forum

Mutsuhiko Izumi - Green Green Dance

posted
Total Posts
38
Topic Starter
ztrot
This beatmap was submitted using in-game submission on Tuesday, June 26, 2012 at 11:41:25 PM

Artist: Mutsuhiko Izumi
Title: Green Green Dance
Source: jubeat
Tags: Tony ouranhshc jubeat plus Knit
BPM: 165
Filesize: 4642kb
Play Time: 01:47
Difficulties Available:
  1. Advanced (3.18 stars, 149 notes)
  2. Extreme (5 stars, 419 notes)
  3. Ouran's Hyper (4.88 stars, 231 notes)
  4. Tony's Basic (2.51 stars, 132 notes)
Download: Mutsuhiko Izumi - Green Green Dance
Information: Scores/Beatmap Listing
---------------
No idea why I'm uploading this seeing as a ver just got ranked but it was sitting around for a bit and some of my bros wanted me to post it hope you like it it is a bit diffrent from what I normally do.

Added some hitsounds will finish hitsounding soon

6/14 Added normal still not hitsounded
6/14 normal is hitsounded!
6/20 easy was added some time ago and did ayu's mod
6/24 added hard with hitsounds thanks ouran!
6/24 applied SFG's mod via irc
6/25 applied decay's mod
6/25 jacob's mod applied
6/25 charles mod applied - ouran's diff waiting on creator
6/25 added SFG's full mod
6/26 added krzy's mod
6/26 added Sync's mod
6/26 full redownload for name changes
Tony
finished my diff~ hope you like it :D
http://puu.sh/AUMJ
really awesome song and hitsounds!
Aurele
I guess you're waiting for an Hard diff?
Shohei Ohtani
ALLRIGHT BBYGURL LET'S DO THIS

Insane:
00:31:172 (5) - This curve seems kinda flat~
00:40:082 (4) - The slightest of unsymmetricals. It's something to do with the last two sliderpoints
01:19:536 (1,2,3,4) - Would this be considered as having hidden repeats?

Normal:
00:03:900 (1) - Pattern seems boring ;~;. Especially for a normal
00:06:809 (1,2) - ^
00:12:627 (1,2) - ^
00:24:263 (1) - ^
00:27:172 (1) - ^
00:30:082 (1) - ^
00:35:900 (1) - ^
00:38:809 (1) - ^
00:47:536 (1,2) - ^
00:53:354 (1) - ^
01:03:536 (4) - ^
01:13:718 (3,4) - ^
01:28:263 (1) - ^
01:34:082 (1,2) - ^
01:47:900 - Snap this last green timing section?

Easy:
Missing Preview Point
Add Lead-In time
00:05:354 (3) - Add clap on end of slider
01:47:900 - Snap this last green timing section?

Solid mapset >3<~. Unyuu~
ouranhshc
Here is what i have so far: http://puu.sh/Brqd
ouranhshc
INB4: DON"T DOUBLE POST,

is this better: http://puu.sh/BF9f
Topic Starter
ztrot
Yes that is better.
Ayu
Little IRC mod~
http://puu.sh/Cpv0

Great map. :D
ouranhshc
Low
Add "Tonoicutzu" into the tags; it's Tony's previous username. Don't give me kudosu for this silly thing.
Decay
I like the part up to 1:10, it is mapped very rhythmically/lively. The hitsounds for the spaced notes are great.

01:10:809 (1) - Slider was a bit weird to read (may have 100ed if I wasn't more careful)
01:15:536 (2,3,4,5) - The stream is a bit weird (4-stream). I suggest taking out the previous slider or this stream, or modifying either one to be more "standard," since one following another may be confusing at times.
01:16:627 (1) - Maybe could put in single notes rather than repeat sliders to spice it up (itd be easy to follow the changed beat after one repeat slider, imo)
Low
This IRC mod turned into a normal mod.

Normal

00:06:445 (3) - Perhaps you could place this closer towards the middle of the previous slider to act as sort of a "blanket". It looks neater. (This requires turning off distance snap, but it's a very un-noticeable change.)
00:17:354 (4) - This one too.
00:44:627 (1,2,3) - This stack of 1/2 is uncharacteristic compared to how you mapped the rest of this difficulty. Perhaps you could delete (2) or turn this into a reverse slider. I would go with the latter option, considering that 165 BPM 1/2 notes may be too difficult for a normal difficulty.
01:10:809 (1) - A clap should be on the end of this in order to follow your hitsound pattern.
01:12:263 (2) - Same thing here.
01:13:718 (3,4) - The way these two sliders are arranged don't look very visually appealing to me. Something like http://puu.sh/DD7u would work better.
01:16:627 (1) - Clap on the end of this
01:18:081 (2) - Same
01:31:172 (1,2,3) - Same thing with the 1/2 stack.
01:38:809 (4) - Bring this closer towards the center of this slider.
01:44:263 (1) - What's up with the large jump here?

Insane

00:45:172 (4,5,6) - These 1/4th are redundant. Wasn't really expecting them.
01:10:809 (1) - The reverses of this slider and all like it should be on a blue tick. Listen to the music carefully at 25% speed. They're syncopated.
01:13:627 (3) - Fix this slider when the previous change has been made.
01:16:627 (1) - Same thing with the reverses.

Good luck.
Topic Starter
ztrot

Jacob wrote:

This IRC mod turned into a normal mod.

Normal

00:06:445 (3) - Perhaps you could place this closer towards the middle of the previous slider to act as sort of a "blanket". It looks neater. (This requires turning off distance snap, but it's a very un-noticeable change.)
00:17:354 (4) - This one too.
00:44:627 (1,2,3) - This stack of 1/2 is uncharacteristic compared to how you mapped the rest of this difficulty. Perhaps you could delete (2) or turn this into a reverse slider. I would go with the latter option, considering that 165 BPM 1/2 notes may be too difficult for a normal difficulty.
01:10:809 (1) - A clap should be on the end of this in order to follow your hitsound pattern.
01:12:263 (2) - Same thing here.
01:13:718 (3,4) - The way these two sliders are arranged don't look very visually appealing to me. Something like http://puu.sh/DD7u would work better.
01:16:627 (1) - Clap on the end of this
01:18:081 (2) - Same
01:31:172 (1,2,3) - Same thing with the 1/2 stack.
01:38:809 (4) - Bring this closer towards the center of this slider.
01:44:263 (1) - What's up with the large jump here?

Insane

00:45:172 (4,5,6) - These 1/4th are redundant. Wasn't really expecting them.
01:10:809 (1) - The reverses of this slider and all like it should be on a blue tick. Listen to the music carefully at 25% speed. They're syncopated.
they are indeed 1/3
01:13:627 (3) - Fix this slider when the previous change has been made.
01:16:627 (1) - Same thing with the reverses.

Good luck.
Charles445
General
  1. Audio Lead-in 1 second. You should have at LEAST 2 seconds. Any less is too fast.
Tony's Easy
  1. There's too many cases of this to mention, but lots of objects need claps to fit the music. Go through and re-hitsound it.
Normal
  1. 00:51:900 (3,4) - Spacing's a little high here.
  2. 01:31:172 (1,2,3) - Don't have these touching.
Ouran's Hard
  1. 00:27:536 (2,3) - Huge random jumps are unfitting for this difficulty. Make this not be a jump.
  2. 01:10:809 (1,2,3,4) - These should repeat on 1/3
  3. 01:16:627 (1,2,3,4) - These should repeat on 1/3
Insane
  1. OD 8
  2. 00:02:445 (5) - This doesn't line up with the previous stream very well. Rotate this -18 clockwise by selection center.
  3. 00:05:354 (12) - Slider's a little lopsided, move the top point more to the right.
  4. 00:06:809 (1) - Rotate this 48 clockwise by selection center.
  5. 00:40:627 (5) - Ugly slider, move the middle point upwards to make more curved.
  6. 00:47:536 (5) - Move the middle point to the right to make more curved.
  7. 00:49:354 (3) - Move this up 1 grid.
  8. 00:57:263 (10) - This isn't spaced properly within the stream. (0.47 instead of 0.37)
  9. 01:13:597 (3) - Rotate this 36 clockwise by selection center.
  10. 01:24:445 (7) - Move the middle point to the right to make more curved.
  11. 01:34:082 (4) - New combo
Yuukari-Banteki
[Tony]
01:16:991 (2) - this clap sounds really weird over the flute that isn't really following the beat the same way as the map is
01:18:082 (4) - ^

[Normal]
00:15:536 (3) - the switching between hitsounded/not hitsounded in this section sounds odd, it might help if you put your clap on the slidertick somehow or something similar
00:50:445 (1) - fit this to 2
01:13:718 (3) - ^
01:15:172 (4,1) - I don't suppose there's anything you can do about this overlap to make it either prettier or nonexistent
01:36:991 (3) - same off-and-on hitsound problem
01:47:172 (1,2,3) - oh come on this'd be way more fun and suitable unstacked :<

[Ouran]
00:27:718 (3) - this jump is both unintuitive and way out of the way in the wrong direction. The rest of the map is on my play level; I barely even saw this note before it started
01:06:445 (1) - I think the end of this is supposed to have a clap
01:16:627 (1) - don't hitsound the first note of a system if you aren't going to follow through with it
That whole middle section had kind of weird hitsounding you might wanna check over that

[Insane]
00:45:172 (4,5,6) - o.0 when and why did you put claps here that sounds really weird, especially on 5
01:47:991 (1) - feels like it was just tacked on for the sake of ending the song with a spinner rather than for any musical reason
ouranhshc

Charles445 wrote:

Ouran's Hard
  1. 00:27:536 (2,3) - Huge random jumps are unfitting for this difficulty. Make this not be a jump. oops, How the heck did that happen
  2. 01:10:809 (1,2,3,4) - These should repeat on 1/3 done\
  3. 01:16:627 (1,2,3,4) - These should repeat on 1/3done
http://puu.sh/DFw2
KRZY
[Tony's Easy]
Seems solid.

[Normal]
00:05:354 (2) - I've had an MAT member point this out in my map for being too low on the screen. Below would work fine and get rid of the worry. 10 degrees rotation(clockwise, selection center) on 00:05:354 (2) and 4~5 degrees rotation (clockwise, selection center) on 00:06:809 (1) is what's done in the screenshot.
00:12:627 (1,2,3,4,5,6,1,2,3,4) - - Feels a little odd when the music (00:12:627 ~ 00:23:536) is ABAC but the pattern is ABBC. Make the patterns ABAC also?
00:35:900 (1,2,3,4,5,1,2,3,4,5,1,2,3) - Same as above, except this time the pattern is AABC. Try ABAC?
00:57:354 (4,1,2,3) - Try and put 00:57:354 (4) on x:180 y:312 and 00:57:718 (1,2,3) on x:166 y:200 for better aesthetics.

[Ouran's Hard]
00:25:718 (4,5) - Try the following to better represent the music:
00:57:718 (5) - Same concern with the hitobject too far down on the screen. Try this:

[Insane]
01:40:900 (X) - Add a note?
01:47:991 (1) - Not sure if this spinner is necessary, personally the map could do without it.


Love ztrot maps. Ouran improved much from the last time I've seen his maps too!

Good luck-
Agnes
[General]

Nothing to poke at.

[Tony's Easy]

Cleaaaan~

[Normal]

00:12:627 (1) - Center the middle anchor?
00:14:082 (2) - ^
00:38:809 (1) - ^
01:12:263 (2) - waaaaaaaaaaaaaaaaat (You don't have to change it, but I'm just pointing it out.)


[Ouran's Hard]

Nothing to poke at.

[Insane]

01:12:991 (2,3,1,2,3,4,5,6,7) - (Optional) The transition here kind of off. But I assume it's because of the music and how it acts.
01:31:900 (4,5,6) - (Optional) Have the square go into a type of triangle pattern? (The beginning note and the ending note starting/ending on the same spot.)
01:47:991 (1) - (Optional) This spinner doesn't seem fitting. Just feels like it's there.


nice job.
Yuukari-Banteki
ninjabubbled
Sync
[General]
-- Change the source to jubeat and add knit to the tags
-- Make your audio lead-in times consistent
-- This is just a light suggestion, but having jubeat difficulty names would be awsuM but I understand keeping the standard difficulty names.

[Insane]
-- I recommend using OD8 because I don't think the actual map itself is hard enough to justify OD9. Either way, do as you wish (which is probably keeping OD9).

00:45:354 (6) - Add a clap here. As you can hear, the melody in which you were placing the claps on also lands here.
00:57:718 (1,2,3) - Add claps here as per the background music.
01:00:991 (6) - I highly suggest shortening this slider by half or removing it entirely because the red tick at 01:01:172 needs to have a beat placed on it to stress the guitar accordingly. I understand what you were going for, but I honestly believe that having a beat there works better.
01:04:627 (1) - It'd make more sense to the music if you removed this combo and added it at 01:04:991 instead. Also, it'd be consistent with the combo you placed just before it.
01:13:597 (3) - I still believe that this slider doesn't play very well -- yes it's easier to hit, but at what cost? For the sake of it being more fun, replace this slider with hit circles.
01:39:354 (1) - Add a clap at the end of this slider to follow your hitsounding pattern (and it fits the music anyways)
01:40:809 (4) - Add a hit circle here to follow the music. You can also make (3) into a 1/2-beat slider if you'd like. I prefer the former personally.
01:41:354 (8) - Add a new combo here

[Ouran's Hard]
00:03:718 (6) - Add a hit circle here. I was totally expecting one and when I didn't get it I threw a fit. No, really. I think you should especially because you did in the previous measure.
00:10:991 (2) - This snare/whistle is out of replace.
00:23:900 (1) - Add a whistle here to follow the snare.
00:41:172 (7) - Remove this senseless combo.
01:06:445 (1) - Add a clap at the end of this slider to be consistent.
01:16:627 (1) - Get rid of this clap. It doesn't fit.
01:27:536 (5) - see 01:06:445 (1)

[Normal]
00:32:991 (6) - Add a whistle at the end of this slider to follow the music.

[Tony's Easy]
00:34:809 (2) - Add a whistle here. You can keep the clap, but it sounds better without it honestly.
ouranhshc

Sync wrote:

[Ouran's Hard]
00:03:718 (6) - Add a hit circle here. I was totally expecting one and when I didn't get it I threw a fit. No, really. I think you should especially because you did in the previous measure. no thank you
Topic Starter
ztrot
made changes
Sync
Rebubbled
KDS
I think this map really needs a Taiko diff :o
high SV, many big notes.......

If you want a Taiko diff, I will make it for you soon.





edit : http://puu.sh/E2H6 Done~ x3 yeah it's up to you to make a decision :3
Kawayi Rika
EDIT :

Ah,ok i'm sorry again ~ just check ranked ver source ~
Ephemeral
I've looked at this map (the first in like a year and a half, go figure) and can not find any substance behind the bulk of the mod used to pop this bubble.

Hitsound mods do not constitute issues sufficient enough to prevent a map from becoming ranked, especially in this case, as they are not a problem to begin with.

Bubbled (again).
Agnes
ranked. grats.

i'm going to bed.
Nyan-Zapo
congratz ztrot o3o
mochi
Everything I was told about star priority the past few days was a lie apparently.
Tony
grats I forgot about my diff again thanks for fixing :3
show more
Please sign in to reply.

New reply