Thanks!
17:34 Sushi: how many people are involved in this collab
17:34 BounceBabe: 2 why
17:34 Sushi: Good
17:34 BounceBabe: o.o
17:35 Sushi: I hate collabs involving lots of people for short songs
17:35 BounceBabe: oh
17:35 Sushi: The difficulty gets completely wtf
17:36 Sushi: no particular consistency, style which are not blending well, etc
17:36 BounceBabe: ^^'
17:36 BounceBabe: i like reiji's style
17:36 Sushi: Even if I'm ok to participate into these kind of collabs from time to time, I know they generally don't look great
17:36 BounceBabe: ye.. xD
17:36 Sushi: except if it is well managed, deciding exactly how the map should look, etc
17:37 BounceBabe: well, it flows good imo
17:37 BounceBabe: and the two styles fit together
17:37 Sushi: I'll see that
17:37 Sushi: Yeah, in general, when it's just 2 people, it feels ok
17:41 Sushi: black sliders eeeeeeeeew
17:41 Sushi: it totally doesn't fit
17:41 BounceBabe: D:
17:41 BounceBabe: its does!
17:41 BounceBabe: everything is black on this map, black n white o.o
17:42 Sushi: Huh, if the combo colour were black and white, I wouldn't mind but...
17:42 BounceBabe: i thought black is unrankable
17:42 Sushi: Or at least gray or something
17:42 Sushi: With the colors it just look huh
17:43 Sushi: or something close to grey
17:43 Sushi: Like gray-blue
17:43 Sushi: gray-green, etc
17:43 BounceBabe: for the slider
17:43 Sushi: for the combo colors
17:44 BounceBabe: oh god no, i always use bright colours so its more visible
17:44 Sushi: Ok, but the black sliders look weird imo
17:44 BounceBabe: especially when its a techno, trance whatever song is
17:44 Sushi: That was the first thing I saw
17:45 BounceBabe: wtf wheres my skin u.u
17:45 BounceBabe: orz
17:48 BounceBabe: ok, uploaded again WITH skin
17:48 BounceBabe: now it should be better
17:48 Sushi: The hitnormal is noticeable only in the collab >_>
17:49 BounceBabe: oh?
17:49 Sushi: A little in hard
17:49 Sushi: I mean it really blends too much with the music
17:49 BounceBabe: i can here it perfectly fine o.o
17:49 Sushi: In easy and Normal, you don't even know there is a hitnormal xD
17:49 Sushi: I first thought it was silenced in normal and easy
17:50 BounceBabe: ok in easy you almost cant hear it but on the other ones its fine
17:51 BounceBabe: hmm
17:51 Sushi: That slider ball needs something more
17:51 Sushi: it feels....... dead...
17:52 BounceBabe: uh?
17:52 Sushi: A little animation
17:52 Sushi: (the skin)
17:52 BounceBabe: yes
17:52 BounceBabe: it was like it was on the skin
17:52 BounceBabe: there only was this element
17:52 BounceBabe: hmm
17:56 Sushi: 00:58:593 - I love that thing with the SB <3
17:57 BounceBabe: yes, i tried to SB to the sound
17:57 Sushi: It really is nicely done
17:57 BounceBabe: thank you ^-^
17:59 Sushi: I'd say there are some sliders that could be polished, specially with the new 3 points sliders
18:01 Sushi: In normal, for example : 01:52:500 (1) -
18:03 BounceBabe: kk
18:08 Sushi: In the Collab
18:08 Sushi: 00:24:609 (3) - I would have seen this one a lil bit closer
18:08 Sushi: in term of flow
18:09 Sushi: As the previous note, as it is stacked kinda break the movement
18:10 BounceBabe: k fixed
18:12 Sushi: Hmmm
18:13 Sushi: I got something but It's not the kind of things I like to suggest
18:13 Sushi: Cuz that will break the intention of the pattern
18:13 BounceBabe: tell me where and what :)
18:14 Sushi: 01:16:875 (1,2,3,4) - In terms of musicality I find it better with two
18:14 Sushi: And the current pattern, put whistle on 1 and 3 rather than on 2
18:14 Sushi: or 1 and 4
18:14 BounceBabe: lets see
18:16 BounceBabe: changed the whisles but how do you mean with only two?
18:16 Sushi: Ah
18:16 Sushi: I mistyped xD
18:16 Sushi: 01:16:875 (1,2,3,4) - In terms of musicality I find it better without (2)
18:16 Sushi: Is what I meant
18:16 Sushi: This particular one, I don't like to have suggestions like that
18:17 Sushi: So I'm trying to see if there is a way to make it sound better
18:20 BounceBabe: ok
18:20 Sushi: maybe use the soft sampleset for (2)
18:21 Sushi: Oh, using it for 2 and 3 might work
18:22 BounceBabe: yes that sounds good
18:22 Sushi: That could be applied on next similar patterns
18:22 BounceBabe: will do ofc
18:22 Sushi: <3
18:24 Sushi: 01:58:242 Please don't make it so low volume here, with the slider not having ticks, you don't know it's length, don't hear when it ends, etc, plus there's a note on 1/4 right after, that's just confusing
18:24 Sushi: Crap xD
18:25 BounceBabe: xD
18:25 Sushi: 01:58:242 -
18:26 Sushi: you can add a hitsound to lower the sliderslide volume (not totally mute it, heh)
18:26 Sushi: and put the section at around 40-50%
18:26 Sushi: and whistles on 01:58:828 (2,1) -
18:27 BounceBabe: kk done
18:27 BounceBabe: i had it with more volume once but since theres not much sound
18:28 Sushi: 02:58:476 (2,3,1,2) - :(
18:29 Sushi: The anti-jump between 3 and 1 is not good here :(
18:29 BounceBabe: ._.
18:29 Sushi: Maybe a little too close
18:29 BounceBabe: shall i flip 2 and 1?
18:30 Sushi: no no, I mean, the anti jump feels a little non instinctive
18:30 BounceBabe: mh
18:30 Sushi: Owait
18:30 Sushi: nvm
18:30 Sushi: It's good
18:30 BounceBabe: ... what now :'D
18:30 Sushi: It was a bad feeling I had
18:31 Sushi: But it actually looks good
18:31 Sushi: And plays fine
18:31 BounceBabe: ok xD/
18:33 Sushi: The SB will have a little issue with Widescreen : http://osu.ppy.sh/ss/575490
18:36 BounceBabe: orz i know
18:36 BounceBabe: unfortunately
18:36 BounceBabe: http://osu.ppy.sh/ss/575492
18:36 BounceBabe: hm
18:36 BounceBabe: on editor there is one though on the side
18:36 BounceBabe: left side
18:36 BounceBabe: for me
18:37 Sushi: aw
18:37 Sushi: Then it's not your SB fault, then
18:37 Sushi: 02:25:312 (3,4) - This plays weirdly
18:37 Sushi: The jump feels kinda random
18:38 BounceBabe: its a pattern
18:38 BounceBabe: 02:22:968 (3,4,3,4,3,4) -
18:38 Sushi: If it was on the "does" of "doesn't mind", it might play better, but there's nothing with the music that would really explain this pattern here
18:39 Sushi: on 02:22:968 (3,4) - that's exactly what I said ^ :3
18:39 Sushi: It fits
18:39 BounceBabe: kk
18:39 BounceBabe: youre right
18:40 Sushi: That's what you should always keep in mind, for jumps
18:40 Sushi: "does it fit the music ?"
18:40 Sushi: "or is it just a jump to have a jump?"
18:41 BounceBabe: .. xD ok
18:41 Sushi: Damn, I hope the PM savelog problem is solved xD
18:41 Sushi: YUSS it is
18:41 BounceBabe: there was a bug? O.o
18:41 Sushi: Yeah
18:42 Sushi: When you wanted to savelog a PM
18:42 Sushi: It first gave you an in-game error
18:42 Sushi: And if you tried one more time
18:42 Sushi: Craaaaash
18:42 BounceBabe: lol
18:42 BounceBabe: never happened to me
18:42 Sushi: Yeah, it was with the previous update
18:43 Sushi: didn't last long
18:43 BounceBabe: oh
18:44 Sushi: so yeah, same applies to 02:27:187 (3,4) -
18:45 BounceBabe: not sure about this jump now http://osu.ppy.sh/ss/575506
18:45 Sushi: Nah, this one fits imo
18:45 BounceBabe: ok
18:45 Sushi: If you are unsure
18:46 Sushi: You can reduce it a bit, and try to make the same on the next patterns
18:46 BounceBabe: its fine now moved these 02:26:601 (1,2) - a little then
18:47 Sushi: We have the same thing here 03:18:750 (6,1) -
18:47 Sushi: I'd rather put the jump on (6) rather than on (1)
18:48 Sushi: And if (6) is like near (1), the feeling the jump provides towards the music is just awesome
18:49 BounceBabe: how about stacking on 1
18:50 BounceBabe: no thats odd xD
18:50 Sushi: yeah, pretty much xD
18:50 BounceBabe: hmmm
18:51 BounceBabe: and onto 03:19:453 (4) -
18:52 Sushi: hm ?
18:53 BounceBabe: stack 6 on 4
18:54 Sushi: No, not good
18:54 Sushi: The thing is
18:54 Sushi: What you should try to do is putting (6) somewhere it will trigger a jump between (5) and (6)
18:54 Sushi: and a normal play between (6) and (1)
19:00 BounceBabe: http://osu.ppy.sh/ss/575523
19:00 Sushi: Oh wait
19:00 Sushi: I think we weren't on the same pattern xD
19:01 Sushi: Ah, actually yes
19:01 BounceBabe: o.o
19:01 Sushi: You didn't get what I meant xD
19:02 Sushi: I meant something like that : http://osu.ppy.sh/ss/575525
19:03 BounceBabe: jericho says how its now it suits better
19:03 Sushi: it suits better, but puting a jump on (6) is even better imo
19:04 Sushi: But oh well, opinions xD
19:11 Sushi: That was basically the (only) things I needed to point out
19:11 Sushi: >1h30 modding yeaaaaaaaaaaah
19:12 Sushi: That's a good sign, if I spend time on modding something, that's either something I like and I want to improve
19:12 BounceBabe: ehe, i remapped something due to jumps
19:12 Sushi: Or something crappy xD in that case, first option
19:12 BounceBabe: only the last part
19:12 BounceBabe: lol
19:12 BounceBabe: jeri agrees
19:13 Sushi: :3
YayGabe wrote:
Yay♥
Yus *Q* Thank you all for your helpztrot wrote:
BAM ranked.
Gameplay elements should always be visible, this is an old "rule". IIRC it's included in the new ranking criteria too.Mercurial wrote:
huh?Gonzvlo wrote:
The current spinner-circle is completely transparent which makes it unrankable.
I guess we could make a quick re-rank, no scores would be affected. I'd like to read BounceBabe's reply first though.narakucrimson wrote:
What to do then?
Anyway I gotta love this.
Gonzvlo wrote:
Good job, I really like the map and the design it's nice.
XATs/BounceBabe, I've noticed an obvious problem with the skin. Remember that when designing a custom spinner, there's must be something visible spinning. The current spinner-circle is completely transparent which makes it unrankable. Please keep this in mind for your next maps. I already doubted this. Thats fine, created a new circle!
Keep it up!Will!
I put the actual Skin on my Userpage, have fun.JipJapJeppe wrote:
Can you make the skin available for download? if you can please send me a message. thanks