Usa - Akane Contrast

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[CSGA]Ar3sgice
from my queue


Normal

  1. 00:28:330 (1) - reverse arrow too near the previous slider,, you can put here http://osu.ppy.sh/ss/352959
  2. 00:51:433 (2) - not so symmetrical looks...
  3. 01:39:709 (1) - ^


wring's Hard

  1. 00:28:502 (2,3) - slider blanket can be improved http://osu.ppy.sh/ss/352958
  2. 00:44:536 (1) - why always hit 50 orz... maybe my problem lol
  3. 00:51:261 (4) - move to (108,364) ? to make perfect zigzag
  4. 01:39:364 (6) - imo this jump doesn't fit pretty well, after a slider'end stack it's hard to get the rhythm of this orz how about http://osu.ppy.sh/ss/352950
  5. 02:08:330 (1) - the slider path is a little hidden ...
  6. 02:15:571 (1) - this slider ??


Insane

  1. 01:10:399 (1) - why do you make no new combo this o.o
  2. 02:19:364 (6) - ^
  3. 02:00:054 (6) - ctrl+r here, flows better I think..?
  4. 02:02:295 (1,2,1,2) - rotate 90 degrees at this part like http://osu.ppy.sh/ss/352942 ? I think that looks better..
  5. 01:34:536 (1) - this slider path maybe a little unclear...
  6. 01:35:571 (1,3) - move (1) a little left and (3) right so they look better in the center..?


like this song and you map :) hope it can be ranked soon

Good luck~
wring

Illumined wrote:

wring's Hard
  1. Pattern flows are meh, but overall it's a nice diff!
><
01:08:674 - Same kiai issue as Easy. Feel like lacking of kiai fountains, try disable kiai here? (02:17:640 - too)no

00:21:088 (4) - Clap for slider's hard?no
00:28:502 (2,3,4,1) - Arrange these pattern with a better angle. ok
00:33:157 (1) - Missing a clap.I think it's not suitable, but ok
00:40:916 (6,7) - Keep 3/4 a definitude hitsounds on purpose (01:49:882 (6,7) - too)no
00:43:674 (3,4) - Weird senses with crowded notes. Larger spacing for these two?remain 3.
00:44:192 - Use 1/4 triples? (01:53:158 (1) - too)no. It flows the lyrics.
01:03:157 (4,5,6) - Definitely off-beat'd, these triples should be started 01:02:985 - no
01:07:985 (5) - Clap for slider's head.ok
01:19:709 (4) - ^ok
01:39:364 (6) - Better use soft hitsoud set with whistle?ok
01:40:830 (1) - Should at least start this on 1/4 beat forwardthen the score becomes bad.
02:16:951 (5) - Clap for slider's head.ok
02:21:433 (2,3) - Nazi, Not symmetrical with 02:21:089 (1,4) -sorry no, the idea is good, but then I should jump the next 1.

[CSGA]Ar3sgice wrote:

wring's Hard

  1. 00:28:502 (2,3) - slider blanket can be improved ok
  2. 00:44:536 (1) - why always hit 50 orz... maybe my problem lol
  3. 00:51:261 (4) - move to (108,364) ? to make perfect zigzagI intend to set here.
  4. 01:39:364 (6) - imo this jump doesn't fit pretty well, after a slider'end stack it's hard to get the rhythm of this orz how about no. It will be a little leaning to the bottom.
  5. 02:08:330 (1) - the slider path is a little hidden ...ok
  6. 02:15:571 (1) - this slider ????
Thanks mod :)
Topic Starter
Thite

[CSGA]Ar3sgice wrote:

from my queue


Normal

  1. 00:28:330 (1) - reverse arrow too near the previous slider,, you can put here http://osu.ppy.sh/ss/352959fixed
  2. 00:51:433 (2) - not so symmetrical looks...
  3. 01:39:709 (1) - ^



Insane

  1. 01:10:399 (1) - why do you make no new combo this o.o
  2. 02:19:364 (6) - ^
  3. 02:00:054 (6) - ctrl+r here, flows better I think..?
  4. 02:02:295 (1,2,1,2) - rotate 90 degrees at this part like http://osu.ppy.sh/ss/352942 ? I think that looks better.. fixed
  5. 01:34:536 (1) - this slider path maybe a little unclear... fixed
  6. 01:35:571 (1,3) - move (1) a little left and (3) right so they look better in the center..?
fixed

like this song and you map :) hope it can be ranked soon

Good luck~
thanks mod~ :)
Leorda
Konnichiwa

[Normal]
* AR +1 or +2? Your current approach rate is slow

01:08:674 (1,2) - Swap new combo?
01:56:261 (1) - Move further away from 01:55:916 (3) for preventing of overlapping


[wring's Hard]
00:11:433 (1) - While the default spinner is red-orange-yellow, this might be blend during gameplay. Do the colorhax by doing this http://osu.ppy.sh/ss/355255
01:09:019 (1,2) - Swap new combo?
01:31:778 (1) - Same issue as 00:11:433 (1)
01:59:365 (1,1) - This spacing looks different compared to 01:59:020 (1,1)


[Insane]
00:29:019 (3) - The head slider is touch the HP Bar
00:57:640 (1) - Overlapped by hitbursts http://osu.ppy.sh/ss/355263


That's all I got, sorry
Atema
Hi ! From my modding queue :)

Easy

00:47:295 (1) - Maybe could you flip it vertically to avoid the overlap ?
01:07:985 (1) - Remove NC ?
01:56:261 (1) - Flip it vertically ?
02:04:536 (1) - I don't find the overlap very esthetic, maybe if you rotate it one time anticlockwise, so the (5) is on the middle of it ?

wring's Hard

00:10:054 - Maybe could you remove it so the map starts at the same time as the other diffs ?
00:56:605 (7,8,9,1,2,3) - Make the same jumps as 00:32:812 (7,8,9,1,2,3) - ? Same here 02:05:571 (6,7,8,1,2,3) - , i suggest you chose either jump or no jump for this pattern ^^
02:00:744 (2) - Respect the distance snap for this one ? I found it quite hard to see the first try

Insane

Nothing to say :)


I only was able to point out minor things, and of course thsoe are only suggestions, feel free to follow them or not !
Great mapset, good luck ! :)
wring

Leorda wrote:

[wring's Hard]
00:11:433 (1) - While the default spinner is red-orange-yellow, this might be blend during gameplay. Do the colorhax by doing this http://osu.ppy.sh/ss/355255umm....I just keep the thite's, so I can't decide.
01:09:019 (1,2) - Swap new combo?no
01:31:778 (1) - Same issue as 00:11:433 (1)
01:59:365 (1,1) - This spacing looks different compared to 01:59:020 (1,1)oops, thanks

Atema wrote:

wring's Hard

00:10:054 - Maybe could you remove it so the map starts at the same time as the other diffs ?no.It's guest diff and just spin.
00:56:605 (7,8,9,1,2,3) - Make the same jumps as 00:32:812 (7,8,9,1,2,3) - ? Same here 02:05:571 (6,7,8,1,2,3) - , i suggest you chose either jump or no jump for this pattern ^^I think it's ok.
02:00:744 (2) - Respect the distance snap for this one ? I found it quite hard to see the first tryok
thanks mod :)
Topic Starter
Thite

Leorda wrote:

Konnichiwa

[Normal]
* AR +1 or +2? Your current approach rate is slow AR+1

01:08:674 (1,2) - Swap new combo? fixed
01:56:261 (1) - Move further away from 01:55:916 (3) for preventing of overlapping



[Insane]
00:29:019 (3) - The head slider is touch the HP Barfixed
00:57:640 (1) - Overlapped by hitbursts http://osu.ppy.sh/ss/355263fixed


That's all I got, sorry
thanks mod :)

Atema wrote:

Hi ! From my modding queue :)

Easy

00:47:295 (1) - Maybe could you flip it vertically to avoid the overlap ?
01:07:985 (1) - Remove NC ? fixed
01:56:261 (1) - Flip it vertically ?
02:04:536 (1) - I don't find the overlap very esthetic, maybe if you rotate it one time anticlockwise, so the (5) is on the middle of it ?fixed


Insane

Nothing to say :)


I only was able to point out minor things, and of course thsoe are only suggestions, feel free to follow them or not !
Great mapset, good luck ! :)
thanks mod~ :)
Kawayi Rika
Hello ~ Thite ~ :)

Random mod for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]

  1. 00:17:123 (2,4) - Try make more curved slider.
  2. 00:56:950 (1,1,1) - Remove simple new combo,player will be confused.
  3. 02:05:916 (1,1,1) - ^
  4. 01:00:226 (3) - Try move end point stack on 00:59:536 (1).

[Hard]

  1. 00:45:226 (2) - Add new combo,looks better here.
  2. 01:54:192 (2) - ^
  3. 01:09:364 (2) - Add new combo and Remove 01:09:019 (1).

That's all ~ hope this can help you ~

Good luck with rank ~
;)
wring
Thanks mod :)
All fixed
Garven
[Normal]
01:42:467 (4) - This clap intended?
02:03:502 (5) - This repeat is fairly covered by the hitburst from 02:02:467 (3) -

[wring]
00:44:192 (1,1,1) - This anti jump doesn't play well at all imo. Even with the new combo spam, it didn't read well either. With such a big musical emphasis there, larger spacing feels much more natural.
00:47:295 (1,1,1) - Applies to all these instances.
01:03:502 (1,1) - I'm not really feeling why you have these bumper sliders here. Right now they feel really noisy against Usa.
01:09:019 (1) - Remove new combo according to 00:57:985 (2) -
01:34:536 (1,2,3) - These anti-jumps work well and played nicely though. :3
01:53:158 (1,1,1) - These ones still don't work for me. :<
02:17:985 (1,3) - Same commentary from the previous chorus
02:26:088 (1) - Hm. I'd map up to 02:26:605 - then start the spinner at 02:26:778 -

[Insane]
00:52:812 (1,2,1,2,1,2) - The problem with this series of jumps is that you need to continue using this style until 00:54:536 - otherwise the musical backing is lost prematurely and the pattern change feels awkward.
00:57:640 (1) - This slider is covered by hitbursts from 00:56:605 (2,3,4,5,1) -
02:01:605 (1,2,1,2,1,2,1,2,3) - This set of jumps are all on the wrong beat. You want the jumps on 02:02:123 - 02:02:467 - 02:02:812 - like you did at 00:52:812 (1) -
Topic Starter
Thite

Kawayi Rika wrote:

Hello ~ Thite ~ :)

Random mod for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]

  1. 00:17:123 (2,4) - Try make more curved slider. fixed
  2. 00:56:950 (1,1,1) - Remove simple new combo,player will be confused. fixed
  3. 02:05:916 (1,1,1) - ^ fixed
  4. 01:00:226 (3) - Try move end point stack on 00:59:536 (1).
fixed

That's all ~ hope this can help you ~

Good luck with rank ~
;)
thanks rika :)
Topic Starter
Thite

Garven wrote:

[Normal]
01:42:467 (4) - This clap intended? fixed
02:03:502 (5) - This repeat is fairly covered by the hitburst from 02:02:467 (3) - fixed


[Insane]
00:52:812 (1,2,1,2,1,2) - The problem with this series of jumps is that you need to continue using this style until 00:54:536 - otherwise the musical backing is lost prematurely and the pattern change feels awkward.fixed
00:57:640 (1) - This slider is covered by hitbursts from 00:56:605 (2,3,4,5,1) - fixed
02:01:605 (1,2,1,2,1,2,1,2,3) - This set of jumps are all on the wrong beat. You want the jumps on 02:02:123 - 02:02:467 - 02:02:812 - like you did at 00:52:812 (1) -
fixed

waiting for wring'S reply, thanks mod!! :)
wring

Garven wrote:

[wring]
00:44:192 (1,1,1) - This anti jump doesn't play well at all imo. Even with the new combo spam, it didn't read well either. With such a big musical emphasis there, larger spacing feels much more natural.
00:47:295 (1,1,1) - Applies to all these instances.
01:03:502 (1,1) - I'm not really feeling why you have these bumper sliders here. Right now they feel really noisy against Usa. changed to soft
01:09:019 (1) - Remove new combo according to 00:57:985 (2) - ok
01:34:536 (1,2,3) - These anti-jumps work well and played nicely though. :3 <333333
01:53:158 (1,1,1) - These ones still don't work for me. :<
02:17:985 (1,3) - Same commentary from the previous chorus ok
02:26:088 (1) - Hm. I'd map up to 02:26:605 - then start the spinner at 02:26:778 - ok
And the anti-jumps are fixed :D
Thanks mod! ;)
Topic Starter
Thite
updated :D
taka1235
有吉WRING
Garven
Get a couple more mods and call me back~
Melophobia
best bg ever

[Normal]
00:32:123 (3) - shorten by 1/1 beat to follow vocal better?
00:57:640 - why not add note here? i cant see any reason not to, cuz the percussion sounds similar to (2). vocal as well
01:03:847 (2) - add finish at the beginning?
01:06:605 (6,1) - the combo is quite long imo, so switch these newcombo?
01:42:123 - there's no stream here, this green line should be unnecessary
01:42:467 (4) - finish here because you have it in insane diff
01:47:640 (4) - finish at the end sounds nice to me
02:05:571 - remove unnecessary green line
02:06:605 - same as previous one, add note here?
02:25:916 (3) - add finish to the repeat because 01:16:950 (4) - has it

[Hard]
00:38:330 (7) - finish at the end
00:42:812 (4) - ^
00:46:950 (5) - add newcombo for consistency with 00:44:192 (1) - and better readability?
00:49:709 (6) - ^
00:55:399 (4) - finish to the repeat
00:57:295 (3) - finish is too much imo only clap would be enough
01:04:881 (1) - i'd add custom clap here, feels empty due to lack of clap
01:10:571 (6) - stack under (1)?
01:17:640 (3) - finish
01:47:296 (6) - ^at the end
01:55:916 (5,6,7,8) - this jump is really huge for hard diff imo, reduce the spacing or add newcombo at (5) to warn a jump at least
02:06:261 (3) - remove finish
02:13:847 - clap

[Insane]
00:17:123 (2) - the blanket can be better ;_; (4) as well
http://osu.ppy.sh/ss/394244
00:24:364 (2) - adjust the spacing a bit so that 00:23:674 (4) - and (3) can be stacked?
http://osu.ppy.sh/ss/394245
00:37:640 (1) - stack this with the end of 00:36:605 (1) - ?
00:42:295 (2) - i'd suggest a finish at the end of this slider because i can hear it in the music
00:50:054 (2) - maybe finish at the beginning? sounds nice imo
00:53:502 (1) - what's point of this newcombo? seems unnecessary because the pattern may be an extension of 00:52:812 (1) -
00:55:571 (1) - finish at the beginning
00:57:295 (3) - i'd remove this finish, it's too loud here
01:06:605 (2) - finish at the beginning
01:12:123 (2) - ^
01:14:881 (2) - ^
01:17:640 (3) - finish
01:28:674 (1) - start this spinner at 01:30:054 - instead for consistency with 00:21:088 (1) -
01:42:123 (1,2,3,4,5) - volume is way too loud for me, 40~50% would be better
01:53:157 (5,6,7,8,1) - curve this stream a bit for natural flow?
01:57:640 (1) - hit ctrl+R twice to make the shape same as (2)
01:59:019 (2) - add finish at the beginning in order to make it consistent with 01:53:502 (1) - ?
02:02:295 (1) - remove newcombo
02:02:985 (5) - it would be better to change shape a bit for better readability. currently the reverse arrow is hidden by previous note's score. it's not a big issue tho
http://osu.ppy.sh/ss/394239
02:04:536 (1) - finish at the beginning
02:06:088 (2) - remove finish~
02:08:674 (2,3) - looks better if they are overlapped perfectly. i dont think a partial overlapping looks that great
http://puu.sh/P7hT
02:09:881 (1) - finish at the end
02:15:571 (1) - ^ at the beginning
02:26:605 (3) - finish

サビの初めが http://osu.ppy.sh/s/8422 に凄い似てると思った
Topic Starter
Thite

Melophobia wrote:

best bg ever

[Normal]
00:32:123 (3) - shorten by 1/1 beat to follow vocal better?
00:57:640 - why not add note here? i cant see any reason not to, cuz the percussion sounds similar to (2). vocal as well
01:03:847 (2) - add finish at the beginning?
01:06:605 (6,1) - the combo is quite long imo, so switch these newcombo?
01:42:123 - there's no stream here, this green line should be unnecessary
01:42:467 (4) - finish here because you have it in insane diff
01:47:640 (4) - finish at the end sounds nice to me
02:05:571 - remove unnecessary green line
02:06:605 - same as previous one, add note here?
02:25:916 (3) - add finish to the repeat because 01:16:950 (4) - has it


[Insane]
00:17:123 (2) - the blanket can be better ;_; (4) as well
http://osu.ppy.sh/ss/394244
00:24:364 (2) - adjust the spacing a bit so that 00:23:674 (4) - and (3) can be stacked?
http://osu.ppy.sh/ss/394245
00:37:640 (1) - stack this with the end of 00:36:605 (1) - ?
00:42:295 (2) - i'd suggest a finish at the end of this slider because i can hear it in the music
00:50:054 (2) - maybe finish at the beginning? sounds nice imo
00:53:502 (1) - what's point of this newcombo? seems unnecessary because the pattern may be an extension of 00:52:812 (1) -
00:55:571 (1) - finish at the beginning
00:57:295 (3) - i'd remove this finish, it's too loud here
01:06:605 (2) - finish at the beginning
01:12:123 (2) - ^
01:14:881 (2) - ^
01:17:640 (3) - finish
01:28:674 (1) - start this spinner at 01:30:054 - instead for consistency with 00:21:088 (1) -
01:42:123 (1,2,3,4,5) - volume is way too loud for me, 40~50% would be better
01:53:157 (5,6,7,8,1) - curve this stream a bit for natural flow?
01:57:640 (1) - hit ctrl+R twice to make the shape same as (2)
01:59:019 (2) - add finish at the beginning in order to make it consistent with 01:53:502 (1) - ?
02:02:295 (1) - remove newcombo
02:02:985 (5) - it would be better to change shape a bit for better readability. currently the reverse arrow is hidden by previous note's score. it's not a big issue tho
http://osu.ppy.sh/ss/394239
02:04:536 (1) - finish at the beginning
02:06:088 (2) - remove finish~
02:08:674 (2,3) - looks better if they are overlapped perfectly. i dont think a partial overlapping looks that great
http://puu.sh/P7hT
02:09:881 (1) - finish at the end
02:15:571 (1) - ^ at the beginning
02:26:605 (3) - finish

サビの初めが http://osu.ppy.sh/s/8422 に凄い似てると思った
返事遅れました :o
ほとんどなおしました、modありがとうー!!
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