GG 4 days map bubbled.
Sprite,Background,Centre,"SB\sky.png",100,320
_S,0,57492,67674,2,1.6
_R,0,57492,69128,-0.4,0
_M,0,67674,68219,100,320,320,240
_S,0,67674,68219,1.6,1.1
_S,0,68219,69128,1.1,1.06
Sprite,Foreground,BottomCentre,"SB\twgok.png",320,0
_M,0,6219,6583,320,0,320,440
_F,0,6583,8401,1,0
_S,0,6583,8401,1,2.2
as expected!!! OLOLOKawayi Rika wrote:
Andrea ♥ の 紋
Thanks your mod^^Kurai wrote:
o/
[Taiko Oni]
- I'd put +250 ms to the audio lead-in. k
- Why are you using SV 1.60 , That doesn't really fit the song, actually it really looks like playing a normal taiko difficulty with Hard Rock. That's not realloy appropriate. Consider reducing it to 1.40 as taiko guidelines suggest. Umm... well SV 1.4 is too slow for me. and use HR is too fast and too high OD for me. so I don't want to change my SV :<
- Increase the hitsound volume to 100% (except for the last one), because they aren't enough audible (especially during the kiai part where the music is louder), and I find that kinda uncomfortable when notes aren't totally hearable when I play taiko. yep~ fixed
- 00:10:401 (2,1,1,2,1,1,2,1) - d kkd d d k k k
- 00:12:674 (3,1,2,1,2,1) - I don't really see why you are using doubles here, that doesn't really fit the music. Uh. It's an assist note. I don't want to change :< maybe you can see NatsumeRin and wmfchris 's mod post~they are pro Taiko player/modder but they didn't point this problem. I think it feasible pattern.
- 00:28:037 (3,4,1) - kkd maybe ? Sounds better to me. k
- 00:30:128 (2,3) - kd ? k
- 00:47:583 (2,1,1,1,2,1) - Same as before. same as 00:12:674 (3,1,2,1,2,1) -
ykcarrot wrote:
Yeah