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Luo Jiyi - Jian Wu Hong Xiu

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Total Posts
31
Topic Starter
Megurine Luka
This beatmap was submitted using in-game submission on 2013年7月21日 at 12:04:55

Artist: Luo Jiyi
Title: Jian Wu Hong Xiu
Source: Gu Jian Qi Tan
Tags: 古剑奇谭 红玉 Lo Chiyi
BPM: 96
Filesize: 4202kb
Play Time: 02:11
Difficulties Available:
  1. Easy (0.65 stars, 91 notes)
  2. Normal (2.45 stars, 147 notes)
  3. Sword (4.3 stars, 244 notes)
Download: Luo Jiyi - Jian Wu Hong Xiu
Information: Scores/Beatmap Listing
---------------
何谓剑灵?
非人、非鬼。堕入非道,永出轮回。
千年光阴如梦境一瞬。
醒来之时,
不知还记得过往多少容颜。

当真痴儿。

红玉嫁我。
hitcircle skins by Azure. Thanks. =3=
cmn_891127
沙发!!!!!!!!
Flower
EDIT:点不了kd 我重开贴子吧
Flower
操 mod到一半不小心刷新了 怀疑是智障

[General]
试试这个whistle:http://puu.sh/3DjY3.wav

[Hard]
00:19:999 (1) - 建议改成1/2
00:31:271 (3) - 放太近不是很爽
00:35:021 (3,4) - 感觉有点滥用3/4
00:39:708 (6,1) - 为何要断flow
00:46:271 (3) - NC
00:47:521 (7,1) - 交换NC
00:58:458 (1,2,3,4) - 增大点间距正好不要让2被完全遮挡
01:03:771 (1) - 增大间距 和之前的1/4一样间距的话不爽
01:13:771 (3) - 改成1/2
01:17:521 (4) - 红点放在tick上
01:44:083 (3,4) - ctrl+G增强flow?不改也行 随你
01:52:521 (7,1) - 交换NC

[Normal]
AR-1 感觉你这图AR6打起来有种赶飞机的感觉……
00:22:499 (3,4,5) - 微小的间距不等
00:40:021 (1,2,3) - 微妙的没包好
01:04:083 (1) - 晚1/4开始 也是赶飞机的感觉
01:42:208 (4,5) - 右移1像素,现在因为auto stack导致了4被3挡住

[Easy]
00:27:521 (3,1) - 没包好
01:10:021 (1) - 用新式滑条重拉成圆形?

good luck~
Topic Starter
Megurine Luka
基本都改了

whistle音的话还是觉得默认的比较安静w
Jycool
我喜欢这曲子
jonathanlfj
我把别的mod req都丢下了来看这个

黑色是建议
蓝色推荐改
红色unrankable

[General]
bg太美了,可惜我找不到更高的分辨率
Timing我觉得这样更准确一些(可以用25%回放确认):
SPOILER
21,625,4,2,1,40,1,0
9999,625,4,2,1,40,1,0
20033,625,4,2,1,40,1,0
127533,659.340659340659,4,2,1,40,1,0
128192,681.818181818182,4,2,1,40,1,0
128532,789.473684210526,4,2,1,40,1,0
128926,857.142857142857,4,2,1,40,1,0
129354,909.090909090909,4,2,1,40,1,0
129808,923.076923076923,4,2,1,40,1,0
你原有的红线我只动了第三条和最后一条,之后resnap就行了
mod根据你的原始bpm

[Easy]
00:09:999 (1) - 再往下弯一些会让到00:11:874 (2) 的flow更好一些
00:33:771 (4) - 弯的有点太过了
00:58:771 (3) - 下移右移一格,然后01:00:646 (4) 用新的3点slider吧
01:06:896 (3) - 这个note感觉在这个diff有点多余,建议去掉
01:45:021 (1) - 把这个blanket弄成01:42:521 (3) 那样子的
02:00:021 (1) - 这样子个人觉得更美观一些:02:05:021 (4) - NC好一些吧

[Normal]
HP5有点高吧,这diff的NC没有那么频繁密度也没那么大><
00:23:436 (4) - 间距
00:43:771 (7) - 尾巴往左放一放跟00:43:458 (6) 排成一条直线
00:58:771 (4) - 把这个也叠起来,跟01:00:021 (1,2,3) 保持一致
01:07:521 (1,2) - 节奏有点不对,删了(2)然后(1)改成一个1/1折返slider
01:23:458 - 之后的钢琴不放点note?
01:42:208 (4,5) - 没叠好,如果是因为stack leniency故意的话应该斜着摆
02:11:192 (1) - 忘加finish?

[Sword]
这diff名字的即视感。。。
00:08:146 (2,3,4) - 上移右移一格摆成直线
00:39:708 (6,1) - 感觉跳得有点过分,最好ctrl+g 00:39:396 (5,6)
00:52:521 (5) - 在这里NC,去掉00:53:771 (1) 的NC,再在00:55:021 (4) NC
01:13:146 (2,3) - 这里听着很奇怪,最好删掉这俩然后放一个1/2的折返slider
01:17:521 (4) - 放个NC跟音乐比较搭
01:37:208 (4) - 再放高一点flow会更好一些
01:57:521 (5) - 这里也放个NC吧,毕竟是HP7

各种意义上的赞啊,给个星星,祝rank好运~
Topic Starter
Megurine Luka
All fixed

昨天改的忘记回了
smallboat
嗨 我從我的queue接到你的case :)

General
---------------
ok

kiai.bg size.offset 正確

Easy
---------------
ok


Normal
---------------
ok


Sword
---------------

00:08:146 (2,3,4) - 間距改成0.2x or 0.3x 應該比較美觀?
00:12:499 (5,6,7) - 同上


看來看去都沒什麼奇怪的 :o ..大大做得很好..祝早日rk~!
eniyan
こんにちは!queoeのスレッドから来ました! :)

さっそくmoddingを開始したいと思います。

まず最初に。。。サークルとサークルを重ねてbeatmapを作るとplayするときにわかりづらい配置になっていたら勝手にずらしてくれることを知っていますか?
SS
↓beatmap作成時↓プレイ時
勝手にずらしてくれるのでプレイヤーにわかりやすいように配置しようという心掛けは理解できるのですが気にせず作っていきましょう。


[Normal]
  1. 01:42:220 (4,5) - しっかり重ねましょう。
[Sword]
  1. 00:08:146 (1,2,3,4) - 重ねるなら重ねる。ずらすならずらした方がいいです。ちなみに僕はずらすことを推薦します。そしてずらすにあたって、
    今までのこのタイミングでのサークルからサークルの距離は
    でしたがここで距離を変えてしまうとプレイヤーが混乱してしまいます。
    一定距離に保つかもしくは十分な距離を開けることを提案します。
  1. 00:12:499 (5,6,7,1,2,3) - ここも上と同様でしょうか。例を挙げておきます。
ただしこれは例であり、00:14:374 (1) - へのつながりを考慮していません。そこは工夫してください。[/list]
  1. 00:07:521 (1,2,3,4,5) - たたくタイミングが違うのにすべてが同じ間隔だとプレイヤーはわかりません。
  1. 00:21:908 (3) - 重ねるかずらすかしましょう。
  1. 00:23:158 (1) - 配置をこう変えたらどうでしょう?
  1. 00:30:658 (2,3) - 距離を離しましょう。
  1. 01:50:033 (1,2) - ここも距離を離しましょう。
Breeze
[Normal]

  1. 01:16:908 - 感觉这里少个note,加个感觉会更好
  2. 01:42:533 (5) - 这个是故意没和4重叠的?
其他没什么
star
Azure
as 大哥 request ヾ(`・ω ・´)
很美的歌,所以不自覺弄了些東西

[General]
把combo顏色換成這樣會不會好點(原本的深藍色感覺很 突兀)


不介意的話請笑納 :3 skin

[Normal]
  1. 02:05:033 加個note感覺無妨?

[Sword]
  1. 00:35:033 (3,4) http://puu.sh/3H7Z6.jpg 這樣感覺好點(跟音樂)
  2. 00:37:376 這裡可以加note 不過排列上可能不好弄
  3. 00:59:095 (3,4) 不跟前面的 (1,2) 對稱嗎?
Topic Starter
Megurine Luka
All fixed at @Azure @Breeze

@EnixYuki: I only fixed some cuz most of the spacing is intentionally and I think it's fine to have it in a Hard diff ~
Kiiwa
:3
SPOILER
2013-07-21 15:48 Megurine Luka: irc?
2013-07-21 15:48 Kiiwa: okkkkkkkkkkkkkk
2013-07-21 15:48 Kiiwa: im lazy \:D/
2013-07-21 15:49 Megurine Luka: =3= ME TOO
2013-07-21 15:49 Kiiwa: /np plz
2013-07-21 15:50 Megurine Luka: ACTION is listening to [http://osu.ppy.sh/b/159530 Luo Jiyi - Jian Wu Hong Xiu]
2013-07-21 15:53 Kiiwa: increase audio lead-in to 3 on all diffs.
2013-07-21 15:54 Kiiwa: Sword:
2013-07-21 15:54 Megurine Luka: lol
2013-07-21 15:54 Megurine Luka: yes
2013-07-21 15:54 Kiiwa: 00:30:658 (2,3) - confusing spacing when playing for first time... stack fully maybe better :3
2013-07-21 15:55 Kiiwa: 01:50:033 (1,2) - ^this one too
2013-07-21 15:57 Kiiwa: brb ><
2013-07-21 15:58 Kiiwa: ok here
2013-07-21 16:00 Kiiwa: This map is too pro D:
2013-07-21 16:00 Kiiwa: nothing else to say T_T
2013-07-21 16:00 Kiiwa: baka luka
2013-07-21 16:02 Megurine Luka: =3=
2013-07-21 16:02 Megurine Luka: I went to take some medicine bfe
2013-07-21 16:02 Megurine Luka: stomachace T.T
2013-07-21 16:03 Megurine Luka: all fixed -3-
2013-07-21 16:05 Megurine Luka: updated =3=
Breeze
Hmm slow song, nothing much to mod, I'm not 100% sure about the timing, it sounds fine for me
Bubbled
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • Tickrate 2 really adds a lot to the song, please consider using it in every difficulty.
    01:02:533 to 01:12:533 could be used as break time, if you need it (and i'd actually recommend it for every difficulty).
- Sword:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:07:521 (1) - move the middle anchorpoint to x:264, y:316 and the last to x:240, y:276. This should make the stack look a bit better.
    00:12:499 (5) - move it one square to the right (grid4)
    00:13:749 (3) - move it one square to the right and one to the top.
    00:21:908 (3) - why this weird stack? You didn't make anything similiar anywhere else. A normal stack works fine (if you do that obviously fix 00:22:220 (4,5) as well) and you used them in the whole map (apart from a few manual ones)
    00:26:908 (4) - this one is also not used anywhere else in the map and it's kinda a weird anti-jump to do here. Make it like this or similiar?:
    00:39:720 (6) - i think it's better if you keep following the triangle-shaped pattern, it just feels... weird as it is now.
    00:38:470 (2,3,4,5,6) - rotating this by 13° (clockwise, selection center), makes it much smoother with 00:37:533 (1)
dkun
Let me know when you fix CNF's suggestions. I'd love to give this map a final check!
Yutsuki yukari
GO~go
Topic Starter
Megurine Luka

Card N'FoRcE wrote:

- General: (Considerations and things you need to check/fix for the whole map)
  • Tickrate 2 really adds a lot to the song, please consider using it in every difficulty. hmm I think they're now tickrate 1 0.0
    01:02:533 to 01:12:533 could be used as break time, if you need it (and i'd actually recommend it for every difficulty).nah cuz I think it's a very short song and I would like to have it fully mapped to show I'm not lazy XD
- Sword:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    00:07:521 (1) - move the middle anchorpoint to x:264, y:316 and the last to x:240, y:276. This should make the stack look a bit better.
    00:12:499 (5) - move it one square to the right (grid4)
    00:13:749 (3) - move it one square to the right and one to the top.
    00:21:908 (3) - why this weird stack? You didn't make anything similiar anywhere else. A normal stack works fine (if you do that obviously fix 00:22:220 (4,5) as well) and you used them in the whole map (apart from a few manual ones)
    00:26:908 (4) - this one is also not used anywhere else in the map and it's kinda a weird anti-jump to do here. Make it like this or similiar?:
    00:39:720 (6) - i think it's better if you keep following the triangle-shaped pattern, it just feels... weird as it is now.
    00:38:470 (2,3,4,5,6) - rotating this by 13° (clockwise, selection center), makes it much smoother with 00:37:533 (1)

Other things are all fixed. and thank you

I was almost going to bed yesterday when I saw your mod. Sorry for the late reply and thanks =3=
dkun
(´∇ノ`*)ノ
pw384
大哥又rank了!
Banana
刚准备开工mod然后发现rank了.-. (pia
S o r d a
congratz!
Oyatsu
Congratz! ^^
smallboat
恭喜..好厲害 :o 真快 :( 希望以後能跟你指教~!
jonathanlfj
gratz~
Topic Starter
Megurine Luka
Thanks dkun~ and mina san~
wantuole
送分好评
fanzhen0019
我还没mo就rank了
Azure
哇大哥恭喜(。・ω・。)ノ♡
cmn_891127
竟是rank了~~~~~~~~~
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