiga, again here, OD and HP -1 please hmm... I think there is no need to change this. It has good balance to use difficulty 4 and because I think this diff is not difficult to there. but if you want to change,I tried it :?
  2. 00:05:468 (4) - It seems there is a missed sound on the tail. What about to add whistle on it? I think it sounds perfectly It is a slight difference in the sound. did not match me a little x.x
  3. 00:12:746 (2,3) - Mh, I suggest you to use an 1/2 slider here because we are still on the calmer part of the song ;3 ok~ fixed
  4. 00:31:740 (4,5,6) - I totally disagree about using this rhythm, it's odd and pretty confusing to play, really. Use this one instead like you did for 00:32:805 (1,2,3) and 00:30:320 (1,2): I think that this rhythm is not wrong. 00:31:918. 00:32:273. - here I would like to have the sound should be emphasized. but 00:12:746 (2,3) - It is changed by a slider to simplify it :P
  5. 00:43:101 (3,4) - Unlike of 00:43:101 (3,4) these 2 circles are good here but I suggest you to use an 1/2 slider instead chaned to slider~
  6. 01:02:983 (6) - I guess you forgot whistle on the slider's head not fogot. I do not put it intentionally here. :D
  7. 01:04:758 (4) - There should be a circle here while this slider should be on the next long white tick, follow this rhythm: 01:04:758 - I use a slider to respond by this finish sound. When I put a circle, I feel some sense of incongruity in next note :(
  8. 01:10:616 (4) - Remove circle? this note is strengthen the momentum. I think that I do not have any problem even if I use this rhythm in normal :P
  9. 01:14:344 (6) - Same of 01:02:983 (6) same
  10. 01:16:119 (4) - Same of 01:04:758 (4) same
  11. 01:39:551 (2) - Remove circle. It is a constant rhythm. so no changed =x=
oh Chewin. thank you again~ ;)

http://puu.sh/1f7OR
Topic Starter
Mythol
saw PM, thx Chewin~
fixed everything but first 2 whistle suggestions
Kawayi Rika
Hi ~ Mythol ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[S o r d a's Hard]


  1. Missing add video in this diff.
  2. 00:04:048 (1,2) - Why not make symmetry?
  3. 01:19:314 (1,2) - Weird jump.
  4. 01:22:864 (3,1) - Looks confused here,pls increase spacing.

[kosiga's Normal]


  1. HP+1.

Hope this can help you ~

Good luck with rank ~
;)
S o r d a
thanks for mod

Chewin wrote:

[S o r d a's Hard]

  1. 00:08:308 (3) - I'd use new combo herefixed
  2. Rhythm is good, but I think the flow is ugly :\ You have to improve it, please. bit changed placement
Rika's mod all fixed
http://puu.sh/1ga4I
kosiga

Kawayi Rika wrote:

[kosiga's Normal]


  1. HP+1.
About difficulty setting,

Chewin said HD3, so I changed this according to MAT.
but Kawayi Rika said HD4 :o

Since there is no reason , I can not be determined.
but actually, I think that there is a problem in neither :P
Elly-chan
kawaii mythol almost done www~
Elly-chan
Hello! Accepted Request From #modreqs.

[General]
  1. Add '(Short Ver.)' to the end of the title due to the new rules.
  2. To have more effect during the kiai times, I suggest you'd remove the kiai at 01:20:557 - , start it again at 01:22:154 - , remove it again at 01:26:237 - , and then have a little kiai burst at 01:27:835 -. Optional, but it gives this map a more of a unique feel.
  3. Perhaps get in contact with a BAT and ask them to make the title fade-in appear at 00:13:989 - ? It's very convenient since the beginning part of the song is hushed and this is where the action kicks in! Not required, but it sure would make the map have a nice zing to it! =)
[ww Easy]
Hitsound and Combo Mods
  1. 00:10:438 (1) - For every 1/1 three-in-a-row, you've been adding whistles. It seems you've missed one here, so add one, please.
  2. 00:43:634 (1) - How about lay off the finishes and just add a whistle here instead? There's not even one in the BGM so I think a whistle will do just a fine job replacing it.
  3. 00:53:397 (3) - Add a finish here as well as the clap; there's one in the BGM and it sounds better this way.
  4. 00:56:237 (2) - Either add a clap here or remove it from (1)'s slider end. For consistency and following the BGM music's sake.
  5. 00:59:432 - What happened to using the custom clap hitsounds in the kiai? Whenever you hear one and there is a physical beat, please add it to make the map sound less empty and to stay consistent like the other difficulties.
  1. 00:25:350 ~ Break - Starting there to the break, may you please select all of the notes and move 'em up around three to five grids? That way, at 00:29:255 - the notes (2) and (3) aren't cramped up at the bottom of the screen and this way they can flow better like explained in this image below.
  2. 00:32:805 (2) - Something about this slider doesn't feel right. I'd say stick to both the vocals and BGM at this part by switching the slider to something like this.
  3. 00:40:971 ~ 00:45:231 - Weird positioning on the play field; gives off not-so-good flow. I consider re-positioning these notes highly, maybe to something like this.
  4. 00:44:521 (2) - The break after this slider is very.. well, bad. Her vocals continue and so does the BGM. I suggest doing something like kosiga did; add in a spinner at that section. To do this, remove one repeat from (2) and then start a spinner at 00:45:231 - and end it at 00:47:361 -.
  5. 01:22:864 (2, 3) - A bit of an awkward transition from (1), and (3) is an awkward transition from (2). I suggest adjusting these two notes to look something like this; then adjust spacing slightly afterwards.
[kosiga's Normal]
Hitsound and Combo Mods
  1. 00:12:746 (2) - Add a clap at the sliderhead to be more consistent with the BGM; it fits well and feels quite empty and muted without one here.
  2. 00:31:740 (4) - Perhaps add a new combo here since there is a rise in the BGM's intensity?
  3. 01:31:385 (3) - Add a whistle here to follow that noise in the BGM? There's also one here at 01:34:225 - that you added a whistle for.
  4. 01:36:355 (1) - There's a finish noise in the BGM here as well. Add in a finish, please?
  1. 00:26:237 (3) - This is a bit weird to play transition-wise imo. If you could change it to something like this ((posted in the spoilerbox below)), it would be much better flowing. If not ((even though I highly suggest you to change what I just said)), may you just please add a note on 00:26:415 - and remove the mini-slider?
  2. 00:28:900 (x) - Why isn't there a note here? There is in the section right after this one that sounds exactly alike just with changed lyrics and this empty space seems so bland and.. well, empty! Add a note here, please?
  3. 00:39:196 (1) - This doesn't fit the music well at all. Please, make it into something better-fitting, like this, that follows the vocals and the BGM.
  4. 00:46:829 (1) - This must be one of the most awkwardest places to put a spinner end. It doesn't even follow anything as far as I can tell. Extend it to 00:47:361 - like I suggested in the (Easy) difficulty and unmute the end so that you can clearly hear it.
  5. 00:48:071 (1) - This is longer than it needs to be, plus, It doesn't fit the music all that well. It would sort of be understandable for an (Easy) difficulty, but since this is not the case and it's normal where you can follow the vocals and BGM more, shorten it and add some notes / sliders after shortening to fill in the gap made.
  6. 00:51:622 (x) - Another pointless gap when you can perfectly follow the vocals. Add in a note, please?
  7. 00:52:332 (4) - Since the finish deserves more of an emphasis and the vocals end a bit sooner than the slider does anyways, please shorten it to something like this? It sounds much better.
  8. 00:55:172 (2) - Can you make this into a curve slider instead for better flow?
  9. 01:04:758 (4) - Yet again, it doesn't follow the vocals/BGM that good.. may you please shorten it and add notes afterwards? 'Will flow much better and feel less awkward to play.
  10. 01:08:663 (x) - Don't break the good flow of the map; add a note here too.
  11. 01:16:119 (4) - This slider needs more emphasis. On the first tick, there's an incline in the drums in the music, making it odd yet to follow this long repeat slider. I'd say do something like this; it sounds much better and plays well.
  12. 01:19:669 (2) - To bring out the emphasis of the drums here and to break up the vocals a bit, I'd suggest you shorten the slider to here and then add a note where it originally ended.
  13. 01:22:154 (1) - This has a very awkward ending point. I suggest try not following the clap pattern for this and instead follow both of the BGM and the vocals which would end you up in a spot like this: 01:24:284 -
  14. 01:40:616 (1) - Remove this spinner. The map ends here in the other difficulties. I suggest you should add it at 01:39:196 - instead and then end it at 01:40:438 - replacing that small little yellow combo pattern you mapped.
[S o r d a's Hard]
  1. 00:01:208 (1) - Gosh no. This itself sets up a horrible transition for the beat pattern considering that this slider is a bit short itself and it ends on a red tick directly before the next white tick. 'Playable, but horrible at the same time. Remove the spinner altogether, please.
  2. This difficulty is on it's way, it's just that it needs more modding aesthetic-wise and flow-wise before I can recheck this entire map. Try improving on your overall flow and then I'll see when I can mod it later on. Don't give up, just keep trying to make it the best you can make it be! :)


[Insane]
Hitsound and Combo Mods
  1. 00:02:628 - In this first section before the break, I think you should place your whistles to the little bell chimes in your BGM rather than the current pattern now. Consider it?
  2. 00:09:728 (7) - Add a new combo in so that this little part has it's own distinct little combo since it follows the BGM only instead of the vocals? (( the strum of whatever instrument is playing. ))
  3. 00:31:918 (3) - According to the BGM and what you've been placing your claps to, there should be one here also. Add a clap?
  4. 01:07:421 (6) - Maybe add a new combo here to follow the vocals and then remove the one at 01:07:953 - ? 'Compares a bit better to your current combo pattern throughout the map following the vocals and such.
  5. 01:15:764 (5) - During the kiai time, whenever you hear this noise, how about you add a whistle? You've barely used it throughout this kiai and it sounds very fitting imo.
  6. 01:16:385 (8) - Add a clap here as well to fit in with the BGM.
  7. 01:36:355 (1) - There's a finish noise in the BGM; add one here? It sounds quite fitting imo.
  1. 00:01:208 (1) - "Gosh no. This itself sets up a horrible transition for the beat pattern considering that this slider is a bit short itself and it ends on a red tick directly before the next white tick. 'Playable, but horrible at the same time. Remove the spinner altogether, please."
  2. 00:51:622 (3) - Can you adjust this slider anchorpoint in such a way that it flows a bit better from (2)?
Wow, i'm speechless. This is an amazing Insane, well done! 'Would be of much help if you can confirm with another MAT/BAT to add her album name in the tags since i'm unsure ((12 Stories )). Until then, call me back in a few days or so for a recheck. :3
kosiga

Elly-chan wrote:

[kosiga's Normal]
Hitsound and Combo Mods
  1. 00:12:746 (2) - Add a clap at the sliderhead to be more consistent with the BGM; it fits well and feels quite empty and muted without one here. fixed
  2. 00:31:740 (4) - Perhaps add a new combo here since there is a rise in the BGM's intensity? i think do not have any problem even if I do not put it. so I do not want to put it ><
  3. 01:31:385 (3) - Add a whistle here to follow that noise in the BGM? There's also one here at 01:34:225 - that you added a whistle for. ok.added~
  4. 01:36:355 (1) - There's a finish noise in the BGM here as well. Add in a finish, please? ^
  1. 00:26:237 (3) - This is a bit weird to play transition-wise imo. If you could change it to something like this ((posted in the spoilerbox below)), it would be much better flowing. If not ((even though I highly suggest you to change what I just said)), may you just please add a note on 00:26:415 - and remove the mini-slider? this is zigzag flow. I think there is no problem. but ok. i changed to your suggestion~
  2. 00:28:900 (x) - Why isn't there a note here? There is in the section right after this one that sounds exactly alike just with changed lyrics and this empty space seems so bland and.. well, empty! Add a note here, please? I think that it is not necessary to put note constantly by all means >.<
  3. 00:39:196 (1) - This doesn't fit the music well at all. Please, make it into something better-fitting, like this, that follows the vocals and the BGM. i thogth the rhythm that it is very constant. I made rhythm weak for next note(00:41:681 (1,2,3) - ) and I do not think it is the rhythm that does not fit ==;
  4. 00:46:829 (1) - This must be one of the most awkwardest places to put a spinner end. It doesn't even follow anything as far as I can tell. Extend it to 00:47:361 - like I suggested in the (Easy) difficulty and unmute the end so that you can clearly hear it. It is able to follow the fade-out of the vocal. but the one that changed end seems to be improved. ok. changed~. and ask you.. 00:48:071 (1) - Do you think that the position of this becomes the problem o.o?
  5. 00:48:071 (1) - This is longer than it needs to be, plus, It doesn't fit the music all that well. It would sort of be understandable for an (Easy) difficulty, but since this is not the case and it's normal where you can follow the vocals and BGM more, shorten it and add some notes / sliders after shortening to fill in the gap made. It is not difficult to take rhythm and also change it. but I used the slow rhythm intentionally for preparation of kiai time :?
  6. 00:51:622 (x) - Another pointless gap when you can perfectly follow the vocals. Add in a note, please? no == Perfectly follow the vocal is not my style :P
  7. 00:52:332 (4) - Since the finish deserves more of an emphasis and the vocals end a bit sooner than the slider does anyways, please shorten it to something like this? It sounds much better. 00:53:042 - i thoght the sound here does not fit a vocal a little
  8. 00:55:172 (2) - Can you make this into a curve slider instead for better flow? it's ok. changed~
  9. 01:04:758 (4) - Yet again, it doesn't follow the vocals/BGM that good.. may you please shorten it and add notes afterwards? 'Will flow much better and feel less awkward to play. This is not really able to follow/BGM the rhythm? I do not think so ==; and 01:04:758 - have a finish sound here. continue to note that after the tone finish is a little awkward sound to me :(
  10. 01:08:663 (x) - Don't break the good flow of the map; add a note here too. ok. added
  11. 01:16:119 (4) - This slider needs more emphasis. On the first tick, there's an incline in the drums in the music, making it odd yet to follow this long repeat slider. I'd say do something like this; it sounds much better and plays well. 01:04:758 for the same reason. I think that it is not necessary to increase rhythm for normal ==
  12. 01:19:669 (2) - To bring out the emphasis of the drums here and to break up the vocals a bit, I'd suggest you shorten the slider to here and then add a note where it originally ended. fine. change it~
  13. 01:22:154 (1) - This has a very awkward ending point. I suggest try not following the clap pattern for this and instead follow both of the BGM and the vocals which would end you up in a spot like this: 01:24:284 - This rhythm is also follow vocal.. I think this is no problem
  14. 01:40:616 (1) - Remove this spinner. The map ends here in the other difficulties. I suggest you should add it at 01:39:196 - instead and then end it at 01:40:438 - replacing that small little yellow combo pattern you mapped. The end that it does not match for me a little. Because sound has continued since then.. Is it necessary to unify the end by all means? If this is unrankable, I must change it >_<;
thank you so much xD

http://puu.sh/1iUQX
Topic Starter
Mythol

Elly-chan wrote:

Hello! Accepted Request From #modreqs.

[General]
Add '(Short Ver.)' to the end of the title due to the new rules. ok
To have more effect during the kiai times, I suggest you'd remove the kiai at 01:20:557 - , start it again at 01:22:154 - , remove it again at 01:26:237 - , and then have a little kiai burst at 01:27:835 -. Optional, but it gives this map a more of a unique feel.prefer current..
Perhaps get in contact with a BAT and ask them to make the title fade-in appear at 00:13:989 - ? It's very convenient since the beginning part of the song is hushed and this is where the action kicks in! Not required, but it sure would make the map have a nice zing to it! =) ok

[ww Easy]
00:59:432 - What happened to using the custom clap hitsounds in the kiai? Whenever you hear one and there is a physical beat, please add it to make the map sound less empty and to stay consistent like the other difficulties. I hope I did it right.. all other mods fixed

[Insane]
01:15:764 (5) - During the kiai time, whenever you hear this noise, how about you add a whistle? You've barely used it throughout this kiai and it sounds very fitting imo. I don't hear this noise T.T everything else fixed~
S o r d a

Elly-chan wrote:

[S o r d a's Hard]
  1. 00:01:208 (1) - Gosh no. This itself sets up a horrible transition for the beat pattern considering that this slider is a bit short itself and it ends on a red tick directly before the next white tick. 'Playable, but horrible at the same time. Remove the spinner altogether, please.fixed
  2. This difficulty is on it's way, it's just that it needs more modding aesthetic-wise and flow-wise before I can recheck this entire map. Try improving on your overall flow and then I'll see when I can mod it later on. Don't give up, just keep trying to make it the best you can make it be! :)
some parts arrangement changed
thanks for mod Elly
http://puu.sh/1kxAV
Leorda
Hi there

[Easy]
00:09:728 (1) - Remove new combo, since you add new combo every 2 bars
01:02:273 (1) - Remove clap at repeating slider, since you add clap on every downbeat
01:07:953 (1) - Flip vertically for better flow?


[kosiga's Normal]
00:11:148 (4) - Can you move up a bit? So it doesn't overlapped by previous slider? (nazi)
00:32:805 (1) - Why new combo?
00:43:634 (1) - ^ (since you add new combo every 2 bars)


[S o r d a's Hard]
* AR +1?

00:11:681 (5) - Move to X:148 and Y:12 for better flow? (nazi)
00:27:125 (2,3,4) - I feel this jump is doesn't fit to the music, IMO. Consider to change the pattern?
00:37:243 (2) - Spacing error
00:45:586 (1) - Forgot to put clap?


Once you done, forum-PM me
S o r d a
all fixed~
thanks for mod Leo!
http://puu.sh/2V9NS.osu
kosiga

Leorda wrote:

[kosiga's Normal]
00:11:148 (4) - Can you move up a bit? So it doesn't overlapped by previous slider? (nazi) ok. changed~
00:32:805 (1) - Why new combo? It emphasizes the different rhythm of the part of the previous. ( and it is a little long to me >.< )
00:43:634 (1) - ^ (since you add new combo every 2 bars) changed the NC pattern of near notes.
thank you~ :)

http://puu.sh/2Vf3V.osu

to Mythol > old map lol btw Title: 「Ashita Tenki ni Naare (Short Ver.)」 ⇒ 「あした天気になあれ (Short Ver.)」 Do you not want to change it o.o?
Topic Starter
Mythol
all fixed
>kosiga thanks I changed to japanese title :D
Elly-chan
if leo bubble's i can rank ;3
Leorda
"If I save this map from death, can I kill Mythol, kosiga and Sorda?"

Bubbled
Elly-chan
Wonderful map! It's improved a ton along the way, it's fun to play, and it's a lovely song. Mythol, I absolutely adores your difficulties; they were well mapped, fit the beat perfecty, and were wonderful in every aspect. kogisa and sorda, your difficulties were just that as well. Side note, I set your fade-in for you. I think this is well deserved! Ranked~!

Flask
\o3o/ Congratzzzzzzzz
alacat
congrats ^^o
Oyatsu
Congratz! Mythol !! Duca!!
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