Secret - Shy Boy

posted
Total Posts
14
Topic Starter
Starry
This beatmap was submitted using in-game submission on Sunday, June 17, 2012 at 8:42:22 PM

Artist: Secret
Title: Shy Boy
Tags: beatofike
BPM: 174
Filesize: 20923kb
Play Time: 03:27
Difficulties Available:
  1. BeatofIke's Hard (4.75 stars, 380 notes)
  2. Easy (2.95 stars, 226 notes)
  3. Normal (4.21 stars, 312 notes)


Download: Secret - Shy Boy
Download: Secret - Shy Boy (no video)
Information: Scores/Beatmap Listing
---------------
Time to submit this

Easy - Me 100%
Normal - Me 100%
Hard - BeatofIke 100%

Ready for modding / Taiko diff is needed

Enjoy!

-Bakari-
Reed R Gale
_nara_
riffy
request from forum-pm

sorry for the long delay

here's my check

[General]
Inconsistency in Preview time and tags
k-pop in tags? remove it! it will appear in genre :)http://puu.sh/zj8L

[Hard]
a bit louder hitsounds, please.
and i suggest to use more normal-whistle! it perfectly fits with vocals and with music :)
00:39:676 (5,6) - distance here feels wrong
00:42:435 (5,6) - ^
00:56:917 (3,4) - ^
01:19:676 - feels empty here. make slider longer, please
02:22:435 (3,4) - to keep symmetrical pattern and make it better http://puu.sh/zj4z

[Normal]

i suggest you to check them >3<
00:09:331 (5) - here and so on. put whistle or clap :) feels better for me (i prefer whistles)
01:50:710 (1,2,3,4,5,6,7,8,1) - too many notes for normal diff ><
02:16:917 (1) - remove new combo
02:53:297 - use x0.75 SV to avoid really confusing for normal players slow down
03:05:193 (1) - really weird to start kiai with spinner

[Easy]
probably should be under 3.00 stars :<
anyway, looks awesome for me!

~~~~~~~~~~~~

Shy Starry! \:D/

gl~
BeatofIke

-Bakari- wrote:

[General]
Inconsistency in Preview time and tags
k-pop in tags? remove it! it will appear in genre :)http://puu.sh/zj8L

[Hard]
a bit louder hitsounds, please. Increased to 75%
and i suggest to use more normal-whistle! it perfectly fits with vocals and with music :)Sounds weird to me. Maybe I'll just use starry's hitsounds.
00:39:676 (5,6) - distance here feels wrong It's okay to break some spacing rules on hard and insane difficulties.
00:42:435 (5,6) - ^ Same as above.
00:56:917 (3,4) - ^ Same as above.
01:19:676 - feels empty here. make slider longer, please I'll just add a circle here.
02:22:435 (3,4) - to keep symmetrical pattern and make it better http://puu.sh/zj4z
BeatofIke
Topic Starter
Starry

-Bakari- wrote:

request from forum-pm

sorry for the long delay

here's my check

[General]
Inconsistency in Preview time and tags :arrow:For my diffs fixed. But for beat I will let it stay fixed
k-pop in tags? remove it! it will appear in genre :)http://puu.sh/zj8L :arrow: ok


[Normal]

i suggest you to check them >3<
:arrow:fixed some
00:09:331 (5) - here and so on. put whistle or clap :) feels better for me (i prefer whistles) :arrow:For now no~
01:50:710 (1,2,3,4,5,6,7,8,1) - too many notes for normal diff >< :arrow:To keep the pattern I am going to keep this
02:16:917 (1) - remove new combo :arrow:Okay
02:53:297 - use x0.75 SV to avoid really confusing for normal players slow down :arrow:No I wanted to slow it down 2x
03:05:193 (1) - really weird to start kiai with spinner :arrow:I think its fine, and goes with the music

[Easy]
probably should be under 3.00 stars :<
anyway, looks awesome for me!

~~~~~~~~~~~~

Shy Starry! \:D/

gl~
Thank you!
Reed R Gale
Here on request. As always, you have the right to reject everything.

When all else fails, resort to the '80s. For some reason I think that as I mod this...

Code Periwinkle: If you changed the thing above, change this too for consistency.
Code Purple: I am simply being a Nazi Modder. Feel free to shun.
Code Green: Recommendations, you don't HAVE to do these, but I highly encourage them.
Code Blue: These are changes that should be made.

[General: Easy]

Liiiiiiiinear.

Overarching Style: Smooth Flow
Style Nickname: 2 Axises
Quality: High
Rhythm: Very Good
Flow: Clean
Hitsounds: Good

[Actual Modding]

Code Green: 00:04:503 (1,2,3) Whistle on first part of slider 1 then whistle the whole slider. Same with slider 2 and 3.
Code Green: 00:10:021 (1,3) Add whistle on the first and last parts of slider 1 and then whistle the whole thing. Same with Slider 3.
Code Purple: 00:11:400 (3) The middle point should go down 1 point to wrap around the previous beat better.
Code Green: 00:19:331(5) Make the whole slider a whistle (make sure neither end actually has a whistle sound effect) then add a finish to the end of the slider.
Code Purple: 00:19:331 (3) Move the middle slider point to the left by one for better wrapping.
Code Green: 00:22:090 (3) Make the whole slider a whistle (make sure neither end actually has a whistle sound effect) then add a finish to the end of the slider.
Code Green: 00:24:848 (4) Ibid (as above)
Code Purple: 00:29:676 (3,4,5,1,2,3,4) The distance between Sliders 3 and 4 as well as 1 and 2 in the next combo bug me as they are too close. I will admit it will take quite a bit of work, but I believe, out of my nazi mods, this is the most important note so far. Please don't just ignore it. Also, for slider 4, shift the middle dot over to the left one.
Code Periwinkle: 00:33:124 (4,1,2,3,4,5,6) If you did the one above, you'll have lined up with 4 perfectly. Make the spacing between slider 3 and 4 even, then have the group 1,2,3,4,5,6 follow. You can ignore the distance spacing between 6 and the green slider 1 that follows.
Code Green: 00:36:917 (2) Move slider 2 so that the distance is about .88x rather than how close it is now. This should make it about .9x with the next beat, hence flow is sustained.
Code Purple: 00:49:676 (4) Move this beat to be the same distance from slider 3 and slider 2. It makes it look nicer. To maintain flow, you will have to shift the next beats: 1,2,3,4,1,2
Code Purple: 00:54:159 (4) 4 is a bit too close to 3.
Code Blue: 01:12:090 (1) Change hitsounds to normal here.
Code Periwinkle: Due to the hitsound change (while the sound is better here) the hitsounds that are placed are optimized for soft. Change them for normal. As Bakari and I suggest, try playing with the whistle, particularly on sliders! I won't comment on hitsounds for this section.
Code Purple: 01:23:124 (1) Move this slider one down and one to the left. That fixes spacing majorly.
Code Purple: 01:59:676 (4) Can be moved up a bit to be centered with 3.
Code Purple: 02:01:745 This to 02:07:090 sounds good in normal hitsounds.
Code Purple: 02:18:383 Kiai section might be good in normal hitsounds.
Code Green: 02:40:366 (7) If you're to stay consistant with the last kiai mode section, remove this beat or add one at the other.
Code Purple: 02:51:400 Move the top tick a little to the left.
Code Green: 02:52:866 (2) Somehow this feels better one the blue tick.
03:17:607 (3) I like this shape ;)

[General: Normal]

Dem triplets. Try to not use so many >_>

Overarching Style: Smooth Flow
Style Nickname: Branching
Quality: High
Rhythm: Very Good
Flow: Clean
Hitsounds: Good

[Actual Modding]

Code Green: 00:04:503 (1,2,3,4) Pretty much the same thing as on easy, adding whistles and all.
Code Green: 00:06:917 (1) Consider replacing with a 1,2 stack.
Code Green: 00:10:021 (1,2,3,4) Same jazz about whistles.
Code Green: 00:12:435 (1) Aim this slider directly at slider 2.
Code Purple: 00:13:469 (4) Bring the final slider tick two dots up.
Code Purple: 00:23:297 (2) Bring this to the down and to the right a bit so that the slider is exactly .9x away from both other sliders.
01:09:331 (1) YEAHHHHHHHHHHHHHHHHHHHH!!!!!!!!1!!!!11! 8-)
Code Purple: 01:20:021 (1) This slider should reflect that green slider 3
Code Green: 01:31:055 (1) Consider replacing with a 1,2 stack.
Code Green: 01:56:572 (2) Remove finish
Code Green: 01:57:952 (2) Ibid.
Code Green: 02:10:021 (1,2,3) These sliders are a bit ugly. Consider revision.
Code Green: 02:30:021 (2) Be nice if 2 reflected 1.
Code Blue: 03:12:779 (6) move to the white tick for timing consistency and to avoid a polarity shift.
Code Green: 03:36:917 (1) spinner needs to be more quiet while spinning.

[General: BOI Hard]

Wow sixths are amazingly accurate. While I have a few issues with sliders, there's not much to really rag on... Well except the ones I mention. ;)

Overarching Style: Faux Symmetry
Style Nickname: Swing
Quality: High
Rhythm: Very Good
Flow: Very Clean
Hitsounds: Very Good

[Actual Modding]

Code Green: 00:04:503 (1,2,3,4,5,6) Whistles here would be cool. For the pattern refer to the previous mods.
Code Green: 00:10:021 (1,2,3,4) Ibid (as above)
Code Purple: 00:37:492 (3) This can be better lined up with the previous slider. This will require movement of the next 4 beats.
Code Purple: 00:52:779 (1,2,3) I'd set these sliders up so they're more like a circle.
Code Purple: 01:27:837 (6) Seems a bit out of place here.
Code Purple: 02:31:285 (4) Ibid
Code Blue: 02:52:779 (6) ...and now it makes sense... Move this beat 1 tick ahead.

[Overview]

Yeah, Starry you should map this on 1/6 or 1/3 time, it sounds a lot better. Gooooooooooood luck :D

Cheers!

Reed R Gale
Topic Starter
Starry

Reed R Gale wrote:

Here on request. As always, you have the right to reject everything.

When all else fails, resort to the '80s. For some reason I think that as I mod this...

Code Periwinkle: If you changed the thing above, change this too for consistency.
Code Purple: I am simply being a Nazi Modder. Feel free to shun.
Code Green: Recommendations, you don't HAVE to do these, but I highly encourage them.
Code Blue: These are changes that should be made.

[General: Easy]

Liiiiiiiinear.

Overarching Style: Smooth Flow
Style Nickname: 2 Axises
Quality: High
Rhythm: Very Good
Flow: Clean
Hitsounds: Good

[Actual Modding]

Code Green: 00:04:503 (1,2,3) Whistle on first part of slider 1 then whistle the whole slider. Same with slider 2 and 3. :arrow:I applied whistles but on where I liked them in these parts
Code Green: 00:10:021 (1,3) Add whistle on the first and last parts of slider 1 and then whistle the whole thing. Same with Slider 3. ^
Code Purple: 00:11:400 (3) The middle point should go down 1 point to wrap around the previous beat better. :arrow:Okay
Code Green: 00:19:331(5) Make the whole slider a whistle (make sure neither end actually has a whistle sound effect) then add a finish to the end of the slider. :arrow:I don't like the whistle sorry QAQ but I did add the finish
Code Purple: 00:19:331 (3) Move the middle slider point to the left by one for better wrapping. :arrow:Okay
Code Green: 00:22:090 (3) Make the whole slider a whistle (make sure neither end actually has a whistle sound effect) then add a finish to the end of the slider. :arrow:stated above
Code Green: 00:24:848 (4) Ibid (as above) ^
Code Purple: 00:29:676 (3,4,5,1,2,3,4) The distance between Sliders 3 and 4 as well as 1 and 2 in the next combo bug me as they are too close. I will admit it will take quite a bit of work, but I believe, out of my nazi mods, this is the most important note so far. Please don't just ignore it. Also, for slider 4, shift the middle dot over to the left one. :arrow:I fixed this the best I can
Code Periwinkle: 00:33:124 (4,1,2,3,4,5,6) If you did the one above, you'll have lined up with 4 perfectly. Make the spacing between slider 3 and 4 even, then have the group 1,2,3,4,5,6 follow. You can ignore the distance spacing between 6 and the green slider 1 that follows. ^
Code Green: 00:36:917 (2) Move slider 2 so that the distance is about .88x rather than how close it is now. This should make it about .9x with the next beat, hence flow is sustained. :arrow:I wanted a nice blanket for this
Code Purple: 00:49:676 (4) Move this beat to be the same distance from slider 3 and slider 2. It makes it look nicer. To maintain flow, you will have to shift the next beats: 1,2,3,4,1,2 :arrow:Waaah? I think its fine as is.
Code Purple: 00:54:159 (4) 4 is a bit too close to 3. :arrow:Okay
Code Blue: 01:12:090 (1) Change hitsounds to normal here. :arrow:I disagree but if you could give me suggestions on where to put whistles that would be greatly appreciated
Code Periwinkle: Due to the hitsound change (while the sound is better here) the hitsounds that are placed are optimized for soft. Change them for normal. As Bakari and I suggest, try playing with the whistle, particularly on sliders! I won't comment on hitsounds for this section.
Code Purple: 01:23:124 (1) Move this slider one down and one to the left. That fixes spacing majorly.
Code Purple: 01:59:676 (4) Can be moved up a bit to be centered with 3. :arrow:Okay
Code Purple: 02:01:745 This to 02:07:090 sounds good in normal hitsounds. :arrow:No
Code Purple: 02:18:383 Kiai section might be good in normal hitsounds. :arrow:No
Code Green: 02:40:366 (7) If you're to stay consistant with the last kiai mode section, remove this beat or add one at the other. :arrow:Okay
Code Purple: 02:51:400 Move the top tick a little to the left. :arrow:Okay
Code Green: 02:52:866 (2) Somehow this feels better one the blue tick. :arrow:Red tick instead
03:17:607 (3) I like this shape ;)

[General: Normal]

Dem triplets. Try to not use so many >_>

Overarching Style: Smooth Flow
Style Nickname: Branching
Quality: High
Rhythm: Very Good
Flow: Clean
Hitsounds: Good

[Actual Modding]

Code Green: 00:04:503 (1,2,3,4) Pretty much the same thing as on easy, adding whistles and all. :arrow: Same response on easy
Code Green: 00:06:917 (1) Consider replacing with a 1,2 stack. :arrow:No
Code Green: 00:10:021 (1,2,3,4) Same jazz about whistles. :arrow:Whistles are there
Code Green: 00:12:435 (1) Aim this slider directly at slider 2. :arrow:Okay
Code Purple: 00:13:469 (4) Bring the final slider tick two dots up. ^
Code Purple: 00:23:297 (2) Bring this to the down and to the right a bit so that the slider is exactly .9x away from both other sliders. :arrow:Okay
01:09:331 (1) YEAHHHHHHHHHHHHHHHHHHHH!!!!!!!!1!!!!11! 8-)
Code Purple: 01:20:021 (1) This slider should reflect that green slider 3 :arrow:Okay
Code Green: 01:31:055 (1) Consider replacing with a 1,2 stack. :arrow:No I hate to use 1/4th's in normal diff unless its a slider
Code Green: 01:56:572 (2) Remove finish :arrow:sure
Code Green: 01:57:952 (2) Ibid. ^
Code Green: 02:10:021 (1,2,3) These sliders are a bit ugly. Consider revision. :arrow:Changed first two but not third
Code Green: 02:30:021 (2) Be nice if 2 reflected 1. :arrow: Now it does
Code Blue: 03:12:779 (6) move to the white tick for timing consistency and to avoid a polarity shift. :arrow:I'll change it for now but i'll be thinking about this
Code Green: 03:36:917 (1) spinner needs to be more quiet while spinning. :arrow: It is done!



[Overview]

Yeah, Starry you should map this on 1/6 or 1/3 time, it sounds a lot better. Gooooooooooood luck :D

Cheers!

Reed R Gale
Thank you!
BeatofIke

Reed R Gale wrote:

[General: BOI Hard]

Wow sixths are amazingly accurate. While I have a few issues with sliders, there's not much to really rag on... Well except the ones I mention. ;)

Overarching Style: Faux Symmetry
Style Nickname: Swing
Quality: High
Rhythm: Very Good
Flow: Very Clean
Hitsounds: Very Good

[Actual Modding]

Code Green: 00:04:503 (1,2,3,4,5,6) Whistles here would be cool. For the pattern refer to the previous mods.
Sounds weird to me. Instead, I added 2 whistles on 00:07:262 (1,2).
Code Green: 00:10:021 (1,2,3,4) Ibid (as above)
Sounds weird to me. Instead, I added 2 whistles on 00:12:779 (1,2).
Code Purple: 00:37:492 (3) This can be better lined up with the previous slider. This will require movement of the next 4 beats. Fixed
Code Purple: 00:52:779 (1,2,3) I'd set these sliders up so they're more like a circle. Nah
Code Purple: 01:27:837 (6) Seems a bit out of place here. lol, I'll fix that later.
Code Purple: 02:31:285 (4) Ibid lol, I'll fix that later.
Code Blue: 02:52:779 (6) ...and now it makes sense... Move this beat 1 tick ahead. It's symmetical with circle 3. (Use Ctrl+H)

Reed R Gale
_nara_
[Easy]
== you know, this is easy not "Normal"
and you know who 'often' plays "Easy" D8
this map will annoy them that still newb =A=

HP Drain -1
Approach Rate -2
Overall Diff. -2
(if easy then easy not normal == if your maps looks too hard for easy then low the diff.)



00:05:883 (3) grid 1 right

00:12:435 (4) grid 1 right

00:24:848 (4) grid 1 down

00:29:676 (4) grid 1 down

00:30:710 (1) grid 2 down, grid 1 right

00:41:745 (1,2) grid 1 right

00:44:504 (1) can you make it like this?




00:45:883 (4) can you make it like this?



00:49:676 (4,1) grid 1 left

00:54:848 (5,1) grid 1 right

01:05:193 (3) grid 2 right, grid 2 up

01:16:228 (4) grid 3 right

01:18:297 (2,3) grid 1 down

01:23:124 (1) grid 1 left

01:30:366 (1,2) grid 2 left

01:32:090 (4) grid 1 right

01:56:228 (1) grid 1 right

01:57:607 (2) grid 1 down

01:58:383 (2,3,4) can you make it like this?




02:32:435 (5) grid 1 right

02:52:952 (2) grid 3 up

Bah idk lah with the other ==
you must make this map a little easier than bfr (the point)
and circle 1 to other circle shouldn't too far
even the spacing is looks enough


[Normal]
Overall Diff. -2/-1?
bcs it looks a little bit hard for normal too :|

00:44:504 (1) grid 2 left (non-good looking)


[Hard]
nc this one is perfect i think :D *i think* =u="
Beatofike is very good at maping this ~

00:34:848 (1) grid 1 right maybe? o.o (non-good looking)

if you can, maybe -1 the overall diff.? o3o
Topic Starter
Starry

_nara_ wrote:

[Easy]
== you know, this is easy not "Normal"
and you know who 'often' plays "Easy" D8
this map will annoy them that still newb =A=

HP Drain -1
Approach Rate -2
Overall Diff. -2
(if easy then easy not normal == if your maps looks too hard for easy then low the diff.)



00:05:883 (3) grid 1 right

00:12:435 (4) grid 1 right

00:24:848 (4) grid 1 down

00:29:676 (4) grid 1 down

00:30:710 (1) grid 2 down, grid 1 right

00:41:745 (1,2) grid 1 right

00:44:504 (1) can you make it like this?




00:45:883 (4) can you make it like this?



00:49:676 (4,1) grid 1 left

00:54:848 (5,1) grid 1 right

01:05:193 (3) grid 2 right, grid 2 up

01:16:228 (4) grid 3 right

01:18:297 (2,3) grid 1 down

01:23:124 (1) grid 1 left

01:30:366 (1,2) grid 2 left

01:32:090 (4) grid 1 right

01:56:228 (1) grid 1 right

01:57:607 (2) grid 1 down

01:58:383 (2,3,4) can you make it like this?




02:32:435 (5) grid 1 right

02:52:952 (2) grid 3 up

Bah idk lah with the other ==
you must make this map a little easier than bfr (the point)
and circle 1 to other circle shouldn't too far
even the spacing is looks enough


[Normal]
Overall Diff. -2/-1?
bcs it looks a little bit hard for normal too :|

00:44:504 (1) grid 2 left (non-good looking)


[Hard]
nc this one is perfect i think :D *i think* =u="
Beatofike is very good at maping this ~

00:34:848 (1) grid 1 right maybe? o.o (non-good looking)

if you can, maybe -1 the overall diff.? o3o
Fixed Nazi Things But not accepting your suggestions <3 Thank you
BeatofIke
Thanks for the mod. Will Update tomorrow!

EDIT:

_nara_ wrote:

[Hard]
[spoilerbox]nc this one is perfect i think :D *i think* =u=" New Combo isn't that hard to get down ._.
Beatofike is very good at maping this ~ Meh. Not really. I could do better.

00:34:848 (1) grid 1 right maybe? o.o (non-good looking) Nah

if you can, maybe -1 the overall diff.? o3o Fixed. I also reduced the approach rate to 7.
BeatofIke
HelloSCV
lol another korean song xD
From my Queue
Everything is Suggestion so you can ignore this

Easy
03:36:917 (1) - how about reduce spinner's length 03:38:986 -> 03:38:297

Normal
00:22:779 (4,5,6,7) - how about this timing? ( 1/3 )
http://puu.sh/B92F
00:56:917 (4) - i think this is looking better http://puu.sh/B93w
01:34:159 (7) - add note
02:40:366 (5) - ^
03:05:193 - where is 3rd kiai time?

BeatofIke's Hard
01:27:837 (6,7) - stack pefectly
01:33:354 (5,6) - ^
01:54:733 (4,5) - ^
01:57:607 (1) - NC
02:08:871 (2,3) - stack pefectly
02:21:745 (2,3) - ^
02:54:159 -> 02:54:274 break time move on this time
03:13:010 (7) - NC
03:13:814 (1) - delete NC

Nice song ! good luck :)
BeatofIke

HelloSCV wrote:

BeatofIke's Hard
01:27:837 (6,7) - stack pefectly
01:33:354 (5,6) - ^
01:54:733 (4,5) - ^
01:57:607 (1) - NC
02:08:871 (2,3) - stack pefectly
02:21:745 (2,3) - ^
02:54:159 -> 02:54:274 break time move on this time
03:13:010 (7) - NC
03:13:814 (1) - delete NC[/spoilerbox]
Thanks for the mod. Will update later.

EDIT: I think I should re-map some parts.
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