Thank you for modSaten wrote:
[Nich]
AR+1? (Sure you don't have that high SV, but the BPM says something different here. I think it's better for the flow) Ok, fixed
00:24:682 (3,2) - might be an issue with the hit-burst overlapping the repeat, but in the end you'll be able to see it in time I guess..
00:58:015 (1) - soft finish instead? Ok, fixed
-Bakari- wrote:
[Nich's Normal]
00:12:344 (3,4) - http://puu.sh/EZ5a I think it isn't a problem on the rhythm.
00:14:993 (2) - this one looks really strange :/ i suggest you to use circles instead For me think that it isn't strange.
00:26:348 (2) - reverse arrow covered by hitburst. unrankable fixed
00:51:348 (3,1) - almost overlap fixed
01:25:849 (3) - use 1/2 slider instead no
Thank you for mod[CSGA]Ar3sgice wrote:
Nich's Normal
- 00:22:013 (3) - personally I think it's rankable, but this is just a Normal diff, beginner players may be confused what it is ;_; fixed
- 00:26:348 (2) - ;_; this is completely hidden repeat, no please fixed
- 00:42:015 (1) - finish on head..? no
- 00:44:682 (1) - ^ ^
- 01:06:515 (3) - add clap at reverse..? no
ZHSteven wrote:
Mod for CTB diff:
Generally well made.
But I think you need to consider where you need a jump and where do not.
And some of the rythm seems not fit well with the song...
[size=150]*(UNRANKABLE)00:09:011 (1) - this spinner is too close to the note, it will make player hardly differentiate which is the correct note and which is the spinner.
So you need to make it start at 00:09:011 -
Please do same thing for 00:16:489 (1) - , 01:27:664 (1) -
First part, some of the note seems not fit well with the music..
00:01:844 (4) - I don't think this unexpected hyper is suitable here.. but anyway, keep it if you think it is good enough.
like 00:03:011 - (6) - , I suggest to move to 00:03:177 - .
00:06:344 (6) - I suggest to make it a triple instead of a slider
00:08:011 (11) - why not keep the note pattern?
suggestion:
00:13:844 (3,4) - better not use this kind of pattern.. it looks not good, just like standard mode.
00:16:489 (1) - ^
second part, you need to think twice before you put jumps:
00:21:175 (2,3,4,5) - seems eggpain here.. please try to use other pattern.
00:24:164 (2,3,4,5) - ^
00:23:186 (7) - this hyper not fit with the music. please try to place it in between 00:22:683 (6,1).
00:25:997 (1,3) - in my opinion, make this 2 slider in 45 degree works better
00:28:664 (2) - change direction?
00:33:664 (4,1) - maybe you can try to create a jump for this 2 with adjusting the previous slider.
00:38:664 (1,2) - reduce this jump by half will be better.
00:41:664 (5,1) - try to create a jump here.
00:43:831 (2,3,4) - reduce this and create a jump at 00:44:331 (5,1) - .
00:46:831 (8,9) - reduce this jump. not fit the music.
00:46:997 (9,1) - you can create a jump here.
01:02:830 (7) - strange here.. try to improve.. (in fact I am out of ideas here...ORZ)
kiai part is well made.
01:04:664 (1) - make it same position as 01:05:164 (4) - to create a jump.
01:11:164 (4,5,1) - reduce jump here.. this kind of jump not good.
01:13:831 (1,2,3) - ^
that is all.
Please put the jump at the right place,(which is the music is higher) and your map should be better and better.
All FIX !h-728 wrote:
Thank you for request
[bestz's Easy]
01:00:515 - this break time seems unnecessary. remove, and put some notes.- Ignore
HereLeorda wrote:
Oh hi there
[bestz's Easy]
* Overall of combo.... the combos seems messed up. Try add a new combo when the object is snap at 1st and 3rd long white tick -FIXED
* The last red timing section should snap at 00:23:331 for consistency of each diff -FIXED
* Set the preview time to 62914, fix this using a notepad -FIXED
Nice song~
fixed :3Seph wrote:
hichman's CTB
I really like how you do your ctb diffs, its very clean, and I don't see anything wrong with it except:
I really suggest you make it CS 4, having it in CS 5 makes it too hard imo, from a regular player's point of view (mind you im not bad in ctb D:) i find some of the jumps pretty hard to catch. First try with its original CS led me to 10 misses, tested with CS 5 it became pretty enjoyable for me.And why is your OD set to 10 lol