>Not adding frans' Taiko diff.
Explain why.
Also, I wonder how many people will be interested in this...
Explain why.
Also, I wonder how many people will be interested in this...
Ampun bang baru juga baca thread ini lagiHinsvar wrote:
>Not adding frans' Taiko diff.
Explain why.
Also, I wonder how many people will be interested in this...
saya juga gitu pas pertama nyoba :vJMC wrote:
First TrySPOILERWaduh, entah kenapa di bagian stream ane sering kaget, wakakaka... trus bagian akhir abis spin ternyata ada note -_- hmmm kyknya masih ada note yang belom masuk ama iramanya [CMIIW]
http://osu.ppy.sh/ss/391781
lol sorry I forget itHinsvar wrote:
...Did I forgot to say that you should rename my diff back to Hinsvar's UNITY?
*There's something that happened with my diff a few hours ago, so I decided to change the diff name for a while as some kind of placeholder. DESIRE doesn't seem to be a good enough name for a song like this anyway... It might fit very well for "la divina tragedia ~Makyoku~ though
my part is completeKonataN wrote:
hey hello o/
Easy:
00:09:737 (3,4) - regular distnaces are recommended for easy done
00:43:862 (1) - really short spinner for Easy done
00:45:737 (1) - for easy, this object appears really quick after the spinner. and hitobjects in the middle of the screen after a spinner is like hell to play for beginners. I changed the spinner into slider, so no need to do this
01:12:362 (2,1) - unpretty overlap done
02:31:732 (5) - maybe the end of the slider on same height as the beginning? I know lol
02:41:857 (2,4) - this stacking is really hard for beginners okay
03:00:982 (3,4) - stacks are hard for easy I don't think so
Hard:
00:28:299 (2) - this one level-4-grid up? I don't get it, but I found other error, thank you >_>
Looks nice! thank you! :3
good luck, and thank you for your m4m coorperation. you're welcome
Thanks for the mod anywayKonataN wrote:
Hinsvar's UNITY:
01:06:737 (1,2,3) - maybe their ends on the same position? It's intentionally made like that. It's also to make sure (3)'s repeat can be seen.
01:08:799 (2,3) - ^ Being consistent with the DS here.
01:52:862 (4) - the end is outta screen Not in the testing mode, so I guess it's fine.
Sprite,Foreground,Centre,"SB\white.png",320,240
F,0,132637,132731,0,1
S,0,132637,,640,480
M,0,132731,132737,320,240
F,0,132731,133481,1,0
[Events]
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\sid001.png",320,240
F,0,148732,148734,1
S,0,148732,148734,0.6
F,0,148734,149098,1,0.0
S,0,148734,149107,0.6,0.75
F,0,149098,149107,0.0,0
Sprite,Background,Centre,"SB\semiwhite.png",320,240
F,0,132701,133076,0,0.1
F,0,133076,,0
F,0,133076,,0.1
F,0,133076,133451,0.1,0.5
F,0,133451,134201,0.5,0.4
F,0,134201,144232,0.5,0.7
F,0,144232,146107,0.7,0
F,0,146107,147942,0
F,0,147942,148919,0,0.6
F,0,148919,149098,0.6,1
F,0,148919,149540,0.6,0
Sprite,Background,Centre,"SB\semiwhite.png",320,240
F,0,146107,146482,0,0.1
F,0,146482,,0
F,0,146482,159948,0.1,0.2
F,0,146857,147607,0.1,0.5
F,0,147607,159948,0.5,0.2
F,0,159948,161348,0.1,0
F,0,161348,162946,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Artist.png",320,240
F,0,543,,0.25
F,0,543,731,0.25,1
M,0,543,5987,350,193,302,193
F,0,731,5612,1,1
F,0,5612,5987,1,0
Sprite,Foreground,Centre,"SB\Source.png",320,240
F,0,2043,2231,0,1
M,0,2043,5987,393,297,344,297
F,0,2231,,1
F,0,5612,5987,1,0
Sprite,Foreground,Centre,"SB\Song.png",320,240
F,0,1293,1481,0,1
M,0,1293,5987,318,244,359,244
F,0,1481,5612,1
F,0,5612,5987,1,0
Sprite,Foreground,Centre,"SB\1.png",320,400
F,0,15543,15731,0.1552,1
F,0,15731,20981,1
S,0,19798,21356,1.1
F,0,20981,21356,1,0
S,0,21356,21362,1.1,1
Sprite,Foreground,Centre,"SB\2.png",320,400
S,0,21356,21362,0.8,0.9
F,0,21356,21731,0,1
F,0,21731,26981,1
F,0,26981,27168,1,0
Sprite,Foreground,Centre,"SB\3.png",320,400
S,0,27168,,1.2
F,0,27168,27449,0,1
F,0,27449,30356,1,0.9
F,0,30356,30543,0.9,0
Sprite,Foreground,Centre,"SB\4.png",320,400
F,0,30543,30731,0,1
F,0,30731,32981,1,0.9
F,0,32981,33356,0.9,0
Sprite,Foreground,Centre,"SB\5.png",320,400
S,0,33356,,1.1
F,0,33356,33543,0,1
F,0,35981,36356,1,0
Sprite,Foreground,Centre,"SB\6.png",320,400
S,0,36356,,0.9
F,0,36356,36731,0,1
F,0,41981,42168,1,0
Sprite,Foreground,Centre,"SB\7.png",320,240
S,0,41512,,0.7952002
M,0,42168,,336,395
F,0,42168,42356,0,1
F,0,42356,44981,1,0.9255319
F,0,44981,45168,0.9255319,0
Sprite,Foreground,Centre,"SB\8.png",320,400
F,0,45168,45356,0,1
S,0,45168,48893,1.0,1.1
F,0,47981,48168,1,0
F,0,73481,73668,0,1
F,0,76481,76668,1,0
F,0,131793,132168,0,1
F,0,134981,135449,1,0
F,0,147731,148106,0,1
F,0,148106,151106,1,0.9
F,0,151106,151293,0.9,0
F,0,160106,160293,0,1
F,0,162918,163106,1,0
Sprite,Foreground,Centre,"SB\9.png",320,400
S,0,48168,,1.1
F,0,48168,48356,0,1
F,0,50981,51356,1,0
F,0,76481,76668,0,1
F,0,76668,79574,1,0.9
F,0,79574,79856,0.9,0
F,0,135356,135543,0,1
F,0,135543,139106,1,0.9
F,0,139106,139481,0.9,0
F,0,151106,151293,0.9,1
F,0,151293,154106,1,0.9
F,0,154106,154481,0.9,0
F,0,163106,163293,0,1
F,0,166106,166481,1,0
Sprite,Foreground,Centre,"SB\1O.png",320,400
F,0,51356,51731,0,1
S,0,51731,,0.9
F,0,53981,54168,1,0
F,0,80043,80231,0,1
F,0,82481,82668,1,0
F,0,82668,139481,0
F,0,139481,139856,0,1
F,0,139856,142481,1,0.9
F,0,142481,142668,0.9,0
F,0,154293,154668,0,1
F,0,154668,157106,1,0.9
F,0,157106,157293,0.9,0
F,0,166481,166668,0,1
F,0,169106,169293,1,0
Sprite,Foreground,Centre,"SB\11.png",320,400
S,0,54168,,0.8
F,0,54168,54356,0,1
F,0,54356,56981,1,0.9
F,0,56981,57356,0.9,0
F,0,82668,82856,0,1
F,0,86793,86981,1,0
F,0,142668,142856,0,1
F,0,146606,147356,1,0
F,0,157293,157481,0,1
F,0,157481,160106,1,0.9
F,0,160106,160293,0.9,0
F,0,169106,169293,0,1
F,0,171731,172106,1,0
F,0,172106,172481,0,1
F,0,174731,175106,1,0
Sprite,Foreground,Centre,"SB\12.png",320,400
S,0,58856,,0.8
F,0,58856,59231,0,1
F,0,64481,64856,1,0
Sprite,Foreground,Centre,"SB\13.png",320,400
S,0,64856,,0.8
F,0,64856,65231,0,1
F,0,65231,70481,1,0.9
F,0,70481,70668,0.9,0
Sprite,Foreground,Centre,"SB\14.png",320,400
S,0,70668,,0.9
F,0,70668,70856,0,1
F,0,73481,73668,1,0
Sprite,Foreground,Centre,"SB\15.png",320,400
S,0,88293,,0.9
F,0,88293,88481,0,1
F,0,91856,92606,1,0
Sprite,Foreground,Centre,"SB\16.png",320,400
S,0,93356,,0.8
F,0,93356,93731,0,1
F,0,96731,97856,1,0
Sprite,Foreground,Centre,"SB\17.png",320,400
S,0,100106,,0.9
F,0,100106,100481,0,1
F,0,104231,104981,1,0
Sprite,Foreground,Centre,"SB\18.png",320,400
S,0,104981,,0.9
F,0,104981,105356,0,1
F,0,108731,109856,1,0
Sprite,Foreground,Centre,"SB\19.png",320,400
S,0,175106,,1.1
F,0,175106,175481,0,1
M,0,175106,178481,216,182,236,182
F,0,175481,178293,1
F,0,178293,178481,1,0
Sprite,Foreground,Centre,"SB\2O.png",320,400
S,0,176324,,1.3
F,0,176324,176606,0,1
M,0,176324,178481,436,241,423,241
F,0,178293,178481,1,0
Sprite,Foreground,Centre,"SB\2O.png",320,400
S,0,176981,,1.5
F,0,176981,177172,0,1
M,0,176981,178481,183,311,208,311
F,0,178293,178481,1,0
Sprite,Foreground,Centre,"SB\21.png",320,240
S,0,178293,,1.7
F,0,178293,178481,0,1
M,0,178293,185231,368,137,323,138
F,0,184856,185231,1,0
Sprite,Foreground,Centre,"SB\22.png",320,240
S,0,180168,,1.5
F,0,180168,180356,0,1
M,0,180168,185231,275,240,303,240
F,0,180356,184856,1,0.9
F,0,184856,185231,0.9,0
Sprite,Foreground,Centre,"SB\white.png",320,240
F,0,132637,132731,0,1
M,0,132731,132737,320,240
F,0,132731,133481,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,132701,,0.9
M,0,132701,140701,142,480,142,0
R,0,132701,140701,3.493866,11.99166
F,0,139101,140701,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,132901,,0.75
M,0,132901,140901,482,480,482,0
R,0,132901,140901,15.46315,5.316621
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Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,133101,,0.5
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R,0,133101,141101,10.48071,7.672567
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Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,133301,,0.2
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R,0,133301,141301,13.61963,19.9991
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Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,133501,,0.85
M,0,133501,141501,300,480,300,0
R,0,133501,141501,12.77978,5.096871
F,0,139901,141501,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,133701,,0.4
M,0,133701,141701,72,480,72,0
R,0,133701,141701,17.51326,13.36364
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Sprite,Foreground,Centre,"SB\ddot.png",320,240
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M,0,134101,142101,355,480,355,0
R,0,134101,142101,19.02046,5.955782
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Sprite,Foreground,Centre,"SB\ddot.png",320,240
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M,0,134301,142301,227,480,227,0
R,0,134301,142301,13.61228,4.657625
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R,0,134901,142901,5.498315,9.312617
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M,0,135101,143101,338,480,338,0
R,0,135101,143101,16.09584,18.4354
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R,0,135301,143301,8.762639,13.73423
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Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,135501,,0.5
M,0,135501,143501,464,480,464,0
R,0,135501,143501,3.286694,17.72324
F,0,141901,143501,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,135701,,1
M,0,135701,143701,209,480,209,0
R,0,135701,143701,14.80557,1.878044
F,0,142101,143701,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,135901,,0.25
M,0,135901,143901,445,480,445,0
R,0,135901,143901,3.204876,1.510077
F,0,142301,143901,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,136101,,0.60
M,0,136101,144101,230,480,230,0
R,0,136101,144101,8.843885,11.63845
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Sprite,Foreground,Centre,"SB\ddot.png",320,240
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M,0,137101,145101,85,480,85,0
R,0,137101,145101,19.93134,5.146155
F,0,143501,145101,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
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M,0,137301,145301,169,480,169,0
R,0,137301,145301,5.505282,19.81907
F,0,143701,145301,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,137501,,0.75
M,0,137501,145501,90,480,90,0
R,0,137501,145501,12.05583,8.74725
F,0,143901,145501,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,137701,,0.3
M,0,137701,145701,39,480,39,0
R,0,137701,145701,12.59402,7.356973
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Sprite,Foreground,Centre,"SB\ddot.png",320,240
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M,0,140501,148501,166,480,166,0
R,0,140501,148501,7.998359,16.42298
F,0,146901,148501,1,0
Thanks for the mod Rei~Rei_Fan49 wrote:
[Normal]
AR-2 No, AR 3 just doesn't matched with BPM 160 - SV 1.3
DS 0.6 lol normal punya spacing sekecil ini?? gw ngerasa aneh sumpah... DS >0.6 rasanya kejauhan imo
00:33:737 (1) - (nazi) [slider point: 4th/ 4] 1 grid right Done
00:35:237 (1) - ini ngeblanket slider sebelumnya jadi jelek, coba di flip horizontal sama vertikal ditempat. Huh? The current one's already good, actually
00:39:737 (1) - (nazi) [slider point: 2nd/ 4] 1 grid left Done
01:08:237 (1) - (nazi) [slider point: 4th/ 4] 1 grid down Done
01:48:737 - drag the break start to here Done
02:25:674 (1) - fix this spinner position No it's already good
thank you, will fix the timing soonRei_Fan49 wrote:
gw coba mod deh.. si dapid nyerahin ke gw dulu sementara www my feeling was right xD
[General][Timing]
- applause.mp3 ?? seriusan ini?? gw ga tau ya kalo applause ntar kepake di ranking screen.. kalo ngga, mending remove~ lol dulu iseng penasaran aja soalnya xD
- remove - t e n n y a - from tag and add -tennya-, tennya instead. because you can't search the beatmap w/ spaces (if you get what i mean) done
- white.jpg white.png hapus yang white.png, sama resize yang white.jpg jadi 4x3 atw 1x1, kalo iya... ganti code yang mirip sama ini jadi ini yang white.jpg udah 4:3
Sprite,Foreground,Centre,"SB\white.png",320,240
F,0,132637,132731,0,1
S,0,132637,,640,480
M,0,132731,132737,320,240
F,0,132731,133481,1,0- can't mod fully, only passing by
can't mod fully, before timing changes
02:12:737 - BPM 135
02:28:737 - BPM 160 will check this
[SB Optimize]
terlalu parah... gw langsung kasih SBnya aja deh..
Sprite,Foreground,Centre,"SB\1O.png",320,240 you almost troll me here lol 10 is not 1O .. lolololol
Colour SB initialised with 255,255,255 ini banyak junknya di dot...
replace your SB code on every diff with this.good luck with that code.[Events]
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\sid001.png",320,240
F,0,148732,148734,1
S,0,148732,148734,0.6
F,0,148734,149098,1,0.0
S,0,148734,149107,0.6,0.75
F,0,149098,149107,0.0,0
Sprite,Background,Centre,"SB\semiwhite.png",320,240
F,0,132701,133076,0,0.1
F,0,133076,,0
F,0,133076,,0.1
F,0,133076,133451,0.1,0.5
F,0,133451,134201,0.5,0.4
F,0,134201,144232,0.5,0.7
F,0,144232,146107,0.7,0
F,0,146107,147942,0
F,0,147942,148919,0,0.6
F,0,148919,149098,0.6,1
F,0,148919,149540,0.6,0
Sprite,Background,Centre,"SB\semiwhite.png",320,240
F,0,146107,146482,0,0.1
F,0,146482,,0
F,0,146482,159948,0.1,0.2
F,0,146857,147607,0.1,0.5
F,0,147607,159948,0.5,0.2
F,0,159948,161348,0.1,0
F,0,161348,162946,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Artist.png",320,240
F,0,543,,0.25
F,0,543,731,0.25,1
M,0,543,5987,350,193,302,193
F,0,731,5612,1,1
F,0,5612,5987,1,0
Sprite,Foreground,Centre,"SB\Source.png",320,240
F,0,2043,2231,0,1
M,0,2043,5987,393,297,344,297
F,0,2231,,1
F,0,5612,5987,1,0
Sprite,Foreground,Centre,"SB\Song.png",320,240
F,0,1293,1481,0,1
M,0,1293,5987,318,244,359,244
F,0,1481,5612,1
F,0,5612,5987,1,0
Sprite,Foreground,Centre,"SB\1.png",320,400
F,0,15543,15731,0.1552,1
F,0,15731,20981,1
S,0,19798,21356,1.1
F,0,20981,21356,1,0
S,0,21356,21362,1.1,1
Sprite,Foreground,Centre,"SB\2.png",320,400
S,0,21356,21362,0.8,0.9
F,0,21356,21731,0,1
F,0,21731,26981,1
F,0,26981,27168,1,0
Sprite,Foreground,Centre,"SB\3.png",320,400
S,0,27168,,1.2
F,0,27168,27449,0,1
F,0,27449,30356,1,0.9
F,0,30356,30543,0.9,0
Sprite,Foreground,Centre,"SB\4.png",320,400
F,0,30543,30731,0,1
F,0,30731,32981,1,0.9
F,0,32981,33356,0.9,0
Sprite,Foreground,Centre,"SB\5.png",320,400
S,0,33356,,1.1
F,0,33356,33543,0,1
F,0,35981,36356,1,0
Sprite,Foreground,Centre,"SB\6.png",320,400
S,0,36356,,0.9
F,0,36356,36731,0,1
F,0,41981,42168,1,0
Sprite,Foreground,Centre,"SB\7.png",320,240
S,0,41512,,0.7952002
M,0,42168,,336,395
F,0,42168,42356,0,1
F,0,42356,44981,1,0.9255319
F,0,44981,45168,0.9255319,0
Sprite,Foreground,Centre,"SB\8.png",320,400
F,0,45168,45356,0,1
S,0,45168,48893,1.0,1.1
F,0,47981,48168,1,0
F,0,73481,73668,0,1
F,0,76481,76668,1,0
F,0,131793,132168,0,1
F,0,134981,135449,1,0
F,0,147731,148106,0,1
F,0,148106,151106,1,0.9
F,0,151106,151293,0.9,0
F,0,160106,160293,0,1
F,0,162918,163106,1,0
Sprite,Foreground,Centre,"SB\9.png",320,400
S,0,48168,,1.1
F,0,48168,48356,0,1
F,0,50981,51356,1,0
F,0,76481,76668,0,1
F,0,76668,79574,1,0.9
F,0,79574,79856,0.9,0
F,0,135356,135543,0,1
F,0,135543,139106,1,0.9
F,0,139106,139481,0.9,0
F,0,151106,151293,0.9,1
F,0,151293,154106,1,0.9
F,0,154106,154481,0.9,0
F,0,163106,163293,0,1
F,0,166106,166481,1,0
Sprite,Foreground,Centre,"SB\1O.png",320,400
F,0,51356,51731,0,1
S,0,51731,,0.9
F,0,53981,54168,1,0
F,0,80043,80231,0,1
F,0,82481,82668,1,0
F,0,82668,139481,0
F,0,139481,139856,0,1
F,0,139856,142481,1,0.9
F,0,142481,142668,0.9,0
F,0,154293,154668,0,1
F,0,154668,157106,1,0.9
F,0,157106,157293,0.9,0
F,0,166481,166668,0,1
F,0,169106,169293,1,0
Sprite,Foreground,Centre,"SB\11.png",320,400
S,0,54168,,0.8
F,0,54168,54356,0,1
F,0,54356,56981,1,0.9
F,0,56981,57356,0.9,0
F,0,82668,82856,0,1
F,0,86793,86981,1,0
F,0,142668,142856,0,1
F,0,146606,147356,1,0
F,0,157293,157481,0,1
F,0,157481,160106,1,0.9
F,0,160106,160293,0.9,0
F,0,169106,169293,0,1
F,0,171731,172106,1,0
F,0,172106,172481,0,1
F,0,174731,175106,1,0
Sprite,Foreground,Centre,"SB\12.png",320,400
S,0,58856,,0.8
F,0,58856,59231,0,1
F,0,64481,64856,1,0
Sprite,Foreground,Centre,"SB\13.png",320,400
S,0,64856,,0.8
F,0,64856,65231,0,1
F,0,65231,70481,1,0.9
F,0,70481,70668,0.9,0
Sprite,Foreground,Centre,"SB\14.png",320,400
S,0,70668,,0.9
F,0,70668,70856,0,1
F,0,73481,73668,1,0
Sprite,Foreground,Centre,"SB\15.png",320,400
S,0,88293,,0.9
F,0,88293,88481,0,1
F,0,91856,92606,1,0
Sprite,Foreground,Centre,"SB\16.png",320,400
S,0,93356,,0.8
F,0,93356,93731,0,1
F,0,96731,97856,1,0
Sprite,Foreground,Centre,"SB\17.png",320,400
S,0,100106,,0.9
F,0,100106,100481,0,1
F,0,104231,104981,1,0
Sprite,Foreground,Centre,"SB\18.png",320,400
S,0,104981,,0.9
F,0,104981,105356,0,1
F,0,108731,109856,1,0
Sprite,Foreground,Centre,"SB\19.png",320,400
S,0,175106,,1.1
F,0,175106,175481,0,1
M,0,175106,178481,216,182,236,182
F,0,175481,178293,1
F,0,178293,178481,1,0
Sprite,Foreground,Centre,"SB\2O.png",320,400
S,0,176324,,1.3
F,0,176324,176606,0,1
M,0,176324,178481,436,241,423,241
F,0,178293,178481,1,0
Sprite,Foreground,Centre,"SB\2O.png",320,400
S,0,176981,,1.5
F,0,176981,177172,0,1
M,0,176981,178481,183,311,208,311
F,0,178293,178481,1,0
Sprite,Foreground,Centre,"SB\21.png",320,240
S,0,178293,,1.7
F,0,178293,178481,0,1
M,0,178293,185231,368,137,323,138
F,0,184856,185231,1,0
Sprite,Foreground,Centre,"SB\22.png",320,240
S,0,180168,,1.5
F,0,180168,180356,0,1
M,0,180168,185231,275,240,303,240
F,0,180356,184856,1,0.9
F,0,184856,185231,0.9,0
Sprite,Foreground,Centre,"SB\white.png",320,240
F,0,132637,132731,0,1
M,0,132731,132737,320,240
F,0,132731,133481,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,132701,,0.9
M,0,132701,140701,142,480,142,0
R,0,132701,140701,3.493866,11.99166
F,0,139101,140701,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,132901,,0.75
M,0,132901,140901,482,480,482,0
R,0,132901,140901,15.46315,5.316621
F,0,139301,140901,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,133101,,0.5
M,0,133101,141101,594,480,594,0
R,0,133101,141101,10.48071,7.672567
F,0,139501,141101,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,133301,,0.2
M,0,133301,141301,593,480,593,0
R,0,133301,141301,13.61963,19.9991
F,0,139701,141301,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,133501,,0.85
M,0,133501,141501,300,480,300,0
R,0,133501,141501,12.77978,5.096871
F,0,139901,141501,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,133701,,0.4
M,0,133701,141701,72,480,72,0
R,0,133701,141701,17.51326,13.36364
F,0,140101,141701,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,133901,,0.85
M,0,133901,141901,595,480,595,0
R,0,133901,141901,15.27078,7.078403
F,0,140301,141901,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,134101,,0.25
M,0,134101,142101,355,480,355,0
R,0,134101,142101,19.02046,5.955782
F,0,140501,142101,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,134301,,0.4
M,0,134301,142301,227,480,227,0
R,0,134301,142301,13.61228,4.657625
F,0,140701,142301,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,134501,,0.45
M,0,134501,142501,435,480,435,0
R,0,134501,142501,14.60282,10.31273
F,0,140901,142501,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,134701,,0.75
M,0,134701,142701,301,480,301,0
R,0,134701,142701,6.622749,18.98724
F,0,141101,142701,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,134901,,0.15
M,0,134901,142901,440,480,440,0
R,0,134901,142901,5.498315,9.312617
F,0,141301,142901,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,135101,,0.55
M,0,135101,143101,338,480,338,0
R,0,135101,143101,16.09584,18.4354
F,0,141501,143101,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,135301,,0.15
M,0,135301,143301,472,480,472,0
R,0,135301,143301,8.762639,13.73423
F,0,141701,143301,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,135501,,0.5
M,0,135501,143501,464,480,464,0
R,0,135501,143501,3.286694,17.72324
F,0,141901,143501,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,135701,,1
M,0,135701,143701,209,480,209,0
R,0,135701,143701,14.80557,1.878044
F,0,142101,143701,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,135901,,0.25
M,0,135901,143901,445,480,445,0
R,0,135901,143901,3.204876,1.510077
F,0,142301,143901,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,136101,,0.60
M,0,136101,144101,230,480,230,0
R,0,136101,144101,8.843885,11.63845
F,0,142501,144101,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,136301,,0.55
M,0,136301,144301,373,480,373,0
R,0,136301,144301,19.05604,3.098837
F,0,142701,144301,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,136501,,0.5
M,0,136501,144501,214,480,214,0
R,0,136501,144501,1.757713,10.8701
F,0,142901,144501,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,136701,,0.75
M,0,136701,144701,437,480,437,0
R,0,136701,144701,15.91833,19.46939
F,0,143101,144701,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,136901,,0.8
M,0,136901,144901,440,480,440,0
R,0,136901,144901,19.35038,5.803738
F,0,143301,144901,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,137101,,0.2
M,0,137101,145101,85,480,85,0
R,0,137101,145101,19.93134,5.146155
F,0,143501,145101,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,137301,,0.80
M,0,137301,145301,169,480,169,0
R,0,137301,145301,5.505282,19.81907
F,0,143701,145301,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,137501,,0.75
M,0,137501,145501,90,480,90,0
R,0,137501,145501,12.05583,8.74725
F,0,143901,145501,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,137701,,0.3
M,0,137701,145701,39,480,39,0
R,0,137701,145701,12.59402,7.356973
F,0,144101,145701,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,137901,,0.9
M,0,137901,145901,400,480,400,0
R,0,137901,145901,2.401232,18.31099
F,0,144301,145901,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,138101,,0.6
M,0,138101,146101,637,480,637,0
R,0,138101,146101,10.57657,19.71443
F,0,144501,146101,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,138301,,0.85
M,0,138301,146301,27,480,27,0
R,0,138301,146301,14.39841,18.05952
F,0,144701,146301,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,138501,,0.95
M,0,138501,146501,568,480,568,0
R,0,138501,146501,19.53989,13.10099
F,0,144901,146501,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,138701,,0.65
M,0,138701,146701,1,480,1,0
R,0,138701,146701,14.84945,17.22048
F,0,145101,146701,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,138901,,0.65
M,0,138901,146901,483,480,483,0
R,0,138901,146901,6.601107,9.338332
F,0,145301,146901,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,139101,,0.6
M,0,139101,147101,617,480,617,0
R,0,139101,147101,17.69612,16.75336
F,0,145501,147101,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,139301,,0.25
M,0,139301,147301,296,480,296,0
R,0,139301,147301,12.10673,17.00986
F,0,145701,147301,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,139501,,0.5
M,0,139501,147501,542,480,542,0
R,0,139501,147501,18.31045,3.638805
F,0,145901,147501,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,139701,,0.95
M,0,139701,147701,39,480,39,0
R,0,139701,147701,19.1115,19.92976
F,0,146101,147701,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,139901,,0.1
M,0,139901,147901,316,480,316,0
R,0,139901,147901,6.73843,16.29411
F,0,146301,147901,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,140101,,0.3
M,0,140101,148101,169,480,169,0
R,0,140101,148101,3.333731,4.761385
F,0,146501,148101,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,140301,,0.5
M,0,140301,148301,510,480,510,0
R,0,140301,148301,11.07673,11.47812
F,0,146701,148301,1,0
Sprite,Foreground,Centre,"SB\ddot.png",320,240
S,0,140501,,0.85
M,0,140501,148501,166,480,166,0
R,0,140501,148501,7.998359,16.42298
F,0,146901,148501,1,0
[Easy]02:58:362 (1) - i'm against of this kind of troll. okay ;_;
- 1.5 hmm boleh...
- Dari style boleh juga.
- Preferensi Snap 1/2 sebenernya sudah, cuma 1/3 nya gak nahan =w=
- kalo bisa Easy itu spacing kecil sama konsisten dan kurang overlap :3 I'm still poor with making diff orz oAo
- 01:54:362 - ga ada break?? drain whore part banget buat easy disini... orang bakal cari2 note lo kalo kaya gini.. wai-- I already put break there oAo
00:28:862 (2) - http://puu.sh/VNui done
02:58:362 (1) - ganti jadi circle yang ada di end of slidernya err.. I don't get it since I do some changed on 02:58:362
02:59:862 (2) - ^ ^
03:02:112 (1) - start at here and end at 03:02:112 (1) err... start and end at the same time?! oAo
[Hard]
this 1/6 is confusing me I don't have other choice oAo
01:20:612 (3,4) - (nazi) 5 grid down done
01:32:237 (6,7) - overlaps uhh... my feeling was right again oTL
02:12:737 (1) - decrease the length by 1/2 done
entah kenapa gw kurang niat gara2 snapnya 1/6... padahal ini lagu 1/4 doang... sama bpm yang beda. sorry ya modnya sedikit~
followed all http://puu.sh/VRn2Rei_Fan49 wrote:
[Taiko Uni]
OD +1, need more variant
CS 5~7
00:06:174 (1,2,3) - ddk
00:07:674 (4,1) - k d
00:09:549 (1,2,3) - dkk
00:10:299 (1,2,3) - kkd
00:10:674 (4,1) - k d
00:11:049 (1,2,3,4,1) - ddk k d
00:11:799 (1,2,3) - kkd
00:12:174 (1,2,3,4,1) - kdkdd
00:12:737 (1,2,3,4,5,6,7,8) - D k k D k k K d
00:16:299 (1,2,3,4,1) - ddk k d
00:17:049 (1,2,3,4,1,1,1,1) - dkd k d kkd
00:18:549 (1,2,3,4,1,1,2,3) - ddk d d kkd
00:20:237 (3,1,1,1,1,2,1,2,1) - dkdkddkdd
00:22:299 (1,2,3,4,1) - dkd k d
segini dulu modnya deh..
01:09:174 (4,5,1,2,1,2) - overmap.exe
01:12:737 (3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - ddkkddkkdkkkdkd
02:11:237 (7,9,11,13,15) - K
02:12:924 (16) - overplaced. remove this
Dick wrote:
superman is dead? o,o never heard of it right? xD
from modqueue~
as you know i can't mod taiko, but i tried this futsuu diff xD i nearly fc'd it /o/ taiko pro! (never seen a ranked map with easier taiko diffs than oni, rly like the futsuu diff :p) go go go /o/
General:
> Folder seems ok
> i found 2 "white" files in the SB and also 2 of "sid001". i guess it's just waste of filesize to have a .jpg and .png from both! and please resize the "sid001" file, cause the max. size for SB elements is 640 x 480!! screw fullsubmit why you won't work D: (will fix in next FS)
[Easy]
> you can COMPLETELY miss the first FIVE sliders i suggest Drain +1 even for an easy diff! well, for reduce star rating I guess it's ok >_>
> why the fock is Beat Snap Divisor on 1/6 here? ^^ ah lol I screw'd up with the timing so maybe it's just umm how could I say it D: history? lol (my bad english orz)
00:19:862 (4) - delete clap on the first reverse arrow, you have no single claps 00:15:737 (1,2,3) - here but then 3 claps on one slider :/ try to place hitsounds in a balanced and fitting way... remove the clap, but it won't fit if I put any clap on these 3 sliders
00:21:737 (1) - make the sliderbody symmetrical *nazi*SPOILER00:23:237 (3) - ^ both fixed
(just the sliderpoint in the middle 1tinygrid left)
00:34:862 (2) - move the clap on the first reverse arrow to the second reverse arrow, fits better hmm.. okay
00:50:237 (1) - clap on the sliderend? okay
01:06:737 (3) - this one looks messy ;_; just mirror 01:05:237 (1) - this one and flip it 180° you're right
01:12:362 (2) - clap on the sliderend? uhh.. no, you can feel it has low... arghh what is it ._. low tone.. yeah (srsly, sorry my english isn't quite good)
01:18:737 (1) - ^ I already put whistles there so I think it won't needed
03:06:612 - end spinner here! move the end spinner here 03:06:987 because I didn't put any object after that
[Hard]
00:12:737 (1,2) - why is there a red sliderpoint on the end of the sliderbody? not really an issue, just sayin that there is no need for it, and you could also try to make something symmetrical out of this, would look better :3 eh?? red sliderpoint? ?_? anyway fixed for the patternSPOILER00:19:862 (1,2,3,4,5,6,7) - that overlapping is sooo ugly! always test your map with the standard osu! skin. you will see the overlappings with the big 300 and 100 hitbursts. changed into sliders
(example)
00:33:362 (5) - move that to 00:33:549 - for the sake of vocals? add note but not move it 8)
00:38:799 (6,7) - spacing, too far away from 00:38:237 (5) - reduce the distance by half
00:48:549 (8) - add nc, 00:49:299 (1) - delete nc (combos should be balanced and also fit to the song) okay
01:04:487 (5) - delete reverse arrow if I should delete the reverse arrow then I should delete the slider ;_;
01:03:362 (1) - try to remap this like here: lol actually it was my old pattern xD I changed it because I think it was need some beats
fits wayyy better to the song!
01:17:049 (8) - nc here, 01:17:799 (1) - delete nc, 01:18:737 (4) - nc there. (you also placed a nc here on the parallel part of the song!) done!
01:19:487 (6,1) - don't like that spacing :/ not really unreadable, but weird.. changed the spacing and the placement
02:10:112 (2,3,4,5,6,7) - that could be symmetrical! only move (1) into the mid of sliders, I don't really need symmetrical here
02:34:737 (1) - the slider in this combo who starts on a blue tick is nearly unreadable, if a vocal is on a blue tick it's always a god decision to make a slider starting on white, reverse arrow on the blue tick and end on a red tick. do it like this: god decision o.0 okay fixed
that is way more readable and fits better to the vocals!
02:39:049 (6) - delete that note and move the slider 02:39:237 (7) - to 02:39:049 no, I want to keep the... flow? I don't know what is it :/
02:51:799 (7) - delete note I like the clap D:
02:53:299 (4,5) - spacing, sliderstart from (5) too far away from sliderend (4) changed the placement of (4)
02:58:737 (1,1,1,2) - this is not possible, wayyy to much spinning there. 1st option: delete the first spinner and map something there, 2nd option: delete this 03:01:924 (1,1,2) - whole part. of course it's possible, I found it here t/62231
nice diff.. thank you
good luck for rank! hope my mod helped a little. your mod was very helpful to me
okay I'll consider it :3Dick wrote:
lol "god decision" sry for tha one (my english is so fkin bad)^^ thx for the reply!
good luck with the map! ~* star
Edit: about the long spinners... the double spinners from nohitter.. are.. not that long ._. believe me, im not the only one who thinks this spinners are way too long D:
ThanksDick wrote:
superman is dead? o,o That's how creative we can get.
[Hinsvar's UNITY]
00:10:487 (1) - delete NC! Fine.
00:21:924 (1) - this is just strange, pls change that ._. I don't see anything wrong with it. It plays well and there's no reason for me to chang e it.
01:01:299 (2,3) - no no no just no, that reverse arrow on (3) is fully covered by the hit300! change this! It's only partially covered and still can be seen, so... Uh, no change.
01:16:674 (1) - delete NC (2-combo to shooort) 01:17:049 (2) - add NC k
01:32:424 (1) - delete NC Uh... this is a pattern-based combo placement, actually. Nope, won't change this.
01:33:174 (1) - ^ ^
01:53:987 (1,2,3) - i know this pattern from chipscape... i don't like it, i think it's unreadable when playing 1st time. Added an NC on (2). Guess it's more readable now.
01:56:237 (1) - i guess this slider should be longer? it stops on a blue tick. I would like to consider it if not for the fact that this slider ends on a red tick.
02:54:612 (1,2,3,4,5,6,7,1,2,3,1,1,2,3,1,1,2,3,1,1,2) - this NCing is bullsheet srsly ._. Yeah, I have to notify players of the spacing changes (and also to emphasize the triangle patterns) at the end, so that's what you have now.
very nice diff, i think you have a kinda unique mapping style :3 Thanks. I was just trying out a new style. I actually can have a radical change of mapping style every time I map something, though...
need updateDick wrote:
as you know i can't mod taiko, but i tried this futsuu diff xD i nearly fc'd it /o/ taiko pro! (never seen a ranked map with easier taiko diffs than oni, rly like the futsuu diff :p)
400,88,6737,6,0,B|296:32|188:96,1,200,2|2if you don't want to use it, then at least copy the slider.. yours is a bit messy XD
204,284,8237,2,0,B|308:340|416:276,1,200,2|2
420,88,9737,2,0,B|476:192|412:300,1,200,2|2
244,188,11237,2,0,B|124:188,2,100,2|2|2
444,192,12737,2,0,B|508:168|508:168|476:128|468:96,1,150,6|2
320,96,13862,2,0,B|272:132|216:132,3,100,2|0|0|0
Thanks for the modTeru21 wrote:
[Hinsvar's UNITY]
00:21:924 (1) - i don't know why, this feels random. end it 00:22:112 (i know its a bit mistake or I'm the one mistaking? OAO) xD ...dafuq? How did it shorten by itself? Anyway, fixed.
01:08:237 (1,2,3) - http://puu.sh/XS6y Nope; I want the spacing to be consistent.
01:13:112 (1,2,3) - the (2) still not bented enough Can't be helped. I'm using accelerated spacing here every two notes. But okay, rearranged.
01:13:487 (3,1) - I just think dont stack it. or stack (3) and (1) but dont stack (1,2,3,4,5,6) Done.
01:42:737 (1,2,3,4,5,6,7) - cool jumps xD ikr
01:56:237 (1) - random.. 01:56:424 - end it here ...Same case as 00:21:924 (1), I guess. Fixed.
pusing + pegel2 main diff ini xD
>Insane
\:D/
Teru21 wrote:
Lol xD want to check something x3
Can I? XD of course, you're welcome :3
[General]
00:58:862 - kiai time end here
01:26:987 - ^
02:40:549 - this should be ended 02:40:362
03:06:987 - kiai time end here
since in this mapset had so many Guest Mapper I'll fix it after they give updated file to me
[Easy]
00:06:737 (1,2,3,4,5,6) -400,88,6737,6,0,B|296:32|188:96,1,200,2|2if you don't want to use it, then at least copy the slider.. yours is a bit messy XD accepted! with some my changes
204,284,8237,2,0,B|308:340|416:276,1,200,2|2
420,88,9737,2,0,B|476:192|412:300,1,200,2|2
244,188,11237,2,0,B|124:188,2,100,2|2|2
444,192,12737,2,0,B|508:168|508:168|476:128|468:96,1,150,6|2
320,96,13862,2,0,B|272:132|216:132,3,100,2|0|0|0
00:50:612 - add soft hit sound finish here untill 00:50:987 it won't fit since the the clap would change too
00:54:737 (1,2,3) - how bout this http://puu.sh/XRSw of course but not that long xD
01:03:737 - no whistle b-but I like it
01:18:362 - add circle I like it, but I don't want to make this easy becomes harder anymore
01:40:487 (1,2) - http://puu.sh/XS0E seems nazi, but yes :3
02:12:174 - break move to 02:12:737 weird, I already moved it but... okay.png
02:31:737 (5) - x:384 y:120 done
[Hard]
00:19:862 (1,2,3) - this sounds bad.. removed the clap on (2)
Hitsound pattern :
- 00:16:112 - clap
- 00:16:862 - whistle
dan seterusnya xD done!
01:20:987 (5) - make the end aline with the head and x:80 y:184 I can't make it that short so I decide to move (1,2,3,4) to fit it xD
01:45:737 (2) - this more fit if the slider like 01:44:049 (5) done
02:55:737 (3,5) - not a lined well
[SB issue]
woh.. I cant script.. me too xD but this is only my imo
(i won't use scripting offset here)
add a Warning slower and faster 02:11:987 and 02:24:737 (around there) cause the BPM oh yes I'll ask inverness about the graphic xD
00:03:080 - at here, the Artist , Source , Song should be at the middle well if you try play it (not playtest in editor mode), it would fit the artist and the title
00:43:862 - blurry? and scaling zoom in and out 00:45:737 (like 02:28:830) I don't needed in first chorus
01:12:362 - ^
02:28:736 - this white thing and scaling thing is a bit late imo. should be start 02:28:292 done
good, now I should copy the SB file again to all diff lol (note2self)
[Skin issue]
oh.. not really.. i just think the spinner bg placed to low.. so when the spinner done, the view from end(spinner) and front(BG) is not that fit.. eh really? I'm not good at this thing so I would ask inverness (again)
EDIT: http://puu.sh/XS13 The title got cutted, this more fit (tell me if it still doesnt fit) I didn't see any difference o.o
why too many no because i dont really like about thatTeru21 wrote:
Lol xD want to check something x3
Can I? XD
[General]
00:58:862 - kiai time end here
01:26:987 - ^
02:40:549 - this should be ended 02:40:362
03:06:987 - kiai time end here
^Mato will fix ty lol
[Futsuu]
00:07:487 (2) - k? - ok
00:09:737 (8) - d - ok
00:12:737 (15,16,1,2,3) - KKKDd - NO
00:19:487 (11) - k - ok
am gee.. please note the firstline(longestline) need to be d. except if its more fit with k
00:50:237 (1,2,3) - KDD - i dont think so so NO
~and its needed apply to all~
01:47:237 (4) - K - NO
02:18:070 (6,7,8) - DKD? / KDK - KDK lol
Thanks for the mod Dick!Dick wrote:
superman is dead? o,o No, Superman had already resurrected from the graveyard yesterday
[inv.b]
> You used many NC's and 2-Combos are rather short for a Hard diff... maybe you take a look at the whole map and summarize some combos This is not a hard diff, this is a Normal diff. My combos have already OK imo
02:00:362 (1) - here is an example :/ there is really no need for a 1-Combo No it's not actually :/
03:02:112 (1) - the clap on the spinnerend sounds strange here Ok fixed.
found nothing else, nice diff!
Thanks for the mod, Teru21!Teru21 wrote:
[inv.b]
00:28:299 (2,3,4,5) - not sounded well so :
- 00:28:674 - remove timeline and delete clap, add whistle
- 00:29:612 , 00:29:987 , 00:30:362 - delete time line and add finish, remove clap if there is a clap
Hmmm I'm using my own new pattern here but thanks for inspiring me!
00:34:487 (2) - not shaped well enough Fixed
00:54:737 (1) - ^ Fixed... a little.
02:46:362 (4) - I will just add it here and fix the other.. 02:46:362 - no finish add clap. 02:46:737 - add finish no whistle (this sound better) Umm no thanks
thank youDakeDekaane wrote:
Hi, mod time~ :3
[General]
In 3rd uninherited timing section, I found an inconsistency of 1ms (02:28:736 - 02:28:737 I know it is tiny), if you can fix it, do it >_< wad... how can you... okay.png
[Easy]
Hmm~ I could see you user mostly 0.9x spacing, try to keep it in the beginning, in some parts like 00:42:362 (1,2,3,1) - you can ignore this, because this patterns are nice x3 moreover, I couldn't find the other way >_<
00:27:737 (1) - 3 grid right uhmm no.. but I decided to fix some slider anchor on (2)
00:33:737 (1) - 5 grid left, and maybe 1 grid down sure
01:00:362 (2) - 3 grid right okay
02:42:237 (3,4,5) - Jumpy :3 (this is only an observation) you're right
02:58:737 (2) - 2 grid right sure
Good luck c:
Followed all, thanks DakeDekaane!DakeDekaane wrote:
[inv's Normal]
Nice map, only tiny spacing stuff (and some simmetry, sorry for looking near perfect things >_<)
00:42:362 (2) - Maybe 1 grid left
01:03:362 (2) - 1 grid left, 1 grid up
01:10:862 (4) - Move to x:480 y:68
01:16:299 (2) - 1 grid right, 1 grid down
01:17:987 (3) - 1 grid down
02:01:299 (2) - 1 grid up
02:05:799 (2) - 1 grid left
02:29:299 (2) - Move it around x:140 y:80
02:32:487 (3) - Lower the end of this sliders, it gets a bit covered by HP bar
02:44:674 (2) - 1 grid right
02:50:112 (2) - You can copy 02:51:237 (4) and Ctrl + J to fit better around the previous note
Good luck c:
[CSGA]Ar3sgice wrote:
Inv's NormalGood luck~
- 00:53:612 (1,2) - make square If you mean make it straight, ok then
- 01:09:362 (2) - what happened LOL ftw fixed
- 02:37:737 (1) - blanket better Fixed
- 03:06:612 (1,2) - slider here? OK
Also changed some stuff by myself (including an unrankable thing involving a slider's end that overlaps with another slider's start on the timeline).[CSGA]Ar3sgice wrote:
Hinsvar
- 00:12:549 (4) - remove this? I can't see any reason to remove this, TBH...
- 00:42:549 (3,4,1) - ctrl+r o.o Stacked them instead.
- 01:01:674 (3) - hidden repeat arrow, no u Still partially visible.
- 01:08:799 - better add circle before slider here (1/2) I think it should be fine like this.
- 01:19:580 - add note plz There isn't something that would support a note here.
- 01:30:737 (1) - 300 is hiding repeat too o.o don't know if it's fine with a custom skin It became visible on the right time, so I guess this should do well.
- 02:18:070 (1) - why jump so far I know it's 7.81x... I'll rethink about this later.
- 02:50:862 (2) - o.o? I don't see any problem here.
[CSGA]Ar3sgice wrote:
hi~
Generaloh yes of course I'll start making the english lyric >w<
- can u make storyboard for both indonesia and english? because i wanna know what they're singing :3
HardEasy
- 00:06:737 (1,2) - make it symmetrical, ctrl+h, ctrl+j okay
- 00:33:362 (5,1,2) - spacing?? good, I forget it lol
- 01:11:237 (2) - better larger spacing.. about 0.7-0.8x fix 0.8x and 1.1x jump to (3)
- 01:49:299 - add notes on red lines here (stack on slider head) done
- 02:18:070 (1,2,3) - move left 1grid (it's not in the center) oh yes, I like nazi things
- 02:39:237 (7) - stack?? I was doing that on purpose
- 02:45:237 (1,2,3) - 4grids left..? done
- 03:06:612 (1,2) - don't do this ._. players will miss and only get A and then vote you 1 star okay, remove the spinner
- i think solid sliders like 02:29:487 (3) follows better to the song :3 haha me too, that's why I like hinsvar's diff here
hope this can help u :3 of course it help me a lot >w<
- 00:13:862 (6) - this can be confusing to beginners, plz only use 1 reverse here ah... actually it follow the snare (or whatever it is lol) but you're right ._.
- 00:43:862 (3) - ^ ^
- 00:56:237 (3) - blanket wwwwwww eh?
- 02:31:737 (5) - ? ha? ._.
- 03:01:737 (4) - spacing wwwwwww okay.png
- better watch out the kick sliders, others are pretty nice sure, I'll be more careful :3
Good luck~