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goreshit - o'er the flood

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Kokatsu

grumd wrote:

And MMzz will make a taiko this time.
Okay ;__;
threenash
great map
nrii_old
-5 to -10ms offset, playing at -10 brought my acc up from 25x100 to 5x100
edit; just SS'd to 900 combo with -10, i would definitely look at offset
had kyou-kun test and he confirms offset is late
and rEdo tried, also agrees -10 is perfect and -5 is too late
Sync
A+++ map

keeps getting better, I wonder what the future will hold for grumd mapping
riffy
hello~
as requested

[Geneal]
add some tags: drum and bass over the flood (посоны могут искать с таким названием, думаю можно добавить)

[Over The Flood]
пара анснапнутых нот (с) АибАТ
00:23:827 (3,4) - кажется такое лучше не использовать. немного трудно читать, я думаю (ну и подобные паттерны)
00:54:909 (5) - софт свисток на конец
03:28:388 (7,1) - лостак

doesn't worth kd. too short :<
Topic Starter
grumd
Thanks nrii for offset fixes.
Thanks Bakari for everything ok

Edit: thanks aevv for stars oh god xD
nrii_old
lol
Kokatsu
Nazimod~

General


maybe change difficultyname to "Over the Flood"?
add to tags: semantic compositions on death and its meaning
(add as source: Bandcamp)
unsnapped green
00:20:444 - snap to 00:20:463
00:21:681 - snap to 00:21:700
set previewpoint to 02:15:515 ?
I would add a thrid combocolour, most likely something grey


Over The Flood


00:58:040 (2) - I found this looked much better with a red waypoint
01:09:793 (1,2) - remove 2cnd waypoint from both, looks neater IMO
02:08:556 (2,3,4,5,6) - make them a straight line or curve in the other direction
02:20:154 (9) - drag down 2cnd waypoint by a bit to create a better connection
04:11:185 (6,7) - remove 2cnd waypoint (at least on (6) )
04:14:316 - 04:16:752 - you could add a spinner here with decreasing vol.

Tell me when the Taiko is uploaded. :3
Nemis
Wow :!: it's a masterpiece!
Topic Starter
grumd

Nemis wrote:

Wow :!: it's a masterpiece!
Be the next one to add it to favourites then :3
thelewa
this is beautiful

shed a single tear while playing, 5/5 will play again



so rusty
Mirage
biutiful

Over The Flood

  1. Unsnapped inherited (green) timing point(s) at: 00:20:444 - 00:21:681
  2. Drain feels pretty high, especially at the beginning, consider HP-1. It goes down to 1/3 with Hardrock.
  3. The build up from 1.10.00 to 1.17.00 is perfect. I love it
  4. 01:35:618 (9,10) - I know this may sound stupid to you, but when playing this pattern for the first time, they feel really hidden and hard to recognize the pattern itself. Maybe increase the spacing just by a little bit? Then on the next similar patterns, do as you wish.
  5. 02:05:695 (1) - i don't like how it starts on a blue tick instead of a white one. 02:15:514 (1) - Look here
  6. 02:25:489 (1) - The same deal. Decide yourself. Or white tick or blue tick (I suggest white).
  7. 02:41:494 (1) - WHERE IS THE 1/8
  8. 02:55:102 (1) - You totally forgot about the kiai. Add it here.
  9. 03:34:690 (1) - End here.
  10. 03:45:824 (1) - You could do a strange slider for the funny sound.
  11. 03:46:442 (4) - And continue with a slider here. Honestly I don't understand why you didnt put it
  12. 03:50:154 (4) - ^
  13. 03:52:009 (1) - ^
  14. 04:04:999 (5) - New combo and do something as before plz..It's part of the music even if you map only drums ^^
Teach me how to map.
Milkshake
have my last kds or smth yayayayayy
Nemis

grumd wrote:

Nemis wrote:

Wow :!: it's a masterpiece!
Be the next one to add it to favourites then :3
done *-*
Beige
Hello~

[o'er the flood]


03:34:697 (1) - : How about more close it?

That's all I gave a star~

Good luck!
Topic Starter
grumd

W h i t e wrote:

03:34:697 (1) - : How about more close it?
Yea-yea, right, my spacing mistake. Thanks.
[CSGA]Ar3sgice
hi~

my left hand

Over the flood

  1. Your stack leniency is too low, you need to change to 4 or manually stack your notes or it's unrankable :3
  2. 00:16:759 (1) - change the slider end to soft sample, since the end sounds softer?
  3. 00:49:233 (2) - start slider at thsi place.? http://osu.ppy.sh/ss/413558
  4. 01:17:223 (8) - the slider end up 3grids o.o?
  5. 01:24:491 (6) - move here .? to be symmetrical with 01:23:872 (2)
  6. 01:32:841 (4) - 2 circles here instead of slider? looks better to me ww http://osu.ppy.sh/ss/413580
  7. 02:09:645 (2) - feels better like this.! http://osu.ppy.sh/ss/413591
  8. 02:22:171 (3) - 2 circles here looks better too.. http://osu.ppy.sh/ss/413595
  9. 02:43:357 (3) - stack it.!
  10. 02:56:269 (8,1) - I think it's better to keep these two the same color.. you can look here http://osu.ppy.sh/s/43277 well i think it's personal style www
  11. 03:24:181 (5,6,7) - this back jump following by a 1/4 slider jump is hard to catch imo, very easy to fail here, maybe try this :3 http://osu.ppy.sh/ss/413602
  12. 03:47:532 (3) - rhythm should be like this.! last note is not 3/4, 1/2 and two 1/4 notes there :3 http://osu.ppy.sh/ss/413605
  13. 04:02:532 (3) - make it symmetrical with (1) or (4)..?
  14. I think grumd u become lazy.! because "nature of dying" has 885 green lines, but this map has only 75 lines, which is 1/12 of that.! I think u need grow grass play.!
good luck wwww
Topic Starter
grumd
(CSGA)Ar3sgice
hi~

my left hand

Over the flood

  1. Your stack leniency is too low, you need to change to 4 or manually stack your notes or it's unrankable :3
    rankable. i've set it to avoid stacks here 00:56:965 (3,4) - but stacks still occur here 01:54:800 (2,3,4) -
  2. 00:16:759 (1) - change the slider end to soft sample, since the end sounds softer?
    yea, the same at similar patterns (but just set the volume lower)
  3. 00:49:233 (2) - start slider at thsi place.? http://osu.ppy.sh/ss/413558
    hm, looks weird for me, i use another kind of pattern
  4. 01:17:223 (8) - the slider end up 3grids o.o?
    i'm not making them symmetrical
  5. 01:24:491 (6) - move here .? to be symmetrical with 01:23:872 (2)
    move where lol?
  6. 01:32:841 (4) - 2 circles here instead of slider? looks better to me ww http://osu.ppy.sh/ss/413580
    fine
  7. 02:09:645 (2) - feels better like this.! http://osu.ppy.sh/ss/413591
    fine, changed that pattern
  8. 02:22:171 (3) - 2 circles here looks better too.. http://osu.ppy.sh/ss/413595
    here nope
  9. 02:43:357 (3) - stack it.!
    already stacked
  10. 02:56:269 (8,1) - I think it's better to keep these two the same color.. you can look here http://osu.ppy.sh/s/43277 well i think it's personal style www
    okay fine changed all of them
  11. 03:24:181 (5,6,7) - this back jump following by a 1/4 slider jump is hard to catch imo, very easy to fail here, maybe try this :3 http://osu.ppy.sh/ss/413602
    done
  12. 03:47:532 (3) - rhythm should be like this.! last note is not 3/4, 1/2 and two 1/4 notes there :3 http://osu.ppy.sh/ss/413605
    i follow ONLY bass in 3/4 parts to emphasize it, this plays very funny
  13. 04:02:532 (3) - make it symmetrical with (1) or (4)..?
    i just use a good flow here, not a symmetry
  14. I think grumd u become lazy.! because "nature of dying" has 885 green lines, but this map has only 75 lines, which is 1/12 of that.! I think u need grow grass play.!
    i've added a custom hitsound - to avoid using green lines. i use mixed soft whistles with normal hits and normal claps - but without green lines, that's better imo
good luck wwww

Thanks for modding!
Mikkuri
~m4m request via in game pm~ :D

my left arm

[Over The Flood]
00:31:604 (3) - remove nc
SUPER NAZI HITSOUND MOD
01:16:024 (13) - Add finish tail?
01:50:238 (5) - Add clap tail
01:55:728 (1) - Add finish head?
02:10:032 (4) - Add clap tail
02:13:975 (5) - Add clap
02:15:521 (1) - Add finish head?
02:29:826 (6) - Add clap tail
02:35:315 (1) - Add finish head?
02:20:083 (8) - Add clap
02:23:253 (2) - Add clap tail
02:26:192 (5) - Add clap
02:39:491 (4) - Add clap head
02:47:068 (5) - Add clap
02:55:109 (1) - Add finish head?
03:43:975 (2) - Add clap
03:51:089 (2) - ^
04:06:707 (8) - ^
04:10:882 (3) - ^
04:11:192 (6) - Add clap head
What a perfect map D:
I can't find anything :(

star star star /o/~ ☆
Topic Starter
grumd
0OoMickeyoO0
~m4m request via in game pm~ :D

my left arm

[Over The Flood]
00:31:604 (3) - remove nc
added similar NC in pattern before this, keeping consistency
SPOILER
01:16:024 (13) - Add finish tail?
y
01:50:238 (5) - Add clap tail
y
01:55:728 (1) - Add finish head?
y
02:10:032 (4) - Add clap tail
y
02:13:975 (5) - Add clap
y
02:15:521 (1) - Add finish head?
y
02:29:826 (6) - Add clap tail
y
02:35:315 (1) - Add finish head?
y
02:20:083 (8) - Add clap
y
02:23:253 (2) - Add clap tail
y
02:26:192 (5) - Add clap
y
02:39:491 (4) - Add clap head
y
02:47:068 (5) - Add clap
y
02:55:109 (1) - Add finish head?
y
03:43:975 (2) - Add clap
y
03:51:089 (2) - ^
y
04:06:707 (8) - ^
y
04:10:882 (3) - ^
y
04:11:192 (6) - Add clap head
y
okay everything accepted, big thanks for that hitsound mod, that was the thing i needed most!
What a perfect map D:
I can't find anything :(

star star star /o/~ ☆

Thank you a lot ^^

Also:
star star star /o/~ ☆
And no star from you lol
Mikkuri
star star star /o/~ ☆
And no star from you lol
forgot lol
baka me >w<~
Frostmourne
I have to practice it so many -_-
TicClick
  1. 00:25:109 (4) - порекомендую опустить чуть пониже, чтобы чётче было видно
  2. 00:35:006 (5,6) - ^ (если хочешь, переспроси у кого-нибудь)
  3. 00:58:279 (3) - хлопок, или оставишь без аранжировки?
  4. 01:35:934 (1) - финиш на начало
  5. 01:45:908 (1) - ^ (не уверен)
  6. 02:25:496 (2) - ^ (не уверен)
  7. 02:45:212 (1) - финиш на начало
  8. 02:51:089 (10) - поменял бы на две ноты на тех же местах, чтобы в музыку вписаться
  9. 03:05:006 (1) - финиш?
  10. 03:14:903 (1) - финиш, тут он точно нужен (короче, по музыке расставишь везде дальше)
  11. 03:38:099 (3,4) - хочу четыре ноты, а не два коротких слайдера
  12. 03:49:774 (2) - начни на 1/4 позже, а на старое время поставь ноту
  13. 03:59:671 (3) - то же самое
Наверное, это всё.
Melophobia
hello~

[Over The Flood]
00:23:253 (1) - remove newcombo here for consistency with 00:18:305 (2) - and 00:28:202 (2) - (or add nc for them instead?)
00:33:150 (1) - ^
00:33:150 (1,2) - since stackleniency is 0.2, you need to stack them manually
00:57:274 (4) - not sure about this but this one needs to be stacked manually too?
00:58:279 (3) - clap sounds great here
01:08:099 (2) - i dont think a partial overlapping looks that great. maybe stack it under (9)?
01:33:150 (6) - this kickslider is a bit late. it should start at 01:32:996 -
01:35:625 (9) - change this into something like 01:15:831 (12,13) - ? at least add claps for consistency
i saw same issues so many times, but i wont point all of them out. hope you can fix others by yourself
01:35:934 (1) - finish here
02:14:516 - add a note here?
02:20:315 - clap sounds nice here
02:48:382 - hmm feels empty here due to the lack of clap, add a note here and start slider from 02:48:460 - ?
03:05:006 (1) - maybe finish at the beginning sounds nice
03:13:357 (8,9) - remove claps and add it to 03:13:434 - and 03:13:589 - ? sounds much better to me.
03:11:192 (2,3) - weird spacing imo make it 1.0x?
03:31:991 - clap
03:46:449 (4) - change this into a slider like what you did at 03:45:831 (1) - ?
03:54:491 (1) - finish
04:02:532 (3) - your all other patterns are looking great, but this one. i think it's not that great ;_; try to place it like this
http://osu.ppy.sh/ss/413831

nice map!
Topic Starter
grumd
TicClick
  1. 00:25:109 (4) - порекомендую опустить чуть пониже, чтобы чётче было видно
  2. 00:35:006 (5,6) - ^ (если хочешь, переспроси у кого-нибудь)
    идея была в том, чтобы оставить их на одном месте
  3. 00:58:279 (3) - хлопок, или оставишь без аранжировки?
  4. 01:35:934 (1) - финиш на начало
    ^ да
  5. 01:45:908 (1) - ^ (не уверен)
  6. 02:25:496 (2) - ^ (не уверен)
    ^ нет, там уж лучше хлопок
  7. 02:45:212 (1) - финиш на начало
    ага
  8. 02:51:089 (10) - поменял бы на две ноты на тех же местах, чтобы в музыку вписаться
    не понял, что ты имел ввиду, но поставил там два 1/4 слайдера
  9. 03:05:006 (1) - финиш?
  10. 03:14:903 (1) - финиш, тут он точно нужен (короче, по музыке расставишь везде дальше)
  11. 03:38:099 (3,4) - хочу четыре ноты, а не два коротких слайдера
    ^ ага
  12. 03:49:774 (2) - начни на 1/4 позже, а на старое время поставь ноту
  13. 03:59:671 (3) - то же самое
    я акцентирую внимание на басах
Наверное, это всё.
Спасибо большое!


Melophobia
hello~

[Over The Flood]
00:23:253 (1) - remove newcombo here for consistency with 00:18:305 (2) - and 00:28:202 (2) - (or add nc for them instead?)
00:33:150 (1) - ^
00:33:150 (1,2) - since stackleniency is 0.2, you need to stack them manually
^ yes
00:57:274 (4) - not sure about this but this one needs to be stacked manually too?
I've set 0.2 leniency because I wanted to unstack these two, so no
00:58:279 (3) - clap sounds great here
01:08:099 (2) - i dont think a partial overlapping looks that great. maybe stack it under (9)?
^ yes
01:33:150 (6) - this kickslider is a bit late. it should start at 01:32:996 -
added a note
01:35:625 (9) - change this into something like 01:15:831 (12,13) - ? at least add claps for consistency
i saw same issues so many times, but i wont point all of them out. hope you can fix others by yourself
the sounds differ in music there. and it would be really impossible to fix :c remapping doesnt worth it
01:35:934 (1) - finish here
yea
02:14:516 - add a note here?
i'm missing pretty much notes all over the map, and using so many triples in a row would be bad imo. i'll keep it like that
02:20:315 - clap sounds nice here
yea
02:48:382 - hmm feels empty here due to the lack of clap, add a note here and start slider from 02:48:460 - ?
no, because i'm accenting the bass line
03:05:006 (1) - maybe finish at the beginning sounds nice
03:13:357 (8,9) - remove claps and add it to 03:13:434 - and 03:13:589 - ? sounds much better to me.
03:11:192 (2,3) - weird spacing imo make it 1.0x?
03:31:991 - clap
^ yea
03:46:449 (4) - change this into a slider like what you did at 03:45:831 (1) - ?
too much important drums there, no place to make a slider
03:54:491 (1) - finish
yea
04:02:532 (3) - your all other patterns are looking great, but this one. i think it's not that great ;_; try to place it like this
http://osu.ppy.sh/ss/413831
oh god, you got my style :D done

nice map!
Thanks Melophobia!
neurosis
a
YTYuyu
oh wow you're getting mods left and right. i'll try my best to help out. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
MM--why is his name in the tags? is he doing a taiko diff for this mapset?
consider adding "semantic compositions on death and its meaning" since that's the name of the album this song is from.

[Over the Flood]
00:18:924 (4) - everytime i play this song, that finish at the repeat bothers me during gameplay. move it to the end from the repeat slider instead to emphasize the piano for this.
00:23:872 (4) - ^
00:25:109 (5) - i feel that this repeat slider might throw off players because it's at the same spot as the previous slider. i suggest doing Ctrl+H and stacking this note on (4) so that it'd be easier to react to for other players IMO.
00:28:820 (4) - same as 00:10:924.
00:33:924 (5) - same as above, but this time, at the beginning.
00:35:161 (7) - same as 00:25:109, instead move it to the right like this. again players would react to this easily than the current pattern IMO.
00:51:398 (1) - perhaps you can move this down a bit for consistency with the other stacks in the song?
00:55:302 - hmm consider adding a mini break here. you did something similar in the nature of dying so how about doing it here?
03:29:748 (1) - this note can be stacked perfectly on (1), either that or stack this manually. it'll look like that the pattern is going around in a circle (not literally) during gameplay.
03:47:764 (4) - either align this to (3) to make a parallelogram like this, or you can move this between (1,3) and move this down a bit so that it'd make a mini triangle like this. i highly suggest that you use the 2nd suggestions since the transition to the next note is easier during gameplay.

wow i'm impressed. i like the flow, i like the transition, the hitsounds match the snare drum, but that the only problem in this diff. IMO that clap doesn't seem to fit with the snare drums...there's supposed to be a custom hitsound that sounds like a snare drum. i just don't know where it is. oh well it's your decision if you want to find that hitsound or stack with the default clap. anyways i guess that's it. Star and GL :D
Topic Starter
grumd
Byakugan249
oh wow you're getting mods left and right. i'll try my best to help out. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
MM--why is his name in the tags? is he doing a taiko diff for this mapset?
consider adding "semantic compositions on death and its meaning" since that's the name of the album this song is from.
MMzz is making a taiko, right. added album name since is is also in "nature of dying" map

[Over the Flood]
00:18:924 (4) - everytime i play this song, that finish at the repeat bothers me during gameplay. move it to the end from the repeat slider instead to emphasize the piano for this.
00:23:872 (4) - ^
i've tried several different patterns, even tried using custom snares here, but only finish on that point fits the snare imo
00:25:109 (5) - i feel that this repeat slider might throw off players because it's at the same spot as the previous slider. i suggest doing Ctrl+H and stacking this note on (4) so that it'd be easier to react to for other players IMO.
that was intentional - i want to emphasize the similar sounds. and there is enough time between those sliders to recognize them
00:28:820 (4) - same as 00:10:924.
you've given me wrong time, there is nothing at 10 seconds
00:33:924 (5) - same as above, but this time, at the beginning.
00:35:161 (7) - same as 00:25:109, instead move it to the right like this. again players would react to this easily than the current pattern IMO.
i like my way more, really :s
00:51:398 (1) - perhaps you can move this down a bit for consistency with the other stacks in the song?
i've removed stack leniency because I don't want to stack patterns like this
00:55:302 - hmm consider adding a mini break here. you did something similar in the nature of dying so how about doing it here?
oh, okay. that will give players a chance to see if somebody is writing a pm to them :D
03:29:748 (1) - this note can be stacked perfectly on (1), either that or stack this manually. it'll look like that the pattern is going around in a circle (not literally) during gameplay.
k
03:47:764 (4) - either align this to (3) to make a parallelogram like this, or you can move this between (1,3) and move this down a bit so that it'd make a mini triangle like this. i highly suggest that you use the 2nd suggestions since the transition to the next note is easier during gameplay.
why my way is bad? i've not liked both of your patterns, because i want to keep the similar spacing at all (1,2,3,4,5)

wow i'm impressed. i like the flow, i like the transition, the hitsounds match the snare drum, but that the only problem in this diff. IMO that clap doesn't seem to fit with the snare drums...there's supposed to be a custom hitsound that sounds like a snare drum. i just don't know where it is. oh well it's your decision if you want to find that hitsound or stack with the default clap. anyways i guess that's it. Star and GL :D
thanks, you made me to find custom hitsound :3

Thanks for the mod!

Added new hitsound, fullsubmitted. Please redownload!
Strawberry
yo

[Over The Flood]
00:23:717 (4) - hmm..i think it'll be played better if you make the rhythm be consistent with 00:28:666 (3) -
00:38:408 (5) - i feel it should be a clap here :3
00:55:109 - ~00:56:346 - remove the break time from .osu file
00:58:511 (6) - how about add a clap on the tail of the slider? sounds good however it's also fit the bgm imo.
01:08:563 (7) - ^ (on the head
01:35:625 (9) - put a whistle on the open of the repeat slider? that's make your whistle more consistent instead of suddenly disappeared
01:45:522 (7) - ^
01:48:150 (10) - ^
02:05:315 (4) - ^
02:09:336 (1) - (nazi)1 grid right
02:25:109 (5) - same as 01:35:625 (9)
02:36:398 (9) - i think you missed a whistle here :3
02:56:037 (6) - the whistle should be put on (7), because it's sound random and uncomfortable since the whistle is put on the white and blue tick. i think it'll be improved if you put them all on blue tick.
^
02:58:511 (7) - ^
03:00:985 (6) - ^
03:03:460 (6) - ^
03:05:934 (8) - ^
03:08:408 (4) - ^
03:12:119 (8) - ^
03:13:357 (8) - ^
03:15:831 (6) - ^
03:18:305 (8) - ^
03:20:779 (5) - ^
03:23:253 (4) - ^
03:25:728 (8) - ^
03:28:202 (6) - ^
03:30:676 (6) - ^
03:33:150 (4) - ^
03:47:686 - add the circle here and 03:47:686 - and stack them?

that's all i get from this epic map :3 gogo grumd.
Wafu
Nah, I'm not starring your map because it's good, but because it's epic :D So 2 stars by me~~
Topic Starter
grumd
Strawberry
yo

[Over The Flood]
00:23:717 (4) - hmm..i think it'll be played better if you make the rhythm be consistent with 00:28:666 (3) -
done
00:38:408 (5) - i feel it should be a clap here :3
nope, i go strictly with the music only
00:55:109 - ~00:56:346 - remove the break time from .osu file
i've added it manually. why should i remove it?
00:58:511 (6) - how about add a clap on the tail of the slider? sounds good however it's also fit the bgm imo.
no, it doesnt fit bgm
01:08:563 (7) - ^ (on the head
^
01:35:625 (9) - put a whistle on the open of the repeat slider? that's make your whistle more consistent instead of suddenly disappeared
added some whistles there
01:45:522 (7) - ^
yea
01:48:150 (10) - ^
hm,nope
02:05:315 (4) - ^
ok
02:09:336 (1) - (nazi)1 grid right
i don't use grid snap, but whatever, moved it a bit
02:25:109 (5) - same as 01:35:625 (9)
done
02:36:398 (9) - i think you missed a whistle here :3
right
02:56:037 (6) - the whistle should be put on (7), because it's sound random and uncomfortable since the whistle is put on the white and blue tick. i think it'll be improved if you put them all on blue tick.
i tried both ways and have to say that i like my sounding more :c

03:47:686 - add the circle here and 03:47:686 - and stack them?
nope, i'm emphasizing bass

that's all i get from this epic map :3 gogo grumd.

Thanks, Strawberry!

And thanks dragonxcz for stars :3
Nemis
00:25:109 (6) - this is unrankable i think
no kd :D
bmin11
hitsounds <3
Topic Starter
grumd

Nemis wrote:

00:25:109 (6) - this is unrankable i think
no kd :D
much time enough between them to recognize both sliders
screenshots of this object before it needs to be hit:
Reisen Udongein
i really love this , both style and hitsounds *-* take my star, you deserve it :D
DarknessAngel
come from your request in-game ~ :)






Red words = Unrankable stuff
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice




General

  1. hmm ... since you wrote "14 favourites while WIP,+7 favourites while pending" to Creator's Words
    I think you should move your beatmap to "Pending Beatmaps" ?

Over The Flood

  1. 00:25:109 (6) - you can add new combo for this kind of overlap,it is good to our eyes. xD
    also NC can make an effect of emphasis for the rhythm (objects)
  2. 00:35:006 (6,7) - ^
  3. 01:46:140 (2) - ctrl + J and place it to (200,332) ?
    it is a bit more smooth to me xD
  4. 03:05:934 (1,2,3,4) - how about this ?
    I think it is more exciting and funner. (plz ignore the wrong new combo - -)
  5. 03:16:063 (1,2) - I feel much better if you "ctrl + R" for these notes.
  6. 03:47:068 (1,2,3,4,5,6,7,8) - since 03:47:068 (1,2,3,4) are 3/4 beats,add new combo on 03:47:764 (1) to warn the spacing between 03:47:764 (1,2),emphasize rhythm changing and the jump.
  7. 04:09:336 (1) - just an idea,change it to "a speed slider" to match the voice ? :p



that's all from me.
good song,nice map and awesome hitsounds <3
have a star ~
good luck !
:)
Topic Starter
grumd
DarknessAngel
come from your request in-game ~ :)

Red words = Unrankable stuff
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice

General

  1. hmm ... since you wrote "14 favourites while WIP,+7 favourites while pending" to Creator's Words
    I think you should move your beatmap to "Pending Beatmaps" ?
in that Creator's Words I meant that there is +7 favourites while the standard map is done. and i can't move it to pending unless i have 2 diffs. i will do that as soon as i get taiko from MMzz


Over The Flood

  1. 00:25:109 (6) - you can add new combo for this kind of overlap,it is good to our eyes. xD
    also NC can make an effect of emphasis for the rhythm (objects)
    ok
  2. 00:35:006 (6,7) - ^
  3. 01:46:140 (2) - ctrl + J and place it to (200,332) ?
    the stuff i have done is like a wave, on the seas. well, i prefer my concept anyway
    it is a bit more smooth to me xD
  4. 03:05:934 (1,2,3,4) - how about this ?
    I think it is more exciting and funner. (plz ignore the wrong new combo - -)
    tried it, your concept is pretty good, but i couldn't avoid overlaps with placing a good pattern like that, sorry. keeping it like that
    retried and yay! done! thanks a lot, now its better
  5. 03:16:063 (1,2) - I feel much better if you "ctrl + R" for these notes.
    doubles are always orientated differently
  6. 03:47:068 (1,2,3,4,5,6,7,8) - since 03:47:068 (1,2,3,4) are 3/4 beats,add new combo on 03:47:764 (1) to warn the spacing between 03:47:764 (1,2),emphasize rhythm changing and the jump.
    i place ncs at the downbeats anyway.. and i can't get why you need NC exactly on that circle. it's still 3/4 there..
  7. 04:09:336 (1) - just an idea,change it to "a speed slider" to match the voice ? :p
    well, its already kind of a "speed" slider, since it is straight. i hope that's enough. i never do any speedups here, so dont want to break consistency

that's all from me.
good song,nice map and awesome hitsounds <3
have a star ~
good luck !
:)

Thanks for your modding!

Edit: Asking for some taiko tests
nrii_old
SPOILER

2cool2fc

so sick map so so sick
Topic Starter
grumd
Fine, this mapset can't go for approval.
Making a Hard for now so moving to WIP again.
nrii_old

grumd wrote:

Fine, this mapset can't go for approval.
Making a Hard for now so moving to WIP again.
this new rule is so arbitrarily stupid
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