Mod by request
GeneralCollaboration is spelled wrong in tags.
Taiko is missing a tag.
Raimon is not in tags.I didn't really check to see what the issue was, but it seemed after a certain part in the difficulty, the hitsounds became indistinguishable with the song's rhythm. It sort of felt like there wasn't any hitsounds to me even though there was.
PieOne of the better difficulties I've seen you make. Nothing I've suggested is hard to fix.The misaligned curves and the nazi comment you can choose for yourself whether you want to fix, but pretty much everything else that is fairly recommended that you do so.
00:03:575 (1,3) - Symmetry isn't perfect. Flip the slider horizontally to see what I mean. Try to make the move points as even as possible. If you have to turn off grid snap. It would be easier if you actually had these patterns centered. Some helpful values to keep in mind.
Vertical line (up/down) is exactly at x:256 Horizontal line (left/right) is exactly at y 190. If you want something exactly centered, grid snap often needs to be turned off. You can make it perfect by checking how close it is to either of these coordinates.
00:07:131 (1,2,3) - Nazi- isn't perfectly symmetrical. 3 is too far from 2.
00:15:131 (2) - Forgot a clap on this. Please add one.
00:16:908 (5) - Clap sounds out of place here and doesn't follow previous hitsound pattern. Just move it to the end instead to keep the hitsound pattern.
00:36:019 (2,3,4) - I suggest you move to a spot that has 00:36:908 (3) - directly over 00:35:575 (1) -. You have plenty of space to do so.
02:07:131 (5,1,2,3) - There's no reason for the spacing to be different here. Make it more even.
02:18:019 (2,3,4,5) - Curve is too flat and not entirely lined up with 02:19:797 (5) -.
02:34:019 (3,1,2,3,4) - Curve could be better aligned. This is much better.
http://osu.ppy.sh/ss/39458302:37:575 (2,3,4) - Something about this looks slightly off. How about 02:38:464 (3) - x 96 y 104, 02:39:353 (4) - x 196 y 104
ShiftYour patterns don't need to be so cramped. I didn't find a lot wrong with it, but there is some things that raised my concerns. The notes patterns are unusually close together. It reminds me of older maps. Also the main beat keeps switching to soft starts, which don't sound or play the best when they start of a rhythm or pattern. I'm just not sure if some of your patterns would be best mapped in a different way or not. This song's beat switching is confusing, and I don't think I can be of much help to you. Just keep getting more mods.
00:00:020 (1) - Are all these sliders supposed to be flatter towards the end? Not really a fan of the flatness, but it's fine if you keep.
Nazi- 00:04:686 (3,4) - Make exactly 1.2
00:06:464 (3,4) - ^
00:08:686 - Rhythm is strong on red ticks through here. For some reason when I played the sliders up until 00:12:242 - it felt weird. I don't think your way of mapping is wrong. It plays fine, I just picked up the wrong tones off the sightread and it's hard to ignore those red tick sounds, because they get louder. Just a comment, not really asking you to do anything.
00:39:353 (1) - Doesn't look good so close to the curve of 00:38:242 (3) - . Perhaps move here x 308 y 248 and fix symmetry.
01:00:019 (3,1) - Exactly 1.2, place 1 on vertical line.
01:09:353 (1,2,3,4,5) - I suggest using a pattern that uses 1.2 snap.
01:18:686 (1,2,3,4,1,2) - Looks bad, plays bad IMO. I highly recommend you make a nicer looking pattern that uses more symmetry. Look at what I came up with by adding some spacing increases and a jump.
http://osu.ppy.sh/ss/394609 01:32:242 (3) - this should be at y 304 to line up with previous slider.
02:41:797 (1,2,3) - Stacking strangely.
03:04:019 (2) - Meh anti jump. Use 1.2 snap if you keep. But I really like playing on red ticks at 1/1 a lot better.
http://puu.sh/Pcg903:15:131 (5,1,2,3,4,5) - Cluttered IMO. I would make 6,7 a slider.
03:18:464 (5) - I really don't like this repeating. It's also difficulty to judge when to hit the next note. A slider start where it ended best represents the beat IMO. This is one of those weird songs where the red tick sounds carry more beat than the white tick ones. Listen to the beat starting from this point 03:19:353 - and tell me that measure start is the proper start of this beat? 03:21:131 - here too. 03:17:575 (1) - start this combo here?
CollabI have a love hate relationship with this difficulty. There are some parts I just hate so much, but other parts are very fun to play. Some parts sound nice, other parts do not. Take from my mod what you wish, I don't really want to hear this song again.
00:12:019 (7,1) - Do not have anti jumps for the purpose of making a pattern. I highly recommend you pick a pattern design that follows snap.
00:14:908 (4,5,6) - Plays better at 1.2 snap IMO
00:16:019 (1,2,3,4,5) - What is this pattern even mapped to? 00:16:908 (4) - this sounds and plays bad. I believe the transition going from slider to note is too fast for 1.0. It should be at least 1.2 snap IMO. Even at 1.2 I'm finding it unusually hard to transition through 00:16:908 (4,5) -. It's still awkward off of that slider. 00:17:242 - this is really distracting.
01:24:019 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This is fun.
01:44:908 (1,2,3,4,5,6,7) - meh.... I would be more happy if 01:45:464 (4) - wasn't there and there was a nicer looking pattern here.
01:55:575 (4) - New combo here.
02:39:131 (3,4,5,6,1) - Stack jumps
I hate these jumps.
02:54:686 (5,6) - Please unstack. It's so much harder to read this way.
03:04:242 (1,2,3,1,2,3,4,5,6) - started out like it was going to be symmetrical and then it wasn't. So disappointing. Also repeat slider would sound better here 03:05:131 (2) - . 03:06:019 (3,4,5) - Same rhythm pair so it would make sense. So much better
http://puu.sh/PdeP03:07:575 (3) - I have issues with your transitions. They get in the way of the lovely triples and do nothing but increase the difficulty without adding fun. I highly recommend you map to the triple pairs and remove these transitional notes.
ConclusionYou can have this star. It's not terribly far away from being rank ready. Get more opinions though.