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Courtney Gears - Death to Squishes

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Topic Starter
RikiH_

h-728 wrote:

[Normal]
  • SliderMultiplier is 1.1999~~~, fix it to 1.2 with osu. file. Fix'd
    00:09:774 (1,2) - stack parfectry Changed the whole combo
    00:37:202 (2,3) - ^ Fixed
    00:46:019 (3,4) - ^ ^


[Insane]
  • 00:07:570 (1) - rmNC Yep
    00:07:814 (2) - NC Yep
    00:22:263 (4) - be symmetry Tried to fix D:
    00:24:468 (4) - ^ ^
    00:26:182 (3) - center? (to place this note to center, fix some notes around it) Nope
cool song! good luck

Thank you very much for your modding :3
Pereira006
hello~~ M4M

IMO -> my opinion

[Normal]

HP is too much hard for this diff pleasse -2 or -1
OD -1 most better imo

00:05:855 (3) - Grid 1 down to make symentric with 00:04:876 (2)
00:12:223 ~ 00:15:651 why here break ? the lyrics is start you should mapping here because lyrics is start
00:46:019 (3) - New combo? because lyrics is change so is most better imo
00:49:937 (1,1,1,1,1) - IMO this is useless because is not make sense remove all new combo like this http://puu.sh/BWZ8 this can really help for newbie player

me gusta hitsound :), stuff cool

[Insane]

HP -1 pleasse

00:03:896 (1) - add finish only start most better and normal have it
00:11:733 (5) - add finish
00:36:223 (1) - add finish only start same happened 00:03:896 (1)
00:40:386 (4,1,2,3,4,5,6) - I can see my owm is bad symentric because the (1) is long with (3) and (3) is near with (5) so you need the (3),(5) grid 1 right and (6) need grid 1 up
00:51:406 (4) - grid 1 dowm to make symentric with 00:50:916 (3)
00:51:896 (1) - IMO this slider just useless for me better if remove this slider and add note with finish

Stuff armazing
[]
you need add hard diff imo because some newbie player can't pass insane because the AR and OD is too high and very hard so yeah you need add hard
that all i think pleasse some mod you can't understand because my eng is suck pleasse ask me in-game i will try explain better
good luck and bye bye
Lizzehb
General-

-Source should be Ratchet and Clank 3: Up Your Arssenal or the title that was alternitively released in the UK (or was that Going Commando?)
-I'd love to see more combo colors that aren't purple, maybe blue or red?

Normal-

00:25:447 (1,2,3,4) - Make this a perfect square. :x
00:36:223 (1) - Why not continue the kiai time?
00:42:590 (1,2,3,1) - Change this pattern, already been used once in the same place.
00:47:978 (1,2,3,4,1) - Make this a perfect square. :x
00:49:937 (1,1,1,1,1) - I really don't think all these new combo's are nessesary.

Insane-
-Check for those copy and pasted square notes again, the song is only 50 seconds, patterns should NOT be reapeated like this.
00:36:223 (1) - Why not continue the kiai time?
00:36:223 (1) - Dislike this slider, I would change it.

I'll make a hard for you, k? :3
Topic Starter
RikiH_

Lizzehb wrote:

General-

-Source should be Ratchet and Clank 3: Up Your Arssenal or the title that was alternitively released in the UK (or was that Going Commando?)
-I'd love to see more combo colors that aren't purple, maybe blue or red?

Normal-

00:25:447 (1,2,3,4) - Make this a perfect square. :x
00:36:223 (1) - Why not continue the kiai time?
00:42:590 (1,2,3,1) - Change this pattern, already been used once in the same place.
00:47:978 (1,2,3,4,1) - Make this a perfect square. :x
00:49:937 (1,1,1,1,1) - I really don't think all these new combo's are nessesary.

Insane-
-Check for those copy and pasted square notes again, the song is only 50 seconds, patterns should NOT be reapeated like this.
00:36:223 (1) - Why not continue the kiai time?
00:36:223 (1) - Dislike this slider, I would change it.

I'll make a hard for you, k? :3
Thanks for your modding! I'm sorry but I don't accept guest diffs for this map.

Updated :°
h-728

h-728 wrote:

[General]
there is the rule:
  • All uninherited sections must be on the downbeat of the measure.
so you should fix first timing section's offset : 3905
and add new timing section at : 36231
Timing section is not fixed ><
I think it is highly recommended point to fix!
Aldwych
Hello RiKiH, of course i said i will see your map, and i do it! :D

All are suggestions of course, do it what you whant.

[Normal]

00:02:672 (2) Why do you NC on the insane Diff and not here?


[Insane]

00:02:916 Why not a spinner here, remove circle of course!
00:14:427 (1) There's no music and one word, why not decrease SV to 0,75/0,5 of course, your question mark will be smaller, but there's not important, doesn't it?? x)
00:21:284 NC might be here doesn't it?
00:34:998 Same for spinner.
00:40:386 NC and remove the next one?

Your insane has not really an insane difficulty beacause there's any circle/sliders on blue ticks, only SV and last Circles might be think it's an insane. That's why i suggest 2 littles spinners.

Nothing else to say! :) Gl to your map!
Chewin
Lez recheck this ;3

[General]
Non so te, ma sti hitsounds stonano la madonna lol. Ti consiglio di abbassare il volume a 60% in tutte le diff

[Hard]
00:05:365 (4) - CTRL + R
00:23:733 (1) - ^
00:34:019 (1) - Rimuovi NC
00:33:284 (1,2,3) - Non mi piacciono questi 3 sliders °D° Fai qualcosa del genere: http://osu.ppy.sh/ss/354377
156,89,33284,6,0,B|140:125|140:125|160:165,1,74.9999952316285
356,156,34019,2,0,B|371:124|371:124|355:88,1,74.9999952316285
256,269,34753,2,0,B|256:173,1,74.9999952316285
00:36:223 (1,2,3,4,5,6,1,2,3,4,1,2) - Seleziona tutti questi elementi e spostali in x:76 y:192, così i 00:40:386 (2,3) sono simmetrici con la linea centrale
Mappata benissimo bravo ;3

Buona fortuna *W*
Topic Starter
RikiH_

Chewin wrote:

Lez recheck this ;3

[General]
Non so te, ma sti hitsounds stonano la madonna lol. Ti consiglio di abbassare il volume a 60% in tutte le diff

[Hard]
00:05:365 (4) - CTRL + R
00:23:733 (1) - ^
00:34:019 (1) - Rimuovi NC
00:33:284 (1,2,3) - Non mi piacciono questi 3 sliders °D° Fai qualcosa del genere: http://osu.ppy.sh/ss/354377
156,89,33284,6,0,B|140:125|140:125|160:165,1,74.9999952316285
356,156,34019,2,0,B|371:124|371:124|355:88,1,74.9999952316285
256,269,34753,2,0,B|256:173,1,74.9999952316285
00:36:223 (1,2,3,4,5,6,1,2,3,4,1,2) - Seleziona tutti questi elementi e spostali in x:76 y:192, così i 00:40:386 (2,3) sono simmetrici con la linea centrale
Mappata benissimo bravo ;3

Buona fortuna *W*
Tutto fixato, grazie per il modding Bià :3
[CSGA]Ar3sgice
hi


General

  1. plz change combo color ;_; too dark
Insane

  1. 00:07:814 (1) - better like this http://osu.ppy.sh/ss/355569
  2. 00:51:896 (5) - put center?
Hard

  1. 00:46:753 (5) - might be confusing lol
Normal

  1. fine i think
very short song lol

Good luck~
Topic Starter
RikiH_

[CSGA]Ar3sgice wrote:

hi


General

  1. plz change combo color ;_; too dark
It's ok, I think :C

Insane

  1. 00:07:814 (1) - better like this http://osu.ppy.sh/ss/355569 Yeah, fixed
  2. 00:51:896 (5) - put center?
Nah

Hard

  1. 00:46:753 (5) - might be confusing lol
Why? lol

Normal

  1. fine i think
very short song lol

Good luck~

Thanks for modding :3
LunarSakuya
hey

General
Maybe arrange color combos so it's more contrasting. Like purple next to a darker purple may be slightly confusing to see? 00:21:039 (2,1) - in Normal for example

Normal
Lower DR and OD by 1 if you want, since it's below 3 stars I guess it's fine

00:02:672 (1) - Finish at the end
00:15:651 (1) - Finish at beginning
00:19:570 (2) - Finish
00:23:488 (1) - ^
00:34:753 (3) - Finish at end
00:44:059 (1) - Finish at beginning
00:49:937 (1,3) - Whistles on these? Since the music is crescendo-ing
00:51:896 (1) - Delete NC, unnecessary

Hard
00:02:672 (2) - Finish at end
00:15:651 (1) - Finish at beginning
00:16:141 (2,4) - Ctrl + R these for diversity and less boring lol
00:19:570 - Add a note with Finish, keeps the flow of hitsounds going
00:34:753 (3) - Finish at end
00:39:161 (1) - Delete NC and put NC on the next note, you had it similarly at 00:47:733 (7,1)

Insane
00:02:916 (2) - Finish
00:09:774 (1,2,3,4) - Finishes? at the least the 1st maybe, or Whistles
00:13:692 (5) - http://puu.sh/EQVr, blankets 00:14:182 (6) for better play and opposite of 00:11:978 (1) to make the flower-ish pattern
00:15:651 (1) - Finish at beginning
00:19:325 (3) - Finish at end
00:27:406 (1) - You had a finish here in Hard
00:34:998 (2) - Finish
00:41:855 (1) - Delete NC and put NC on the next note
00:44:059 (4) - Finish
00:51:896 (5) - Put this in the center, might look nicer as a final finish

Nice map xD
Chewin
tag: Playstation_2, con il trattino, o togli il 2 direttamente.

no kds
Topic Starter
RikiH_

LunarSakuya wrote:

hey

General
Maybe arrange color combos so it's more contrasting. Like purple next to a darker purple may be slightly confusing to see? 00:21:039 (2,1) - in Normal for example

Normal
Lower DR and OD by 1 if you want, since it's below 3 stars I guess it's fine

00:02:672 (1) - Finish at the end
00:15:651 (1) - Finish at beginning
00:19:570 (2) - Finish
00:23:488 (1) - ^
00:34:753 (3) - Finish at end
00:44:059 (1) - Finish at beginning
00:49:937 (1,3) - Whistles on these? Since the music is crescendo-ing
00:51:896 (1) - Delete NC, unnecessary

Hard
00:02:672 (2) - Finish at end
00:15:651 (1) - Finish at beginning
00:16:141 (2,4) - Ctrl + R these for diversity and less boring lol
00:19:570 - Add a note with Finish, keeps the flow of hitsounds going
00:34:753 (3) - Finish at end
00:39:161 (1) - Delete NC and put NC on the next note, you had it similarly at 00:47:733 (7,1)

Insane
00:02:916 (2) - Finish
00:09:774 (1,2,3,4) - Finishes? at the least the 1st maybe, or Whistles
00:13:692 (5) - http://puu.sh/EQVr, blankets 00:14:182 (6) for better play and opposite of 00:11:978 (1) to make the flower-ish pattern
00:15:651 (1) - Finish at beginning
00:19:325 (3) - Finish at end
00:27:406 (1) - You had a finish here in Hard
00:34:998 (2) - Finish
00:41:855 (1) - Delete NC and put NC on the next note
00:44:059 (4) - Finish
00:51:896 (5) - Put this in the center, might look nicer as a final finish

Nice map xD
Thank you for modding! Updated
cRyo[iceeicee]
Hi~


[General]

You need to add 1 more red section at http://puu.sh/FeK6, to adjust downbeat
About combo colors, a lot of players prefer to play without BG and its very hard to see collors like #3



[Normal]

Diff set:
Its too high.....
HP-1(2)
AR-3
OD-1(2)
00:00:468 (1) - NC bug you must add it manualy
00:02:672 (1) - remove unnecessary Nc



[Hard]

OD-6 here 7 too high for hard diff
00:00:468 (1) - NC bug you must add it manualy
00:09:774 (1) - finish mb ?
00:17:855 (1) - start spinner at 00:17:610
00:19:570 - add note + finish ?



[Insane]

AR-8 fits much better here (its only 122 bpm....) OD-7 for this map
00:00:468 (1) - NC bug you must add it manualy
00:19:325 (3) - finish on tail ?
00:19:814 (1,2,3,4,1,2) - combine them in 1 combo color
00:44:059 (3) - mb finish ?


Wow, great mapset overal, couldnt find any major problems, good luck with this~
Topic Starter
RikiH_

cRyo[iceeicee] wrote:

Hi~


[General]

You need to add 1 more red section at http://puu.sh/FeK6, to adjust downbeat
About combo colors, a lot of players prefer to play without BG and its very hard to see collors like #3



[Normal]

Diff set:
Its too high.....
HP-1(2)
AR-3
OD-1(2)
00:00:468 (1) - NC bug you must add it manualy
00:02:672 (1) - remove unnecessary Nc



[Hard]

OD-6 here 7 too high for hard diff
00:00:468 (1) - NC bug you must add it manualy
00:09:774 (1) - finish mb ?
00:17:855 (1) - start spinner at 00:17:610
00:19:570 - add note + finish ?



[Insane]

AR-8 fits much better here (its only 122 bpm....) OD-7 for this map
00:00:468 (1) - NC bug you must add it manualy
00:19:325 (3) - finish on tail ?
00:19:814 (1,2,3,4,1,2) - combine them in 1 combo color
00:44:059 (3) - mb finish ?


Wow, great mapset overal, couldnt find any major problems, good luck with this~
Thank you for modding, I will update the map when I'm back from holidays ~
Poggo
hi ^^

Insane

00:14:426(1) - make this slider more symmetric http://osu.ppy.sh/ss/364948
00:22:263(2) - http://osu.ppy.sh/ss/364953

Hard

00:06:589 - better replace on 2 short sliders 1/2 it's better follow the music
00:08:549 - remove 1 repeat and add note
00:45:283(2,3) - stack better ends sliders

On Hard and Insane better put Slider Tick rate 2 bcz in end map you change speed and it difficult to read if no tick on slider.

Normal

OD -1

00:34:018 - remove NC (On hard here no NC)
00:17:855 - remove NC
00:21:528 - ^

Good luck ~~
Saturnalize


=Normal=
Great.

=Hard=
1. 00:49:937 (1,2,3) - You may want to trim these down by deleting 00:49:936 (timing) and make a proper pattern because it's too hard even for hard diff.

=Insane=
1. 00:22:263 (2) - You may want to make this neater. http://puu.sh/GOrT

Great stuff. But because it has tiny duration, you may want to make it more enjoyable. As the song is catchy, we should mix some of hitsounds. I'll help you if you want. Forum pm.

Star & Good Luck
Topic Starter
RikiH_
Updated, thank you guys <3
ssssssssssssssss
m4m~

insane
fine.
but 00:46:263 (4,5) - :I can't accurate hit it,widening distance?
and some se suggestions,same with hard:

hard
00:00:468 (1,1,2) - add finish?
00:05:855 (1) - ↑
00:07:814 (1) - ↑
00:07:814 (1) - ↑
00:23:243 (3) - ↑
00:25:447 (1) - ↑
00:26:427 (2) - ↑
00:33:284 (1,1,2) - ↑
00:42:100 (1,2) - ↑
00:46:998 (6) - ↑

maybe a little more finish,but i think it can make your map more good

normal
fine

nothing more here~nice map~
Topic Starter
RikiH_

ssssssssssssssss wrote:

m4m~

insane
fine.
but 00:46:263 (4,5) - :I can't accurate hit it,widening distance?
and some se suggestions,same with hard:

hard
00:00:468 (1,1,2) - add finish?
00:05:855 (1) - ↑
00:07:814 (1) - ↑
00:07:814 (1) - ↑
00:23:243 (3) - ↑
00:25:447 (1) - ↑
00:26:427 (2) - ↑
00:33:284 (1,1,2) - ↑
00:42:100 (1,2) - ↑
00:46:998 (6) - ↑

maybe a little more finish,but i think it can make your map more good

normal
fine

nothing more here~nice map~
Thanks for your modding, I'll mod back as soon as possile!
Mikarunoel131_DELETED
Hi there =D ,

Here I am from my modding queue ^^



General:

delet .osb file in your beatmap folder and full submit :D
No long kiai times ? May make an in every diff starting at 00:36:222 and ending at 00:51:895 ? Well you have to decide

I am only making suggestion ^^ You can try them and if you like them , than I made a good job ^^


Normal:

00:19:562 spacing , put it 2 grids up
00:34:018 delet new combo ? Would look better to me

That is it for Normal


Hard

00:34:018 same as Normal
00:37:447 put the end of teh slider one grid up , than it is following the circle
00:38:426 put end of the slider 3 grid down
00:38:916 put end of slider directly into circle 2 from befor , looks better
00:45:283 combo 2 until 4 do not seem to be stacked directly ,but doesn`t look to bad like it is now. May try to make it directly
00:49:936 combo 1 until 5 , make a star =D would fit the song , the lyrics and looks good ^^ http://puu.sh/HGkQ

That is it for Hard

Insane

00:01:937 suggestion =) http://puu.sh/HGvc would look good
00:15:406 put it a few grid down to have spacing , it is no jump or something like that =)
00:33:283 suggestion http://puu.sh/HGy2 looks a bit like an space ship with fantasy =)

That is it for Insane

Have fun and good Luck ^^
Topic Starter
RikiH_

Mikarunoel131 wrote:

Hi there =D ,

Here I am from my modding queue ^^



General:

delet .osb file in your beatmap folder and full submit :D
No long kiai times ? May make an in every diff starting at 00:36:222 and ending at 00:51:895 ? Well you have to decide

I am only making suggestion ^^ You can try them and if you like them , than I made a good job ^^


Normal:

00:19:562 spacing , put it 2 grids up
00:34:018 delet new combo ? Would look better to me

That is it for Normal


Hard

00:34:018 same as Normal
00:37:447 put the end of teh slider one grid up , than it is following the circle
00:38:426 put end of the slider 3 grid down
00:38:916 put end of slider directly into circle 2 from befor , looks better
00:45:283 combo 2 until 4 do not seem to be stacked directly ,but doesn`t look to bad like it is now. May try to make it directly
00:49:936 combo 1 until 5 , make a star =D would fit the song , the lyrics and looks good ^^ http://puu.sh/HGkQ

That is it for Hard

Insane

00:01:937 suggestion =) http://puu.sh/HGvc would look good
00:15:406 put it a few grid down to have spacing , it is no jump or something like that =)
00:33:283 suggestion http://puu.sh/HGy2 looks a bit like an space ship with fantasy =)

That is it for Insane

Have fun and good Luck ^^
Thank you for modding! Updated.
Leorda
Oh hi there


[General]
* Add a red timing section at 00:36:222 for new heavy beat
* Your video has an audio. Please remove the audio from your video


[Normal]
00:51:896 (5) - New combo?


[Hard]
* AR -1?

00:19:570 (1,2) - Overlapped by spinner-osu and hitbursts. May hidden for players for any cases
00:51:896 (5) - New combo?


[Insane]
00:51:896 (5) - New combo?


This song is reminds me of Hiroaki Shoots the Strange Bird ~ Till When?
Topic Starter
RikiH_

Leorda wrote:

Oh hi there


[General]
* Add a red timing section at 00:36:222 for new heavy beat
* Your video has an audio. Please remove the audio from your video


[Normal]
00:51:896 (5) - New combo?


[Hard]
* AR -1?

00:19:570 (1,2) - Overlapped by spinner-osu and hitbursts. May hidden for players for any cases
00:51:896 (5) - New combo?


[Insane]
00:51:896 (5) - New combo?


This song is reminds me of Hiroaki Shoots the Strange Bird ~ Till When?
Thanks for modding! I don't know that song btw D:
wmfchris
[General]
About tags, Ps is useless because search engine only process tags with 3or+ characters. Ps2 is a better choice.
Combo colour 1 and 2 is very similar, and you may want to switch their order.

[Insane]
Somehow I prefer tick rate 2 for this diff considering most sliders you put is 1/2 based, and there're some weak beats at red tick
00:38:672 (2) - Unsnapped slider (start).
00:41:121 (4) - Unsnapped circle.
00:48:468 (2) - Unsnapped circle.
[Hard]
00:34:753 (2) - just like insane you may want to put an NC here (despite how it is put...well in fact I prefer putting all into 1 combo, same for insane)
00:45:284 (2,3,4) - you may want to stack the end properly (otherwise each "300" brust appears in slightly different position and the difference is visible
00:38:672 (6) - Unsnapped slider (start).
00:41:121 (2) - Unsnapped slider (start).
[Normal]
set HP3 AR4?
00:43:570 (3) - Unsnapped circle.
00:46:019 (3) - Unsnapped slider (start).
00:48:468 (2) - Unsnapped circle.
A fine old-styled map. When you've find a bit more mods just find me again.
Topic Starter
RikiH_

wmfchris wrote:

[General]
About tags, Ps is useless because search engine only process tags with 3or+ characters. Ps2 is a better choice.
Combo colour 1 and 2 is very similar, and you may want to switch their order.

[Insane]
Somehow I prefer tick rate 2 for this diff considering most sliders you put is 1/2 based, and there're some weak beats at red tick
00:38:672 (2) - Unsnapped slider (start).
00:41:121 (4) - Unsnapped circle.
00:48:468 (2) - Unsnapped circle.
[Hard]
00:34:753 (2) - just like insane you may want to put an NC here (despite how it is put...well in fact I prefer putting all into 1 combo, same for insane)
00:45:284 (2,3,4) - you may want to stack the end properly (otherwise each "300" brust appears in slightly different position and the difference is visible
00:38:672 (6) - Unsnapped slider (start).
00:41:121 (2) - Unsnapped slider (start).
[Normal]
set HP3 AR4?
00:43:570 (3) - Unsnapped circle.
00:46:019 (3) - Unsnapped slider (start).
00:48:468 (2) - Unsnapped circle.
A fine old-styled map. When you've find a bit more mods just find me again.
Thank you for modding and star! I will find you again :D
BCI
hi there, mod time via my queue~

[General]
you may make a box with name "lyrics" in creator's words, people can see what all diffs are done without scrolling down creator's words
[box=lyrics]blablablaetc.[/box]
delete the .osb file and full-submit

[Normal]
AR+1, yeah it's not easy so it will be more fun to play
00:23:977 (2) - this slider is really ugly, smf like this?
00:34:018 (2,3) - NC at these sliders for consistensy between your diffs (Hard and Insane already have a NC here)
00:37:201 (2,3) - since this is an easiest diff in your mapset, this pattern will be confusing for beginners. maybe smf like this?
00:46:017 (3,4) - ^ ?

[Hard]
AR+1 will be more funny /me was tested in CtB
00:06:589 (2) - sliders with two repeats must die D: change this, my way here
00:10:753 (2) - finish at begin of slider?
00:13:447 (3) - same as 00:06:589 (2) and same way by me

[Insane]
HP-2 OD-1 D:
00:02:672 (1) - RNC or NC at this place in Normal and Hard

nothing more to point out, good luck~
Topic Starter
RikiH_

Black_Cherry_Ita wrote:

hi there, mod time via my queue~

[General]
you may make a box with name "lyrics" in creator's words, people can see what all diffs are done without scrolling down creator's words
[box=lyrics]blablablaetc.[/box]
I made it lol
delete the .osb file and full-submit Done

[Normal]
AR+1, yeah it's not easy so it will be more fun to play I agree with you but it's the easiest diff, so I don't change it
00:23:977 (2) - this slider is really ugly, smf like this? Fixed
00:34:018 (2,3) - NC at these sliders for consistensy between your diffs (Hard and Insane already have a NC here) Removed NCs in Hard and insane
00:37:201 (2,3) - since this is an easiest diff in your mapset, this pattern will be confusing for beginners. maybe smf like this? Nah
00:46:017 (3,4) - ^ ? ^

[Hard]
AR+1 will be more funny /me was tested in CtB Imo AR 8 is too much for an hard
00:06:589 (2) - sliders with two repeats must die D: change this, my way here lol, fixed
00:10:753 (2) - finish at begin of slider? It's noisy D:
00:13:447 (3) - same as 00:06:589 (2) and same way by me Fixed

[Insane]
HP-2 OD-1 D: Nope
00:02:672 (1) - RNC or NC at this place in Normal and Hard

nothing more to point out, good luck~
Thank you for your modding bro :<
Yuzeyun
/maps this for taiko no matter what.

SERIOUSLY. This game needs more R&C songs. MORE. And more taiko diffs. Mapped 5 or six already >_>
god dammit I'd give you all the stars I have but I have none atm ;_;
Topic Starter
RikiH_

_Gezo_ wrote:

/maps this for taiko no matter what.

SERIOUSLY. This game needs more R&C songs. MORE. And more taiko diffs. Mapped 5 or six already >_>
god dammit I'd give you all the stars I have but I have none atm ;_;

Thank you a lot. If I become a pro mapper I'll map some songs of R&C because I love this game and deserves more attention >_>
Yuzeyun

RikiH_ wrote:

_Gezo_ wrote:

/maps this for taiko no matter what.

SERIOUSLY. This game needs more R&C songs. MORE. And more taiko diffs. Mapped 5 or six already >_>
god dammit I'd give you all the stars I have but I have none atm ;_;

Thank you a lot. If I become a pro mapper I'll map some songs of R&C because I love this game and deserves more attention >_>
Beat my 100% score >:D (17h07)

My map is done for now, I'm working on the BG but I don't have the font and I'm struggling to get it (Eurostile LT Bold Extended #2)
Topic Starter
RikiH_

_Gezo_ wrote:

Beat my 100% score >:D (17h07) lol

My map is done for now, I'm working on the BG but I don't have the font and I'm struggling to get it (Eurostile LT Bold Extended #2)
When I'm back from holidays I can mod it :°
Yuzeyun
Some recommendations about that map :

http://puu.sh/LnnM About these points, you can set the Kiai to the red section, and leave the de-kiai one. This applies to the three Standard difficulties !

Tags should include :
"David Bergeaud", as he was the composer of the background song used on the Boss battle on Obani Draco, when Skidd is turned into a robot, although this version is 7.5 BPM slower.
"Insomniac Games" : They are the creators of that game.
"HD Trilogy" ? It was used on that game trilogy on PS3. As well as "PS3" and "Playstation 3". Not necessary, though.
"_Gezo_" and/or "Gezo" when you upload that map.
http://puu.sh/Lnyk

[Insane]
OD should be 6 or 7. I felt hard to acc on it, and it is not really adapted to the song itself !
HP drain is cruel, 6 or 7 would be enough. I missed twice, and it was almost enough to make me fail !

This song is reminds me of Hiroaki Shoots the Strange Bird ~ Till When?
...
Gezo finds another Ratchet&Clank x Touhou Crossover ~ Then again.

Remember when the Thug leader said that there are 10,000,000 boxes with 100 protopets in each box. And yet it is 3,500,000 protopets LEL




My favourite weapon in this game is the Rift Ripper, that's why my diff is called like this !



EDIT : I made the three other difficulties in a FULL taiko mapset, you can add the V5 if you want (as well as V3), but if you want to put V1; we'll encounter a problem. http://puu.sh/LxKc
Topic Starter
RikiH_

_Gezo_ wrote:

Some recommendations about that map :

http://puu.sh/LnnM About these points, you can set the Kiai to the red section, and leave the de-kiai one. This applies to the three Standard difficulties ! Wot

Tags should include :
"David Bergeaud", as he was the composer of the background song used on the Boss battle on Obani Draco, when Skidd is turned into a robot, although this version is 7.5 BPM slower. Added
"Insomniac Games" : They are the creators of that game. Yep
"HD Trilogy" ? It was used on that game trilogy on PS3. As well as "PS3" and "Playstation 3". Not necessary, though. I'm not sure about this...
"_Gezo_" and/or "Gezo" when you upload that map. Obvious
http://puu.sh/Lnyk

Thank you a lot for your amazing Taiko diff :)

[Insane]
OD should be 6 or 7. I felt hard to acc on it, and it is not really adapted to the song itself ! OD changed to 7
HP drain is cruel, 6 or 7 would be enough. I missed twice, and it was almost enough to make me fail ! Changed to 7, it's an Insane. It must be insane!

This song is reminds me of Hiroaki Shoots the Strange Bird ~ Till When?
...
Gezo finds another Ratchet&Clank x Touhou Crossover ~ Then again.

Remember when the Thug leader said that there are 10,000,000 boxes with 100 protopets in each box. And yet it is 3,500,000 protopets LEL




My favourite weapon in this game is the Rift Ripper, that's why my diff is called like this ! I love it



EDIT : I made the three other difficulties in a FULL taiko mapset, you can add the V5 if you want (as well as V3), but if you want to put V1; we'll encounter a problem. http://puu.sh/LxKc I only added V8, sorry. It's my first map and I want it to get ranked, I will probabily put a download link for that diffs btw
Gyuunyu
Well here's my mod that isn't really much as a mod ;w;

[General]

Looks Fine!

[Normal]

Nice!

[Hard]

Nice!

[Insane]

Nice!

Found nothing really ... rank this already xD

Good luck with your map ! No KDS
Topic Starter
RikiH_

Gyuunyu wrote:

Well here's my mod that isn't really much as a mod ;w;

[General]

Looks Fine!

[Normal]

Nice!

[Hard]

Nice!

[Insane]

Nice!

Found nothing really ... rank this already xD

Good luck with your map ! No KDS
Lolol I'm waiting for a bubble, thank you anyways xD
Poggo
Taiko mod~~

00:12:467 - ddk
00:15:283 - kddk
00:19:691 - remove this note
00:21:651 - kd
00:39:160 - kkddk

Good luck~
Topic Starter
RikiH_

Katty Pie wrote:

Taiko mod~~

00:12:467 - ddk
00:15:283 - kddk
00:19:691 - remove this note
00:21:651 - kd
00:39:160 - kkddk

Good luck~
Thank you very much ~
Yuzeyun

Katty Pie wrote:

Taiko mod~~

00:12:467 - ddk I don't really agree on this one, anyway I put it on the (4)
00:15:283 - kddk I like the sound of kkdk, and for me it feels less empty than kddk
00:19:691 - remove this note I like the dkdkk in it ;A;
00:21:651 - kd yep
00:39:160 - kkddk in the song kkddk would sound to me kk__k and kkk_k is more logical :<

Good luck~

thanks !
ANYWAY THIS IN FRENCH = IT SUCKS
HER VOICE IS TOO DEEP SDKFJSDKLFJ FORTUNATELY THE SONG ITSELF ISN4T TRANSLATED \:D/
Jamais tu la fermes ? *robot*

http://puu.sh/MsBW
Topic Starter
RikiH_
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