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Chata - Sora no Hikari

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Topic Starter
remy11
up date!
Lissette
Hi~

[General]
Can you improve the mp3 cut? doesn't sounds good, you should cut it a bit later, then add a fade out effect while after the map's ending.
I suggest you to silence the slider-side instead of the slider-tick ):

[Insane]
00:00:783 - to 00:18:560 - I noticed you used x 0.75 slider velocity on this part, but I think x 0.50 fits better, try it
01:14:486 (3,4,5,6,7) - space evenly
01:22:820 (3,4,5) - same
01:30:783 (1,2,3) - same
01:32:264 (1,2,3) - same
01:34:116 (2) - this is over-mapped, replace with a single note and start the spinner earlier, maybe here 01:34:301 - or 01:34:208 - ?
01:55:968 (6) - new combo here, according to your combo pattern, 01:57:079 (1) - remove it here and add again here 01:57:820 (6) -
02:21:153 (1,2,3) - space evenly
02:30:412 (1,2,3) - same
02:48:005 - 02:48:097 - 02:48:190 - add notes at those points, start spinner on next blue or red tick

[Guy's Hard]
00:23:745 - add note and start the spinner later, since you followed the vocals with 00:22:634 (1,2) -
00:59:301 (1,2,3) - wrong spacing
01:01:153 (5,6,1) - space evenly
01:28:190 (5) - kinda hidden by prev hit bursts, not a good idea on Hard diff
01:30:412 (5,6,7,8) - unpredictable jump, from 4 to 5, make it like this 00:45:968 (3,4,5,6) - and this 01:23:005 (4,5,6,7) -
02:39:301 (5) - same as 01:28:190 (5) - but this one is even worst ><

[Easy]
Hitsounds doesn't sound good on this diff, because you mapped mainly the vocals, so the clap isn't consistent and sounds weird, maybe you could just use whistles following the vocals and finishes, or remap till you get a consistent clap pattern
Guy

Lissette wrote:

Hi~

[Guy's Hard]
00:23:745 - add note and start the spinner later, since you followed the vocals with 00:22:634 (1,2) - fixed
00:59:301 (1,2,3) - wrong spacing - fixed
01:01:153 (5,6,1) - space evenly - fixed
01:30:412 (5,6,7,8) - unpredictable jump, from 4 to 5, make it like this 00:45:968 (3,4,5,6) - and this 01:23:005 (4,5,6,7) - fixed
Thank you for mod~ ;)
Topic Starter
remy11

Lissette wrote:

[General]
Can you improve the mp3 cut? doesn't sounds good, you should cut it a bit later, then add a fade out effect while after the map's ending. okay~ fixed
I suggest you to silence the slider-side instead of the slider-tick ): I thought it, but I using silent-slidertick

[Insane]
00:00:783 - to 00:18:560 - I noticed you used x 0.75 slider velocity on this part, but I think x 0.50 fits better, try it I like as at now, no change
01:14:486 (3,4,5,6,7) - space evenly This is my jump style~ I want that it isn't to change
01:22:820 (3,4,5) - same ^
01:30:783 (1,2,3) - same ^
01:32:264 (1,2,3) - same ^
01:34:116 (2) - this is over-mapped, replace with a single note and start the spinner earlier, maybe here 01:34:301 - or 01:34:208 - ? Fixed
01:55:968 (6) - new combo here, according to your combo pattern, 01:57:079 (1) - remove it here and add again here 01:57:820 (6) - Fixed
02:21:153 (1,2,3) - space evenly This is my jump style~ I want that it isn't to change
02:30:412 (1,2,3) - same ^
02:48:005 - 02:48:097 - 02:48:190 - add notes at those points, start spinner on next blue or red tick fixed~

[Easy]
Hitsounds doesn't sound good on this diff, okay
Thank you for modding~
Topic Starter
remy11
I changed mp3 this song~

Please re-download it~ 8-)
Evil_Twilight
[Insane]
00:17:767 (1) - remove NC
00:20:359 (1) - ^
00:54:618 (7) - add clap
01:10:914 (3) - add clap on start and end
01:13:322 kiai time start at here
01:23:692 (1,3,4,5,6,7,8) - add clap
01:31:099 (3,4) - add finish
01:32:581 (3,4) - ^
01:34:062 (2) - ^
01:36:470 (2,3,4,5,6,7) - add clap, 2~6 use use lower volume
02:11:099 (1) - remove NC or 02:11:840 (4) - add NC
02:22:025 (4) - add clap on start and end
02:23:322 (2) - too far to 02:22:951
02:24:433 (1) - kiai time start at here
02:31:210 (6) - add clap
02:34:803 (1,3,4,5,6,7,8) - ^
02:42:210 (1,2) - add finish
02:43:692 (3,4) - ^
02:47:396 (1,2,3) - add clap
02:48:322 (1) - start at 02:48:136

[Guy's Hard]
01:10:915 (2) - add clap on start and end
01:13:322 kiai time start at here
01:31:655 (2) - add finish
01:33:137 (2) - ^
01:36:285 (1,2,3) - add clap
02:22:026 (2) - add clap on start and end
02:24:433 kiai time start at here
02:42:767 (3) - add finish
02:44:248 (2) - ^
02:47:396 (1,2,3) - add clap

[Guy's Normal]
01:13:322 kiai time start at here
02:24:433 kiai time start at here

[Easy]
01:13:322 kiai time start at here
02:24:433 kiai time start at here

sorry for my bad mod 。゚(゚′ω‵゚)゚。
[Luxord]
Hello!

The map is very nice, nothing to mod here :) I'll shoot a star and good luck :)
Topic Starter
remy11
Thank you for mod Evil_Twilight :)


KiyoshiX101 wrote:

Hello!

The map is very nice, nothing to mod here :) I'll shoot a star and good luck :)
thx 8-)
Leorda
Hi there

[Easy]
01:12:581 (1) - Shorten to 01:12:952
02:23:692 (1) - Shorten to 02:24:433

[Guy's Normal]
00:52:581 (1,2,3) - Make a same pattern as 00:43:692 (1,2,3) for better flow?
02:08:137 (4,5,6,7) - This linear pattern can easily boring for beginners. Can you be more creative to remake this pattern?

[Insane]
* This diff has 2 uninherited timing points, remove the wrong one

Once you done, forum PM me
Topic Starter
remy11

Leorda wrote:

Hi there

[Easy]
01:12:581 (1) - Shorten to 01:12:952
02:23:692 (1) - Shorten to 02:24:433

[Insane]
* This diff has 2 uninherited timing points, remove the wrong one

Once you done, forum PM me
ALL FIXED 8-)

thx for mod~
Guy

Leorda wrote:

[Guy's Normal]
00:52:581 (1,2,3) - Make a same pattern as 00:43:692 (1,2,3) for better flow?
02:08:137 (4,5,6,7) - This linear pattern can easily boring for beginners. Can you be more creative to remake this pattern?
all fixed :3
Thank you for modding ;)
Leorda
After I command remy to change BG, it's fine now

Bubbled
NewRulerNA
hi
no kd pls

[General]
  1. BG code had little misalignment.
    0,0,"BG.jpg",0,0
    you should change above
[Insane]
  1. 02:22:951 (1) - unsnaped slider end.
please fix before rank ;_;
Topic Starter
remy11

Leorda wrote:

After I command remy to change BG, it's fine now

Bubbled
thx~ 8-)
Topic Starter
remy11

NewRulerNA wrote:

hi
no kd pls

[General]
  1. BG code had little misalignment.
    0,0,"BG.jpg",0,0
    you should change above
[Insane]
  1. 02:22:951 (1) - unsnaped slider end.
please fix before rank ;_;
ok fixed
Leorda
Rebubbled
Topic Starter
remy11

Leorda wrote:

Rebubbled
thx~ 8-)
Leorda
Rebubbled again for fixing the map again~
Topic Starter
remy11

Leorda wrote:

Rebubbled again for fixing the map again~
thx~ 8-)
Yuukari-Banteki
[Easy]
02:22:972 - add a note here for the downbeat for smoother play

[Normal]
looks good

[Hard]
looks good

[Insane]
00:44:804 (4) - improperly stacked
01:01:285 (8) - ^
01:03:507 (7) - ^
01:18:322 (6) - looks a little splayed out. May look better if you move it left and down some
01:34:062 (2) - improperly stacked
02:02:766 (6) - ^
02:12:396 (8) - ^
Topic Starter
remy11

Saturos-fangirl wrote:

[Easy]
02:22:972 - add a note here for the downbeat for smoother play

[Normal]
looks good

[Hard]
looks good

[Insane]
00:44:804 (4) - improperly stacked
01:01:285 (8) - ^
01:03:507 (7) - ^
01:18:322 (6) - looks a little splayed out. May look better if you move it left and down some
01:34:062 (2) - improperly stacked
02:02:766 (6) - ^
02:12:396 (8) - ^
No changed sorry :o
Garven
This mp3 sounds horrible D:

Use this one instead.

http://puu.sh/2yn3T

Offset 714 (-16 from current)
Topic Starter
remy11

Garven wrote:

This mp3 sounds horrible D:

Use this one instead.

http://puu.sh/2yn3T

Offset 714 (-16 from current)
okay fixed~ 8-)
Garven
Aiya, you weren't able to call Leorda back? Okay, let's mod this then.

Don't kudosu since you gave on the previous post.

[General]
Tick rate 2 fits this song best.
02:51:084 - Ending the final spinner here has a better resolution. Use a soft finish on the end if you do this.
00:25:899 - I can make the title text appear here if you'd like.

[Easy]
Honestly, the slider velocity is slow enough that slowing down to .75x is incredibly boring in terms of flow. I'd keep it all at 1x
OD +1/2
Line up preview time with the other maps.
00:38:491 (1) - Remove new combo
00:57:380 (3) - Please don't use short repeat sliders with more than 1 repeat. It is confusing to new players as to when it will stop repeating.

[Normal]
Trying to add the clap on every offbeat doesn't work since you have so many long sliders that break that rhythm. I'd suggest you try a different hitsound pattern to go with your rhythmwork in this hit objects.
OD +1/2
00:02:565 (4,5) -
00:02:565 (3,4) - I'm not sure why you want to keep hitting the beat through this part when there's pretty much nothing going on in the song.
00:42:936 (4,1) - These really could be blanketed better.
00:58:121 (4,1) - Odd spot for a stack. Breaks the flow.
01:11:825 (3) - The clap on the repeat really doesn't fit.
01:36:269 (4) - ^
02:04:417 (3,1) - Got a slight overlap that's kinda irksome.

[Hard]
OD +2/3
00:02:565 (3,4) - I'm not sure why you want to keep hitting the beat through this part when there's pretty much nothing going on in the song. There's a lot of that going on during the intro. Feels really overmapped for the intensity of the music.
00:18:491 - Why the slowdown? Doesn't feel right.
00:38:491 (1) - Remove new combo

[Insane]
OD +1/2
Increase stack leniency so that 00:22:565 (1,2) - stack correctly.
Eh. I kind of lost motivation to mod this while looking at how overmapped the Insane is. I'll come back later.

Edit:

Okay, back.
As I said earlier, this is pretty overmapped. Just going through the intro and hearing stuff like at 00:05:158 (5,6) - and 00:08:121 (1,2,3,4) - just takes away so much from the calmness of the beginning and makes me think the rest of the map is going to not follow the music at all either.
00:38:491 (1) - Remove new combo
00:54:880 (2,3,4) - What is this following?
01:13:213 (3) - ^
01:24:880 (6,8) - ^
etc. There are a lot of unnecessary 1/4 rhythms used in here, and they're not well-executed. I'd get rid of 'em.
02:18:306 (1) - This feels like it's starting early.
02:45:158 (2) - This plays better extended to 02:45:713 - (add whistle on the end) and move 02:45:713 (1) - to 02:45:899 -
02:47:380 (1,2,3) - No hitsounds?
It wasn't as bad as I thought it would be, but the slower parts definitely are too crowded when it comes to hitobject density. Tone it down a bit.
Topic Starter
remy11

Garven wrote:

SPOILER
Aiya, you weren't able to call Leorda back? Okay, let's mod this then.

Don't kudosu since you gave on the previous post.

[General]
Tick rate 2 fits this song best.
02:51:084 - Ending the final spinner here has a better resolution. Use a soft finish on the end if you do this.
00:25:899 - I can make the title text appear here if you'd like.

[Easy]
Honestly, the slider velocity is slow enough that slowing down to .75x is incredibly boring in terms of flow. I'd keep it all at 1x
OD +1/2
Line up preview time with the other maps.
00:38:491 (1) - Remove new combo
00:57:380 (3) - Please don't use short repeat sliders with more than 1 repeat. It is confusing to new players as to when it will stop repeating.

[Normal]
Trying to add the clap on every offbeat doesn't work since you have so many long sliders that break that rhythm. I'd suggest you try a different hitsound pattern to go with your rhythmwork in this hit objects.
OD +1/2
00:02:565 (4,5) -
00:02:565 (3,4) - I'm not sure why you want to keep hitting the beat through this part when there's pretty much nothing going on in the song.
00:42:936 (4,1) - These really could be blanketed better.
00:58:121 (4,1) - Odd spot for a stack. Breaks the flow.
01:11:825 (3) - The clap on the repeat really doesn't fit.
01:36:269 (4) - ^
02:04:417 (3,1) - Got a slight overlap that's kinda irksome.

[Hard]
OD +2/3
00:02:565 (3,4) - I'm not sure why you want to keep hitting the beat through this part when there's pretty much nothing going on in the song. There's a lot of that going on during the intro. Feels really overmapped for the intensity of the music.
00:18:491 - Why the slowdown? Doesn't feel right.
00:38:491 (1) - Remove new combo

[Insane]
OD +1/2
Increase stack leniency so that 00:22:565 (1,2) - stack correctly.
Eh. I kind of lost motivation to mod this while looking at how overmapped the Insane is. I'll come back later.

Edit:

Okay, back.
As I said earlier, this is pretty overmapped. Just going through the intro and hearing stuff like at 00:05:158 (5,6) - and 00:08:121 (1,2,3,4) - just takes away so much from the calmness of the beginning and makes me think the rest of the map is going to not follow the music at all either.
00:38:491 (1) - Remove new combo
00:54:880 (2,3,4) - What is this following?
01:13:213 (3) - ^
01:24:880 (6,8) - ^
etc. There are a lot of unnecessary 1/4 rhythms used in here, and they're not well-executed. I'd get rid of 'em.
02:18:306 (1) - This feels like it's starting early.
02:45:158 (2) - This plays better extended to 02:45:713 - (add whistle on the end) and move 02:45:713 (1) - to 02:45:899 -
02:47:380 (1,2,3) - No hitsounds?
It wasn't as bad as I thought it would be, but the slower parts definitely are too crowded when it comes to hitobject density. Tone it down a bit.
thx for mod :D
I fixed all points~
Guy
all fixed!
thank you Garven-san :)


to remy11

tickにhitsoundを追加したのでslidertick3を貼っておきます。追加しておいてください

tick3 - http://puu.sh/2SNdf.zip

N - http://puu.sh/2SNdP.zip
H - http://puu.sh/2SNeK.zip
Topic Starter
remy11

Guy wrote:

all fixed!
thank you Garven-san :)


to remy11

tickにhitsoundを追加したのでslidertick3を貼っておきます。追加しておいてください

tick3 - http://puu.sh/2SNdf.zip

N - http://puu.sh/2SNdP.zip
H - http://puu.sh/2SNeK.zip
ok! uploard~
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