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DJ YOSHITAKA feat. Kanako Hoshino - Endless Summer Story

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Topic Starter
fanzhen0019
This beatmap was submitted using in-game submission on 2013年2月9日 at 9:51:03

Artist: DJ YOSHITAKA feat. Kanako Hoshino
Title: Endless Summer Story
Source: beatmania IIDX
Tags: iidx12 bemani happy sky
BPM: 95
Filesize: 3774kb
Play Time: 02:13
Difficulties Available:
  1. Another (4.96 stars, 371 notes)
  2. Beginner (0.96 stars, 78 notes)
  3. Hyper (4.31 stars, 194 notes)
Download: DJ YOSHITAKA feat. Kanako Hoshino - Endless Summer Story
Information: Scores/Beatmap Listing
---------------
it's lovely
DFLT
Beginner -

00:16:840 (1) - This slider has very inconsistent curves
00:57:262 (1) - ^
Obviously you don't need perfect curves or anything, otherwise everyone will have the same sliders, it's fun to be artistic :D The first one is passable, the second one not so much in my opinion, but you could just copy paste the first one which would make the beatmap more consistent at the least

Another -

00:25:367 (1) - This slider is pretty much completely hidden, with this it will likely never get ranked (from what I remember reading it can't be mostly hidden), might wanna changed that
00:26:209 (5,1,2,3) - Not really a fan of this inconsistent spacing, while it accentuates the music, the time/distance between the 5 and 1 would throw me off for 2 and 3
02:07:841 (2) - Pretty sure if anything goes even slightly under the health bar it can't be ranked, might be wrong about that though

good beatmap :]
Topic Starter
fanzhen0019
thank you! :3
TTTTTTTTTTTT
-Above all

offset怎么是1683.10526315789?

soft-sliderslide那俩文件不要用0 kb的用44 bytes的

背景图片要是1024x768或800x600的尺寸

难度分部 缺少一个中间难度,介于easy和insane之间的一个难度,这样跨度太大不是很好

-Beginner

我觉得不需要给第三根白线上的slidertick静音,至少kiai部分那几个静音不需要,去掉静音听起来会更好,而且打起来不会感觉奇怪,因为无声造成tick的感觉全无

00:03:893 - 有多余的timing
00:42:314 - ^
01:56:946 - 这线意义不明..或者是说用不上

-Another

00:17:788 - 这里缺一个NC,按之前的放置NC方式来看~
00:25:367 - 这里减小音量是个很好的做法,不过这个slider用30%显的打起来有些空,升到50%就比较好
00:27:683 - 有多余的timing
00:48:104 - 这个有些坑,comboburst和sliderslide合起来遮挡的有些严重,虽然是Another难度,不过建议这里不要这样去挡
00:55:367 - 移动到x:264 y:168试试?

Good luck~+star
Topic Starter
fanzhen0019

TTTTTTTTTTTT wrote:

-Above all

offset怎么是1683.10526315789?

soft-sliderslide那俩文件不要用0 kb的用44 bytes的

背景图片要是1024x768或800x600的尺寸

难度分部 缺少一个中间难度,介于easy和insane之间的一个难度,这样跨度太大不是很好

-Beginner

我觉得不需要给第三根白线上的slidertick静音,至少kiai部分那几个静音不需要,去掉静音听起来会更好,而且打起来不会感觉奇怪,因为无声造成tick的感觉全无 ok

00:03:893 - 有多余的timing fixed
00:42:314 - ^ ^
01:56:946 - 这线意义不明..或者是说用不上 ^

-Another

00:17:788 - 这里缺一个NC,按之前的放置NC方式来看~ ok
00:25:367 - 这里减小音量是个很好的做法,不过这个slider用30%显的打起来有些空,升到50%就比较好
00:27:683 - 有多余的timing 砍掉
00:48:104 - 这个有些坑,comboburst和sliderslide合起来遮挡的有些严重,虽然是Another难度,不过建议这里不要这样去挡 噗我用的透明皮肤.. 再看看别人的意见吧
00:55:367 - 移动到x:264 y:168试试? nice

Good luck~+star
谢了 :3
Shohei Ohtani
OK ONE MORE MOD BEFORE I GO TO BED

Overall:
Find a background that is 4:3 aspect ratio. Right now, your BG is 1228x767, which isn't 4:3, causing black bars to appear on the top and bottom of the map~
There's 2 .osbs in the folder?
I think new rules state that you can't have an EI diff spread ;~;. You should map a normal/hard or something :>

Insane:
00:05:472 (2) - The curve is so small that it just looks like a mistake. Either make this just regular or make the curve more notable
00:12:735 (1) - ^
00:19:367 (1) - This slider looks very cramped and awkward ;~;
00:21:472 (7) - Make this paralell to (6)
00:32:946 (2) - This curve is really small
00:34:525 (3) - Add whistle on beginning of slider
00:35:472 (1) - This curve isn't very notable ;~;
00:41:472 (1) - This slider is hidden by being overlapped by the previous notes
00:42:104 - Add claps for this section?
00:50:630 (4) - Make this symmetrical?
01:17:472 (3) - Not moe slider ;~;
01:38:314 - WELCOME BACK CLAPS
01:40:209 (1,2) - Sounds really awkward
01:45:262 (1) - Don't have this overlapped so much by the previous notes

Easy:
00:39:577 (1) - Make this into two sliders?
00:47:156 (1) - ^
00:54:735 (3) - Make this symmetrical
01:52:840 (1) - Make this into two sliders?
02:09:263 (2) - AIBat says that this is unsnapped, but AIMod says that it isn't o-o. Re-snap it just in case.
Topic Starter
fanzhen0019

CDFA wrote:

OK ONE MORE MOD BEFORE I GO TO BED

Overall:
Find a background that is 4:3 aspect ratio. Right now, your BG is 1228x767, which isn't 4:3, causing black bars to appear on the top and bottom of the map~ will be fixed soon
There's 2 .osbs in the folder? deleted..orz
I think new rules state that you can't have an EI diff spread ;~;. You should map a normal/hard or something :>

Insane:
00:05:472 (2) - The curve is so small that it just looks like a mistake. Either make this just regular or make the curve more notable okay
00:12:735 (1) - ^ ^
00:19:367 (1) - This slider looks very cramped and awkward ;~; eh..
00:21:472 (7) - Make this paralell to (6) done
00:32:946 (2) - This curve is really small fixed
00:34:525 (3) - Add whistle on beginning of slider done
00:35:472 (1) - This curve isn't very notable ;~; but playable :3
00:41:472 (1) - This slider is hidden by being overlapped by the previous notes yep,but i need more mod about this..
00:42:104 - Add claps for this section? okay
00:50:630 (4) - Make this symmetrical? keepit :3
01:17:472 (3) - Not moe slider ;~; orz changed
01:38:314 - WELCOME BACK CLAPS x.x
01:40:209 (1,2) - Sounds really awkward noimo
01:45:262 (1) - Don't have this overlapped so much by the previous notes okay

Easy:
00:39:577 (1) - Make this into two sliders? ok
00:47:156 (1) - ^ ^
00:54:735 (3) - Make this symmetrical w
01:52:840 (1) - Make this into two sliders? no
02:09:263 (2) - AIBat says that this is unsnapped, but AIMod says that it isn't o-o. Re-snap it just in case. done
thankyou! :3
Lan wings

[General]

  1. BG名字乱码

[Beginner]

Settings
  1. none
Hitsound
  1. none
mapping
  1. 00:21:262 (3,1) - 挡住了``不旋转一下?
  2. 00:50:946 (4,1) - 这里也挡了点
  3. 01:07:367 (1,2) - ^ (无视我吧...)

[Another]

Settings
  1. none
Hitsound
  1. none
mapping
  1. 哭了我一个都找不到``不考虑来个slider跳么?
随手99acc的图``不够鬼畜``No_Kudosu
Topic Starter
fanzhen0019
谢mod :3
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[General]
这diff spread肯定不行。。Another应该是I吧,两难度的话不能有I。所以中间必须加个难度。
soft-sliderslide.wav和soft-sliderslide2.wav消音的话必须用44B的wav文件
没tags?加个iidx14吧。

[Beginner]
Fine~

[Another]
00:26:209 (5,1,2,3) - 太难读了,二连的自动stack和anti-jump混在一起
01:11:735 (5) - unsnap应该是不允许的,所以可能要double bpm.
01:46:209 (1) - remove NC?
01:49:051 (1) - 01:51:577 (1) - ^
02:09:577 (5,7) - 完全叠一起不行,需要手动stack

That's all I can find. GL~
Topic Starter
fanzhen0019

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[General]
这diff spread肯定不行。。Another应该是I吧,两难度的话不能有I。所以中间必须加个难度。 orz
soft-sliderslide.wav和soft-sliderslide2.wav消音的话必须用44B的wav文件
没tags?加个iidx14吧。en

[Beginner]
Fine~

[Another]
00:26:209 (5,1,2,3) - 太难读了,二连的自动stack和anti-jump混在一起 手动stack了
01:11:735 (5) - unsnap应该是不允许的,所以可能要double bpm. 哭实在不想x2 还得改好多东西 so delete
01:46:209 (1) - remove NC? ok
01:49:051 (1) - 01:51:577 (1) - ^ no
02:09:577 (5,7) - 完全叠一起不行,需要手动stack orz

That's all I can find. GL~
谢了 :3
Cilvery
Hi~ <request from my queue>

[Beginner]
Fine

[Another]
00:18:577 - add whistle

00:31:367 - add finish

01:10:525 - ^

02:10:525 - ^

02:15:577 - add whistle
--------------------------------------------------------------------------------------------------------------------------------------------------------------
good luck~
Topic Starter
fanzhen0019

Cilvery wrote:

Hi~ <request from my queue>

[Beginner]
Fine

[Another]
00:18:577 - add whistle k

00:31:367 - add finish k

01:10:525 - ^ k

02:10:525 - ^ k

02:15:577 - add whistlek
--------------------------------------------------------------------------------------------------------------------------------------------------------------
good luck~
thankyou! :3
ertyukjh010


Request from Modding Queue

[General]

  1. Inconsistency in Tags
    [Another] :
    [Beginner] : iidx14
[Beginner]

  1. AR-1 HP-1
[Layout]
  1. 00:42:104 (1,2) - Don't look good for me, try this: http://osu.ppy.sh/ss/345510
  2. 01:04:840 (3) - Try this prettehttp://osu.ppy.sh/ss/345512
[Another]

  1. HP-1?
[Layout]
  1. 02:10:209 (7) - Overlap with 02:09:577 (5) , I can't read them.
[Opinion]
  1. The distance between the two difficulty a big difference, I suggest to make a "Hyper" diff (If you need you can call me to make :) )
That all :)
Fenya
Hi hi~

General:
You should make a Normal, the difference between the Diff "Beginner" and "Another" is too much, imo~

Beginner:
01:02:314 (1,2) - _Overlap
01:08:630 (2) - Fix spacing? http://osu.ppy.sh/ss/346666

Another:
Fix spacing please~
00:07:367 (3) - 1 grid up?
00:25:051 (3) - Move to x:220 y:180... I think looks better
00:31:051 (3) - 4 grid up?
00:47:788 (4,5) - I think this is a little confusing...

That's all, sorry for my nazi mod
Sorry for my bad English, I hope you serve something.
Good song, good luck~ :)
Topic Starter
fanzhen0019
thank you ert and fenya :3
DeeN
为了猴子和星野大妈 shoot
虽然我是tstsh派的但是有些事情不好说的呢
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[Beginner]
HD-1?随意
00:23:156 - 为毛静音 感觉没理由
00:28:209 - ^
01:02:314 (1) - finish
01:06:735 (4) - spacing一点点小


[Hyper]
01:20:946 (2) - 建议这些都空出距离 因为..感觉是连上的1/4 结果是3/4 很坑啊


[Another]
Unsnapped inherited (green) sections at:
00:25:906 - snap to 00:25:893
01:56:931 - snap to 01:56:946
00:24:419 (1,2,3) - 不来放个正三角?
00:42:314 (1) - 这样放0.0

--------------------------------------------------
我总感觉beginner和hyper中间缺少个diff
好图支持顶
Wonderful Mapset
Good Luck
Topic Starter
fanzhen0019

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[Beginner]
HD-1?随意 hao
00:23:156 - 为毛静音 感觉没理由 :P
00:28:209 - ^ ^
01:02:314 (1) - finish ok
01:06:735 (4) - spacing一点点小 fixed


[Hyper]
01:20:946 (2) - 建议这些都空出距离 因为..感觉是连上的1/4 结果是3/4 很坑啊 改了一下


[Another]
Unsnapped inherited (green) sections at:
00:25:906 - snap to 00:25:893 k
01:56:931 - snap to 01:56:946 k
00:24:419 (1,2,3) - 不来放个正三角?hao
00:42:314 (1) - 这样放0.0 不了

--------------------------------------------------
我总感觉beginner和hyper中间缺少个diff
好图支持顶
Wonderful Mapset
Good Luck
谢 :3
h-728

thank you for request

[Beginner]
  • AR -1? because this is the lowest diff.
    01:02:314 - I think it's better not to change SV in these for-newbie diffs.
    01:52:840 (1) - reduce reverse one time and add circle at 01:54:735?
[Hyper]
  • AR +1?
    01:02:314 - is this changing of SB necessary?
    01:19:998 (1,2,3,4,5,6,7,8,9) - I want you to reduce stacking, because I feel a little difficult to read rhythm.
    and whistle hitsounds are attached whole of the sliders. is this intention? I think the sliderslide sounds a little noisy.
[Another]
  • HP -1 or -2 we can fail one or two of mistake if drain rate is 8.
    00:26:314 (1,2,3) - more farther? it will be easy to read notes.
    00:42:314 - is this changing of SV necessary? it seems confusing
    00:48:104 (5) - I can't see the start point of this slider well..because it is covered with 1)hit burst of 00:47:472 (3) 2)00:47:788 (4).
    01:00:735 (1,2,3,4,5) - distance looks confusing. I recommend (5) closer to (4).
    00:55:051 (2) - half of start point is covered with previous slider. can you move it to other place?
    01:09:893 (1) - a little more upper?
    01:26:314 (1,2) - hard to read rhythm imo, because the flow is changed here.
    02:11:788 (1,2) - ^
great maps and I have nothing to say.
so star and good luck for rank
Topic Starter
fanzhen0019

h-728 wrote:


thank you for request

[Beginner]
  • AR -1? because this is the lowest diff. no :3
    01:02:314 - I think it's better not to change SV in these for-newbie diffs. daijobu
    01:52:840 (1) - reduce reverse one time and add circle at 01:54:735? okay
[Hyper]
  • AR +1? ok
    01:02:314 - is this changing of SB necessary? i think nop :3
    01:19:998 (1,2,3,4,5,6,7,8,9) - I want you to reduce stacking, because I feel a little difficult to read rhythm.
    and whistle hitsounds are attached whole of the sliders. is this intention? I think the sliderslide sounds a little noisy. fixed
[Another]
  • HP -1 or -2 we can fail one or two of mistake if drain rate is 8. -1'd
    00:26:314 (1,2,3) - more farther? it will be easy to read notes. no
    00:42:314 - is this changing of SV necessary? it seems confusing it's in kiai and 4c's part lol
    00:48:104 (5) - I can't see the start point of this slider well..because it is covered with 1)hit burst of 00:47:472 (3) 2)00:47:788 (4). by recognizing the slider track,it's an easy job
    01:00:735 (1,2,3,4,5) - distance looks confusing. I recommend (5) closer to (4). add'd a new combo
    00:55:051 (2) - half of start point is covered with previous slider. can you move it to other place? no thanks :3
    01:09:893 (1) - a little more upper? hmm.. it is stacked with previous note
    01:26:314 (1,2) - hard to read rhythm imo, because the flow is changed here. but fit the music :3
    02:11:788 (1,2) - ^ ^ ;w;
great maps and I have nothing to say.
so star and good luck for rank
thank you! >w<
riffy
hi!

[General]
map Advanced diff?

[Beginner]
random comboing
01:00:419 - maybe 3/1 slider here?

[Hyper]
OD +2
01:21:893 (3,4) - stack properly
01:56:630 (1,1,1) - do not overuse new combos
02:13:051 (1) - put hitsound in the end. it sounds better

[Another]
00:57:262 (1,2,3,4) - stack properly
~~~~~~~~~~~~~~

nice rythm. good luck
Topic Starter
fanzhen0019

-Bakari- wrote:

hi!

[General]
map Advanced diff?

[Beginner]
random comboing
01:00:419 - maybe 3/1 slider here? no :3

[Hyper]
OD +2
01:21:893 (3,4) - stack properly +1‘d
01:56:630 (1,1,1) - do not overuse new combos okay ;w;
02:13:051 (1) - put hitsound in the end. it sounds better nop ww

[Another]
00:57:262 (1,2,3,4) - stack properly w
~~~~~~~~~~~~~~

nice rythm. good luck
thank you! >w<
Rein
[General]
0.88star>>>>>>4.43star lol
let your normal up to 2.90~3.15star
[Hyper]
00:28:209 I donk like 5% volume this way...
01:00:735 add note
01:01:051 ^
01:01:367 ^
01:20:946 (2) - stack imperfect
01:21:893 (3) - ^
01:22:841 (4) - ^
01:00:735 http://puu.sh/Jorb
01:48:735 add note
01:49:998 ^
01:51:262 ^
01:52:525 ^
01:53:788 ^
01:55:051 ^

[Another]
AR+1
00:57:893 (2) - move 104.131
00:58:525 (5) - move 316.40
01:01:683 volume 80%


sorry for my suck mod,your hit sounds is very goooooooood,nice map set
Verdisphena
General
+17 to offset?;_;

Another

00:05:472 (2) - I don't like too much this slider
00:26:630 (2) - This note looks hidden http://osu.ppy.sh/ss/374413
00:41:051 (7) - Same as above
00:41:472 (1) - I would change this slider, it's a little bit hidden too z_z
00:48:104 (5) - ugh, you will have problem with this slider in the future, try to move it
02:10:209 (7) - same as above

Beginner

01:01:683 (1) - Delete NC, or delete this NC 01:02:314 (1)
01:09:893 (1) - Delete NC
01:25:051 (1) - Delete NC
02:10:525 (1) - Delete NC

Nothing wrong in hyper. Lovely map, good luck fanzhen ;)
Banana
咱一直觉得跳少的图蠢


最难的难度
00:05:788 (3) - 这边的overlap看着不顺眼 换个方向弯嘛
00:11:367 (5) - ctrl+R (如果这么改了 00:11:788 (1,2,3) - 这几个的间距最好改成1.2之类的缓冲下)
01:25:051 (1) - finish?
01:26:314 (1) - 滑条尾45%的clap?
01:26:946 (3) - 滑条头45%的clap
01:31:998 (?) - 加个2/3的slider?
01:33:156 (3) - 前后视距一样 嘛 只是拉出来凑个数(光速潜
02:11:788 (1) - 45%clap什么的看着办吧

我不进edit永远发现不了你摆的什么pattern :o

难的难度
01:07:998 - 附近的这个绿线我觉得音量有点小 70%? (可能是因为我用耳机 不过怎么弄都把hitnormal的声音弄正常点啊....听不见啊听不见)
01:10:209 (2) - 这边加whistle过渡?
01:19:051 - 绿线 第一条一样
02:03:577 - ^
02:05:472 (1) - 前面还行 这边就有点过渡的不自然了

不难的难度
00:43:367 - 前面三白线tick都消音啦喂


细节完全无视 差评
Topic Starter
fanzhen0019
Rein

Rein wrote:

[General]
0.88star>>>>>>4.43star lol
let your normal up to 2.90~3.15star
[Hyper]
00:28:209 I donk like 5% volume this way... orz..
01:00:735 add note i decide not to follow the vocal :3
01:01:051 ^
01:01:367 ^
01:20:946 (2) - stack imperfect fixed
01:21:893 (3) - ^
01:22:841 (4) - ^
01:00:735 http://puu.sh/Jorb :3
01:48:735 add note nope :3
01:49:998 ^
01:51:262 ^
01:52:525 ^
01:53:788 ^
01:55:051 ^

[Another]
AR+1 i think ar8 is more fit
00:57:893 (2) - move 104.131 ok
00:58:525 (5) - move 316.40 yep
01:01:683 volume 80% nice :3[/spoilerbox]

sorry for my suck mod,your hit sounds is very goooooooood,nice map set

Verdi

Verdisphena wrote:

General
+17 to offset?;_; no imo :O

Another

00:05:472 (2) - I don't like too much this slider i dont like them too..but,eh..it's an old map
00:26:630 (2) - This note looks hidden http://osu.ppy.sh/ss/374413 wait for more about this.. @.@
00:41:051 (7) - Same as above same as above
00:41:472 (1) - I would change this slider, it's a little bit hidden too z_z but it's not totally hidden
00:48:104 (5) - ugh, you will have problem with this slider in the future, try to move it no for now :3
02:10:209 (7) - same as above stacked

Beginner

01:01:683 (1) - Delete NC, or delete this NC 01:02:314 (1) okay
01:09:893 (1) - Delete NC ok
01:25:051 (1) - Delete NC nope
02:10:525 (1) - Delete NC ^

Nothing wrong in hyper. Lovely map, good luck fanzhen ;)

Banana

Banana wrote:

咱一直觉得跳少的图蠢 :o


最难的难度
00:05:788 (3) - 这边的overlap看着不顺眼 换个方向弯嘛 老图求原谅 我已经不会改了
00:11:367 (5) - ctrl+R (如果这么改了 00:11:788 (1,2,3) - 这几个的间距最好改成1.2之类的缓冲下)不用
01:25:051 (1) - finish? yes
01:26:314 (1) - 滑条尾45%的clap?
01:26:946 (3) - 滑条头45%的clap
01:31:998 (?) - 加个2/3的slider? nop x.x
01:33:156 (3) - 前后视距一样 嘛 只是拉出来凑个数(光速潜 呃....
02:11:788 (1) - 45%clap什么的看着办吧 ok

我不进edit永远发现不了你摆的什么pattern :o 哭了

难的难度
01:07:998 - 附近的这个绿线我觉得音量有点小 70%? (可能是因为我用耳机 不过怎么弄都把hitnormal的声音弄正常点啊....听不见啊听不见) orz....
01:10:209 (2) - 这边加whistle过渡? hao
01:19:051 - 绿线 第一条一样 en
02:03:577 - ^ ^
02:05:472 (1) - 前面还行 这边就有点过渡的不自然了 x.x

不难的难度
00:43:367 - 前面三白线tick都消音啦喂 才不要o.o


细节完全无视 差评

thank you guys :3
[CSGA]Ar3sgice
hi ww


Another

  1. 00:26:209 (5,1,2) - 要送分么 玩家当三连按下去不就断了 建议break up(分开)
  2. 00:55:683 (5) - 略乱 看不清
  3. 01:12:419 (1) - 虽然能看出来还是觉得不太好;_;
  4. 01:25:051 (1,2,3,4,1,2,3,4) - http://tieba.baidu.com/p/1682211370
  5. 02:10:525 (1,2,3,4,1,2,3,4) - ^
  6. 还行就是容易滑条断尾
  7. 02:10:209 (7) - 比如这里, 放清楚点吧如果想多送一分的话o.o
Hyper

  1. 00:25:051 (3) - 内涵自重
  2. 01:19:998 (1,2,3,4) - 这一段感觉很诡异 都换成2reverse的1/4 slider排开如何
  3. 01:51:577 (1) - spacing>_>?
  4. 送得好>_>
Beginner

  1. 00:52:209 (1,3) - blanket? ok i no humanity
  2. 01:02:314 (2,3) - 这两个都不对称, 中间的点靠中间点 wwww
好图给个star

Good luck~
Topic Starter
fanzhen0019

[CSGA]Ar3sgice wrote:

hi ww


Another

  1. 00:26:209 (5,1,2) - 要送分么 玩家当三连按下去不就断了 建议break up(分开) x.x等XAT
  2. 00:55:683 (5) - 略乱 看不清 orz
  3. 01:12:419 (1) - 虽然能看出来还是觉得不太好;_; buzhidaozenmegai
  4. 01:25:051 (1,2,3,4,1,2,3,4) - http://tieba.baidu.com/p/1682211370
  5. 02:10:525 (1,2,3,4,1,2,3,4) - ^ .
  6. 还行就是容易滑条断尾
  7. 02:10:209 (7) - 比如这里, 放清楚点吧如果想多送一分的话o.o
Hyper

  1. 00:25:051 (3) - 内涵自重 噗------
  2. 01:19:998 (1,2,3,4) - 这一段感觉很诡异 都换成2reverse的1/4 slider排开如何 so guichu
  3. 01:51:577 (1) - spacing>_>? 没事啦=w=
  4. 送得好>_>
Beginner

  1. 00:52:209 (1,3) - blanket? ok i no humanity slider苦手估计拉不好 还是算了
  2. 01:02:314 (2,3) - 这两个都不对称, 中间的点靠中间点 wwww 少侠好眼力
好图给个star

Good luck~
谢~ XD
Leorda
Yo


[General]
* The source should be "beatmaniaIIDX 12 HAPPY SKY". Look here for proof
* The 1st kiai time is not fit to the song.....


[Beginner]
* AR +1

00:37:051 (5) - New combo?
02:00:419 (3) - ^


[Hyper]
* AR -1

00:35:788 (3) - I think this slider needs more curve...


[Another]
00:48:104 (5) - I would be hurt if head slider is overlapped by sliderpath. Perhaps, move further away from it?


Goooooooood luck!
Topic Starter
fanzhen0019

Leorda wrote:

Yo


[General]
* The source should be "beatmaniaIIDX 12 HAPPY SKY". Look here for proof okay but where i found this song is in 14's ost
* The 1st kiai time is not fit to the song..... uh..


[Beginner]
* AR +1 okay

00:37:051 (5) - New combo? okay
02:00:419 (3) - ^ ^


[Hyper]
* AR -1 nop :3

00:35:788 (3) - I think this slider needs more curve... eh..?


[Another]
00:48:104 (5) - I would be hurt if head slider is overlapped by sliderpath. Perhaps, move further away from it? nah, it's totally readable :3


Goooooooood luck!
Thaaaaank you XD
Niva
Hi fanzhen~ Just want to take a look here, random mod (:

[General]

-> Hmm, the difficulty gap between Beginner and Hyper is so gigantic here...
-> Your first note starts in 1683ms - really, you don't need to use 1500ms lead-in... (if you want to add lead-in to make the percussion blend-in smoothly, use 500ms instead, it should be enough)
-> Try offset 1694 (+11 ms)? (already tested in 25% playback)
-> Finally, uncapitalize the "b" in Beatmania IIDX should be recognizable from that Leorda's link orz ._.

[Beginner]

-> Err... Why no claps here (as you did on Hyper and Another)? Whistle+Finish only sounds good on this diff, but personally I feel like something's missing... >_<

  1. 00:08:630 (2) - Try to put this lower (~x:150 y:311)? Uhm, actually I want to emphasize (1,2,3)'s arc here (it helps avoid overlap as well~)
  2. 00:14:946 (2) - (optional) Use a slider wave here perhaps? Flows cute with your next (1) :3
  3. 00:25:051 (2) - Uhm, I prefer to put the whistle on slider's end as the piano goes with a happy melody there, but if you want to keep consistency it's fine as well (:
  4. 00:34:525 (3) - Move the midpoint to ~x:260 y:36, it'll help to balance (4)'s curve (:
  5. 00:37:051 (1) - Hmm, not really fond of this slider's direction personally (as you still have a lot of space below)... I prefer:
  6. 00:54:735 (3) - orz, what happened to the slider's curve >_< - Try this perhaps?
    480,184,54735,2,0,B|432:137|373:160|373:160|304:186|265:127|265:127|136:124,1,359.999971389771,2|2
  7. 01:01:683 (1) - (optional) I prefer whistle only here to emphasize the finish on (2) (:
  8. 01:17:998 - Is the 51% here (instead of 50%) intentional? orz, very minor though :3
  9. 01:27:577 (1) - Add circle here (with finish) and start spinner 1/2 after? (really, the cymbal here is very strong to be ignored ._.)
  10. 01:47:788 (1) - Why no finish here? T01:52:840 (1) - he cymbals are obvious though >_<
  11. 01:52:840 (1,2) - (optional) idk, I prefer something like this here ((2) is stacked to (4)'s end) to get a continuous flow with your next (3) :
  12. 01:57:262 (4) - Same as 01:01:683, but on this case I prefer to reduce this finish's volume~
  13. 02:13:051 (1) - Same as 01:27:577 here - plus a whistle on spinner's end here might help to accentuate the end (:
[Hyper]

  1. 00:11:472 (4) - Minor stuff... Move the endpoint to ~x:443 y:319 to get a stronger feel from the arc?
  2. 00:14:314 (1) - (optional) Maybe create something like this for a continuous flow? :3
  3. 00:14:946 (2) - If you followed above suggestion, you can make this slider's first half encircling (1)'s end (: (new red waypoint on ~x:200 y:147 and new bezier waypoint on x:154 y:133)
  4. 00:22:525 (1) - Place this in the center (~x:256)? Yes, imo sacrificing the spacing a bit is worth compared to how tidy it will be xD
  5. 00:27:577 (1) - Silencing slider's end is unrankable (this map got unranked because a slider's end is silenced) - use ~20% instead?
  6. 00:30:419 (5,1) - (optional) I much prefer something moving here - perhaps stack (5) to (1)'s start, and then CTRL+R (1)?
  7. 00:44:946 (2) - Curve it downward instead? Flows better with (3,4) imo...
  8. 00:55:998 (1,2,3,4) - Apply accelerated spacing here? (also gives a better angle here imo! xD)
  9. 01:07:367 (1,2) - Move both to ~x:4 y:235 (manual stacking) so it will be perfectly stacked to your purple (1)'s start
  10. 01:08:630 (1) - No whistle here, is it intentional? imo it won't hurt for a whistle here~
  11. 01:17:472 (1,1) - Here also, I recommend to add whistle for consistency (:
  12. 01:47:788 (1,1) - (optional) ...to be honest I think CTRL+R'ing these two actually works well~ Not a must though (:
  13. 01:50:314 (1,1,1) - ...of course you can CTRL+R these three as well, but I don't recommend as much as the two above (as the two above's effects are MUCH greater than these three)
  14. 02:05:156 (2) - If you listen to the drum sequence carefully the snare actually lands on slider's start, so I recommend a whistle on slider's start as well (:
  15. 02:10:525 (1) - (optional) Put in ~x:345 y:303 to encircle (5)'s start? (if you do this, don't forget to move 02:11:788 (1) lower as well)
  16. 02:13:051 (1) - Same as Beginner (you've placed the spinner 1/2 later on 01:27:735... Why not here as well >_<)
[Another]

  1. 00:06:314 (4) - Put in ~x:38 y:233 to avoid overlap? o.o...
  2. 00:10:840 (3) - Remove the whistle on slider's end here? I can't hear a strong snare as in (4)...
  3. 00:14:209 (5,1) - Manual-stack both to ~x:501 y:104 to make (4) encircle these two correctly in play mode? Then, if you do this:
  4. 00:14:946 (3) - Move higher (~y:95) to balance the line~
  5. 00:30:735 (2) - Why no whistle here (and on (3) as well, if you want)? The vocal goes strong here >_<
  6. 00:34:525 (3) - (optional) idk... I think placing the slider's end to (3) flows quite forced imo, perhaps try:
  7. 00:48:419 (1,2,3) - Uhm... Personally I don't really like the linearity here, perhaps let (2) encircle (4) like this?
  8. 00:57:262 (1,2,3,4) - Same as Hyper about the silenced slider end~
  9. 01:00:735 (1,2,3) - Hmm, because of how the vocal sounded here and considering (1,2)'s flow as well, I feel an arc flows better here (because your next (1,2) flows in an opposite direction) :
  10. 01:01:998 (2) - (optional) Use a sudden jump here by placing it above (1)'s start? idk if you feel it'll be too harsh though...
  11. 01:14:630 (6) - Just a minor correction here (: - move the midpoint to x:288 y:92 to encircle (1) properly?
  12. 01:19:998 (1,2,3,4) - (optional) A gradual volume increase starting on (1)'s repeat would be fitting the piano much imo (as the piano also uses crescendo here as well)... Your call though :3
  13. 01:35:788 (3) - ...not really sure if a repeating slider is required here (I don't hear anything strong on the repeat)... I prefer 1/1 slider or two circles separated by 1/1, but currently this slider doesn't sound abrupt though (:
  14. 01:40:840 (2) - Again here, quite confused with the rhythm... I prefer to remove one repeat on this slider, then:
  15. 01:41:367 (x) - Add note here stacked above (3)'s start - you won't lose your windmill formation this way, though xD
  16. 01:46:209 (1) - Add whistle here, as it gives the same vocal pitch as (2) did?
  17. 02:05:472 (1,2,3,4,5,6) - Same as before about the crescendo starting on (1)'s repeat~
  18. 02:13:051 (1) - (optional) Move to ~x:298 y:126 to make this perfectly centered in your "eye" pattern?
This mapset is wonderful~ To be honest I learned a lot how to map slow 1/6 songs from your map, orz >_<
...actually I think this is ready for a bubble, except for that offset and (most importantly) enormous difficulty gap from Beginner -> Hyper...

Good luck fanzhen~ Dropping star icon for now (:
wmfchris
- remember to fix issues mentioned above
- a peaceful song doesn't really need countdown
- btw "12nd"... are you sure? 12th?

[Another]
00:05:472 (2) - imo does not look good as the slider twisted all together and we can't really observe the curve formed by (1,2) clearly so...
00:21:472 (7) - whistle at the begning instead of the end refer to the music? (also ox xo ox sounds more natrual)
00:48:104 (5) - the beginning is highly covered by previous slider
01:13:998 (4) - Again does not look good, looks better even if you curve around (2) http://osu.ppy.sh/ss/389211
02:12:104 - imo whistle is enough considering that the whistle fits the hitsound in the music.

[Hard]
not a lot to mention. However noticing that the usage of 3/4 sliders are unstable, and to make hyper easier, reduce unecessary use of them and put the rhythm in a more regular way.

[Beginner]
apparently you're putting whistles on everything? That's not a very nice idea orz. Some beats with bass sound in the music actually fits with no hitsounds instead os whistle.
Topic Starter
fanzhen0019
Niva's awesome mod

Niva wrote:

Hi fanzhen~ Just want to take a look here, random mod (:

[General]

-> Hmm, the difficulty gap between Beginner and Hyper is so gigantic here... im trying to get rid of it ;w;
-> Your first note starts in 1683ms - really, you don't need to use 1500ms lead-in... (if you want to add lead-in to make the percussion blend-in smoothly, use 500ms instead, it should be enough) ah okay
-> Try offset 1694 (+11 ms)? (already tested in 25% playback) fixed
-> Finally, uncapitalize the "b" in Beatmania IIDX should be recognizable from that Leorda's link orz ._. x.x

[Beginner]

-> Err... Why no claps here (as you did on Hyper and Another)? Whistle+Finish only sounds good on this diff, but personally I feel like something's missing... >_< try

  1. 00:08:630 (2) - Try to put this lower (~x:150 y:311)? Uhm, actually I want to emphasize (1,2,3)'s arc here (it helps avoid overlap as well~) okay
  2. 00:14:946 (2) - (optional) Use a slider wave here perhaps? Flows cute with your next (1) :3
  3. 00:25:051 (2) - Uhm, I prefer to put the whistle on slider's end as the piano goes with a happy melody there, but if you want to keep consistency it's fine as well (: yes o.o
  4. 00:34:525 (3) - Move the midpoint to ~x:260 y:36, it'll help to balance (4)'s curve (: yes :3
  5. 00:37:051 (1) - Hmm, not really fond of this slider's direction personally (as you still have a lot of space below)... I prefer: oh yes XD
  6. 00:54:735 (3) - orz, what happened to the slider's curve >_< - Try this perhaps? yep
    480,184,54735,2,0,B|432:137|373:160|373:160|304:186|265:127|265:127|136:124,1,359.999971389771,2|2
  7. 01:01:683 (1) - (optional) I prefer whistle only here to emphasize the finish on (2) (: yup o.o
  8. 01:17:998 - Is the 51% here (instead of 50%) intentional? orz, very minor though :3 lol
  9. 01:27:577 (1) - Add circle here (with finish) and start spinner 1/2 after? (really, the cymbal here is very strong to be ignored ._.) nice
  10. 01:47:788 (1) - Why no finish here? T01:52:840 (1) - he cymbals are obvious though >_< xD
  11. 01:52:840 (1,2) - (optional) idk, I prefer something like this here ((2) is stacked to (4)'s end) to get a continuous flow with your next (3) : pretty idea
  12. 01:57:262 (4) - Same as 01:01:683, but on this case I prefer to reduce this finish's volume~ ~
  13. 02:13:051 (1) - Same as 01:27:577 here - plus a whistle on spinner's end here might help to accentuate the end (: k
[Hyper]

  1. 00:11:472 (4) - Minor stuff... Move the endpoint to ~x:443 y:319 to get a stronger feel from the arc? o.o
  2. 00:14:314 (1) - (optional) Maybe create something like this for a continuous flow? :3 just straight :3
  3. 00:14:946 (2) - If you followed above suggestion, you can make this slider's first half encircling (1)'s end (: (new red waypoint on ~x:200 y:147 and new bezier waypoint on x:154 y:133) wwww
  4. 00:22:525 (1) - Place this in the center (~x:256)? Yes, imo sacrificing the spacing a bit is worth compared to how tidy it will be xD yes :3
  5. 00:27:577 (1) - Silencing slider's end is unrankable (this map got unranked because a slider's end is silenced) - use ~20% instead? okay
  6. 00:30:419 (5,1) - (optional) I much prefer something moving here - perhaps stack (5) to (1)'s start, and then CTRL+R (1)? just stack 5 :3
  7. 00:44:946 (2) - Curve it downward instead? Flows better with (3,4) imo... yes~
  8. 00:55:998 (1,2,3,4) - Apply accelerated spacing here? (also gives a better angle here imo! xD) niceXD
  9. 01:07:367 (1,2) - Move both to ~x:4 y:235 (manual stacking) so it will be perfectly stacked to your purple (1)'s start yep
  10. 01:08:630 (1) - No whistle here, is it intentional? imo it won't hurt for a whistle here~ okay
  11. 01:17:472 (1,1) - Here also, I recommend to add whistle for consistency (: www
  12. 01:47:788 (1,1) - (optional) ...to be honest I think CTRL+R'ing these two actually works well~ Not a must though (: nice idea XD
  13. 01:50:314 (1,1,1) - ...of course you can CTRL+R these three as well, but I don't recommend as much as the two above (as the two above's effects are MUCH greater than these three) o.o
  14. 02:05:156 (2) - If you listen to the drum sequence carefully the snare actually lands on slider's start, so I recommend a whistle on slider's start as well (: ok
  15. 02:10:525 (1) - (optional) Put in ~x:345 y:303 to encircle (5)'s start? (if you do this, don't forget to move 02:11:788 (1) lower as well) yes
  16. 02:13:051 (1) - Same as Beginner (you've placed the spinner 1/2 later on 01:27:735... Why not here as well >_<) done~
[Another]

  1. 00:06:314 (4) - Put in ~x:38 y:233 to avoid overlap? o.o... yes o.o
  2. 00:10:840 (3) - Remove the whistle on slider's end here? I can't hear a strong snare as in (4)... eys
  3. 00:14:209 (5,1) - Manual-stack both to ~x:501 y:104 to make (4) encircle these two correctly in play mode? Then, if you do this:
  4. 00:14:946 (3) - Move higher (~y:95) to balance the line~ o.o
  5. 00:30:735 (2) - Why no whistle here (and on (3) as well, if you want)? The vocal goes strong here >_< yes
  6. 00:34:525 (3) - (optional) idk... I think placing the slider's end to (3) flows quite forced imo, perhaps try: nice
  7. 00:48:419 (1,2,3) - Uhm... Personally I don't really like the linearity here, perhaps let (2) encircle (4) like this? wow nice idea
  8. 00:57:262 (1,2,3,4) - Same as Hyper about the silenced slider end~ fixed~
  9. 01:00:735 (1,2,3) - Hmm, because of how the vocal sounded here and considering (1,2)'s flow as well, I feel an arc flows better here (because your next (1,2) flows in an opposite direction) :
  10. 01:01:998 (2) - (optional) Use a sudden jump here by placing it above (1)'s start? idk if you feel it'll be too harsh though... lol so sudden
  11. 01:14:630 (6) - Just a minor correction here (: - move the midpoint to x:288 y:92 to encircle (1) properly? yea
  12. 01:19:998 (1,2,3,4) - (optional) A gradual volume increase starting on (1)'s repeat would be fitting the piano much imo (as the piano also uses crescendo here as well)... Your call though :3 done
  13. 01:35:788 (3) - ...not really sure if a repeating slider is required here (I don't hear anything strong on the repeat)... I prefer 1/1 slider or two circles separated by 1/1, but currently this slider doesn't sound abrupt though (: yes
  14. 01:40:840 (2) - Again here, quite confused with the rhythm... I prefer to remove one repeat on this slider, then: k
  15. 01:41:367 (x) - Add note here stacked above (3)'s start - you won't lose your windmill formation this way, though xD ^
  16. 01:46:209 (1) - Add whistle here, as it gives the same vocal pitch as (2) did? ye
  17. 02:05:472 (1,2,3,4,5,6) - Same as before about the crescendo starting on (1)'s repeat~ o.o
  18. 02:13:051 (1) - (optional) Move to ~x:298 y:126 to make this perfectly centered in your "eye" pattern? wow
This mapset is wonderful~ To be honest I learned a lot how to map slow 1/6 songs from your map, orz >_<
...actually I think this is ready for a bubble, except for that offset and (most importantly) enormous difficulty gap from Beginner -> Hyper...

Good luck fanzhen~ Dropping star icon for now (:
thank you~

wmf's

wmfchris wrote:

- remember to fix issues mentioned above x.x
- a peaceful song doesn't really need countdown removed
- btw "12nd"... are you sure? 12th? lol fixed

[Another]
00:05:472 (2) - imo does not look good as the slider twisted all together and we can't really observe the curve formed by (1,2) clearly so... fixed
00:21:472 (7) - whistle at the begning instead of the end refer to the music? (also ox xo ox sounds more natrual) yes
00:48:104 (5) - the beginning is highly covered by previous slider but i think it's readable and playable
01:13:998 (4) - Again does not look good, looks better even if you curve around (2) http://osu.ppy.sh/ss/389211 orz
02:12:104 - imo whistle is enough considering that the whistle fits the hitsound in the music. un

[Hard]
not a lot to mention. However noticing that the usage of 3/4 sliders are unstable, and to make hyper easier, reduce unecessary use of them and put the rhythm in a more regular way. yes

[Beginner]
apparently you're putting whistles on everything? That's not a very nice idea orz. Some beats with bass sound in the music actually fits with no hitsounds instead os whistle. fixed
thank you wmf :3
R e v i v e
Sorry I can't mod this map :P

I think it's fine for me...

And hope this map get rank soon >w<"
-Baby Strawberry-
Hi fanzhen~
来得晚咯。。。

Another
SPOILER
00:48:115 (5) - 这样遮挡没问题吗。。。

Hyper
SPOILER
没什么问题

Beginner
SPOILER
00:16:851 (1) - 呃呃呃太扭曲了点 我的建议是这样
有些拉条还是太奇葩了。。。

然后就是我觉得难度跳跃了,beginner和hyper之间应该加一个难度才好

歌挺好听的其实,加油~
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