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Junichi Masuda - Battle! Champion Cynthia

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Topic Starter
DakeDekaane
Update~

Kokatsu wrote:

[Garchomp]
Plays better with AR+1 IMO
01:10:032 (2) - NC to prevent Spinnerbug
00:24:407 (7) - the placement is a bit weird since you stack prev. 6 with 4. Either unstack 6 and 4 or stack 7 and 3
00:26:907 (9) - ^ corrosponding

^ Fixed.

[Lucario]
01:10:032 (2) - NC to prevent Spinnerbug Done.
00:54:719 (6) - remove last reverse? I'm not sure about it, but I'm still considerating

[Spiritomb]
The difficulty in this diff is a bit weird, you got those epic long, easy sliders mixed up with singlenote/slider combinations which are not that easy to read (for beginners) (example: 00:35:500 (1,2,3,4,5) - ) ; consider evening it
00:47:532 (2) - NC to prevent Spinnerbug
01:10:032 (2) - ^
00:12:532 (1) - uhm..make it more of a circle? D:

^This baby is remapped in those parts x3

Illumined wrote:

General
  1. Timing is totally off. Please use this: BPM 191.941, Offset 2505 There's a tiny difference, I'd take it, but with an offset of 4, if chaotic_iak and DarkSkyNight agree with that.
  2. Inconsisitency preview time, audio lead-in and countdown. Plus kiai time, too. Please check it carefully. Mine was th only to fix, done.
  3. Make sure your all things are changed, then call me back if you still need a futher modding.
Stefan
by DarkSkyKnight's Queue.

Btw I also would say that the Timing by Illumined is correct.

[Milotic]
You should not use green as a Combo Colour here, because it would not fit with the Map BG.
Please add a Spinner at the Start like in all other Diffs.
00:03:755 (1) - Remove Clap and NC.
00:12:530 (1) - I'm actually not so hard with Sliders, but the shapes are awful.
00:18:467 (2) - Remove this, it would be too fast for a Easy Diff.
00:20:967 (2) - ^
00:28:467 (2) - ^
00:30:967 (2) - ^
00:33:467 (2) - ^ (Anyway, try to place them more creativefully since all looks as the same. :<)
00:35:967 (2) - This should be removed too.
00:37:530 - What do you think about to start here Soft Hitsounds? It would fit with the Music fine. It should until 00:47:530.
00:37:530 (1) - Remove Clap and add finish.
00:38:780 (3) - Remove Clap at the Start Point.
00:42:530 (1) - Remove Clap, it sounds odd.
00:43:780 (3) - Remove Clap at the Start Point, also sounds strange.
00:49:405 (1) - Remove NC.
00:51:905 (1) - ^
01:09:405 - Change the inherited Point for soft Hitsounds.
01:10:030 (1,2,3,4) - Remove Clap and set Finish there. But only if you follow the suggestion above.

[Spiritomb]
You should fit the combo colours with the BG, since you use different BGs for your Mapset.
Why is the SV the same as in Milotic? :< The Normal Diff should have a higher SV as the Easy Diff.
00:00:655 (1) - The Spinner should start at 00:00:030. Btw add finish like in Milotic.
00:02:842 (1) - Change this to a single Circle.
00:12:530 (1,2) - Avoid stacking here, player could be confused by this.
00:25:030 (1,2) - ^
00:30:811 (2) - Strg+H it, it won't overlap (3) anymore.
00:37:530 - Same what I said in Easy to add soft Hitsounds here.
00:37:530 (1) - Add Finish instead of Clap.
00:38:780 (3) - If you have soft Hitsounds, remove Clap and add Whistle.
00:39:717 (4,5) - Remove Clap.
00:43:780 (3) - If you have soft Hitsounds, remove Clap and add Whistle.
00:44:248 (4,5) - Remove Clap.
00:57:998 (1) - Remove the Reverse Arrow, it does not fit well here.
01:00:498 (1) - ^
01:09:405 - Change the inherited Point for soft Hitsounds.
01:10:030 (1,2,3,4) - Remove Clap and set Finish there. But only if you follow the suggestion above.

[Lucario]
OD +1
You should not use green as a Combo Colour here, because it would not fit with the Map BG.
00:00:030 (1) - Add Finish.
00:15:030 (3) - I don't like how this get overlapped by 00:12:530 (1).. Not everything should be symmetrical, because it looks sometimes boring and also ugly.
00:21:748 (5,6,1) - I suggest to re-do (1). Otherwise, find a way to avoid overlap here.
00:22:530 (1,2,3,4,5,1,2,3,4,5,6,7) - IMO this is bad to sym here.
00:28:623 (4,5,6,7) - This makes it hard to read. Probably something for Insanes but not for Hards.
00:37:530 - Same what I said in Easy to add soft Hitsounds here.
00:37:530 (1) - Add Finish instead of Clap.
00:38:780 (3) - If you have soft Hitsounds, remove Clap and add Whistle.
00:39:717 (4,5) - Remove Clap.
00:43:780 (3) - If you have soft Hitsounds, remove Clap and add Whistle.
00:44:248 (4,5) - Remove Clap.
00:54:717 (6) - Remove the second Reverse Arrow and set then on the End Point Finish.
00:57:530 (7) - Instead of a Slider, there should be a Circle.
01:00:030 (6) - Remove the Finish of the End Point.
01:02:530 (6) - ^
01:05:030 (6) - ^
01:09:405 - Change the inherited Point for soft Hitsounds.
01:10:030 (1,2,3,4) - Remove Clap and set Finish there. But only if you follow the suggestion above.

[Garchomp]
Slidertick should be 2, because it would be too easy to play.
Also here, do not use green as Combo Colour.
00:00:655 (1) - Start it like in Lucario at 00:000:030.
00:02:998 (2) - Sounds out of Rhythm, remove it.
00:19:717 - Add a Circle here.
00:22:217 - ^
00:22:530 (1) - The form of the slider makes it hard to follow.
00:29:717 - Add a Circle here.
00:32:217 - ^
00:37:530 - Same what I said in Easy to add soft Hitsounds here.
00:37:530 (1) - Add Finish instead of Clap.
00:38:780 (3) - If you have soft Hitsounds, remove Clap and add Whistle.
00:39:717 (4,5) - Remove Clap.
00:43:780 (3) - If you have soft Hitsounds, remove Clap and add Whistle.
00:44:248 (4,5) - Remove Clap.
00:52:842 (8) - Add NC here.
00:52:998 (1) - Remove NC here.
00:57:686 - Set this inherited Point at 00:57:530.
00:57:842 - Add a Circle here.
01:00:342 - ^
01:02:842 - ^
01:05:342 - ^
01:09:717 - Please do not set the Volume at 5%, this is ridiculous for a Insane. Set the Same what I said in the Diffs before.

[Chaotic Togekiss]
I always thought Togekiss is a pokemon of peace. Websites lied to me all times.
00:00:030 - Set the Volume at 30%.
00:12:530 (1,4) - Overlap. :<
00:15:030 (1,4) - ^
00:27:530 (1,3,4) - Hard to read.
00:30:030 (1,3,4) - ^

[Dark Roserade]
00:01:748 (1) - Idk.. it's quite short.
00:37:530 - Set a Circle here.
00:40:030 - Remove this point.
00:40:186 - Remove this point.
00:45:030 - Remove this point.
00:45:186 - Remove this point.
01:22:530 (10) - Set Finish.
It looks okay, but the Spacing seems screwed. This is just my opinion.

Good Luck!
DarkSkyKnight
SPOILER
osu file format v9

[General]
AudioFilename: Battle! Champion Cynthia.mp3
AudioLeadIn: 1500
PreviewTime: 57530
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 30,2530,7530,12530,17530,22530,27530,32530,37530,42530,47530,52530,57530,61748,62530,67530,72530,77530,82530
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Battle! Champion Cynthia
Artist:Junichi Masuda
Creator:DakeDekaane
Version:Dark Roserade
Source:Pokemon Black & White
Tags:chaotic_iak DarkSkyKnight Pearl Diamond Platinum 4 fourth generation final Milotic Spiritomb Lucario Garchomp Roserade Togekiss

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2.00000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"roserade.jpg"
//Break Periods
2,37730,46617
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,212,208,200

[TimingPoints]
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77530,-100,4,1,0,70,0,0
77686,-100,4,1,0,40,0,0
82530,-100,4,1,0,70,0,0


[Colours]
Combo1 : 50,104,205
Combo2 : 31,173,38
Combo3 : 151,247,9

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292,72,58780,2,0,B|300:73|308:41|308:41|328:65|328:65|340:41|340:41|360:57|360:57|356:29|356:29|380:37|408:29,1,200.000000596046
416,112,59248,1,0
476,168,59405,5,0
316,248,59561,1,0
348,260,59717,1,0
200,364,59873,1,0
288,232,60030,6,0,B|180:184|184:76,1,200.000000596046
100,60,60498,1,0
52,128,60655,2,0,B|148:168|168:280,1,200.000000596046
240,344,61123,1,0
336,312,61280,2,0,B|428:288|447:247|456:212|440:200|408:196|398:214|412:232|412:232,1,200.000000596046
492,304,61748,1,0
320,224,61905,5,0
352,224,62061,1,0
184,128,62217,1,0
148,128,62373,1,0
384,224,62530,6,0,B|440:232|476:188|476:188|480:132|512:100,1,200.000000596046
440,40,62998,1,0
348,48,63155,2,0,B|256:72|237:113|228:148|244:160|276:164|286:146|272:128|272:128,1,200.000000596046
192,52,63623,1,0
132,124,63780,2,0,B|76:116|40:160|40:160|36:216|4:248,1,200.000000596046
80,296,64248,1,0
164,332,64405,5,0
256,140,64561,1,0
348,332,64717,1,0
256,224,64873,1,0
256,140,65030,6,0,B|201:128|156:104,1,100.000000298023
264,56,65342,2,0,B|312:52|372:60,1,100.000000298023
436,104,65655,2,0,B|460:200|404:296,1,200.000000596046
332,360,66123,1,0
240,320,66280,2,0,B|216:224|272:128,1,200.000000596046
336,60,66748,1,0
420,20,66905,5,0
304,272,67061,1,0
384,160,67217,1,0
164,344,67373,1,0
256,192,67530,6,0,B|180:168|128:40,1,200.000000596046
256,192,67998,2,0,B|332:216|384:344,1,200.000000596046
256,192,68467,6,0,B|185:228|58:175,1,200.000000596046
256,192,68936,2,0,B|326:155|453:208,1,200.000000596046
256,192,69405,6,0,B|232:268|104:320,1,200.000000596046
256,192,69873,2,0,B|268:154|332:128,1,100.000000298023
512,32,70498,5,0
0,364,70967,1,0
512,324,71280,1,0
512,352,71436,1,0
0,32,71905,1,0
256,136,72217,1,0
424,376,72530,2,0,B|324:376,1,100.000000298023
324,376,72998,5,0
200,256,73311,1,0
200,256,73467,1,0
200,256,73623,1,0
36,192,73780,5,0
116,116,73936,2,0,B|84:80,2,50.0000001490115
220,80,74248,1,0
332,84,74405,1,0
332,84,74483,1,0
332,84,74561,1,0
428,140,74717,1,0
432,172,74795,1,0
440,208,74873,1,0
448,244,74951,1,0
456,280,75030,1,0
476,368,75186,5,0
436,364,75264,1,0
396,356,75342,1,0
304,320,75498,2,0,B|256:296|200:308,2,100.000000298023
376,264,75967,1,0
360,236,76045,1,0
336,212,76123,1,0
264,148,76280,5,0
256,112,76358,1,0
232,92,76436,1,0
200,80,76514,1,0
168,88,76592,2,0,B|96:156,1,100.000000298023
56,264,76905,2,0,B|72:316|108:348,1,100.000000298023
216,372,77217,1,0
240,332,77295,1,0
256,284,77373,1,0
256,192,77530,12,0,78780
256,120,78936,5,0
196,160,79092,1,0
148,216,79248,1,0
108,276,79405,1,0
80,344,79561,1,0
108,276,79717,1,0
48,236,79873,1,0
256,264,80030,5,0
316,224,80186,1,0
364,168,80342,1,0
404,108,80498,1,0
432,40,80655,1,0
404,108,80811,1,0
464,148,80967,1,0
256,192,81280,1,0
256,192,81436,5,0
184,168,81592,1,0
120,128,81748,1,0
64,80,81905,1,0
20,20,82061,1,0
196,280,82217,1,0
204,256,82295,1,0
216,232,82373,1,0
232,208,82451,1,0
256,192,82530,1,4
chaotic_iak
Unable to update because of International Mathematical Olympiad (see sig). I allow DakeDekaane (map creator) to edit my diff.

00:00:030 sure
00:12:530 and 00:15:030 I forgot which are those :(
00:27:530 Move 3 to be on the same side as 2 and 4 to be on the same side of 4, making their spacing twice of the regular one
00:30:030 similar as above

Yeah not having access to osu is hard for mappers :(
Topic Starter
DakeDekaane

chaotic_iak wrote:

Unable to update because of International Mathematical Olympiad (see sig). I allow DakeDekaane (map creator) to edit my diff.
OMFG, Good Luck, bring a nice place for osu! players. Gambatte~ :3

I'll do the modiffications and updates after waking up, thanks everybody x3

And tell me if we take the BPM suggested by Illumined D8
Aurele
Change the source for " Pokemon: Black/White " as other Pokemon beatmaps' did.

edit; can you put all the picture to .jpg? or even .png. Just don't use two different types of picture.
there's also some unrankable stuffs like the MP3 bitrate is 256 kb/s which it must be 192 kb/s and resize roserade.jpg to 1024x768 like the other backgrounds.

reedit; here's the 192kb/s of the song : clic me.

another edit; use this one instead, which you can download it with the .rar. clic me
Topic Starter
DakeDekaane
Hi guys, we're moving to 191.941 BPM Offset 4~ sorry D:

Gabe wrote:

Change the source for " Pokemon: Black/White " as other Pokemon beatmaps' did.

edit; can you put all the picture to .jpg? or even .png. Just don't use two different types of picture.
there's also some unrankable stuffs like the MP3 bitrate is 256 kb/s which it must be 192 kb/s and resize roserade.jpg to 1024x768 like the other backgrounds.

reedit; here's the 192kb/s of the song : clic me.

another edit; use this one instead, which you can download it with the .rar. clic me
^working on~ thanks
EmeliaK
Ohey so you wanted me to mod this. Not bothering to link to modding queue, it's in my sig XD

Spiritomb
This seems legit enough for a Normal+
00:17:978 (1,2) - IMO, this doesn't really make sense to someone at a Normal playing level. Maybe make the repeat slider vertical?
00:30:794 (2,3) - This actually looks really epic :O
00:37:515 (1,2,3,4,5,6) - This part looks a little scattered, tidy it up?
00:42:517 (1,2,3,4,5,6) - ^
00:57:521 (5) - This doesn't align with the start of 2, fix it?
01:02:992 (1,2) - Eh, this wouldn't make sense to a Normal-level player. Make it a steady 1/2 sequence, it's boring to pros, but not to newbies.
01:05:492 (1,2) - ^
01:17:527 (1,1) - Put this section's volume at 100%.

Lucario
00:16:727 (6) - Circles overlapping a straight slider's body never look good, shift this.
00:22:510 (1) - Long, sharp-bend sliders like these don't look very good. Curve it?
00:23:605 (2,3,4,5) - This part looks very square-ish, IMO things look better if they're moved to and from on a curve.
00:25:011 (3) - Long, sharp-bend sliders like these don't look very good. Curve it?
00:31:732 (5,6) - These look like they're squeezed against the sliders, space them out a little?
00:42:517 (1,2,3,4,5,6) - Try and make the hitsounding "whistle, clap, whistle, whistle, clap, clap".
00:57:990 (1) - It's unclear when the slider stops repeating, try and make it a little more recognizable?
01:00:491 (1) - ^

Garchomp
00:02:817 (1,2,3,4,5,6,1,2,3,4,1,2,3) - This whole part is a little messy and scattered, organize it somehow?
00:22:510 (2) - Nuu this is a one-sharp-bend slider, change it :<
00:25:011 (3) - ^
00:27:512 (3) - ^, make it a semicircle most preferably :D
00:37:515 (1,2,3,4,5,6) - This part is a little messy and scattered, organize it?
01:02:992 (1,2,3,4,5,6,7,8,9,10) - I don't understand this part, but I'm looking at it in the editor so it's probably fine


Dat is all :D
Topic Starter
DakeDekaane
Editing~ I forgot, but Kiai will begin at 00:57:521 as they should be, sorry again D:
Topic Starter
DakeDekaane

MKSTAR26 wrote:

Ohey so you wanted me to mod this. Not bothering to link to modding queue, it's in my sig XD

Spiritomb
This seems legit enough for a Normal+
00:17:978 (1,2) - IMO, this doesn't really make sense to someone at a Normal playing level. Maybe make the repeat slider vertical? <-- Slider moved
00:30:794 (2,3) - This actually looks really epic :O
00:37:515 (1,2,3,4,5,6) - This part looks a little scattered, tidy it up? I'm bad in this part, I've done my better
00:42:517 (1,2,3,4,5,6) - ^
00:57:521 (5) - This doesn't align with the start of 2, fix it? Done.
01:02:992 (1,2) - Eh, this wouldn't make sense to a Normal-level player. Make it a steady 1/2 sequence, it's boring to pros, but not to newbies. Fixed both
01:05:492 (1,2) - ^
01:17:527 (1,1) - Put this section's volume at 100%. Done.

Lucario
00:16:727 (6) - Circles overlapping a straight slider's body never look good, shift this.I forgot that while editing, now is fixed.
00:22:510 (1) - Long, sharp-bend sliders like these don't look very good. Curve it? Both fixed
00:23:605 (2,3,4,5) - This part looks very square-ish, IMO things look better if they're moved to and from on a curve. Done.
00:25:011 (3) - Long, sharp-bend sliders like these don't look very good. Curve it?
00:31:732 (5,6) - These look like they're squeezed against the sliders, space them out a little?Circles aren't squeezed anymore
00:42:517 (1,2,3,4,5,6) - Try and make the hitsounding "whistle, clap, whistle, whistle, clap, clap". Done.
00:57:990 (1) - It's unclear when the slider stops repeating, try and make it a little more recognizable? Fixed.
01:00:491 (1) - ^

Garchomp
00:02:817 (1,2,3,4,5,6,1,2,3,4,1,2,3) - This whole part is a little messy and scattered, organize it somehow? Same, I've done my better.
00:22:510 (2) - Nuu this is a one-sharp-bend slider, change it :< Fixed all of them
00:25:011 (3) - ^
00:27:512 (3) - ^, make it a semicircle most preferably :D
00:37:515 (1,2,3,4,5,6) - This part is a little messy and scattered, organize it? Done.
01:02:992 (1,2,3,4,5,6,7,8,9,10) - I don't understand this part, but I'm looking at it in the editor so it's probably fine. Same pattern, new order.


Dat is all :D
EmeliaK
Not to be pestery, but kudosu? :3
Elfuun_old
Gosh, I am waiting for this beatmap for ages ):
Topic Starter
DakeDekaane
Where is the guest diff mappers uwu~? ;w;

Elfuun wrote:

Gosh, I am waiting for this beatmap for ages ):
At least this isn't graveyarded, wait some time, this gonna get ranked >o<
DerekMcD
[Milotic]

00:21:260 (2) - Move one grid left, because it's good.
00:22:510 (1) - Spacing after you done this above.
00:49:394 (5) - Will you move this to x:464 y:192? After that, fix the spacing.
01:12:526 (7) - Move one grid left.

[Spiritomb]

00:15:008 (1) - Try moving this near x:38 y:188.

[Lucario]

00:33:764 (4) - Move the last point to x:364 y:140.
Topic Starter
DakeDekaane

Koro McAlpine wrote:

[Milotic]

00:21:260 (2) - Move one grid left, because it's good. /Done
00:22:510 (1) - Spacing after you done this above. /Done
00:49:394 (5) - Will you move this to x:464 y:192? After that, fix the spacing. /I don't want a lineal pattern, so don't.
01:12:526 (7) - Move one grid left. /Done

[Spiritomb]

00:15:008 (1) - Try moving this near x:38 y:188. /Moved to x:36 y:188

[Lucario]

00:33:764 (4) - Move the last point to x:364 y:140. /Done
Thanks :3
chaotic_iak
New version: http://puu.sh/QF2J
(Yeah I'm back at my diff.)

Also time to mod this again! (Also to regain my modding skills.)

[Milotic]
00:40:016 - I think break is not necessary. Just add some beat in 00:41:266 to avoid a long gap without beats.
00:45:017 - ^
00:47:987 (2) - Uh objects on half-beats aren't Easy I think. Instead of the current 2,3,4, try putting a circle on 00:48:143 and 00:48:768 instead; much better for Easy.
00:50:488 (1) - ^
00:52:989 (1) - ^
00:55:489 (1) - ^
01:10:494 (2) - ^ Instead of rearranging the circles, I suggest using sliders here.

[Spiritomb]
Why does it feel like a Hard instead of a Normal ._. Mostly about objects on half-beats; I feel that there are too much of them for a Normal. I'm not sure about it though. No other complaints besides that.

[Lucario]
00:02:817 (1) - Sounds offbeat. Looks like it's better placed on 00:02:973.
00:06:255 (3) - Incorrect timing I suppose? (Should be 00:06:412)

[Garchomp]
Wait wut AR 9? I think AR 8 is better, especially as you have one object just one beat after a spinner (insufficient recognition time). 00:02:817 has the same issue as Lucario. Otherwise it seems good.

[Roserade]
Darn I still can't beat this one :( Can't mod unless I got how to pass it. Although observing the auto, seems like you have irregular spacing at times where it shouldn't. E.g. 00:04:405 (1) (still in stream), 01:11:280 (3) (has unexpected timing so spacing is important).

Okay so apparently I'm still not that good at modding.
Topic Starter
DakeDekaane
Updated~

chaotic_iak wrote:

New version: http://puu.sh/QF2J
(Yeah I'm back at my diff.)

Also time to mod this again! (Also to regain my modding skills.)

[Milotic]
00:40:016 - I think break is not necessary. Just add some beat in 00:41:266 to avoid a long gap without beats.
00:45:017 - ^
00:47:987 (2) - Uh objects on half-beats aren't Easy I think. Instead of the current 2,3,4, try putting a circle on 00:48:143 and 00:48:768 instead; much better for Easy.
00:50:488 (1) - ^
00:52:989 (1) - ^
00:55:489 (1) - ^
01:10:494 (2) - ^ Instead of rearranging the circles, I suggest using sliders here. /Taken and done.

/Other suggestions sounds off for me, sorry

[Spiritomb]
Why does it feel like a Hard instead of a Normal ._. Mostly about objects on half-beats; I feel that there are too much of them for a Normal. I'm not sure about it though. No other complaints besides that.

[Lucario]
00:02:817 (1) - Sounds offbeat. Looks like it's better placed on 00:02:973. /I missed that in last update, thanks
00:06:255 (3) - Incorrect timing I suppose? (Should be 00:06:412) /Done

[Garchomp]
Wait wut AR 9? I think AR 8 is better, especially as you have one object just one beat after a spinner (insufficient recognition time). 00:02:817 has the same issue as Lucario. Otherwise it seems good. /I thought it had AR 8, fixed.

[Roserade]
Darn I still can't beat this one :( Can't mod unless I got how to pass it. Although observing the auto, seems like you have irregular spacing at times where it shouldn't. E.g. 00:04:405 (1) (still in stream), 01:11:280 (3) (has unexpected timing so spacing is important).

Okay so apparently I'm still not that good at modding.
powpow9089
Hi Deka~
Hmm... Let's have some mod~
[General]
SPOILER
Milotic = Easy
Spiritomb = Normal
Lucario = Hard 1
Garchomp = Hard 2
Chaotic Togekiss = Insane
Dark Roserade = Extra

Inconsistency in combo colours:
Chaotic Togekiss : 
Combo1 : 0,0,255
Combo2 : 128,128,128
Combo3 : 255,0,0

Dark Roserade :
Combo1 : 50,104,205
Combo2 : 31,173,38
Combo3 : 151,247,9

Garchomp :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43

Lucario :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43

Milotic :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43

Spiritomb :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43

Change AudioLeadIn to 2000
delete .osb file, do Full submit

[Milotic]
OD+1 AR-1
00:03:129 -
01:10:025 (1) NC


[Spiritomb]
OD-1
00:06:881 - http://puu.sh/V6KD
00:14:696 (1) Remove NC
00:17:509 (3) NC
00:17:978 (1) Remove NC
00:38:765 (3,4,5) Convert it to slider?
00:43:767 (3,4,5) ^

[Lucario]
OD-1
00:21:344 -
00:31:263 - ^

[Garchomp]
HP-2 (HP 8 For Hard is too mainstream >w<)
too many circle in 00:12:507 - 00:37:202, change some to slider, maybe?
01:17:501 - Unsnapped Green Line (Inherited Points)

[Chaotic Togekiss]
OD-1
sv too slow in Insane Diff... :c
Snap All Notes, please~

[Dark Roserade]
OD+1
00:37:515 - 00:47:206 add notes
chaotic_iak

powpow9089 wrote:

Milotic = Easy
Spiritomb = Normal
Lucario = Hard 1
Garchomp = Hard 2
Chaotic Togekiss = Insane More like a guest Insane; Garchomp is author's Insane
Dark Roserade = Extra

Inconsistency in combo colours:
Chaotic Togekiss :
Combo1 : 0,0,255
Combo2 : 128,128,128
Combo3 : 255,0,0 There is a rule about combo color consistency?

Garchomp :
Combo1 : 191,0,191
Combo2 : 55,135,255
Combo3 : 255,112,43

delete .osb file, do Full submit I hear osb files are sometimes auto-generated, so it's okay to have it even without storyboard. Not sure though.

[Chaotic Togekiss]
OD-1
sv too slow in Insane Diff... :c Hm balanced by above
Snap All Notes, please~ Uh it's usual for me: snap notes at 1/4 if necessary, but use 1/2 normally so moving with arrow keys becomes faster
Topic Starter
DakeDekaane

powpow9089 wrote:

Inconsistency in combo colours: /*That will be fixed if a MAT/BAT ask for

Change AudioLeadIn to 2000 /*I think 1500 its enough, sorry
delete .osb file, do Full submit[/spoilerbox]

[Milotic]
OD+1 AR-1 /*AR 2 is too slow and I want an easier diff, it stays
00:03:129 - /*Done
01:10:025 (1) NC /*Fixed


[Spiritomb]
OD-1 /*Done
00:06:881 - http://puu.sh/V6KD /It's easier with a slider
00:14:696 (1) Remove NC /*Done
00:17:509 (3) NC /*Done
00:17:978 (1) Remove NC /*Done
00:38:765 (3,4,5) Convert it to slider? /*Done
00:43:767 (3,4,5) ^ /*Done

[Lucario]
OD-1 /*Done
00:21:344 - /*Done
00:31:263 - ^ /*Applied on 00:33:295 -

[Garchomp]
HP-2 (HP 8 For Hard is too mainstream >w<) /*This diff is supposed to be Insane, but ok, done.
too many circle in 00:12:507 - 00:37:202, change some to slider, maybe? /*I don't know, I like circles x3
01:17:501 - Unsnapped Green Line (Inherited Points) /*Fixed
btw, fixed snapping on Chaotic Togekiss.

Thanks :3
Dusty
[Milotic]
00:28:450 (2,3) - if this overlap was unintentional, consider fixing it to be more like 00:33:139 (1,2,3)?
00:33:764 (3,4) - fix overlap?
00:47:518 (1,2,3,4) - I was not expecting this at all and combobroke (sadly... jeez, I suck at this game) but maybe consider changing this so that it starts with a slider?

[Spiritomb]
00:18:290 (3,4) - maybe break distance snap a little bit so that it doesn't overlap?
00:20:791 (2,3) - ^
00:28:293 (2,3) - ^ and etc.
00:33:295 (2,3) - actually these need to be closer together
00:55:020 (1,2,3) - these don't really make a straight line

[Garchomp]
00:51:738 (2,3,4,5,6,7,1,2,3,4,5,6) - these two streams overlap in an ugly and confusing way
01:02:992 (1,2,3,4,5,6,7,8,9,10) - confusing overlap

In Lucario and Garchomp I notice that there aren't very many patterns/symmetry. next time try using some patterns/symmetry, it will make the maps more visually interesting. also there's lots of streams; maybe add some sliders into the mix?

[Chaotic Togekiss]
if you use grid 3 or 4 you can play with spacing a little and make some of the streams look better, but eh
00:12:507 (1,2,3,4,5,6,7) - these notes get overlapped by that slider; it's a little weird-looking and disorienting
Topic Starter
DakeDekaane

Dusty wrote:

[Milotic]
00:28:450 (2,3) - if this overlap was unintentional, consider fixing it to be more like 00:33:139 (1,2,3)? /*Fixed
00:33:764 (3,4) - fix overlap? /*Fixed
00:47:518 (1,2,3,4) - I was not expecting this at all and combobroke (sadly... jeez, I suck at this game) but maybe consider changing this so that it starts with a slider? /*Done

[Spiritomb]
00:18:290 (3,4) - maybe break distance snap a little bit so that it doesn't overlap? /*Fixed
00:20:791 (2,3) - ^ /*Fixed
00:28:293 (2,3) - ^ and etc. /*I had different spacing here, thanks, and fixed
00:33:295 (2,3) - actually these need to be closer together /* 00:33:295 (2) didn't have the correct lenght, I notice by this, thanks
00:55:020 (1,2,3) - these don't really make a straight line /*Yup, I don't want make too many lineal patterns

[Garchomp]
00:51:738 (2,3,4,5,6,7,1,2,3,4,5,6) - these two streams overlap in an ugly and confusing way /*Fixed
01:02:992 (1,2,3,4,5,6,7,8,9,10) - confusing overlap /*Fixed

In Lucario and Garchomp I notice that there aren't very many patterns/symmetry. next time try using some patterns/symmetry, it will make the maps more visually interesting. also there's lots of streams; maybe add some sliders into the mix? /*I like circles ;w; making some patterns and not confusing streams in Garchomp.
chaotic_iak
Hm... http://puu.sh/XGy4
Is that how you want, Dusty? I'm not sure whether you refer to the 00:13:601 (2,3,4,5,6,7) or 00:11:726 (2,3,4,5,6,7,8), so I assume the former.
Topic Starter
DakeDekaane
Updated~ :3
Genkishi
Yo o/


[Spiritomb]
00:42:517 (1) - Instead of clap use finish
01:02:523 (4) - 1 grid down? so it aligns with slider (2)

[Lucario]
00:42:517 (1) - Add finish
00:49:394 (6) - New combo
00:51:894 (6) - ^

[Garchomp]
00:21:885 (8) - move 1 grid to the left
00:33:295 (1) - 1 grid down
00:39:234 (4,5,6) - How bout unstacking this notes by moving the (4) by 2 grids to the right, (5) by 2 grids up and (6) by 2 grids to the left
00:44:236 (4,5,6) - ^ Same situation
00:51:738 (2,3,4,5,6,7) - Make it like this? http://puu.sh/Yzvb


That's All GL :)
Topic Starter
DakeDekaane

Genkishi wrote:

Yo o/


[Spiritomb]
00:42:517 (1) - Instead of clap use finish /*Fixed
01:02:523 (4) - 1 grid down? so it aligns with slider (2) /*Fixed

[Lucario]
00:42:517 (1) - Add finish /*Fixed
00:49:394 (6) - New combo /*I don't like very much, sorry
00:51:894 (6) - ^ /*^

[Garchomp]
00:21:885 (8) - move 1 grid to the left /*Fixed
00:33:295 (1) - 1 grid down /*Moved this combo 1 grid up instead
00:39:234 (4,5,6) - How bout unstacking this notes by moving the (4) by 2 grids to the right, (5) by 2 grids up and (6) by 2 grids to the left /*Done
00:44:236 (4,5,6) - ^ Same situation /*Done
00:51:738 (2,3,4,5,6,7) - Make it like this? http://puu.sh/Yzvb /*I already had it like that


That's All GL :)
Thanks c:
TheVileOne
Milotic
Very well made difficulty.

00:22:510 (1) - Nice slider.
00:35:639 (1,2) - Not a perfect blanket?

Spiritomb
Had flow issues here and there, but nothing serious.

00:06:881 (2) - Use a softer curve. A right angle seems out of place. Only a suggestion.

Lucario
Other than the start being crooked, I had nothing to say about this. Streams look surprisingly well.

00:02:973 (1,2,3,4,5) - It would be so much cleaner if you didn't start this crooked. http://puu.sh/Zw5K

Garchomp
Great use of streams. There are some tricky parts. Definitely everything a good Hard is supposed to have.

00:16:571 (7,8) - Exactly 0.8. Please make the pattern perfect.
01:21:278 (1,2) - ^

Chaotic Togekiss
I look forward to playing this difficulty when it gets ranked. Really quality stuff.

00:00:004 (1) - Move down 1 unit?
00:02:661 (1,2,3) - This isn't 1.5 like the rest of the combo.
00:07:662 (2,3) - 1.5 snap instead of 1.6.
00:08:131 (4,5) - ^
00:07:350 (9,1,2,3,4,5,6) - Consider making this one perfect U shape.
00:17:196 (8,1) - Spacing is different than 00:14:696 (8,1) -
00:23:292 (2,1,2,3,4,5,6,7) - I like these patterns.
00:28:450 (2,3,4) - Make spacing equal please.
00:30:951 (2,3,4) - ^
00:47:831 (4,5) - Spacing. It's screwing up the pattern.

Dark Roserade
Really well made. Patterns have nice form.

01:12:838 - You definitely need a note here. It makes sense.
01:22:060 (5,6) - Jump comes from nowhere. I don't suggest such a large spacing for something that doesn't even sound like it should be a jump.

Conclusion

Really nice mapset as a whole. It's nearly bubble ready.
Topic Starter
DakeDekaane

TheVileOne wrote:

Milotic
Very well made difficulty.

00:22:510 (1) - Nice slider. /*Thanks
00:35:639 (1,2) - Not a perfect blanket? /*Fixed

Spiritomb
Had flow issues here and there, but nothing serious.

00:06:881 (2) - Use a softer curve. A right angle seems out of place. Only a suggestion. /*Done

Lucario
Other than the start being crooked, I had nothing to say about this. Streams look surprisingly well.

00:02:973 (1,2,3,4,5) - It would be so much cleaner if you didn't start this crooked. http://puu.sh/Zw5K /*Fixed

Garchomp
Great use of streams. There are some tricky parts. Definitely everything a good Hard is supposed to have.

00:16:571 (7,8) - Exactly 0.8. Please make the pattern perfect. /*Fixed
01:21:278 (1,2) - ^ /*Fixed

Dark Roserade
Really well made. Patterns have nice form.

01:12:838 - You definitely need a note here. It makes sense. /*Added
01:22:060 (5,6) - Jump comes from nowhere. I don't suggest such a large spacing for something that doesn't even sound like it should be a jump. /*I tried my best as the original creator isn't available now and let me do the modifications, I moved 01:22:216 (6,7,8,9,10) - and follow the curve made by the previous stream

Conclusion

Really nice mapset as a whole. It's nearly bubble ready. /* ^o^

Thank you :3

Updated mine and waiting for chaotic_iak
chaotic_iak
Oh hey apparently I had the slider speed 0.5x at 00:02:661 - 00:07:506 :headbash: Remade everything until 00:12:507.

TheVileOne wrote:

Chaotic Togekiss
I look forward to playing this difficulty when it gets ranked. Really quality stuff. Yay thanks :3

00:00:004 (1) - Move down 1 unit? Done
00:02:661 (1,2,3) - This isn't 1.5 like the rest of the combo. Remade
00:07:662 (2,3) - 1.5 snap instead of 1.6. Remade
00:08:131 (4,5) - ^ Remade
00:07:350 (9,1,2,3,4,5,6) - Consider making this one perfect U shape. Remade
00:17:196 (8,1) - Spacing is different than 00:14:696 (8,1) Not a particularly large difference; I'd think no one will actually predict inaccurately because of this
00:23:292 (2,1,2,3,4,5,6,7) - I like these patterns. Yay :D
00:28:450 (2,3,4) - Make spacing equal please. Done
00:30:951 (2,3,4) - ^ Done
00:47:831 (4,5) - Spacing. It's screwing up the pattern. Currently have no idea. Further revision will come soon; it's night here and I'm sleeping late :(
Yay thanks. Darn for mapping at night. http://puu.sh/ZYz5
chaotic_iak
Fixed 00:47:831 and the last stream-like pattern: http://puu.sh/10DET
Topic Starter
DakeDekaane
Yay, updated~ :3

I think this baby is ready, but I'll keep searching mods~
meiikyuu

very sorry for the delay

Milotic
  • the following NC suggestions go together -
  1. 00:04:380 (1) - remove NC, and NC on next note
  2. 00:05:630 (1) - remove NC
  3. 00:06:881 (1) - remove NC and NC on next note
    ----------
  4. 00:20:635 (1) - why not make a neater curve around 2?
  5. 00:22:510 (1) - add finish at the beginning of slider
  6. 01:11:901 (3) - consider adding a finish to the beginning and on the reverse as well so that it is more consistent with the sounds on 01:10:025 (1,2) -
Spiritomb
  1. 00:18:759 (4) - maybe you could make this slider so that it doesn't touch 3? it might look less messy or clustered ><
  2. 00:31:263 (3) - rotate a bit so it doesn't overlap with 2 like this:
Lucario
  1. 00:07:506 (6) - NC? not sure about this one tho
  2. 00:22:510 (1) - add finish at beginning
  3. 00:29:388 (7) - move to x:364 y:152 or something of that nature , it looks too clustered right now lol
  4. 00:38:140 (2,5) - consider putting these notes in the very center (x:256 y:192)
Garchomp
  1. 00:07:506 (3) - move to x:260 y:172 to form a triangle shape with 1 and 2
  2. 00:32:982 (3) - nazi, not perfectly stacked with 2
Chaotic Togekiss
  1. 00:07:662 (2,3,4) - asdf so packed xDD maybe you can just try stacking these types of patterns so they are easier to read
  2. 00:12:195 (10,11,12,13) - form a straight line?
  3. 00:40:016 (6) - remove finish, it sounds random and a little loud . but if you don't want to remove it, at least lower the volume of it a little
  4. 00:45:017 (6) - ^
  5. 01:10:025 (1) - add finish
Dark Roserade
  1. 00:12:507 (1) - move one grid down so that it lines up with 00:12:195 (7) -
  2. 00:47:518 (1) - add finish at beginning?
  3. 00:59:553 (2,3) - this spacing is awkward
  4. 01:09:869 (2) - add finish at the end of slider

yay pokemon, gl :D
Topic Starter
DakeDekaane

meiikyuu wrote:


very sorry for the delay /*Don't worry ^^

Milotic
  • the following NC suggestions go together - /*All done
  1. 00:04:380 (1) - remove NC, and NC on next note
  2. 00:05:630 (1) - remove NC
  3. 00:06:881 (1) - remove NC and NC on next note
    ----------
  4. 00:20:635 (1) - why not make a neater curve around 2? /*Done
  5. 00:22:510 (1) - add finish at the beginning of slider /*For me, it sounds better being F F F F CCF (F=Finish, C=Clap)
  6. 01:11:901 (3) - consider adding a finish to the beginning and on the reverse as well so that it is more consistent with the sounds on 01:10:025 (1,2) - /*^
Spiritomb
  1. 00:18:759 (4) - maybe you could make this slider so that it doesn't touch 3? it might look less messy or clustered >< /*I like how it looks, if someone else points this, I'll change >_<
  2. 00:31:263 (3) - rotate a bit so it doesn't overlap with 2 like this: /*Done
Lucario
  1. 00:07:506 (6) - NC? not sure about this one tho /*I keep as I have it now
  2. 00:22:510 (1) - add finish at beginning /*Done
  3. 00:29:388 (7) - move to x:364 y:152 or something of that nature , it looks too clustered right now lol /*Moved all notes in that combo, no more cluster now
  4. 00:38:140 (2,5) - consider putting these notes in the very center (x:256 y:192) /*Done
Garchomp
  1. 00:07:506 (3) - move to x:260 y:172 to form a triangle shape with 1 and 2 /*Done
  2. 00:32:982 (3) - nazi, not perfectly stacked with 2 /*Fixed
Dark Roserade
  1. 00:12:507 (1) - move one grid down so that it lines up with 00:12:195 (7) - /*Done
  2. 00:47:518 (1) - add finish at beginning? /*Done
  3. 00:59:553 (2,3) - this spacing is awkward /*I keep as it's difficult for me finding another fitting place >_<
  4. 01:09:869 (2) - add finish at the end of slider /*Done



yay pokemon, gl :D
Thanks :3
tetsutaro
Hi there! This is for my modding queue! Thanks for your interest (and your 2 mods)!
And yes I derp on pokemon names so I'll just refer them as 1st, 2nd etc.

[General]
A very intense music with a set of intense maps.
Not sure about breaks at the start towards the end. Since it is just starting/almost done, why don't you just plot across it also?
A one-and-a-half-minute song does not have to have breaks since it's short enough, I think.
Or if you want to give a break, try following the one in the 6th difficulty (the green one)

[The easiest diff... whichever it is]
00:22:510 (1) - Follows that pokemon (whatever it is) in the background :) Loves the concept!
The belly part could fit better and then end at the yellow/blue junction at its tail.
:!: Two tiny breaks between 00:38:765 (3,1) and 00:43:767 (3,1). Intention?
Suggestion: end the previous slider one tick early (00:39:703) and the add a long slider to fill up the space (00:40:016 to 00:41:891).

[The second easiest diff]
Don't see much problem with this diff.

[Lucario]
Yes I know that pokemon!
I passed this 4.6* map, wowzers. \ :) /
The fact that the distance keeping constant within each part makes this map easy. Good thing.
00:53:457 (3) and 00:54:083 (5) - and similar: (3) overlaps (5). But I guess in Hard it is acceptable.

[4th]
OK now this is hard.
00:51:738 (2,3,4,5,6,7) - This triangle could be better shaped by manually locate (7) right in the middle of (2) and (6) (entering coordinates into .osu file)
00:56:427 (1,2,3,4,5,6) - And this triangle. (6) between (2) and (5)

[5th or the white one]
Too hard... Sorry for nothing to be done here
The circle allocation is just... perfect... \(*)u(*)/

[6th or the green one]
Also too hard... But when I see this diff I sudden want to play it in Taiko o_O (in Half Time)
00:47:206 to 01:12:682 - More hit sounds perhaps? All I see is all dons, mostly small in this part.

But no rank-threatening problems that I can see.
Star~ (after you receive my mod that is, as my rules says)
Topic Starter
DakeDekaane

tetsutaro wrote:

Hi there! This is for my modding queue! Thanks for your interest (and your 2 mods)!
And yes I derp on pokemon names so I'll just refer them as 1st, 2nd etc.

[General]
A very intense music with a set of intense maps.
Not sure about breaks at the start towards the end. Since it is just starting/almost done, why don't you just plot across it also? /*In Pokémon games, after the start, theres a short time when she sends out her first Pokémon, I followed this for 1st break, 2nd break I ran out of ideas when mapped for 1st time, so I'll map in 2nd break in my diffs only
A one-and-a-half-minute song does not have to have breaks since it's short enough, I think.
Or if you want to give a break, try following the one in the 6th difficulty (the green one)

[The easiest diff... whichever it is]
00:22:510 (1) - Follows that pokemon (whatever it is) in the background :) Loves the concept!
The belly part could fit better and then end at the yellow/blue junction at its tail. /*If I do this, the curve will be too closed and look ugly, adding an overlap with next notes.
:!: Two tiny breaks between 00:38:765 (3,1) and 00:43:767 (3,1). Intention?
Suggestion: end the previous slider one tick early (00:39:703) and the add a long slider to fill up the space (00:40:016 to 00:41:891). /*Nice one, applied, not a long, a shorter repeat slider

[The second easiest diff]
Don't see much problem with this diff.

[Lucario]
Yes I know that pokemon!
I passed this 4.6* map, wowzers. \ :) /
The fact that the distance keeping constant within each part makes this map easy. Good thing.
00:53:457 (3) and 00:54:083 (5) - and similar: (3) overlaps (5). But I guess in Hard it is acceptable. /*Yup

[4th]
OK now this is hard.
00:51:738 (2,3,4,5,6,7) - This triangle could be better shaped by manually locate (7) right in the middle of (2) and (6) (entering coordinates into .osu file) /*Done
00:56:427 (1,2,3,4,5,6) - And this triangle. (6) between (2) and (5) /*Done

[5th or the white one]
Too hard... Sorry for nothing to be done here
The circle allocation is just... perfect... \(*)u(*)/

[6th or the green one]
Also too hard... But when I see this diff I sudden want to play it in Taiko o_O (in Half Time)
00:47:206 to 01:12:682 - More hit sounds perhaps? All I see is all dons, mostly small in this part. /*I tried to do my best, added some.

But no rank-threatening problems that I can see.
Star~ (after you receive my mod that is, as my rules says)
Thank you very much~

Also, this is what I'm talking about in breaks
chaotic_iak
Yay some update http://puu.sh/13sy3

Also a new star shot yay :D
Topic Starter
DakeDekaane
Updated, and thanks :3~
Topic Starter
DakeDekaane
I'm wondering about remapping some parts in Lucario and Garchomp, but it'd be like throwing away the modders time, what should I do~ \(°D°)/
Stefan
Just noticed something:
Delete "4" of the Tags, since this can't be searched as Tag.
Topic Starter
DakeDekaane
Lolz, fixed, thanks~
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