up date!
Thank you for mod~Lissette wrote:
Hi~
[Guy's Hard]
00:23:745 - add note and start the spinner later, since you followed the vocals with 00:22:634 (1,2) - fixed
00:59:301 (1,2,3) - wrong spacing - fixed
01:01:153 (5,6,1) - space evenly - fixed
01:30:412 (5,6,7,8) - unpredictable jump, from 4 to 5, make it like this 00:45:968 (3,4,5,6) - and this 01:23:005 (4,5,6,7) - fixed
Thank you for modding~Lissette wrote:
[General]
Can you improve the mp3 cut? doesn't sounds good, you should cut it a bit later, then add a fade out effect while after the map's ending. okay~ fixed
I suggest you to silence the slider-side instead of the slider-tick ): I thought it, but I using silent-slidertick
[Insane]
00:00:783 - to 00:18:560 - I noticed you used x 0.75 slider velocity on this part, but I think x 0.50 fits better, try it I like as at now, no change
01:14:486 (3,4,5,6,7) - space evenly This is my jump style~ I want that it isn't to change
01:22:820 (3,4,5) - same ^
01:30:783 (1,2,3) - same ^
01:32:264 (1,2,3) - same ^
01:34:116 (2) - this is over-mapped, replace with a single note and start the spinner earlier, maybe here 01:34:301 - or 01:34:208 - ? Fixed
01:55:968 (6) - new combo here, according to your combo pattern, 01:57:079 (1) - remove it here and add again here 01:57:820 (6) - Fixed
02:21:153 (1,2,3) - space evenly This is my jump style~ I want that it isn't to change
02:30:412 (1,2,3) - same ^
02:48:005 - 02:48:097 - 02:48:190 - add notes at those points, start spinner on next blue or red tick fixed~
[Easy]
Hitsounds doesn't sound good on this diff, okay
thxKiyoshiX101 wrote:
Hello!
The map is very nice, nothing to mod here I'll shoot a star and good luck
ALL FIXEDLeorda wrote:
Hi there
[Easy]
01:12:581 (1) - Shorten to 01:12:952
02:23:692 (1) - Shorten to 02:24:433
[Insane]
* This diff has 2 uninherited timing points, remove the wrong one
Once you done, forum PM me
all fixed :3Leorda wrote:
[Guy's Normal]
00:52:581 (1,2,3) - Make a same pattern as 00:43:692 (1,2,3) for better flow?
02:08:137 (4,5,6,7) - This linear pattern can easily boring for beginners. Can you be more creative to remake this pattern?
0,0,"BG.jpg",0,0you should change above
thx~Leorda wrote:
After I command remy to change BG, it's fine now
Bubbled
ok fixedNewRulerNA wrote:
hi
no kd pls
[General][Insane]
- BG code had little misalignment.
0,0,"BG.jpg",0,0you should change aboveplease fix before rank ;_;
- 02:22:951 (1) - unsnaped slider end.
thx~Leorda wrote:
Rebubbled again for fixing the map again~
No changed sorrySaturos-fangirl wrote:
[Easy]
02:22:972 - add a note here for the downbeat for smoother play
[Normal]
looks good
[Hard]
looks good
[Insane]
00:44:804 (4) - improperly stacked
01:01:285 (8) - ^
01:03:507 (7) - ^
01:18:322 (6) - looks a little splayed out. May look better if you move it left and down some
01:34:062 (2) - improperly stacked
02:02:766 (6) - ^
02:12:396 (8) - ^
okay fixed~Garven wrote:
This mp3 sounds horrible D:
Use this one instead.
http://puu.sh/2yn3T
Offset 714 (-16 from current)
thx for modGarven wrote:
SPOILERAiya, you weren't able to call Leorda back? Okay, let's mod this then.
Don't kudosu since you gave on the previous post.
[General]
Tick rate 2 fits this song best.
02:51:084 - Ending the final spinner here has a better resolution. Use a soft finish on the end if you do this.
00:25:899 - I can make the title text appear here if you'd like.
[Easy]
Honestly, the slider velocity is slow enough that slowing down to .75x is incredibly boring in terms of flow. I'd keep it all at 1x
OD +1/2
Line up preview time with the other maps.
00:38:491 (1) - Remove new combo
00:57:380 (3) - Please don't use short repeat sliders with more than 1 repeat. It is confusing to new players as to when it will stop repeating.
[Normal]
Trying to add the clap on every offbeat doesn't work since you have so many long sliders that break that rhythm. I'd suggest you try a different hitsound pattern to go with your rhythmwork in this hit objects.
OD +1/2
00:02:565 (4,5) -
00:02:565 (3,4) - I'm not sure why you want to keep hitting the beat through this part when there's pretty much nothing going on in the song.
00:42:936 (4,1) - These really could be blanketed better.
00:58:121 (4,1) - Odd spot for a stack. Breaks the flow.
01:11:825 (3) - The clap on the repeat really doesn't fit.
01:36:269 (4) - ^
02:04:417 (3,1) - Got a slight overlap that's kinda irksome.
[Hard]
OD +2/3
00:02:565 (3,4) - I'm not sure why you want to keep hitting the beat through this part when there's pretty much nothing going on in the song. There's a lot of that going on during the intro. Feels really overmapped for the intensity of the music.
00:18:491 - Why the slowdown? Doesn't feel right.
00:38:491 (1) - Remove new combo
[Insane]
OD +1/2
Increase stack leniency so that 00:22:565 (1,2) - stack correctly.
Eh. I kind of lost motivation to mod this while looking at how overmapped the Insane is. I'll come back later.
Edit:
Okay, back.
As I said earlier, this is pretty overmapped. Just going through the intro and hearing stuff like at 00:05:158 (5,6) - and 00:08:121 (1,2,3,4) - just takes away so much from the calmness of the beginning and makes me think the rest of the map is going to not follow the music at all either.
00:38:491 (1) - Remove new combo
00:54:880 (2,3,4) - What is this following?
01:13:213 (3) - ^
01:24:880 (6,8) - ^
etc. There are a lot of unnecessary 1/4 rhythms used in here, and they're not well-executed. I'd get rid of 'em.
02:18:306 (1) - This feels like it's starting early.
02:45:158 (2) - This plays better extended to 02:45:713 - (add whistle on the end) and move 02:45:713 (1) - to 02:45:899 -
02:47:380 (1,2,3) - No hitsounds?
It wasn't as bad as I thought it would be, but the slower parts definitely are too crowded when it comes to hitobject density. Tone it down a bit.
ok! uploard~Guy wrote:
all fixed!
thank you Garven-san
to remy11
tickにhitsoundを追加したのでslidertick3を貼っておきます。追加しておいてください
tick3 - http://puu.sh/2SNdf.zip
N - http://puu.sh/2SNdP.zip
H - http://puu.sh/2SNeK.zip