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Buono! - Minna Daisuki (TV Size)

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Topic Starter
Kawayi Rika
This beatmap was submitted using in-game submission on 2012년 6월 19일 화요일 at 오전 8:27:09

Artist: Buono!
Title: Minna Daisuki (TV Size)
Source: Shugo Chara
Tags: Star Stream tutuhaha Miya No_Gu spboxer3 opening
BPM: 177
Filesize: 10153kb
Play Time: 01:28
Difficulties Available:
  1. Gu's Easy (2.08 stars, 92 notes)
  2. Miya's Normal (3.37 stars, 116 notes)
  3. Rika (5 stars, 273 notes)
  4. S.S (4.9 stars, 277 notes)
  5. Sp3's Taiko (4.83 stars, 463 notes)
  6. TuHard (4.85 stars, 188 notes)
Download: Buono! - Minna Daisuki (TV Size)
Download: Buono! - Minna Daisuki (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 25th Ranked beat map.

Shugo Chara opening 2,it's a moe song ~ hope you like enjoy <3

Rika(Insane) by me.

S.S(Extra) by Star Stream.

Hard by tutuhaha.

Normal by Miya.

Easy by No_Gu.

Taiko by spboxer3.
Moka-san
i Like this song :3
easy map first plz :3
tutuhaha
先占位
hoLysoup
baka~
Miya
Bouno bouno bouno um~

http://puu.sh/BtCt

I hope it's good. >.<
No_Gu
Snowy Dream
Mod request from Rika's Queue
-------------------------------------------------
[Gu's Easy]
00:30:929 (2) - 这个NC感觉不加更好0.0...

[Rika]
00:49:799 - 这里不应该有个音么=-=

[S.S]
00:10:477 (4,5) - 不要和前面stack 否则会认为是连起来的..
00:54:319 (3) - ctrl+r

--------------------------------------------------
Wonderful Mapset
纯来mod .-. 结果..压力
hoLysoup
/me eats you!
:>

[Rika]
00:01:098 (1) - 加clap?
00:09:573 (1) - 加 whistle here~
00:49:686 (2) - 這應該要snap到00:49:799 這才對啊 baka

[S.S]
00:06:861 (1) - finish slider head~
00:09:573 (1) - whistle slider head~
00:12:285 (1) - finish slider head?
00:50:251 (1) - ^
01:01:099 (1) - ^

[兔]
00:06:522 (6) - 這個finish remove, 00:06:861 (1) - slider head再加finish?
00:39:065 (1) - 欸? 這個slider head 應該是要用clap才對啊 音樂裡也是這樣 slider尾再加finish
01:10:590 (3) - remove finish? maybe

[Miya]
00:52:510 (3) - I think this rhythm is very weird and could just be replaced by a circle here: 00:52:624. The spacing makes it confusing as well and the short slider for the swing effect is not very effective in Normal with slow AR I think
00:54:996 (4,5) - this combination of slider and circle is much better for the swing effect. But the really short ones above, I don't think they play very well for Normal
everything else has no problem here. Hitsounds are fine too

[Gu]
00:22:793 (1) - 第四個slider point移動到x: 404 y:64?
沒了.. :<
Miya

hoLysoup wrote:

[Miya]
00:52:510 (3) - I think this rhythm is very weird and could just be replaced by a circle here: 00:52:624. The spacing makes it confusing as well and the short slider for the swing effect is not very effective in Normal with slow AR I think
no, it's follow the music 1/3 rythim. It's not weird at all.
00:54:996 (4,5) - this combination of slider and circle is much better for the swing effect. But the really short ones above, I don't think they play very well for Normal
I don't see any problem in here. I've been using this pattern on next and previous rythim too. So i don't think this one as a problem
everything else has no problem here. Hitsounds are fine too Thanks :)
Thank you for the mod :)
But sory, no fix >.<
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this

SPOILER
Gu's Easy
00:22:793 (1) - last slider point 2 grids up
00:25:505 (1) - 2nd slider point 1 gird right 2 grids down and last slider point 1 girds down
00:30:929 (1) - 3rd point 1 grid up
01:09:573 (1) - 2nd point 2 girds right 2 grids down

Miya's Normal
00:12:962 (2) - move 1 gird right and 2 girds down ( it looks better i think http://puu.sh/BzAD )
01:07:877 (3) - 2nd slider point move 1 gird left

TuHard
00:19:743 (5) - How about making this slider more round? ( to cover 00:18:726 (4) - end of this slider)
00:40:421 (4) - remove this note and add note at 00:40:646 (4) - here

S.S
01:01:099 (1) - 슬라이더 앞부분에 피니시
01:24:827 (7) - 1 그리드 오른쪽으로 하시면 완벽한 직선같네요

Rika
00:22:341 (2,3) - 일치 시키실려고 했나요?
00:24:827 (2,3) - 디스텐스 안맞는거 같네요 일부러 하셧나요?
00:37:370 (4) - 대칭으로 만드실 계획이셧으면 4번째 슬라 포인트는 1그리드 위로
5번째 슬라포인트는 1그리드 아래로 하시면 좋겠네요
00:49:573 (1) - 노트 삭제 하시고 슬라이더를 앞당기면 박자에 좀더 맞아보이네요

Nice song! xD
star~ Good luck :)
Makar
Hi Rika~

[General]

  1. Fine~

[Gu's Easy]

  1. 00:28:556 - Add a note? There is clear downbeat here so...
  2. 00:40:759 (2,1,2,1) - Really bad flow here... You should not try so hard to follow symmetry and remember that flow is more important with easy maps.
  3. 00:40:759 (2) - These red points really need to go. It looks ugly, doesn't fit the music, and may throw newer players off.
  4. 00:42:115 (1) - ^
  5. 00:43:471 (2,1) - (nazi) Both are not very good looking because of the red points...
  6. 00:49:234 (4) - Same as mentioned before about the red points.
  7. 01:28:217 (4) - As a general rule of thumb, slider end-points should not exist on heavier beats than the start points.

[Miya's Normal]

  1. 00:13:980 - There should be a hitsound here to match your hitsound pattern. Make (2) a cricle then move (3) back a tick with a circle or something after.
  2. 00:39:742 (1) - Move a bit closer to the center so it's a bit easier to recover from the spinner?
  3. 01:21:776 (1) - It's generally a bad idea to put a circle directly in the center right after a spinner because the approach circles go at different speeds and can confuse players, and since this is a normal I think you should keep that in mind.
    01:28:216 (3) - As a general rule of thumb, slider end-points should not exist on heavier beats than the start points.

[Sp3's Taiko]

  1. Just a general comment: You seem to randomly switch between vocal mapping and your own style. Vocal mapping itself its generally not a good idea, but you should at least try to make your map have a better structure and be consistent with your vocal mapping.

[TuHard]

  1. 00:36:353 (1) - Clap at the start?
  2. 00:38:726 (5) - Clap at the end?
  3. 00:39:065 (1) - Clap at the start?
  4. 00:49:573 (7) - End this at 00:49:799 to match the song?
  5. 01:28:217 (1,2) - I suggest doing what S.S and Rika did in this section so that the big downbeat isn't on the end of a slider.
  6. Nice~

[S.S]

  1. 00:54:319 (3) - The hitburst of (2) blocks the second repeat of 00:54:319 (3). This is unrankable (the thing about requiring only the first repeat to be visible only applies to 1/4 and 1/8).

[Rika]

  1. Fine~
Scorpiour
Hi there~~mod for request~

[General]
  1. combo burst应该是朝左吧…………建议翻转个方向…………
  2. Video有320ms的offset。。。感觉上这个应该去掉(osu文件里面的: Video,320,"Minna Daisuki (TV Size).avi"项目,把320改成0)
[Gu's Easy]
  1. 00:28:556 - 考虑加个note?
  2. 00:50:251 (1) - 建议加finish
[Miya's Normal]
  1. 00:24:488 (2) - er..the shape is looked hard...try to make a smooth shape ? i.e.
  2. 00:39:742 (1,2) - i suppose it's better to place note first and then slider..
  3. 00:44:149 (3) - add a note here?
  4. 01:26:861 (1,2) - i'd like to choose two 1/1 sliders here because of the drum on 01:27:200 - & 01:27:878 -
[TuHard]
  1. 00:15:675 (3) - 尾巴上多了个描点(好nazi。。。。其实是因为啥都没的挑了~~Nice diff)
[S.S]
  1. 00:14:432 (4,5,6) - pay attention to stack leniency here... not as well as that in editor...
  2. 00:54:319 (3) - Invisible reverse arrow
  3. 00:56:353 (3) - Out of screen
  4. 00:57:709 (4) - ^
  5. 01:08:556 (3,4,5) - are you serious......
[Rika]
  1. 00:16:353 (1,2,3,4,1) - 这里不考虑干脆排个正的五边形么?
  2. 00:49:686 (2) - 这个加速感觉不是很舒服…………要是我就直接用一个note来处理了。。。
差不多就这些啦加油的说~~~
NatsumeRin
[Gu's Easy]
00:04:149 (1,2) - whistle at the end?
00:40:759 (2) - worry this a bit as it's the easiest diff.
00:49:234 (4) - same but it do make sense.
01:11:946 (1) - 你蓝蓝路吃多了?
01:25:505 (1,2) - whistle at the end

[Miya's Normal]
00:04:149 (2,3) - whistle at the end? (blends quite well with clap imo)
00:15:335 (1,2) - maybe you could add normal-whistle here?
00:48:894 (1) - a 1/1 circle + 2/3 slider here will work better than a simple spinner? a bit waste of the original beats imo
00:52:962 (1,2,3) - whistle? (or better, an echo custom hitsound?)
00:58:387 (1,2,3,4) - ^same idea (except 3's end)
01:25:505 (1,2) - same whistle thing
01:28:216 (3) - also at the very end of the song, fits for a whistle too imo.

[Sp3's Taiko]
00:03:810 (1) - k?
00:16:014 (1) - add finish for consistency?
00:18:387 - add d?
01:25:166 (1) - k?

[TuHard]
00:02:115 (3) - whistle fits better than finish imo
00:03:471 (2) - ^
00:14:997 (1) - a bit strange for the note choices here. 00:15:336 & 00:16:014 - 2 strong sounds from here (and may fits a sliderwhistle), so you should probably just choose notes based on this. Now the first place is a slider 00:15:336 (2) but the second one is just a slider's end, make it not that good in the feeling.
00:58:726 (2,4) - sliderwhistle?
01:21:098 (3) - shorten this by 1/3 and add a note at where current ends? then the jump seems more comfortable.
01:28:217 (5) - whistle at the end...?

[S.S]
Stack Leniency: 0.3, now you have many 1/1 stacks like 00:02:115 (7,1), and they looks not good when playing... (or you want to manually fix them...?)
00:10:251 (3,4) - don't get why sudden stop here. (the previous flow is quite good, what's the point here..?)
00:11:607 (3,4,5,6) - move it right-down a bit, after stack it's just meh.
00:38:726 (2,3,4,5) - touches HP bar.
00:49:573 (3) - should be a 2/3 slider.
00:52:963 (1,2,3) - whistle at the beginning?
01:03:810 (1,3,1) - ^
01:08:782 (5) - remove whistle
01:21:819 (1) - .worry this a bit? any other better way?

[Rika]
00:07:200 (2,3) - 这个跳的意义在哪……感觉不搭,生生把前后割离开了 (后面均匀的slider jump就好很多)。至少希望new combo
00:15:336 (2) - 这里之后应该是两个1/3 circle再带一个同样的slider,把那两个音拟合起来。(觉得难/不方便对称,一个1/3slider也可以解决问题)
00:49:460 - 加个音?
00:58:387 (2) - 基于同样的理由,00:59:065 (4) - 应该与它有某种步调上的一致,00:59:743 (1) - 而这里把这个节奏更带起来。我第一概念是一个往里转的slider到后面跳出去。这无所谓不过关键的是现在这样我完全看不出有任何原因……
01:09:912 (3,4) - 我不确定但觉得略过分,而且直slider对跳一直有点丑
这结尾和S.S也太像了点。。。
spboxer3

NatsumeRin wrote:

[Sp3's Taiko]
00:03:810 (1) - k?
00:16:014 (1) - add finish for consistency?
00:18:387 - add d?
01:25:166 (1) - k?
我全部改了
http://puu.sh/BFWS
Miya
Too lazy to write replies. Just pm me if you need any spesific replies.
HelloSCV : No fix, sorry >.<
Makar : Fixed some~
Scorpiour : No fix, sorry..
NatsumeRin : All fix, excpet that spinner thing.

Thank you guys for the mod :3

http://puu.sh/BIX1
No_Gu

NatsumeRin wrote:

[Gu's Easy]
00:04:149 (1,2) - whistle at the end?K
00:40:759 (2) - worry this a bit as it's the easiest diff.
00:49:234 (4) - same but it do make sense.那这个就不改了
01:11:946 (1) - 你蓝蓝路吃多了?尼玛你才蓝蓝路
01:25:505 (1,2) - whistle at the endK
EDIT:刚忘save就传了。。http://puu.sh/BOGX
Topic Starter
Kawayi Rika
OK ~ update all diff ~ thanks everyone's mod ~ ;)
mrk_old
Here is my mod:

SPOILER
Easy
  • Seems to be good.
Miya's Normal
  • 00:48:894 (1) - Rather map this part instead of putting a spinner. It fits better into the music.
TuHard
  • Can't find anything.
S.S
  • 00:01:099 (1) - 00:05:166 (1) - You shouldn't stack the slider directly under the stream if there is a 1/4 break between the end of the slider and the stream. And it does not look aesthetic as well.
    00:09:573 (1,2,3,4,5) - ^
    00:16:014 (2) - Difficult to read this slider, even if its not completely hidden, but its very near to be out of screen.
    01:22:793 (1) - 01:26:522 (1) - Same as in the first comment.

    i don't know if you want this to be the hardest diff, if this is not the case you should lower the hp drain or lower the slidervel, but since the map has such a nice flow, keep the slidervel.
Rika

  • Overall: Quite slow slidervelocity for some really fast jumps, this somehow disrupts the flow at some points.

    00:04:149 (1,2,1,2) - Didn't expect such a fast jump at this point. Maybe put the reverseslider more to the middle
    00:18:952 (5) - NC
    00:19:065 (1) - Remoive NC ( I know its not on the white tick, but since you map on the lyrics and not to the mainbeat, this is how it should be)
    01:20:760 (1) - No idea why you put it here. i think you should replace it with circles.
    01:21:211 (4) - Have you put them there to make to make this stream more difficult? i think you should replace it with circles.
    01:25:505 (1,2,1,2) - Same as above mentioned.

    In my opinion, you could use less of those circle directly before slider combinations. You used them more often than i found places where they really fit.
Overall: In my opinion you should stick to soft hitsounding in the whole song except from the parts where you use the hard whistle or you should change the hard clap, because it doesn't fit into this map. The clap sounds so horrible while playing.

Good map. Keep up the work:D
Topic Starter
Kawayi Rika
Sorry ~ you are already for blacklist ~ so keep your mod ~
NatsumeRin
sigh.
Andrea
[Miya's Normal]

00:39:742 (1) - Way too soon after spinner for a Normal difficulty.
01:21:776 (1) - ^ This is centered at least, though.

[S.S]

Reduce Approach Rate and HP Drain by 1 tick at least, they're too high for this kind of song.


00:09:912 (2,3,4,5) - This is pretty confusing.
01:21:819 (1) - This spinner is way too short.
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