Armin Van Buuren ft. Adam Young - Youtopia

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Total Posts
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Topic Starter
JauiPlaY
This beatmap was submitted using in-game submission on 2012年9月15日 at 22:19:17

Artist: Armin Van Buuren ft. Adam Young
Title: Youtopia
Tags: mirage owl city scorpiour
BPM: 127
Filesize: 7393kb
Play Time: 03:01
Difficulties Available:
  1. Insane (4.92 stars, 402 notes)
  2. Normal (2.92 stars, 143 notes)
  3. Scorpiour (4.54 stars, 243 notes)


Download: Armin Van Buuren ft. Adam Young - Youtopia
Information: Scores/Beatmap Listing
---------------
cuz you're my sweetest dream
come true

20th map.
Scorpiour
沙发先占了
crabovan
Hey, I from my queue.

General

Meybe better put offset to 00:06:688 ?
Cut mp3 in the end of the song necessarily!
My version of song cut.



Insane

01:04:799 (5) - what blanket this slider?
01:07:397 (3,4,5) - maybe better do this with partically symmetry about axis X?
01:12:830 (1) - strange slider :o
01:23:696 (4) - this slider too much overlap 01:24:169 (1)
01:24:169 (1) - 01:24:169 (1) - kiai fountain after spinner? :o better is delete this fountain
02:07:869 - add note
02:11:413 (1) - this slider too much overlap 02:11:885 (2)
02:41:176 (7,8,9,1,2,3) - this part confuse me
03:00:547 (1) - this slider too much overlap 03:01:255 (3)
03:01:964 (5) - this slider too much overlap 03:02:436 (1)
03:06:452 (1,1,1,1,1,1,1,1) - maybe better do slider-art?

Scorpiur

01:18:499 (3) - move slider end to 01:17:082 (3)
01:19:917 (6,1) - anti-jump too short
02:37:869 (1,2) - little unsymmetry (0.01x)
02:55:586 (3,4) - do so that slider rounding this note
02:59:602 (6) - move first white square in construction to grid

Normal

01:07:161 (1) - strange slider
01:18:499 (1,2,3,4) - remake this with symmetry about axis Y
STBlack
From ♪~♫≈♫ Fluffy Modding Queue :3

General
.mp3 is a long at the end... Cut if a little or PM me :3
While checking Normal and Scorpiour diffs
With your offset 36 925 i was getting mistimedhits (ave 20 ms early)
Using 36961 mistimedhits (ave 3-5 ms early) maybe it just for me but 36961 will be better (at least for me) try it

Scorpiour
01:14:484 (2,3) maybe better them make like here? 01:04:562 (or 01:18:263)
01:35:271 ^
01:55:113 better to make slider to 01:55:822 . "You can go a-ny-where" (sounds a little better)
02:24:641 maybe make this slider a little longer to 02:22:350

Insane
Tiny circles <3
00:54:995 if you putted notes near the slider not in single line, maybe better to make a slider with some turn
(like this)
01:21:334 maybe 1/4 slider here to 01:21:688 and then your stream at 01:21:806 .(it's just an advice, it can be hard for player)
02:23:814 (5) maybe better to make it not to lay on the slider ?
03:02:082 slider on slider (weird for me)
03:06:688 and 03:07:161 remove new combo

Good luck.
P.S I like the hit sounds :D
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this

General
00:36:925 -> 00:06:688 move timing point
03:08:106 make more beatmap after this time or cut mp3 file
( because You must cut your mp3 if you're using less than 80% of it. check http://osu.ppy.sh/wiki/Ranking_Criteria )

Normal
Nothing speical

Scorpiour
01:15:192 (5) - how about using 1/2 slider instead 3/4 slider?
02:52:751 (1) - try this timing pattern



Insane
02:07:751 (1) - add note and 02:07:987 (1) - delte NC
02:22:869 (3) - ^ 02:22:987 (1) - ^
02:38:106 (1) - NC
03:04:326 (1) - add finish?

Nice song! ~_~ good luck! xD
star~
YTYuyu
Alright let's get started. If you can, can you reply to what you fix and what you didn't fix? i want to know more about your mapping style, and it'll make me a better modder in the future.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
Add "Mirage in the tags. from what i see, that's the name of the album this song is in.
since there's no video or SB, how about enabling the letterbox during breaks?

[Normal]
00:53:932 (4) - Replace the claps for whistles at the repeat arrow and at the end. I find the claps unfitting with this part. it'll play nicely with the instrumental. ik that you're trying to keep the consistency pattern, but this ruins the consistency in claps.
00:57:712 (3) - ^
01:00:547 (2) - you forgot to add a whistle here. add it for consistency purposes.
01:02:673 (6) - since you have a clap at the beginning on 00:58:893 (4) -, do the same thing here.
01:05:271 (3) - this may be hard for players because it's not a 1/1 kick slider and the rhythm might make players let go making them feel uncomfortable. I highly suggest that you make this repeat once and ending it at 01:06:688 to make it easier for players to clear.
01:10:232 (4) - same as 01:02:673.
01:10:940 (1) - same as 01:00:547 but at the end.
01:19:444 (3) - same as 01:00:547.
01:34:562 (3) - ^
02:08:814 (2) - add a clap here for a nice hitsound pattern.
02:17:791 (4) - maybe add a clap at the end? same reason as above.
02:23:932 (2) - same as 02:08:814.
02:44:484 (3) - same as 01:00:547.
03:08:342 - maybe to end it, add a spinner and end it till 03:15:665 to follow the instrumental and where it ends follows the vocals.

[Scorpiour]
orz 2nd straight time modding the same mapper's diff.
increase the HP and OD by +1 or +2. i don't think these settings would fit in a hard diff like this. i'm talking about the HP and OD. AR is fine.
00:51:806 (2) - I understand that doing this is your mapping style, but end it at the white tick to follow the cymbals. remember to add a finish if you do so. i don't mind seeing sliders that end at the blue tick, but this 1 i find unfitting because of the cymbals.
00:54:995 - add a circle to follow the instrumental?
01:06:452 (1,2) - move the whistle from the end to the beginning of (2). since the majority of whistles are at the red ticks, adding it at the white would be unfitting to the map for me.
01:55:113 (3) - to keep the whistle pattern going, add a whistle at the end.
01:57:239 (3,4) - same as 01:06:452 but (3,4).
01:59:838 (1) - I felt uncomfortable when this slider ended here. extend it to the red tick because that's where the vocals end.
02:23:932 (3) - since were at the 2nd kiai, i figured that you can change up the clap pattern, so add a clap here for a nice clap pattern.
02:25:822 (3) - add a clap at the beginning. same reason as above.
03:08:224 - same as normal.
continue that clap pattern on the 2nd kiai till the kiai is done. you did a clap pattern like that at the very end of the kiai, so they don't you star it at the 2ns kiai? anyways good job on the placement.

[Insane]
00:56:295 (2) - idk if i can get used to this pattern, move it below the slider to make it easier to get to for players.
01:28:657 (5) - maybe add a clap. it'll make a nice clap pattern for this combo.
02:23:696 (4,5) - either add claps on these 2 notes. if you add it at (4), it'll make a balanced clap pattern. if you add the clap at (5), it'll follow the instrumental in the song, or you can add it on both of the notes. it'll make a nice clap pattern if you do this.
02:25:586 (7,8) - ^
02:27:475 (7,8) - ^
02:29:365 (7,8) - ^
02:43:775 (2) - maybe you can move this away from the slider. the overlap bothered me during gameplay.
03:08:224 - same as normal.

I guess that's it. try to do more clap patterns like the ones i mentioned in the mod. it'll sound really nice and i think it'll fit with the song. anyways Star and GL :D
Poggo
hi from my mod Q ^.^

Offset +3
• you should cut mp3 bcz you use less 80% song you end map on 78,7%

Insane

00:56:295(2) - this slider very hides you should put it in other place
01:06:924 - better add note here.
01:10:940(1,2) - stack better
01:12:830(1,2) - ^
01:19:917(4,1) - ^
01:23:696(4,1) - same on 00:56:295
02:15:192(1,2) ^ it very not playable >.<
02:16:137(3,4,5) - make so http://osu.ppy.sh/ss/350385 looks better
02:18:145(5,6)- correct spacing (and in identical places)
02:38:932(4,5) - ^
02:41:176(7) - better this note put in other place bcz it hider next stream on 02:42:003 and it bad readable

Normal

01:05:271 - remove 2 repeats and add slider on white ticks
02:18:499(5,1) - stack better
02:33:617(5,1) - ^
02:37:869 - remove 1 repeat
02:39:050 - make this slider double and put on white tick 02:38:814

It's all for me. Good luck~~
popner
Hi
求M4M._.

Just suggestions:

[General]
mp3开头的声音是什么?没用的话最好切掉
mp3结尾超20%了,考虑切掉做淡出

[Normal]
00:51:334 (1) - 把中间那个结移到'can'那里?
00:55:113 (5) - 不是应该从00:54:995开始吗
01:05:271 (3) - 考虑减1~2次折返,改成circle
01:52:515 (1) - 02:02:909 (4) - 此段滑条静音?

[Sco]
00:51:806 (2) - 这长白线不压的话节奏就乱了,听起来像unsnap
01:06:924 (2) - ^ 不过没那么严重了
02:07:633 (1,2) - 建议用3/4折返保持节奏一致

[Insane]
01:23:696 (4) - 建议改1/2,vocal转折处连续两个3/4粘滞感略重

That's all I can find. GL~
kyuten
Hi~Request from my queue

[General]
感觉要切mp3的样子啊...50s开始...结束之后还剩50s...

[Normal]
-Beatmap-
01:18:499 (1,2,3,4) - 这个也可以中线对称...nazi..
02:52:043 (4) - 可以加一个reverse的样子...

[Insane]
-Beatmap-
02:41:176 (7) - 总觉得这个挡住后面的不太好....

Good enough╮( ̄▽ ̄")╭ 给颗星早点rank吧~☆
DarkDunskin
Hi, Laaaaate Mod from King's Lair here~

[General]
    1. In total over 1:30 min of the Audio are unused. I suggest cutting the fade-out at the end to the Map down to max. 30 secs, instead of 1 min lol.


    [Normal]
      1. 02:07:633 (1) - Move it two grids right.


      [Scorpiour]
        1. 00:51:806 (2,3) - Sorry but theses Sliders feel out of Rythm. Better use stupid 1/2 Pattern here.
        2. 02:32:200 (1) - That Slider crosses the Scorebar, pleas move it down a bit.


        [Insane]
          1. Searched, but I wasn't able to find any Errors :D


          Ooouuukaaaay I kinda feel useless now. You rly don't need to kudosu that ^^"
          I wish you good luck with further Modding lol.
Illumined
Thank you for requesting via Illumined's Modding Queue (・∀・)

General
  1. o_O only 55.9% of your mp3 is mapped. But anyway, rules doesn't count for song's intro. Ignore me.
Normal
  1. About the hitsoundings on kiai parts, it actually not suitable to use both clap+whistle at the same time. Just remove one of them for your whole kiai section. Or find a better hitsound. e.g.: http://puu.sh/EHEG

01:27:948 (3) - Sounds abrupt without following vocals here, please to keep this part with a consistency rhythm (From 01:22:279 - to 01:37:397 - )
01:53:696 (2) - Feel like that whistle on slider's head wasn't that appropriate of song. But anyway, you used a lot on this part D:
02:07:633 (1) - Keep the pattern tidy, or opposite. It's just weird to see 2 grid left from centre.


Scorpiour
  1. Yay, soft whistle for kiai! :D

01:18:972 (4) - Whistle on slider's tail, I can barely hear a whistle on 01:19:444 (5) - , so for a replace/supplement. Add it here instead.
01:21:334 (2) - Move whistle to slider's tail, in my own opinion.
01:28:657 (2,3,4) - Two stack method with same pattern 01:35:271 (3,4,5) - o_O I wonder the reason.
02:14:365 (4) - Suppose to start from 1/4 earlier, due to those previous rhythm on kiai section you've used.
02:52:751 (1) - Whistle..rather I should say it's a finish, on slider's head here.
02:53:932 (4) - ^, on reverse.
Insane
  1. Most suitable BG but better without that girl orz..
  2. Kinda random rhythm+spacing :\

01:11:885 (4,5) - Rather not to use a jump here, kinda breaking the flow. Try this?
01:30:547 (2,3,4) - Strange stacking.
02:05:862 (2) - Spacing error, 0.33>0.37>0.40 here
02:06:688 (1) - ^0.32
02:13:657 (2) - Move clap to slider's head. Like here 02:34:444 (2) -
03:03:381 (3) - Nonsense. It's way better to extend 1/4 beat for the previous slider.
03:08:106 (1) - Remove whistle.


I hate that soft-whistle2 O_Q

Good luck!
Illumined
viewtopic.php?f=56&t=34303

ps: here is a tool for cut off the mp3.
Topic Starter
JauiPlaY
Due to Imma screen destroyer my screen absolutely bursted, I have to stop updating this one for a short time. Thanks for modding guys, but there're something happened and it's out of my controlling.
-Baby Strawberry-
mod~!

Insane
对称没得挑,我觉得挺好的,但是前面不对称的地方给我的感觉遮挡有点乱,别的还好。

SCO
02:05:743 (4) - 这个可以section center逆时针转个几度,感觉有点歪,不碍事的其实。。。
02:14:365 (4) - 顿一拍好别扭。。。
什么都挑不出来啊QAQ

Normal
没找到。。。

哎,星星弥补我的烂mod吧。。。
Topic Starter
JauiPlaY
Thanks for modding guys, fixed some issues and updated.
Ehh I'm so sorry that I couldn't have replied you immediately before. As I said, my laptop screen bursted totally. I have to borrow another screen from my friend but, still, I could not stay in-game/online frequently. My apologizes, but what done is done.
Again, thank you very much.
LKs
啥又是2KD位

我只是稍微提点建议

说实话现在用的clap不太合适 相比歌曲太尖锐了 感觉就是游离在外的东西 当然作为打击音效是够了 但我认为可以再柔和一点 但我调了下又没找到太合适的

[Insane]

01:21:244 (4) - 或许reverse更好
01:55:141 (5) - 结尾whistle 01:55:496 (6) - 去掉whistle
另外不用静音sliderslide?

03:00:220 (1,1,1,1,1,1,1,1) - 既然用nc了 不妨做做造型 http://puu.sh/JueL

[Scorpiour]

nothing found
Topic Starter
JauiPlaY
All fixed~
kanpakyin
Hi.

[General]
  1. I have got a new timing for you, try about it? offset: 30687 (-6). This sounds better to me.
  2. Consider a silent sliderslide?
  3. 吐槽星橋bg.


[Normal]
  1. Beatmap design/suggestion :cry:
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:45:102 (1) - How about trying to avoid this kind of shape in the lowest diifficulty? Because it might confuses the recruit.
    2. 01:14:157 (1) - I don't think a spinner fits the music here because there are no any voice or musical protraction, the vocal still singing, so I would like to map something here rather than putting a spinner here.
    3. 01:21:716 (3) - I do not think 3/4 can show a good effect here because I can't hear any 3/4 from background music thus 3/4 here sounds extremely weird. I suggest something like 1/1
    4. 01:55:732 (3) - As a lowest difficulty, you shouldn't do something like this imo, because most of the recruits can't identify what is 1/1 stack and what is 1/2 stack. Try to unstack it?
    5. 02:10:850 (3,4,5) - I fear that the 3/4 spacing here but well....
    6. 02:25:968 (3,4,5) - ^
    7. 02:48:645 (3) - This rhythm doesn't fit the music imo, changing it is strongly recommended.
    8. 02:50:536 (1,2,3) - Same as 01:55:732 (3) -
    9. 03:00:456 (1,1,1,1) - Really, does spamming new combo here is really necessary here? Anyway, I don't see the point of using it here though.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:52:661 (4) - Remove the clap at the beginning of the slider and then use a whistle instead of it? Because a clap ruins the flow of hitsound especially the hitclap pattern there.


[Scorpiour]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:45:574 (2) - 我是覺得打擊感不太好拉, 畢竟是第一個強重音 但是卻在slider的尾巴上 感覺不太好, 於是建議把slider改成circle應該會比較順手
    2. 00:46:047 (3,4) - 我倒是覺得沒必要做成這樣的節奏拉, 現在這樣放還有一點違和感呢, 建議00:46:047 (3) - 停在白線上
    3. 01:12:267 (3,4,5,6) - 把他們排成這樣?
    4. 01:47:937 (1,2,3) - They don't fit the music very well, I think something like simple 1/1 is already good enough.
    5. 03:00:220 (1,1,1) - Really, does spamming new combo here is really necessary here? Anyway, I don't see the point of using it here though.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:46:519 (4) - I would add a whistle at the beginning of slider and remove it at the end of the slider. I think it sounds better in this way.
    2. 00:47:228 (5) - Add a whistle at the beginning of the slider and remove it at the end.


[Insane]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:52:897 (5,1,2) - How about making the spacing consistently because these note are in 3/4 beat. Making it to be more consistent can facilitate the sightreading.
    2. 02:37:543 (2,3,4,5,6,7) - Unperfect hexagon, I would recommend using the 'Create polygon circle' function here, it is a useful function which help you to create polygon shape.
    3. 03:00:220 (1,1,1,1,1,1,1,1) - Really, does spamming new combo here is really necessary here? Anyway, I don't see the point of using it here though.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 02:14:630 - How about rise the volume here to probably 75% to make it more clear.
Topic Starter
JauiPlaY
Thanks! Eh, kinda busy atm, I'll just fix them later.

kanpakyin wrote:

Hi.

[General]
  1. I have got a new timing for you, try about it? offset: 30687 (-6). This sounds better to me.k
  2. Consider a silent sliderslide?k
  3. 吐槽星橋bg.


[Normal]
  1. Beatmap design/suggestion :cry:
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:45:102 (1) - How about trying to avoid this kind of shape in the lowest diifficulty? Because it might confuses the recruit.我觉得还好
    2. 01:14:157 (1) - I don't think a spinner fits the music here because there are no any voice or musical protraction, the vocal still singing, so I would like to map something here rather than putting a spinner here.^
    3. 01:21:716 (3) - I do not think 3/4 can show a good effect here because I can't hear any 3/4 from background music thus 3/4 here sounds extremely weird. I suggest something like 1/1
    4. 01:55:732 (3) - As a lowest difficulty, you shouldn't do something like this imo, because most of the recruits can't identify what is 1/1 stack and what is 1/2 stack. Try to unstack it?k
    5. 02:10:850 (3,4,5) - I fear that the 3/4 spacing here but well....
    6. 02:25:968 (3,4,5) - ^
    7. 02:48:645 (3) - This rhythm doesn't fit the music imo, changing it is strongly recommended.k
    8. 02:50:536 (1,2,3) - Same as 01:55:732 (3) -
    9. 03:00:456 (1,1,1,1) - Really, does spamming new combo here is really necessary here? Anyway, I don't see the point of using it here though.图个好看
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:52:661 (4) - Remove the clap at the beginning of the slider and then use a whistle instead of it? Because a clap ruins the flow of hitsound especially the hitclap pattern there.k


[Scorpiour]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:45:574 (2) - 我是覺得打擊感不太好拉, 畢竟是第一個強重音 但是卻在slider的尾巴上 感覺不太好, 於是建議把slider改成circle應該會比較順手k
    2. 00:46:047 (3,4) - 我倒是覺得沒必要做成這樣的節奏拉, 現在這樣放還有一點違和感呢, 建議00:46:047 (3) - 停在白線上k
    3. 01:12:267 (3,4,5,6) - 把他們排成這樣?我觉得sco故意弄成现在这样的 所以没改
    4. 01:47:937 (1,2,3) - They don't fit the music very well, I think something like simple 1/1 is already good enough.同上
    5. 03:00:220 (1,1,1) - Really, does spamming new combo here is really necessary here? Anyway, I don't see the point of using it here though.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 00:46:519 (4) - I would add a whistle at the beginning of slider and remove it at the end of the slider. I think it sounds better in this way.
    2. 00:47:228 (5) - Add a whistle at the beginning of the slider and remove it at the end.只能说这也是一种加法 但是和我的目的不太一样


[Insane]
  1. Beatmap design/suggestion
    (These are totally suggestion only,you can ignore them if you disagree.)
    1. 00:52:897 (5,1,2) - How about making the spacing consistently because these note are in 3/4 beat. Making it to be more consistent can facilitate the sightreading.k
    2. 02:37:543 (2,3,4,5,6,7) - Unperfect hexagon, I would recommend using the 'Create polygon circle' function here, it is a useful function which help you to create polygon shape.故意的
    3. 03:00:220 (1,1,1,1,1,1,1,1) - Really, does spamming new combo here is really necessary here? Anyway, I don't see the point of using it here though.
  2. Hitsound
    (These are totally my thought only,it base on my taste,feel free to ignore them)
    1. 02:14:630 - How about rise the volume here to probably 75% to make it more clear.k

话说为啥你给我的mod用英语 给英语帝sco的用中文
虽然都是我来改了...
kanpakyin
Bubbled!
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