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No Life Negotiator - LOST GARDEN

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Topic Starter
Verlaren
This beatmap was submitted using in-game submission on 17 июня 2013 г. at 9:20:35

Artist: No Life Negotiator
Title: LOST GARDEN
Source: fortissimo EXS//Akkord:nächsten Phase
Tags: opening lacryma satomura momiji yoshino reiji sakura nagisa suzushiro sayuki kurobane ryuichi
BPM: 172
Filesize: 21288kb
Play Time: 01:47
Difficulties Available:
  1. Easy (3,2 stars, 120 notes)
  2. Hard (4,88 stars, 250 notes)
  3. Insane (5 stars, 389 notes)
  4. Normal (4,2 stars, 175 notes)
Download: No Life Negotiator - LOST GARDEN
Download: No Life Negotiator - LOST GARDEN (no video)
Information: Scores/Beatmap Listing
---------------
Special thanks: cRyo[iceeicee] and lolcubes for new mp3 and video...ohh and timing
aand Special thanks to <strong>Frostmourne</strong> & Irreversible
previous map version, special for <strong>CXu</strong>
History
15/05/12 - beginning creation
29/06/12 - Easy is complete
28/06/12 - Normal is complete
22/06/12 - Hard is complete
01/06/12 - Insane is complete
18/08/12 - added hitsounds & changed video
05/03/13 - changed video
14/04/13 - updated hitsounds
03/05/13 - changed mp3 and video
02/06/13 - remap normal diff
03/06/13 - remap insane diff
15/06/13 - all diffs renamed
Please redownload beatmap if you downloaded before 14/07/2012 03/05/2013 06/06/2013 17/06/2013
Kanari
Haii ~
You requested in my queue and in-game ~ (sort of) owo ~


[General]
- If all diffs are done, move this into pending.
- Remove " fortissimo EXS\\Akkord nachsten Phase " from the tags, its already the source.
- Combo colors 5 and 7 are too alike, remove one of them or change the color.
- Your timing is off. (You can ask someone else to double check, my timing is not the best. xD)
BPM: 171.900
Offset: 3770
* Resnap all notes and timing points after.
- Beat snap divisor is 1/8, why? o.o Notes should be on white and red ticks. Map in 1/4
- Background should be 1024x768 or 800x600, at the moment yours is 1280x1024
- Use grid level 3 or 4
- .osb not in use so remove it.
- Use distance snap to space out your objects.
- Change distance spacing to 1 or more in hard and insane diff.


owo
You can call me back afterwards or after a few mods ~
Topic Starter
Verlaren

xXCrystalMoonAnimeXx wrote:

Haii ~
You requested in my queue and in-game ~ (sort of) owo ~


[General]
- If all diffs are done, move this into pending. - moved
- Remove " fortissimo EXS\\Akkord nachsten Phase " from the tags, its already the source. - fixed
- Combo colors 5 and 7 are too alike, remove one of them or change the color. - I'll think about it
- Your timing is off. (You can ask someone else to double check, my timing is not the best. xD) - i will check
BPM: 171.900
Offset: 3770
* Resnap all notes and timing points after.
- Beat snap divisor is 1/8, why? o.o Notes should be on white and red ticks. Map in 1/4 - changed
- Background should be 1024x768 or 800x600, at the moment yours is 1280x1024 - fixed
- Use grid level 3 or 4 - changed
- .osb not in use so remove it. - fixed
- Use distance snap to space out your objects. - fixed
- Change distance spacing to 1 or more in hard and insane diff. - fixed


owo
You can call me back afterwards or after a few mods ~
Thanks~
10nya
M4M from n y a -'s queue
Black means suggestion

[General]
turn off Letter Box during breaks since it has video
I suggest you use whistle, finish and clap sound

[Easy]
- Circle size -1
- reduce the slider velocity under 1.10 , its too hard for an easy player and also the bpm is fast
- please use the same distance since this is easy
- note is fine

[Normal]
- HP drain rate -1
- reduce the slider velocity, its too fast for a normal player seriously
- 00:34:628 : remove nc
- 00:35:500 : nc
- 01:11:779 : dont use too far jump, its hard for normal player
- 01:12:476 : nc

[Hard]
- 00:15:529 : unsnapped note
- 00:31:924 : add circle?

[Insane]
- AR +2?
- 00:48:843 : unsnapped slider tail
- 01:23:029 : move this to 01:22:942 and make the slider long until 01:23:290


thats all I can find, rank good luck :D
Topic Starter
Verlaren

- t e n n y a - wrote:

M4M from n y a -'s queue
Black means suggestion

[General]
turn off Letter Box during breaks since it has video - fixed
I suggest you use whistle, finish and clap sound - thanks for advice. I have not found yet appropriately hitsounds

[Easy]
- Circle size -1 - fixed
- reduce the slider velocity under 1.10 , its too hard for an easy player and also the bpm is fast - if circle size -1 that the slider velocity is quite normal
- please use the same distance since this is easy - I'll think about it
- note is fine - ^_^

[Normal]
- HP drain rate -1 - fixed
- reduce the slider velocity, its too fast for a normal player seriously - really?
- 00:34:628 : remove nc - why?
- 00:35:500 : nc - why?
- 01:11:779 : dont use too far jump, its hard for normal player - I am fix it earlier
- 01:12:476 : nc - why?

[Hard]
- 00:15:529 : unsnapped note - fixed
- 00:31:924 : add circle? - hmm ... will set later if needed. because it so not bad

[Insane]
- AR +2? - 6 is enough
- 00:48:843 : unsnapped slider tail - fixed
- 01:23:029 : move this to 01:22:942 and make the slider long until 01:23:290 - fixed


thats all I can find, rank good luck :D
Thank you~ for mod :D
cRyo[iceeicee]
Timing help via irc~
Topic Starter
Verlaren

cRyo[iceeicee] wrote:

Timing help via irc~
Thanks for all~
Kanari
Hellow again ~


[General]
- .osb not in use so remove it.
- Remove fortissimo nachsten Phase from the tags, its already in the source.
- Combo colors 5 & 7 are still the same. ><
- Watching your spacing, use distance snap. ;_;
- Use grid level 3 or 4
- Use hitsounds! D;


[Easy]
00:14:221 - Add a note.
00:14:569 (1) - Stack properly.
00:18:930 (5) - Move to 000:18:756 and reverse.
00:19:802 (6) - Dont silence this note.
00:50:325 (5) - New combo.
00:56:779 (5) - Remove one reverse arrow and add a not on 00:57:825
01:03:058 (1) - Extend to 01:05:151
01:28:000 (4) - Change this to a slider, start at 01:27:825 and end at 01:28:174
01:39:337 (6) - New combo.
01:40:732 (3) - Remove one reverse arrow and add a note on 01:41:779
01:44:221 (1) - Place this somewhere else.


[Normal]
00:18:756 (4) - End of the slider should meet with 00:16:721 (4)
00:21:372 (1) - Move this 2 ticks behind.
00:21:721 (2) - ^
00:24:162 (1) - Stack.
00:52:244 (1) - Slider should reverse at 00:52:593
00:53:292 - Add a note.
00:53:465 (3) - Move this up 2 ticks forward.
00:53:988 (4) - ^
01:01:314 (2) - Remove a reverse.
01:02:011 (3) - Remove one reverse and reverse should stat at 01:02:360
01:04:279 (5) - Instead of this, make a slider and make it reverse at 01:04:889
01:06:895 - Add a note.
01:09:686 - ^
01:15:790 (3) - Too much reverse arrows, come up with something else to fill the space.
01:24:686 - Add a note.
01:24:860 (5) - Move this 2 ticks forward.
01:25:907 (7) - ^
01:26:604 (8) - Remove a reverse.
01:27:825 - Remove, instead make a slider from 01:27:825 and end it at 01:28:174


Get a few more mods before calling me back ~
Topic Starter
Verlaren

xXCrystalMoonAnimeXx wrote:

Hellow again ~


[General]
- .osb not in use so remove it. - removed
- Remove fortissimo nachsten Phase from the tags, its already in the source. - fixed
- Combo colors 5 & 7 are still the same. ><
- Watching your spacing, use distance snap. ;_;
- Use grid level 3 or 4
- Use hitsounds! D; - I have not found yet appropriately hitsounds


[Easy]
00:14:221 - Add a note. - fixed
00:14:569 (1) - Stack properly. - fixed
00:18:930 (5) - Move to 000:18:756 and reverse. - fixed
00:19:802 (6) - Dont silence this note. - fixed
00:50:325 (5) - New combo. - fixed
00:56:779 (5) - Remove one reverse arrow and add a not on 00:57:825 - fixed
01:03:058 (1) - Extend to 01:05:151 - fixed
01:28:000 (4) - Change this to a slider, start at 01:27:825 and end at 01:28:174 - fixed
01:39:337 (6) - New combo. - fixed
01:40:732 (3) - Remove one reverse arrow and add a note on 01:41:779 - fixed
01:44:221 (1) - Place this somewhere else. - fixed


[Normal]
00:18:756 (4) - End of the slider should meet with 00:16:721 (4) - fixed
00:21:372 (1) - Move this 2 ticks behind. - fixed
00:21:721 (2) - ^ - fixed
00:24:162 (1) - Stack. - ignored
00:52:244 (1) - Slider should reverse at 00:52:593 - fixed
00:53:292 - Add a note. - ignored
00:53:465 (3) - Move this up 2 ticks forward. - ignored
00:53:988 (4) - ^ - ignored
01:01:314 (2) - Remove a reverse. - fixed
01:02:011 (3) - Remove one reverse and reverse should stat at 01:02:360 - fixed
01:04:279 (5) - Instead of this, make a slider and make it reverse at 01:04:889 - ignored
01:06:895 - Add a note. - why?
01:09:686 - ^ - ignored
01:15:790 (3) - Too much reverse arrows, come up with something else to fill the space. - fixed
01:24:686 - Add a note. - note added in 01:24:511
01:24:860 (5) - Move this 2 ticks forward. - changed on slider
01:25:907 (7) - ^ - fixed
01:26:604 (8) - Remove a reverse. - fixed
01:27:825 - Remove, instead make a slider from 01:27:825 and end it at 01:28:174 - ignored


Get a few more mods before calling me back ~
Thanks.
pimp
hi

random mod

general

offset - bpm
3720 - 172
8968 - 172 (main beat change)
21177 - 172 (main beat change)
90595 - 172 (main beat change)


this map needs expert pattern fixes here and there, pattern changes... but i'm not so good to help in this
most are sugestions and my own opinion

easy

slider tick rate 1?

use the same spacing in all notes in easy, or only change after a break

00:03:756 (1,1) - spacing
00:12:128 (6,7) - this stack is a bit confuse begginers (imo)
00:13:349 (8,9,1) - ^
00:24:162 (1,2) - ^
.....

consider making the rithym more simple, this is a bit confusing even for normal


normal

hp drain +1
od+1

respect the spacing as much as possible in normal

00:04:628 (2,3,4) - this is a bit confusing and difficult fo normal (imo)
00:06:023 (4,1) - spacing
00:21:721 (2) - i think it should start in a white tick
00:24:162 (1,2) - ^ in the next white ticks?
00:57:651 (2,3,4,5,6,7,8) - no jumps in normal diffs


hard

hp drain +1 or 2
ar +1 or 2
od +1 or 2

00:06:372 (2,3,1,2,3,4,5,6) - this patterns are confusing

00:54:104 (5) - Unsnapped slider (end).

01:01:837 (4) - remove repeats, does not fit the sound imo


insane

ar +1 or 2?
od +2 ?

00:04:104 (3,4,5) - i think jumps does not fits here
01:26:604 (3,4,5) - use the same spacing ?

thats all

good luck :)
Topic Starter
Verlaren

pimpG wrote:

hi

random mod

general

offset - bpm
3720 - 172
8968 - 172 (main beat change)
21177 - 172 (main beat change)
90595 - 172 (main beat change)


this map needs expert pattern fixes here and there, pattern changes... but i'm not so good to help in this
most are sugestions and my own opinion

My timing is correct.

easy

slider tick rate 1? - I think normal, and since there

use the same spacing in all notes in easy, or only change after a break

00:03:756 (1,1) - spacing - ignored
00:12:128 (6,7) - this stack is a bit confuse begginers (imo) why?
00:13:349 (8,9,1) - ^ - ignored
00:24:162 (1,2) - ^ - ignored
.....

consider making the rithym more simple, this is a bit confusing even for normal - really? I played in even more difficult easy


normal

hp drain +1 - ignored
od+1 - ignored

respect the spacing as much as possible in normal - ?

00:04:628 (2,3,4) - this is a bit confusing and difficult fo normal (imo) - really?
00:06:023 (4,1) - spacing - this jump normal
00:21:721 (2) - i think it should start in a white tick - No, it breaks the rhythm of the game
00:24:162 (1,2) - ^ in the next white ticks? - same
00:57:651 (2,3,4,5,6,7,8) - no jumps in normal diffs - I'm fix it


hard

hp drain +1 or 2 - ignored
ar +1 or 2 - ignored
od +1 or 2 - ignored

00:06:372 (2,3,1,2,3,4,5,6) - this patterns are confusing - it's hard rather than Normal

00:54:104 (5) - Unsnapped slider (end). - not the end but a beginning. fixed

01:01:837 (4) - remove repeats, does not fit the sound imo - removed only one reverse. fixed


insane

ar +1 or 2? - ignored
od +2 ? - ignored

00:04:104 (3,4,5) - i think jumps does not fits here - why?
01:26:604 (3,4,5) - use the same spacing ? - ignored

thats all

good luck :)
Hmm...this mod is not good, but thanks anyway.
pimp
ask a bat to remove the kudos then
Topic Starter
Verlaren

pimpG wrote:

ask a bat to remove the kudos then
Don't worry about it. Most of my maps has a complex rhythm.
TheVileOne
Random (well not so much) mod

If there is anything you don't understand from my mod, feel free to ask me in game. I would be happy to explain things to you or recheck a part of the mod.

General

I agree with pimpG, the main beat does go off around the first kiai. A red line would fix it. Your timing may be correct, but the song's main beat (long white ticks) goes out of alignment. It's not entirely necessary that this be fixed, but it would be easier to find combo errors if the long white ticks were on the proper sounds.

It's unrankable to not use any hitsounds. There are sounds that go well with hitsounds. Examples claps go well with this sound 00:29:918 - and 00:32:011 -. Please add more.

0.6 snap plays a LOT better than 0.4/0.5. I would use that a lot more.

Kiai time should start here 01:05:849 -

Background is too large. Maximum rankable size for a BG is 1024 x 768 yours is 1024 x 819. Resize it.


Easy

The main issue with this difficulty is that 0.5x seems too slow in some area. I suggest you try out 0.6 snap in several places as I believe it is more fitting.

00:15:965 (2,3) - These are a bit hard to read. The main rhythm is on every other white tick starting here 00:15:616 - I suggest you map those ticks instead. http://puu.sh/J9xN

00:31:837 (4) - Ugly position How about placing it here instead? http://osu.ppy.sh/ss/373472
00:43:697 (1,2) - Going from a fairly brisk slider to 0.5x spacing could confuse beginners. I think respacing to 0.6 would be perfect (use 0.6 for the whole combo).
00:45:442 (3) - This shouldn't be overlapped with 1. Move it down to fix it. x 224 y 288 (232 304 if you respace above)
00:46:488 (5) - Start next combo here, because it's a new phrase.
00:49:279 (1) - ^
00:52:244 (4) - ^
00:48:581 (4,1) - 0.6 spacing would be better. Highly recommend you do so.
00:55:035 - seems like a note should go here. you could easily incorporate it into the map.
00:56:779 (5,1) - It would look better if you wrapped these sliders a little better around note 6.
01:00:267 (1,2,3,4) - I think the beat should be simplified here. You're picking weird sounds to map/skip over. How about this? http://puu.sh/J9Tr
01:08:639 (1,2,3) - <3
01:14:221 (1) - I don't like the overlap with 2. Also is a bit hard to read at 0.5, I suggest 0.6 instead.
01:20:849 (2,3) - Make spacing exactly 0.7
01:21:197 (3,1) - 0.6 spacing would be better IMO. Place 1 at x 128 y 136.
01:30:965 (2,3) - ^ 3 wiggles a little too much for my tastes. I suggest using less curves.
01:32:883 (1) - Could you make more symmetrical?
01:35:674 (1,2) - do not have 1.3 spacing here. Adjust so it's smaller. http://osu.ppy.sh/ss/373498
01:36:546 (2,3,4) - pattern is lopsided. Could you do something about it?
01:42:128 (1) - Overlapping with 3. Could you make it so it's not touching? you could place it at x 120 y 88.
01:42:128 (1,2,3,4) - 0.8 instead of 0.7?

Normal

00:03:756 (1,2,3) - This would play a lot better at 0.6 spacing. (Flow > looks) Flow is more important.
00:21:372 - add note here, it would be the same as 00:24:162 - . If you don't do this, please use 0.6 spacing instead (in both cases 0.6 would work well)
00:25:209 (3,4) - 0.6 spacing please.
00:28:000 (2,3,4,5) - All of this should be one distance snap. Make all 0.4 so that it's look nice.
00:31:488 (4,5) - Make exactly 0.6 (turn gridsnap off for this)
00:32:360 (1) - Please don't have pointed U sliders.They don't look good.
00:36:546 (4) - sounds like it should start a half beat earlier. I rather like this http://puu.sh/JatZ Don't have to change, but perhaps this more readable.
00:42:825 (4) - Highly recommend you move this half back and add a note here 00:43:174 - . That is where the most readable sounds are and it plays a lot better.
00:51:372 (5,1) - Please at least 0.5 spacing. 0.4 is easy to misread here.
00:54:686 (1,2) - Could you do something about the overlap? It's ugly.
00:55:383 (3,4) - Spacing doesn't need to change here IMO
00:57:476 (1,2,3,4,5,6,7,8) - Spacing is unreadable and unfitting.

First 00:56:779 (6,1) - Don't space so close, people are going to expect this is 1/2th apart and mishit. This is poor spacing.
Second 00:57:651 (2,3) - This is hard to tell it is 1/2th. Look at what you're doing. You're spacing a half note really large and spacing a non half note really closely. If that isn't confusing I don't know what is.
Third 00:57:825 (3,4,5,6,7,8) - These jumps are unfitting. They are much larger than anything thus far. I recommend that you cut the spacing of these in half, as they are too far for your overall pacing.


01:04:279 (5,1) - This looks weird not be stacked in the same place. If you could somehow place the starts of these notes all in the same place, it would look a lot better.
01:05:849 (1,2) - Exactly 0.5 snap please.
01:07:244 (2,3) - At least 0.55 snap, 0.6 is probably best
01:20:849 (4,5) - 0.6 snap would be better.
01:27:825 - Add note, it would be fitting.
01:28:000 (10) - there's no sound under this. It would sound and play better if you moved 1/4th forward.
01:30:616 (1,2,3) - 0.6 snap
01:33:407 - I feel there needs to be a note here

Hard

00:19:235 - Kiai is ending in a weird place.
00:19:628 - Why skip over sounds?
00:20:500 (2) - Perfect slider. Nice job.
00:26:779 (6,1) - Could you lower gap to 1.2?
00:37:767 (3,4) - It might play better if you unstacked. http://osu.ppy.sh/ss/373539
00:43:523 (1,2) - This is really awkward. Please do something else. I suggest this http://puu.sh/JbmW
00:46:488 (4,5,6) - This would look better if it used the same snap.
01:02:796 - Adding a note here would play nicely IMO.
01:07:593 (6) - Extend to the blue tick. That's where the vocal is.
01:09:686 (4,5) - use 0.6 please.
01:10:907 (1) - That extra repeat throws me off. How about just removing a repeat and adding a note where it once ended? That would play better IMO.
01:13:174 (6) - Extend to blue tick.
01:20:849 (4,5,6) - 0.6 plays better. also perhaps don't use straight sliders here.
01:22:942 (1) - Make this slider symmetrical?
01:29:744 (7) - Make part of next combo.
01:30:965 (1,2,3) - I think the placement of these could be better. Try to find a position that complements the curve of that long slider. http://osu.ppy.sh/ss/373545
01:40:035 (5) - Extend to the blue tick.
01:44:221 (5) - Curve doesn't follow previous slider. Adjust the curve slightly to better match and move here x104 y 88
01:44:221 (5,1) - This jump was pretty unexpected. Could you space a little closer?

Insane
There's unsnapped green lines. Check your inherited sections.

00:21:372 (1,2,3) - Jump is unfittingly large and sudden IMO. Please lower the spacing some.
00:37:244 - Add note?
00:43:697 (1,2,3) - Don't space half notes like this please. I would much prefer that these have equal spacing.
00:48:232 (7,8) - Awkward, please space out more.
00:51:372 (6,7,8) - Make spacing equal
00:52:244 (1,2,3) - Don't space half notes like this.
00:52:942 - You just need a note here. It is awkward without one.
00:56:779 (5,6,7,8) - Make spacing equal?
01:04:279 (3,4) - Sudden jump. I don't recommend jumps like this.
01:04:628 (4,5,6) - These feel like they should be a slow anti stream. If you spaced them around 0.4 snap I think it would be nice.
01:05:325 (6) - I think it would be better if you broke into notes
01:21:546 (5,6,7,8) - Please line these up better.
01:29:221 (1) - remove new combo.


Conclusion

This is an unusual song and an unusual mapping style. This will need a lot of extra opinions and mods to get all the issues worked out. I tried my best to point out things that I found.
Topic Starter
Verlaren

TheVileOne wrote:

Random (well not so much) mod

If there is anything you don't understand from my mod, feel free to ask me in game. I would be happy to explain things to you or recheck a part of the mod.

General

I agree with pimpG, the main beat does go off around the first kiai. A red line would fix it. Your timing may be correct, but the song's main beat (long white ticks) goes out of alignment. It's not entirely necessary that this be fixed, but it would be easier to find combo errors if the long white ticks were on the proper sounds. - Why correct offset? If it is done, then disturbed the overall rhythm of the song. So I think should look for another solution to this problem.

It doesn't disturb it. It just resets the metronome, so that the measures start in the right place in the song. You will notice that the lyrics start degrees earlier than the long white tick, it's probably because the measures started in a different place. It may be helpful to correct this difference before you try to hitsound, because where those white ticks are is probably going to determine where your hitsound patterns are.

It's up to you.


It's unrankable to not use any hitsounds. There are sounds that go well with hitsounds. Examples claps go well with this sound 00:29:918 - and 00:32:011 -. Please add more. - I have not yet installed the hitsound. Of course I will do it.

0.6 snap plays a LOT better than 0.4/0.5. I would use that a lot more.

Kiai time should start here 01:05:849 - Kiai is set to 01:05:849, so I nothing else.

Background is too large. Maximum rankable size for a BG is 1024 x 768 yours is 1024 x 819. Resize it.
- fixed

Easy

The main issue with this difficulty is that 0.5x seems too slow in some area. I suggest you try out 0.6 snap in several places as I believe it is more fitting.

00:15:965 (2,3) - These are a bit hard to read. The main rhythm is on every other white tick starting here 00:15:616 - I suggest you map those ticks instead. http://puu.sh/J9xN - fixed

00:31:837 (4) - Ugly position How about placing it here instead? http://osu.ppy.sh/ss/373472 - fixed
00:43:697 (1,2) - Going from a fairly brisk slider to 0.5x spacing could confuse beginners. I think respacing to 0.6 would be perfect (use 0.6 for the whole combo). - fixed
00:45:442 (3) - This shouldn't be overlapped with 1. Move it down to fix it. x 224 y 288 (232 304 if you respace above) - fixed
00:46:488 (5) - Start next combo here, because it's a new phrase. - fixed
00:49:279 (1) - ^ - fixed
00:52:244 (4) - ^ - fixed
00:48:581 (4,1) - 0.6 spacing would be better. Highly recommend you do so. - fixed
00:55:035 - seems like a note should go here. you could easily incorporate it into the map. - thanks for the advice, but I think they are not needed here
00:56:779 (5,1) - It would look better if you wrapped these sliders a little better around note 6. - fixed
01:00:267 (1,2,3,4) - I think the beat should be simplified here. You're picking weird sounds to map/skip over. How about this? http://puu.sh/J9Tr - fixed, but I made a little differently
01:08:639 (1,2,3) - <3 - fixed
01:14:221 (1) - I don't like the overlap with 2. Also is a bit hard to read at 0.5, I suggest 0.6 instead. - differently in my mind is better not to get
01:20:849 (2,3) - Make spacing exactly 0.7 - fixed
01:21:197 (3,1) - 0.6 spacing would be better IMO. Place 1 at x 128 y 136. - fixed
01:30:965 (2,3) - ^ 3 wiggles a little too much for my tastes. I suggest using less curves. - maybe, but overall very playable
01:32:883 (1) - Could you make more symmetrical? - fixed
01:35:674 (1,2) - do not have 1.3 spacing here. Adjust so it's smaller. http://osu.ppy.sh/ss/373498 - fixed
01:36:546 (2,3,4) - pattern is lopsided. Could you do something about it? - fixed
01:42:128 (1) - Overlapping with 3. Could you make it so it's not touching? you could place it at x 120 y 88. - fixed
01:42:128 (1,2,3,4) - 0.8 instead of 0.7? - ignored

Normal

00:03:756 (1,2,3) - This would play a lot better at 0.6 spacing. (Flow > looks) Flow is more important. - forgive but so far there is nothing not do that
00:21:372 - add note here, it would be the same as 00:24:162 - . If you don't do this, please use 0.6 spacing instead (in both cases 0.6 would work well) - fixed
00:25:209 (3,4) - 0.6 spacing please. - fixed
00:28:000 (2,3,4,5) - All of this should be one distance snap. Make all 0.4 so that it's look nice. - fixed
00:31:488 (4,5) - Make exactly 0.6 (turn gridsnap off for this) - in this area all right, I think this change is not required
00:32:360 (1) - Please don't have pointed U sliders.They don't look good. - fixed
00:36:546 (4) - sounds like it should start a half beat earlier. I rather like this http://puu.sh/JatZ Don't have to change, but perhaps this more readable. - unlikely, and so all is well
00:42:825 (4) - Highly recommend you move this half back and add a note here 00:43:174 - . That is where the most readable sounds are and it plays a lot better. - fixed
00:51:372 (5,1) - Please at least 0.5 spacing. 0.4 is easy to misread here. - fixed
00:54:686 (1,2) - Could you do something about the overlap? It's ugly. - fixed
00:55:383 (3,4) - Spacing doesn't need to change here IMO - fixed
00:57:476 (1,2,3,4,5,6,7,8) - Spacing is unreadable and unfitting. - fixed

First 00:56:779 (6,1) - Don't space so close, people are going to expect this is 1/2th apart and mishit. This is poor spacing. - fixed
Second 00:57:651 (2,3) - This is hard to tell it is 1/2th. Look at what you're doing. You're spacing a half note really large and spacing a non half note really closely. If that isn't confusing I don't know what is. - fixed
Third 00:57:825 (3,4,5,6,7,8) - These jumps are unfitting. They are much larger than anything thus far. I recommend that you cut the spacing of these in half, as they are too far for your overall pacing. - fixed


01:04:279 (5,1) - This looks weird not be stacked in the same place. If you could somehow place the starts of these notes all in the same place, it would look a lot better. - but after all it is, you have not noticed?
01:05:849 (1,2) - Exactly 0.5 snap please. ...
01:07:244 (2,3) - At least 0.55 snap, 0.6 is probably best - fixed
01:20:849 (4,5) - 0.6 snap would be better. - fixed
01:27:825 - Add note, it would be fitting. - fixed
01:28:000 (10) - there's no sound under this. It would sound and play better if you moved 1/4th forward. - fixed
01:30:616 (1,2,3) - 0.6 snap - fixed
01:33:407 - I feel there needs to be a note here - fixed

Hard

00:19:235 - Kiai is ending in a weird place. - fixed
00:19:628 - Why skip over sounds? - I tried to make the map playable a dynamic
00:20:500 (2) - Perfect slider. Nice job. - Thanks)
00:26:779 (6,1) - Could you lower gap to 1.2? - fixed
00:37:767 (3,4) - It might play better if you unstacked. http://osu.ppy.sh/ss/373539 - fixed
00:43:523 (1,2) - This is really awkward. Please do something else. I suggest this http://puu.sh/JbmW - fixed
00:46:488 (4,5,6) - This would look better if it used the same snap. - seemingly therefore not bad
01:02:796 - Adding a note here would play nicely IMO. - impossible. because then the circle will be located on the blue tick
01:07:593 (6) - Extend to the blue tick. That's where the vocal is. - and is it possible to put on a blue tick objects?
01:09:686 (4,5) - use 0.6 please. - sorry, ignored. I think it will look unattractive
01:10:907 (1) - That extra repeat throws me off. How about just removing a repeat and adding a note where it once ended? That would play better IMO. - delete the object in my mind is meaningless
01:13:174 (6) - Extend to blue tick. - ignored
01:20:849 (4,5,6) - 0.6 plays better. also perhaps don't use straight sliders here. - I don't agree.
01:22:942 (1) - Make this slider symmetrical? - fixed
01:29:744 (7) - Make part of next combo. - You are wrong. Sorry, ignored
01:30:965 (1,2,3) - I think the placement of these could be better. Try to find a position that complements the curve of that long slider. http://osu.ppy.sh/ss/373545 - fixed
01:40:035 (5) - Extend to the blue tick. - ignored
01:44:221 (5) - Curve doesn't follow previous slider. Adjust the curve slightly to better match and move here x104 y 88 - fixed
01:44:221 (5,1) - This jump was pretty unexpected. Could you space a little closer? - fixed

Insane
There's unsnapped green lines. Check your inherited sections. - fixed

00:21:372 (1,2,3) - Jump is unfittingly large and sudden IMO. Please lower the spacing some. - fixed
00:37:244 - Add note? - not required
00:43:697 (1,2,3) - Don't space half notes like this please. I would much prefer that these have equal spacing. - fixed
00:48:232 (7,8) - Awkward, please space out more. - fixed
00:51:372 (6,7,8) - Make spacing equal - fixed
00:52:244 (1,2,3) - Don't space half notes like this. - fixed
00:52:942 - You just need a note here. It is awkward without one. - fixed
00:56:779 (5,6,7,8) - Make spacing equal? - fixed
01:04:279 (3,4) - Sudden jump. I don't recommend jumps like this. - fixed
01:04:628 (4,5,6) - These feel like they should be a slow anti stream. If you spaced them around 0.4 snap I think it would be nice. - I think you're wrong. This area a well-played
01:05:325 (6) - I think it would be better if you broke into notes - fixed
01:21:546 (5,6,7,8) - Please line these up better. - fixed
01:29:221 (1) - remove new combo. - why?


Conclusion

This is an unusual song and an unusual mapping style. This will need a lot of extra opinions and mods to get all the issues worked out. I tried my best to point out things that I found.
Thanks for your mod
TTTTTTTTTTTT
From BakaHuang & TTTTTTTTTTTT's modding queue

Hi~

[Easy]

00:08:988 - add a finish..ww
00:09:337 - Why make it decelerate? It make rookie confuse when they are playing easy diff.Move to x:488 y:112,I think it would be better to play.
00:12:128 - add a NC
00:17:360 - add a finish
00:17:360 - add a NC
00:21:372 - extend the start to 00:21:197...

00:22:418 - spacing error.It make me confuse.
00:23:465 - ^
00:24:162 - ^

so you should fix all those problem like this.
and I recommend you that use 0.8x in this diff

It's an easy diff,so i hope you can keep the spacing distance consistency.

You must fix this issue,it's serious.

[Normal]

Use hitsounds

00:11:604 - spacing error
00:15:965 - move 1 grid down
00:35:500 - 0.5x is too slow and it's confusion.
00:55:035 - ^
01:17:360 - spacing error.
01:32:887 - confuse.
01:47:779 - x:432 y:32

[Hard]

Use hitsounds

00:26:256 - stack with (5)? Because it's too close with previous (3)
00:28:697 - move 2 grids down.
00:46:837 - move 1 grid left.
00:50:674 - confuse.
01:29:744 - add a NC

Good luck!!!
Topic Starter
Verlaren

TTTTTTTTTTTT wrote:

From BakaHuang & TTTTTTTTTTTT's modding queue

Hi~

[Easy]

00:08:988 - add a finish..ww
00:09:337 - Why make it decelerate? It make rookie confuse when they are playing easy diff.Move to x:488 y:112,I think it would be better to play.
00:12:128 - add a NC
00:17:360 - add a finish
00:17:360 - add a NC
00:21:372 - extend the start to 00:21:197...

00:22:418 - spacing error.It make me confuse.
00:23:465 - ^
00:24:162 - ^

so you should fix all those problem like this.
and I recommend you that use 0.8x in this diff

It's an easy diff,so i hope you can keep the spacing distance consistency.

You must fix this issue,it's serious.

[Normal]

Use hitsounds

00:11:604 - spacing error
00:15:965 - move 1 grid down
00:35:500 - 0.5x is too slow and it's confusion.
00:55:035 - ^
01:17:360 - spacing error.
01:32:887 - confuse.
01:47:779 - x:432 y:32

[Hard]

Use hitsounds

00:26:256 - stack with (5)? Because it's too close with previous (3)
00:28:697 - move 2 grids down.
00:46:837 - move 1 grid left.
00:50:674 - confuse.
01:29:744 - add a NC

Good luck!!!
Thx.
riffy
йо~

поехали. Рандом мод

[General]
а никак меньше 20м.б. размер папки не сделать? Многовато
разные киаи. сделай одинаковыми
в комбо цветах два почти одинаковых. Убрать один из них.
не слышу хитсаундов.Почаще надо свистки\хлопки\финиши..

[Easy]
Отвратительный спэйсинг в стартовой части. Держать х0.8 и никаких джампов-антиджампов. В изе с этим строго
о боже, тут еще и 1/2 ноты. Они конечно ранкбл, НО НА 170+ БПМ В ИЗЕ это смотрится очень сложно. советую исправить.
Ох, черт. Где вообще спэйсинг? Выбрано х0.8, значит держи дистанцию х0.8. Не изменяй.
00:08:988 - на начало киаи по ритму хорошо подойдет нота. да и вообще, по логике там нужно укоротить слайдер и поставить ноту.
00:12:128 (6) - новое комбо. точно надо. +6 на нотах в изе не советуется. Очень стрессово для новичков.
00:13:349 (8,9,1,) - нечитаемый для изи паттерн. невозможно так сразу понять что и куда. Да и стакнутые ноты в изе не ок. :/
00:17:011 (4,6) - не очень удачная идея, трехсотка прикрывает (6) + то же что и на 00:12:128
00:25:558 (4,5,6) - новичку такое не прочитать. Сделай как-то полегче
01:14:221 (1,3) - так "аккурано". Это же изя, давай попробуем избегать оверлапов?

[Normal]
спэйсинг! ну спэйсинг опять рандомный!
все эти слайдер на слайдере не для нормала
слишком сложный нормал. даже на хард смахивает :/
да еще и смены скоростей. нет. Не дело. Оставил бы киаи на той же скорости, но громкости добавил бы. и было бы мнооого лучше. Зачем вообще в нормале прыгающая скорость? :/

[Hard]
HP Drain +1 / Overall Diff. + 1 / AR + 2 - это хард. А не нормал с легкими настроками :/
джампы разрешены. но в 2 с половиной раз больше стандартной дистанции уже перебор.
00:08:988 (1) - стрелка возврата скрыта. сделай ее видимой в игре. так как сейчас - анранкбл.
01:29:744 (7) - нк пропустил

[Insane]
AR 9
OD 7
HP Drain 7 так лучше играется :/

~~~~~~~~~~~
ах да, верни аву с няруко. Она лучше смотрелась :3

only some suggestions~ to help you :3
Topic Starter
Verlaren

-Bakari- wrote:

йо~

поехали. Рандом мод

[General]
а никак меньше 20м.б. размер папки не сделать? Многовато
разные киаи. сделай одинаковыми
в комбо цветах два почти одинаковых. Убрать один из них.
не слышу хитсаундов.Почаще надо свистки\хлопки\финиши..

[Easy]
Отвратительный спэйсинг в стартовой части. Держать х0.8 и никаких джампов-антиджампов. В изе с этим строго
о боже, тут еще и 1/2 ноты. Они конечно ранкбл, НО НА 170+ БПМ В ИЗЕ это смотрится очень сложно. советую исправить.
Ох, черт. Где вообще спэйсинг? Выбрано х0.8, значит держи дистанцию х0.8. Не изменяй.
00:08:988 - на начало киаи по ритму хорошо подойдет нота. да и вообще, по логике там нужно укоротить слайдер и поставить ноту.
00:12:128 (6) - новое комбо. точно надо. +6 на нотах в изе не советуется. Очень стрессово для новичков.
00:13:349 (8,9,1,) - нечитаемый для изи паттерн. невозможно так сразу понять что и куда. Да и стакнутые ноты в изе не ок. :/
00:17:011 (4,6) - не очень удачная идея, трехсотка прикрывает (6) + то же что и на 00:12:128
00:25:558 (4,5,6) - новичку такое не прочитать. Сделай как-то полегче
01:14:221 (1,3) - так "аккурано". Это же изя, давай попробуем избегать оверлапов?

[Normal]
спэйсинг! ну спэйсинг опять рандомный!
все эти слайдер на слайдере не для нормала
слишком сложный нормал. даже на хард смахивает :/
да еще и смены скоростей. нет. Не дело. Оставил бы киаи на той же скорости, но громкости добавил бы. и было бы мнооого лучше. Зачем вообще в нормале прыгающая скорость? :/

[Hard]
HP Drain +1 / Overall Diff. + 1 / AR + 2 - это хард. А не нормал с легкими настроками :/
джампы разрешены. но в 2 с половиной раз больше стандартной дистанции уже перебор.
00:08:988 (1) - стрелка возврата скрыта. сделай ее видимой в игре. так как сейчас - анранкбл.
01:29:744 (7) - нк пропустил

[Insane]
AR 9
OD 7
HP Drain 7 так лучше играется :/

~~~~~~~~~~~
ах да, верни аву с няруко. Она лучше смотрелась :3

only some suggestions~ to help you :3
Спасибо за мод. Он оказался весьма полезным для карты, но кое с чем я всё равно не согласен.

Easy & Normal - в них я подкорректировал спейсинг, согласно совету. Что насчёт нормала - то, что там много слайдеров - это вполне нормально. И он не такой уж и сложный по сравнению с другими ранковыми картами, где нормалы гораздо жёстче играются, нежели в моей мапе.

Hard
и Insane я профиксил, правда немножко по-своему.

В общем спасибо за мод!

P.S. Насчёт возврата аватарки я подумаю :3
А быть может и новую нарисую.
riffy
Дело твое, все вышесказанное - только советы.
(я такое видел в других картах - не причина для "нет", а вот "мне так не нравится" - вполне хорошая причина сказать "нет".) правила меняются, и то что раньше ранкали, сейчас может уже оказаться неранкабельным.
Подгоняй правила под карту, и делай так, как ты хочешь. :3

удачи.
Topic Starter
Verlaren

-Bakari- wrote:

Дело твое, все вышесказанное - только советы.
(я такое видел в других картах - не причина для "нет", а вот "мне так не нравится" - вполне хорошая причина сказать "нет".) правила меняются, и то что раньше ранкали, сейчас может уже оказаться неранкабельным.
Подгоняй правила под карту, и делай так, как ты хочешь. :3

удачи.
Спасибо.
Topic Starter
Verlaren
In map enter following changes:

- Added hitsounds.
- Changed video.

Please redownload beatmap.
Kayano
[General]

[Easy]
00:11:256 (5,6) - change like this?
00:17:360 (5) - NC
00:17:360 (5) - break into two slider
00:21:372 (1) - change like this?
00:24:162 (1,2) - ^
00:26:953 (1) - ^
00:45:093 - add a note
00:47:883 - ^
00:52:244 (4) - NC
01:28:000 (4) - put it forward, like this
01:35:674 (1) - NC move to 01:36:546 (2) -
01:47:360 - green line here seems ok but it may change speed when player play this diff in Taiko, you'd better delete this and following one.

[Normal]
CS 3 is better
00:07:593 (1) - delete NC
00:17:011 (1) - NC move to 00:17:360 (2) -
00:34:628 (1) - ^
00:39:162 - add a note
01:06:895 (2,3) - change like this
01:10:035 (3,4) - ^
01:25:383 (6) - NC
01:27:825 (9,10) - change like Easy
01:47:360 - ^

[Hard]
00:30:790 (3) - move to y:24
00:49:279 (4) - NC
01:10:907 (1) - NC move to 01:11:779 (2) -
01:47:360 - change like Easy

[Insane]
This Insane is too difficult for me that I can't mod
just suggestion: 00:03:756 (1,2,3,4,5,1,2,3,4,1,2,3,4,1) - jump too far

spinner's skin is excellent. Good luck~
Topic Starter
Verlaren

Blackshane wrote:

[General]

[Easy]
00:11:256 (5,6) - change like this?
00:17:360 (5) - NC
00:17:360 (5) - break into two slider
00:21:372 (1) - change like this?
00:24:162 (1,2) - ^
00:26:953 (1) - ^
00:45:093 - add a note
00:47:883 - ^
00:52:244 (4) - NC
01:28:000 (4) - put it forward, like this
01:35:674 (1) - NC move to 01:36:546 (2) -
01:47:360 - green line here seems ok but it may change speed when player play this diff in Taiko, you'd better delete this and following one.

[Normal]
CS 3 is better
00:07:593 (1) - delete NC
00:17:011 (1) - NC move to 00:17:360 (2) -
00:34:628 (1) - ^
00:39:162 - add a note
01:06:895 (2,3) - change like this
01:10:035 (3,4) - ^
01:25:383 (6) - NC
01:27:825 (9,10) - change like Easy
01:47:360 - ^

[Hard]
00:30:790 (3) - move to y:24
00:49:279 (4) - NC
01:10:907 (1) - NC move to 01:11:779 (2) -
01:47:360 - change like Easy

[Insane]
This Insane is too difficult for me that I can't mod
just suggestion: 00:03:756 (1,2,3,4,5,1,2,3,4,1,2,3,4,1) - jump too far

spinner's skin is excellent. Good luck~
Thx.
Niko-nyan
hi there from my Poll queue (oh lol)

General
Delete the kiai that no need to use like
00:13:697 - 00:14:569 - 01:30:616 - 01:30:965 -


Easy~
SV too hard for newbie maybe make it to 1.00x
don't make the space too large because new player hard to reach it

Normal~
i think this is like Hard
01:27:174 - unsnapped note

Hard~
i think this is like Insane

just that i can mod o3o
Topic Starter
Verlaren

Frans Niko wrote:

hi there from my Poll queue (oh lol)

General
Delete the kiai that no need to use like
00:13:697 - 00:14:569 - 01:30:616 - 01:30:965 -
01:30:616 - 01:30:965 - this is fountain. I see no reason to remove it.

Easy~
SV too hard for newbie maybe make it to 1.00x
don't make the space too large because new player hard to reach it - I know, but in my opinion quite a normal speed.

Normal~
i think this is like Hard
01:27:174 - unsnapped note - at this point in time there is no notes

Hard~
i think this is like Insane

just that i can mod o3o
Sorry, but your mod does not help.
Lally
hi from Andrea's and Lally's Mod4Mod Queue ♥

[General]
since you're using a custom skin this files are missing:
  1. spinner-approachcircle.png
  2. cursortrail.png
about folder
  1. 24,2 MB owo is sooo big
[Easy]
  1. from first look you have so many spacing inconsistence pls fix they your spacing is really bad
  2. stacking circles with sliders and vice versa is better to not do with easy diff
[Normal]
  1. same about spacing here
[Hard]
Unsnapped inherited point:
  1. 00:20:149 - snap to 00:20:151
  2. 00:08:116 (3) - cover the reversarrow from 00:08:988 (1) - it's unrankable
[Insane]
Unsnapped inherited point:
  1. 01:00:260 - snap to 01:00:267
i really dunno how to help you.... are so many things to fix the flow is really bad in all diff ; w ;
Topic Starter
Verlaren

Lally wrote:

hi from Andrea's and Lally's Mod4Mod Queue ♥

[General]
since you're using a custom skin this files are missing:
  1. spinner-approachcircle.png - added
  2. cursortrail.png - added

about folder
  1. 24,2 MB owo is sooo big - I trying reduce the size, but could not.
[Easy]
  1. from first look you have so many spacing inconsistence pls fix they your spacing is really bad
  2. stacking circles with sliders and vice versa is better to not do with easy diff
    All fixed.
[Normal]
  1. same about spacing here - fixed.
[Hard]
Unsnapped inherited point:
  1. 00:20:149 - snap to 00:20:151 - - fixed.
  2. 00:08:116 (3) - cover the reversarrow (fixed) from 00:08:988 (1) - it's unrankable I have no idea what to do, could you tell?
[Insane]
Unsnapped inherited point:
  1. 01:00:260 - snap to 01:00:267 - fixed.
i really dunno how to help you.... are so many things to fix the flow is really bad in all diff ; w ;
Thx for your mod~ Very helpful~
Lally

Verlaren wrote:

Lally wrote:

[Hard]
Unsnapped inherited point:
  1. 00:08:116 (3) - cover the reversarrow (fixed) from 00:08:988 (1) - it's unrankable I have no idea what to do, could you tell?
[/list]
you fixed it the (3) covered before the reversearrow from the next slide wich is a unrankable thing o3o
Topic Starter
Verlaren

Lally wrote:

you fixed it the (3) covered before the reversearrow from the next slide wich is a unrankable thing o3o
Understood, all right now o3o
shARPII
Hello! From my queue!
Let's go

[General]
Offset!
new timing points with same BPM :
3720
8968
21177
90615

I've seen this when i checked other mods (pimpG, TVO) and they have totally right : it MUST be like that for some reasons.
First of all, yes, your BPM part is ok, your first offset too, no problem with that but when i see kiais which aren't on a main beat, wtf?
Just feel the song, it won't change your rythm or your objects' positions in your "timeline" but it has to be changed.
=> Your big white tick HAS TO BE on the main beat of your song! (and the main beat of your song change 3 times).

Ranking Criteria wrote:

Timing

  1. Uninherited Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it. Please see this thread for more information on downbeats.
If you don't do that, your map won't be ranked and that's not cool for you. Feel free now, I've warned you.

Other General things seems ok!

[Easy]
  1. 00:05:151 (1) remove NC (feel useless here because of the guitar which haven't finished yet)
  2. 00:07:942 (1) ^
  3. 00:45:092 add a note (if you're following the singer)
  4. 00:46:487 (1) Try to fit more with (5) and maybe rework this slider because it's not really beautiful. Example (without changing (1)) : http://puu.sh/2aK89
  5. 00:52:243 (4,5) I have understood what you're trying to do but you can do something more beautiful than these sliders. Example for (5) :

    136,312,53464,2,0,B|200:312|200:248|200:248|264:248|264:180|264:180|332:180|332:112|332:44|400:44,1,420,0|2,0:0|0:0,0:0:0:0:

    Feel free to create something else if you don't like this slider but try to do something which can be more beautiful.
  6. 01:00:266 (1,2,3,4) I think that rythm can confuse beginners as hell. Try to find something else here.
  7. 01:35:673 (5) Every beginners will fail on this. Put only one reverse (starts at 01:35:847 -) or find something else.
  8. 01:41:777 (4,1) reverse NC (new beat)
You've a lot of "special" sliders which don't make sense in their form. Try to think about it for the future.
Otherwise, this is good.

[Normal]

CS -1 (you're doing a normal diff, please fix this)
You're following a loooooooot the singer and the rythm when she's not singing and it feels really boring (you can follow the synth on the main part, the guitar... it will be so much better). Moreover, she's not often on the beat so you don't have any flow in your diffs (in general) so that's not really pleasant to play.
For example, this part is really good! from 00:32:360 - to 00:35:500 - after that you're using 10 sliders with the same delay, it could be ok, this is not really boring but acceptable.
The second kiai, you can do something so much better than this. You have a really good guitar and you can find so much things with that. You've no flow here and that's not smooth at all
Same for here, 01:30:616 - to the end, the start is really good with these 3 sliders but after that : circles on beat x 10. You can do something much more enjoyable to play than this.
I'll stop to argue here ^^ Do what do you want with what i'm saying but, I really believe that doing something which can be really enjoyable for players is more important than following the rythm during all the song.

  1. 00:30:790 (2,3,4,5) no for this part. (2) follow nothing. you can find an other rythm instead.
  2. 00:38:639 (2) Try to fit more this slider with (1)
  3. 01:27:825 (4,5) move these circles to 01:27:651 - and 01:28:000 - (you're not using white tick so stay that, it confuses a lot when you change because we're not waiting these circles at this moment.
  4. 01:15:790 (3,4,5) Not really readable.
I've not a lot of things to tell you because for me (don't get me wrong) this diff has to be remapped. You really need more patterns here. (you can check this link : 61)

[Hard]

Ok here this is a little better but now you've an other main problem :/ the distance spacing.
Now you can increase or decrease the distance between objects to do a hard diff but you have to check that this is readable. I'll explain every things in this part so be careful about that, again, this isn't enjoyable at all for the player.

  1. 00:05:849 (1,2,3,1) DS between 1,2,3 is tiny and after that you've a big jump. Increase DS between 1,2,3 and decrease between 3 and 1. my example : http://puu.sh/2aL93 (and this is maybe a little too harsh for hard diff...)
  2. 00:08:290 (3,4,5) no sense. 1.52x for 1/4 beat and you put 5 on 4... This is not good at all. (after that, the next slider is really too close). Something which can be readable : http://puu.sh/2aLd3
  3. 00:29:918 (1,2) this is an insane pattern.
  4. 00:30:790 (3,4,5,6,7) same distance in time and 2 differents spacing. This is not readable at all something readable could be : http://puu.sh/2aLin (i stop the examples now).
  5. 00:55:732 (2,3,4) this is exactly the same distance between objects than 00:56:779 (5,6,1) but this one is 2 times slower... This is again, not readable.
  6. 01:08:639 (1,2,3) increase the DS (not readable)
  7. 01:19:802 (1,2,3) ^
  8. 01:38:465 (1) increase the distance between this one and (6). Here you can. (and it will be, again, more readable).
I've just mod this aspect because this is the most important thing you have to fix!

[Insane]

Same problem than your hard diff. be careful about spacing!
I really can't play this diff because circles are too small and spacing doesn't make sense in some parts.

To conclude, you have some good things in your beatmap but a lot of bad things you have to fix (i give you some tips, now feel free to do what do you want but I strongly recommend to follow this if you want to see your map ranked.)
I hope it will be ranked because this map have potential, and the song is great.

Good luck!
Topic Starter
Verlaren

shARPII wrote:

Hello! From my queue!
Let's go

[General]
Offset!
new timing points with same BPM :
3720
8968
21177
90615

I've seen this when i checked other mods (pimpG, TVO) and they have totally right : it MUST be like that for some reasons.
First of all, yes, your BPM part is ok, your first offset too, no problem with that but when i see kiais which aren't on a main beat, wtf?
Just feel the song, it won't change your rythm or your objects' positions in your "timeline" but it has to be changed.
=> Your big white tick HAS TO BE on the main beat of your song! (and the main beat of your song change 3 times).

Ranking Criteria wrote:

Timing

  1. Uninherited Timing Sections should be used to accurately map the song's timing. They should synchronize to the beats of the song as accurately as possible and use the correct time signature whenever possible. If an incorrect time signature would last for more than 2 bars, add another timing section to fix it. Please see this thread for more information on downbeats.
If you don't do that, your map won't be ranked and that's not cool for you. Feel free now, I've warned you.
All kiais are on the strong parts. But if you will be able to offer another option for their location, I will be glad.

Other General things seems ok!

[Easy]
  1. 00:05:151 (1) remove NC (feel useless here because of the guitar which haven't finished yet)
  2. 00:07:942 (1) ^ < & ^ - Where you're wrong, because each of the four ends of sliders small fragment of the party.
  3. 00:45:092 add a note (if you're following the singer)
  4. 00:46:487 (1) Try to fit more with (5) and maybe rework this slider because it's not really beautiful. Example (without changing (1)) : http://puu.sh/2aK89 - fixed
  5. 00:52:243 (4,5) I have understood what you're trying to do but you can do something more beautiful than these sliders. Example for (5) : - fixed

    136,312,53464,2,0,B|200:312|200:248|200:248|264:248|264:180|264:180|332:180|332:112|332:44|400:44,1,420,0|2,0:0|0:0,0:0:0:0:

    Feel free to create something else if you don't like this slider but try to do something which can be more beautiful.
  6. 01:00:266 (1,2,3,4) I think that rythm can confuse beginners as hell. Try to find something else here. - fixed
  7. 01:35:673 (5) Every beginners will fail on this. Put only one reverse (starts at 01:35:847 -) or find something else. - fixed
  8. 01:41:777 (4,1) reverse NC (new beat) - fixed
You've a lot of "special" sliders which don't make sense in their form. Try to think about it for the future.
Otherwise, this is good.

[Normal]

CS -1 (you're doing a normal diff, please fix this)
You're following a loooooooot the singer and the rythm when she's not singing and it feels really boring (you can follow the synth on the main part, the guitar... it will be so much better). Moreover, she's not often on the beat so you don't have any flow in your diffs (in general) so that's not really pleasant to play.
For example, this part is really good! from 00:32:360 - to 00:35:500 - after that you're using 10 sliders with the same delay, it could be ok, this is not really boring but acceptable.
The second kiai, you can do something so much better than this. You have a really good guitar and you can find so much things with that. You've no flow here and that's not smooth at all
Same for here, 01:30:616 - to the end, the start is really good with these 3 sliders but after that : circles on beat x 10. You can do something much more enjoyable to play than this.
I'll stop to argue here ^^ Do what do you want with what i'm saying but, I really believe that doing something which can be really enjoyable for players is more important than following the rythm during all the song.

  1. 00:30:790 (2,3,4,5) no for this part. (2) follow nothing. you can find an other rythm instead.
  2. 00:38:639 (2) Try to fit more this slider with (1)
  3. 01:27:825 (4,5) move these circles to 01:27:651 - and 01:28:000 - (you're not using white tick so stay that, it confuses a lot when you change because we're not waiting these circles at this moment.
  4. 01:15:790 (3,4,5) Not really readable.
I've not a lot of things to tell you because for me (don't get me wrong) this diff has to be remapped. You really need more patterns here. (you can check this link : https://osu.ppy.sh/forum/61)

[Hard]

Ok here this is a little better but now you've an other main problem :/ the distance spacing.
Now you can increase or decrease the distance between objects to do a hard diff but you have to check that this is readable. I'll explain every things in this part so be careful about that, again, this isn't enjoyable at all for the player.

  1. 00:05:849 (1,2,3,1) DS between 1,2,3 is tiny and after that you've a big jump. Increase DS between 1,2,3 and decrease between 3 and 1. my example : http://puu.sh/2aL93 (and this is maybe a little too harsh for hard diff...)
  2. 00:08:290 (3,4,5) no sense. 1.52x for 1/4 beat and you put 5 on 4... This is not good at all. (after that, the next slider is really too close). Something which can be readable : http://puu.sh/2aLd3
  3. 00:29:918 (1,2) this is an insane pattern.
  4. 00:30:790 (3,4,5,6,7) same distance in time and 2 differents spacing. This is not readable at all something readable could be : http://puu.sh/2aLin (i stop the examples now).
  5. 00:55:732 (2,3,4) this is exactly the same distance between objects than 00:56:779 (5,6,1) but this one is 2 times slower... This is again, not readable.
  6. 01:08:639 (1,2,3) increase the DS (not readable)
  7. 01:19:802 (1,2,3) ^
  8. 01:38:465 (1) increase the distance between this one and (6). Here you can. (and it will be, again, more readable).
Some all fixed.

I've just mod this aspect because this is the most important thing you have to fix!

[Insane]

Same problem than your hard diff. be careful about spacing!
I really can't play this diff because circles are too small and spacing doesn't make sense in some parts.

To conclude, you have some good things in your beatmap but a lot of bad things you have to fix (i give you some tips, now feel free to do what do you want but I strongly recommend to follow this if you want to see your map ranked.)
I hope it will be ranked because this map have potential, and the song is great.

Good luck!
Thank you for your work, your mod is very much helped. But there's more - "So many people, so many opinions," so I'll try to find a middle ground and still hope that the map will be playable. I also did not make some changes to the hard and virtually no changes to the Normal as I can not adjust for every map mod for each player.
BounceBabe
Hi, from the Queue!

General

00:07:942 (1,1) - For example, the combo colous are almost the same, change one of them to something different
Skinwise: The spinnercircle and metre is too invisible to the background of the spinner, its unrankable
The star2.png is cut off at the edges

Easy

00:12:128 (6,7) - Shouldnt be stacked in an Easy + NC at 6
00:17:360 (5) - NC
00:21:372 (1) - This is confusing for the newbies, make a single circle at 00:21:372 and then a 1/1 slider after

(jericho modding)
BATMOD
Easy
ok major problems only for now
remove the sliderspeed change timing points
00:43:697 (1) - slider is too long, doesnt follow the rhythm of the song, it needs to end on 00:44:221 -
01:15:442 (2) - timing is wrong on this note, it should really be on 01:15:267 -
01:18:058 (3) - the repeat of this slider is out of time to the music, you need to remake this slider so that it follows the rhythm of the song
01:28:000 (4) - sliders timing is completely out, move to 01:27:825 -
infact i advise to remap the whole first half of this map, you have mapped to a very complicated vocal line for a easy, it makes it tricky to play and plays really not good.

this difficulty needs a loot of work, but these major facts need to be fixed before i can do anymore, and really...remap that first 50%

Normal
00:30:616 - add a note here to help players notice the rhyhm change
01:06:895 - again add a note here to help the flow of the map
01:16:314 (4,5) - unstack
01:23:639 (2,3,4) - two different timed stacks used in the same pattern, this is really not advised for a normal diff.
01:27:825 (4,5) - again both of these notes are out of time
01:32:883 (3) - plays bad, make it a 1/1 slider then place a note on 01:33:407 -

Hard
ok for this diff im gonna post every part what needs fixing spacing wise, everyone needs to be fixed
00:06:197 (3,1) -
00:08:290 (3,4,5) -
00:08:988 (1,2,3) -
00:17:709 (4,5,6,7,8) -
00:20:151 (1,2) -
00:25:209 (3,4,5,6) -
00:28:349 (3,4,5) -
00:37:942 (4,5,6) -
00:40:209 (1,2,3) -
00:42:302 (6,7,8) -
i think you get the idea by now, look through the whole diff and fix everything what is like these parts in any way at all.

Insane
take all the advise ive gave on the other diffs and use it here too, you have a loooot of work to do on these and its gonna be hard work, but keep pushing forward. you will most likely have to remap a LOT in these maps. best of luck
Kuria
M4M

General:
  1. You have a quite big filesize of your map due of the video have a large filesize, but since i saw this is a short version map, i think it's a bit too big to keep the video size to be this big, so, i would like suggest you to reduce it's size a bit (yeah, normally tv size or short video is only have 8-12mb video size, i think this one is a bit too big for this set)
    i can help you with that if you want, just send me the video source link and ill handle it^^
  2. inconsistent kiai time on the normal diff, which kiai 2 should be end on 01:28:000 instead of 01:27:825, to make it same for the other diff
Easy:
  1. well, actually i don't really mind about it but i think using 1,2 sv is a bit too high for an easy diff, usually even the normal diff one is just using 1,0 or 1,1 sv for the max velocity and below 0,9 for the easy one, so, imo it's better to use the lower sv for this diff :)
  2. 00:03:756 (1) - why not make the slider shape the same as 00:05:151 (1) - or 00:06:546 (1) - ? imo it's better that way to make them match for each other
  3. 00:05:151 (1,1) - remove combo?
  4. 00:09:337 (1) - new combo
  5. 00:09:686 (2) - make it like this? better flow http://puu.sh/2bMPJ
    if you agree with it, please fix the latter pattern too, i recommend to make it like http://puu.sh/2bMSk because of the good flow :3
  6. 00:10:558 (3) - new combo here too, imo it's a bad idea to keep the combo longer than 4/5 notes for the easy diff, either because newbies usually play by counting or because longer combo=fewer hp recovery
  7. 00:14:046 (4) - why not replace this with 1/4 slider instead?i think it's better to put it for this spot due of that drum voice http://puu.sh/2bMXA
  8. 00:21:372 (1) - put it on 00:21:197 (1) - instead, actually it was a really hard this for a normal player(especially newbie) to start a fist note after blank part on the red tick, so i don't recommend you to use this tick for the easier diff (except insane and some hard lol
after looking the diff for a while, i think you're trying to follow the vocal on the most part of this diff, but please take a note that imo following the vocal doesn't always work well on the easier diff, because vocal beat often use a more complex beat than the percussion, imo it will be a wiser to just use the easy beat like the percussion (downbeat, white tick. etc) for the easier diff because the newbies still need to learn their sense of beat by playing the easy diff with an easy beat to follow :3, like this:

00:21:372 (1) - make the beat play on the white tick instead on the red tick, like http://puu.sh/2bNkD or http://puu.sh/2bNnX
both patter play from 00:21:197 - instead 00:21:372 - , why? because it was where the downbeat is started and is really easy to follow by most of people, it's true that it doesnt follow the vocal voice like what you use right now, but for the easier diff like this, imo it was better to use the pattern that using an easy beat like this.

00:24:162 (1,2) - same as above, better to make it like this http://puu.sh/2bNtq imo, with the first beat start on 00:24:337 (1) - instead 00:24:162 (1) -

Normal:
  1. same thing about sv that i said on the easy diff lol
  2. 00:15:965 (3) - put it on 00:15:790 (3) - instead? it match the percussion better imo
  3. 00:16:662 (4) - move this on 00:16:401 - to follow the percussion after the slider change and then add note on 00:16:837 - or 1/4 slider if you agree with my advice before
    or to be exact, i think it was waay better if you use the same beatpattern on 00:14:918 (1,2,3,4,1,2,3,4,5) - as the one that you use on 00:08:988 (1,2,3,4,5,6,1,2,3,4,5) - , because on that part, you use the good beat that matches with the percussion :)
  4. 00:30:790 (2) - instead putting a red tick notes after a blank here imo its better to use 1/4 slider from 00:30:616 - ,something like 00:31:837 (5) -
  5. 00:35:500 (2,3,4,5,1,2,3,4,1,2,3,4) - samething as the one that i mention above about the beatpattern lol
  6. 01:04:279 (5) - again, imo it's not a really good i dea to put a red note after a blank spot like this, i prefer to make some pattern on the blank spot too instead to just put one note like this, from 01:02:709 - until 01:04:453 -
  7. 01:27:825 (4,5) - 1/4 repeat slider from 01:27:651 - instead?

    the rest is mostly same with what i mention above, just try to make the beatpattern more consistent, either with vocal or percussion, you can
    take a good example for the good beatpattern with the pattern that you already use on this diff, like:
    00:32:360 (1,2,3,4,5,1) -
    00:55:035 (1,2,3,4,5,1,2,3,4,5,6,7) -
    01:22:593 (6,1,2,3,4,5) -
    of course it doesn't included the patternflow itself, just the good beat that you use there :D
Hard:
  1. 00:03:756 (1,2) - so high jump spacing here, eve for the hard diff which is more than 2,0, make it lesser spacing pls Q_Q
    just don't try to use a higher spacing than the max one for the hard diff, because jump pattern is still a really hard stuff for a hard diff imo, i prefer to take a focus more on the complex beatpattern for this diff than the difficulty level of the diff itself
  2. 00:05:849 (1,2,3) - why not use normal spacing here? like 00:04:279 (2,1) - which is around 1-1,1
  3. 00:06:197 (3,1) - same as above
  4. 00:08:290 (3,4,5) - normal spacing?
  5. 00:08:988 (1,2) - normal spacing pls Q_Q, i
actually t's really hard to read the beat when you use inconsistent ordifferent spacing on a various part of the diff
you can look on this to understand more about spacing XD
i see that you often use around 0,85 - 0,9 as a normal distance spacing, so imo it's better to make all the other normal spacing on the
same amount of it too, like on 00:11:604 (2,3) - , 00:12:128 (3,4) - , or 00:14:395 (2,3) - , make their spacing into 0,85 instead of the current one

Insane:
  1. CS-1, OD+1
  2. 00:06:197 (1,2) - why the spacing is not same as 00:06:721 (3,4) - ? o3o
  3. 00:14:569 (4,5) - same as above, why this one is on a lower spacing than most of 1/4 beatpattern lol
  4. 00:21:372 (1,2,3) - the flow is kinda bad on this jum, because the angle was too sharp on this jump, i prefer to put the first note 00:21:372 (1) - somewhere around the left side before the next note, like this http://puu.sh/2bOAp
  5. 00:33:407 (3,4) - spacing too lol
same as what i'm mention on hard diff, this time the main problem is on the spacing that you use on the various pattern on this diff, even if this diff is an insane one and you still allowed to use some crazy patter or such, imo you/we still need to take a focus on the consistency of the beatspacing for the sake of a nice playing experience, like 1,0 for normal spacing, 1,8 for the jump spacing, etc, don't just put a random spacing on the various part because it can confused the one who playing it (except the mapper itself)^^, most people play the map by read the beat and the beatspacing afterall

to make it easier to do, you can use a distance snap tool, it can help you greatly on the most spacing issue stuff :D

that's all from me for now, still need a lot of work on various part imo, mostly on:
- beatpattern on the easier diff (easy-normal)
- beatspacing on harder one
just take a focus for this 2 and you can go on the next step (patternflow, patttern design)

good luick!
Topic Starter
Verlaren

Kuria wrote:

M4M

General:
  1. You have a quite big filesize of your map due of the video have a large filesize, but since i saw this is a short version map, i think it's a bit too big to keep the video size to be this big, so, i would like suggest you to reduce it's size a bit (yeah, normally tv size or short video is only have 8-12mb video size, i think this one is a bit too big for this set)
    i can help you with that if you want, just send me the video source link and ill handle it^^
  2. inconsistent kiai time on the normal diff, which kiai 2 should be end on 01:28:000 instead of 01:27:825, to make it same for the other diff
Easy:
  1. well, actually i don't really mind about it but i think using 1,2 sv is a bit too high for an easy diff, usually even the normal diff one is just using 1,0 or 1,1 sv for the max velocity and below 0,9 for the easy one, so, imo it's better to use the lower sv for this diff :)
  2. 00:03:756 (1) - why not make the slider shape the same as 00:05:151 (1) - or 00:06:546 (1) - ? imo it's better that way to make them match for each other
  3. 00:05:151 (1,1) - remove combo?
  4. 00:09:337 (1) - new combo
  5. 00:09:686 (2) - make it like this? better flow http://puu.sh/2bMPJ
    if you agree with it, please fix the latter pattern too, i recommend to make it like http://puu.sh/2bMSk because of the good flow :3
  6. 00:10:558 (3) - new combo here too, imo it's a bad idea to keep the combo longer than 4/5 notes for the easy diff, either because newbies usually play by counting or because longer combo=fewer hp recovery
  7. 00:14:046 (4) - why not replace this with 1/4 slider instead?i think it's better to put it for this spot due of that drum voice http://puu.sh/2bMXA
  8. 00:21:372 (1) - put it on 00:21:197 (1) - instead, actually it was a really hard this for a normal player(especially newbie) to start a fist note after blank part on the red tick, so i don't recommend you to use this tick for the easier diff (except insane and some hard lol
after looking the diff for a while, i think you're trying to follow the vocal on the most part of this diff, but please take a note that imo following the vocal doesn't always work well on the easier diff, because vocal beat often use a more complex beat than the percussion, imo it will be a wiser to just use the easy beat like the percussion (downbeat, white tick. etc) for the easier diff because the newbies still need to learn their sense of beat by playing the easy diff with an easy beat to follow :3, like this:

00:21:372 (1) - make the beat play on the white tick instead on the red tick, like http://puu.sh/2bNkD or http://puu.sh/2bNnX
both patter play from 00:21:197 - instead 00:21:372 - , why? because it was where the downbeat is started and is really easy to follow by most of people, it's true that it doesnt follow the vocal voice like what you use right now, but for the easier diff like this, imo it was better to use the pattern that using an easy beat like this.

00:24:162 (1,2) - same as above, better to make it like this http://puu.sh/2bNtq imo, with the first beat start on 00:24:337 (1) - instead 00:24:162 (1) -

Normal:
  1. same thing about sv that i said on the easy diff lol
  2. 00:15:965 (3) - put it on 00:15:790 (3) - instead? it match the percussion better imo
  3. 00:16:662 (4) - move this on 00:16:401 - to follow the percussion after the slider change and then add note on 00:16:837 - or 1/4 slider if you agree with my advice before
    or to be exact, i think it was waay better if you use the same beatpattern on 00:14:918 (1,2,3,4,1,2,3,4,5) - as the one that you use on 00:08:988 (1,2,3,4,5,6,1,2,3,4,5) - , because on that part, you use the good beat that matches with the percussion :)
  4. 00:30:790 (2) - instead putting a red tick notes after a blank here imo its better to use 1/4 slider from 00:30:616 - ,something like 00:31:837 (5) -
  5. 00:35:500 (2,3,4,5,1,2,3,4,1,2,3,4) - samething as the one that i mention above about the beatpattern lol
  6. 01:04:279 (5) - again, imo it's not a really good i dea to put a red note after a blank spot like this, i prefer to make some pattern on the blank spot too instead to just put one note like this, from 01:02:709 - until 01:04:453 -
  7. 01:27:825 (4,5) - 1/4 repeat slider from 01:27:651 - instead?

    the rest is mostly same with what i mention above, just try to make the beatpattern more consistent, either with vocal or percussion, you can
    take a good example for the good beatpattern with the pattern that you already use on this diff, like:
    00:32:360 (1,2,3,4,5,1) -
    00:55:035 (1,2,3,4,5,1,2,3,4,5,6,7) -
    01:22:593 (6,1,2,3,4,5) -
    of course it doesn't included the patternflow itself, just the good beat that you use there :D
Hard:
  1. 00:03:756 (1,2) - so high jump spacing here, eve for the hard diff which is more than 2,0, make it lesser spacing pls Q_Q
    just don't try to use a higher spacing than the max one for the hard diff, because jump pattern is still a really hard stuff for a hard diff imo, i prefer to take a focus more on the complex beatpattern for this diff than the difficulty level of the diff itself
  2. 00:05:849 (1,2,3) - why not use normal spacing here? like 00:04:279 (2,1) - which is around 1-1,1
  3. 00:06:197 (3,1) - same as above
  4. 00:08:290 (3,4,5) - normal spacing?
  5. 00:08:988 (1,2) - normal spacing pls Q_Q, i
actually t's really hard to read the beat when you use inconsistent ordifferent spacing on a various part of the diff
you can look on this to understand more about spacing XD
i see that you often use around 0,85 - 0,9 as a normal distance spacing, so imo it's better to make all the other normal spacing on the
same amount of it too, like on 00:11:604 (2,3) - , 00:12:128 (3,4) - , or 00:14:395 (2,3) - , make their spacing into 0,85 instead of the current one

Insane:
  1. CS-1, OD+1
  2. 00:06:197 (1,2) - why the spacing is not same as 00:06:721 (3,4) - ? o3o
  3. 00:14:569 (4,5) - same as above, why this one is on a lower spacing than most of 1/4 beatpattern lol
  4. 00:21:372 (1,2,3) - the flow is kinda bad on this jum, because the angle was too sharp on this jump, i prefer to put the first note 00:21:372 (1) - somewhere around the left side before the next note, like this http://puu.sh/2bOAp
  5. 00:33:407 (3,4) - spacing too lol
same as what i'm mention on hard diff, this time the main problem is on the spacing that you use on the various pattern on this diff, even if this diff is an insane one and you still allowed to use some crazy patter or such, imo you/we still need to take a focus on the consistency of the beatspacing for the sake of a nice playing experience, like 1,0 for normal spacing, 1,8 for the jump spacing, etc, don't just put a random spacing on the various part because it can confused the one who playing it (except the mapper itself)^^, most people play the map by read the beat and the beatspacing afterall

to make it easier to do, you can use a distance snap tool, it can help you greatly on the most spacing issue stuff :D

that's all from me for now, still need a lot of work on various part imo, mostly on:
- beatpattern on the easier diff (easy-normal)
- beatspacing on harder one
just take a focus for this 2 and you can go on the next step (patternflow, patttern design)

good luick!
Some all fixed. Thx for your help. Your mod is very helpful~
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