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Fujiwara Marina - Daydream Syndrome (TV Size)

posted
Total Posts
111
Topic Starter
Mythol
This beatmap was submitted using in-game submission on October-17-12 at 7:44:33 PM

Artist: Fujiwara Marina
Title: Daydream Syndrome (TV Size)
Source: Yumekui Merry
Tags: dream eater opening Laurier Melophobia Frostmourne
BPM: 206
Filesize: 9999kb
Play Time: 01:27
Difficulties Available:
  1. Frostmourne's Normal (4.12 stars, 114 notes)
  2. Insane (5 stars, 328 notes)
  3. Laurier's Easy (1.9 stars, 88 notes)
  4. Melo's Hard (5 stars, 259 notes)
Download: Fujiwara Marina - Daydream Syndrome (TV Size)
Download: Fujiwara Marina - Daydream Syndrome (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Easy - Laurier
Normal - Frostmourne
Hard - Melophobia
Insane - Me

ty Mashiro Mito+ jonathanlfj for video + mp3~
KuronumaSawako
Can make a guest diff?
Topic Starter
Mythol
let me see if I can finish my diff first :o
KuronumaSawako

Mythol wrote:

let me see if I can finish my diff first :o
Ok :D
Xakyrie
just going to point a few things out that I noticed on the first play through, even though it's not finished... nice song o.o

[General]
  1. mark a preview point at 00:55:504.
  2. add an audio lead-in? it starts too quickly.


[Insane]
  • Beatmap Design/Arrangement
    (The basis of the map, such as flow, consistency, and aesthetic design are found here.)
  1. 00:13:563 (1,2,3,4,5,6,7,8) - is not following anything, completely random
  2. 00:33:659 (2,3,4,1,2,3,1,2,3) - really really messy and hard to read, it might have to do with the new combo spam as well.
  3. 00:46:766 (3) - this doesn't really fit this part of the song...
  4. 00:50:844 (1,2,3,4,5,6) - same suggestion as before.
  5. 00:53:174 (3,4,1) - if you want to put streams in, here is the place. you're following the music incorrectly at times, for example, when a stream is indicated, you use sliders (which is fine if you're not so crazy with streams), but you place streams where it's not called for in the music and it becomes annoying to play... it is a rhythm game, no?
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. I'm thinking the decrease in slider velocity where you use x0.80 should be decreased more? you can barely tell the difference and maybe a bit more of a slowdown would distinguish this part well amongst the fast-paced other parts in the map.
New Combos
(Used to introduce a new phrase and/or pattern, the following suggest consistency within your map.)
  1. 00:10:067 (1) - remove new combo?
  2. 00:20:116 (3,4,5,1) - new combo on (3), remove new combo on (1).
  3. 00:30:456 (5,1) - new combo, remove new combo.
  4. 00:41:524 (7,8,1) - new combo on (7), remove on (1).
  5. 00:43:271 (1) - remove?
  6. 00:46:766 (3) - new combo?
  7. 01:05:116 (1) - remove?
  8. 01:14:436 (8) - new combo.

no kudosu, just trying to help out before this goes into pending (eventually). o.o
Cilvery
hey Mythol :)


       ↑click↑
     download!!
Cilvery
OK


       ↑click↑
     download!!
Miyuki
nice map mythol :)
meiikyuu
easy diff. here ~

http://puu.sh/AG71

Update: http://puu.sh/AGAf
Laurier
riffy
hi there! as requested

[General]
remove AudioLeadIn from [Easy]?
kiai seems to be unsnapped
tic rate 1 for all difs would be better

[Easy]
00:06:405 (3) - nazi: too close to hp bar. stress for beginners >3< also: put clap
00:14:997 (1) - whoa? beginners mostly slow at detecting new objects. spinner appears too fast after slider
00:53:590 (1) - better map this spinner properly
01:27:959 (5) - confusing for beginners.


[Normal]
use claps instead of finishes, fits better, imo o.o
00:05:531 (4,2) - don't like this overlap
00:26:502 (2,4) - ^
00:46:599 (3,1) - stack
01:06:988 (5) - new combo :/

[Hard]
good job. clear :3

[Insane]
00:08:007 (6) - new combo here or delete at 00:09:900 (1)
01:14:997 (4,5,6) - whistles/claps here

~~~~~~~

nice mapset!
Chewin
[General]
Inconsistency in Audio lead-in. Set it 0 or 1000 in each diff

[Easy]
00:04:658 (2) - Finish at start, you can hear it
00:35:531 (1) - Move to x:184 y:280 to create a blanket with 00:33:784 (2). If you decide to follow this, move this circle 00:36:114 (2) to x:84 y:212 to fix the spacing

[Cilvery's Normal]
00:10:483 (5) - Add New combo, this combo is too long for a normal
00:27:959 (4) - New combo
00:48:347 (1) - Remove NC for consistency with 00:39:027 (7)
00:48:784 (2) - Add NC here instead
00:51:842 (2) - It almost touches hp bar. I suggest you to move it elsewhere
00:53:590 (5) - New combo

[Melo's Hard]
Fine

[Insane]
01:07:570 (3) - Move it down? It almost touches hp bar and it's bad çwç
01:15:434 (5) - ^
This map is awesome, especially for AR 9

That's all, good luck with rank ;3
Laurier
Nyquill
[Easy]
00:44:269 (1) - You need to enter this section with the spacing you had before or else people are going to be confused. Whatever spacing you use can be done after this slider (A slider leading into a new spacing is pretty much needed).
01:03:930 (3) - rhythm like this in a normal should be passable, but in a easy is pushing it. You may want to remove a repeat on 01:02:328 (2) and have another slider start from 01:03:493 to where the note was before.
01:19:221 (1) - imo you should totally have finishes where the cymbals are in this section (completely achievable too).


[Normal]
00:27:959 (4) - stacks like these are especially frowned upon in normals. Consider unstacking them (distance snapped)
01:13:250 (5) - Just a little more to the right please.

[Hard]
00:27:667 (7) - suggest you remove two repeats, and have 00:28:104 (1,2) a 1/2 earlier. Then add a note to 00:28:396 . The 5 1/4 hitsounds just don't quite fit.
00:32:182 (8) - I also advise against doing stuff like this. Reverse sliders used to replace streams in hards are not that great either (especially at this bpm).

loving the use of whistles.

[Insane]
00:09:318 (1) - spacing jumps do not warrant NCs (I would some times say that combos should go strictly by measures).
00:25:483 (4) - I would definately suggest having 00:25:629 (5) go down again as opposed to go to the left as you have it right now. Got me twice when I wasn't paying attention.
00:26:065 (2) - I would recommend having 00:28:396 (2) sliders like these be like the reverse slider there. Having a slider go straight through a heavy snare is not that great.

Excuse me while I go wonder why I haven't seen this show yet.
Laurier
Topic Starter
Mythol
thanks Nyquill :D
but I think you'll have to explain your mod in-game.. i didnt change anything :o
Melophobia
Frostmourne
mod a bit only : 00:55:337 (4) - with soft hitsound

nice map as always \:D/ glgl
alacat
Hi :3 from my queue.


[General]
●change to mp3 bit rate . 320kbps → 192kbps
●Delete .osb file?
●add "Opening" to tag.

[Laurier's Easy]
●00:20:968 (2) - 1grid右?
●00:21:842 (1) - ^
●00:28:541 (4,2) - 少しだけ重なっているので、初心者は混乱してしまうと思います
●00:35:531 (1,2,3) - のvolumeが大きいと思います。50%~60%くらいに
●01:13:250 (1) - spinner後のタイミングが難しいと感じました。
このような音とりはどうでしょうかhttp://puu.sh/DgFH

[Cilvery's Normal]
●00:09:900 (4) - 00:12:231 (7) - New combo追加? ①~⑨の間に入れた方がいいと思います
●00:18:056 (3) - 始点にwhistle追加
●00:20:386 (5) - ^
●00:26:502 (2) - 終点にwhistle追加
●00:27:376 (3) - 始点にwhistle追加
●00:28:832 (5) - 終点にwhistle追加
●00:29:706 (6) - 始点にwhistle追加
●01:14:269 (7,1) - New combo 入れ替え?

[Melo's Hard]
●00:16:745 (3) - 終点にwhistle追加
●00:20:240 - note追加?
●00:20:386 (4) - whistle追加


[Insane]
●00:22:862 (6) - stack to 00:21:842 (3) -
●00:38:298 (4) - slider end at 00:38:735 -

very very nice map <3

shoot a star and favourite :oops:

good luck :3
Melophobia
no changes :o
Topic Starter
Mythol
thx for star and favourite :)
all fixed! but mp3 is 174 kbps.. :o
wmfchris
SPOILER
osu file format v9

[General]
AudioFilename: Daydream Syndrome (TV Size).mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Daydream Syndrome (TV Size)
Artist:Fujiwara Marina
Creator:Mythol
Version:Wmf's Taiko
Source:Yumekui Merry
Tags:dream eater

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"daydream.jpg"
Video,0,"daydreamvid.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
-2,291.26213592233,4,1,0,70,1,0
55774,-100,4,1,0,70,0,1
65022,-100,4,1,0,70,0,0
65095,-100,4,1,0,70,0,1
74561,-100,4,1,0,70,0,0


[Colours]
Combo1 : 255,104,104
Combo2 : 255,128,192
Combo3 : 165,255,74
Combo4 : 234,0,234

[HitObjects]
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480,88,76599,1,0
480,88,76672,1,0
480,88,76745,1,0
480,88,76891,1,6
480,88,77328,1,6
480,88,77764,1,4
480,88,78201,1,4
480,88,78638,1,0
480,88,78784,1,2
480,88,78930,1,2
480,88,79221,1,4
480,88,79367,1,4
480,88,79512,1,4
480,88,79658,1,4
480,88,80094,1,6
480,88,80240,1,6
480,88,80386,1,6
480,88,80531,1,6
480,88,80968,1,6
480,88,81114,1,6
480,88,81260,1,6
480,88,81405,1,6
480,88,81551,1,4
480,88,81697,1,4
480,88,81842,1,4
480,88,81988,1,4
480,88,82425,1,6
480,88,82570,1,6
480,88,82716,1,6
480,88,82862,1,6
480,88,83298,1,6
480,88,83444,1,6
480,88,83590,1,6
480,88,83735,1,6
480,88,83881,1,4
480,88,84027,1,4
480,88,84172,1,4
480,88,84318,1,4
480,88,84755,1,6
480,88,84900,1,6
480,88,85046,1,6
480,88,85192,1,6
480,88,85629,1,6
480,88,85775,1,6
480,88,85921,1,6
480,88,86066,1,6
480,88,86212,1,4
480,88,86358,1,4
480,88,86503,1,4
480,88,86649,1,4
480,88,87086,1,6
480,88,87231,1,6
480,88,87377,1,6
480,88,87523,1,6
480,88,87959,1,6
480,88,88104,1,6
Fight69
Hi ! :)

[General]

Why [Melo's Hard]'s and [wmf's Taiko]'s slider tick are at 1, and not 2 like the others one ? o.o

[Insane]

00:13:396 (1,2,3,4,5,6,7,8,1) - I know it's an Insane but this stream is a bit too overmapped.
00:50:677 (1,2,3,4,5,6) - ^

[Melo's Hard]

00:16:308 (1) - No new combo
00:16:599 (8) - New combo
00:20:095 (X) - Add a new circle here, or extend the previous slider ?

[Cilvery's Normal]

Why a x0.70 timing section at 00:35:095 and not at 00:44:269 ? :<
00:38:153 (5,6,7) - This pattern is a bit hard to read because the circles and the sliders are too close to each other :o
00:52:425 (3,4,5) - To be honest, those fading finishs sounds weird to me :/
From 00:55:774 to the end - Why don't you use a Normal Custom HS 1 : Clap instead of the custom hs in your diff ? I don't really like it, so I recommend you to change it.
01:11:357 (5,1,2,3,4,5,6,7) - This pattern is not nice at all orz, make it like that instead : http://osu.ppy.sh/ss/351937 (yeah, this screenshot may be a bit confusing, sorry about that D:)

Well, that's all folks !
Good luck ! ;D
those
Taiko: Reason for CS4 and AR8? Should be defaulted to 5 if they aren't used to mess with star rating.
Hinsvar
Yo.

Let's start modding.

*Note: Gold ones are a must-do. Everything in red are things that look awkward or wrong to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Windows said the .mp3's bitrate is 320 kbps, but an audio converter software I occasionally use told me (lol 'told') that it's 175 kbps. lol. Ignore this.
>Laurier's Easy
  1. Tick rate 1 should be enough. Tick rate 2 is pretty ridiculous and the ticks on the sliders will look a bit too dense.
  2. 00:00:944 (1) - Melo and Mythol placed a spinner here 1/4 beats earlier than you. Maybe you would want to do that too (in short: begin the spinner at 00:00:871).
  3. 00:04:658 (2) - I would like to split this into a 1/1 slider that repeats once plus another 1/1 slider, but eh, it's up to you.
  4. 00:06:405 (3) - Changing this into a 1/2 slider should be fine. It goes better with the music.
>Cilvery's Normal
  1. 00:00:871 - Add a spinner here like other diffs?
  2. 00:05:531 (4,1,2,3) - Not sure about this part, but I think you're making your own rhythm here instead of following the music.
  3. 00:11:065 (6) - NC? Nine objects in a combo on a Normal diff is... weird.
  4. 00:14:051 - You might want to place a break here.
  5. 00:16:308 (1) - Stack above 00:16:599 (2)'s beginning?
  6. 00:21:260 (6) - NC? And I think you shouldn't go off-grid if possible.
  7. 00:27:959 (4) - NC?
>Melo's Hard
  1. 00:32:182 (8) - Uh... don't know why, but after playing this repeating slider, I WILL be unable to proceed properly and will always have my combo broken a few seconds after.
>Insane
  1. 01:28:104 (2) - Remove Finish? I'm sure enough this isn't needed here.
Uh... yeah. I don't know what to say except that this map is already pretty good.

Good luck on the way 8-)
Scorpiour
Hi there~~m4m

[General]
  1. Difficulty setting in taiko really really doesn't matter like empty osb, don't worry about that.
  2. About the starting point: 00:00:944 - in Easy diff and 00:00:871 - in Hard/Insane...emm...to myself i prefer the former one, and i suppose it's better to make it consisitent despite different creators.
[Easy]
  1. Highly recommend to choose SliderTickRate 1, the sliders with str2 are looked weird...
  2. 00:16:745 - er...the beat from here to 00:22:716 - ...heard really weird because i don't know which part u selected to follow...vocal or drum? for example the slider 00:17:182 (1) - if u choose vocal the beat may look like

    or drums , may look like


    i'm really confused about the rhythm....cannot understand >.<
  3. 01:20:968 (1) - suggest to end at 01:21:551 -
Anyway..it's an arduous work to map an easy diff for such a song~~~

[Normal]
  1. Similar to easy, STR 2 doesn't fit ... recommend to select STR 1
  2. Audio Lead-in is unnecessary..please set it back to 0
  3. And another suggestion: try to make your combos no longer than 6 :>
  4. 00:21:260 (6) - Out of play area in 4:3 mode. I confirmed this situation before with BAT so i suppose u need to fix it.
  5. 00:30:289 (7) - start next NC from here?
  6. 01:03:347 (7) - remove end finish?
  7. 01:12:231 (1,2,3,4) - continuing finishes are heard noisy..try to remove some?
[Hard]
  1. This diff cannot play your video. The code in osu file should be
    Video,-167,"Merry.avi"
    Please fix it manually.
  2. 00:25:483 (6) - remove it?
  3. 00:26:065 (3) - i'd like to choose a 1/1 slider here~
  4. 00:28:396 (3) - ^
A nice diff~~ good job :>

[Insane]
  1. Fine
Really a nice map~~star and good luck with rank :>
Laurier
change a bit
http://puu.sh/Dy15
show more
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