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supercell - Kokuhaku (TV Size)

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No_Gu
Nichiyouki

Saten wrote:

[Nich]
AR+1? (Sure you don't have that high SV, but the BPM says something different here. I think it's better for the flow) Ok, fixed
00:24:682 (3,2) - might be an issue with the hit-burst overlapping the repeat, but in the end you'll be able to see it in time I guess..
00:58:015 (1) - soft finish instead? Ok, fixed
Thank you for mod :)

http://puu.sh/EXCO
riffy
:? oh. as promised

[General]
clear

[Gu's Insane]
unsnapped notes
od - 1
00:38:515 - circle here

[Hard]
00:37:348 (3,1) - y u no stack?
01:26:015 (1,1,1,1) - it looks so random. remove new combos. please

[Nich's Normal]
00:12:344 (3,4) - http://puu.sh/EZ5a
00:14:993 (2) - this one looks really strange :/ i suggest you to use circles instead
00:26:348 (2) - reverse arrow covered by hitburst. unrankable
00:51:348 (3,1) - almost overlap
01:25:849 (3) - use 1/2 slider instead

[bestz's Easy]
hm.. nice one

~~~~~~~
gl~
[CSGA]Ar3sgice
from my queue


Hard

  1. 00:18:493 (2) - reverse arrow may be hidden here http://osu.ppy.sh/ss/357682 , you can move up a little
  2. 00:24:682 (5,6,7) - maybe move left a little - -" http://osu.ppy.sh/ss/357684
  3. 00:25:848 - better stack a note here to make constant flow
  4. 00:44:182 (8) - this note plays awkward imo... remove it?
  5. 00:44:349 (1,2) - The stressed beat (bokura) here is mapped as repeat slider end, while those at 00:39:349 (3) and 00:42:015 (2) are slider starts /.\ I think it's better to make them constant as it's a Hard diff , so better for small jumps slider head.
  6. 00:50:182 (2,3) - ^ and why is the spacing...
  7. also it would be better if you add finish on these parts o.o
  8. 01:17:015 (2,3) - ...why??
  9. 01:21:015 (5) - ^
Gu's Insane

  1. 00:45:182 (3,4) - ...怎么这么坑爹 00:40:348 (4,1) 00:43:015 (4,1) 说好的1/2呢
  2. 00:46:015 (1) - ...而且居然是1/4 根本不科学!!
  3. 01:03:015 (6) - 这个如果跟vocal从这里开始的话比较舒服 speed 1.0x http://osu.ppy.sh/ss/357693
  4. 01:04:848 (2) - 这个跳得不好 还不如叠着
  5. 01:06:848 (4) - jump?
  6. 01:23:848 (2) - blanket算了我还有没有人性._.
  7. 233
Nich's Normal

  1. 00:22:013 (3) - personally I think it's rankable, but this is just a Normal diff, beginner players may be confused what it is ;_;
  2. 00:26:348 (2) - ;_; this is completely hidden repeat, no please
  3. 00:42:015 (1) - finish on head..?
  4. 00:44:682 (1) - ^
  5. 01:06:515 (3) - add clap at reverse..?
Bestz's Easy

  1. can't find anything sorry ;_;
that's all

Good luck~
Topic Starter
Fumika
Nyan
Nichiyouki

-Bakari- wrote:

[Nich's Normal]
00:12:344 (3,4) - http://puu.sh/EZ5a I think it isn't a problem on the rhythm.
00:14:993 (2) - this one looks really strange :/ i suggest you to use circles instead For me think that it isn't strange.
00:26:348 (2) - reverse arrow covered by hitburst. unrankable fixed
00:51:348 (3,1) - almost overlap fixed
01:25:849 (3) - use 1/2 slider instead no

[CSGA]Ar3sgice wrote:

Nich's Normal

  1. 00:22:013 (3) - personally I think it's rankable, but this is just a Normal diff, beginner players may be confused what it is ;_; fixed
  2. 00:26:348 (2) - ;_; this is completely hidden repeat, no please fixed
  3. 00:42:015 (1) - finish on head..? no
  4. 00:44:682 (1) - ^ ^
  5. 01:06:515 (3) - add clap at reverse..? no
Thank you for mod :)

My diff
http://puu.sh/F0eK
YTYuyu
Alright let's get started. mod requested in-game :).
Bold: Unrnkable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice or if i'm curious about something.

[General]
CLEAR!

[bestz's Easy]
00:00:678 (1) - you should make this a NC. it's no big deal, but it's an unrankable bug.
00:06:011 (3) - Make this note a NC because the lyrics change through the repeat arrow.
00:12:678 (2) - switch the hitsounds for the repeat arrow and the end. that clap at the repeat arrow makes me feel uncomfortable and i find it unfitting with this part.
00:40:682 - add a 2/2 slider here, remove that 1/1 slider and add a circle to where the cymbals clash. i think it'll be straight forward as it goes with the vocals a lot better.
00:43:348 - ^
00:44:015 (3) - how about making this a curved slider for a smoother flow to the next note? i'm not feeling the flow on this pattern since the next slider is a curved slider.
00:46:015 - ^
00:48:682 - add a 1/1 slider to follow the long pause in vocals.
01:04:682 (2) - same as 00:12:678, and curve this slider more so that it'd make a mini border for the previous slider. like this.
01:15:349 (2) - ^
01:22:015 (4) - make this a NC because of new lyrics. i find it odd that it's technically going around in a circle but that note isn't a NC
nice diff, but fix the remaining sliders' hitsounds like at 00:12:678. i might've overlooked a few.

[Nich's Normal]
00:06:677 (1,3) - to be consistent with the last few notes, add whistles here. idk why the rhythm suddenly stopped. it sounded so good IMO.
00:14:337 (1) - The drums are still going from this, so add a clap at the end of the slider.
00:15:489 (3) - I heard cymbals on the end of this slider, so add a finish there to match it in the song.
00:22:013 (3) - Change the direction of this slider. i don't like how (1) is overlapping the repeat slider. with a BPM this high, i don't think players would react to this in time.
00:26:348 (2) - this looks unrankable because the hitburst is covering the repeat arrow and with a BPM this high, players won't be able to react in time to realize that there's a repeat on the slider.
00:41:682 (4) - replace the whistle for a finish. the whistle isn't loud enough and the cymbals are louder than the whistle..
00:44:348 (4) - ^
00:46:682 (3) - ^
01:06:515 (3) - remove the clap at the end. it sounds unfitting and it ruins the consistency in claps.
01:11:848 (2) - ^
01:14:515 (2) - ^
01:22:349 (2) - change the direction of this slider. i don't like how the other slider is overlapping the repeat arrow. tbh it bothers me during gameplay.

[Hard]
Maybe increase the HP and OD by 1 to give a bit of a challenge for players?
00:02:011 (4) - maybe unstack this to give off a nice pattern? that stack surprised me causing me to mess up. i think it'll flow smoother to the next note during gameplay, not to mention it'll be consistent with your slider patterns.
00:07:344 (4) - ^
00:38:349 (6) - to keep the flow going, make this a curved slider. this straight slider breaks the flow since the last 3 sliders in this combo are curved sliders.
00:46:849 (7) - same as 00:41:692 on normal.
00:54:515 (1,2) - remove the NC for (1) because the lyrics are still going from this slider. (2) should be a NC because the lyrics change.
01:08:349 (1) - what does the whistle match in the song? remove it because it sounds unfitting with the claps in effect.
01:27:015 (1) - that repeat arrow is slightly being covered by the hitburst and that might mess up players. instead make this a 1/2 slider and add a circle to make it easier and so that it'd be fully visible to see for players.

[Gu's Insane]
00:19:655 (2,3) - I suggest that you keep the spacing consistent for a smoother flow with this combo. i think players might expect r jump between these 2 notes, and it'd play to the point i felt uncomfortable since i'm moving my cursor in a jumpy motion.
00:39:182 - maybe add a circle to follow the vocals in the song?
good job on this diff. probably my favorite diff out of the whole mapset.

i guess that's it. Star and GL :D
Topic Starter
Fumika
Almost changed ! , Thank you for mod you guys !
No_Gu
climbb65588
No change with taiko diff 0.0
Topic Starter
Fumika
Uploaded
haha5957
[General]

I wish for hitsounds were there from 00:17:991 (1) this part to kiai other then the bass-drum going back.. I know you are reserving clap (snare drum, it seems) for kiai..
but it felt kinda empty to me, why not just add something like soft-hitwhistle that doesnt really effect the map much? ignorable but just saying here


[Easy]

01:26:515 (3) - move this ti 01:26:348 and extend a bit so it ends on 01:27:348..?

[Hard]

01:07:015 (4,5,6,7,8,9) - http://puu.sh/FdI8 this ??




omg i couldnt find much!! my modding sux xD

good luck! nice map ~
Nichiyouki
Almost fixed...
Thank you for mod, Byakugan249 :)

http://puu.sh/FwJG
My Angel Kitteh
http://puu.sh/GkK8
requested CTB diff lol

and star :d
Topic Starter
Fumika
OK
Garven
Did a quick glance since it's supercell <3

[General]
Timing feels off. Try 23331 for the last offset.

Tick rate 2 fits this song best.

[Easy]
00:11:344 (1) - I'd prefer more recovery time after a spinner for this level of an Easy.
00:18:661 (1) - ^

Don't kudosu please.
Betsuto
OK
I'm ignore "add note from Byaku's mod"
All fix !

http://puu.sh/H5yR
ZHSteven
Mod for CTB diff:

Generally well made.
But I think you need to consider where you need a jump and where do not.
And some of the rythm seems not fit well with the song...

*(UNRANKABLE)00:09:011 (1) - this spinner is too close to the note, it will make player hardly differentiate which is the correct note and which is the spinner.
So you need to make it start at 00:09:011 -

Please do same thing for 00:16:489 (1) - , 01:27:664 (1) -



First part, some of the note seems not fit well with the music..
00:01:844 (4) - I don't think this unexpected hyper is suitable here.. but anyway, keep it if you think it is good enough.
like 00:03:011 - (6) - , I suggest to move to 00:03:177 - .
00:06:344 (6) - I suggest to make it a triple instead of a slider
00:08:011 (11) - why not keep the note pattern?
suggestion:
00:13:844 (3,4) - better not use this kind of pattern.. it looks not good, just like standard mode.
00:16:489 (1) - ^


second part, you need to think twice before you put jumps:

00:21:175 (2,3,4,5) - seems eggpain here.. please try to use other pattern.
00:24:164 (2,3,4,5) - ^
00:23:186 (7) - this hyper not fit with the music. please try to place it in between 00:22:683 (6,1).
00:25:997 (1,3) - in my opinion, make this 2 slider in 45 degree works better
00:28:664 (2) - change direction?

00:33:664 (4,1) - maybe you can try to create a jump for this 2 with adjusting the previous slider.
00:38:664 (1,2) - reduce this jump by half will be better.
00:41:664 (5,1) - try to create a jump here.
00:43:831 (2,3,4) - reduce this and create a jump at 00:44:331 (5,1) - .
00:46:831 (8,9) - reduce this jump. not fit the music.
00:46:997 (9,1) - you can create a jump here.
01:02:830 (7) - strange here.. try to improve.. (in fact I am out of ideas here...ORZ)

kiai part is well made.

01:04:664 (1) - make it same position as 01:05:164 (4) - to create a jump.
01:11:164 (4,5,1) - reduce jump here.. this kind of jump not good.
01:13:831 (1,2,3) - ^

that is all.

Please put the jump at the right place,(which is the music is higher) and your map should be better and better.
My Angel Kitteh
ZHSteven's mod

ZHSteven wrote:

Mod for CTB diff:

Generally well made.
But I think you need to consider where you need a jump and where do not.
And some of the rythm seems not fit well with the song...

[size=150]*(UNRANKABLE)00:09:011 (1) - this spinner is too close to the note, it will make player hardly differentiate which is the correct note and which is the spinner.
So you need to make it start at 00:09:011 -

Please do same thing for 00:16:489 (1) - , 01:27:664 (1) -



First part, some of the note seems not fit well with the music..
00:01:844 (4) - I don't think this unexpected hyper is suitable here.. but anyway, keep it if you think it is good enough.
like 00:03:011 - (6) - , I suggest to move to 00:03:177 - .
00:06:344 (6) - I suggest to make it a triple instead of a slider
00:08:011 (11) - why not keep the note pattern?
suggestion:
00:13:844 (3,4) - better not use this kind of pattern.. it looks not good, just like standard mode.
00:16:489 (1) - ^


second part, you need to think twice before you put jumps:

00:21:175 (2,3,4,5) - seems eggpain here.. please try to use other pattern.
00:24:164 (2,3,4,5) - ^
00:23:186 (7) - this hyper not fit with the music. please try to place it in between 00:22:683 (6,1).
00:25:997 (1,3) - in my opinion, make this 2 slider in 45 degree works better
00:28:664 (2) - change direction?

00:33:664 (4,1) - maybe you can try to create a jump for this 2 with adjusting the previous slider.
00:38:664 (1,2) - reduce this jump by half will be better.
00:41:664 (5,1) - try to create a jump here.
00:43:831 (2,3,4) - reduce this and create a jump at 00:44:331 (5,1) - .
00:46:831 (8,9) - reduce this jump. not fit the music.
00:46:997 (9,1) - you can create a jump here.
01:02:830 (7) - strange here.. try to improve.. (in fact I am out of ideas here...ORZ)

kiai part is well made.

01:04:664 (1) - make it same position as 01:05:164 (4) - to create a jump.
01:11:164 (4,5,1) - reduce jump here.. this kind of jump not good.
01:13:831 (1,2,3) - ^

that is all.

Please put the jump at the right place,(which is the music is higher) and your map should be better and better.
ty, Steven <3
fixed a lot, but not all


http://puu.sh/IvGx and here's diff
Topic Starter
Fumika
Uploaded
Sandpig
I made some little adjustment to soft-hitwhistle. I hope it can mix better with the drum of the music now (precondition: your timing is correct)

download


Gu's Insane

00:41:164 - it feels a little awkward to skip this note imo, I recommand moving 00:41:330 (2) to this point, and rearrange the pattern here (for example stack 1&2. anything you like).
00:45:497 - I think with a note here will be better...I don't quite understand why you skip it
(if you follow the base track 00:44:997 (2) should be removed as well, but I still recommand following the vocal here)
00:45:664 (3) - this 3/4 slider makes no sense to me...I don't know what you aimed at, but 1/2 seems better.
00:46:497 ~ 00:46:664 - same thing as the first 2 I mentioned, and a 1/2 slider here will help make the flow better imo.



Hard

00:44:331 (1,2) - I think 2 should be a repeat slider instead of 1, it will follow the music better imo.
00:49:664 (1,2,3) - similar stuff, it seems a slider should be started from this point: 00:49:997. mb change 2&3 into repeat sliders instead of 1&2
01:26:997 - I think it should be normal sample instead of normal sample c1?
01:27:330 (2) - sounds better to me without whistle


Nich's Normal

fine


bestz's Easy

00:48:349 (3,2) - 2 notes at same time point
01:26:848 - remove clap?
Topic Starter
Fumika
Thank you very much !
h-728

Thank you for request

[General]
  • the timing of hit sounds of 00:17:989 sounds something strange, but I can't find better timing so I don't say about this...
    but how about remove whistle and it maybe sound better
[bestz's Easy]
  • unify the timing section with other diffs.(also you must fix Kiai Time and preview point)
    00:11:344 (1) - too far from the center. I think the note after the spinner should be put to more center.
    00:15:156 (2) - remove these notes because this circle is on the red tick. this is Easy, so you should make rhythm more easier imo.
    how about this rhythm?00:16:406 (4) - NC. spinner new combo bug
    00:20:672 (3) - NC. this combo seems too long.
    00:26:015 (4) - ^
    00:31:348 (3) - ^
    00:36:015 (3) - ^
    00:40:349 (2) - there is no sounds to emphasize in music here and newbie players will be confused by these rhythm. so you shouldn't put circle here.
    to put the note like as 00:50:015 (1) is better.
    00:43:015 (2) - ^
    00:43:015 (2) - ^
    00:48:348 (3) - remove this "circle". no one can clear here
    01:00:515 - this break time seems unnecessary. remove, and put some notes.
[Nich's Normal]
  • AR -1? I feel too fast with 5
    00:08:677 (1,1) - I want more interval between these notes. to be shorten the spinner...but it may not match with the music
    remove 00:11:344 (1) and lengthen the spinner to 00:08:677 (1), or if you don't like it, how about put 00:11:344 (1) more closer to the center?
    00:58:097 - this inheriting section doesn't snapped
    01:00:664 (1,1) - same as above, it seems too short. how about this rhythm?(like as later section)01:25:497 (2,3) - how about replace with one slider? because these notes are both on red tick.
    01:26:331 (6) - move to 01:26:497 and it will follow the music well imo.
overall, I think this Normal is a little hard for Normal.
consider reduce circles on red tick or replace 1/2 reversing slider to 1/1 slider.

[Hard]
  • 00:03:844 (3) - covered with previous slider, the start point can't be almost found.
    00:25:330 (7,1) - very nazi. how about remove stacking? because only these notes are stacked in this section.
    01:00:331 (9,1) - in my image of the song, these notes should be separated. because the melody changed.
    01:08:664 (2) - add finish to the head? I feel something lonely to hitsound.
    01:16:664 (1) - ^
[Gu's Insane]
  • 00:03:344 (1,2) - I think it's better to closer them. it looks hard to read rhythm visually.
    00:16:822 (1,1) - remove stacking? because these sliders have different SV. I think they should be separated.
    00:48:831 (2,3) - remove stacking? because of hitburst, it seems a little hard to read the rhythm of (3)
    00:57:831 (4,5,1) - stack them to easy to read rhythm. the distance of these notes are same as ..for example 00:49:331 (3,4,5).
    so visually it may be confusing.
    01:02:831 (6) - don't be silent the end of slider
    01:08:664 (1) - same as Hard
    01:16:664 (1) - ^
    01:27:164 (7) - replace with a circle? covered with hitburst, someone can regard this slider as a circle. also, this slider is very short.
that's all.

btw my first play of CTB
this is the game that I dodge the fruits, isn't it?
palinus
mod request queue

[bestz's Easy]

01:14:015 (1) - move end point one grid to x:256 y:200
01:19:349 (1) - ^ move some grid points and it look better

[Nich's Normal]

01:26:331 (4) - move it to 01:26:497 (4) -

[Hard]

00:08:344 (6) - this would fit better in my opinion
00:25:830 - put a hit circle over the slider here?
00:41:997 (2) - would fit better at x:384 y:100
00:52:164 (1) - i didn't see any other stacking at this part so maybe unstack the hitcircle with the slider?
01:12:331 (3) - woulf fit better at x:400 y:168

[Gu's Insane]

Looks good too me x.x


I hope I was helpful
Nichiyouki
Some fixed...

Thank you for mod, h-728 and palinus :)

http://puu.sh/K8zN
No_Gu
no change
Betsuto

h-728 wrote:


Thank you for request

[bestz's Easy]

  • 01:00:515 - this break time seems unnecessary. remove, and put some notes.- Ignore
All FIX !
Thanks 4 Mod

http://puu.sh/KaZ6
Topic Starter
Fumika
Fixed some both ! , Uploaded
Leorda
Oh hi there


[bestz's Easy]
* Overall of combo.... the combos seems messed up. Try add a new combo when the object is snap at 1st and 3rd long white tick
* The last red timing section should snap at 00:23:331 for consistency of each diff
* Set the preview time to 62914, fix this using a notepad


[Nich's Normal]
01:11:830 (2) - Add whistle at end slider?
01:14:497 (2) - ^
01:17:164 (2) - ^


[Gu's Insane]
00:05:177 (1) - The tail slider is overlap the sliderpath, which mean unrankable....
00:11:344 (1) - Recommended to not this note being overlapped by spinner-osu. Otheriwse, players will confuse which object should click first
00:31:997 (3) - The head slider is touch the HP Bar
00:49:497 (4,5) - This anti-jump is makes me threw me off.... Move further away from it?


Nice song~
Nichiyouki
I didn't fix for my diff...

But thank you for mod, Leorda :)
No_Gu
no change
Betsuto

Leorda wrote:

Oh hi there


[bestz's Easy]
* Overall of combo.... the combos seems messed up. Try add a new combo when the object is snap at 1st and 3rd long white tick -FIXED
* The last red timing section should snap at 00:23:331 for consistency of each diff -FIXED
* Set the preview time to 62914, fix this using a notepad -FIXED

Nice song~
Here
http://puu.sh/NEo4
Seph
hichman's CTB

I really like how you do your ctb diffs, its very clean, and I don't see anything wrong with it except:

I really suggest you make it CS 4, having it in CS 5 makes it too hard imo, from a regular player's point of view (mind you im not bad in ctb D:) i find some of the jumps pretty hard to catch. First try with its original CS led me to 10 misses, tested with CS 5 it became pretty enjoyable for me. And why is your OD set to 10 lol
My Angel Kitteh

Seph wrote:

hichman's CTB

I really like how you do your ctb diffs, its very clean, and I don't see anything wrong with it except:

I really suggest you make it CS 4, having it in CS 5 makes it too hard imo, from a regular player's point of view (mind you im not bad in ctb D:) i find some of the jumps pretty hard to catch. First try with its original CS led me to 10 misses, tested with CS 5 it became pretty enjoyable for me. And why is your OD set to 10 lol
fixed :3
MMzz
[Gu's Insane]

00:02:011 (1) - Remove new combo, doesn't seem to have a purpose.
00:05:177 (1) - ^
00:07:344 (1) - ^
00:11:344 (1) - Stack this note ontop of 00:11:511 (2) - ? I feel like a stack would fit the music a little bit more.
00:31:997 (3) - This slider's head touches the HP bar. Move it so it's not touching please. http://puu.sh/NEZ7
00:45:664 (4) - Move this note out from the stack. The reason you should do this is because this stack is completely different than all the other stacks you have under slider tails. As where the others just follow the 1/2 rhythm, this one skips a beat. Plays are going to assume that it's the same 1/2 rhythm as before and will click to early resulting in a miss. So please move this somewhere so players know not to instantly click on it.
00:49:331 (3) - Same issue as above but this one seems more predictable. I still think you should change this one aswell.
00:57:831 (4,5) - Stack these two ontop of 00:57:997 (1) - . This has the same spacing as the anti-jumps you used before so the players might think it's an anti-jump when it's actually a triplet. Making this a triplet stack would fix that and the player will know it's a triplet.
00:59:331 (1,2,3,4,5,6,7,8) - This pattern is near impossible to read with the default skin because the hitburst keep covering up the notes that are mashed together. Please spread this out more.
01:02:831 (6) - End this slider on the red tick before and not the blue tick. This is going to make tons of players miss because it ends on the offbeat when there is no beat there to recognize.
01:06:997 (5) - Same issue as before with the notes under slider tails and how they need to be consistent throughout the song.

[Hard]

01:25:997 (1,1,1,1,1) - All this combo spam is unnecessary, please make it all 1 combo.

Really good hard can't find anything.

[Nich's Normal]

Unsnapped inherited point: 00:58:097 (snap to 00:58:164)

00:59:997 (4) - I suggest you make this a single repeat instead of a double. Beginners are not going to be looking at the repeats that much and will usually expect only three beats instead of 4.

[Easy]

Unsnapped inherit points:
00:50:015 (snap to 00:49:997)
00:58:015 (snap to 00:57:997)
01:00:515 (snap to 01:00:497)
01:03:348 (snap to 01:03:330)
01:24:682 (snap to 01:24:664)
01:27:348 (snap to 01:27:330)

01:26:164 - add a note here? Just so the beginners don't get confused on when to click on the very last note, the pause feels very weird.

Both of the taikos are very good and I am talking to people about the CtB diff. (I don't know much about CtB so I am asking experts to get some opinions on the diff.) When the mods are applied call me back and we'll see what happens.
Nichiyouki
Fixed all...

Thank you for mod, MMzz :)

http://puu.sh/NFyk
Betsuto
FIXED all

Thanks for mod , MMzz >w<

http://puu.sh/NQb5
Topic Starter
Fumika
Fixed it all in my diff and Gu's diff didn't fix this 00:11:344 (1) but other are all fixed ! , Uploaded
MMzz
Alright everything looks good. I got some confirmation from a few CtB modders that the CtB diff is good and has no issues.

So here, have my first bubble.~
Topic Starter
Fumika
Thank you MMzz >w< !!
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