Rita - Koi no Process

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Sekai
Kokatsu
Mod from my queue~
I'll mod Insane, S.S now, More mods will follow (I'm quiet busy atm and don't have time for so many diffs at once~)

[General]
Why do you use two different backgrounds? I would get it would only be at guestdiffs, but there is really no sense in using them randomly. Also, they vary in size. D:
No combocolours set!
S.S got a lead-in of 1500ms, which varies from the 0ms of other diffs!
Inconsistence in Kiaitime!

[Insane]
01:37:913 - make the vol.decrese consistent (every white tick ot every 2cnd will do fine)
I dislike the jump from +/-10vol. for vocal/instrumental parts. Since i guess that i cannot change ur mind on that, i would at least encourage you to increase vol. at all diffs by 5%
NC only ever 4th white tick? Really? It's a bit lame, don't you think? :x Try to keep combos somewhere around 9~
00:11:520 (1,2,3,4,5,6,7,8,9,10,11) - this combo is a bit long, consider shortening it~
00:17:596 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - this combo IS too long, shorten it.
00:24:242 (9,10) - eh, i think they should be at 00:24:432 and you should set a single note at 00:24:242 don't forgett to adapt hitsounds and to NC the combo somewhere!
00:25:761 (2) - hm, i like this one better curved the other way. Try 236|68 for 2cnd waypoint~
00:27:470 (6) - I guess 2cnd waypoint needs to be 1grid left~
00:30:318 (2) - try whistle instead of clap
00:32:027 (2) - this should be a flipped copy of 1~
00:34:875 (4,5) - keep them at the same shape. copy 4 and rotate by 135° (the combo is too long 2~)
00:37:343 (1,2,3,4,5,6,7,8,9,10,11) - too long combo~
00:40:571 (1) - 2cnd waypoint needs to be 1grid right (check blue tick -> the sliderball will be in the corner perfectly~//same for next 3 sliders)
00:46:457 (1) - why finish on ending? clap is enough IMO
00:58:989 (1) - 2cnd waypoint at 384|236
01:06:774 (5) - 2cnd waypoint to 392|284
01:11:141 (1) - 2cnd waypoint 1grid right
01:19:875 (1,2,3,4) - these should all be from the same shape. take 1 and copy/paste/flip/rotate/whatever it to get 2-4
01:23:293 (1) - 2cnd waypoint is offgrid~

[S.S]
The slidervelocity is higher than on the Insane-diff
What difficulty is this supposed to be? It's not much harder than the Insane diff :x
00:00:888 (1) - 2cnd waypoint to 396|252
00:02:217 (1,3) - uhm..would be nice if 3's star would'nt lap in 1's slidertrail D:
00:03:736 (1) - 2cnd waypoint to 60|248 would increase the distance to 2 by a fair ammount
00:05:255 (1,3) - use 1 for the shape of 3, rotate by 90°
00:05:824 (2) - fits the shape of 1 nice but looks awkwards with 3~
00:24:242 (8) - a bit too far away from 7
00:25:951 (4) - move down by 1 grid to get some distance to 3 and 5
00:30:128 (4,5) - I actually hear a finish on 4 and no finish at 5, swap hitsounds?
00:40:761 (1,2,3) - i would make this pattern more centered, if you know what I mean. make 3 touch y-Axis and 1 and 3 on same y-Level. (because the following pattern also is "centered")
00:43:229 (2) - Please, no overlap here <__<
00:46:457 (1,1) - let 2cnd 1 end properly in first 1 (don't forget to adjust 2's position aswell!)
00:59:938 (4,6) - possible that 6 doesn't start half-hidden under 4?
01:38:008 (1) - lower the vol. on this spinner by 20%?

That's it for now. Other mods will follow~
Feel free to give me kds only on last mod~
Kokatsu
Okay, got time again :3
Mods for S o r d a's Hard and Sekai's Hard following, this with prev. mod is equal to a total drainingtime of 6min+, hope that's ok for you~

[General]
Missed that in last mod: Remove all bookmarks to decrease the size of the .osz file~

[S o r d a's Hard]
00:07:723 (3) - this one is closer to 2 than to 4, move up 1 grid to fix this
00:09:812 (4,5) - overlap here, try to avoid it
00:15:318 (4,1) - they should be same-shaped. copy and paste 1 and rotate by ~90° for 4
00:16:837 (4,1) - they are veeery close to each other, some more space would be nice ( 4 1grid up)
00:19:875 (3,5) - they overlap. move 3's thrid waypoint 2grids up
00:34:115 (7,8) - they touch each other. move 8 1grid right
00:35:634 (3,5) - they touch each other. move 5 down 2 grids
00:37:343 (1,2,3) - 2 and 3 should line-up with 1. move 2 to 388|256 and 3 to 433|202 ~
00:50:255 (3,4) - they touch each other. move 4 to 372|238 and adjust the following circles~
00:53:103 (2) - 2cnd waypoint is supposed to be at 268|296
00:55:001 (4) - remove, follows the vocal line better
00:55:571 (1) - it should start at 00:55:381. moreover, I dislike how it connects two vocal parts, but I guess it's ok for a hard-diff..
00:58:609 (1) - 2cnd waypoint at 328|284
00:59:369 (3) - 2cnd waypoint at 40|228
00:59:938 (4) - 2cnd waypoint at172|108
01:06:774 (4,5,6) - are they supposed to be that unconsistent?
01:27:090 (6) - too close to 5
01:28:989 (1) - 2cnd waypoint at 200|224
01:31:267 (1,2) - a bit too close IMO
01:33:166 (5,1) - ^

[Sekai's Hard]
OD -1?
00:21:774 (3) - 3rd waynpoint to 212|96?
00:31:647 (1) - what's that? D:
00:44:938 (8) - this one doesn't really fit the rhythm, try something like this? (you should NC that combo somewhere, it would get rather long for a hard)
00:52:723 (2,3,4) - please use one shape and copy/paste/rotate/flip it :x
01:14:369 (1,2,3,5) - ^
01:28:799 (5,1) - a bit close IMO

I'm fine with the rest~
Not much to find on all diffs, gj and good luck on your way to ranked~ :3

Remember to give me only 1 KDS if you find my mod helpful!
Topic Starter
Miya
Thank you for the mod :3
Fixed some~
Sekai
thanks Fixed some ~

osu file format v9

[General]
AudioFilename: rita - koi no process.mp3
AudioLeadIn: 0
PreviewTime: 58539
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 6591
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Koi no Process (Short Ver.)
Artist:Rita
Creator:Miya
Version:Sekai's Hard
Source:Hotch Kiss
Tags:opening -Sekai- Sekai Star Stream Sorda S_o_r_d_a Giga

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg"
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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19115,-100,4,2,1,50,0,0
43419,-100,4,2,1,60,0,0
58609,-100,4,2,1,60,0,1
82913,-100,4,2,1,60,0,0
95444,-100,4,2,1,70,0,0
96204,-100,4,2,1,60,0,0
96963,-100,4,2,1,50,0,0
97723,-100,4,2,1,40,0,0
98482,-100,4,2,1,30,0,0
99242,-100,4,2,1,20,0,0
100001,-100,4,2,1,10,0,0
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Chewin
Hi °w° Random modding.

[Easy]
00:10:001 (1) - What about to flip it vertically and move to x:160 y:260? It's much better imo :3
00:28:229 (1) - I think you should remove clap from repeat here. Remove finish from the tail and add a clap instead? It sounds much better
00:30:508 (2) - I don't like this finish here, it sounds bad :\ Remove it?
00:55:571 (1) - Nazi but move the 2nd waypoint to x:200 y:244 and 3rd to x:112 y:208 to improve the shape of this slider
00:58:609 (1,2,3) - Why did you start the 00:59:938 (2) on the red tick? You could do in this way, it fits much better:

00:58:609 (1,3) - If you follow above, remove claps from these 2 sliders and add it on 00:59:748 (2) even for consistency with 01:01:267 (4)
01:06:014 (2) - I suggest you to make the same thing here
01:26:710 (1) - This slider touches hp bar, move it elsewhere
01:29:748 (1) - Forget clap on the end

[Normal]
01:01:647 (1) - Finish
01:07:343 (4) - ^ on the tail
01:13:039 (4) - ^

[S o r d a's Hard]
00:31:267 (2) - Nazi, improve the overlap with 00:29:558 (4)
00:46:457 (1) - Add a clap on the head too? It sounds good to me
01:16:837 (1) - I think this spinner has no reason to be here lol Map something here instead to use it?

[Sekai's Hard]
00:25:191 (5) - Add NC
00:25:951 (1) - Remove NC
00:42:850 (1) - ^
00:43:419 (4) - Add NC to avoid 00:46:267 (11)
Good sekai, just suggestion about comboing

[S.S]
00:07:343 (2) - Make a blanket here with 00:06:963 (1) tail? http://puu.sh/C9xW
00:41:520 (3) - Why did you place it here? D: Move to x:256 y:240 also to create a blanket with 00:42:470 (5)
Really awesome map this :3

[Insane]
00:12:660 (7) - New combo?
00:18:166 (5) - ^
00:36:014 (7) - ^
00:38:862 (6) - ^
00:48:166 (4) - You really should to use new combo here, because you used the same spacing between 00:47:786 (3,4) that is 1/2 and 00:48:166 (4,5) that is 1/4, it could be very confusing to play.
Just suggestion about comboing here

That's all, good luck miya :3
Topic Starter
Miya

Chewin wrote:

[Normal]
01:01:647 (1) - Finish Sounds weird to me. Sorry
01:07:343 (4) - ^ on the tail
01:13:039 (4) - ^ ^

[Insane]
00:12:660 (7) - New combo? Break my combo consistencies. No
00:18:166 (5) - ^
00:36:014 (7) - ^ ^
00:38:862 (6) - ^ ^
00:48:166 (4) - You really should to use new combo here, because you used the same spacing between 00:47:786 (3,4) that is 1/2 and 00:48:166 (4,5) that is 1/4, it could be very confusing to play.
Just suggestion about comboing here

That's all, good luck miya :3
Others are fixed. Thank you for modding Chewin :3
Scorpiour
hi there~~mod from Wmf's modding/Taiko queue

[Easy]
  1. I suppose SliderTickRate 2 maybe not very suit for this diff...
  2. 00:28:989 - about clap here...because u choose to place at first beat only from 00:20:634 - .. so i think the clap here could be removed.
  3. 00:35:824 - remove clap to make it consistent?
  4. 00:48:736 (3) - remove finish? noisy a bit
  5. 00:49:115 (4) - and also this clap


[Normal]
  1. 00:06:963 (2) - NC?
  2. 00:30:128 (2,3) - a slider maybe better?
  3. 00:43:419 (2,3) - suggest to change the beat here...because u follow the vocal so i suppose this beat may be better
  4. 01:10:001 (5,6) - i suppose it's better to place slider first and then note on downbeat with NC to separate bars
  5. 01:33:356 - the finish here is heard weird...


[S o r d a's Hard]
  1. 00:23:672 (1,2,3) - the triplet is weird here...i suppose (2) could be removed, it's not very suit.
  2. 00:26:520 - er...the blank here .... try this beat? move (1) to here and make a slider following


[Sekai's Hard]
  1. 00:25:191 (5) - NC here?
  2. 01:04:685 (8) - move next NC to here?
  3. 01:33:356 (3) - the finish is...too sudden..remove it?


[S.S]
  1. To be honest...2.3 SV is too high for such a relaxing music....
  2. 00:09:812 (1) - out of screen
  3. 00:26:520 (5) - i suppose it's not a good idea to hide slidertrack under scores.
  4. 00:48:356 (2,3,4,5,6) - finishes here are noisy...highly recommend to remove them...
  5. 01:03:546 (5,6) - still nosiy finishes...and actually i suppose u place too many finishes during kiai...
  6. 01:27:280 (1) - confusing overlap


[Insane]
  1. 01:01:267 (5) - ctrl+r for better flow?
  2. 01:02:596 (6) - ^


that's all~~good luck with rank :>
Topic Starter
Miya

Scorpiour wrote:

[Normal]
  1. 00:06:963 (2) - NC?
  2. 00:30:128 (2,3) - a slider maybe better? No, i prefer stack. More interesting than a slider.
  3. 00:43:419 (2,3) - suggest to change the beat here...because u follow the vocal so i suppose this beat may be better. No, i don't think following vocal is bad, so i won't change this.
  4. 01:10:001 (5,6) - i suppose it's better to place slider first and then note on downbeat with NC to separate bars No prolem with these.
  5. 01:33:356 - the finish here is heard weird...No, it follow the next finish rythim nicely


[Insane]
  1. 01:01:267 (5) - ctrl+r for better flow? It's fine imo. I like this pattern.
  2. 01:02:596 (6) - ^ ^


that's all~~good luck with rank :>
Other than that is fixed. Thank you for the mod :)
Scorpiour
sorry but my mod is suggest you to follow vocal...so you say no because u think follow vocal is not bad ...?

i suppose i should learn my english again ....
S o r d a
sorry for delay
fixed some mods
thanks all modders
osu file format v9

[General]
AudioFilename: rita - koi no process.mp3
AudioLeadIn: 0
PreviewTime: 58539
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 6401
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Koi no Process (Short Ver.)
Artist:Rita
Creator:Miya
Version:S o r d a's Hard
Source:Hotch Kiss
Tags:opening -Sekai- Sekai Star Stream Sorda S_o_r_d_ :? a Giga

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg"
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
888,379.746835443038,4,2,1,60,1,0
30603,-133.333333333333,4,2,1,60,0,0
31362,-100,4,2,1,60,0,0
58609,-100,4,2,1,80,0,1
82913,-100,4,2,1,80,0,0
95444,-100,4,2,1,70,0,0
96204,-100,4,2,1,60,0,0
96963,-100,4,2,1,50,0,0
97723,-100,4,2,1,40,0,0
98482,-100,4,2,1,30,0,0
99242,-100,4,2,1,20,0,0
100001,-100,4,2,1,10,0,0
100761,-100,4,2,1,5,0,0


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Mythol
hi Miya! >w<

[General]
Sekai's diff is still in the mapset :o if she quit, remove?
you have default combo colors.. did you forget to change? there are 2 red ww

[Easy]
00:30:508 (2) - I don't like this finish... remove or replace with whistle?
00:48:736 (3) - remove finish?
01:06:014 (2) - red point few grids left looks better :D

[Normal]
00:28:229 (3) - This slider is not pretty to me >< try this~
464,48,28229,2,0,B|496:112|464:176|464:176|464:288,1,240,0|2

[S o r d a]
00:11:141 (1,2,3) - remove 2? i don't like this triple :o
00:30:318 (6) - clap!
00:43:419 (1) - add finish or whistle in beginning, feels empty ><

[S.S]
why does this start earlier than other diffs o_o
anyways nothing else found ;_;

only mod 4 diff because of rules ><
gl~!
Topic Starter
Miya

Mythol wrote:

hi Miya! >w<

[General]
Sekai's diff is still in the mapset :o if she quit, remove? Aw, you know.. Look at Sekai profile >.<
you have default combo colors.. did you forget to change? there are 2 red ww I'm not intended to use custome color. Default color is fine :3

[Normal]
00:28:229 (3) - This slider is not pretty to me >< try this~ I like this slider. Sorry >.<
464,48,28229,2,0,B|496:112|464:176|464:176|464:288,1,240,0|2

only mod 4 diff because of rules ><
gl~!
Aw, nothing fixed, but thank you for the mod :3
Kokatsu

Miya wrote:

I'm not intended to use custome color. Default color is fine :3
(from: osu! Ranking Criteria)

This is because default colour might blend with the BG/Video/SB of a map and you shouldn't be forced to swap your skin to play a map~
Topic Starter
Miya
That rule doesn't mean you must have custom color on your beatmap.
I see default color is fine, and not blend with the vid or bg. So, i won't change it. Plus i don't have 2 red o.o

see? >.<
Kokatsu

Miya wrote:

That rule doesn't mean you must have custom color on your beatmap.
I see default color is fine, and not blend with the vid or bg. So, i won't change it. Plus i don't have 2 red o.o

see? >.<
It actually means that you have to add custom colours. I don't know wether you are aware of it, but you can change the default colour in the skin.ini file on your own, resulting in different colourcombinations depending on the skin/skin.ini you use. Therefore you cannot garantee that every skin only uses colours which don't blend in the background/video, literally being the same as using customcolours that blend in.
For example, I use red and blue default colours for taikomapping, which vary from the default skin. So if I would play an older beatmap (the rule wasn't introduced with the release of osu!) with a blue or red background, and there are no customcolurs set - which is more likely on older maps - I might have trouble reading some of the notes, forcing me to either delete the background (which would be sad, because it's part of the map and part of the mappers idea, also being the reason why ppy hates no-bg players) or to change my skin/my default colours.
If you like the default colours of your skin, just make them the custom colours of your map.
Thanks.
Topic Starter
Miya
Sorry, i like default color, since the video has many colour on it. I won't change anything here. :3
Star Stream
It really doesn't matter
also it's ok now
can read notes hardly? Should you change your skin or delete the BG?
It's just to you now. Isn't it?
Are you sure everyone can read them hardly?
Althoug you have a problem to read the notes, you should find a way yourself
should we change the one of the important options of mapset just for you?
Stop being selfish and don't reply on this thread again
if you wanna complain about this, just in-game pm us
we don't wanna see any discussion here
thanks
Kokatsu
I just wantet to mention something that - I guess - is unrankable and I've given reasons for that. Everything I said were only examples and you shouldn't feel attacked in any way. Sorry if it sounded different.

Good luck anyways.
Topic Starter
Miya
It's not unrankable. Default color is not unrankable. Don't act as you know everything >.<
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