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LM.C - BOYS & GIRLS

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YTYuyu
alright i guess there's nothing to it...anyways mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
I lol'd at the normal BG's name.
I don't see any SB or video, so enable the letterbox during breaks. i think it'll look nicer that way.
maybe add OP2 in the tags? this is the 2nd OP in katekyo hitman reborn.

[Normal]
This is a normal diff, so increase the HP and OD by 1. the settings look like if it were in an easy diff.
00:08:381 - 00:25:934 - i highly suggest that you change up your patterns, and i'm not talking about the slidershapes, but where you put your sliders and circles to follow the song. doing repetitive patterns might bore some players because they don't like to see the same patterns over and over again, me being 1 of them.
00:36:466 (1,3) - how about making these curved sliders? i don't feel the flow through these straight sliders at all.
00:39:019 (1,2) - spacing error. it's at 0.91 and the default DS is at 1.00.
00:41:572 (1) - align this between the 2nd half of the slider so that it'd make a nice blanket.
00:45:402 (3) - i'm not feeling the flow on this because of the direction of (3) and where it's placed, so do Ctrl+< for a smoother flow during gameplay.
00:49:232 (1,2) - same as 00:39:019.
00:59:445 (1,2) - how about moving these notes here? it'll technically blanket the previous slider along with (2), which will blanket (1).
01:01:998 (5) - add a finish at the repeat arrow? it matches the clash of the cymbals in the song.
01:06:147 (3) - remove (3) and add a 2/1 slider to follow the long pause in vocals.
01:23:700 (3) - idk about you but curve this slider a lot more. it looks like a straight slider during gameplay.
01:32:636 (1) - *nazi* move this right a bit so that the beginning of the slider doesn't overlap with the previous slider.
01:46:679 (2,1) - same as 00:39:019.
01:47:955 (1) - remove the whistle at the beginning, it's whistles at every 3rd downbeat.
01:49:870 (4) - remember, whistles at every 3rd downbeat, so add a whistle at the beginning.
02:02:317 (3) - same as 01:06:147.
02:05:828 (1) - do Ctrl+J. you'll blanket (4) if you do so.
nice diff, but i highly suggest that you replace some of the circles for sliders, also you need to change up your patterns to make the diff fun and interesting for players, especially beginners since this is the easiest diff. it's like giving a warm welcome to your friend at your house. you want them to make them feel comfortable, make them happy, etc...so do the same thing here. give a warm welcome or introduction to new players. they might like this diff and might want more mapping from you ;)

[Hard]
00:09:657 (1) - do Ctrl+H for a smoother flow to and from the notes.
00:10:615 (3) - Stack this on the 2nd (2) and i mean the very 1st (2) in the combo(no DS required).
00:38:700 (5) - i'm not feeling the flow through this slider, so curve it for that reason.
00:50:349 (4,1) - *nazi* go 1 grid down so that it'd align to (1,2).
01:19:870 (1) - if you can make this a curved slider, technically, you'll blanket the end of (1) at 01:21:147.
01:29:444 (1,2,3) - how about doing this to show that the tone of the vocals are gonna speed up a bit. similar to the climax in a movie.
01:48:593 (3,4) - to make the flow smoother, do Ctrl+R. it'll be easy to move for players and that jump looks awkward to me. i felt a bit uncomfortable when i did this.
02:07:104 (1) - maybe do Ctrl+R? i think the jump would be fun for players, and since this is the hardest diff, it wouldn't hurt to put jumps here and there right?
02:23:700 (1) - this spinner is a bit too sudden. it surprised me a bit since it follows vocals, and it might surprise other players. i was expecting this to follow the guitar, so remove this spinner and add notes to follow the guitar.
02:32:476 (4) - this overlap bothers me a bit, and it might bother other players, so move this note here so that it won't be a bother during gameplay.
02:38:221 (2,3,4,5,6) - move this up a bit. that slight overlap between (4,1) bothers me a bit.
02:43:806 (4) - this straight slider breaks the flow in this combo, so make this a curved slider like (2) to continue the flow during gameplay.
03:04:551 (1) - make this slider symmetrical. it plays to the point that i feel uncomfortable. i'm not feeling the flow in this at all.
03:06:147 (2) - if you want you can make this a curved slider for flow.
03:23:540 (4,2) - same as 02:32:476.
03:31:040 - you should add a circle here. if you listen carefully it follows the vocals.
i can barely hear the whistles in this song. you need to increase the volume of the whistles so that it'd match with the song.

i guess that's it. GL :D
Akemi_Homura
Hi~~ ♪(*´∀`)

  • [General]

    Fine~ :3

  • [Normal]

    Normal is 3.03 star~ o.o Please make that under 3.00 star~ :3

    OD +1

    00:40:296 (2) - too close from (1)
    00:50:509 (2) - ^
    01:00:083 (1) - whistle~
    01:01:040 (3) - ^
    01:03:275 (1) - I think finish is better~ :3
    01:08:062 (2) - (nazi) 1 gird up~~
    01:59:445 (1) - ^
    02:19:232 (2) - remove finish, add whistle~?
    02:19:870 (3) - finish here~~
    03:10:934 (1) - ^
    03:37:743 (3) - make start of slider symmetrically with 03:36:466 (1)
    03:41:572 (1) - finish~
    03:47:955 (1) - make this note to slider~

  • [Hard]

    01:03:275 (1) - finish~
    01:01:998 (1) - before 01:02:477 (2) I feel empty~ ;_; Change this note to slider.
    01:19:870 (1) - make curve this slider~ :3
    01:23:700 (1) - changing this note to slider is better I think, because I can hear vocal 01:23:860~
    01:51:785 - add note~
    01:59:445 (1) - finish~
    02:02:477 (2) - ctrl + r
    02:02:955 (3) - ctrl + r This It's play fun this little jump~
    03:08:221 (4) - overlap perfectly with 03:06:626 (4)~
    03:09:657 (1) - add finish~
    03:27:689 (2) - move this note x:400,y:324 to avoid with end of slider.
    03:27:849 (3) - If you follow upper suggestion, Please move this slider x:440,y:244~ >_<

GL~ Ya-chan~ >w</
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Normal]
Fine~

[Hard]
00:47:157 (2,3) - exchange them like this to follow vocal change? http://puu.sh/D3ol
01:02:796 (3) - delete?
01:44:604 (2,3) - same as 00:47:157 (2,3)
01:48:593 (3) - ctrl+r?
01:48:913 (4) - ^
03:50:827 (2) - curve it more to fit (3) better?
03:51:466 (4) - ^


Not much to say, very clean patterns. Star & GL~
Dark Fang
Hi~
from Fang Team's Queue
Let's go

[General]

Clear~

[Normal]

Fine o3o

[Hard]

01:00:242 (4) - add Clap at arrow
01:00:881 (2) - ^


I can't find problem...
Star~

Have a good time :D
Topic Starter
Yasora
done fix some
thanks all ~
stress XD
Leorda
Halo!


[General]
* Normal diff has 3 stars and Hard has 5 stars.... I think that is a bad difficulty spread. You need to add/make a diff to make this map/diff is balanced for advanced player


[Normal]
* AR +1 or +2?
* OD +1? Since this is a normal diff?


[Hard]
* AR +1 or +2? Your current approach rate is too slow

01:42:210 (3) - Replace with parallel slider?
02:30:402 (1) - While the default spinner is red-orange-yellow, this might be hidden at gameplay. Do the colorhax by doing this http://osu.ppy.sh/ss/352695
03:34:232 (1) - ^


That's all I got.....
Topic Starter
Yasora
makasih leo-chan (:
kosiga
Hi~ Yasora :)

from my queue~

here my mod ~

[General]
  1. KIAI TIME end- 01:12:849. 02:09:019. 03:20:509 - Hard diff put it in the middle of the slider. so I think it is better to change this↓
    01:12:849⇒01:13:168. 02:09:019⇒02:09:338. 03:20:509⇒03:20:828.
[Normal]
  1. 00:39:019 (1,2) - remove whistle to end of the slider. (To increase the difference between the previous part, remove the whistle is better imo. )
    00:41:572 (1,2,3,4) - here is better if you put a whistle.
  2. 00:49:232 (1,2) - ^
  3. 01:24:977 (1,2) - end feel a little strange to me :( because 01:26:253 - Here does not have anything to end ( vocal,drum..etc ) so, I recommend that match here with a vocal. vocal end 01:26:413: http://puu.sh/DFSO If you change it, please match volume with a vocal. and 01:26:253green line - move to 01:26:413.
  4. 01:31:360 (3) - Overlap in appearance a little bad with 01:32:636 (1). Suggestion of the form: http://puu.sh/DFZg ( so move with 01:30:083 (1,2) )
    58,178,90083,6,0,B|74:234|166:234|190:174,1,160,4|2
    250,134,91040,1,8
    286,206,91360,2,0,B|268:257|311:319|377:337,1,160,0|2
  5. 01:35:189 (1,2) - same 00:39:019 (1,2)
  6. 01:45:402 (1,2) - ^
  7. 01:46:679 (2,1) - Why use DS0.8x o.o? i suggest 01:46:679 (2) - rotate -5° and move to x148,y296.
  8. 02:28:806 (1,2) - same 01:24:977 (1,2) but end is 02:29:923. so i suggest 02:28:806 (1) - slider 02:28:806~02:29:923
  9. 03:07:104 (1,2) - Suggestion of rhythm: http://puu.sh/DGeP Rhythm matches this one and the rhythm is simple :D
  10. 03:09:657 (1,2) - Here there is a continuous rhythm. I felt a little bit difficult to do this two repeat sliders. :( so i suggest rhythm with 03:11:572 (2) http://puu.sh/DGj2
  11. 03:28:806 (1) - remove NC. ( same as 01:21:147 (3) )
  12. 03:48:594 (2) - add whistle to start of the slider
  13. 03:53:062 (1) - add finish
  14. 04:02:955 (1) - If you put a spinner here, I think there is no need to be lowered gradually. I think is enough volume at 10%.
[Hard]
  1. 00:33:913~00:39:019. 00:44:126~00:49:232. 01:30:083~01:35:189. 01:40:296~01:45:402. So many whistle, I thought that better to reduce a whistle here. ( delete 1 whistle and think only with 3 enough )
  2. 00:39:657 (3,1,2) - whistle here: same normal diff 00:39:019 (1,2)
  3. 00:49:870 (3,1,3) - ^
  4. 01:02:796 (3) - one grid down.
  5. 01:14:764 (1) - remove whistle to start of the slider
  6. 01:24:977 (1) - same normal diff
  7. 01:35:189 (1) - remove whistle to start of the slider ( Why put it together and finish? 00:33:913~00:54:338 - You have not been here how to use such )
  8. 01:35:668 (2,1,2) - same normal diff 00:39:019 (1,2)
  9. 01:40:296 (1) - remove whistle to start of the slider
  10. 01:45:402 (1) - ^
  11. 01:45:881 (2,1,2) - same normal diff 00:39:019 (1,2)
  12. 01:50:429 (3) - The blue line does not fit here. 01:50:349 and 01:50:509 - it is better to put a circle here
  13. 02:28:806 (1) - same normal diff
  14. 03:05:828 (1) - move to 03:05:987. i think follow the vocals fit here
  15. 04:02:955 (1) - same normal diff
map is good :33 star☆~

Good luck Yasora :333 :)
Topic Starter
Yasora
thank you :)!!
Aurele
Olà.

[Normal]

00:17:636 (3) - Can you delete this finish hitsound, it's sounds weird and the way that its placed, it's useless.
03:02:317 - Add a clap here to keep the consistency.
03:42:211 (2) - This one may be nazi. Can you move it one grid at the right so it could be perfectly aligned with the previous circle.

[Hard]

02:37:742 (1,2,3,4,5,6,1) - As you can see, there's a big space between (2) & (4). In my opinion, you should simply approch them. Maybe by one tick each circles.

That's all I can do. Good luck, Yasora.
Topic Starter
Yasora
fixed all thing in normal diff
arigatou~

edit: new page \o/
x847606653
HI._.
x847's mod,just some suggestions.

try to find normal-hitwhistle to instead it.
You should catch the mp3
04:02:955 (1) - delete

Hard
00:40:296 (1) - change slider to make it fit the 00:40:136 (4) -
00:49:232 (1) - red point is not necessary.just try to change it to http://puu.sh/E4bQ
00:50:508 (1) - ^
01:24:976 (1) - end at red line is not good
01:48:274 (2,4) - overlap

Normal
01:24:977 (1) - end at red line is not good

That's all I can find.Good lucky._.
Topic Starter
Yasora
thanks~
SkyDevil
O hai XD

General:

Normal
Only 2 diffs? ouo
00:40:296 (2) - Awkward slider @_@
01:42:530 (4,1) - Move this 1 grid up~ :3
03:35:189 (3) - Ugly slider x.x

Hard
01:02:477 (3,4) - 2 grids down? :D
01:18:275 (3,1,2) - You might want to do something about this overlapping 01:17:317 (1)
03:58:487 (2) - move 3 grids to the right

meh i couldnt find that much DX anyway star because of KHR :3
Topic Starter
Yasora
arigatou 'w'
Hinsvar
Uh... hi.

Let's just do this.

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Best names for .mp3 and BGs ever. Also, everything's fine on the block I suppose, although since this song sounds pretty intense, I don't think Normal's BG would fit with it, and the bookmarks aren't snapped by the way...
>Normal
  1. 00:09:338 (2,3,4) - ...Are you sure? I mean, using a 1/1 triplets (not sure if they're supposed to be named like that :\) seven times in a row? Although it's certainly fine, I think occasionally using a 1/1 slider that repeats once for some variations won't hurt, since it feels... boring to play the same pattern continuously. It's up to you, though.
  2. 00:27:530 (1) - Uh... what's with this? It sounds really wrong to me. Removing the repeat, and then adding a 1/1 slider 1/2 beats after this one (thus making 00:28:806 (2) positioned 1/2 beats after this new slider) goes very well. I wouldn't add a timeline picture, but I'm being serious here. (Simple ver.: Remove the repeat on this slider, then add a slider that begins at 00:28:328 and ends at 00:28:647.)
  3. 01:23:700 (3) - ^ (The case is similar as above.)
  4. 01:24:657 (5) - Make this a 1/2 slider? It's weird to hear an unmapped beat after this circle... (Actually, there's still some cases like this on the second chorus, but they're pretty minor, not causing any awkwardness, and this would be a Normal+ if we're actually going there.)
  5. 02:39:019 - 02:49:232 - Hmm... I would like to make this a slowdown section, but that's just me.
  6. 03:30:721 (2,3) - Huh? Why are you only doing this now while you can do it on 02:27:530 (2) too? I think it would be better that way.
  7. 03:52:104 (4) - Similar with 01:23:700 (3).
  8. 04:02:955 (1) - Eh... I don't think you'll need a spinner for the fade out. Removing this and adding Finish to the entirety of 04:02:636 (2) should be sufficient.
>Hard
  1. Almost 16 million points of maximum score and 1,070x max combo... I am sure enough this is not a Hard diff, even if the song's length is 4 minutes and the BPM is 188. I would rather call this a(n) Hard+ or even Insane- diff, since the only thing this diff lacks to be a true Insane diff is jumps. And the distance between Normal and Hard's scores is... around 14 millions. Oh well, looks like I'm the only one whining about this, so I guess I can stop now.
  2. 00:11:413 (3) - Stacking the beginning of this slider below 00:11:253 (2) works better.
  3. 00:16:679 (4) - ^ (Stack below 00:16:519 (3).) Also, I'm seeing lots of things like this, so I'll assume it's your way of mapping and won't touch on this kind of stuff any further.
  4. 01:09:179 (2) - I'm not really sure about how well will the spacing inconsistency work here...
  5. 01:29:444 (1,2,3) - Stack these circles above the beginning of 01:30:402 (1)?
  6. 01:57:689 (6) - NC this and remove the one on 01:58:168 (1)? Yeah, I know we're not switching to another stanza yet, but it's better than the previous NC placement, IMO.
  7. 02:30:402 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Hmm... I guess I know why the score is crazy high. Removing this section yielded a ~14,2 million points worth of score and 1,022x max combo, but then again it's still a bit too much... and you have already done them, anyway, so let it be as is.
  8. 02:46:200 (5,6) - I would convert these objects to a 1/1 slider that repeats once, but I guess it's pretty good for now.
  9. 03:08:062 (3,4) - Make them a slider?
  10. 04:02:955 (1) - Same as Normal, except the object you should add a Finish to is 04:02:636 (2).
And that's it. I modded this under heavy lag and things, but even if I'm modding on a perfect situation, it wouldn't make a difference like heaven and earth, anyway.

Hope that actually helps. Because I'm... doubting it. Somewhat.

Good luck on the way 8-)

If you think I'll still be helpful after going through this mod, next time feel free to ask me for mods via in-game/forum PM.
Topic Starter
Yasora
makasih ^^
Illumined
Thank you for requesting via Illumined's Modding Queue (・∀・)

General
  1. Hitsounds are kind of weightless on non-kiai parts, try to raise up the overall volume.
  2. Agree with Hinsvar, the score gap between two diffs aren't common, or not even acceptable. Just saying, adding a diff helps much more than reducing your score.

Normal
00:36:466 (1,3) - These sliders arent symmetrical. Stacking it up and you'll find that, they aren't perfectly matched with each others.
01:26:253 - Move this section to 01:26:413 - , since kiai section aren't forced to use on downbeats. But to unify with when your spinner ends.
01:58:168 (5) - Hitsound is different with 01:01:998 (5) - . Adding finish and clap to reverse.
01:59:445 (1) - Delete whistle
02:19:870 (3) - Finish on slider's head like Hard?
03:09:657 (4) - Same as 01:56:168 (5), Adding finish and clap to reverse
03:40:296 (3) - Finish on slider's head

Hard
00:09:657 (1) - Off-beat'd. Obviously, rhythm shouldn't be 3/4 here. Check it with 25~50% playing speed.
SPOILER

^Coordinate with drum


^With guitar
00:12:210 (1) - Again, please take a note on these sliders. They aren't an ignorable issue.
00:27:530 - Here is a hi-hat sounds on 00:27:769 - 00:28:088 - , and I hope you aren't following that here :P
00:55:136 - Add a note here.
01:02:636 - ^, feel like something missing.
01:26:253 - Same kiai issue with Normal, move it to 01:26:413 -
01:41:572 (1) - A bit nazi, but move this 2 grid right+1 grid down.
01:58:647 (2) - Move finish to slider's tail.


Take care of those sliders, since we're playing rhythm games :P This isn't a suitable song for making self-rhythm.
12th star here. Good luck!
Topic Starter
Yasora
arigatou :3

edit: also about score, I asked miya-sama and she told that's still fine
pw384
"I'm not good at English cuz I'm a Chinese junior student.
"

Normal Diff.
All looks good

Hard Diff.
01:02:796(4) I think this hitobject should be delete then move next object.
01:23:700(1) I think the two hitobject should be apart. That's because the 3rd and 4th object have the same positional relationship with the different beat.
S o r d a
sorry for late
m4m my queue~

[overall]:
  1. nothing wrong here
[Hard]:
  1. 01:10:939 (1,2,3,4) - i feel bit bored like this? use spacing 1.2http://osu.ppy.sh/ss/359876
  2. 01:46:200 (3) - move to x272 y255
  3. 01:46:359 (4) - ^ x328 y311 looks better 01:46:679 (1,2) - Please don't forget adjustment of the distance
  4. 02:09:338 (3,1,2,3,4) - make star shape?
  5. 03:13:966 (2) - move to x237 y106
  6. 03:14:125 (3) - ^ x293 y49
  7. 03:22:264 03:22:344 add note?
[Normal]:
  1. Good
like this song<3
I've heard this song a lot of the time in junior high school :P
Good mapset Fight~
10nya
nyahoo from n y a -'s queue
Black means suggestion

[General]
oh i have another bg.jpg consider to resize it as 1024 x 768 like other bg o v o
02:39:019 like cannon in D rock ver lol
[Normal]
- 00:49:232 : make a balance slider second point to x376 y268 and fourth point to x432 y268 and fifth point into x488 y276
- 00:49:232 : consider to longing the slider to follow the vocal o v o
- 01:08:062 : combo 2 didnt overlap cutely from previous combo 3 http://puu.sh/FwVx
- 01:35:189 : consider to longing the slider to follow the vocal
- 01:45:402 : ^

[Hard]
- 02:28:647 : remove note?

thats all I can found, rank GL cx
Topic Starter
Yasora
fixed some 'w'
thank you~

also, I recently out from junior high school, sorda-chan TwT
Poggo
Hi from my mod Q ^.^

Hard

00:28:647(4,5) - maybe unstack it? it will be more playable http://puu.sh/FyrC
00:54:977 - maybe add note here
01:47:796 - ^
03:01:360 - ^
03:31:040 - ^
03:39:338(nazi) - i grid right and up

Normal

00:44:126(1,3) - maybe make this sliders identical
01:04:551 - this slider looks not good( try this http://puu.sh/FyzP
03:35:189- ^

Oh sorry for nazi mod ^^ map really nice) good luck~
bossandy
Hi hi~ Request from my queue~
 
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
 
[ General]
 
  1. Resnap all of bookmarks ( blue line ) ? , oh , just saying~ ,You don't need to change them xD
  2. 02:39:019 ~ 02:49:232 Canon!!??!?
 
[ Normal]
 
  1. This map just Normal and Hard , and BPM is 188 high!! No Easy diff on this map , so suggest reduse AR 2~1 to make it more easy , AR is too high now on the easiest diff
  2. 00:27:530 (1) - Add clap on arrow sounds better to me
  3. 00:39:019 (1) - Remove whistle start , just leave finish here like Hard diff
  4. 00:44:126 (1,2,3) - ( Nazi ) Very tiny spacing issue
  5. 00:53:062 (3,4,1) - Same as above
  6. 01:01:998 (5,1) - Swap New Combo like 00:56:572 (4,1) -
  7. 01:01:998 (5) - To make a better flow , try this , It maybe can make flow good ~
    228,268,61998,2,0,B|220:340|148:352,2,120,4|12|8
  8. 01:26:253 - This Timing Section should move forward 2 tick to 01:26:413 - , make the kiai time the same with Hard diff
  9. 01:35:189 (1) - Same as 00:39:019 (1) -
  10. 01:41:572 (3) - Change this slider to three circles ? this part has no 1/2 , different with other same part
  11. 01:58:168 (5,1) - Same as 01:01:998 (5,1) -
  12. 03:09:657 (4,1) - Same as above
  13. 03:30:721 (2,3) - 1/4 slider appear on this difficult looks weird , And it will scared of some beginners , please make them more easy
  14. 03:40:296 (3,4,1) - ( Nazi ) Spacing issue~
  15. 03:47:636 (4,1) - Same as above
  16. 03:51:147 (2,3,4) - Same as above
  17. 04:02:636 (2) - Incorrect rhythm I think >_< Make this slider start at 04:02:477 - to make it correct
  18. 04:02:955 (1) - Big suggest to remove this spinner , while I spin this spinner , I feel become bad , I don't know , just say my feeling
 
[ Hard]
 
  1. 00:09:657 (1) - This slider isn't follow the music... ( And sounds strange on my first play >_< ) I think this is the correct rhythm I think , try to change this slider~
  2. The same slider I want you change :
    1. 00:12:210 (1) -
    2. 00:14:764 (1) -
    3. 00:17:317 (1) -
    4. 00:19:870 (1) -
    5. 00:22:423 (1) -
    6. 00:24:976 (1) -
    7. 00:27:530 (1) - About this , it is fits the music here , so you don't need to change it
    8. 03:56:891 (1) -
    9. 03:59:445 (1) -
    10. 04:01:998 (1) - Change to 4 circles to follow the drum
  3. 00:48:593 (3) - This circle maybe can cover by 00:47:955 (1) - try to move this to other place?
  4. 01:02:476 (3,4) - Change to a slider ?
  5. 01:24:657 (4) - Delete this slider and add a circle 01:24:657 - to follow the music , there is nothing 01:24:657 -
  6. 01:35:668 (2,3,4) - Unrankable stuff , you should make players can read them
  7. 01:48:593 (3) - Ctrl+R to make the combo number appear , and Ctrl+R on 01:48:913 (4) - too , change them can avoid players can't read it and can have a betterrrrr~~ flow~
  8. 01:49:232 (1,2) - This part isn't follow the music correctly , try this rhythm to follow the drum more
  9. 02:28:806 (1) - Why whistle on this spinner , remove it like Normal diff
  10. 03:11:732 (3) - Start normal-hitsound here may follow the music more
  11. 04:02:955 (1) - Same as Normal
 
  --------------------------------------------------------
Ya , That's all , this map is very good!~
Sorry for my poor mod >_< ( Please reply my mod and tell me which you fix which you don't want to fix )
Good Luck :3
S h i o n
OMG katekyo hitman and 27!!!

i love the map and the song~~!!
Topic Starter
Yasora
fixed some from katty pie's mod 'u'
almost fixed all boss-chan, so I guess no need reply xD
thanks for mod ^^

also, thanks for star shion~ \:D/
Atema
Hi ! From my modding queue :)

Normal


- OD +1 so it's a bit more like a Normal and not an Easy ?
This diff looks just ready for ranking imo ^^

Hard

- I'd just lower the SV a bit, just x0,10
Loved this mapstyle !

So well, you asked for a mod and that's all I can suggest you, you're an experienced mapper and I couldn't find anything wrong, no kd for this :)
Even though i did not like the song much, starred ;)
Topic Starter
Yasora
thanks for star~
hibarirailwayz
from modding queues
There is my opinions, so you need not follow.

[General]
none
[Normal]
I can't found matters.

[Hard]
01:58:168 (3,1) - add and remove NC
nice map!

I'm sorry for such short modding...
☆~
Good luck!!
Topic Starter
Yasora
thank you :3
Frizz
From modding queue

[Normal]
Looks good

[Hard]
AR+1 maybe? Kinda weird seeing the slider goes faster compared to how the objects appear
00:48:833 (4) - The clap here sounds weird, remove it and place it on 00:48:913 (5) instead
00:58:966 (4) - Remove finish on slider end?
01:08:381 (1,2) - Sudden jump here
01:10:136 (2) - Whistle on slider end?
01:21:625 (2) - ^
01:24:498 (3) - Whistle on slider start?
01:29:444 (1,2) - Ctrl+E here (remove both whistle and clap)
01:30:083 (1) - NC here instead of 01:30:402 (2) and stack this on 01:30:402 (2) as well, feels better for me
01:39:019 (1) - Remove finish on slider end?
01:43:966 (4) - Whistle on slider end?
01:45:083 (4) - Remove finish on slider start, sounds a bit spammy here
02:42:370 - Add note here, sounds better imo
02:46:200 (5) - Remove 02:46:519 (6) then make this slider end at 02:46:519 and then add clap on slider start.
03:07:583 (2,3,1) - Sounds better if you don't "spam" finish here, remove any finish on these
03:27:051 (4) - x:72 y:344 looks better if this is inline with 03:27:210 (5)

I guess that's all, gl
Topic Starter
Yasora

Frizz925 wrote:

From modding queue

[Normal]
Looks good

[Hard]
AR+1 maybe? Kinda weird seeing the slider goes faster compared to how the objects appear I guess no..
00:48:833 (4) - The clap here sounds weird, remove it and place it on 00:48:913 (5) instead ok
00:58:966 (4) - Remove finish on slider end? nope
01:08:381 (1,2) - Sudden jump here don't worry, that's still not really far
01:10:136 (2) - Whistle on slider end? nope
01:21:625 (2) - ^ ^
01:24:498 (3) - Whistle on slider start? nope
01:29:444 (1,2) - Ctrl+E here (remove both whistle and clap) removed whistle on (1) but not removed clap on (2)
01:30:083 (1) - NC here instead of 01:30:402 (2) and stack this on 01:30:402 (2) as well, feels better for me sure
01:39:019 (1) - Remove finish on slider end? nope
01:43:966 (4) - Whistle on slider end? ^
01:45:083 (4) - Remove finish on slider start, sounds a bit spammy here for following cymbal sounder
02:42:370 - Add note here, sounds better imo sorry, nope
02:46:200 (5) - Remove 02:46:519 (6) then make this slider end at 02:46:519 and then add clap on slider start. ^
03:07:583 (2,3,1) - Sounds better if you don't "spam" finish here, remove any finish on these no, I just following the bg music
03:27:051 (4) - x:72 y:344 looks better if this is inline with 03:27:210 (5) done

I guess that's all, gl
thanks
wmfchris
- S:C1 appeared in the song but you didn't put soft custom htisounds in it. Make sure this is wt you're expected.

[Hard]
01:24:498 (3) - adding one more reversing tickk fits here well
02:27:530 (1) - By folllowing the drum accent for (2,3,4,5) I'll also recommend two 1/2 notes on 02:27:530 - and 1/2 later instead of a 1/1 slider.
02:46:679 - in the canon section the melody flows really smooth and continous, and I wouldn't expect some 1/1 here...
03:09:657 (1,1) - feel like some accents should be done on the spinner (slightly heavier beats and the beginning of a sentence), try to swap whistle between (1,1)?
03:56:891 (1) - the vocal sound doesn't really fall on the 3/4 tick, and you used 1/2 throughout the song, so 1/2 beats here sounds better
04:01:998 (1) - ^

[Normal]
The difficulty rating is too low for a "normal" and it has a big gap with hard
01:34:870 (4) - add whistle as well?
04:02:636 (2) - similarly the second accent doesn't fall on the 1/2 tick so try a single note here and start spinner eariler?

Some 1/2 beats are well made and the hitsounds fit the song as well. good luck!
Topic Starter
Yasora

wmfchris wrote:

- S:C1 appeared in the song but you didn't put soft custom htisounds in it. Make sure this is wt you're expected. omg forgot to change this into default .-.

[Hard]
01:24:498 (3) - adding one more reversing tickk fits here well done
02:27:530 (1) - By folllowing the drum accent for (2,3,4,5) I'll also recommend two 1/2 notes on 02:27:530 - and 1/2 later instead of a 1/1 slider. changed into another pattern..
02:46:679 - in the canon section the melody flows really smooth and continous, and I wouldn't expect some 1/1 here... well, I have no idea ;; but the sound was good to me
03:09:657 (1,1) - feel like some accents should be done on the spinner (slightly heavier beats and the beginning of a sentence), try to swap whistle between (1,1)? done
03:56:891 (1) - the vocal sound doesn't really fall on the 3/4 tick, and you used 1/2 throughout the song, so 1/2 beats here sounds better done
04:01:998 (1) - ^ done

[Normal]
The difficulty rating is too low for a "normal" and it has a big gap with hard uh since the bpm was high, too hard make 'easier' normal diff ;; increase hp btw..
01:34:870 (4) - add whistle as well? the sound weird ;3;
04:02:636 (2) - similarly the second accent doesn't fall on the 1/2 tick so try a single note here and start spinner eariler? done

Some 1/2 beats are well made and the hitsounds fit the song as well. good luck!
thank you!
Flower
Hi~ sorry for the delay. Mod from my queue~

General
Reds are must, and others are only suggestions.
Generally good.
Some spinners are audible, suggest remove some of them.

[Normal]
00:59:445 (1) - slider end -- add whistle to fit the rhythm as before?
01:24:977 (1) - New rule? Spinner end must be audible. use finish instead, increase sound volume, and end at a white line.
02:09:977 (3,4) - sound strange. maybe whislte instead.
02:19:232 (2) - the rhythm is not like that. move half a beat earlier. add a note at 02:19:551 accordingly.
03:10:934 (2) - (nazi) staking like that may be difficult for beginners, but it is ok...
03:27:211 (4) - ^
04:02:796 (1) - New rule? Spinner end must be audible. use finish instead, increase sound volume, and end at a white line.

[Hard]
00:12:530 (2,3) - Because it is not symmetric, it is easy to mislead the player. Suggest a little jump.
02:02:476 (2) - tricky. a jump or ctrl+r.
02:13:487 (1) - not symmetric.
02:18:593 (1,2,3,4,5) - like this? (note arrange not done)
416,176,138594,6,0,B|468:96,2,80,2|0|0
364,116,139072,2,0,B|340:24,2,80,2|0|0
284,112,139551,1,4
02:21:945 (3) - remove clap
02:22:104 (4) - remove finish, add clap at slider begin
02:28:806 (1) - spinner end not audible
02:47:955 (1,2,3) - don't understand the sense. maybe a spinner is better.
03:07:583 (2) - slider begin -- remove finish and add clap?
03:09:657 (1,1,2) - not audible.
03:31:200 (4) - maybe make a jump?
03:36:626 - lack a note.
04:02:955 (1) - spinner end not audible
Topic Starter
Yasora
I don't think silent at slider end is unrankable.... 0.0

ok, thanks for mod!
Genshin
let's MOD: (from mod queue)

first of all:
can i suggest u to move here 00:43:487 - the preview point? (all of 3 diffs)

[Easy]
00:38:700 (1) - remove new combo
01:24:977 (1) - move the end of this spinner here 01:27:211 -
01:31:360 (2,1) - do not overlap those 2 sliders (being an easy), do something like this http://puu.sh/Kawi
02:24:019 (4) - new combo
02:24:977 (1) - remove new combo
02:26:253 (4) - new combo

[Normal]
00:38:381 (5) - new combo
00:39:019 (2) - remove new combo
01:01:998 (1) - new combo
01:03:275 (1) - remove new combo
01:12:211 (5) - new combo
01:13:487 (1) - remove new combo


[Hard]
just OD 5
i would to suggest you AR 8 (it makes easier to follow the flow) but being a hard... up to you :3

:3 Good luck~
Topic Starter
Yasora
thank you :3
[Luxord]
[Mod Request]
Hello! :3 It's ok that you choose my queue fo 2nd time :3 Thank you!

[Genera]
-

[Easy]
Perfect <3

[Normal]
03:13:248 - Add a Circle? :3

[Hard]
01:14:445 (3) - Make this a slider :3 http://osu.ppy.sh/ss/377386

[Comments]
That's all o.o Nice map ;3 Find a BAT/MAT now it's all you need :3
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