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MaRLo - Megalodon (Original Mix Edit)

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Total Posts
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Topic Starter
FoxShift
This beatmap was submitted using in-game submission on 19 августа 2012 г. at 15:19:21

Artist: MaRLo
Title: Megalodon (Original Mix Edit)
Tags: Katty Pie Raimon taiko trance dance collab collaboration eye big tooth greek
BPM: 135
Filesize: 6701kb
Play Time: 03:24
Difficulties Available:
  1. Collab (5 stars, 641 notes)
  2. Pie (2,99 stars, 218 notes)
  3. Raimon's Taiko Oni (4,83 stars, 992 notes)
  4. Shift (4,58 stars, 430 notes)
Download: MaRLo - Megalodon (Original Mix Edit)
Information: Scores/Beatmap Listing
---------------
My Beatmap #4
SB by Katty Pie
Pie (Normal) by Katty Pie
Shift (Hard) by Me
Collab:
00:00:020-00:35:797 By Me
00:36:019-01:10:908 By Katty Pie
01:16:464-01:53:797 By Me
01:54:242-02:28:686 By Katty Pie
02:29:131-02:57:353 By Me
02:57:797-03:26:242 By Katty Pie
Ready for Modding...
riffy
:D норм трек

коллаб из тэгов убрать. транс тоже.

Edit: reserved for request. ticket #65
Edit 2: here i am


special off-queue request

[General]
eye.png где используетя? /me slow
Epilepsy Warning включить для Shift

[Pie]
АР + 1 не убъет мапу, а добавит веселья. К тому же на нормалах частенько ставят даже АР5
00:10:242 (4,3) - так задумано или чего?
01:34:019 (3,2) - ^
02:15:131 (1,2,3..) - http://puu.sh/CPxq и так далее
03:08:687 (1,2) - http://puu.sh/CPyk поаккуратнее, не дрова в печку пизаешь, а слайдеры делаешь

[Shift]
У ьебя слайдеры волнистые не очень. давай так
00:18:686 - ритм "спотыкается".
и это идет дальше потологическим пропускам этого белого тика
00:44:019 (5,2) - убираем кривой оверлап (и для симметричных тоже) и делаеем так
00:53:353 (1,2) - код не дам. У меня он не совсем симметричный вышел http://puu.sh/CPBY
00:57:575 (2) - зля не хватает, криво обвел
01:00:464 (1,2,3,4) - все хс убрать с них. там даже этих нот не слышно
02:14:686 (1) - спиннер на 1/1 длинне. Слайдер заменить нотой. http://puu.sh/CPFd
03:02:242 - ПРОПУСКАЙ БИТ @ КАК ПРО

[Collab]
01:21:799 (1) - КАК ОН СПОЛЗ НА 2 ДОЛИ СЕКУНДЫ? D:

~~~~~~~~~~~~~~~

/me aren't strict today \:D/

Nice boat map.
gl~

Edit 3:

Katty Pie wrote:

<--- ух как мы заговорили то, слайдеры хорошей ровной формы. а ты ещё и слеповат.... а жаль
пояснение, я не про ровность, а про обводку.
имелось ввиду по slider-follow-circle подвести обводку.


и таких кривых много.

Edit 4: fixed edit 3 \:D/

Edit 5: delted old stuff mistakenly posted here
Poggo

-Bakari- wrote:

норм трек

коллаб из тэгов убрать. транс тоже.
Разумеется, ноу кд.
с чего это?? мдаааа а я думала ты хоть немного поумнел
Poggo

-Bakari- wrote:

норм трек

[Pie]
АР + 1 не убъет мапу, а добавит веселья. К тому же на нормалах частенько ставят даже АР5 <--- Нет, тут нормал заменяет изи, так что третий аппроач вполне норм.
00:10:242 (4,3) - так задумано или чего? <--- такие дальние ноты необязательно стаковать, на нормале они вообще давно уже исчезают пока следующая появится
01:34:019 (3,2) - ^ <--- ^
02:15:131 (1,2,3..) - http://puu.sh/CPxq и так далее <--- глухой ты пень. Тут ритм идёт по красным тикам. По белым не звучит совершенно
03:08:687 (1,2) - http://puu.sh/CPyk поаккуратнее, не дрова в печку пизаешь, а слайдеры делаешь <--- ух как мы заговорили то, слайдеры хорошей ровной формы. а ты ещё и слеповат.... а жаль
EDIT: изменений НЕТ
Topic Starter
FoxShift

-Bakari- wrote:

[General]
eye.png где используетя? /me slow Удалил
Epilepsy Warning включить для Shift Включил

[Shift]
У ьебя слайдеры волнистые не очень. давай так
00:18:686 - ритм "спотыкается". Исправил
и это идет дальше потологическим пропускам этого белого тика
00:44:019 (5,2) - убираем кривой оверлап (и для симметричных тоже) и делаеем так
00:53:353 (1,2) - код не дам. У меня он не совсем симметричный вышел http://puu.sh/CPBY
00:57:575 (2) - зля не хватает, криво обвел
01:00:464 (1,2,3,4) - все хс убрать с них. там даже этих нот не слышно
02:14:686 (1) - спиннер на 1/1 длинне. Слайдер заменить нотой. http://puu.sh/CPFd Ок
03:02:242 - ПРОПУСКАЙ БИТ @ КАК ПРО Не, ну а чё они?!(с)

[Collab]
01:21:799 (1) - КАК ОН СПОЛЗ НА 2 ДОЛИ СЕКУНДЫ? D: Хз D:
Благодарю
Akemi_Homura
Hi~~ >_</

  • [General]

    Fine~ :)

  • [Pie]
  1. 00:57:131 - This break too long.. imo..
  2. 03:11:131 (4) - I think remove this note is better~

  • [Shift]
  1. 00:47:353 (2) - change this or and add clap 00:47:575
  2. 01:06:019 (6) - move this note x:256,y:284
  3. 01:08:908 - add note here~
  4. 02:28:686 (2) - ctrl + r
  5. 03:03:797 - add note~
  6. 03:04:242 - ^
  7. 03:24:686 (1) - finish~~

  • [Collab]
  1. 00:10:686 (1) - add reverse
  2. 00:11:019 (2) - ^
  3. 02:37:353 (5) - move x:172 y:164
  4. 02:37:575 (6) - move x:340 y:164. so make little jump~ :3
  5. 02:38:242 (1) - finish~
  6. 02:39:353 (4,5) - exchange place this two notes.(So (4) is x:384,y228 and (5) is x:128,y:228)
  7. 03:04:019 - add note~
  8. 03:06:686 - ^

That's all, I got~ sorry for poor mod~ orz
Always Nice SB and Nice Map~
GL to rank~ ><
Poggo

Akemi_Homura wrote:

Hi~~ >_</ hi :3


[/list]

[Pie]

[*]00:57:131 - This break too long.. imo.. <--- not think
[*]03:11:131 (4) - I think remove this note is better~ <--- ok delete :3[/list][/notice]


GL to rank~ >< Thx :3
Topic Starter
FoxShift

Akemi_Homura wrote:

Hi~~ >_</ Hi ^_^

  • [Shift]
  1. 00:47:353 (2) - change this or and add clap 00:47:575 Fixed
  2. 01:06:019 (6) - move this note x:256,y:284 x:256,y:272
  3. 01:08:908 - add note here~ Ok
  4. 02:28:686 (2) - ctrl + r
  5. 03:03:797 - add note~
  6. 03:04:242 - ^
  7. 03:24:686 (1) - finish~~Fixed


That's all, I got~ sorry for poor mod~ orz
Always Nice SB and Nice Map~
GL to rank~ ><
Thank You :3
My Angel Kitteh
Ок, глянем

[General]

DAFUQ
С хрена ли игра начинается с первой же секунды?

[Pie]

Основная часть нот стоит не на белых тиках, это что еще за втф
Закладки тоже ни к чему, имхо

[FoxShift]

01:09:353 - 01:10:242 - 01:11:131 - зачем на брейке нужны эти секции?
01:32:242 поверни слайдер на 8°
02:54:242 увеличь на еще одну стрелку лол
Вообще не очень красиво, когда все налеплено в одну кучу, играется плохо

[Collab]

Зачем закладки?
А вообще NOT BAD.
Оу йес, толку от моего мода врятли будет, anyways удачи \о
Poggo

hichman wrote:

[notice]


[Pie]

Основная часть нот стоит не на белых тиках, это что еще за втф <--- потому-что ритм идёт так. По белым не звучит совершенно
Закладки тоже ни к чему, имхо

GamerX4life
Katty Pie asked me for a mod:

[Pie]
  1. 00:30:242 (3,4) a slider instead would be great
  2. 00:38:242 put (2) to this place and add a circle at 00:39:131 (+fix new combo)
  3. 00:44:464 New Combo (you did the same at 00:40:908)
  4. 00:53:353 (3,4,5,6) I think this pattern would be cool: http://puu.sh/D6jw
  5. 02:08:908 put (4) to this place and add a circle at 02:09:797
[Shift]
  1. 00:32:019 try this: http://puu.sh/D6sP
  2. 00:52:242 add a circle at this place and put (3) to 00:52:464 (and add a repeat )
  3. 01:23:131 (1) this really doesn't sound good in my ears, so: add to circles at 01:23:131 and 01:23:353 / and remove the repeat of (1) and put it to 01:23:575 / you should do Ctrl+R (1) to use the pattern
  4. 01:56:019 better this: http://puu.sh/D6y1
[Collab]
  1. 03:13:131 (4,5) Ctrl+R -> nice jump
  2. nice Diff
I hope it helps
Good Luck!
Saturnalize
Go rape KattyPie. *runs

=General=
Nice, nice sb and the bg is fit.
But why the color so.. plain? I mean, we can make this more colorful. I hope you know what I mean.
And because you use custom skin, why don't you change the slider border to white? It looks nicer.

=Pie=
Great.
Charity Box! Oh, no. I mean, slider that imho must be fix
1. 00:20:464 (1) - End point one grid up. You know what I mean, don't you?
2. 00:21:797 (3) - Endpoint one grid down. Another slider that looks nicer thanks to approach circle.
3. 00:32:019 (1) - Endpoint one grid up.

=Shift=
Great thing you do here and there.
Although some of the stacking are confusing.

=Collab=
~SB~
1. Move [ 1 ] to the top, this to prevent name sb to be hidden when [ 1 ] are splashing here and there.

~Compose~
1. 00:00:020 (1) - No hitfinish, are you sure?
2. 00:24:242 (8) - First, ugly. Second, confusing. Make it longer, reduce space between red dots.
3. 00:28:908 (1) - Move the red dot (except the first and the last dot), one grid tiny to the right. To make it neater (imho) and neater to look.
4. 00:34:908 (7) - Do the same thing ^
5. 00:52:464 (1,2,3,4,5,6,7) - Ugly shape. Really. I know you're going to make a pointy thing but this perhaps will look nicer if you calculate it first.
6. 02:07:131 (3) - Where's the clap?
7. 02:48:908 (1) - Remove NC, because this is only for a note D:

K, that's all for now.
For slider border, you can add this code on the [color] part after color1, color2, color3, etc.
SliderBorder : r,g,b
Nice song, wondering if I can make taiko diff here.
Star & Good Luck
Poggo

GamerX4life wrote:

Katty Pie asked me for a mod:

[Pie]
  1. 00:30:242 (3,4) a slider instead would be great <--- no
  2. 00:38:242 put (2) to this place and add a circle at 00:39:131 (+fix new combo) <--- fixed
  3. 00:44:464 New Combo (you did the same at 00:40:908) <--- no
  4. 00:53:353 (3,4,5,6) I think this pattern would be cool: http://puu.sh/D6jw <--- fixed
  5. 02:08:908 put (4) to this place and add a circle at 02:09:797 <--- fixed

Loli Cjj wrote:

Go rape KattyPie. *runs

=General=
Nice, nice sb and the bg is fit.
But why the color so.. plain? I mean, we can make this more colorful. I hope you know what I mean.
And because you use custom skin, why don't you change the slider border to white? It looks nicer. <--- not think. I'd like this SB ^.^

=Pie=
Great.
Charity Box! Oh, no. I mean, slider that imho must be fix
1. 00:20:464 (1) - End point one grid up. You know what I mean, don't you?
2. 00:21:797 (3) - Endpoint one grid down. Another slider that looks nicer thanks to approach circle.
3. 00:32:019 (1) - Endpoint one grid up.
<--- fixed sliders
thx for mods~~
Topic Starter
FoxShift
Fixed and Updated
Thanks All
Raimon
http://puu.sh/DMFv
Taiko ^^
(sorry for delay...)
Beren
Hi M4M~ http://osu.ppy.sh/s/55000

[General]
delete .osb
Raimon's Taiko Oni tags add collabaration eye

[Pie]
00:15:575 (2) - add clap
00:16:908 (5) - remove clap
00:17:353 (5) - add clap
00:24:908 (1) - volume 10%
00:55:131 (1) - ^
01:33:131 (1,2,3) - like this? http://puu.sh/MHEy
01:34:242 (X) - add note
02:15:131 volume 70%?
03:11:354 (4) - add one turn

[Shift]
fine
[Collab]
00:01:575 (X) - add note
00:03:353 (X) - ^
00:05:131 (X) - ^
……^
00:10:686 (1) - add finish
00:16:019 (1,2) - i dont like this orz
00:52:353 (X) - add note
00:54:242 (5) - add finish
00:55:131 (1) - volume 10%
01:16:464 (1) - add finish
02:18:686 (1) - ^
02:25:797 (7) - ^
03:22:686 (X) - add note and finish

gl~
TheVileOne
Mod by request

General

Collaboration is spelled wrong in tags.
Taiko is missing a tag.
Raimon is not in tags.


I didn't really check to see what the issue was, but it seemed after a certain part in the difficulty, the hitsounds became indistinguishable with the song's rhythm. It sort of felt like there wasn't any hitsounds to me even though there was.

Pie

One of the better difficulties I've seen you make. Nothing I've suggested is hard to fix.The misaligned curves and the nazi comment you can choose for yourself whether you want to fix, but pretty much everything else that is fairly recommended that you do so.

00:03:575 (1,3) - Symmetry isn't perfect. Flip the slider horizontally to see what I mean. Try to make the move points as even as possible. If you have to turn off grid snap. It would be easier if you actually had these patterns centered. Some helpful values to keep in mind. Vertical line (up/down) is exactly at x:256 Horizontal line (left/right) is exactly at y 190. If you want something exactly centered, grid snap often needs to be turned off. You can make it perfect by checking how close it is to either of these coordinates.
00:07:131 (1,2,3) - Nazi- isn't perfectly symmetrical. 3 is too far from 2.
00:15:131 (2) - Forgot a clap on this. Please add one.
00:16:908 (5) - Clap sounds out of place here and doesn't follow previous hitsound pattern. Just move it to the end instead to keep the hitsound pattern.
00:36:019 (2,3,4) - I suggest you move to a spot that has 00:36:908 (3) - directly over 00:35:575 (1) -. You have plenty of space to do so.
02:07:131 (5,1,2,3) - There's no reason for the spacing to be different here. Make it more even.
02:18:019 (2,3,4,5) - Curve is too flat and not entirely lined up with 02:19:797 (5) -.
02:34:019 (3,1,2,3,4) - Curve could be better aligned. This is much better. http://osu.ppy.sh/ss/394583
02:37:575 (2,3,4) - Something about this looks slightly off. How about 02:38:464 (3) - x 96 y 104, 02:39:353 (4) - x 196 y 104

Shift

Your patterns don't need to be so cramped. I didn't find a lot wrong with it, but there is some things that raised my concerns. The notes patterns are unusually close together. It reminds me of older maps. Also the main beat keeps switching to soft starts, which don't sound or play the best when they start of a rhythm or pattern. I'm just not sure if some of your patterns would be best mapped in a different way or not. This song's beat switching is confusing, and I don't think I can be of much help to you. Just keep getting more mods.

00:00:020 (1) - Are all these sliders supposed to be flatter towards the end? Not really a fan of the flatness, but it's fine if you keep.
Nazi- 00:04:686 (3,4) - Make exactly 1.2
00:06:464 (3,4) - ^
00:08:686 - Rhythm is strong on red ticks through here. For some reason when I played the sliders up until 00:12:242 - it felt weird. I don't think your way of mapping is wrong. It plays fine, I just picked up the wrong tones off the sightread and it's hard to ignore those red tick sounds, because they get louder. Just a comment, not really asking you to do anything.
00:39:353 (1) - Doesn't look good so close to the curve of 00:38:242 (3) - . Perhaps move here x 308 y 248 and fix symmetry.
01:00:019 (3,1) - Exactly 1.2, place 1 on vertical line.
01:09:353 (1,2,3,4,5) - I suggest using a pattern that uses 1.2 snap.
01:18:686 (1,2,3,4,1,2) - Looks bad, plays bad IMO. I highly recommend you make a nicer looking pattern that uses more symmetry. Look at what I came up with by adding some spacing increases and a jump. http://osu.ppy.sh/ss/394609
01:32:242 (3) - this should be at y 304 to line up with previous slider.
02:41:797 (1,2,3) - Stacking strangely.
03:04:019 (2) - Meh anti jump. Use 1.2 snap if you keep. But I really like playing on red ticks at 1/1 a lot better. http://puu.sh/Pcg9
03:15:131 (5,1,2,3,4,5) - Cluttered IMO. I would make 6,7 a slider.
03:18:464 (5) - I really don't like this repeating. It's also difficulty to judge when to hit the next note. A slider start where it ended best represents the beat IMO. This is one of those weird songs where the red tick sounds carry more beat than the white tick ones. Listen to the beat starting from this point 03:19:353 - and tell me that measure start is the proper start of this beat? 03:21:131 - here too. 03:17:575 (1) - start this combo here?

Collab

I have a love hate relationship with this difficulty. There are some parts I just hate so much, but other parts are very fun to play. Some parts sound nice, other parts do not. Take from my mod what you wish, I don't really want to hear this song again.

00:12:019 (7,1) - Do not have anti jumps for the purpose of making a pattern. I highly recommend you pick a pattern design that follows snap.
00:14:908 (4,5,6) - Plays better at 1.2 snap IMO
00:16:019 (1,2,3,4,5) - What is this pattern even mapped to? 00:16:908 (4) - this sounds and plays bad. I believe the transition going from slider to note is too fast for 1.0. It should be at least 1.2 snap IMO. Even at 1.2 I'm finding it unusually hard to transition through 00:16:908 (4,5) -. It's still awkward off of that slider. 00:17:242 - this is really distracting.
01:24:019 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This is fun.
01:44:908 (1,2,3,4,5,6,7) - meh.... I would be more happy if 01:45:464 (4) - wasn't there and there was a nicer looking pattern here.
01:55:575 (4) - New combo here.
02:39:131 (3,4,5,6,1) - Stack jumps :( I hate these jumps.
02:54:686 (5,6) - Please unstack. It's so much harder to read this way.
03:04:242 (1,2,3,1,2,3,4,5,6) - started out like it was going to be symmetrical and then it wasn't. So disappointing. Also repeat slider would sound better here 03:05:131 (2) - . 03:06:019 (3,4,5) - Same rhythm pair so it would make sense. So much better http://puu.sh/PdeP
03:07:575 (3) - I have issues with your transitions. They get in the way of the lovely triples and do nothing but increase the difficulty without adding fun. I highly recommend you map to the triple pairs and remove these transitional notes.


Conclusion

You can have this star. It's not terribly far away from being rank ready. Get more opinions though.
Topic Starter
FoxShift

Beren wrote:

[General]
delete .osb
Raimon's Taiko Oni tags add collabaration eye Fixed

[Shift]
fine rly? D:

[Collab]
00:01:575 (X) - add note
00:03:353 (X) - ^
00:05:131 (X) - ^
……^
00:10:686 (1) - add finish Fixed
00:16:019 (1,2) - i dont like this orz
00:52:353 (X) - add note
00:54:242 (5) - add finish Fixed
00:55:131 (1) - volume 10% Ok
01:16:464 (1) - add finish Fixed
02:18:686 (1) - ^ Fixed
02:25:797 (7) - ^ Fixed
03:22:686 (X) - add note and finish

gl~
Thanks!

TheVileOne wrote:

Mod by request

General

Collaboration is spelled wrong in tags. Fixed
Taiko is missing a tag. Fixed
Raimon is not in tags. Fixed

Shift

Your patterns don't need to be so cramped. I didn't find a lot wrong with it, but there is some things that raised my concerns. The notes patterns are unusually close together. It reminds me of older maps. Also the main beat keeps switching to soft starts, which don't sound or play the best when they start of a rhythm or pattern. I'm just not sure if some of your patterns would be best mapped in a different way or not. This song's beat switching is confusing, and I don't think I can be of much help to you. Just keep getting more mods. I don't like to set notes on corners of screen. When it so far from center it looks messy for my. I don't see the big problem if patterns mapped like this, becouse it's playing and sounds fine.

00:00:020 (1) - Are all these sliders supposed to be flatter towards the end? Not really a fan of the flatness, but it's fine if you keep.
Nazi- 00:04:686 (3,4) - Make exactly 1.2
00:06:464 (3,4) - ^
00:08:686 - Rhythm is strong on red ticks through here. For some reason when I played the sliders up until 00:12:242 - it felt weird. I don't think your way of mapping is wrong. It plays fine, I just picked up the wrong tones off the sightread and it's hard to ignore those red tick sounds, because they get louder. Just a comment, not really asking you to do anything.
00:39:353 (1) - Doesn't look good so close to the curve of 00:38:242 (3) - . Perhaps move here x 308 y 248 and fix symmetry. Fixed
01:00:019 (3,1) - Exactly 1.2, place 1 on vertical line. Fixed
01:09:353 (1,2,3,4,5) - I suggest using a pattern that uses 1.2 snap. Fixed
01:18:686 (1,2,3,4,1,2) - Looks bad, plays bad IMO. I highly recommend you make a nicer looking pattern that uses more symmetry. Look at what I came up with by adding some spacing increases and a jump. http://osu.ppy.sh/ss/394609
01:32:242 (3) - this should be at y 304 to line up with previous slider.
02:41:797 (1,2,3) - Stacking strangely. Fixed
03:04:019 (2) - Meh anti jump. Use 1.2 snap if you keep. But I really like playing on red ticks at 1/1 a lot better. http://puu.sh/Pcg9
03:15:131 (5,1,2,3,4,5) - Cluttered IMO. I would make 6,7 a slider.
03:18:464 (5) - I really don't like this repeating. It's also difficulty to judge when to hit the next note. A slider start where it ended best represents the beat IMO. This is one of those weird songs where the red tick sounds carry more beat than the white tick ones. Listen to the beat starting from this point 03:19:353 - and tell me that measure start is the proper start of this beat? 03:21:131 - here too. 03:17:575 (1) - start this combo here?

Collab

I have a love hate relationship with this difficulty. There are some parts I just hate so much, but other parts are very fun to play. Some parts sound nice, other parts do not. Take from my mod what you wish, I don't really want to hear this song again. XD

00:12:019 (7,1) - Do not have anti jumps for the purpose of making a pattern. I highly recommend you pick a pattern design that follows snap. Fixed
00:14:908 (4,5,6) - Plays better at 1.2 snap IMO Ok
00:16:019 (1,2,3,4,5) - What is this pattern even mapped to? 00:16:908 (4) - this sounds and plays bad. I believe the transition going from slider to note is too fast for 1.0. It should be at least 1.2 snap IMO. Even at 1.2 I'm finding it unusually hard to transition through 00:16:908 (4,5) -. It's still awkward off of that slider. 00:17:242 - this is really distracting.
01:24:019 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - This is fun. :D
01:44:908 (1,2,3,4,5,6,7) - meh.... I would be more happy if 01:45:464 (4) - wasn't there and there was a nicer looking pattern here.
01:55:575 (4) - New combo here. Fixed
02:39:131 (3,4,5,6,1) - Stack jumps :( I hate these jumps. Changed. actually, I hate it too... :3
02:54:686 (5,6) - Please unstack. It's so much harder to read this way.
03:04:242 (1,2,3,1,2,3,4,5,6) - started out like it was going to be symmetrical and then it wasn't. So disappointing. Also repeat slider would sound better here 03:05:131 (2) - . 03:06:019 (3,4,5) - Same rhythm pair so it would make sense. So much better http://puu.sh/PdeP Changed
03:07:575 (3) - I have issues with your transitions. They get in the way of the lovely triples and do nothing but increase the difficulty without adding fun. I highly recommend you map to the triple pairs and remove these transitional notes.
Thanks!

Updated
Poggo
Thx for mod~ fixed some
haha5957
personally I don't see any major problems and I don't have any suggestions on this map, so I'll star this

good job, and good luck!
L_P
General: remove "collab" "collaboration" "taiko" and "eye" from tags.
actually, the search system itself is able to search difficulty name, so "taiko" and "collab" are not needed since you already have it in your diff name...
and "eye"....
well, may i suggest you to add eyebrow, eyeball, iris, cornea etc..
btw megalodon means big tooth in greek so you are allowed to add "big tooth" into your tags or even "greek" ...

[Collab]
General: i think your idol of mapping must be a copy and paste expert like 111 or somebody else? (well...i think 111 mastered this style...
im not against this kind of mapping style but somehow you will find less option to use, sometimes you even need to sacrifice rhythm or the flow to make the structure looks good wtver..
well, sincerely advise, dont overuse copy and paste over the whole map...
though it is very easy to do copy paste orz

00:10:686 (1,2) - personally i dont feel like these two played well, i would suggest move apart from each other (and looks prettier too..
like 00:21:353 (1,2) - same thing
00:22:019 (3,4) - move apart...(the music it self does not sound like "stop!" or a "pause..." ... i think structure must be fitting the music itself as well)
01:31:353 (3) - tail finish as what you did here 01:27:131 (1,5) -
01:38:464 (2) - ^
02:18:686 (1,2,3) - feel like these notes should have relatively smaller spacing than 02:18:019 (1,2,3) - (lower pitch, less epic)
02:54:242 (1,2,3,4,5,6,7,8,9,10,11) - this stream would look better and easier to hit with bigger spacing (0.7 - 0.9 suggest?)
03:24:464 (1) - silence this spinner? i think that the sound does not fits mp3 so much..


Shift
01:43:131 (1,2,3,4,5) - this looks messy and it is kind of hard to read when DT, suggest to make the spacing bigger or ... um?
03:16:908 (5,1,2,3,4) - spacing looks a bit weird when they have the same rhythm..
03:24:686 (1) - silence this spinner?


thats all...um, not bad for a new mapper//
hope that you could find various way to map :D
good luck
TheVileOne
I do not recommend removing tags that are part of a difficulty name. When you search for it, it will only bring up the difficulty with the name instead of the entire beatmap set. Although I'm not sure if separating a collab difficulty from the set would be more convenient. Hmm....
KokoroStudiox3
is to use this image? 01.jpg

pause-overlay.jpg → pause-overlay.png http://puu.sh/Qv9O


[Pie]
00:10:686 (1) - Move node #2 to {x:428 y:160}.
00:31:131 (5) - Move node #2 to {x:384 y:128}.
00:49:797 (3) - Move node #2 to {x:476 y:100}, move node #3 to {x:484 y:152}.
00:50:686 (4) - Move node #2 to {x:356 y:144}, move node #3 to {x:352 y:96}.
01:38:019 (5) - Move node #2 to {x:16 y:136}.
02:38:464 (3) - Add NC.
03:22:019 (4) - Move node #2 to {x:96 y:88}.

[Shift]
03:24:242 (6) - Add a finish on the end.

nice :)
Lizellota
Nyan.Nyan~

[Collab]

00:03:575 (1) - мне кажется тут не нужен финиш, сильно по ушам режет..но смотри сам)
00:21:353 - финиш
00:21:797 - хлопок - ты видимо их перепутал хах xD
01:02:464 (1) - оверлап с 01:00:686 (4) ? ну и ноты там подрасставить и все о.о
01:25:353 (1) - финиш
01:32:464 - ^
01:39:575 (1) - ^
02:26:908 (4) - 1 грид в право. симметрия Dx
02:55:131 (6) - нк?
03:24:464 (1) - его, я считаю, лучше закончить здесь 03:26:131 либо здесь 03:26:019 - но этот вариант лучше имхо

Извиняй, но остальные диффы мне нравятся и я ничего не нашла~ ></ удачи с ранком~
riffy
put collab infos inside spoilerbox. or even in your first post here
wherever you'll put it it'll looks much better. :/ also: you already have this info insid your SB
no kd, ofc
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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