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LM.C - BOYS & GIRLS

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Total Posts
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Topic Starter
Yasora
This beatmap was submitted using in-game submission on 10 August 2012 at 16:18:28

Artist: LM.C
Title: BOYS & GIRLS
Source: Katekyo Hitman REBORN!
Tags: opening op2 khr home tutor
BPM: 188
Filesize: 8212kb
Play Time: 04:02
Difficulties Available:
  1. Easy (2.64 stars, 278 notes)
  2. Hard (4.99 stars, 603 notes)
  3. Normal (4.2 stars, 322 notes)
Download: LM.C - BOYS & GIRLS
Information: Scores/Beatmap Listing
---------------
Full version---

I guess hard diff is hard+ orz

.........canon part -3-;

SPOILER
Changelog:
June 28th - added poor skin (just a bit because I'm lazy XD)
July 4th - change BG in normal diff :3 find better BG QwQ
July 20th - rename normal to easy, then added normal. will find another BG for normal later :p
July 22th - changed BG in easy and normal diff no have any idea orz
suzutsukikanade
Why you always map good songs? hehe :D
Miya
Quick irc mod :3
Didn't help much, but still >.<

log
11:12 *Yasora is listening to (LM.C - BOYS & GIRLS)[http://osu.ppy.sh/s/52940]
11:12 <Yasora> : submitted \o/
11:12 <Miya> : owo
11:13 <Miya> : upload jg akhirnya
11:13 <Yasora> : cobain dums
11:13 <Yasora> : spectating owob
11:13 <Miya> : bntr ya >.<
11:13 <Yasora> : oke kalem aja
11:13 <Yasora> : kl udah mau main bilang ya XD
11:14 <Miya> : yup :3
11:29 <Miya> : ba~
11:29 *Miya is listening to (LM.C - BOYS & GIRLS)[http://osu.ppy.sh/s/52940]
11:29 <Yasora> : oke XD
11:29 <Yasora> : sudah start
11:29 <Yasora> : owo
11:31 <Miya> : meh
11:31 <Miya> : chat boxnya g nutup sndri
11:31 <Yasora> : o_o
11:31 <Miya> : ;_;
11:31 <Yasora> : auto hide la
11:36 <Yasora> : wow
11:36 <Yasora> : so pro owo
11:36 <Miya> : umm, boleh jujur ga?
11:36 <Yasora> : knp?
11:36 <Yasora> : jelek ya?
11:36 <Yasora> : 0.0
11:36 <Miya> : ah, beberapa slider ada yg overmap kt miya
11:37 <Yasora> : yang mana?
11:37 <Miya> : trus ada beberapa note yg kyknya salah rythim gtu
11:37 <Yasora> : susah sih nentuin ritme nya
11:37 <Yasora> : cepet banget lagunya
11:37 <Yasora> : g tau offset nya yg salah >_>
11:38 <Miya> : aw
11:38 <Miya> : pantesan g enak
11:38 <Miya> : offsetnya salah
11:38 <Miya> : Dx
11:38 <Yasora> : bener kan...
11:38 <Yasora> : offsetnya
11:38 <Yasora> : asdf
11:38 <Yasora> : susah
11:39 <Yasora> : harusnya brp dums?
11:39 <Miya> : bntr
11:40 <Yasora> : hmm kalo offsetnya mulai dari yg bookmark pertama sih kt ak pas..
11:40 <Yasora> : tapi ragunya... takut kelamaan
11:40 <Miya> : offset -45
11:40 <Miya> : >.<
11:40 <Yasora> : wew
11:41 <Yasora> : -45 atau dikurangin -45?
11:41 <Yasora> : O_O
11:41 <Miya> : kurangin 45
11:41 <Yasora> : bntr
11:41 <Miya> : trus hindari stack kyk gini
11:41 <Miya> : 01:02:003 (1,2,3) -
11:42 <Miya> : susah dibaca, beneran
11:42 <Miya> : kalo mw jgn di stack
11:42 <Yasora> : oke
11:43 <Yasora> : pos aja log nya :D
11:43 <Yasora> : kudos
11:43 <Miya> : :o
11:43 <Miya> : iya ><
11:43 <Yasora> : ini kan sama dgn ngebantu orz
11:43 <Yasora> : makasih ya :D
11:43 <Miya> : yap :3
11:43 <Miya> : sama2~
Topic Starter
Yasora
@suzutsukikanade: hehe XD

@miya: wrong timing is doomsday you know lol
arigatou~ \owo/
mintong89
can i do taiko maps on this.....plz because i love this song... :oops: :oops:
Topic Starter
Yasora

mint_ong89 wrote:

can i do taiko maps on this.....plz because i love this song... :oops: :oops:
aa, you don't have gd/ranked beatmap, so I can't trust you ;_;
very sorry ;___;
Roxas
Modding:3

NORMAL

01:02:477 (5) - Add clap here
01:17:317 (1) - Move the second slider point 1 GRID RIGHT (it will be like the screenshot)
01:53:062 (1) - Change the points position:
1 point (start) - x:336 y:116
2 point - x 288 y 132
3 point - x 280 y 184
4 point (end) - x 200 y 184

:3
Saten
REBOOOOOOOORN!!!

[General]
  1. Add Yasora-chan to the tags? not really necessary but still, since it was your old username
  2. 2 unused .osb's
  3. 00:28:806 - I think you should change the title and move it here (28806) , maybe change the colors as well to something more fitting~♪.
[Hard]
AR+1 (I really find it more fun)
01:50:429 (3) - feels really weird with this here (I think you accidentally moved it because the finish hitsound is really off)
02:22:423 (1,2,3,4) - I find this part somewhat confusing
02:37:742 (1,2,3,4,5,6) - the overlap caused by (1) might be a problem
03:56:253 (2,3) - un-stack (3)? just like the rest of the similar patterns

[Normal]
AR+1 (This is a Normal, it should be fine with AR4, and trust me it gets easier as well. The star rating might go up a bit, but there's no absolute rule that says it has to be exactly 3 or less(it will still appear as 3 stars in the beatmap selection) )
01:13:806 (3,4) - I really think soft finishes fits here. Maybe add it as custom on normal to add with the other custom clap
02:09:977 (3,4) - same as before
02:21:147 (1) - clap on the repeat as well
03:21:466 (3,4) - as mentioned before


Goodluck with this =w=/
Topic Starter
Yasora
thanks all
updated ~

about 2 .osb in file will be fullsubmit later TvT can't fullsubmit in here orz
done XD
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this

SPOILER
Normal
Ar-1?
01:25:934 (2,3) - how about replace this note to slider?
04:03:275 (1) - how about move slider to 04:02:955 - here?

Hard
HP -1?
03:39:019 (1) - 1 grid right
01:04:551 (1,1) - how about stack each other?
01:29:444 (1,2,3) - replace this note to slider http://puu.sh/CB7l like this?
01:50:429 (3) - remove slider and add note 01:49:711 (2) - here , 01:50:349 (4) - here 01:50:509 (5) - and here
01:53:540 (3) - replace to this? http://puu.sh/CBaJ

O.o beatmap looks nice!, so hard to mod xD
good luck for rank!
Topic Starter
Yasora
some fixed
thank you :3
Niko-nyan
u.u tiba" langsung ada requestnya yasora nih :D

Normal
CS +1 mungkin
Spinner terakhirnya diganti sama circle aja soalnya pas di tes gk dpt sama nada terakhir atau slider panjangin :D

Hard
hampir mirip jg cuman CS gpp
Spinner terakhir mungkin bisa dihapus soalnya gk pas sama nadanya
Topic Starter
Yasora
ga ada yg diganti..
kl cs nya kecil, nanti orang susah mainnya ;3;
dan spinner di akhir bwt ngikutin suara fade out dari lagunya
thanks for mod :3
Chewin
[Normal]
00:10:615 (4) - 1 grid up so it's symmetric with 00:10:615 (4)
00:20:828 (4) - 1 grid down for the same reason
00:23:381 (4) - ^
01:04:551 (1) - What a bad slider, why this redpoint D: Fix it in this way?
SPOILER


276,192,64551,6,0,B|308:140|308:92|272:32,1,160,4|2
01:08:062 (2) - Try to overlap it with 01:06:147 (3)?
01:12:211 (1) - You could blanket this slider with 01:10:934 (2) in this way: http://puu.sh/CN6k
01:13:168 (2) - If you follow above don't forget to use distance snap on this circle
01:13:168 (2) - Asymmetric slider, move the red and the last waypoint 1 grid up
03:07:104 (1) - Reduce this slider of 1/2, it fits much better the sound and you can add clap on the tail

[Hard]
00:10:455 (2,3) - Move up to overlap (3) with 00:08:700 (2)?
00:13:008 (2,3) - ^
00:14:125 (4) - 1 grid up
00:13:806 (2,3,4) - I think placing these elements in this way is much better to see:
SPOILER


384,224,13806,1,8
440,292,13966,1,0
368,340,14125,1,2
00:57:849 (3) - Nazi but you could to improve the blanket with 00:57:370 (2) moving this slider to x:184 y:76
01:42:849 (1) - Try to create a blanket with 01:43:327 (2) instead to use this straight slider?
02:43:009 I think you need to add a circle here

That's all, good luck :3
Topic Starter
Yasora
fixed some
thank you 'w'
riffy
hi there! Yasora's map = impossible to find anything wrong :<

[General]
clear :3

[Normal]
00:55:615 - object here? (clap)
01:00:402 (2) - nazi: x384 y76
01:00:721 - object here? (clap)
01:05:828 - ^ don't skip big white line, please, ;_;
01:10:934 (2,3,1) - nazi ;_;
01:53:062 (1) -
code :3
332,116,113062,6,0,B|300:132|284:160|280:188|280:188|200:188,1,160,0|2
02:09:657 - follow vocals. circle here?
02:39:657 (2,1) - almost overlap ;_; put slider tail in another place
03:18:594 (3,4) - nazi

good job

[Hard]
TEACH ME HOW TO MAP, SRSLY
>3< i can't find anything wrong.

~~~~~~~~~

take my Star!

good luck on rank :3

edit: new page o.o
Topic Starter
Yasora

-Bakari- wrote:

TEACH ME HOW TO MAP, SRSLY
don't mad ;3;

fixed some
thanks for mod~ owo
Kuma-san
I don't like your first part on hard :c (but other parts is perfect) and i tried to fix some places.if you like it,replace notes (because i placed it randomly)
http://puu.sh/CQwA < only first part
Good luck with rank
P.S. 03:05:987 - note?
YTYuyu
before i mod this, there's 5 stars yet it shows a +8 SP? is this a bug?
Shohei Ohtani

Byakugan249 wrote:

before i mod this, there's 5 stars yet it shows a +8 SP? is this a bug?
THIS GUY.

Anyways

Hard:
01:42:210 (3) - This slider looks weird. Probably just make it straight because it's so short
01:50:429 (3) - Plays weird because it starts on the blue tick o-o

Normal:
00:47:636 (2) - Add clap
01:04:551 (1) - This slider looks not moe ;~;. The red point isn't notable enough so it looks like it's unsymmetrical
01:31:360 (3) - Flip this horizontally so the next (1) isn't overlapped
02:59:445 (1) - The last sliderpoint isn't in line with the first, so it's not symmetrical ;`;

Cool stuff.
YTYuyu
alright i guess there's nothing to it...anyways mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
I lol'd at the normal BG's name.
I don't see any SB or video, so enable the letterbox during breaks. i think it'll look nicer that way.
maybe add OP2 in the tags? this is the 2nd OP in katekyo hitman reborn.

[Normal]
This is a normal diff, so increase the HP and OD by 1. the settings look like if it were in an easy diff.
00:08:381 - 00:25:934 - i highly suggest that you change up your patterns, and i'm not talking about the slidershapes, but where you put your sliders and circles to follow the song. doing repetitive patterns might bore some players because they don't like to see the same patterns over and over again, me being 1 of them.
00:36:466 (1,3) - how about making these curved sliders? i don't feel the flow through these straight sliders at all.
00:39:019 (1,2) - spacing error. it's at 0.91 and the default DS is at 1.00.
00:41:572 (1) - align this between the 2nd half of the slider so that it'd make a nice blanket.
00:45:402 (3) - i'm not feeling the flow on this because of the direction of (3) and where it's placed, so do Ctrl+< for a smoother flow during gameplay.
00:49:232 (1,2) - same as 00:39:019.
00:59:445 (1,2) - how about moving these notes here? it'll technically blanket the previous slider along with (2), which will blanket (1).
01:01:998 (5) - add a finish at the repeat arrow? it matches the clash of the cymbals in the song.
01:06:147 (3) - remove (3) and add a 2/1 slider to follow the long pause in vocals.
01:23:700 (3) - idk about you but curve this slider a lot more. it looks like a straight slider during gameplay.
01:32:636 (1) - *nazi* move this right a bit so that the beginning of the slider doesn't overlap with the previous slider.
01:46:679 (2,1) - same as 00:39:019.
01:47:955 (1) - remove the whistle at the beginning, it's whistles at every 3rd downbeat.
01:49:870 (4) - remember, whistles at every 3rd downbeat, so add a whistle at the beginning.
02:02:317 (3) - same as 01:06:147.
02:05:828 (1) - do Ctrl+J. you'll blanket (4) if you do so.
nice diff, but i highly suggest that you replace some of the circles for sliders, also you need to change up your patterns to make the diff fun and interesting for players, especially beginners since this is the easiest diff. it's like giving a warm welcome to your friend at your house. you want them to make them feel comfortable, make them happy, etc...so do the same thing here. give a warm welcome or introduction to new players. they might like this diff and might want more mapping from you ;)

[Hard]
00:09:657 (1) - do Ctrl+H for a smoother flow to and from the notes.
00:10:615 (3) - Stack this on the 2nd (2) and i mean the very 1st (2) in the combo(no DS required).
00:38:700 (5) - i'm not feeling the flow through this slider, so curve it for that reason.
00:50:349 (4,1) - *nazi* go 1 grid down so that it'd align to (1,2).
01:19:870 (1) - if you can make this a curved slider, technically, you'll blanket the end of (1) at 01:21:147.
01:29:444 (1,2,3) - how about doing this to show that the tone of the vocals are gonna speed up a bit. similar to the climax in a movie.
01:48:593 (3,4) - to make the flow smoother, do Ctrl+R. it'll be easy to move for players and that jump looks awkward to me. i felt a bit uncomfortable when i did this.
02:07:104 (1) - maybe do Ctrl+R? i think the jump would be fun for players, and since this is the hardest diff, it wouldn't hurt to put jumps here and there right?
02:23:700 (1) - this spinner is a bit too sudden. it surprised me a bit since it follows vocals, and it might surprise other players. i was expecting this to follow the guitar, so remove this spinner and add notes to follow the guitar.
02:32:476 (4) - this overlap bothers me a bit, and it might bother other players, so move this note here so that it won't be a bother during gameplay.
02:38:221 (2,3,4,5,6) - move this up a bit. that slight overlap between (4,1) bothers me a bit.
02:43:806 (4) - this straight slider breaks the flow in this combo, so make this a curved slider like (2) to continue the flow during gameplay.
03:04:551 (1) - make this slider symmetrical. it plays to the point that i feel uncomfortable. i'm not feeling the flow in this at all.
03:06:147 (2) - if you want you can make this a curved slider for flow.
03:23:540 (4,2) - same as 02:32:476.
03:31:040 - you should add a circle here. if you listen carefully it follows the vocals.
i can barely hear the whistles in this song. you need to increase the volume of the whistles so that it'd match with the song.

i guess that's it. GL :D
Akemi_Homura
Hi~~ ♪(*´∀`)

  • [General]

    Fine~ :3

  • [Normal]

    Normal is 3.03 star~ o.o Please make that under 3.00 star~ :3

    OD +1

    00:40:296 (2) - too close from (1)
    00:50:509 (2) - ^
    01:00:083 (1) - whistle~
    01:01:040 (3) - ^
    01:03:275 (1) - I think finish is better~ :3
    01:08:062 (2) - (nazi) 1 gird up~~
    01:59:445 (1) - ^
    02:19:232 (2) - remove finish, add whistle~?
    02:19:870 (3) - finish here~~
    03:10:934 (1) - ^
    03:37:743 (3) - make start of slider symmetrically with 03:36:466 (1)
    03:41:572 (1) - finish~
    03:47:955 (1) - make this note to slider~

  • [Hard]

    01:03:275 (1) - finish~
    01:01:998 (1) - before 01:02:477 (2) I feel empty~ ;_; Change this note to slider.
    01:19:870 (1) - make curve this slider~ :3
    01:23:700 (1) - changing this note to slider is better I think, because I can hear vocal 01:23:860~
    01:51:785 - add note~
    01:59:445 (1) - finish~
    02:02:477 (2) - ctrl + r
    02:02:955 (3) - ctrl + r This It's play fun this little jump~
    03:08:221 (4) - overlap perfectly with 03:06:626 (4)~
    03:09:657 (1) - add finish~
    03:27:689 (2) - move this note x:400,y:324 to avoid with end of slider.
    03:27:849 (3) - If you follow upper suggestion, Please move this slider x:440,y:244~ >_<

GL~ Ya-chan~ >w</
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Normal]
Fine~

[Hard]
00:47:157 (2,3) - exchange them like this to follow vocal change? http://puu.sh/D3ol
01:02:796 (3) - delete?
01:44:604 (2,3) - same as 00:47:157 (2,3)
01:48:593 (3) - ctrl+r?
01:48:913 (4) - ^
03:50:827 (2) - curve it more to fit (3) better?
03:51:466 (4) - ^


Not much to say, very clean patterns. Star & GL~
Dark Fang
Hi~
from Fang Team's Queue
Let's go

[General]

Clear~

[Normal]

Fine o3o

[Hard]

01:00:242 (4) - add Clap at arrow
01:00:881 (2) - ^


I can't find problem...
Star~

Have a good time :D
Topic Starter
Yasora
done fix some
thanks all ~
stress XD
Leorda
Halo!


[General]
* Normal diff has 3 stars and Hard has 5 stars.... I think that is a bad difficulty spread. You need to add/make a diff to make this map/diff is balanced for advanced player


[Normal]
* AR +1 or +2?
* OD +1? Since this is a normal diff?


[Hard]
* AR +1 or +2? Your current approach rate is too slow

01:42:210 (3) - Replace with parallel slider?
02:30:402 (1) - While the default spinner is red-orange-yellow, this might be hidden at gameplay. Do the colorhax by doing this http://osu.ppy.sh/ss/352695
03:34:232 (1) - ^


That's all I got.....
Topic Starter
Yasora
makasih leo-chan (:
kosiga
Hi~ Yasora :)

from my queue~

here my mod ~

[General]
  1. KIAI TIME end- 01:12:849. 02:09:019. 03:20:509 - Hard diff put it in the middle of the slider. so I think it is better to change this↓
    01:12:849⇒01:13:168. 02:09:019⇒02:09:338. 03:20:509⇒03:20:828.
[Normal]
  1. 00:39:019 (1,2) - remove whistle to end of the slider. (To increase the difference between the previous part, remove the whistle is better imo. )
    00:41:572 (1,2,3,4) - here is better if you put a whistle.
  2. 00:49:232 (1,2) - ^
  3. 01:24:977 (1,2) - end feel a little strange to me :( because 01:26:253 - Here does not have anything to end ( vocal,drum..etc ) so, I recommend that match here with a vocal. vocal end 01:26:413: http://puu.sh/DFSO If you change it, please match volume with a vocal. and 01:26:253green line - move to 01:26:413.
  4. 01:31:360 (3) - Overlap in appearance a little bad with 01:32:636 (1). Suggestion of the form: http://puu.sh/DFZg ( so move with 01:30:083 (1,2) )
    58,178,90083,6,0,B|74:234|166:234|190:174,1,160,4|2
    250,134,91040,1,8
    286,206,91360,2,0,B|268:257|311:319|377:337,1,160,0|2
  5. 01:35:189 (1,2) - same 00:39:019 (1,2)
  6. 01:45:402 (1,2) - ^
  7. 01:46:679 (2,1) - Why use DS0.8x o.o? i suggest 01:46:679 (2) - rotate -5° and move to x148,y296.
  8. 02:28:806 (1,2) - same 01:24:977 (1,2) but end is 02:29:923. so i suggest 02:28:806 (1) - slider 02:28:806~02:29:923
  9. 03:07:104 (1,2) - Suggestion of rhythm: http://puu.sh/DGeP Rhythm matches this one and the rhythm is simple :D
  10. 03:09:657 (1,2) - Here there is a continuous rhythm. I felt a little bit difficult to do this two repeat sliders. :( so i suggest rhythm with 03:11:572 (2) http://puu.sh/DGj2
  11. 03:28:806 (1) - remove NC. ( same as 01:21:147 (3) )
  12. 03:48:594 (2) - add whistle to start of the slider
  13. 03:53:062 (1) - add finish
  14. 04:02:955 (1) - If you put a spinner here, I think there is no need to be lowered gradually. I think is enough volume at 10%.
[Hard]
  1. 00:33:913~00:39:019. 00:44:126~00:49:232. 01:30:083~01:35:189. 01:40:296~01:45:402. So many whistle, I thought that better to reduce a whistle here. ( delete 1 whistle and think only with 3 enough )
  2. 00:39:657 (3,1,2) - whistle here: same normal diff 00:39:019 (1,2)
  3. 00:49:870 (3,1,3) - ^
  4. 01:02:796 (3) - one grid down.
  5. 01:14:764 (1) - remove whistle to start of the slider
  6. 01:24:977 (1) - same normal diff
  7. 01:35:189 (1) - remove whistle to start of the slider ( Why put it together and finish? 00:33:913~00:54:338 - You have not been here how to use such )
  8. 01:35:668 (2,1,2) - same normal diff 00:39:019 (1,2)
  9. 01:40:296 (1) - remove whistle to start of the slider
  10. 01:45:402 (1) - ^
  11. 01:45:881 (2,1,2) - same normal diff 00:39:019 (1,2)
  12. 01:50:429 (3) - The blue line does not fit here. 01:50:349 and 01:50:509 - it is better to put a circle here
  13. 02:28:806 (1) - same normal diff
  14. 03:05:828 (1) - move to 03:05:987. i think follow the vocals fit here
  15. 04:02:955 (1) - same normal diff
map is good :33 star☆~

Good luck Yasora :333 :)
Topic Starter
Yasora
thank you :)!!
Aurele
Olà.

[Normal]

00:17:636 (3) - Can you delete this finish hitsound, it's sounds weird and the way that its placed, it's useless.
03:02:317 - Add a clap here to keep the consistency.
03:42:211 (2) - This one may be nazi. Can you move it one grid at the right so it could be perfectly aligned with the previous circle.

[Hard]

02:37:742 (1,2,3,4,5,6,1) - As you can see, there's a big space between (2) & (4). In my opinion, you should simply approch them. Maybe by one tick each circles.

That's all I can do. Good luck, Yasora.
Topic Starter
Yasora
fixed all thing in normal diff
arigatou~

edit: new page \o/
x847606653
HI._.
x847's mod,just some suggestions.

try to find normal-hitwhistle to instead it.
You should catch the mp3
04:02:955 (1) - delete

Hard
00:40:296 (1) - change slider to make it fit the 00:40:136 (4) -
00:49:232 (1) - red point is not necessary.just try to change it to http://puu.sh/E4bQ
00:50:508 (1) - ^
01:24:976 (1) - end at red line is not good
01:48:274 (2,4) - overlap

Normal
01:24:977 (1) - end at red line is not good

That's all I can find.Good lucky._.
Topic Starter
Yasora
thanks~
SkyDevil
O hai XD

General:

Normal
Only 2 diffs? ouo
00:40:296 (2) - Awkward slider @_@
01:42:530 (4,1) - Move this 1 grid up~ :3
03:35:189 (3) - Ugly slider x.x

Hard
01:02:477 (3,4) - 2 grids down? :D
01:18:275 (3,1,2) - You might want to do something about this overlapping 01:17:317 (1)
03:58:487 (2) - move 3 grids to the right

meh i couldnt find that much DX anyway star because of KHR :3
Topic Starter
Yasora
arigatou 'w'
Hinsvar
Uh... hi.

Let's just do this.

*Note: Bolded gold ones are things you must do (or strongly recommended; usually about unrankable stuff or extreme/fatal errors). Everything in red are things that look awkward/wrong to me or something that can be improved (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Best names for .mp3 and BGs ever. Also, everything's fine on the block I suppose, although since this song sounds pretty intense, I don't think Normal's BG would fit with it, and the bookmarks aren't snapped by the way...
>Normal
  1. 00:09:338 (2,3,4) - ...Are you sure? I mean, using a 1/1 triplets (not sure if they're supposed to be named like that :\) seven times in a row? Although it's certainly fine, I think occasionally using a 1/1 slider that repeats once for some variations won't hurt, since it feels... boring to play the same pattern continuously. It's up to you, though.
  2. 00:27:530 (1) - Uh... what's with this? It sounds really wrong to me. Removing the repeat, and then adding a 1/1 slider 1/2 beats after this one (thus making 00:28:806 (2) positioned 1/2 beats after this new slider) goes very well. I wouldn't add a timeline picture, but I'm being serious here. (Simple ver.: Remove the repeat on this slider, then add a slider that begins at 00:28:328 and ends at 00:28:647.)
  3. 01:23:700 (3) - ^ (The case is similar as above.)
  4. 01:24:657 (5) - Make this a 1/2 slider? It's weird to hear an unmapped beat after this circle... (Actually, there's still some cases like this on the second chorus, but they're pretty minor, not causing any awkwardness, and this would be a Normal+ if we're actually going there.)
  5. 02:39:019 - 02:49:232 - Hmm... I would like to make this a slowdown section, but that's just me.
  6. 03:30:721 (2,3) - Huh? Why are you only doing this now while you can do it on 02:27:530 (2) too? I think it would be better that way.
  7. 03:52:104 (4) - Similar with 01:23:700 (3).
  8. 04:02:955 (1) - Eh... I don't think you'll need a spinner for the fade out. Removing this and adding Finish to the entirety of 04:02:636 (2) should be sufficient.
>Hard
  1. Almost 16 million points of maximum score and 1,070x max combo... I am sure enough this is not a Hard diff, even if the song's length is 4 minutes and the BPM is 188. I would rather call this a(n) Hard+ or even Insane- diff, since the only thing this diff lacks to be a true Insane diff is jumps. And the distance between Normal and Hard's scores is... around 14 millions. Oh well, looks like I'm the only one whining about this, so I guess I can stop now.
  2. 00:11:413 (3) - Stacking the beginning of this slider below 00:11:253 (2) works better.
  3. 00:16:679 (4) - ^ (Stack below 00:16:519 (3).) Also, I'm seeing lots of things like this, so I'll assume it's your way of mapping and won't touch on this kind of stuff any further.
  4. 01:09:179 (2) - I'm not really sure about how well will the spacing inconsistency work here...
  5. 01:29:444 (1,2,3) - Stack these circles above the beginning of 01:30:402 (1)?
  6. 01:57:689 (6) - NC this and remove the one on 01:58:168 (1)? Yeah, I know we're not switching to another stanza yet, but it's better than the previous NC placement, IMO.
  7. 02:30:402 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - Hmm... I guess I know why the score is crazy high. Removing this section yielded a ~14,2 million points worth of score and 1,022x max combo, but then again it's still a bit too much... and you have already done them, anyway, so let it be as is.
  8. 02:46:200 (5,6) - I would convert these objects to a 1/1 slider that repeats once, but I guess it's pretty good for now.
  9. 03:08:062 (3,4) - Make them a slider?
  10. 04:02:955 (1) - Same as Normal, except the object you should add a Finish to is 04:02:636 (2).
And that's it. I modded this under heavy lag and things, but even if I'm modding on a perfect situation, it wouldn't make a difference like heaven and earth, anyway.

Hope that actually helps. Because I'm... doubting it. Somewhat.

Good luck on the way 8-)

If you think I'll still be helpful after going through this mod, next time feel free to ask me for mods via in-game/forum PM.
Topic Starter
Yasora
makasih ^^
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