alright i guess there's nothing to it...anyways mod requested on my queue.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun
[General]
I lol'd at the normal BG's name.
I don't see any SB or video, so enable the letterbox during breaks. i think it'll look nicer that way.
maybe add OP2 in the tags? this is the 2nd OP in katekyo hitman reborn.
[Normal]
This is a normal diff, so increase the HP and OD by 1. the settings look like if it were in an easy diff.
00:08:381 - 00:25:934 - i highly suggest that you change up your patterns, and i'm not talking about the slidershapes, but where you put your sliders and circles to follow the song. doing repetitive patterns might bore some players because they don't like to see the same patterns over and over again, me being 1 of them.
00:36:466 (1,3) - how about making these curved sliders? i don't feel the flow through these straight sliders at all.
00:39:019 (1,2) - spacing error. it's at 0.91 and the default DS is at 1.00.
00:41:572 (1) - align this between the 2nd half of the slider so that it'd make a nice blanket.
00:45:402 (3) - i'm not feeling the flow on this because of the direction of (3) and where it's placed, so do Ctrl+< for a smoother flow during gameplay.
00:49:232 (1,2) - same as 00:39:019.
00:59:445 (1,2) - how about moving these notes here? it'll technically blanket the previous slider along with (2), which will blanket (1).
01:01:998 (5) - add a finish at the repeat arrow? it matches the clash of the cymbals in the song.
01:06:147 (3) - remove (3) and add a 2/1 slider to follow the long pause in vocals.
01:23:700 (3) - idk about you but curve this slider a lot more. it looks like a straight slider during gameplay.
01:32:636 (1) - *nazi* move this right a bit so that the beginning of the slider doesn't overlap with the previous slider.
01:46:679 (2,1) - same as 00:39:019.
01:47:955 (1) - remove the whistle at the beginning, it's whistles at every 3rd downbeat.
01:49:870 (4) - remember, whistles at every 3rd downbeat, so add a whistle at the beginning.
02:02:317 (3) - same as 01:06:147.
02:05:828 (1) - do Ctrl+J. you'll blanket (4) if you do so.
nice diff, but i highly suggest that you replace some of the circles for sliders, also you need to change up your patterns to make the diff fun and interesting for players, especially beginners since this is the easiest diff. it's like giving a warm welcome to your friend at your house. you want them to make them feel comfortable, make them happy, etc...so do the same thing here. give a warm welcome or introduction to new players. they might like this diff and might want more mapping from you
[Hard]
00:09:657 (1) - do Ctrl+H for a smoother flow to and from the notes.
00:10:615 (3) - Stack this on the 2nd (2) and i mean the very 1st (2) in the combo(no DS required).
00:38:700 (5) - i'm not feeling the flow through this slider, so curve it for that reason.
00:50:349 (4,1) - *nazi* go 1 grid down so that it'd align to (1,2).
01:19:870 (1) - if you can make this a curved slider, technically, you'll blanket the end of (1) at 01:21:147.
01:29:444 (1,2,3) - how about doing this to show that the tone of the vocals are gonna speed up a bit. similar to the climax in a movie.
01:48:593 (3,4) - to make the flow smoother, do Ctrl+R. it'll be easy to move for players and that jump looks awkward to me. i felt a bit uncomfortable when i did this.
02:07:104 (1) - maybe do Ctrl+R? i think the jump would be fun for players, and since this is the hardest diff, it wouldn't hurt to put jumps here and there right?
02:23:700 (1) - this spinner is a bit too sudden. it surprised me a bit since it follows vocals, and it might surprise other players. i was expecting this to follow the guitar, so remove this spinner and add notes to follow the guitar.
02:32:476 (4) - this overlap bothers me a bit, and it might bother other players, so move this note here so that it won't be a bother during gameplay.
02:38:221 (2,3,4,5,6) - move this up a bit. that slight overlap between (4,1) bothers me a bit.
02:43:806 (4) - this straight slider breaks the flow in this combo, so make this a curved slider like (2) to continue the flow during gameplay.
03:04:551 (1) - make this slider symmetrical. it plays to the point that i feel uncomfortable. i'm not feeling the flow in this at all.
03:06:147 (2) - if you want you can make this a curved slider for flow.
03:23:540 (4,2) - same as 02:32:476.
03:31:040 - you should add a circle here. if you listen carefully it follows the vocals.
i can barely hear the whistles in this song. you need to increase the volume of the whistles so that it'd match with the song.
i guess that's it. GL
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun
[General]
I lol'd at the normal BG's name.
I don't see any SB or video, so enable the letterbox during breaks. i think it'll look nicer that way.
maybe add OP2 in the tags? this is the 2nd OP in katekyo hitman reborn.
[Normal]
This is a normal diff, so increase the HP and OD by 1. the settings look like if it were in an easy diff.
00:08:381 - 00:25:934 - i highly suggest that you change up your patterns, and i'm not talking about the slidershapes, but where you put your sliders and circles to follow the song. doing repetitive patterns might bore some players because they don't like to see the same patterns over and over again, me being 1 of them.
00:36:466 (1,3) - how about making these curved sliders? i don't feel the flow through these straight sliders at all.
00:39:019 (1,2) - spacing error. it's at 0.91 and the default DS is at 1.00.
00:41:572 (1) - align this between the 2nd half of the slider so that it'd make a nice blanket.
00:45:402 (3) - i'm not feeling the flow on this because of the direction of (3) and where it's placed, so do Ctrl+< for a smoother flow during gameplay.
00:49:232 (1,2) - same as 00:39:019.
00:59:445 (1,2) - how about moving these notes here? it'll technically blanket the previous slider along with (2), which will blanket (1).
01:01:998 (5) - add a finish at the repeat arrow? it matches the clash of the cymbals in the song.
01:06:147 (3) - remove (3) and add a 2/1 slider to follow the long pause in vocals.
01:23:700 (3) - idk about you but curve this slider a lot more. it looks like a straight slider during gameplay.
01:32:636 (1) - *nazi* move this right a bit so that the beginning of the slider doesn't overlap with the previous slider.
01:46:679 (2,1) - same as 00:39:019.
01:47:955 (1) - remove the whistle at the beginning, it's whistles at every 3rd downbeat.
01:49:870 (4) - remember, whistles at every 3rd downbeat, so add a whistle at the beginning.
02:02:317 (3) - same as 01:06:147.
02:05:828 (1) - do Ctrl+J. you'll blanket (4) if you do so.
nice diff, but i highly suggest that you replace some of the circles for sliders, also you need to change up your patterns to make the diff fun and interesting for players, especially beginners since this is the easiest diff. it's like giving a warm welcome to your friend at your house. you want them to make them feel comfortable, make them happy, etc...so do the same thing here. give a warm welcome or introduction to new players. they might like this diff and might want more mapping from you
[Hard]
00:09:657 (1) - do Ctrl+H for a smoother flow to and from the notes.
00:10:615 (3) - Stack this on the 2nd (2) and i mean the very 1st (2) in the combo(no DS required).
00:38:700 (5) - i'm not feeling the flow through this slider, so curve it for that reason.
00:50:349 (4,1) - *nazi* go 1 grid down so that it'd align to (1,2).
01:19:870 (1) - if you can make this a curved slider, technically, you'll blanket the end of (1) at 01:21:147.
01:29:444 (1,2,3) - how about doing this to show that the tone of the vocals are gonna speed up a bit. similar to the climax in a movie.
01:48:593 (3,4) - to make the flow smoother, do Ctrl+R. it'll be easy to move for players and that jump looks awkward to me. i felt a bit uncomfortable when i did this.
02:07:104 (1) - maybe do Ctrl+R? i think the jump would be fun for players, and since this is the hardest diff, it wouldn't hurt to put jumps here and there right?
02:23:700 (1) - this spinner is a bit too sudden. it surprised me a bit since it follows vocals, and it might surprise other players. i was expecting this to follow the guitar, so remove this spinner and add notes to follow the guitar.
02:32:476 (4) - this overlap bothers me a bit, and it might bother other players, so move this note here so that it won't be a bother during gameplay.
02:38:221 (2,3,4,5,6) - move this up a bit. that slight overlap between (4,1) bothers me a bit.
02:43:806 (4) - this straight slider breaks the flow in this combo, so make this a curved slider like (2) to continue the flow during gameplay.
03:04:551 (1) - make this slider symmetrical. it plays to the point that i feel uncomfortable. i'm not feeling the flow in this at all.
03:06:147 (2) - if you want you can make this a curved slider for flow.
03:23:540 (4,2) - same as 02:32:476.
03:31:040 - you should add a circle here. if you listen carefully it follows the vocals.
i can barely hear the whistles in this song. you need to increase the volume of the whistles so that it'd match with the song.
i guess that's it. GL