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[osu!std] [regs. closed] OCC Spinoff: 🌻 vs 🌸[#400-12000] [2v2 -> 6v6]

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Topic Starter
YokesPai




  1. 2v2, solo signup, teams of 2 -> teams of 12
  2. Scorev1
  3. Rank range 400 ~ 12,000
  4. Qualifiers
  5. International
  6. 2 bans per team
  7. Failed scores count
  8. Roll winner = choose one of whatever
  9. Roll loser = choose one of what is left
  10. If you've been unrestricted for under 12 months you probably can't join
  11. RO32: Best of 9
  12. RO16/QF: Best of 11
  13. SF/F: Best of 13



  1. This is a single-elimination tournament consisting of 32 teams.
  2. This is an osu!standard, score v1 tournament.
  3. This is an international tournament.
  4. The rank range is 400 to 12,000. Players are allowed to rank up anywhere above 400 or decay anywhere below 12,000 after registration closes.
  5. To participate, players must sign up alone. If you are highlighted after screening, you are not eligible to join the tournament. For more information look at this handy image I stole borrowed from Yazzehh: https://imgur.com/jooz2w5
  6. The top 32 players from each faction to make it out of qualifiers will join the tournament.
  7. The players will then make teams of two based on which faction they joined.
  8. Said faction will be seeded based on your choices in the signup form, and some weighted seeding so both factions remain as balanced as possible.
  9. All match times are in UTC.



  1. Feb 1st: Registrations start
  2. Feb 23rd - March 9th: Registrations over, screening starts
  3. March 16-17th: Qualifiers
  4. March 18-24th: Players of each side makes teams of 2 based on which side they got
  5. March 30-31st: Round of 32
  6. April 6-7th: Round of 16
  7. April 13-14th: Quarter Finals
  8. April 20-21st: Semi Finals
  9. April 27-28th: Finals



Qualifers

  1. Matches will be Head-to-Head, with maximum 16 players in the lobby.
  2. Mappools will consist of 2 nomod maps and 1 maps per mod (no FreeMod).
  3. Score will be determined by how many other players you beat on the same maps.
  4. The 64 players with the highest record will advance to the Round of 32.

Round of 32

  1. Matches will be 2v2, with 2 players on each team.
  2. Matches will be Best of 9.
  3. Mappool format is 5/2/2/2/2/1.
  4. The winning team will take 1 player from the losing team.
  5. After this round, remaining teams will consist of 3 players.

Round of 16

  1. Matches will be 3v3, with 3 players on each team.
  2. Matches will be Best of 11.
  3. Mappool format is 6/2/2/3/3/1.
  4. The winning team will take 2 player from the losing team.
  5. After this round, remaining teams will consist of 5 players.

Quarter Finals

  1. Matches will be 4v4, with 5 players on each team.
  2. Matches will be Best of 11.
  3. Mappool format is 6/2/2/3/3/1.
  4. The winning team will take 3 player from the losing team.
  5. After this round, remaining teams will consist of 8 players.

Semi Finals

  1. Matches will be 5v5, with 8 players on each team.
  2. Matches will be Best of 13.
  3. Mappool format is 7/3/3/4/3/1.
  4. The winning team will take 4 player from the losing team.
  5. After this round, remaining teams will consist of 12 players.

Finals

  1. Matches will be 6v6, with 12 players on each team.
  2. Matches will be Best of 13.
  3. Mappool format is 7/3/3/4/3/1.
  4. The winning team does not take players from the losing team in Finals.



  1. The match lobby will be created by the referee, and the team captains of both teams will be invited. The captain is then responsible for inviting the rest of their team. If the captain of a team is not online, the referee will invite any other player from that team, and that player will be responsible for inviting their team.
  2. Teams have strictly 10 minutes to gather enough players to play the match.
  3. Once all players have joined the lobby, captains will be asked to !roll; the roll system will use the UKCC Roll System.
  4. Warmups may not be longer than 4 minutes total length and it is highly encouraged to keep the warmups to the theme of the tournament.
  5. The referee can give host to the players for warmups only. The referee will have host for the entire match after warmups. A team will select a map by naming the map in the multiplayer chat, and the referee will select it.
  6. Each team has 2 bans per match with the exception of group stage, where there will be 1 ban per match. Banned maps are effectively removed from the mappool for the duration of the match and are not allowed to be picked. A team is allowed to ban 2 maps from the same mod pool.
  7. On Freemod picks, except for Ro32, at least half the team must pick a mod. Allowed mods are: HD, HR, EZ, FL and any combination of these. EZ is worth 1.0x. Basically, that just means EZ and NM give same scores.
  8. For Round of 32, both players must pick a mod for Freemod picks.
  9. Teams have 3 minutes to select a map; if they fail to choose in the allotted time, the map choice will pass to the other team. This will have no effect on the order of picks afterward.
  10. There is no restriction on map selection order; teams may select any available map at any time regardless of mod.
  11. Once the map choice is locked in, players will have 3 minutes to ready up. The referee will start the match when all players are ready. If the 3 minute timer ends, the referee will force an !mp start 15 command, and the match will start with whoever is in the lobby.
  12. The winner of a map is determined by which team's scores add up to a higher number. Basically, that just means failed scores count.
  13. If all players on a team are failing at the same time (team fail), common sense will be applied: if the team that failed was clearly (very obviously) going to win the map, they will get the point; if it is at all ambiguous, the other team will get the point; if the fail occurred in the first few seconds, the map will be replayed.
  14. In the case of a genuine disconnection, if the map result was ambiguous (uncertain), the map will be replayed. However, if the map was already clearly decided and there is substantial evidence of the fact, the referee may apply common sense to give the point to whoever would have won the map.



1st Place
Badge (pending approval) + hug from nik and me (if I'm allowed to go) in osu! event 2019 (optional) (maybe some more staff members will volunteer for this owo)





tigereyes144
POG lets get that bread
amborgesa
hello, goodbye
Husa
:zelda_flask: :burning_sunflower:
melwoine
huh
Fjell
Can't play in this one :( whelp time to cheer for my team1! ! !
IMPRESSIVE BEAR
Cool
alldenim
hi
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