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yanaginagi - Muteki no Soldier [Osu|Taiko]

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Topic Starter
BinJip

NatsumeRin wrote:

01:28:858 (3) - use 1/6 snap here, the right one should be http://puu.sh/1jzC5
still there.
a...... slider...... done
NatsumeRin
bubbled.
Topic Starter
BinJip
Ths Rin
deadbeat
wow S.S diff is bad ;_____;
Garven
Oh boy, yanaginagi~

[General]
The BG is really low quality... think you can find a better one?

[Easy]
00:37:429 (1) - Remove new combo
00:38:572 (2) - This sounds much better if you extend it to 00:39:001 - Maybe start with clap and end on whistle too.
00:40:858 (2) - Same suggestion here
00:42:001 (1,2) - This was a little misleading though since it's the same part in the music, but a different snap. Line them all up please.
00:47:715 (2,2) - ^
00:52:572 (3) - And maybe delete this
00:59:715 (1,2) - It would be nice if you could avoid overlaps like this
01:12:287 (1) - Add finish to end?
01:30:715 (2,1) - This is... pretty tough for an easy. Short repeating slider with more than one repeat and a note so soon after it's completion. Please change this.
01:35:001 - Considering how you've mapped the rest of this, this gap in rhythm feels awkward. Might play better like this:

01:36:287 (2,3) - No hitsounds?
01:42:572 (2,2,2,2,2,2) - Same suggestion as before with extending the slider and hitsounds
02:03:715 (1,2,1) - Kinda ugly overlap
02:12:287 (2) - Add finish to end
02:13:429 (3) - Remove finish
02:14:001 (1,2,1) - This kind of rhythm into a stack isn't recommended considering this is an Easy.
02:38:001 (1) - No finish?
03:13:287 (1) - Remove new combo
03:13:287 (1,1) - Overlap
03:28:287 (1) - There's your copy paste, haha. I guess it was inevitable.
03:48:287 (3,2,2,3,3,2) - So same as before
04:02:287 (3) - and delete
04:09:430 (1,2) - overlap
04:18:002 (2) - Finish on end
04:19:144 (3) - remove finish

[Normal]
No video on this difficulty?
00:21:715 (2) - Add clap
00:30:572 (2) - This is really boring without any hitsounds to spice it up
00:47:715 (4,2) - overlap
02:04:287 (3,4,5) - This doesn't read very well at all for a Normal. I recommend you don't return to the end of the slider with 5.
03:28:287 (1) - Add clap on end
03:40:287 (2) - boring hitsounds, blah blah. Same stuff since it's a copy/paste section
03:57:430 (4,2) - Overlap
04:44:519 (1) - Way too soon after a spinner for a Normal.
04:44:179 - I'd either silence every other tick here during this section. 2 feels too noisy during this part.
Felt way too spinner-heavy imo. Those longer notes in the choruses would be better represented with long sliders instead of spinner spam.

[Taiko]
02:17:429 - End kiai here
04:44:179 - Should lower the volume a bit here.
05:02:589 (107) - Maybe have a drum roll here instead? If you do, have it crescendo like the ride cymbal.

[Ra's Hard]
00:25:572 (1,2,3,4) - This circle -> slider progression is really awkward. maybe follow the vocals a little stronger or keep your previous circle -> slider -> circle -> slider instead of the c -> s -> s -> c
03:10:287 - Having a giant break, a short part to play, and then another giant break is really boring. Map through the second break or something.
04:42:572 - Think you can set up the delayed break to be like this? It's not quite precise, but it gives a better feeling than a break does.

04:44:179 - I'd silence every other tick during this section since 2 is a bit noisy for this part.

[Invincible]
00:04:144 (7) - Might be better to have a long slider from here to 00:04:429 - The constant 1/2 rhythm feels a bit pushy for an intro.
00:05:715 (4,1) - Why a jump here when the phrase is in a decline? It feels out of place and extreme for the music.
00:19:144 (3,4) - This stack kills your momentum in a bad place.
00:29:715 (6,7) - The 1-5 here are nice big spacing leading to the powerful change in the phrase at the 6 -> 7, but you opt to go to small spacing instead. It really kills the anticipation of something awesome coming.
00:31:001 (4,5) - This is just bad flow. You have a nice flowing vocal part to help accent here with the longer sliders and you go with a sharp zigzag pattern instead while also stacking on the end of a slider going the opposite direction. A couple suggestions you can take here: either move the 5 to a point on the left side of the screen, or leave the 5 and rotate the 6 and 7 slider 90 degrees clockwise, then reverse each individual slider (and reposition outward to reduce overlap)
00:36:287 (1,2,3,4,5) - Better as a 5-hit pattern instead of a 4-hit pattern with a stack on the end. It looks like you ran out of room and got lazy.
00:39:287 (1,2) - This is a little messy to read due to the hitburst from 00:38:287 (6) -
00:43:572 (2,3) - This plays better if the slider is where the 2 currently resides. The stacked note into the 2 slider after a slider jump like that doesn't play so well.
00:46:715 (5,6) - I'm not feeling the need for a reversal maneuver like this.
00:47:858 (1,2,3,4) - I'd stick with the sliders for this part of the song. Mixing it up with these high velocity circles then going back to the sliders feels really inconsistent and randomly placed instead of trying to represent the music.
00:57:572 (1,2,3,4,5,6,7,8,1,2) - ctrl + h
01:08:858 (1,2,3,4) - Hrm. I think this flows better like this: (and transitions to the 01:10:001 (1,2,3,4) - jumps better).
Oh, and all four of these slider's ends are unsnapped. Fix that, if anything.
01:10:572 (5,6) - Actually, there seem to be a lot of slider ends unsnapped. Go through this map and make sure the ends are properly snapped.
01:22:572 (1,2,3) - This slider rhythm progression is a little strange. It played a lot better when you did the rhythms like at 01:24:858 (1,2,3,4) -
01:27:144 (1,2) - Strange spot for a jump, though since you did another one at 01:28:001 (4) - the one at 01:28:144 (1,2) - is mistimed. It should be at 01:28:429 (2,3) -
01:31:572 (1) - Better as just a circle
01:37:001 (4,5) - ctrl + g
01:45:001 (1,2,3,4) - This is okay, but it would be best if you could extend the pattern so that the next time you mirror it the same part of the song is happening, so if you can, extend the pattern until 01:47:287 -
01:59:144 (1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,7,8) - This entire section has some pretty bad flow. You're just bouncing in hard angles all over the place and it's more just plain reading the map instead of playing the map and enjoying it. Sooo some suggestions here.
02:00:858 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - ctrl + h this section, then set 01:59:429 (2,4) - around here (about 2x DS)
02:01:858 (1,2,3,4,5,6,7,8) - This part really just needs to be redone. You have these sharp jumps that reflect little with the flow of the music and it just trying to be hard with a mirrored pattern.
02:03:858 (3,4,5,6) - And all these returns to stacks are a pain to read and also don't flow very well. I suggest you rethink it.
02:26:001 (1,2,3,4) - After all those smother lines, having this as jumps is just cruel. Leave it as a normal pattern.
02:53:644 (1,2,3) - This isn't really following the guitar right (and is what you should be following after that previous part)
03:10:858 (6,1) - It might be better to focus on smoother long sliders like at 03:12:715 (3) - during this part since it's a little on the calmer side compared to 03:14:572 (1) - where it's more appropriate to use more 1/2 rhythms.
03:32:858 (1,2,3,1,2,3,1,2,3,1,2,3) - These triples are all out of sync with the piano. If you wanted to use that, you need to have a double at 03:32:858 (1,2) - , then start your triples at 03:33:144 (3) - It would look like this following your strange combo progression

03:35:144 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - Same thing here: it's all off by one. The sets of 3 should start at 03:35:287 (2) -
03:47:644 (2,3) - I... think you should just stick with the 1/2s here. Trying to follow that vocal part is a little weird.
04:05:144 (2) - ctrl + g
04:34:858 (3,4) - Keep this spacing larger please
04:35:572 (6) - Having this on the right side of the screen would flow better
04:41:429 - The same break delay change suggestion from Ra's Hard. If not, just leave it at the default settings with no delay.
04:44:179 - I'd silence every other tick during this section since it's a much calmer part of the song. You can do this with green lines manipulating volume or with a new file on a new custom section. Whichever.

And S.S was removed, so I'll skip that.

Sorry for taking so long. This set has a long way to go, me thinks.

Ra-s
http://puu.sh/1kuCn
적어도 주말이 되야지 Breaktime부분을 매꿀 수 있는데...평일은 시간이 안됌
Topic Starter
BinJip

Ra-s wrote:

http://puu.sh/1kuCn
적어도 주말이 되야지 Breaktime부분을 매꿀 수 있는데...평일은 시간이 안됌

그냥 주말까지 냅두지뭐 천천히 하자 그냥
Star Stream
All fixed from Garven's
and delete S.S diff plz
Strawberry
awesome work > <
cRyo[iceeicee]
01:11:144 (1,3) - wrong snap ?!
Topic Starter
BinJip

cRyo[iceeicee] wrote:

01:11:144 (1,3) - wrong snap ?!
fixed '^'
Topic Starter
BinJip

Garven wrote:

[Invincible]

01:45:001 (1,2,3,4) - This is okay, but it would be best if you could extend the pattern so that the next time you mirror it the same part of the song is happening, so if you can, extend the pattern until 01:47:287 - Don't understand

02:00:858 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - ctrl + h this section, then set 01:59:429 (2,4) - around here (about 2x DS)
01:59:144 (1,2,3,4,5,6,7,8) - This part pattern change

02:53:644 (1,2,3) - This isn't really following the guitar right (and is what you should be following after that previous part)I tried fixing it, don't konw if I got it right though

Remainder is complete


Thanks Garven
KDS

Garven wrote:

[Taiko]
02:17:429 - End kiai here fixed by Binjip :3
04:44:179 - Should lower the volume a bit here. ^
05:02:589 (107) - Maybe have a drum roll here instead? If you do, have it crescendo like the ride cymbal. no change becuz i think this last part needs stability more than a crescendo
thanks Garven :)
Garven
Sorry for the delays; I've been really busy.

[Easy]
00:38:572 (3) - Maybe you misunderstood me on this line. I meant for it to

be like this instead. I think it will sound a lot better this way:

This applies to all those oddly-timed short sliders.
00:52:858 (1,2,1) - Make the distance between these all the same. You can

do that by raising 00:54:001 (2,1) - up by one grid
01:36:287 (2,3,4) - No hitsounds?
02:04:858 (2,1) - A little overlap still here
02:14:001 (1) - Remvoe new combo
04:03:716 (2,1) - Adjust down one grid to keep the distance the same

[Hard]
00:25:572 (1,2,3,4) - I still think this part is a little weird rhythmically. Why not have something similar to what you did at 03:35:144 (1) - ?
03:26:001 (1) - This slider is hidden from 03:25:144 (2) - 's hitburst

[Insane]
00:30:715 (2,3) - I find this to flow better with ctrl + g
00:49:001 (3,4,5,6,7) - Spacing feels a little big considering the music... It might flow better if you have larger spacing with 00:48:429 (1,2) - though
01:08:858 (1,2,3,4) - These slider ends are still unsnapped.

01:45:001 (1,2,3,4) - With this, the pattern would fit musically better if you kept from using 01:46:144 (3,4,5,6) - this pattern until 01:47:287 -
01:47:572 (2) - Hm, maybe position this ctrl + h'd from the end of 01:47:286 (1) - Flows better to me.
02:26:001 (1,2,3,4) - Just use even spacing here.

In general, I think the Insane still needs more work. There's still a lot of strange hard-angled flow that doesn't feel like it's representing the music very well and feels like it's just trying to be hard instead. See if you can get a few more mods mainly on the Insane and call me back please.
Ra-s
All Fixed. Thanks Garven
http://puu.sh/1pLYC
shikyu
mod request from my queue~

[Invicible]
00:07:429 (2) - ctrl+g? why this the only one that reversed? and remake the slider to make flow better,ss will included below
00:08:144 (5) - feel awkward with this slider, maybe something like this? if you do that fix spacing with (6) to keep consistency
00:12:001 (2) - why this the only one without big jump?
00:13:858 (9) - make it further from (8)
01:32:001 (2) - make this futher from (1), need to be more jumpy here

Actually I really hope this diff feel at least more jumpy, especially opening part (before reff 1)
Sorry for tiny mod, just mod something (imo) awkward
Birdy
[Invincible]
Heh, you don't want anyone to get full combo on this, if this gets ranked, I see.

00:11:001 (6,7) - Too intense jump.
00:54:572 (5,6) - ^
01:37:144 (5,6) - There is a line between difficult and impossible, not sure which one this is. Might want to change it, but might be okay.
02:51:715 (3) - Make the red points regular and the slider slightly thinner.
03:29:000 (4,5) - Too intense jump.
03:29:858 (8,9) - ^
04:39:429 (3,4,5,6) - This whole part, impossible.
05:02:247 (5,6) - Unfitting jump.

And that's it. Great map(set) overall, I hope this gets ranked soon~
Topic Starter
BinJip
shikyu

Static Noise Bird

ths
Garven
Did some IRC modding concerning missed mods on the Easy and these points on the Insane.

[Invincible]
00:30:858 (3) - This jump right here.. is really bugging me. It's just out of nowhere to keep your pattern pretty, but it plays rather poorly.
00:48:429 (1,2) - This jump doesn't make sense when you compare the same part of the music with 00:46:144 (1,2,3,4) -
00:57:429 (5) - Stack this with 00:57:858 (2) -
01:50:715 (4,5,6,7,8,9) - These returns to stacks are a little confusing to read. Think you can make it more clear?
02:02:715 (1,2,3,4) - This doesn't read very well afte doing a circular pattern at 02:01:858 (1,2,3,4,1) - The jump from 1 -> 2 is the culprit here. Maybe using more even spacing for all 4 instead of this random jump will fair better.
02:07:715 (5) - Change the spacing on this one too, considering the rest of the pattern.
02:59:715 (1) - This repeat arrow is slightly obscured by the hitburst from 02:58:858 (2) - . Should be easy to adjust.
03:35:144 (1) - I find this plays better unstacked
03:38:001 (4,5,6) - Maybe change these to something like this: http://osu.ppy.sh/ss/505284 Flows much better
04:02:429 (2) - This should be the slider, and the end of 04:02:572 (1) - should be the circle, rhythmically.
Thatgooey
I just want to say this map and song is incredible and cannot wait to see the finish product. I give all of my love to this map <3<3<3
Topic Starter
BinJip

Garven wrote:

Did some IRC modding concerning missed mods on the Easy and these points on the Insane.

[Invincible]
00:30:858 (3) - This jump right here.. is really bugging me. It's just out of nowhere to keep your pattern pretty, but it plays rather poorly.
00:48:429 (1,2) - This jump doesn't make sense when you compare the same part of the music with 00:46:144 (1,2,3,4) -
00:57:429 (5) - Stack this with 00:57:858 (2) -
01:50:715 (4,5,6,7,8,9) - These returns to stacks are a little confusing to read. Think you can make it more clear?
02:02:715 (1,2,3,4) - This doesn't read very well afte doing a circular pattern at 02:01:858 (1,2,3,4,1) - The jump from 1 -> 2 is the culprit here. Maybe using more even spacing for all 4 instead of this random jump will fair better.
02:07:715 (5) - Change the spacing on this one too, considering the rest of the pattern.
02:59:715 (1) - This repeat arrow is slightly obscured by the hitburst from 02:58:858 (2) - . Should be easy to adjust.
03:35:144 (1) - I find this plays better unstacked
03:38:001 (4,5,6) - Maybe change these to something like this: http://osu.ppy.sh/ss/505284 Flows much better
04:02:429 (2) - This should be the slider, and the end of 04:02:572 (1) - should be the circle, rhythmically.


ths Garven
Topic Starter
BinJip
very bothered
Garven
Bothered? By what?

[Easy]
03:56:287 (1) - Remove new combo
Topic Starter
BinJip

Garven wrote:

Bothered? By what?

[Easy]
03:56:287 (1) - Remove new combo
fixed

played LoL ww

osu! is Bothered ._.
Garven
Um, you changed the position of the slider. Was that on purpose?

Edit:

I guess spboxer is going to take a look when he gets some time. Let me know when he's done with it. :3
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. nope

Easy


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. 01:59:143 - unsnapped kiai timing.
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)
  1. 00:44:572 (2,3,1) -

  2. 02:04:858 (2,1) -

  3. 02:28:858 (1,1) -

  4. 03:23:429 (3,1) -
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:30:287 - & 00:30:572 - Meaningless finish hitsound. I can't hear any downbeat or drum beat like finish.

  2. 01:22:572 - to 01:29:429 - let the whistle hitsound set at 1/2 rhythm (the soft-whistle it's more like "hihit" sound, it's more likely assist drum beat . then, general we used main beat at 1/1 rhythm. so used whistle at 1/1 rhythm is not suitable imo.)

  3. 03:00:858 (1) - ,03:02:001 - remove clap to make hitsound consistency.

  4. 03:40:001 - & 03:40:287 - looks copy from 00:30:287 - & 00:30:572 -... so remove finish hitsound is better imo.

  5. 03:48:287 (3) - add clap hitsound to make hitsound consistency

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:19:429 (2) - (nazi) It's obvious need used symmetrical slider for your pattern: 00:19:429 (2,1) - so make the (2) blanket (1)'s slider end
    code
    268,116,19429,2,0,B|310:192|268:267,1,160.000001192094,8|0,0:0|0:0,0:0:0

  2. 01:22:572 (1,2,3) - Umm... you should make sense for your pattern like: flow,prettier shape.

  3. 02:06:001 (1) - I'm try to make symmetrical slider code for you.
    code
    180,60,126001,6,0,B|220:68|256:92|256:92|292:64|340:60,1,160.000001192094,0|8,0:0|0:0,0:0:0

  4. 03:29:144 (2,1) - you can used the code same as 00:19:429 (2) - ((looks it's copy pattern from 00:19:429 (2) -

  5. 03:56:287 (2,3) - Err... It's immature slider shape for this pattern. first, the slider end have overlaps issue (it should be stack or avoid overlaps to make pattern cleaner.) second, I can't understand why you used inconsistent spacing this pattern, It's doesn't make sense

Overall this map should more work, about flow (like:01:22:572 (1,2,3) - ,02:33:429 (1,2,1) - ...etc) fix messy pattern (like: 02:06:001 (1) - ,00:19:429 (2) - ,04:11:716 (1) - ...etc)

Star's Normal


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unsnap kiai time:
    00:55:143 -
    01:59:143
    02:08:286 -
    04:14:000 -
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 02:13:429 - uhm? I think is used clap batter... but you used whistle. D:
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:20:858 (1) - unsymmetrical pattern,
    321,368,20858,6,0,B|321:294|256:274|190:294|190:368,1,220.000001192094,4|0,0:0|0:0,0:0:0

  2. 00:46:572 (2,3,4) - awkward pattern~you can make the layout better. ((for this pattern, I expect can make more coherent (smooth) flow to make the layout better.

  3. 00:57:429 (1,1) - you can avoid the object cover by "spinner-osu.png" issue. It's possible make confuse to player. you can add transparent photo for "spinner-osu.png" (( don't forget add spinner groups element.
  4. 01:56:858 (1,2,3) - Umm... it's immature messy pattern. perhaps, you can make those blanket to solve this case.

  5. 02:24:287 (1) - unsymmetrical pattern, but I guess you wnat to make it symmetrical. so here is symmetrical code:
    328,54,144287,6,0,B|328:142|183:142|183:54,3,220.000001192094,4|8|0|8,0:0|0:0|0:0|0:0,0:0:0

  6. 03:30:573 (1) - ^ ((btw, It's should snap to 03:30:572 -
    190,15,210572,6,0,B|190:89|256:109|321:89|321:15,1,220.000001192094,4|0,0:0|0:0,0:0:0

  7. 03:56:287 (2,3,4) - copy from 00:46:572 (2,3,4) - . awkward pattern too.
Worthy of improvement: inflexible flow like: "00:21:715 (2,3,4,1) - ,00:46:572 (2,3,4) - ...etc" and coherent (smooth,blanket) like: "00:36:858 (1,2,3,4) - ,00:48:287 (1,2,3) -,00:59:715 (1,2) - ...etc"

Ra's Hard


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. 04:42:858 - break start at here?
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:59:429 (8,2) -

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:20:286 (5,6) - unsymmetrical pattern, but looks make this pattern symmetrical is better. move 00:20:572 (6) - to x304,y296

  2. 00:37:001 (1) - should add new combo in this case. you should add it at beginning of the sentence

  3. 00:40:429 (5,1) - (nazi) make blanket with 00:40:429 (5) - reverse.

  4. 01:24:286 (5,6) - copy from 00:20:286 (5,6) - . so still have the same issue.

  5. 03:15:429 (4,3) - stack issue.
It's a solid mapset~ nice work ;)

Invincible


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unsnap kiai time:
    00:55:143
    01:59:143
  1. duplicate timing line:
    04:44:179 - (you can used red timeline to change the hitsound)
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:03:715 (5) - overmapped object. obviously, used empty it's better then add note. ((neither have drum beat nor have vocal. It can't make sense to enhance the pattern.

  2. 01:06:429 (6,4) - move to center.
    01:56:001 (7) - unsnap

  3. 02:51:715 (3) - add new combo to make this pattern more readable.
    03:34:787 (3) - unsnap (wrong rhythm ↓ )

Overmapped diff. you can used jump for you want to stress point(note/slider), but you used many confuse jump (like:00:03:858 (6,7,8) - ,00:12:715 (5,6,7) - ,00:31:001 (4,5,6) - ). Err... you should make more logic for your mapping skill: "why did I used jump here?", "Is it a best solution" not only force it's playable or rankable. :<


Taiko


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. recommend to make Taiko BG

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. looks it's fine~

You can call Garven to help you recheck your map~
Star Stream
fixed except
00:57:429 (1,1) - you can avoid the object cover by "spinner-osu.png" issue. It's possible make confuse to player. you can add transparent photo for "spinner-osu.png" (( don't forget add spinner groups element.
02:13:429 - uhm? I think is used clap batter... but you used whistle. D:

thanks for modding~

http://puu.sh/1wJLc
Ra-s
http://puu.sh/1x07q
All Fixed without overlap
Topic Starter
BinJip
ok,

finish
Garven
[Star's Normal]
Um, the video was removed from this.
Topic Starter
BinJip

Garven wrote:

[Star's Normal]
Um, the video was removed from this.

fixed
Sure
  1. Added Japanese Artist and Title.
  2. Fixed some stuff on Invincible diff.
Garven passed me the baton, here are simple suggestions.
Other diffs seem good enough to be ranked imo.

IRC Log
00:04 ykcarrot: 02:56:858 (3,4,5)- 이거 아무도 태클 안 걸어요?
00:05 BinJip: 가븐이 패스래요
00:05 ykcarrot: 흠.. 그냥 노트 일관성으로 통과시키려나 보네요
00:06 ykcarrot: 히트 사운드 모딩 몇 개 있어요
00:06 BinJip: 네
00:06 ykcarrot: 00:29:572 (5)-
00:06 ykcarrot: 00:29:572 (5)- Add clap
00:06 ykcarrot: 00:29:858 (7)- Add clap to head
00:07 ykcarrot: 노래 들어보면 스네어 세번 있더라고요
00:07 ykcarrot: 그거 때문에 제안한거고요
00:07 ykcarrot: 00:43:572 (2)- Add finish to tail
00:08 BinJip: 힛사만 해요?
00:08 ykcarrot: 다른 거도 있어요
00:08 ykcarrot: 00:52:429 (1)- Add whistle
00:09 ykcarrot: 01:48:715 (1)- Add finish to head
00:09 ykcarrot: 03:51:001 (2)- Add finish to tail
00:09 ykcarrot: 힛사는 이거로 끝
00:10 ykcarrot: 다 하셨음?
00:10 BinJip: 네
00:10 ykcarrot: 00:07:715 (3)- 한 칸 내리세요
00:10 ykcarrot: 00:43:858 (3)- 여기 뉴콤보
00:11 BinJip: 끝
00:11 ykcarrot: 02:23:144 (6)- 이거 보면 슬라이더 끝이 5번 끝이랑 겹치잖아요
00:11 ykcarrot: 그리고 약간 가까운 느낌이 있던데
00:12 ykcarrot: 6,7,8 번 노트 수평반전 해보세요
00:12 BinJip: 했어요
00:13 ykcarrot: 02:36:858 (6)- 이거 뉴콤보 말씀 드렸었나요?
00:14 BinJip: 아뇨
00:14 BinJip: 하나만 뉴콤보?
00:14 ykcarrot: 다음노트 말고 거기에 뉴콤보 넣으세요
00:14 ykcarrot: 3 2 3 이렇게 돼있으니까
00:14 ykcarrot: 노트 개수
00:14 BinJip: 네
00:15 ykcarrot: 마지막으로 아티스트랑 제목인데요
00:15 ykcarrot: 일본어 넣으세요
00:15 BinJip: 어디예요?
00:15 BinJip: 타이틀에요?
00:15 ykcarrot: http://puu.sh/1BYgm
00:15 ykcarrot: 이런식으로
00:17 BinJip: 끝?
00:17 ykcarrot: ㅇㅇ
Simple English
[Invincible]
00:07:715 (3) - Move down by 1 grid
00:29:572 (5) - Add clap
00:29:858 (7) - Add clap to head
00:43:572 (2) - Add finish to tail
00:43:858 (3) - You missed adding NC
00:52:429 (1) - Add whistle
01:48:715 (1) - Add finish to head
02:23:144 (6) - The spacing from previous note and overlap of its end a bit bothers me, it will be free from them by flipping horizontally.
02:36:858 (6) - Why didn't you add NC?
03:51:001 (2) - Add finish to tail


Go for it
Topic Starter
BinJip
ths!

yk!!
Garven
Thanks ykcarrot.

It's been a long time coming, but here you go!

Ranked!
Topic Starter
BinJip
THS GARVEN!
B2IN
축하해요 ~
Gloria Guard
빈집님 두번째 랭크 축하!
Rucker
Nice :)
-Neipezi
빈집님 랭 경축!
OnosakiHito
To be honest @ KDS and BAT's, I'm not sure about this break in the Taiko diff. at the beginning.
It has no reason to have such a - long - break, either I don't feel like it fits here in any way well. This isn't such a small issue. It feels akward, like it has been just cut at this part after this k-stream.

Please give me a reason why you used it here, else this should be unranked and mapped because of following guideline:
Breaks
All break sections should be artificially removed from the .osu file.
This also means to have in general no break sections as long as it dosen't fit.

Edit: I noticed right now, there are even more breaks. Why so KDS?
03:07:715~03:28:287 - those are 21 seconds are in general a not allowed time range, especially when the song it self is going on.
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