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No Life Negotiator - LOST GARDEN

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Topic Starter
Verlaren

LuPiiTa wrote:

Hello~!

[General]
Color 5 and 6 look a little similar while playing (specially at Kiai moments) and you can confuse players. Well, just my opinion. (: - I think about it

[Easy]
00:17:254 (1) The slider and hitsounds here have no sense respect the rhythm you were using at previous ones. Here goes my suggestion:
SPOILER
If you make the slider shorter like this

You'll notice that now all the notes are placed in a white line (most of the times, the white lines are the ones that go with the rhythm of the song)

If you take this suggestion just place the correct hitsounds~
00:29:114 (4) Remove the clap at 00:29:463 - fixed
00:29:811 (1) If you do this ^ add clap, so you can mantain a rhythm
00:57:718 (4) Add new combo.
00:58:067 (1) Delete new combo.

[Normal]
Hmmm... I suggest to make the notes bigger.


[Hard]
00:34:521 (5) One grid down. - fixed, I did not notice
00:45:684 (1) Delete new combo
00:46:381 (4) Add new combo
00:48:125 (1) Delete new combo
00:49:172 (5) Add new combo

[Insane]
00:48:997 (9) Add new combo
00:49:172 (1) Delete new combo

Woah, nice song!
Well, that's all I can do. Good luck! ( ^ - ^ )

about the rest - If again i hear this, I make changes
thank you for mod~ Some all fixed
Teru21
Hi, from my Mod Queue

I'll Mod Easy and Normal here since its just look not good enough, the Hard and Insane have good rhythm but awfull hitsound, your problem on Hard and Insane is the circles/sliders hit each other so much, I think you can change it by yourself, come pm in-game to me for hitsound irc mod if you want (just if you want, I'm not forcing you)

[General]
01:30:521 - add new timing and uncheck inherit previous timing
01:05:742 - why there is a new red timing here ? delete this and re-add the timing with green dot

[Easy]
- This diff is too hard for Easy diff, there are something sounds weird too.
- There shouldn't be 1/2 notes in Easy diff. Too hard for newbies. Easy diff = 1/1 beat with 1/2 beat a bit
00:05:045 (2,2) - this slider hit each other which makes the diff looks untidy, and there is 4 slider at that part that have the same beat, so I suggest you to place it like this http://puu.sh/2VTaj.jpg http://puu.sh/2VTbA.jpg
28,208,3650,2,0,B|44:308|135:379|226:375,1,270,0|2,0:0|0:0,0:0:0:0:
300,376,5045,2,0,B|378:379|468:309|485:208,1,270,0|2,0:0|0:0,0:0:0:0:
488,120,6440,6,0,B|409:116|319:186|302:287,1,270,0|2,0:0|0:0,0:0:0:0:
212,288,7836,2,0,B|195:188|105:117|26:121,1,270,0|2,0:0|0:0,0:0:0:0:
you need to Ctrl+H first and replace 00:09:230 (1,2,3) - so it won't touch each other xD
00:13:242 (4,5) - this somehow break the flow, swap them (00:13:940 (5) - will be on 00:13:242 , and 00:13:242 (4) - will be on 00:13:591) and end 00:13:591 (5) - at here 00:14:114 . will flow better imo xD
00:14:463 (1,2,3,4) - http://puu.sh/2VTq3.jpg sounds better
00:17:254 (1,2,3) - ^
00:20:044 (4) - delete this, it fits with the video, it gives special effect and heartpounding wwwwww
00:21:789 (2,3) - you can do other things on this without 1/2 the notes I know you want to keep the hitsound o3o it just sounded weird. so, end this slider 00:21:789 (2) - here 00:22:311 ; and add new slider 00:22:660 - and end it 00:23:009 ; end this slider 00:23:359 (4) - here 00:24:929 (3) . for hitsound, you can add clap to 00:22:311 , 00:22:660 , 00:23:009 and 00:23:358 . heavy beat is so important on Easy diff kay? xD
00:24:056 (1) - delete this if you change ^ , its so nonsense.
00:27:719 (2) - 2 grid up , for symmetric
00:28:417 (3,4,1) - I know you can do better polygonal shape with that xD
00:30:161 (2) - http://puu.sh/2VUip.jpg like this? flow better and fit with the vocal imo
00:43:765 (1,2,3) - polygonal pattern? try recopypasting (1) and press ctrl+shift+r and write down -120
from here untill 00:54:579 - have same problem with what I said above, so re-do again like what I said in above
00:54:579 - usually, I done this part I mean like the part should have clap on the 3rd white tick using soft default or normal default, It sounds better imo.
00:58:068 (1,2,3) - like this please? ;A; https://www.dropbox.com/s/3whq66zqzkpzw ... jpg?v=0mcn
01:00:509 (2) - Redone this slider with 3 dots only , so it'll form nice circular slider than yours now.
01:02:603 (4) - x:400 y:108 ; 01:02:951 (5) - x:480 y:144, looks better imo xD
01:05:742 - why there is a new red timing here ? delete this and resnap the timing, it makes your diff off
01:14:823 (2,3) - change this into a slider
01:16:916 - add note, heavy beat are important
01:17:265 (1,1) - hit each other . 01:19:358 (4,1) - try to move this into the right side
01:25:288 (1,2,3) - you better choose one between them and re copy paste for other. it looks untidy
01:35:579 (5,1) - you can keep this if you change the other 1/2 part at the front
01:36:102 - soft-finish please :D
01:43:428 (4) - copy paste this from 01:42:730 (3) - and ctrl+h , ctrl+j , ctrl+g
01:44:126 (1,2,3,4) - find some other place to place this, it hits previous notes

[Normal]
- Too much reverse
- Change this diff name into Normal+ otherwise you want to remap this abit
- Re-place some notes that hits the previous note, use the map area widely :)
- Too much half note
00:03:650 (1,2,3,4,5) - remove this, and add two 1-1/2 reverse slider, so it'll start 00:03:650 - and end 00:04:173 - with a reverse, and another slider like that at 00:05:045 . same goes as the other
00:17:952 (4) - move it to x:488 y:240 ; 00:18:475 (5) - delete and re-copy paste from (4) , ctrl+h , ctrl+j , ctrl+g , then place it on x:384 y:144 , will flow better
00:21:440 (2) - https://www.dropbox.com/s/fmic2ks9urrc1 ... jpg?v=0mcn, same goes as the other, red dot should be on a tick
00:22:312 (3) - curve this so it'll have a good flow with the previous slider
00:26:847 (1) - change this, its sounds so ugly.
00:28:243 (3,4,5) - form better polygonal xD
00:34:522 (1) - this one too, its not fit with 2 times reverse, 2 times reverse just looks so damn with 1/2 beat, if its 1/1 beat, it'll looks good
00:36:265 (4,5,6,7,1,2,3) - re-place this to the down part, it hits the previous note

The rhythm was okay, the big problem is how you place it, it touches each other and it looks untidy.

Good Luck on Ranking :)
Topic Starter
Verlaren

Teru21 wrote:

Hi, from my Mod Queue

I'll Mod Easy and Normal here since its just look not good enough, the Hard and Insane have good rhythm but awfull hitsound, your problem on Hard and Insane is the circles/sliders hit each other so much, I think you can change it by yourself, come pm in-game to me for hitsound irc mod if you want (just if you want, I'm not forcing you)

[General]
01:30:521 - add new timing and uncheck inherit previous timing
01:05:742 - why there is a new red timing here ? delete this and re-add the timing with green dot

[Easy]
- This diff is too hard for Easy diff, there are something sounds weird too.
- There shouldn't be 1/2 notes in Easy diff. Too hard for newbies. Easy diff = 1/1 beat with 1/2 beat a bit
00:05:045 (2,2) - this slider hit each other which makes the diff looks untidy, and there is 4 slider at that part that have the same beat, so I suggest you to place it like this http://puu.sh/2VTaj.jpg http://puu.sh/2VTbA.jpg
28,208,3650,2,0,B|44:308|135:379|226:375,1,270,0|2,0:0|0:0,0:0:0:0:
300,376,5045,2,0,B|378:379|468:309|485:208,1,270,0|2,0:0|0:0,0:0:0:0:
488,120,6440,6,0,B|409:116|319:186|302:287,1,270,0|2,0:0|0:0,0:0:0:0:
212,288,7836,2,0,B|195:188|105:117|26:121,1,270,0|2,0:0|0:0,0:0:0:0:
you need to Ctrl+H first and replace 00:09:230 (1,2,3) - so it won't touch each other xD
00:13:242 (4,5) - this somehow break the flow, swap them (00:13:940 (5) - will be on 00:13:242 , and 00:13:242 (4) - will be on 00:13:591) and end 00:13:591 (5) - at here 00:14:114 . will flow better imo xD
00:14:463 (1,2,3,4) - http://puu.sh/2VTq3.jpg sounds better
00:17:254 (1,2,3) - ^
00:20:044 (4) - delete this, it fits with the video, it gives special effect and heartpounding wwwwww
00:21:789 (2,3) - you can do other things on this without 1/2 the notes I know you want to keep the hitsound o3o it just sounded weird. so, end this slider 00:21:789 (2) - here 00:22:311 ; and add new slider 00:22:660 - and end it 00:23:009 ; end this slider 00:23:359 (4) - here 00:24:929 (3) . for hitsound, you can add clap to 00:22:311 , 00:22:660 , 00:23:009 and 00:23:358 . heavy beat is so important on Easy diff kay? xD
00:24:056 (1) - delete this if you change ^ , its so nonsense.
00:27:719 (2) - 2 grid up , for symmetric
00:28:417 (3,4,1) - I know you can do better polygonal shape with that xD
00:30:161 (2) - http://puu.sh/2VUip.jpg like this? flow better and fit with the vocal imo
00:43:765 (1,2,3) - polygonal pattern? try recopypasting (1) and press ctrl+shift+r and write down -120
from here untill 00:54:579 - have same problem with what I said above, so re-do again like what I said in above
00:54:579 - usually, I done this part I mean like the part should have clap on the 3rd white tick using soft default or normal default, It sounds better imo.
00:58:068 (1,2,3) - like this please? ;A; https://www.dropbox.com/s/3whq66zqzkpzw ... jpg?v=0mcn
01:00:509 (2) - Redone this slider with 3 dots only , so it'll form nice circular slider than yours now.
01:02:603 (4) - x:400 y:108 ; 01:02:951 (5) - x:480 y:144, looks better imo xD
01:05:742 - why there is a new red timing here ? delete this and resnap the timing, it makes your diff off
01:14:823 (2,3) - change this into a slider
01:16:916 - add note, heavy beat are important
01:17:265 (1,1) - hit each other . 01:19:358 (4,1) - try to move this into the right side
01:25:288 (1,2,3) - you better choose one between them and re copy paste for other. it looks untidy
01:35:579 (5,1) - you can keep this if you change the other 1/2 part at the front
01:36:102 - soft-finish please :D
01:43:428 (4) - copy paste this from 01:42:730 (3) - and ctrl+h , ctrl+j , ctrl+g
01:44:126 (1,2,3,4) - find some other place to place this, it hits previous notes

[Normal]
- Too much reverse
- Change this diff name into Normal+ otherwise you want to remap this abit
- Re-place some notes that hits the previous note, use the map area widely :)
- Too much half note
00:03:650 (1,2,3,4,5) - remove this, and add two 1-1/2 reverse slider, so it'll start 00:03:650 - and end 00:04:173 - with a reverse, and another slider like that at 00:05:045 . same goes as the other
00:17:952 (4) - move it to x:488 y:240 ; 00:18:475 (5) - delete and re-copy paste from (4) , ctrl+h , ctrl+j , ctrl+g , then place it on x:384 y:144 , will flow better
00:21:440 (2) - https://www.dropbox.com/s/fmic2ks9urrc1 ... jpg?v=0mcn, same goes as the other, red dot should be on a tick
00:22:312 (3) - curve this so it'll have a good flow with the previous slider
00:26:847 (1) - change this, its sounds so ugly.
00:28:243 (3,4,5) - form better polygonal xD
00:34:522 (1) - this one too, its not fit with 2 times reverse, 2 times reverse just looks so damn with 1/2 beat, if its 1/1 beat, it'll looks good
00:36:265 (4,5,6,7,1,2,3) - re-place this to the down part, it hits the previous note

The rhythm was okay, the big problem is how you place it, it touches each other and it looks untidy.

Good Luck on Ranking :)
Thank you for mod. Some all fixed.


And this is my 500th post! yay~
Hanabi
Sana's modding from M4M MODDING


[ALL IN ONE]

UMM.. there's not much to mod it.. :?

SO i modded as much i can~


[ Insane ]

00:14:463 (4) - NC
00:31:731 (3) - NC
00:40:626 (4) - NC
01:10:288 (4) - NC
01:47:439 (1) - i think spinner should end here.

[ Hard ]

00:19:522 (9) - NC
00:55:626 (2) - UMM..NC for anti-jump?
01:47:439 (1) - i think spinner should end here.

[ Normal ]

CS +1
01:27:904 (6) - Finsh sound
01:46:916 (6) - i'm not sure...but i would put NC here to highlight
01:47:439 (1) - i think spinner should end here.

[ Easy ]

01:17:963 (3) - how about placing like -> http://puu.sh/2WCAC.jpg its more matching with song~
01:27:905 - break time here + end KIAI time
01:47:439 (1) - i think spinner should end here.



Nice map~ i'll favorite it :D
Topic Starter
Verlaren

[ Sana ] wrote:

Sana's modding from M4M MODDING


[ALL IN ONE]

UMM.. there's not much to mod it.. :?

SO i modded as much i can~


[ Insane ]

00:14:463 (4) - NC
00:31:731 (3) - NC
00:40:626 (4) - NC
01:10:288 (4) - NC
01:47:439 (1) - i think spinner should end here.

[ Hard ]

00:19:522 (9) - NC
00:55:626 (2) - UMM..NC for anti-jump?
01:47:439 (1) - i think spinner should end here.

[ Normal ]

CS +1
01:27:904 (6) - Finsh sound
01:46:916 (6) - i'm not sure...but i would put NC here to highlight
01:47:439 (1) - i think spinner should end here.

[ Easy ]

01:17:963 (3) - how about placing like -> http://puu.sh/2WCAC.jpg its more matching with song~
01:27:905 - break time here + end KIAI time
01:47:439 (1) - i think spinner should end here.



Nice map~ i'll favorite it :D
thx for mod
Kiiwa
fortissimo :3

tbh I would probably just delete that saturated red colour as you don't need three reds in a row.

[Insane]
  1. 00:19:521 (8,9,10,11,12) - Volume decrease doesn't suit here, add clap to all notes. Also add note at 00:19:957 -
  2. 00:20:045 (1,2) - Better rhythm would be:
  3. 00:26:323 - Add a finish.
  4. 00:28:243 (6) - Remove clap.
  5. 00:35:044 - Remove clap.
  6. 00:37:835 - Remove clap.
  7. 00:42:894 (4,5,6,7,8,9,10) - Put clap on all of them and decrease volume like you did at 00:19:695 -
  8. 00:44:114 - Remove clap.
  9. 00:49:695 - Remove clap.
  10. 00:51:615 (9) - Add finish.
  11. 00:53:882 (6,7,8,9,10,11,12) - Again, would be better to put clap on all and decrease volume over time.
  12. 00:54:492 - Add a note.
  13. 00:57:718 - Remove clap.
    Can't really understand the spacing / rhythm from here on... Example: 01:31:567 (1,2,3,4,5,6) -

[Hard]
  1. 00:27:370 (2) - End at 00:27:718 - and add note at 00:27:893 -
  2. 00:43:765 - Add clap, 00:44:114 - Remove clap.
  3. 00:45:684 (1) - Remove new combo, doesn't fit with the rest of your map, add new combo at 00:46:381 -
  4. 00:48:126 (1) - Same here, remove new combo, 00:49:173 (5) - Add new combo.
  5. 00:54:056 (5) - Same as about the adding clap and decreasing volume over time.
  6. 01:30:870 (1) - Better without finish.
  7. 01:33:311 - Better without clap.
  8. 01:36:102 - Better without clap.
  9. 01:38:893 - Better without clap.
  10. 01:44:474 - Missed finish sound here.
  11. 01:46:567 - Add finish.
  12. 01:46:916 (4) - Add clap to all returns.

[Normal]
  1. 01:03:301 (5) - New combo.
  2. 01:33:311 - Replace clap with finish.
  3. 01:36:102 - Replace clap with finish.
  4. 01:38:893 - Add finish.
  5. 01:41:683 - Add finish.
  6. 01:44:474 - Add finish.

[Easy]
  1. You can use more finish's in the chorus; have a listen.
  2. 00:21:439 - Remove finish.
  3. 00:43:765 - Replace finish with clap.
  4. 00:48:997 - Add finish.
  5. 00:52:137 (4) - New combo to match song.
  6. 01:40:637 - Add finish, 01:41:334 - Add clap.
  7. 01:44:474 - Replace clap with finish.
Topic Starter
Verlaren

Kiiwa wrote:

fortissimo :3

tbh I would probably just delete that saturated red colour as you don't need three reds in a row.

[Insane]
  1. 00:19:521 (8,9,10,11,12) - Volume decrease doesn't suit here, add clap to all notes. Also add note at 00:19:957 -
  2. 00:20:045 (1,2) - Better rhythm would be:
  3. 00:26:323 - Add a finish.
  4. 00:28:243 (6) - Remove clap.
  5. 00:35:044 - Remove clap.
  6. 00:37:835 - Remove clap.
  7. 00:42:894 (4,5,6,7,8,9,10) - Put clap on all of them and decrease volume like you did at 00:19:695 -
  8. 00:44:114 - Remove clap.
  9. 00:49:695 - Remove clap.
  10. 00:51:615 (9) - Add finish.
  11. 00:53:882 (6,7,8,9,10,11,12) - Again, would be better to put clap on all and decrease volume over time.
  12. 00:54:492 - Add a note.
  13. 00:57:718 - Remove clap.
    Can't really understand the spacing / rhythm from here on... Example: 01:31:567 (1,2,3,4,5,6) -

[Hard]
  1. 00:27:370 (2) - End at 00:27:718 - and add note at 00:27:893 -
  2. 00:43:765 - Add clap, 00:44:114 - Remove clap.
  3. 00:45:684 (1) - Remove new combo, doesn't fit with the rest of your map, add new combo at 00:46:381 -
  4. 00:48:126 (1) - Same here, remove new combo, 00:49:173 (5) - Add new combo.
  5. 00:54:056 (5) - Same as about the adding clap and decreasing volume over time.
  6. 01:30:870 (1) - Better without finish.
  7. 01:33:311 - Better without clap.
  8. 01:36:102 - Better without clap.
  9. 01:38:893 - Better without clap.
  10. 01:44:474 - Missed finish sound here.
  11. 01:46:567 - Add finish.
  12. 01:46:916 (4) - Add clap to all returns.

[Normal]
  1. 01:03:301 (5) - New combo.
  2. 01:33:311 - Replace clap with finish.
  3. 01:36:102 - Replace clap with finish.
  4. 01:38:893 - Add finish.
  5. 01:41:683 - Add finish.
  6. 01:44:474 - Add finish.

[Easy]
  1. You can use more finish's in the chorus; have a listen.
  2. 00:21:439 - Remove finish.
  3. 00:43:765 - Replace finish with clap.
  4. 00:48:997 - Add finish.
  5. 00:52:137 (4) - New combo to match song.
  6. 01:40:637 - Add finish, 01:41:334 - Add clap.
  7. 01:44:474 - Replace clap with finish.
ty, all fixed.
Hellzero
[Hard]
01:14:300 (1) - 2 возврата не очень удобно читать. Лучше заменить на 1 возврат + круг или т.п.
01:25:637 (2) - Вот тут вообще слить просто ибо с начало идет простой слайдер, а потом 2 возврата, даже музыка никак не намекает на то что тут будет 2 возврата. Слишком не предсказуемо.
01:41:161 (7) - Тут в принципе нормально, все под музыку. Хотя я все равно не сторонник этих слайдеров ;\
[Insane]
01:38:893 (4,5) - Это единственно что бросилось в глаза. Очень резкий анти-джамп. Хоть я его и без проблем прошел (потому что все сделано под музыку) но я думаю что лучше это как то исправить. Можно положить (4) на слайдер или же под 01:38:370 (1) - сделав ровный треугольник.
[Normal]
Попробуй добавить немного финишей.
[Easy]
00:25:975 (5,1) - Лучше используй самую маленькую сетку потому что с твоей иногда спейсинг не ровный. Не красиво смотрится.
И желательно делать Easy с 3 или меньше звезд. Раньше это был критерий для ранкинга мапы, сейчас же вроде бы нет (не уверен) Но все таки если изи больше 3 звезд по моему это сложно.
[Comment]
В целом все очень хорошо. Немного смущает обилие анти-джампов на харде и инсейне, но все сделано под музыку и у меня не возникло с ними проблем. Чуть побольше финишей бы, ибо сама песня ими прям наполнена. Ну и все пожалуй. Хорошая мапа, добивай до конца. До ранка немного осталось. Я тоже попробую в этом плане посодействовать c:
Topic Starter
Verlaren

Hellzero wrote:

[Hard]
01:14:300 (1) - 2 возврата не очень удобно читать. Лучше заменить на 1 возврат + круг или т.п.
01:25:637 (2) - Вот тут вообще слить просто ибо с начало идет простой слайдер, а потом 2 возврата, даже музыка никак не намекает на то что тут будет 2 возврата. Слишком не предсказуемо.
01:41:161 (7) - Тут в принципе нормально, все под музыку. Хотя я все равно не сторонник этих слайдеров ;\
[Insane]
01:38:893 (4,5) - Это единственно что бросилось в глаза. Очень резкий анти-джамп. Хоть я его и без проблем прошел (потому что все сделано под музыку) но я думаю что лучше это как то исправить. Можно положить (4) на слайдер или же под 01:38:370 (1) - сделав ровный треугольник.
[Normal]
Попробуй добавить немного финишей.
[Easy]
00:25:975 (5,1) - Лучше используй самую маленькую сетку потому что с твоей иногда спейсинг не ровный. Не красиво смотрится.
И желательно делать Easy с 3 или меньше звезд. Раньше это был критерий для ранкинга мапы, сейчас же вроде бы нет (не уверен) Но все таки если изи больше 3 звезд по моему это сложно.
[Comment]
В целом все очень хорошо. Немного смущает обилие анти-джампов на харде и инсейне, но все сделано под музыку и у меня не возникло с ними проблем. Чуть побольше финишей бы, ибо сама песня ими прям наполнена. Ну и все пожалуй. Хорошая мапа, добивай до конца. До ранка немного осталось. Я тоже попробую в этом плане посодействовать c:
Спасибо за мод и помощь. Надеюсь в ближайшие 2-3 недели рангну. Всё-таки хочется что-то хорошее перед уходом в армейку на год.
riffy
let's see how can I help ya

IRC mod
11:42 -Bakari-: how about little mod?
11:43 Verlaren: кому?
11:43 -Bakari-: for your map, ofc
11:43 Verlaren: хмм, но какой
11:43 *-Bakari- is editing [http://osu.ppy.sh/b/158472 No Life Negotiator - LOST GARDEN (Short Ver.) [Easy]]
11:44 Verlaren: давай попробуем
11:44 -Bakari-: И так, поехали
11:44 -Bakari-: [General]
11:44 -Bakari-: У этой штуки не должно быть иероглифов в названии?
11:46 Verlaren: ты про соурс?
11:46 Verlaren: Я говорил об этом с lolcubes
11:46 -Bakari-: Нет, я про название
11:46 Verlaren: всё норм
11:46 -Bakari-: там не должно быть иероглифов в тайтле?
11:46 Verlaren: так нету же
11:46 -Bakari-: ну ок
11:46 -Bakari-: едем дальше
11:47 -Bakari-: у тебя киаи отличаются
11:47 -Bakari-: Конец первого и последнего киаи на изе уползли немного :<
11:50 -Bakari-: ненавижу ростелеком.
11:51 -Bakari-: [Easy]
11:51 -Bakari-: 00:09:230 (1,2,3,1,2,3,4,5) - закатать бы все это шатание ритма под что-то более ровное.
11:51 Verlaren: он хотя бы лучше 3Г
11:52 -Bakari-: [http://puu.sh/2ZjAb.jpg к тому паттерну на изе]
11:53 -Bakari-: Смотри, все точно по белым тикам, играется легче и звучит лучше. Если нужен код, скажи.
11:53 Verlaren: тут есть ещё одна тема - изи не должен превышать 3.25
11:53 Verlaren: с твоим ритмом сколько показывает?
11:53 -Bakari-: 3,15
11:54 -Bakari-: huehuehue
11:57 -Bakari-: 00:17:254 (1) - зачем игнорить ЯВНЫЙ бит на 00:17:602? Укороти слайдер немного и ит на круг на 00:18:300. [http://puu.sh/2ZjFy.jpg типа this]
11:57 -Bakari-: 00:17:254 (1) - зачем игнорить ЯВНЫЙ бит на 00:17:602? Укороти слайдер немного и ит на круг на 00:18:300. [http://puu.sh/2ZjFy.jpg типа this]
11:58 -Bakari-: реагируй на меня ~.~
11:59 Verlaren: =_='
11:59 Verlaren: го дальше
12:00 -Bakari-: 00:22:486 (3,4) - на белые тики передвинь, по ритму лучше идет. В изи вообще лучше испльзовать только белые тики
12:00 -Bakari-: 00:22:486 (3,4) - на белые тики передвинь, по ритму лучше идет. В изи вообще лучше испльзовать только белые тики
12:00 -Bakari-: ну и спэйсинг исправь
12:01 -Bakari-: 00:25:975 (5,1) - найди косяк с дистанцией. \:D/
12:02 Verlaren: всё
12:02 -Bakari-: 00:51:266 (3) - до большого белого тика доведи и финиш можно на конец.
12:03 -Bakari-: 00:52:137 (4) - have you missed a new combo here? It feels like this combo is too long towards other combos
12:05 -Bakari-: 01:00:509 (2) - nazi - тут можно заменить этот слайдер новым слайдером с более красивой обводкой. [http://puu.sh/2ZjPK.jpg example]
12:05 Verlaren: что же всем этот слайдер не нравится =_=
12:06 -Bakari-: Ну если можно лучше, то зачем оставлять страшненький? :D
12:06 Verlaren: щитоб кошмары снились)
12:06 Verlaren: го дальше
12:07 -Bakari-: 01:23:195 (2,3) - по ритму почти одинаковые [http://puu.sh/2ZjSi.jpg и по внешнему виду сделай их похожими]
12:08 Verlaren: ок, вот только мне почему то с 01:23:195 (2) расставаться не хочется
12:09 -Bakari-: 01:28:079 - 01:29:823 - spinner for consistent rhythm (goes for every diff)
12:09 -Bakari-: план б - http://puu.sh/2ZjW2.jpg
12:11 -Bakari-: 01:30:521 (1,2,3,4,1) - упорощай ритм :< не нужны тебе эти 1/2 здесь. ну ты же ИЗЮ мапаешь http://puu.sh/2ZjXX.jpg
12:11 -Bakari-: 01:30:521 (1,2,3,4,1) - упорощай ритм :< не нужны тебе эти 1/2 здесь. ну ты же ИЗЮ мапаешь http://puu.sh/2ZjXX.jpg
12:12 -Bakari-: И дальше тоже [strike]воруй, убивай,[/strike] упрощай http://puu.sh/2ZjZ5.jpg
12:14 -Bakari-: 01:38:893 - 01:39:590 - 01:40:288 - не очень понял смысл игнорирования этих битов. :<
12:15 -Bakari-: А так это вполне ранкабильная изя. С учетом того, что первая карта - сгодится.
12:17 -Bakari-: Дай знать, как исправишь/не исправишь
12:21 Verlaren: всё
12:21 -Bakari-: Ну все, [Normal]
12:22 -Bakari-: 00:13:940 (5) - убирай второй реверс. Слайдер слишком короткий, и второй реверс НЕВОЗМОЖНО прочитать. Замение его нотой
12:22 -Bakari-: 00:13:940 (5) - убирай второй реверс. Слайдер слишком короткий, и второй реверс НЕВОЗМОЖНО прочитать. Замение его нотой
12:23 Verlaren: некст
12:24 -Bakari-: 00:19:521 (6,7) - nazi - немного вбок, чтоб [http://puu.sh/2ZkcC.jpg blanket]-слайдер
12:25 Verlaren: фиксед
12:25 -Bakari-: 00:24:231 (2) - nazi - какой-то он странный, так и должно быть? :/
12:25 Verlaren: подправил
12:25 -Bakari-: 00:29:463 - ноту по вокалам.
12:26 Verlaren: хех, по вокалу же не обязтельно мапить
12:26 -Bakari-: Ну там по ритму вписывается, сам посмотри :3
12:27 Verlaren: там да он вписывается, но протяжным звостом хвостом
12:27 Verlaren: 2 раза накарякал
12:28 -Bakari-: http://puu.sh/2ZkgG.jpg
12:28 Verlaren: а не проще ли будет реверс добавить и вписать на хвост финиш?
12:29 -Bakari-: Второй реверс не нужен.
12:29 -Bakari-: Недавно один убрали и объяснил почему
12:29 -Bakari-: 00:49:173 (1) - ^
12:31 Verlaren: next
12:31 -Bakari-: Вообще мне не нравится то, что полкарты на красные тики снапнуто
12:31 -Bakari-: да и 1/2 слишком часто используется
12:31 -Bakari-: но ремапать уже поздно \:D/
12:31 Verlaren: но читается же
12:31 -Bakari-: читаться может и стрим под 1/8, а вот играется ли тут оно.
12:32 Verlaren: я итак 4 раза все дифы ремапал
12:32 Verlaren: куда ещё =_=
12:32 -Bakari-: Я не говорю "иди ремапай"
12:32 Verlaren: По мнению Хеллзеро мапка играбельна
12:32 -Bakari-: я просто советую посмотреть, может можно что-то из 1/2 поубирать в киаи например
12:32 -Bakari-: Херзиро не шарит
12:33 Verlaren: я как бы не из воздуха говорю это, поскольку скиловые люди тож это говорили
12:33 -Bakari-: Поспрашивай БАТов
12:33 Verlaren: поехали дальше
12:33 Verlaren: Так говорю, игнорят же
12:33 -Bakari-: 00:54:056 (4) - ты знаешь, что делать.
12:35 -Bakari-: 00:52:138 (1,2,3,4) - унылый ритм = играбельный ритм. [http://puu.sh/2Zkpa.jpg exemple]
12:37 -Bakari-: 01:14:300 (1) - да, опять.
12:37 -Bakari-: У тебя и та слишком сложный нормал, давай хотя бы слайдеры не делать OMG TOO HARD
12:39 Verlaren: го дальше
12:40 -Bakari-: place here one loong [strike]penis[/strike] spinner.
12:40 -Bakari-: Same as easy, you know.
12:41 -Bakari-: 01:42:905 (4) - вот этот в теории играбелен, но все равно лучше бы убрать
12:41 Verlaren: пока оставлю
12:42 Verlaren: а там бат если скажет то уберу
12:42 -Bakari-: А так все по нормалу.
12:43 -Bakari-: вообще я сейчас убегаю, потом закончить мод?

На харде, я бы поубирал все джампы больше х2.0 ДС. Это же Хард, а не Инс. Начало/конец антиджамповых паттернов как правило выделяются новым комбо. Отдельно отмечу, что 01:21:974 (6,7,1) - ломает весь флоу. + если ты поубирал слайдеры с двумя репитами с нормала, убери их и с харда @ 01:25:637 (2) - 01:41:161 (7)

Инс в порядке, хотя я бы сделал его чуть посложнее харда. Кажется у них одинаковая сложность по звездам. :/
Topic Starter
Verlaren

-Bakari- wrote:

let's see how can I help ya

IRC mod
11:42 -Bakari-: how about little mod?
11:43 Verlaren: кому?
11:43 -Bakari-: for your map, ofc
11:43 Verlaren: хмм, но какой
11:43 *-Bakari- is editing [http://osu.ppy.sh/b/158472 No Life Negotiator - LOST GARDEN (Short Ver.) [Easy]]
11:44 Verlaren: давай попробуем
11:44 -Bakari-: И так, поехали
11:44 -Bakari-: [General]
11:44 -Bakari-: У этой штуки не должно быть иероглифов в названии?
11:46 Verlaren: ты про соурс?
11:46 Verlaren: Я говорил об этом с lolcubes
11:46 -Bakari-: Нет, я про название
11:46 Verlaren: всё норм
11:46 -Bakari-: там не должно быть иероглифов в тайтле?
11:46 Verlaren: так нету же
11:46 -Bakari-: ну ок
11:46 -Bakari-: едем дальше
11:47 -Bakari-: у тебя киаи отличаются
11:47 -Bakari-: Конец первого и последнего киаи на изе уползли немного :<
11:50 -Bakari-: ненавижу ростелеком.
11:51 -Bakari-: [Easy]
11:51 -Bakari-: 00:09:230 (1,2,3,1,2,3,4,5) - закатать бы все это шатание ритма под что-то более ровное.
11:51 Verlaren: он хотя бы лучше 3Г
11:52 -Bakari-: [http://puu.sh/2ZjAb.jpg к тому паттерну на изе]
11:53 -Bakari-: Смотри, все точно по белым тикам, играется легче и звучит лучше. Если нужен код, скажи.
11:53 Verlaren: тут есть ещё одна тема - изи не должен превышать 3.25
11:53 Verlaren: с твоим ритмом сколько показывает?
11:53 -Bakari-: 3,15
11:54 -Bakari-: huehuehue
11:57 -Bakari-: 00:17:254 (1) - зачем игнорить ЯВНЫЙ бит на 00:17:602? Укороти слайдер немного и ит на круг на 00:18:300. [http://puu.sh/2ZjFy.jpg типа this]
11:57 -Bakari-: 00:17:254 (1) - зачем игнорить ЯВНЫЙ бит на 00:17:602? Укороти слайдер немного и ит на круг на 00:18:300. [http://puu.sh/2ZjFy.jpg типа this]
11:58 -Bakari-: реагируй на меня ~.~
11:59 Verlaren: =_='
11:59 Verlaren: го дальше
12:00 -Bakari-: 00:22:486 (3,4) - на белые тики передвинь, по ритму лучше идет. В изи вообще лучше испльзовать только белые тики
12:00 -Bakari-: 00:22:486 (3,4) - на белые тики передвинь, по ритму лучше идет. В изи вообще лучше испльзовать только белые тики
12:00 -Bakari-: ну и спэйсинг исправь
12:01 -Bakari-: 00:25:975 (5,1) - найди косяк с дистанцией. \:D/
12:02 Verlaren: всё
12:02 -Bakari-: 00:51:266 (3) - до большого белого тика доведи и финиш можно на конец.
12:03 -Bakari-: 00:52:137 (4) - have you missed a new combo here? It feels like this combo is too long towards other combos
12:05 -Bakari-: 01:00:509 (2) - nazi - тут можно заменить этот слайдер новым слайдером с более красивой обводкой. [http://puu.sh/2ZjPK.jpg example]
12:05 Verlaren: что же всем этот слайдер не нравится =_=
12:06 -Bakari-: Ну если можно лучше, то зачем оставлять страшненький? :D
12:06 Verlaren: щитоб кошмары снились)
12:06 Verlaren: го дальше
12:07 -Bakari-: 01:23:195 (2,3) - по ритму почти одинаковые [http://puu.sh/2ZjSi.jpg и по внешнему виду сделай их похожими]
12:08 Verlaren: ок, вот только мне почему то с 01:23:195 (2) расставаться не хочется
12:09 -Bakari-: 01:28:079 - 01:29:823 - spinner for consistent rhythm (goes for every diff)
12:09 -Bakari-: план б - http://puu.sh/2ZjW2.jpg
12:11 -Bakari-: 01:30:521 (1,2,3,4,1) - упорощай ритм :< не нужны тебе эти 1/2 здесь. ну ты же ИЗЮ мапаешь http://puu.sh/2ZjXX.jpg
12:11 -Bakari-: 01:30:521 (1,2,3,4,1) - упорощай ритм :< не нужны тебе эти 1/2 здесь. ну ты же ИЗЮ мапаешь http://puu.sh/2ZjXX.jpg
12:12 -Bakari-: И дальше тоже [strike]воруй, убивай,[/strike] упрощай http://puu.sh/2ZjZ5.jpg
12:14 -Bakari-: 01:38:893 - 01:39:590 - 01:40:288 - не очень понял смысл игнорирования этих битов. :<
12:15 -Bakari-: А так это вполне ранкабильная изя. С учетом того, что первая карта - сгодится.
12:17 -Bakari-: Дай знать, как исправишь/не исправишь
12:21 Verlaren: всё
12:21 -Bakari-: Ну все, [Normal]
12:22 -Bakari-: 00:13:940 (5) - убирай второй реверс. Слайдер слишком короткий, и второй реверс НЕВОЗМОЖНО прочитать. Замение его нотой
12:22 -Bakari-: 00:13:940 (5) - убирай второй реверс. Слайдер слишком короткий, и второй реверс НЕВОЗМОЖНО прочитать. Замение его нотой
12:23 Verlaren: некст
12:24 -Bakari-: 00:19:521 (6,7) - nazi - немного вбок, чтоб [http://puu.sh/2ZkcC.jpg blanket]-слайдер
12:25 Verlaren: фиксед
12:25 -Bakari-: 00:24:231 (2) - nazi - какой-то он странный, так и должно быть? :/
12:25 Verlaren: подправил
12:25 -Bakari-: 00:29:463 - ноту по вокалам.
12:26 Verlaren: хех, по вокалу же не обязтельно мапить
12:26 -Bakari-: Ну там по ритму вписывается, сам посмотри :3
12:27 Verlaren: там да он вписывается, но протяжным звостом хвостом
12:27 Verlaren: 2 раза накарякал
12:28 -Bakari-: http://puu.sh/2ZkgG.jpg
12:28 Verlaren: а не проще ли будет реверс добавить и вписать на хвост финиш?
12:29 -Bakari-: Второй реверс не нужен.
12:29 -Bakari-: Недавно один убрали и объяснил почему
12:29 -Bakari-: 00:49:173 (1) - ^
12:31 Verlaren: next
12:31 -Bakari-: Вообще мне не нравится то, что полкарты на красные тики снапнуто
12:31 -Bakari-: да и 1/2 слишком часто используется
12:31 -Bakari-: но ремапать уже поздно \:D/
12:31 Verlaren: но читается же
12:31 -Bakari-: читаться может и стрим под 1/8, а вот играется ли тут оно.
12:32 Verlaren: я итак 4 раза все дифы ремапал
12:32 Verlaren: куда ещё =_=
12:32 -Bakari-: Я не говорю "иди ремапай"
12:32 Verlaren: По мнению Хеллзеро мапка играбельна
12:32 -Bakari-: я просто советую посмотреть, может можно что-то из 1/2 поубирать в киаи например
12:32 -Bakari-: Херзиро не шарит
12:33 Verlaren: я как бы не из воздуха говорю это, поскольку скиловые люди тож это говорили
12:33 -Bakari-: Поспрашивай БАТов
12:33 Verlaren: поехали дальше
12:33 Verlaren: Так говорю, игнорят же
12:33 -Bakari-: 00:54:056 (4) - ты знаешь, что делать.
12:35 -Bakari-: 00:52:138 (1,2,3,4) - унылый ритм = играбельный ритм. [http://puu.sh/2Zkpa.jpg exemple]
12:37 -Bakari-: 01:14:300 (1) - да, опять.
12:37 -Bakari-: У тебя и та слишком сложный нормал, давай хотя бы слайдеры не делать OMG TOO HARD
12:39 Verlaren: го дальше
12:40 -Bakari-: place here one loong [strike]penis[/strike] spinner.
12:40 -Bakari-: Same as easy, you know.
12:41 -Bakari-: 01:42:905 (4) - вот этот в теории играбелен, но все равно лучше бы убрать
12:41 Verlaren: пока оставлю
12:42 Verlaren: а там бат если скажет то уберу
12:42 -Bakari-: А так все по нормалу.
12:43 -Bakari-: вообще я сейчас убегаю, потом закончить мод?

На харде, я бы поубирал все джампы больше х2.0 ДС. Это же Хард, а не Инс. Начало/конец антиджамповых паттернов как правило выделяются новым комбо. Отдельно отмечу, что 01:21:974 (6,7,1) - ломает весь флоу. + если ты поубирал слайдеры с двумя репитами с нормала, убери их и с харда @ 01:25:637 (2) - 01:41:161 (7)

Инс в порядке, хотя я бы сделал его чуть посложнее харда. Кажется у них одинаковая сложность по звездам. :/
ty for help
Xinely
yo ~

[Easy]
00:04:522 - remove green point
00:07:661 - ^
00:06:440 (1) - make it symetrical with 00:05:045 (2) - example . it's looked better (fix spacing after this if you follow)
00:11:150 (1) - ctrl+J? better flow imo
00:13:242 (4) - remove clap?
00:17:254 (1) - remove whistle body? not fit imo
00:20:044 (4) - NC for consistency?
00:24:929 (3) - spacing issue (0,90x)
00:26:672 (1) - ^ (0,84x)
00:32:254 (5) - NC for consistency
00:47:429 (2) - spacing issue (1,09x)
00:52:137 (1) - ^ (1,08x)
00:54:579 -
remove all green point start from 00:54:579 -
01:02:951 (5) - NC
01:17:265 - remove whistle and finish?
01:40:986 -
same here.. remove all green point start from this timing

[Normal]
HP +1 OD +1
00:03:650 (1,2) - make this both slider have same shape please. lot of better
00:14:463 (6,1) - really need swap NC
00:17:254 (3) - spacing issue (0,90x)
00:18:475 (5) - NC
00:25:103 (3) - x:184 y:104 (easier to catch for newbie) also 00:26:150 (4) - x:96 y:160
00:29:812 (1) - spacing issue (1,14x)
00:35:743 (4) - ^ (0,79x)
00:37:835 (1) - ^ (1,08x)
00:40:277 (5) - ^ (1,06x)
00:40:626 (1) - ^ (0,93x)
00:50:219 (3) - ^ (0,86x)
00:54:929 (1) - ^ (1,07x)
So many spacing problem. you need to fix it all in this diff

[Hard]
00:11:498 (2) - ctrl+G? if yes fix spacing after this
00:13:242 (6) - ctrl+G?
00:18:824 (7,1) - swap Nc please

checked all
this map can improved a lot to be honest even SP+104

Good Luck ~
Topic Starter
Verlaren

Xinely wrote:

yo ~

[Easy]
00:04:522 - remove green point
00:07:661 - ^
00:06:440 (1) - make it symetrical with 00:05:045 (2) - example . it's looked better (fix spacing after this if you follow)
00:11:150 (1) - ctrl+J? better flow imo
00:13:242 (4) - remove clap?
00:17:254 (1) - remove whistle body? not fit imo
00:20:044 (4) - NC for consistency?
00:24:929 (3) - spacing issue (0,90x)
00:26:672 (1) - ^ (0,84x)
00:32:254 (5) - NC for consistency
00:47:429 (2) - spacing issue (1,09x)
00:52:137 (1) - ^ (1,08x)
00:54:579 -
remove all green point start from 00:54:579 -
01:02:951 (5) - NC
01:17:265 - remove whistle and finish?
01:40:986 -
same here.. remove all green point start from this timing

[Normal]
HP +1 OD +1
00:03:650 (1,2) - make this both slider have same shape please. lot of better
00:14:463 (6,1) - really need swap NC
00:17:254 (3) - spacing issue (0,90x)
00:18:475 (5) - NC
00:25:103 (3) - x:184 y:104 (easier to catch for newbie) also 00:26:150 (4) - x:96 y:160
00:29:812 (1) - spacing issue (1,14x)
00:35:743 (4) - ^ (0,79x)
00:37:835 (1) - ^ (1,08x)
00:40:277 (5) - ^ (1,06x)
00:40:626 (1) - ^ (0,93x)
00:50:219 (3) - ^ (0,86x)
00:54:929 (1) - ^ (1,07x)
So many spacing problem. you need to fix it all in this diff

[Hard]
00:11:498 (2) - ctrl+G? if yes fix spacing after this
00:13:242 (6) - ctrl+G?
00:18:824 (7,1) - swap Nc please

checked all
this map can improved a lot to be honest even SP+104

Good Luck ~
ty for mod~
Hellzero

;'D
P A N
m4m from your queue and in-game

[Easy]

the easiest diff should be 3 stars :3 make it more easier
00:06:440 (1) - move to 360|96. then copy 00:05:045 (2) and paste at 00:07:836 for perfect stack.
00:17:254 (1) - move center to 64|216 for better blanket
00:18:649 (3) - move tail to 213|118
00:24:230 (1) - fix distance spacing
00:47:602 - use this beat your easy will be 3 star and can be rank!
00:58:765 (2,3) - try this looks better pattern for me
01:14:823 (2) - end at 01:15:347 replace the note. then add note at 01:16:916 and add finish also. if youre following both, the star still 3.
01:33:661 (2,3) - make it blanket like this, better imo
01:34:881 (4) - fix distance spacing
01:40:637 (3) - move to 240|264 and move 01:41:684 (4) stack with 01:39:242 (1) and fix distance spacing after that ;)

[Normal]

00:15:684 (4) - Ctrl+< 2 times and move it to current place. better flow
00:40:277 (5) - add clap
00:41:846 - u can add note
00:51:788 - add note and add finish
01:16:916 (6) - i think place it stack with tail doesnt a good idea :/ move it to stack with other place
01:27:905 - why dont you insert break time here?
01:46:916 (6) - maybe move it to other place

[Hard]

00:20:393 - add note instead and add slider 00:20:568 end it at current time. sounds much better for me
00:40:103 (1) - make it perfect stack with 00:38:882 (6) to make it clean
01:00:509 (2) - make the tail perfect stack with 00:59:115 (6) for make it clean
01:15:695 (4,5,6) - move to the center and stack like this
01:18:660 (5) - move it to 128|112 for make a tail stack with 01:17:265 then move 01:19:184 to 384|112 much better for me. because the current one is not play smoothly.
01:44:997 / 01:45:695 - add note for both. sounds better for me

[Insane]

00:06:789 (3) - move to 64|160 for the same spacing as (1,2)
00:20:393 - add note instead and add slider 00:20:568 end it at current time. sounds much better for me
00:22:835 - you miss strong beat here. add note and clap also
00:48:125 (7) - move to 432|256 for better flow then copy 00:49:173 (1) and paste at 00:48:474 . then ctrl+< 2 times and move to 360|104 for better pattern
00:50:916 (6) - move to 384|304
01:02:079 (2,5,6) - move them down 2 grid
01:05:218 (4) - move to 256|144 or somewhere far away from 01:04:870 (3)
01:32:091 (2,3) - swap place maybe?
01:38:893 (4) - NC here because the distance spacing is change

Good Luck
Topic Starter
Verlaren

P A N wrote:

m4m from your queue and in-game

[Easy]

the easiest diff should be 3 stars :3 make it more easier
00:06:440 (1) - move to 360|96. then copy 00:05:045 (2) and paste at 00:07:836 for perfect stack.
00:17:254 (1) - move center to 64|216 for better blanket
00:18:649 (3) - move tail to 213|118
00:24:230 (1) - fix distance spacing
00:47:602 - use this beat your easy will be 3 star and can be rank!
00:58:765 (2,3) - try this looks better pattern for me
01:14:823 (2) - end at 01:15:347 replace the note. then add note at 01:16:916 and add finish also. if youre following both, the star still 3.
01:33:661 (2,3) - make it blanket like this, better imo
01:34:881 (4) - fix distance spacing
01:40:637 (3) - move to 240|264 and move 01:41:684 (4) stack with 01:39:242 (1) and fix distance spacing after that ;)

[Normal]

00:15:684 (4) - Ctrl+< 2 times and move it to current place. better flow
00:40:277 (5) - add clap
00:41:846 - u can add note
00:51:788 - add note and add finish
01:16:916 (6) - i think place it stack with tail doesnt a good idea :/ move it to stack with other place
01:27:905 - why dont you insert break time here?
01:46:916 (6) - maybe move it to other place

[Hard]

00:20:393 - add note instead and add slider 00:20:568 end it at current time. sounds much better for me
00:40:103 (1) - make it perfect stack with 00:38:882 (6) to make it clean
01:00:509 (2) - make the tail perfect stack with 00:59:115 (6) for make it clean
01:15:695 (4,5,6) - move to the center and stack like this
01:18:660 (5) - move it to 128|112 for make a tail stack with 01:17:265 then move 01:19:184 to 384|112 much better for me. because the current one is not play smoothly.
01:44:997 / 01:45:695 - add note for both. sounds better for me

[Insane]

00:06:789 (3) - move to 64|160 for the same spacing as (1,2)
00:20:393 - add note instead and add slider 00:20:568 end it at current time. sounds much better for me
00:22:835 - you miss strong beat here. add note and clap also
00:48:125 (7) - move to 432|256 for better flow then copy 00:49:173 (1) and paste at 00:48:474 . then ctrl+< 2 times and move to 360|104 for better pattern
00:50:916 (6) - move to 384|304
01:02:079 (2,5,6) - move them down 2 grid
01:05:218 (4) - move to 256|144 or somewhere far away from 01:04:870 (3)
01:32:091 (2,3) - swap place maybe?
01:38:893 (4) - NC here because the distance spacing is change

Good Luck
ty for mod, some all fixed~ :)
Colin Hou
[Hard]
  1. the AR7 is painful to play with, especially on jumps like 00:05:568 (4,1). and the OD is too low, to 6 or 7 plz.
  2. 00:52:138 (1,2) - the overlap looks bad
  3. 00:59:812 (1,2,3) - try arrange this to make sure the cymbal sound of finish is either the start or the end circle of the sliders? it sounds not good as in the middle.
  4. 01:01:905 (4,5,6) - also this, try avoid forcing to vocal and lose something other than that.
[Insane]
  1. 00:23:532 (9) - missing clap
  2. 00:42:894 (4) - new combo?
  3. 00:53:359 (6,7,8,9,10,11,12,13,1) - the spacing and the speed change doesn't co-work well, I think they need some balance.
  4. 00:57:022 (7,8,1) - would look much better if you can keep the spacing.
  5. 00:58:416 (3,4,5) - as in the same slow part, keep the spacing like the above ones can make your map looks neat.
  6. 01:00:510 (1,2,3,4,5,6) - same thing in Hard.
  7. 01:03:998 (9,1) - how about make them a whole slider with a reverse, it fits more with the claps imo
  8. spacing changes and anti-jumps seem a bit random here, and mapping mostly to vocals is not good for this song, for my own taste at least.
[Normal]
  1. 00:40:626 (1,2,3,4,5,6) - why suddenly changes the rhythm here
  2. 00:15:684 (4) - better keeping consistency with the former ones, on hitsounds
  3. 00:18:475 (5) - ^
[Easy]
  1. 00:09:579 (2) - move the clap to the note before it. that is 00:09:230 (1)
-End-
Topic Starter
Verlaren

Colin Hou wrote:

[Hard]
  1. the AR7 is painful to play with, especially on jumps like 00:05:568 (4,1). and the OD is too low, to 6 or 7 plz.
  2. 00:52:138 (1,2) - the overlap looks bad
  3. 00:59:812 (1,2,3) - try arrange this to make sure the cymbal sound of finish is either the start or the end circle of the sliders? it sounds not good as in the middle.
  4. 01:01:905 (4,5,6) - also this, try avoid forcing to vocal and lose something other than that.
[Insane]
  1. 00:23:532 (9) - missing clap
  2. 00:42:894 (4) - new combo?
  3. 00:53:359 (6,7,8,9,10,11,12,13,1) - the spacing and the speed change doesn't co-work well, I think they need some balance.
  4. 00:57:022 (7,8,1) - would look much better if you can keep the spacing.
  5. 00:58:416 (3,4,5) - as in the same slow part, keep the spacing like the above ones can make your map looks neat.
  6. 01:00:510 (1,2,3,4,5,6) - same thing in Hard.
  7. 01:03:998 (9,1) - how about make them a whole slider with a reverse, it fits more with the claps imo
  8. spacing changes and anti-jumps seem a bit random here, and mapping mostly to vocals is not good for this song, for my own taste at least.
[Normal]
  1. 00:40:626 (1,2,3,4,5,6) - why suddenly changes the rhythm here
  2. 00:15:684 (4) - better keeping consistency with the former ones, on hitsounds
  3. 00:18:475 (5) - ^
[Easy]
  1. 00:09:579 (2) - move the clap to the note before it. that is 00:09:230 (1)
-End-
True, thank you for helping and for responded on the request. Since i'm tired of asking others BAT who ignore my requests. Really - thank you very much! :)
Megurine Luka
Mod request from my Queue


[G]

*Try to eliminate "Short Ver from your map" which as guidelines said:
Try to refrain from using names such as "Short", "Full", or "Cut Ver." in your map title unless the extension is part of the song's original title. If your map is substantially shorter than the length of the track, you can add (Cut ver.) to the title.
Here is the guideline for you to change your title (not sure if it still works, but you can ask a BAT for help):
http://osu.ppy.sh/forum/t/24443?hilit=+change+title

*I suggest you eliminate sliderslide sound. Using silence file

[N]

CS+1
AR-1
00:16:905 (1) - del NC
00:17:254 (3) - NC
00:22:312 (3) - del sliderwhistle sound
00:25:103 (3) - ^
00:35:044 (2) - 1 grid →
00:36:265 (5) - x=448 y=228
00:52:138 (1) - try

00:56:673 (5) - try

01:01:208 (2) - x=376 y=184
01:05:754 (1) - 1 grid ←

[H]

00:13:242 (6) - in order to avoid confusing, NC
00:31:033 (1) - change to another combo color.. I hardly recognize it's a new combo especially there is a spacing misleading (and the new combo should serves as a spacing changing notice). using the arrow beside new combo button to change to another more obvious color
01:45:695 (4) - this spacing is too sudden


[I]

00:15:509 (6) - ctrl+g
00:29:812 (1,2,3,4,5,6) - make a perfect star
00:37:836 (4) - change the whistle on slider end to clap
01:34:533 (3) - ctrl+g
01:38:893 (4) - this spacing is too sudden, make it same with previous
01:44:648 (3) - overlap the head of 2, and put 01:44:823 (1) - to the current position, otherwise the jump is too sudden


Good Luck
Topic Starter
Verlaren

Megurine Luka wrote:

Mod request from my Queue


[G]

*Try to eliminate "Short Ver from your map" which as guidelines said:
Try to refrain from using names such as "Short", "Full", or "Cut Ver." in your map title unless the extension is part of the song's original title. If your map is substantially shorter than the length of the track, you can add (Cut ver.) to the title.
Here is the guideline for you to change your title (not sure if it still works, but you can ask a BAT for help):
http://osu.ppy.sh/forum/t/24443?hilit=+change+title

*I suggest you eliminate sliderslide sound. Using silence file

[N]

CS+1
AR-1
00:16:905 (1) - del NC
00:17:254 (3) - NC
00:22:312 (3) - del sliderwhistle sound
00:25:103 (3) - ^
00:35:044 (2) - 1 grid →
00:36:265 (5) - x=448 y=228
00:52:138 (1) - try

00:56:673 (5) - try

01:01:208 (2) - x=376 y=184
01:05:754 (1) - 1 grid ←

[H]

00:13:242 (6) - in order to avoid confusing, NC
00:31:033 (1) - change to another combo color.. I hardly recognize it's a new combo especially there is a spacing misleading (and the new combo should serves as a spacing changing notice). using the arrow beside new combo button to change to another more obvious color
01:45:695 (4) - this spacing is too sudden


[I]

00:15:509 (6) - ctrl+g
00:29:812 (1,2,3,4,5,6) - make a perfect star
00:37:836 (4) - change the whistle on slider end to clap
01:34:533 (3) - ctrl+g
01:38:893 (4) - this spacing is too sudden, make it same with previous
01:44:648 (3) - overlap the head of 2, and put 01:44:823 (1) - to the current position, otherwise the jump is too sudden


Good Luck
ty for mod. Some all fixed.
S e e U
[Insane]
00:25:364 (5) - add circle
00:25:713 (7) - ^ >> http://osu.ppy.sh/ss/781618
00:27:893 (5,6,7) - 5~6/6~7 Add the same circles ^ http://osu.ppy.sh/ss/781620
00:47:428 (5,6,7) - ^
00:51:439 (9) - move this way and 00:51:091 (8,9,10) - add circle ^
Topic Starter
Verlaren

S e e U wrote:

[Insane]
00:25:364 (5) - add circle
00:25:713 (7) - ^ >> http://osu.ppy.sh/ss/781618
00:27:893 (5,6,7) - 5~6/6~7 Add the same circles ^ http://osu.ppy.sh/ss/781620
00:47:428 (5,6,7) - ^
00:51:439 (9) - move this way and 00:51:091 (8,9,10) - add circle ^
ty for mod :)
reigouan
I hardly see anything to mod lol, but ok I'll try.

[Easy]
  1. These are sliders that I think they are in weird shape. But it's ok if they look nice to you. 00:22:486 (3) - 01:09:940 (2) - 01:12:381 (2) - 01:19:707 - 01:23:195 (2) - 01:23:195 (2) - 01:34:009 (3)
  2. Nothing much with Easy dif, 'cus it should be easy right? So you mainly follow the "strong beat" only. Let's see if we can do something more interesting in other difs.
[Normal]
  1. This dif is semi-hard I think. So let's say it's Hard. Or how about lowering HP drain rate and Overall difficulties?
  2. 00:05:394 - this one should start at 00:05:219 - following the guitar sound.
  3. 00:20:044 - I like the sound here, an S-shaped slider would be nice.
  4. Weird shape sliders: 00:21:440 (2) - 00:21:440 (2) -
  5. Replace this with a Forward&Backward slider, synching with "tokidoki" in the lyric.
  6. 00:26:672 - This one should start at 00:26:846 - and end at 00:27:544 - following "anata wa"
  7. 00:34:521 - I love this part where notes follow the melody. It's more interesting than just following strong beats.
  8. This one should be in general but I'd put it here. About combo color, how about alternating them? I mean: blue-ish color, then red-ish color, then blue-ish... and so on. (Sorry I'm suck at explaining lol)
[Hard]
  1. Don't know what's wrong but it says Hard dif has more star rate (4.88) than Insane (4.81) lol
  2. Huge jump: 00:41:672 (5,6) - 00:47:777 (5,6) - 01:26:160 (3,4) -
  3. Meanwhile there're a lot overlapping notes that should be a jump, like these 00:44:114 (4)- 00:54:580 (1) - I think space between notes should follow time space so that players would get a hint how to tap/click.
Topic Starter
Verlaren

reigouan wrote:

I hardly see anything to mod lol, but ok I'll try.

[Easy]
  1. These are sliders that I think they are in weird shape. But it's ok if they look nice to you. 00:22:486 (3) - 01:09:940 (2) - 01:12:381 (2) - 01:19:707 - 01:23:195 (2) - 01:23:195 (2) - 01:34:009 (3)
  2. Nothing much with Easy dif, 'cus it should be easy right? So you mainly follow the "strong beat" only. Let's see if we can do something more interesting in other difs.
[Normal]
  1. This dif is semi-hard I think. So let's say it's Hard. Or how about lowering HP drain rate and Overall difficulties?
  2. 00:05:394 - this one should start at 00:05:219 - following the guitar sound.
  3. 00:20:044 - I like the sound here, an S-shaped slider would be nice.
  4. Weird shape sliders: 00:21:440 (2) - 00:21:440 (2) -
  5. Replace this with a Forward&Backward slider, synching with "tokidoki" in the lyric.
  6. 00:26:672 - This one should start at 00:26:846 - and end at 00:27:544 - following "anata wa"
  7. 00:34:521 - I love this part where notes follow the melody. It's more interesting than just following strong beats.
  8. This one should be in general but I'd put it here. About combo color, how about alternating them? I mean: blue-ish color, then red-ish color, then blue-ish... and so on. (Sorry I'm suck at explaining lol)
[Hard]
  1. Don't know what's wrong but it says Hard dif has more star rate (4.88) than Insane (4.81) lol
  2. Huge jump: 00:41:672 (5,6) - 00:47:777 (5,6) - 01:26:160 (3,4) -
  3. Meanwhile there're a lot overlapping notes that should be a jump, like these 00:44:114 (4)- 00:54:580 (1) - I think space between notes should follow time space so that players would get a hint how to tap/click.
Thank you for mod :D
Frostmourne
Easy
This easy is way too hard, you can remove some notes also your hitsounding is quite inconsistent.
If you don't fix anything about my hitsounds mods, please tell me so why you don't fix with a reason. :(
00:09:579 (2) - clap tail and whistle head
00:12:370 (3) - whistle head along with tail
00:13:591 (5) - clap tail and whistle head
00:14:463 (1) - whistle tail (remove clap) and whistle+finish on head
00:17:254 (1) - remove only whistle on the tail (clap still exists)
00:18:300 (2) - clap
00:19:695 (1) - remove 25% from this point or you must raise the volume over 60% because it sounds really strange on the point before the next phrase.
It should run(sound) steadily not just go down dramatically like this.
also add a whistle on this one too.
00:09:579 (2) - whistle with finish.
00:23:532 (4) - remove whistle on head and add clap instead.
00:29:463 (4) - remove clap
00:29:811 (1) - clap instead of whistle
00:43:765 (1) - This note sounds weird, move it start on 00:43:416 (1) - and fix spacing like this
00:44:463 (2) - move tail left 1 grid for better gap between the next note
00:46:556 (1) - clap tail
00:47:602 (2) - remove clap head , add clap tail instead (remove whistle on tail too)
00:48:300 (3) - remove clap only head
00:48:997 (1) - remove whistle head and add clap instead
00:56:673 (3) - add finish along with whistle on the 3rd point (the end of slider at 00:57:370)
00:57:719 (4) - whistle , remove clap and also start new combo here and remove new combo at 00:58:068 (1) - to follow the phrase and vocal accordingly.
00:58:766 (2) - remove clap on head and add whistle on tail (clap actually starts on the slidertick of this slider)
00:59:463 (3) - clap on head also with on tail like you added
01:08:021 (3) - clap to go along with 01:10:812 (3) -
01:08:544 (1) - clap tail instead of whistle (remove whistle)
01:09:940 (2) - whistle on head instead of clap.
01:11:335 (1) - whistle instead of clap on the tail
01:23:195 (2) - whistle tail instead of clap
01:24:242 (3) - change to clap on the head
01:25:986 (2) - clap tail
01:31:218 (3) - whistle tail
01:32:962 (1) - clap head instead of whistle
01:36:102 (1) - whistle instead of clap on head (finish+whistle is what I expect)
01:36:800 (2) - whistle
01:37:148 (3) - clap tail instead of whistle
01:41:684 (4) - whistle
01:42:381 (2) - whistle
01:42:730 (3) - whistle tail
01:44:125 (1) - whistle tail (finish+whistle)
01:44:823 (2) - whistle tail instead of clap

I will summarize the idea. :!:
- add whistle when you use finish. Most of the time, it works.
- add clap only
But it can work without on that point. You just have to listen to it carefully like these notes, they work correctly when the song does sound.
00:56:673 (3) - 00:59:463 (3) -
- You should full fill "bass" sound from your whistle , I don't expect you to add throughout the whole song, but I suggest you add only in these intervals.
00:09:230 - 00:21:091 and 01:30:521 - end

Ask me for a recheck again after you use these hitsound ideas I mentioned above to apply fixing on Normal,Hard and Insane. :)
I see other diffs are well-made, I will mod them after you are done fixing these hitsound on Easy and improve hitsounds on Normal,Hard and Insane.
Topic Starter
Verlaren
Thank you very much. And of course all fixed. I hope I did not miss anything.

Normal and Insane remapped.
lolcubes
I have rechecked the timing again just in case, and small adjustments should be made. My timing setup wasn't as reliable before and the timing was done in a rush, but now I had some time to check it in a more reliable manner.

I have made some small offset adjustments, and included the missing red lines (they will be in red):

3645
8877
21086
65754
90505
101640

Use the above offsets instead of your current ones (the last one needs to be added, others need adjustment)

Since I was doing all of this in the Insane diff, I have to comment on some things.

[General]
  1. Timing: Refer to the above offset values, they should be correct.
  2. Skin: The spinner circle doesn't have a visible center. While it does have it in the picture, it's alpha is too low and it cannot get noticed during gameplay because of the spinner background picture. You need to make it clearly visible, else it's unrankable.
[Insane]
  1. Hitsounding: Too many finishes in general. You don't need to express every measure with a finish. Finish is a nice sound to use, for example, every 4 measures in songs like this (since they are guaranteed to have a cymbal crash there, kinda). Try not to overuse finishes like you did at the beginning. This doesn't mean you should use it every 4 measures, but use it for something important, rather than just downbeats.

    Also usually claps contain snare drum samples, you didn't use them on correct ticks. You will almost never find a snare drum located on the 3rd white tick in a measure, there is already on the 2nd and 4th like it usually is in rock music.

    I also noticed you didn't use soft whistle a lot because of your custom whistle which was used for another drum sound. Sometimes, you could swap to the default soft set just to have that whistle, it's very nice.
  2. 00:22:311 (6) - This plays poorly because you change the spacing too much in your combo, and you hide the note behind an already existing note. I can't suggest a better placement without reworking how this whole pattern plays, so think of something more consistent.
  3. 00:23:184 (3,4,5) - While unstable spacing is allowed, this probably shouldn't be. The spacing here is flow breaking and doesn't really match the music either. I would suggest to think of a more even-spaced pattern. Also the sliders 1 and 2 don't need to be that far from each other, they are easy to hit but it doesn't seem right to have them that far.
  4. 00:27:718 (5,1,2,3) - I really don't like how this pattern plays. The flow from the circle to the sliders is reversed so sharply that it just doesn't feel well, especially because there is a huge jump involved, and the sliders are stacked so low motion movement is required. I strongly suggest you modify the pattern in a way so it doesn't make the sliders point like they are currently, but rather somewhere towards the bottom right, and if possible not stacked.
  5. 00:31:032 (1,2) - Notes like these could really use a soft whistle. Swap to a default soft sampleset to use a default soft whistle, it brings flavor and is nice.
  6. 00:32:253 (1,2,3) - This is just meh. Extending sliders can be a nice touch to add a flavor to your map, but overusing them like this is just wrong if you ask me. It's cool to sometimes create something unique, but you are using this all the time, and the music just does not go that way.

    I would suggest to think of another pattern using the regular 1/2 sliders, and if you really want to extend sliders so much (i don't understand why, but eh some people love it), try to make it only once per section and in a way it doesn't hinder gameplay (overly extended sliders hurt the gameplay because you need to hold for longer than necessary if you compare it to the music).

    This suggestion affects all sliders that are made like this (except for maybe those in the chorus, they are ok I think).
  7. 00:46:032 (11,1) - I am highlighting this pattern here just to tell you that it's awesome. Things like this, if used in moderation work quite well.
  8. 01:07:847 - You have a slider here, however, if you listen to the music, that tick is not very important. To create more variety in your map, you can have a 1/1 slider starting on 01:07:672 - and ending on 01:08:021, to match the vocals better, you can even swap to soft sampleset to apply an occasional whistle to the spots where vocals feel heavy, it would be a very nice touch. This affects most, if not all similar spots in the chorus (01:10:463, 01:13:254, etc) . I know it's a bit of work involved, but if you're willing to put some effort into this, I believe the map would be much better.
  9. 01:15:521 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Since these mostly follow the drums, I believe the soft sample set is too weak to express them. Maybe lower the volume and swap to normal?
  10. 01:26:509 (1) - Because of a huge explosion in the music, a normal sample set with a finish would fit better in my opinion.
I didn't really check other diffs just yet because I am hard-pressed for time (as you already know hehe), however this should fix the major problems (timing, spinner skin) and fix the design issues in your Insane I guess. There are some more issues, like hitsounding (I could provide you with everything lol), but I chose not to write a huge post on that just yet, because you may figure it out on your own just from my hitsounding summary above.

Have fun, I might take a look at other diffs some other time once I get back fully (and obviously recheck this one), and sorry for providing a slightly dodgy timing before, lol.
Topic Starter
Verlaren

lolcubes wrote:

I have rechecked the timing again just in case, and small adjustments should be made. My timing setup wasn't as reliable before and the timing was done in a rush, but now I had some time to check it in a more reliable manner.

I have made some small offset adjustments, and included the missing red lines (they will be in red):

3645
8877
21086
65754
90505
101640

Use the above offsets instead of your current ones (the last one needs to be added, others need adjustment)

Since I was doing all of this in the Insane diff, I have to comment on some things.

[General]
  1. Timing: Refer to the above offset values, they should be correct.
  2. Skin: The spinner circle doesn't have a visible center. While it does have it in the picture, it's alpha is too low and it cannot get noticed during gameplay because of the spinner background picture. You need to make it clearly visible, else it's unrankable. - I'm fix it tomorrow.
[Insane]
  1. Hitsounding: Too many finishes in general. You don't need to express every measure with a finish. Finish is a nice sound to use, for example, every 4 measures in songs like this (since they are guaranteed to have a cymbal crash there, kinda). Try not to overuse finishes like you did at the beginning. This doesn't mean you should use it every 4 measures, but use it for something important, rather than just downbeats.

    Also usually claps contain snare drum samples, you didn't use them on correct ticks. You will almost never find a snare drum located on the 3rd white tick in a measure, there is already on the 2nd and 4th like it usually is in rock music.

    I also noticed you didn't use soft whistle a lot because of your custom whistle which was used for another drum sound. Sometimes, you could swap to the default soft set just to have that whistle, it's very nice.
  2. 00:22:311 (6) - This plays poorly because you change the spacing too much in your combo, and you hide the note behind an already existing note. I can't suggest a better placement without reworking how this whole pattern plays, so think of something more consistent.
  3. 00:23:184 (3,4,5) - While unstable spacing is allowed, this probably shouldn't be. The spacing here is flow breaking and doesn't really match the music either. I would suggest to think of a more even-spaced pattern. Also the sliders 1 and 2 don't need to be that far from each other, they are easy to hit but it doesn't seem right to have them that far.
  4. 00:27:718 (5,1,2,3) - I really don't like how this pattern plays. The flow from the circle to the sliders is reversed so sharply that it just doesn't feel well, especially because there is a huge jump involved, and the sliders are stacked so low motion movement is required. I strongly suggest you modify the pattern in a way so it doesn't make the sliders point like they are currently, but rather somewhere towards the bottom right, and if possible not stacked.
  5. 00:31:032 (1,2) - Notes like these could really use a soft whistle. Swap to a default soft sampleset to use a default soft whistle, it brings flavor and is nice.
  6. 00:32:253 (1,2,3) - This is just meh. Extending sliders can be a nice touch to add a flavor to your map, but overusing them like this is just wrong if you ask me. It's cool to sometimes create something unique, but you are using this all the time, and the music just does not go that way.

    I would suggest to think of another pattern using the regular 1/2 sliders, and if you really want to extend sliders so much (i don't understand why, but eh some people love it), try to make it only once per section and in a way it doesn't hinder gameplay (overly extended sliders hurt the gameplay because you need to hold for longer than necessary if you compare it to the music).

    This suggestion affects all sliders that are made like this (except for maybe those in the chorus, they are ok I think).
  7. 00:46:032 (11,1) - I am highlighting this pattern here just to tell you that it's awesome. Things like this, if used in moderation work quite well.
  8. 01:07:847 - You have a slider here, however, if you listen to the music, that tick is not very important. To create more variety in your map, you can have a 1/1 slider starting on 01:07:672 - and ending on 01:08:021, to match the vocals better, you can even swap to soft sampleset to apply an occasional whistle to the spots where vocals feel heavy, it would be a very nice touch. This affects most, if not all similar spots in the chorus (01:10:463, 01:13:254, etc) . I know it's a bit of work involved, but if you're willing to put some effort into this, I believe the map would be much better.
  9. 01:15:521 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - Since these mostly follow the drums, I believe the soft sample set is too weak to express them. Maybe lower the volume and swap to normal? - No, because it sounds disgusting.
  10. 01:26:509 (1) - Because of a huge explosion in the music, a normal sample set with a finish would fit better in my opinion.
I didn't really check other diffs just yet because I am hard-pressed for time (as you already know hehe), however this should fix the major problems (timing, spinner skin) and fix the design issues in your Insane I guess. There are some more issues, like hitsounding (I could provide you with everything lol), but I chose not to write a huge post on that just yet, because you may figure it out on your own just from my hitsounding summary above.

Have fun, I might take a look at other diffs some other time once I get back fully (and obviously recheck this one), and sorry for providing a slightly dodgy timing before, lol.
thank you for check. No comments=fixed. I hope that you and Frostmourne return soon to recheck the map.
p.s. Hope I did not miss anything from your recommendations.
RikiH_
m4m

Insane

00:10:621 (2,3,4,5,6) - This is bettr, maybe, just swap 2 and 5, like this:
00:25:620 (2) - Ctrl+g? Else, the slow is broken by these stacked sliders... I don't know how to explain, sorry
00:32:859 (2,3) - Okay, it's an insane and spacing doesn't count too much but this is really odd, make the same spacing you put between 00:32:248 (1,2)
00:47:772 (7) - Ctrl+g here for the same reason. Well, use ctrl+g on all patterns like this, except this 00:44:981 (7) because with ctrl+g it flows worse
01:03:033 (1) - Clap?
01:22:323 (10) - 76|320 for a better flow
01:24:940 (5) - Like this for a better flow!
01:32:423 (3,5) - Swap these notes, the patern will become more cool
01:44:779 (2,3) - The same I said here: 00:32:859 (2,3)

Hard

00:08:179 (3,4,5,6) - Much, much better like this
00:26:667 (6,1) - Make a proper blanket
00:46:899 (3) - Maybe this flows better, try it
00:57:016 (1,2) - Stack these objects properly
01:02:946 (1) - Add a clap?
01:31:551 (3) - Clap at the beginning please
01:46:872 (4) - 137|72 This is the correct spacing

Normal

00:27:016 (2) - Clap at the beginning
01:02:946 (1) - Clap
There is unconsistency with NCs, I suggest you to remove this NC 01:35:563 (1) and this 01:41:144 (1) Since you didn't add them in the other parts (Like 01:38:353 (5) or 01:43:907 (6) )

Easy

What the hell with claps here?

00:14:458 (1,2,3,4) - Remove clap from slider's end and add clap on 2,3 and 4
00:23:527 (4) - Clap at the beginning
00:24:923 (3) - ^
00:31:725 (4) - Add a finish in the end?
00:43:411 (1,2) - Claps at the end!
00:58:760 (1,2) - Clap at the end of (1), Clap at the beginning and at the end of (2)
01:32:249 (5) - Clap at thhe beginning
01:32:946 (1) - ^
01:44:779 (2) - Clap at the beginning, not at the end
01:47:134 (1) - This should start 1/4 later imo

______________________________

Don't give up, good luck :P
Topic Starter
Verlaren

RikiH_ wrote:

m4m

Insane

00:10:621 (2,3,4,5,6) - This is bettr, maybe, just swap 2 and 5, like this:
00:25:620 (2) - Ctrl+g? Else, the slow is broken by these stacked sliders... I don't know how to explain, sorry
00:32:859 (2,3) - Okay, it's an insane and spacing doesn't count too much but this is really odd, make the same spacing you put between 00:32:248 (1,2)
00:47:772 (7) - Ctrl+g here for the same reason. Well, use ctrl+g on all patterns like this, except this 00:44:981 (7) because with ctrl+g it flows worse
01:03:033 (1) - Clap?
01:22:323 (10) - 76|320 for a better flow
01:24:940 (5) - Like this for a better flow!
01:32:423 (3,5) - Swap these notes, the patern will become more cool
01:44:779 (2,3) - The same I said here: 00:32:859 (2,3)

Hard

00:08:179 (3,4,5,6) - Much, much better like this
00:26:667 (6,1) - Make a proper blanket
00:46:899 (3) - Maybe this flows better, try it
00:57:016 (1,2) - Stack these objects properly
01:02:946 (1) - Add a clap?
01:31:551 (3) - Clap at the beginning please
01:46:872 (4) - 137|72 This is the correct spacing

Normal

00:27:016 (2) - Clap at the beginning
01:02:946 (1) - Clap
There is unconsistency with NCs, I suggest you to remove this NC 01:35:563 (1) and this 01:41:144 (1) Since you didn't add them in the other parts (Like 01:38:353 (5) or 01:43:907 (6) )

Easy

What the hell with claps here?

00:14:458 (1,2,3,4) - Remove clap from slider's end and add clap on 2,3 and 4
00:23:527 (4) - Clap at the beginning
00:24:923 (3) - ^
00:31:725 (4) - Add a finish in the end?
00:43:411 (1,2) - Claps at the end!
00:58:760 (1,2) - Clap at the end of (1), Clap at the beginning and at the end of (2)
01:32:249 (5) - Clap at thhe beginning
01:32:946 (1) - ^
01:44:779 (2) - Clap at the beginning, not at the end
01:47:134 (1) - This should start 1/4 later imo

______________________________

Don't give up, good luck :P
Thank you for mod. Most were fixed.

Please redownload beatmap.
Changes:
  1. new spinner-circle
kiri09
from m4m

Easy
Slider Tick Rate : 1
AR-1, OD-1?
00:55:272 (1) - slider (last point 00:55:970)
01:47:134 (1) - start 01:47:221 (last point 01:52:453)


Normal
good


Hard
00:54:051 (6) - my idea http://osu.ppy.sh/ss/796428
01:08:021 (7,8) - not clear, (7) move to 01:07:847 or add notes
01:29:649 (1) - start 01:29:474?
01:46:523 (3) - I suggest to : http://osu.ppy.sh/ss/796437


insane
00:10:621 (2,3,4,5,6) - you made star? : (2) x:400 y:344, (3) x:464 y:192, (4) x:320 y272 (5) x:488 y:288 (6)x:360 y:184
00:19:516 (1) - NC?
00:33:644 (1) - NC (like a before)
00:36:435 (6) - ^
00:44:633 (6) - NC
00:47:424 (6) - ^
00:50:214 (6) - ^
01:10:463 - add notes
01:16:567 (10) - NC, 01:16:916 (1) - remove NC, 01:17:265 (1) - NC



Good map and Good song!!
Good luck~
Topic Starter
Verlaren

kiri09 wrote:

from m4m

Easy
Slider Tick Rate : 1
AR-1, OD-1?
00:55:272 (1) - slider (last point 00:55:970)
01:47:134 (1) - start 01:47:221 (last point 01:52:453)


Normal
good


Hard
00:54:051 (6) - my idea http://osu.ppy.sh/ss/796428
01:08:021 (7,8) - not clear, (7) move to 01:07:847 or add notes
01:29:649 (1) - start 01:29:474?
01:46:523 (3) - I suggest to : http://osu.ppy.sh/ss/796437


insane
00:10:621 (2,3,4,5,6) - you made star? : (2) x:400 y:344, (3) x:464 y:192, (4) x:320 y272 (5) x:488 y:288 (6)x:360 y:184
00:19:516 (1) - NC?
00:33:644 (1) - NC (like a before)
00:36:435 (6) - ^
00:44:633 (6) - NC
00:47:424 (6) - ^
00:50:214 (6) - ^
01:10:463 - add notes
01:16:567 (10) - NC, 01:16:916 (1) - remove NC, 01:17:265 (1) - NC



Good map and Good song!!
Good luck~
ty for mod
popner
M4M

[Easy]
00:31:724 (4,1) - a long slider here instead will be better imo(from 00:31:724 to 00:32:248). 1/2 rhythm will cause difficulty in easy diff.
01:27:730 (4) - for the same reason as above, a single note is better.

[Normal]
00:13:935 (1) - remove NC to keep consistency.
01:24:416 (5,1) - try to avoid the overlap here.
01:35:562 (1) - same as 00:13:935 (1)

[Hard]
00:06:261 (1) - the downbeat(long white tick) is on the reverse point, so all of the following sliders (00:06:261 (1,2,1,2)) are starting at red tick, and this causes a slip of beat.
00:11:144 (1,2) - try to use copy and ctrl+h j to make them symmetric.
00:54:575 (1) - the shape is weird. I think simply using a round shape is better.
00:57:017 (1,2,3,4) - make the spacing same as 00:54:575 (1,2,3,4)? Their rhythm is same.
01:47:221 (1) - same as Insane

[Insane]
00:08:877 to 00:19:516 - I don't really like the rhythm this part is mapped in. 00:10:097 (5,1) - if they are combined into a 1/1 slider, the rhythm here will makes more sense. Same to 00:12:714 (5,1,2) , 00:15:679 (5,6) and 00:18:295 (4,1).
00:16:551 (1,2,3,4,1) - you can make the star better by using polygon tool in compose menu.
00:27:540 (4,5,1) - the flow here is really weird. You can read this if you don't know how to make up flow.
00:52:133 (2,3,4,5,6) - same as 00:16:551 (1,2,3,4,1)
01:22:149 (9,10,1) - spacing?
01:26:509 (1) - better to change a color here to make the anti-jump more conspicuous. And the spacing between the notes should be same.
01:30:505 to 01:41:640 - same rhythm suggestion as 00:08:877 to 00:19:516.
01:47:221 (1) - I think you'd better to move the start of the spinner to 01:47:308 and add a note at 01:47:221 so that the stream is complete.

Not bad as a first map. GL~
Leorda
Hello~

[General]
* Your spinner-clear looks LQ that makes ugly to look. Consider to make it another image of spinner-clear


[Easy]
00:12:365 (3,4,5) - Feels confusing because players sometimes doesn't expected that (4) and (5) are snap at white tick due the pattern is always placed 1/1. I know you try to follow the organ on the song, but due to low volume organ sound makes players hard to hear it and that makes misclick on this object
00:58:760 (1) - Why new combo here? It doesn't changing the vocal part
01:00:504 (2) - Rotate 90" clockwise because having place at top-left with curve from top to bottom can be a bit break the flow. Consider to do it?


[Normal]
00:24:225 (2) - It should be clap instead whistle
00:29:458 (1) - Rotate 180" clockwise (ctrl+> x2), since previous pattern is a curve pattern. Having an off-path from previous pattern can be break a flow
00:49:341 (2) - Clap at head slider? You probably forgot
01:06:800 (2) - It should be clap instead whistle at head slider
01:14:474 (2) - ^
01:19:707 (1) - Add finish?


[Hard]
01:17:265 (1) - Clap should at head slider due to head slider is snap at upbeat
01:18:660 (5,6) - I feels confusing of this pattern. Because (6) have a small spacing from (5), players would be expect that (6) is snap on red tick. Try to fix the spacing to preventing a confusion of this pattern. But, it just suggestion, anyway
01:33:295 (1) - Clap at tail slider? You probably forgot
01:42:687 (3) - Clap?


Good luck~
KokoroStudiox3
[Hard]
00:36:086 (3) - x256 y256
01:29:649 (1) - Unsnapped slider (end).
nice *.*
Topic Starter
Verlaren

popner wrote:

M4M

[Easy]
00:31:724 (4,1) - a long slider here instead will be better imo(from 00:31:724 to 00:32:248). 1/2 rhythm will cause difficulty in easy diff.
01:27:730 (4) - for the same reason as above, a single note is better.

[Normal]
00:13:935 (1) - remove NC to keep consistency.
01:24:416 (5,1) - try to avoid the overlap here.
01:35:562 (1) - same as 00:13:935 (1)

[Hard]
00:06:261 (1) - the downbeat(long white tick) is on the reverse point, so all of the following sliders (00:06:261 (1,2,1,2)) are starting at red tick, and this causes a slip of beat.
00:11:144 (1,2) - try to use copy and ctrl+h j to make them symmetric.
00:54:575 (1) - the shape is weird. I think simply using a round shape is better.
00:57:017 (1,2,3,4) - make the spacing same as 00:54:575 (1,2,3,4)? Their rhythm is same.
01:47:221 (1) - same as Insane

[Insane]
00:08:877 to 00:19:516 - I don't really like the rhythm this part is mapped in. 00:10:097 (5,1) - if they are combined into a 1/1 slider, the rhythm here will makes more sense. Same to 00:12:714 (5,1,2) , 00:15:679 (5,6) and 00:18:295 (4,1).
00:16:551 (1,2,3,4,1) - you can make the star better by using polygon tool in compose menu.
00:27:540 (4,5,1) - the flow here is really weird. You can read this if you don't know how to make up flow.
00:52:133 (2,3,4,5,6) - same as 00:16:551 (1,2,3,4,1)
01:22:149 (9,10,1) - spacing?
01:26:509 (1) - better to change a color here to make the anti-jump more conspicuous. And the spacing between the notes should be same.
01:30:505 to 01:41:640 - same rhythm suggestion as 00:08:877 to 00:19:516.
01:47:221 (1) - I think you'd better to move the start of the spinner to 01:47:308 and add a note at 01:47:221 so that the stream is complete.

Not bad as a first map. GL~ ty

Leorda wrote:

Hello~ Hi Hi!

[General]
* Your spinner-clear looks LQ that makes ugly to look. Consider to make it another image of spinner-clear - this a gross mistake? if it is not a mistake, at the moment i am keep this spinner-clear


[Easy]
00:12:365 (3,4,5) - Feels confusing because players sometimes doesn't expected that (4) and (5) are snap at white tick due the pattern is always placed 1/1. I know you try to follow the organ on the song, but due to low volume organ sound makes players hard to hear it and that makes misclick on this object
00:58:760 (1) - Why new combo here? It doesn't changing the vocal part - all right here; sry no changes
01:00:504 (2) - Rotate 90" clockwise because having place at top-left with curve from top to bottom can be a bit break the flow. Consider to do it?


[Normal]
00:24:225 (2) - It should be clap instead whistle
00:29:458 (1) - Rotate 180" clockwise (ctrl+> x2), since previous pattern is a curve pattern. Having an off-path from previous pattern can be break a flow
00:49:341 (2) - Clap at head slider? You probably forgot
01:06:800 (2) - It should be clap instead whistle at head slider
01:14:474 (2) - ^
01:19:707 (1) - Add finish?


[Hard]
01:17:265 (1) - Clap should at head slider due to head slider is snap at upbeat
01:18:660 (5,6) - I feels confusing of this pattern. Because (6) have a small spacing from (5), players would be expect that (6) is snap on red tick. Try to fix the spacing to preventing a confusion of this pattern. But, it just suggestion, anyway
01:33:295 (1) - Clap at tail slider? You probably forgot
01:42:687 (3) - Clap?


Good luck~

eLtigreXXx wrote:

[Hard]
00:36:086 (3) - x256 y256
01:29:649 (1) - Unsnapped slider (end). - this slider is snaped. because at the end begins a new timepoint
nice *.*
Thank you very much for mod :)
All fixed & Updated.
Yuukari-Banteki
[Easy]
A little on the harder side of easy but I am impressed by your ability to gloss over complicated patterns in the music.

[Normal]
very well done. clean and predictable without being repetitive.

[Hard]
00:31:028 (1,2,3) - this feels claustrophobic when your spacing is so open everywhere else
00:55:621 (2,3,4,5) - if you are going to use this spacing, you should use it for more than one phrase. it just feels out of place with the next two combos being normally spaced and this being so close
01:29:649 (1) - nice lol
01:05:754 (1,2,3,4,5,6,7,8) - this combo should be an analogue to 01:17:265 (1,2,3,4,5,6); in other words, you should try to make your spacing patterns the same between the two combos because they fulfill the same purpose in the song and you've already done it with the combos following them (if you need me to explain this further shoot me a pm in chat)

[Insane]
00:07:831 (2) - this should be the new combo to follow the guitar pattern and the pattern you already set up
00:10:621 (2,3,4,5,6) - it feels like you just threw this in for the purpose of having a star combo because some of the notes are mapped to a different section of the music than the others. If you are mapping some notes to your clap pattern and some of them to the melody, forcing the player to view them all as a coherent stream doesn't work because they aren't.
00:16:551 (1,2,3,4,1) - this is exactly what that ^ isn't
Juuuust so you know, a lot of your 1/2 beat sliders in this intro section are unnecessary and feel like overmapping. You can keep them if you want but imo they are detracting from your map.
00:22:481 (1) - yeah like these and it looks like they're continuing into your body too
00:25:970 (3) - niggley thing, this note isn't quite stacked
00:39:924 (8) - if you could line this up so that its parallel to 6,7 that'd be great. or at least line it up with 9. it'll flow a lot better.
00:44:110 (3) - if you stack this under fading 5 instead of fading 4, it'll break your spacing less. At least it will be equidistant between the two notes surrounding it.
00:44:982 (7,8) - not quite stacked again
00:47:772 (7) - ^
00:50:563 (7,8) - ^
01:10:463 - there's a really strong note of the melody here but you haven't mapped anything to it at all even though you mapped the weaker notes surrounding it. Moving both 2 and 3 forward by half a beat would work much better.
01:23:544 (4,1) - these look like they're supposed to be paired sliders but they don't parse as a pair. Try either curving them both by the same amount or making them parallel
01:32:249 (2,3,4,5,6) - another incoherent star pattern like 00:10:621 (2,3,4,5,6)
so yeah a couple of issues with your flow and some overmapping but overall a pretty good map, I'm highly impressed by your lower difficulties.
Topic Starter
Verlaren

Saturos-fangirl wrote:

[Easy]
A little on the harder side of easy but I am impressed by your ability to gloss over complicated patterns in the music.

[Normal]
very well done. clean and predictable without being repetitive.

[Hard]
00:31:028 (1,2,3) - this feels claustrophobic when your spacing is so open everywhere else
00:55:621 (2,3,4,5) - if you are going to use this spacing, you should use it for more than one phrase. it just feels out of place with the next two combos being normally spaced and this being so close
01:29:649 (1) - nice lol
01:05:754 (1,2,3,4,5,6,7,8) - this combo should be an analogue to 01:17:265 (1,2,3,4,5,6); in other words, you should try to make your spacing patterns the same between the two combos because they fulfill the same purpose in the song and you've already done it with the combos following them (if you need me to explain this further shoot me a pm in chat)

[Insane]
00:07:831 (2) - this should be the new combo to follow the guitar pattern and the pattern you already set up
00:10:621 (2,3,4,5,6) - it feels like you just threw this in for the purpose of having a star combo because some of the notes are mapped to a different section of the music than the others. If you are mapping some notes to your clap pattern and some of them to the melody, forcing the player to view them all as a coherent stream doesn't work because they aren't.
00:16:551 (1,2,3,4,1) - this is exactly what that ^ isn't
Juuuust so you know, a lot of your 1/2 beat sliders in this intro section are unnecessary and feel like overmapping. You can keep them if you want but imo they are detracting from your map.
00:22:481 (1) - yeah like these and it looks like they're continuing into your body too
00:25:970 (3) - niggley thing, this note isn't quite stacked
00:39:924 (8) - if you could line this up so that its parallel to 6,7 that'd be great. or at least line it up with 9. it'll flow a lot better.
00:44:110 (3) - if you stack this under fading 5 instead of fading 4, it'll break your spacing less. At least it will be equidistant between the two notes surrounding it.
00:44:982 (7,8) - not quite stacked again
00:47:772 (7) - ^
00:50:563 (7,8) - ^
01:10:463 - there's a really strong note of the melody here but you haven't mapped anything to it at all even though you mapped the weaker notes surrounding it. Moving both 2 and 3 forward by half a beat would work much better.
01:23:544 (4,1) - these look like they're supposed to be paired sliders but they don't parse as a pair. Try either curving them both by the same amount or making them parallel
01:32:249 (2,3,4,5,6) - another incoherent star pattern like 00:10:621 (2,3,4,5,6)
so yeah a couple of issues with your flow and some overmapping but overall a pretty good map, I'm highly impressed by your lower difficulties.
Thank you very much, Saturos-fangirl. I'm flattered by your praise. I made ​​a change from most of your advice, thank you.
Smoothie
Heya~
M4M from my modding queue

[General]
The easiest diff in your mapset must be below 3,00 stars in order to get ranked.

[Insane]
00:22:306 (6,1) - Plays a bit weird imo. How about removing 00:22:306 (6) and add a reverse on 00:22:481 (1) - instead?
00:41:319 (3) - Ctrl+G for a better flow~
01:01:551 (5,6,7,8,9) - Mh... how about this? Plays better imo. http://puu.sh/3dIcG
01:03:034 (1) - Spinner should end at 01:05:388
01:07:847 - Add note for a better flow
01:10:637 (2) - Move to 01:10:463 and add a note at 01:10:986
01:12:905 - add note
01:15:870 (4,5,6) - make a repeater instead?

[Hard]
00:04:691 (1) - Remove this note and add a repeater on 00:04:865 (3) -
00:14:284 (2) - Move to x:312 y:16
00:21:086 (4,1,2) - How about this? Plays better imo. http://puu.sh/3dJ1Z.jpg
00:40:447 (2) - Move to x:256 y:184
01:02:946 (1) - Same as a i mentioned on insane.
01:16:393 (6) - Add repeat and stack 01:16:916 (7) on 01:16:219 (5)

[Normal]
00:58:062 (2) - Move to x:256 y:104
00:58:411 (3) - Move to x:344 y:56 ... don't forget to adjust your upcoming slider if you moved them.

[Easy]
00:23:527 (4,1) - How about this? http://puu.sh/3dJ8C.jpg
01:07:149 (2) - That slider looks a bit ugly imo :c
01:15:695 (3) - How about this shape? http://puu.sh/3dJex.jpg
01:22:498 - Add note

That's all
good luck! :)
Topic Starter
Verlaren

Smoothie wrote:

Heya~ Hi~
M4M from my modding queue

[General]
The easiest diff in your mapset must be below 3,00 stars in order to get ranked. - the threshold for the easy difficulty is 3.25. Pls read ranking criteria or ask BAT.

[Insane]
00:22:306 (6,1) - Plays a bit weird imo. How about removing 00:22:306 (6) and add a reverse on 00:22:481 (1) - instead? - sry nope, because 00:22:481(1) placed on downbeat.
00:41:319 (3) - Ctrl+G for a better flow~ - I'm sorry, but the opposite is disturbed flow
01:01:551 (5,6,7,8,9) - Mh... how about this? Plays better imo. http://puu.sh/3dIcG - hmm, nice idea; fixed
01:03:034 (1) - Spinner should end at 01:05:388 - i'm keep my variant, because I make my maps under the party of musical instruments and not under vocal parts
01:07:847 - Add note for a better flow - at this point the silence, sry nope
01:10:637 (2) - Move to 01:10:463 and add a note at 01:10:986 - ^
01:12:905 - add note - ^
01:15:870 (4,5,6) - make a repeater instead? - nope

[Hard]
00:04:691 (1) - Remove this note and add a repeater on 00:04:865 (3) - nope, sry
00:14:284 (2) - Move to x:312 y:16 - fixed
00:21:086 (4,1,2) - How about this? Plays better imo. http://puu.sh/3dJ1Z.jpg - nope, sry
00:40:447 (2) - Move to x:256 y:184 - fixed
01:02:946 (1) - Same as a i mentioned on insane. - nope, sry
01:16:393 (6) - Add repeat and stack 01:16:916 (7) on 01:16:219 (5) - nope, sry

[Normal]
00:58:062 (2) - Move to x:256 y:104 - fixed
00:58:411 (3) - Move to x:344 y:56 ... don't forget to adjust your upcoming slider if you moved them. - fixed

[Easy]
00:23:527 (4,1) - How about this? http://puu.sh/3dJ8C.jpg - mmm, i don't like this rhytm shape
01:07:149 (2) - That slider looks a bit ugly imo :c - lol, this is a nice slider shape)
01:15:695 (3) - How about this shape? http://puu.sh/3dJex.jpg - fixed
01:22:498 - Add note - fixed

That's all
good luck! :)
Thank you for mod.
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