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Kalafina - to the beginning (TV Size) [Osu|Taiko]

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Topic Starter
nanda2009

Wolf wrote:

Hi there ♫
M4M

General
Seems ok.

Easy
00:22:589 (3) - Not perfectly symmetric with 00:21:021 (1) - You can check it for yourself by doing ctrl+h on 00:21:021 (1) If you're trying to keep things perfect here, just simply ctrl+c the first slider and replace it for the current 00:22:589 (3) -
00:50:825 (3) - Placement of this slider on the grid could've been better. How about doing a blanket with 00:49:648 (2) - ? http://puu.sh/1RLqU
00:55:138 (5) - This circle should be moved a grid left so its fading won't appear/look ugly when starting 00:56:315 (1) - In other words, you must make 00:55:138 (5,1) - a stack: http://puu.sh/1RLw9
01:24:550 (1) - Not really necessary this new combo here imo, one combo only doesn't look nice. But if you have your reasons to keep it, it's fine.

Normal
00:19:256 (1,2,3,4) - Spacing looks kinda messed here. Were you trying to use 1.0x or 0.8x?
00:30:040 (5,1,2,3) - A bit repetitive imo. You could have tried making those slider on different positions to improve that. I have reasons to do that. so, no.
01:22:981 (1) - Can you place this on a better position on the grid? The overlap with 01:21:413 (1) - doesn't look nice.

Hard
Wow, this diff is very clear to me, good job here! really? thanks.
01:00:040 (2) - Hmm, the blanket with 00:59:452 (1) - is nice, although, the overlap with 00:59:060 (5) - kinda ruins that slider. Is there by any chance you can move that/those slider somewhere else?
01:26:118 (1) - This should start at 01:25:922 - Just like your previous diffs.

Good luck there!

done. updated. thanks.
ReySHeL
hi
from modreq
Taiko mod :3

[Taiko Futsuu]
  1. 00:14:158 (11) - d
  2. 00:18:276 (19) - k

[Taiko Oni]
  1. 00:02:197 - add k
  2. 00:14:550 - kkd
  3. 00:30:236 (3) - k
good luck!
Topic Starter
nanda2009
thanks ReySHel.


updated
Shohei Ohtani
mod4modding is fun, as well as top priority.

Hard:
Nice to see a map that fills up the screen AND uses smaller circle sizes
00:01:217 (2) - Add whistle on end of slider?
00:02:197 (3) - ^
00:03:766 (4) - ^
00:20:432 (4) - Add clap on end of slider?
00:52:589 (1) - It looks nice but it seems really large for a jump in this map.
00:55:334 (7,1,2,3) - To the best of my knowledge, these are sixteenth notes with regular XxxxXxxx accent patterns. However, they're mapped in triplet patterns (ie. XxxXxxXxx). Maybe change it so it's sliders with 2 repeats, to follow the music and make it easier to play.

Normal:
00:20:629 - Add a note here with a clap? (It just seems hard for a normal, especially with how easy this normal is mapped.)

Very nice but it seems more like a harder easy rather than a normal. It's mostly the longer sliders that cause this.

Easy:
00:00:628 (1,2) - NAZI: The sliders seem a LITTLE Boomerangey rather than C shaped.
00:43:766 (2) - Add clap? (I know it doesn't fit with the claps on 2 and 4, but it kind of mellows down into a half-time feel here and a clap here sounds kind of fitting, at least for easy)

Very nicely done.
Gero
Yo!

[Easy]

(*) 00:00:628 (1) - this slider you could do more symmetrical to make it look nice
This:
(*) 00:03:766 (2) - ^
(*) 00:02:981 (2) - Add note Here 00:00:629 (1,3) - this pattern feels very empty
(*) 00:33:570 (1) - Distance Snap Check please D:
(*) 00:54:550 (3,4,5) - this is too difficult for a would say I considered easy remove and find another type of rhythm

you could do something like this instead of those circles that are extremely difficult :o
(*) 01:04:942 (2) - NC
(*) 01:05:726 (1) - Remove NC
(*) 01:14:354 (2) - NC
(*) 01:15:138 (1) - Remove NC
(*) 01:17:491 (2) - NC
(*) 01:18:275 (1) - Remove NC

[Normal]

(*) 00:08:864 (1) - This slider is very far from the center, a new player may not recover after spinner and lost that note, recommend moving the slider a bit to the center
(*) 00:19:256 (1) - Distance Snap :I check please
(*) 00:42:981 (1) - ^
(*) 00:44:550 (2) - ^
(*) 01:04:158 (3) - ^
(*) 00:30:040 (5) - NC here
(*) 00:30:825 (1) - Remove NC
(*) 01:02:981 (1) - This circle is being covered by this slider 01:01:413 (2) recommend moving to another part
(*) 01:02:981 (1,2) - this is too hard for new players
(*) 01:21:413 (1) - Distance Snap check check please :< U.u!

[Hard]

(*) 00:11:217 (8) - This slider is copypaste this 00:09:844 (5) - you could do the same pattern as they return to the same place is not played very well

Good Diff :3! Nice Job ;)
Topic Starter
nanda2009
thanks for both of you. updated

Gezo wrote:

00:11:217 (8) - This slider is copypaste this 00:09:844 (5) - you could do the same pattern as they return to the same place is not played very well
No. I don't get it.
yanlu
Hi~
M4M >_< sor for being late

[overall]
your combocolor (3) and (4) are same..maybe dele one or change one?

[Hard]
00:11:217 (8,1) - change nc..cuz 00:09:844 (5) - and 00:11:217 (8) - are stack ><
00:19:060 - maybe add note here cuz feel little empty here..
^if you do and don't forget fix 00:19:256 (1) - snap~
00:45:530 - same as above, add a note?
00:42:981 (1) - snap too far
00:45:727 (7,1) - 0.8x>1.0x ?
00:52:001 (6) - and 00:48:864 (8) - make them same?(note or slider~
00:56:511 - you can add a note here (empty in kiai time~)
01:01:216 - ^
01:03:962 - ^ (has vocal here o_o x184/y152
01:04:746 (6) - dele this if you do as i say above~
01:09:256 (1) - vocal start in 01:09:452 - ..maybe chage other way~
01:11:020 - empty ..note here?
01:13:765 - ^
01:16:511 - ^
01:17:295 (6) - dele
01:20:628 (1) - dele nc
01:23:177 - note here~
01:24:354 - empty here imo..

[Normal]

00:02:197 (2) - more curve with 00:00:628 (1) -
00:05:727 (1) - spin end in 00:08:079 - and rhythm start in 00:08:472 - ? cuz really strange you do now imo..
00:18:864 - miss a note ><
00:19:256 (1,2) - dele (2).. and slider end 00:20:040 - ?
00:23:766 (5) - x416/224 and 00:24:550 (1) - x320/248
00:33:570 (1) - change to http://puu.sh/21PmF ?
00:34:746 (3,4) - http://puu.sh/21PnP
00:39:844 (1) - end in white line plz http://puu.sh/21PpG
01:03:177 (1) - D: note in 01:02:981 - slider start in 01:03:373 - ?
01:24:942 (2,3) - change to just one slider

some rhythm you put...(slider end in red line)isn't very good cuz normal diff ><
it will a little hard for newbie :V


[Easy]

00:31:217 (5) - put this start back to 00:32:001 - ,and add a note 00:31:217 - (Consistent with you do in 00:24:158 (1,2,3,4) - )
00:45:727 - note here or 00:45:334 (3) - change to slider
00:52:393 (1) - more curve with 00:50:825 (3) - 's head
00:54:942 (4,5) - umm...don't do this it's hard for easy...or, change to slider maybe?
01:06:903 - miss a note
sorry about my poor english orz
good luck~'w'/
Topic Starter
nanda2009
yanlu's mod

your combocolor (3) and (4) are same..maybe dele one or change one?
I'm not using custom combocolor so it's probably from your skin.


imo, Normal is a diff for average players, if there's a new player who can't play [Normal], there's an [Easy] diff, I guess those note which end and start in red line is ok..



updated, thanks yanlu.
quiz-chan_DELETED
Hey~
Just passing by to point out that more than 25% of your map is with kiai effects.
AFAIK it should be <25% of kiai time per diff, but I don't think it is thaaaat dramatic~
Topic Starter
nanda2009
I think it's okay..., especially that this map is quite short.
Alarido
From my Queue!

Legenda wrote:

:!: → Unrankable, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better!
* → Just comments, not mods.
Naked Lines → Mods.
Let's go!

[Easy]
:idea: 00:00:629 (1,2) - You could set a Churchbell hitsound to the head of these sliders (: For more fun, more fitting to this song time, please emphasize the Churchbell with the hitsiund (: ... Churchbell file → http://www.mediafire.com/download.php?0488mcl3uf0v63a

[Normal]
:idea: 00:00:628 (1) - Churchbell hitsound to the head of the silder, reasons explained at [Easy] diff.
:idea: 00:03:766 (4) - ^

[Hard]
:idea: 00:00:628 (1) - Churchbell hitsound here, reasons explained at [Easy] diff (:
:idea: 00:03:766 (4) - Churchbell to the head of the silder ^

That's it^^

Your map is totally Rankable, and churchbells are optional (but players would like it more with them).
If you disliked this ideas, don't give kudos this post.
If you liked the ideas but you don't know to make it, call me for help (: and I can apply the changes for you (:

GOOD LUCK ^.^

Att.
Drianel
Hello from my mod queue, 1st of all, i have to tell you: your map is almost perfect!! maybe you can change something but they only are suggestions, so here we go :P


[[[[ HARD ]]]]

  1. 00:13:766 (7) - is this slider supposed to be symmetrical with 00:12:981 (5) ? if yes move to x=64
  2. 00:15:138 (1) - move this circle to y=64 too if you changed last suggestion
  3. 00:45:530 - Add circle here?
[[[[ Normal ]]]]

  1. 00:02:197 (2) - This slider is too much out of the grid, can you move?
  2. 00:14:746 (1) - ^
  3. 00:30:040 (5) - NC
  4. 00:30:825 (1) - Remove NC
  5. 00:33:178 (4) - this is ok but how about to move like this?
  6. 01:13:177 (2,3,4,1) - (grid level: 3) move up 1 grid

That's all, about Easy... i think it's perfect so don't touch anything here.

Good luck with your map nanda2009 ;)



- Drianel -
Topic Starter
nanda2009
For Alarido's mod. I think whistle are good enough to be used. I'll rethink about it.

Thanks for both of you. updated
Verlaren
Yo M4M from my queue.

General:
Deselect Letterbox during breaks, because you haven't a storyboard.
Maybe deselect countdown? IMO
Maybe remove all bookmarks?


Easy:
DR -1
4 AR - too hard for easy diff, -1 please.
00:32:491 - unsnapped inherit point


Normal:
hmm....good, but -
CS -1 IMO, that is much better.
00:23:766(5) - add clap (slider's middle)
00:23:962, 00:24:060 - remove this inherit points.
01:08:864(1) - reduce this slider on one tick(if you use 1/2 beat snap) or 2 ticks(if you use 1/4 beat snap). and add clap on slider's end
01:09:648 - add note
01:09:256, 01:09:452 - remove this inherit points
01:12:393(1) - same as 01:08:864(1);
01:12:785 - add note
01:12:393, 01:12:589 - remove this inherit points
01:15:138(1) - I think you get my point.


Hard:
DR -1
CS -1 or -2
AR -1
OD -1
Now this hard diff/
00:23:962(8) - add clap
00:23:962, 00:24:060 - remove this inherit points
00:26:119(6) - add clap on slider's end
00:26:903, 00:27:001 - ^^
00:30:232, 00:30:334 - ^
00:30:232(7) - add clap
00:31:217, 00:31:315 - ^^
00:31:217(3) - add finish
00:31:805, 00:31:903, 00:32:393, 00:32:491 - remove this inherit points
00:31:805(5) - remove finish, add clap on slider's start
00:32:393(6) - ^
00:36:315(6) - remove clap, add finish
00:36:707(1) - remove finish on slider's start
00:41:609(2) - remove this note, because it did not fit into the rhythm of the song. And move to x:256 y:96
01:02:589(1) - remove finish on slider's start and add clap
01:15:138(1) - ^

GL
Topic Starter
nanda2009
updated. thanks
Gloria Guard
Hi~ nanda2009 (:3 」_)=3

From my queue m4m :)


[General]

Fine


[Easy]

00:08:668 ~ 00:20:825 The break time is too long and the length of the song is short.
please remove break time and this part mapping is recommand here
00:36:707 (1) This is note distance miss move x:248 y:292 is better


[Normal]

01:13:177 (2,3,4) This is pattern blanket is better

Nice map :)


[Hard]

Fine



Good luck~
Topic Starter
nanda2009
woohoo
buhei
from my queue

why do you use these colors..
[Easy]
the spacings in a easy diff should be the same
00:32:785 - add a note
00:40:236 (2,4) - they don't look good
00:56:315 (1,1) - too long
01:08:864 (1,1) - ^
01:01:413 - miss a note
01:04:550 - ^
01:06:903 - ^
01:13:962 - ^
01:17:099 - ^

[Normal]
CS+1 because you're not wcx
00:05:727 (1) - move it to 00:05:530
00:08:864 - 00:09:256 - miss notes
00:13:962 (5) - move to 00:13:766
the kiai is almost as easy as that in the easy diff
01:02:981 - add a note
add a note at 01:09:648 or 01:09:844
01:12:785 01:12:981 - ^
01:15:922 01:16:118 - ^
Delete 01:24:942 (2) and place a slider with a reverser at 01:24:746

[Hard]
i think it's fine excepte for that kiai is even easier than other places
CS+1
00:11:413 - offbeat
00:45:138 (6) - Ctrl+G?
00:49:844 (2) - you'd better press Ctrl+G here
00:52:785 - offbeat
00:58:864 and00:59:256 - add notes
01:01:609 - ^
01:03:962 - ^
01:08:667 and01:08:765 - ^(1/4)
01:11:020 and01:11:413 01:11:805 - ^
01:14:158 - ^
01:16:511 - ^
01:18:079 - ^
01:20:824 and01:21:216 - ^
01:24:354 and01:24:452 - ^(1/4)

it really needs a insane diff
GL
Arrival
Hi ! Mod4Mod from my queue.
[General]
Anime :S

[Hard]
Funny CS, for a hard, but why not.
Well this is hard to mod maps so symmetrical, but let's see
01:11:609 (5) - Stack this with 01:12:589 (2) - if you can
01:25:530 (1) - Delete finish ?

[Normal]
01:25:530 (3) - Delete finish at the start of the slider ?

[Easy]
00:47:687 (3) - Try to stack this with 00:45:334 (3) -

What a pooooooooooooor mod ! I'm so ashamed.... I give you a ticket for my queue, you can post when you want even if it's closed,for another map, in the future.
You know, symmetrical map are hard to mod they have been pending a while, and so have already be modded by a lot of people.
Topic Starter
nanda2009
as for 01:25:540. There's no finish on that note.

I don't think there 's a need for another difficulty imo.

anyway. thanks. updated
Aunxfb
Hi, from M4M
-------------------------------------------------------------
All are just suggestions :)


[Hard]
00:55:334 (6) - remove circle
00:58:864 - add a circle here to follow the rythm at 00:56:707 (2,3,4) -
01:04:746 (5) - remove circle?
01:11:413 - add circle to follow rythm at 01:09:256 (1,2,3) -


[Normal]
00:09:648 (1,2,3) - move these 1/2 beat to the front? So it follows the music, if you follow this add a circle at 00:11:217 - with clap (Ignore this to follow the drums like you did.)
00:09:648 (1) - add clap
00:10:432 (3) - add clap at both ends
00:13:570 - Add circle with clap
00:20:432 (2) - maybe make it curve downwards instead?
00:19:060 - add circle with clap, stack it with 00:18:864 (4) - if you want
00:23:766 (5) - flip it so it faces downwards
00:30:825 (2) - remove slider
00:31:021 - make a 1/2 beat slider here
00:33:178 (5,1) - swap NC maybe?
01:02:981 - add circle with clap, stack it with the following slider
01:12:981 - , 01:16:118 - add circle?
01:18:667 (6) - rotate 45 degree clockwise , so it face ()


[Easy]
00:46:119 (1,2) - what's with this jump? reversing 00:46:511 (2) - seems to fix the issue
01:07:295 (1) - remove NC



[Other Suggestions]
I know you answered to this before, but could you really consider adding an "Insane" diff again? If you don't want to make it
yourself, can I make a GD instead?PLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLS :oops:

That's all I can find,good map already.
Good luck for rank :)
Topic Starter
nanda2009
I know you answered to this before, but could you really consider adding an "Insane" diff again? If you don't want to make it
yourself, can I make a GD instead?PLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLS
No.
GugUCorn
m4m~

[Easy]

  1. 01:20:628 (2) - remove finish
[Normal]

  1. 00:02:197 (2) - 3rd point 1grid up (Grid Size : small)
  2. 00:11:609 (4) - hmm..NewCombo?
  3. 00:27:295 (1,2) - remove whistle tail slider and add whistle head slider
  4. 00:28:864 (3) - whistle
  5. 00:29:256 (4) - remove whistle head slider and add whistle tail slider
  6. 00:30:825 (2,3,4) - add whistle start slider
  7. 00:42:981 (1) - remove NC 00:44:550 (2) - NC
  8. 01:19:452 (6) - perfectly overlap~ (167,193)
[Hard]
AR 7

  1. 00:16:903 (6) - clap on tail slider
Topic Starter
nanda2009
HAJUKAZI NANO DEZ
Accel World
[Easy]

00:36:707 (1) - ds problem

00:37:099 (2) - ^

01:10:824 (2) -^

[Normal]

:oops: no problem

[Hard]

:oops: fine

ummm I think this map is still a little bit boring..._(:з」∠)_ Maybe add a Insane?
Topic Starter
nanda2009
_(:з」∠)_ NO.
DakeDekaane
Hi o/
Sorry for late but I'm here to mod your map, thanks for modding mine :3
Here I go~

[General]
If possible, for Taiko, make the settings be all 5.

[Easy]
Any reason to not map the break in this diff? o3o
00:00:629 (1,3) - If you can give some different shapes to this sliders and keep them symmetric would be nice.
00:33:178 - A circle here could fit very nice with vocals, you may need rearrange some objects if you do.
00:45:727 - I think a note is missing here, 00:44:550 (1,2,3) follow nicely the vocals and then an empty spot :o

[Normal]
Increase OD by at least by 1, having a sequence of 2>3>7 for OD makes a bad spread, I'd suggest to put HP and OD both in 4 or 5 though.
00:08:472 - I think the part after the first spinner is quite confusing, I'd recommend to follow the violin-like instrument here, as it's the most noticeable and easier to catch, maybe like this.

00:56:315 (1) - How about shortening this by 1/2 beat and adding a circle in 00:57:883? would fit very nice with vocals in my opinion.

00:59:452 (1) - ^As above.

[Hard]
CS5. I like it :I
00:02:197 (3) - If you shorten this slider by 1/2 beat and add a circle in 00:03:374, this part definitely should be better to play. Mapping for symmetry may kill some fun patterns and the rhythm of the song itself, just saying.
00:16:119 (4) - Reverse it (Ctrl+G)? I don't know if you place it like this on purpose.
00:25:530 (5,6) - I'm not really sure if this overlap plays good, I didn't like but there's nothing wrong with it, I think.

[Taiko Futsuu]
Looks fine, but maybe a 3/2 beat slider that begins in 00:55:530?

[Taiko Oni]
I'd call this a Muzukashii, the density of the notes is quite low for an Oni. I
00:02:197 - Add a kat here, this part feels empty.
00:02:589 - Add a don here.
00:02:981 (7) - Change ti to kat to make it fit with previous objects I suggest.
00:07:589 (3,4,5) - Use ddk instead and move it 1/4 beat earlier
00:07:981 (6) - Move it 1/4 beat earlier
00:08:079 - And add a don here if you do the two suggestions above.
00:09:648 - Add a don.
00:10:825 - ^
00:12:785 - ^
00:13:570 - ^
00:15:923 - ^
00:16:609 (40) - Remove.^
:!: 00:50:254 (1) - If you look carefully, there's a spinner there, delete it.

00:55:530 - If your going to call this a Muzukashii, put a slider here that ends in 00:56:119 for the drums, if not just put a circle here and make a ddkkddk pattern here.
00:58:667 - Add a kat/don here, for vocals
01:01:805 - ^
01:04:942 - ^
01:11:216 - ^
01:14:354 - ^
01:24:746 - Add a don here, feels empty.

I'm quite impressed, I don't like symmetric-styled maps as many of them tend to break the rhythm of the music, but this is an exception, you did a nice work here, I loved the Hard diff, try to polish a bit the sliders in Easy and Normal diff, also a few more mods in Taiko diffs, and it should be ready for rank, if you're aiming for that.

Good luck o/

PS: Could I make an Insane?

nanda2009 wrote:

_(:з」∠)_ NO.
Ok :c
Topic Starter
nanda2009
Thanks :D

Looks fine, but maybe a 3/2 beat slider that begins in 00:55:530?
imo the slider makes the map too hard for beginners.
neonat
Some suggestions.

Muzukashii

00:04:746 (13,14) - dk instead of kd
00:20:629 (16) - change to k
00:25:334 (32,33) - dk instead of kd
00:25:923 (34,35) - ^
01:05:530 - +d
01:14:942 - ^
01:18:079 - ^
01:24:354 - +k

Good luck.
Topic Starter
nanda2009
uguu updated uguu
DingGGu
Hello, I'm DingGGu From M4M

[General]
Not Specific

[Hard]
00:01:021 (2) - How about add circle here?
00:03:570 (6) - ^
00:12:785 (4) - move y:336

wip
Setsurei


some suggestions

[Easy]
00:05:530 (1) - easy slow response to spinner.. move slider here, 00:05:727 - and shorten to 00:08:472 -
01:25:922 (1) - ^ 01:26:118 (1) - and shorten to 01:27:687 -

[Normal]
00:11:609 (1) - slider tick hit sound seems legit, remove

[Hard]
CS 4 < I prefer this size better imo

seems I found only that
good luck for ranked!
Topic Starter
nanda2009

Setsurei wrote:

]


some suggestions

[Easy]
00:05:530 (1) - easy slow response to spinner.. move slider here, 00:05:727 - and shorten to 00:08:472 -
01:25:922 (1) - ^ 01:26:118 (1) - and shorten to 01:27:687 -

[Normal]
00:11:609 (1) - slider tick hit sound seems legit, remove I don't think it's that confusing. But anyway, fixed.

[Hard]
CS 4 < I prefer this size better imo CS 5 is sexier and plays better imo. CS 5 is just too big. No.

seems I found only that
good luck for ranked! thanks.
Other than that are fixed. Thanks
mingmichael
hey nanda :) here the mods that you requested to me

[Futsuu]
  • change the HP drain, approach rate and overall diff to be 4. 5 is for muzu and oni
  1. 00:04:354 (9) - how about k there?
  2. 01:00:628 (115) - d?
  3. 01:05:726 (125) - k, for the high vocal sound there
  4. 01:13:177 (142) - like 01:00:628 (115) - if you change it
  5. 01:18:275 (152) - like 01:05:726 (125) - if you change it too
  6. 01:22:981 (163,164,165) - k d k. k's there are for the high pitch sounds
[Muzu]
  • change all triplets like 00:07:589 (3,4,5) - to be ddd or kkk only. muzukashii diff is not allowed use different triplets like ddk dkk kdk kkd dkd kdd
  1. 00:24:158 (29) - remove the finish sound. it'll be weird ._.
  2. 00:25:923 (34,35) - d k. k there is for the high sound pitch.
  3. 00:32:197 (56) - k. for the vocal sound too
  4. 00:44:550 (4,5) - k d
  5. 01:06:902 (64) - k?
  6. 01:17:098 (109,110,111) - k d k. k's there are for vocal sound. better right than d k d which you put before? :D
  7. 01:22:981 (133) - k. high vocal sound
  8. 01:23:373 (134) - d and then 01:23:569 (135,136,137) - kkk
Topic Starter
nanda2009
Thanks. updated
Satellite
hi

Kalafina <3

[General]
I think offset+14 try this.

[Hard]
CS+1 HP-1 OD-1 AR-1
I think you r setting so Insane

00:11:217 (8) - don't break the rhythm to let it be 00:09:844 (5) - here. More better rhythm,follow with lyrics,like this.

00:23:178 (6) - you like it? try this.
00:24:158 (9) - Nc
00:31:217 (3,4) - hummm....More better rhythm,follow with lyrics,like this.try this.
00:44:746 (5,6) - don't break the rhythm to let it be Symmetrical. and try my suggestion.


but.beautiful map :)

[Normal]
00:16:315 (2) - more beautiful ;)
240,320,16315,2,0,B|296:327|346:257|332:200|332:200|319:143|368:73|442:88,1,360,0|8,0:0|0:0,0:0:0:0:
00:32:785 - add note
01:13:962 (3) - mistake Distance snap . grid size Tiny 1grid up so nazi sorry. Fix it.

really nice :D

[Easy]
HP-1
00:33:178 (6,1) - easy diff so wrong place.

01:24:550 (4) - Nc

nice mapset! go ranked~ ;)
Topic Starter
nanda2009
Thanks. updated
tetsutaro
From the people who brought you... wait now isn't this map familiar.

*checks*

Oh I have modded this already. I'll arrange for others to mod then.
/slips in the extra star I promised but forgot
Topic Starter
nanda2009
Oh right.. forgotten about it.

Sorry. :p
-kevincela-
Hey! It's been a long time since I have checked this mapset, and I guess it's time to recheck it!

[Easy]

  1. 00:00:629 (1,2,3) - This is actually a really little thing, nothing mayor: What about rearraging 00:03:766 (3) - to make it symmetrical with 00:00:629 (1) - ? It's a really little thing, though I think it flows really smoothly, as it totally continues 00:00:629 (1) - 's circular flow there! Here's what I have done here, see if you like it!
    SPOILER

    208,352,629,2,0,P|64:288|144:64,1,440,2|2,0:0|0:0,0:0:0:0:
    256,192,2981,1,0,0:0:0:0:
    370,64,3766,2,0,P|448:288|304:352,1,440,2|2,0:0|0:0,0:0:0:0:
  2. 00:24:158 (1,2,3) - Hmm... Why didn't you follow the vocals there? You had a pretty good chance of using a 3/2 repeated slider to follow them, making the whole rhythm there different, as you have done later. It isn't difficult at all to play and it follows quite better the song. :P To avoid ruining your pattern here, you could use a half-wave slider, like in this example I'm showing you now:
    SPOILER

    416,112,24158,5,0,0:0:0:0:
    256,192,24942,2,0,B|307:192|307:192|320:224|360:248|408:240,2,165
    80,216,26903,1,0,0:0:0:0:
  3. 00:30:432 (4) - I guess you have forgot a New Combo there? You have previously used it on 00:24:158 (1) - , and considering that there is a new vocal phrase starting here, adding a New Combo here would make totally sense :D
  4. 00:54:942 (3) - I have a little idea there... Why don't you use a 1/2 slider, instead of just a note after a 3/2 space? It would make much more sense, considering that it follows exactly all the vocals there, plus it will finish nicely the whole pattern and it will make it easier to read as from 00:53:766 (2) to 00:54:942 (3) - there is just a 1/1 space. You could just use a linear 1/2 slider placed at x:480 y:152 to make it work correctly :D
[Normal]

  1. 00:03:766 (4) - Not a big deal, though I'd see this slider better moved down and modified as a wave slider: it would follow quite nicely the descendent flow which starts at 00:03:374 (3) - , and it's quite good to play as well! Plus, it would be good to have a New Combo there as well, as there is a new vocal phrase which ends at 00:05:334 (2) - . Here's what I've done here in the end: see if you like it!
    SPOILER

    264,88,3374,1,0,0:0:0:0:
    336,152,3766,6,0,B|384:176|424:152|424:152|464:128|512:152,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
    264,88,5334,1,2,0:0:0:0:
  2. 00:09:256 - I cannot really see the reason why you are starting this part from a weak beat instead of a strong one, right after the spinner which ends on a strong beat as well. I would actually add a note here to compensate this, starting the whole pattern 1/1 before is a better option than the actual pattern imho! You could add the note at x:336 y:272 to fix that!
  3. 00:26:903 (4) - I guess you forgot a clap here? You have put them in almost all the "strong" parts apart from here, so I guess you should add one here as well to keep the consistency! :p
  4. 00:30:040 (1,2,3,4) - I guess I understand what you are trying to do that, though it seems rather forced and it doesen't really flow that smooth... You should instead try to tweak this pattern using a different one, maybe for example you could make various opposite sliders to continue the flow here, as they really go smooth here! Here's what I have done, again: see if you like it!
    SPOILER

    456,240,30040,6,0,B|464:272|456:304,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
    368,208,30825,2,0,B|360:176|368:144,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
    296,272,31609,2,0,B|304:304|296:336,1,60,0|4,0:0|0:0,0:0:0:0:
    208,304,32197,2,0,B|201:277|209:245,1,60,0|4,0:0|0:0,0:0:0:0:
    256,64,33178,1,2,0:0:0:0:
  5. 01:24:942 (2,3) - One last thing here: seeing how 01:22:981 (1) - goes, wouldn't it be better if you structued the patterns vertically instead of horizontally? It could be a little thing, though it follows 01:22:981 (1) - 's oval flow really better, giving a nice finish to the pattern and the song. Here's an example I've made for you:
    SPOILER

    312,144,84942,2,0,P|312:184|296:224,1,60
    205,203,85530,2,0,P|200:184|200:144,1,60
    256,192,85922,12,0,87687,0:0:0:0:
[Hard]

  1. Huh... HP Drain Rate 10? o.O It is really too much for an Hard diff, even for an Insane one! Please, consider lowering it by at least 2~3 ticks, it really makes no sense having such an high HDR as now.
  2. 00:58:667 (5,6,7) - Just a liiiiiiitle thing here: What about rearraging the pattern to make it a triangular one, instead of a linear one? By placing it correctly, you could have a really nice pattern, avoiding the overlap with 00:57:491 (4) - 's end and following really good 00:57:491 (4) - 's oval flow to 00:59:452 (1) - , so I definitely think it's worth a try. Here's what I have done here: see if you like it!
    SPOILER

    376,360,58667,1,2,0:2:0:0:
    424,296,58864,1,2,0:2:0:0:
    376,232,59060,1,8,0:0:0:0:
  3. 01:11:216 (4,5,6) - Remember that the same applies for this pattern!
    As before, this is a really awesome and clean diff, nice work there once again!
And that's all! I hope I have been helpful, and call me back once you have finished modding! :D
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