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Usa - Akane Contrast

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Total Posts
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Topic Starter
Thite
This beatmap was submitted using in-game submission on 2012年8月29日 at 20:40:31

Artist: Usa
Title: Akane Contrast
Source: doriko
Tags: vocaloid vocaloid2 hatsune miku wring
BPM: 174
Filesize: 4215kb
Play Time: 02:27
Difficulties Available:
  1. Insane (5 stars, 451 notes)
  2. Normal (2.98 stars, 160 notes)
  3. wring's Hard (4.85 stars, 367 notes)
Download: Usa - Akane Contrast
Information: Scores/Beatmap Listing
---------------
oxo
wring
nnnn?
Topic Starter
Thite
SPOILER
20:45 <wring> : 00:39:881 (2,3,1) - とりあえず
20:45 <wring> : ここうざい
20:46 <wring> : 2,3いれかえたほうがいいわwwwwwwwwww
20:46 <Thite> : 採用
20:48 <wring> : 00:52:467 (8,9,10) - もうちょい→に離そう
20:48 <wring> : いいな
20:49 <wring> : 00:56:605 (2,3,4,5,1) - うざい
20:49 <Thite> : うえのやつ1gりっどでいい?
20:49 <wring> : 適当でいいと思う
20:50 <wring> : 01:03:847 (2) - 右下に1gりd
20:50 <wring> : 01:05:226 (1) - 同じ感じ
20:50 <Thite> : 右下に1gりっどってことは
20:50 <Thite> : 左右反転だから反対もか
20:50 <wring> : うん
IRCMOD THANKS :D
banvi
ハッΣ(゚д゚;)
うさ様の茜コントラストだとっ :shock:
Topic Starter
Thite

banvi wrote:

ハッΣ(゚д゚;)
うさ様の茜コントラストだとっ :shock:
うさうさΣ(゚д゚;)
Topic Starter
Thite
すずりーさん あらきゃっとさん☆ありがとうございます :)
Topic Starter
Thite
ばんびさん☆ありがとうございます・・・! :)
Topic Starter
Thite
cRyo~star thanks :)
Chewin
[Normal]
00:34:881 (2) - Instead to use this straight slider you could to make a blanket with 00:33:847 (1)
Something like this: http://puu.sh/COgM
00:41:778 (1) - It touches hp baaar D:
00:44:192 (1) - Remove NC and use it on 00:44:536 (2) instead, even for consistency with 00:46:950 (5) [5 combos]
00:49:709 (1) - Remove NC and use it on 00:50:054 (2)
01:08:674 (1) - Remove NC and use it on 01:09:364 (2)
01:58:674 (1) - Remove NC and use it on 01:59:019 (2) for consistency
02:17:640 (1) - Remove NC and use it on 02:18:330 (2)
Just suggestion about comboing that you should to follow

[wring's Hard]
00:52:812 (1) - Nazi but move the red waypoint 1 grid right
01:09:019 (2) - I think this NC is useless, remove it?
01:14:536 (1) - Finish on repeat
02:04:192 (3) - Make a blanket with 02:04:019 (2)? Like this: http://puu.sh/COll
02:19:709 (7) - New combo?
Good map

[Insane]
00:17:812 (4) - Hp bar
00:27:295 (1) - Remove NC?
00:29:019 (3) - Hp bar
00:45:743 (6) - ^
00:47:123 (1) - Remove NC and use it on 00:47:295 (2)
01:00:226 (3) - Try to overlap the tail of this slider with 00:59:536 (1)
01:41:778 (3) - Hp bar
01:50:571 (1) - Remove NC and use it on 01:50:743 (2)
This map need more work imho..

That's all, good luck with it :3
Topic Starter
Thite

Chewin wrote:

[Normal]
00:34:881 (2) - Instead to use this straight slider you could to make a blanket with 00:33:847 (1)
Something like this: http://puu.sh/COgM
00:41:778 (1) - It touches hp baaar D: fixed
00:44:192 (1) - Remove NC and use it on 00:44:536 (2) instead, even for consistency with 00:46:950 (5) [5 combos]fixed
00:49:709 (1) - Remove NC and use it on 00:50:054 (2)fixed
01:08:674 (1) - Remove NC and use it on 01:09:364 (2)fixed
01:58:674 (1) - Remove NC and use it on 01:59:019 (2) for consistencyfixed
02:17:640 (1) - Remove NC and use it on 02:18:330 (2)fixed
Just suggestion about comboing that you should to follow

[Insane]
00:17:812 (4) - Hp barfixed
00:27:295 (1) - Remove NC?
00:29:019 (3) - Hp barfixed
00:45:743 (6) - ^fixed
00:47:123 (1) - Remove NC and use it on 00:47:295 (2)fixed
01:00:226 (3) - Try to overlap the tail of this slider with 00:59:536 (1)
01:41:778 (3) - Hp barfixed
01:50:571 (1) - Remove NC and use it on 01:50:743 (2)fixed
This map need more work imho..

That's all, good luck with it :3
mod thanks :)
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Normal]
00:28:330 (1) - reverse arrow overlapped by '300'
01:34:536 (1) - like this? http://puu.sh/D2LU
01:39:709 (1) - curve it to fit 01:39:364 (3) better?
01:41:088 (2) - ^

[wring's Hard]
Also, AR+1 or the patterns will be packed up
01:03:502 (1) - ctrl+r?
01:59:020 (1,1,1) - adjust their spacing? looks bad now

[Insane]
AR+1 for so much jump.
00:14:364 (2,4) - the overlap looks bad. Try to use something else or change their positions?
00:39:364 (1) - add a reverse? Since you use many random jump, the pause at 00:39:709 can be killing
01:17:467 (1,1,1,1) - remove NC
02:26:433 (1,1,1,1) - ^

That's all I can find. GL~
Topic Starter
Thite

popner wrote:

Hi ~ Mod request from My Queue.

Just suggestions:

[Normal]
00:28:330 (1) - reverse arrow overlapped by '300'
01:34:536 (1) - like this? http://puu.sh/D2LU fixed
01:39:709 (1) - curve it to fit 01:39:364 (3) better?fixed
01:41:088 (2) - ^fixed

[Insane]
AR+1 for so much jump.
00:14:364 (2,4) - the overlap looks bad. Try to use something else or change their positions?fixed
00:39:364 (1) - add a reverse? Since you use many random jump, the pause at 00:39:709 can be killing
01:17:467 (1,1,1,1) - remove NC
02:26:433 (1,1,1,1) - ^

That's all I can find. GL~
mod thanks :)
wring

Chewin wrote:

[wring's Hard]
00:52:812 (1) - Nazi but move the red waypoint 1 grid rightok
01:09:019 (2) - I think this NC is useless, remove it?sorry no, because I think the first kick slider is different and it would be confused imo.
01:14:536 (1) - Finish on repeatok
02:04:192 (3) - Make a blanket with 02:04:019 (2)? Like this: http://puu.sh/COll ok
02:19:709 (7) - New combo?umm....ok
Good map<3

popner wrote:

[wring's Hard]
Also, AR+1 or the patterns will be packed upno. AR8 is not just Hard, it's Insane.
01:03:502 (1) - ctrl+r?no
01:59:020 (1,1,1) - adjust their spacing? looks bad nowno
Thanks mod :)
forevehappy
hi :)
from random mod

click
normal
00:46:950 (4,1) - 4は1滑ること条を押さえます 感じは美しくありません
01:55:916 (3,1) - ^
02:03:502 (5,1) - ^

wring's hard
00:44:192 (1,1,1,1,1,1,1,1) - NCはおかしいです
01:53:157 (1,1,1,1,1,1,1,1,1) - ^
01:39:709 (1) - spinner statr at 01:39:536 ?

insane
01:17:295 (1,1,1,1,1) - NCはおかしいです
02:26:261 (1,1,1,1,1) - ^

音効は適当で、欠点が探し出せません

The Japanese translation is poor, hope you can understand
Illumined
Thank you for requesting via Illumined's Modding Queue (・∀・)

General
  1. Offset: -2~3ms?
  2. Vocaloid2 for tags too?

Normal
00:57:123 - Unused timing section
00:57:295 - ^
00:58:330 - Not using claps for chorus? (02:07:295 - too)
01:08:674 - Feel like lacking of kiai fountains, try disable kiai here? (02:17:640 - too)
01:20:399 - Increase volume to 50%, it's sounds too powerless now.
02:06:088 - Unused timing section
02:06:261 - ^

00:55:571 (1) - How about adding a finish at slider's head?

wring's Hard
  1. Pattern flows are meh, but overall it's a nice diff!
01:08:674 - Same kiai issue as Easy. Feel like lacking of kiai fountains, try disable kiai here? (02:17:640 - too)

00:21:088 (4) - Clap for slider's hard?
00:28:502 (2,3,4,1) - Arrange these pattern with a better angle.
00:33:157 (1) - Missing a clap.
00:40:916 (6,7) - Keep 3/4 a definitude hitsounds on purpose (01:49:882 (6,7) - too)
00:43:674 (3,4) - Weird senses with crowded notes. Larger spacing for these two?
00:44:192 - Use 1/4 triples? (01:53:158 (1) - too)
SPOILER
[/img]http://puu.sh/Dl4r[/img]
01:03:157 (4,5,6) - Definitely off-beat'd, these triples should be started 01:02:985 -
01:07:985 (5) - Clap for slider's head.
01:19:709 (4) - ^
01:39:364 (6) - Better use soft hitsoud set with whistle?
01:40:830 (1) - Should at least start this on 1/4 beat forward
02:16:951 (5) - Clap for slider's head.
02:21:433 (2,3) - Nazi, Not symmetrical with 02:21:089 (1,4) -

Insane
  1. Random...hitsounds? At least keep your chorus part with clearly hitsoundings. It's now weird D:
01:08:674 - Same kiai issue as Easy. Feel like lacking of kiai fountains, try disable kiai here? (02:17:640 - too)
01:20:399 - Same spinner volume issue as Easy. Increase volume to 50%, it's sounds too powerless now.
01:31:778 - Move this section to 01:31:433 -
00:18:157 - Shouldn't it be whistle here?
00:54:192 (3) - Move this clap to 00:53:847 (1) -
00:55:226 (3) - Clap
00:55:916 (2) - Clap on slider's head
01:52:467 (1) - Clap
01:58:674 (1) - Clap on slider's head
02:01:433 (3) - Clap
02:02:813 (2) - ^
02:05:916 (1,1,1) - Rearranger to a triangle pattern
02:17:985 - Huh...actually drums starts here, it's enough obvious. Remove those streams on 02:16:950 - and place them right here.

(;`・ω・´)ノ☆
このBGは曲との気配が似合ってますね!いい曲だー
Topic Starter
Thite

forevehappy wrote:

hi :)
from random mod

click
normal
00:46:950 (4,1) - 4は1滑ること条を押さえます 感じは美しくありません
01:55:916 (3,1) - ^
02:03:502 (5,1) - ^


insane
01:17:295 (1,1,1,1,1) - NCはおかしいですfixed
02:26:261 (1,1,1,1,1) - ^
fixed

音効は適当で、欠点が探し出せません

The Japanese translation is poor, hope you can understand
thanks mod :)
Topic Starter
Thite

Illumined wrote:

Thank you for requesting via Illumined's Modding Queue (・∀・)

General
  1. Offset: -2~3ms?
  2. Vocaloid2 for tags too?
added

Normal
00:57:123 - Unused timing sectionfixed
00:57:295 - ^fixed
00:58:330 - Not using claps for chorus? (02:07:295 - too)
01:08:674 - Feel like lacking of kiai fountains, try disable kiai here? (02:17:640 - too)
01:20:399 - Increase volume to 50%, it's sounds too powerless now.fixed
02:06:088 - Unused timing sectionfixed
02:06:261 - ^fixed

00:55:571 (1) - How about adding a finish at slider's head?
fixed


Insane
  1. Random...hitsounds? At least keep your chorus part with clearly hitsoundings. It's now weird D:
01:08:674 - Same kiai issue as Easy. Feel like lacking of kiai fountains, try disable kiai here? (02:17:640 - too)
01:20:399 - Same spinner volume issue as Easy. Increase volume to 50%, it's sounds too powerless now. fixed
01:31:778 - Move this section to 01:31:433 - fixed
00:18:157 - Shouldn't it be whistle here?
00:54:192 (3) - Move this clap to 00:53:847 (1) - fixed
00:55:226 (3) - Clapfixed
00:55:916 (2) - Clap on slider's headfixed
01:52:467 (1) - Clapfixed
01:58:674 (1) - Clap on slider's headfixed
02:01:433 (3) - Clapfixed
02:02:813 (2) - ^fixed
02:05:916 (1,1,1) - Rearranger to a triangle pattern
02:17:985 - Huh...actually drums starts here, it's enough obvious. Remove those streams on 02:16:950 - and place them right here.

(;`・ω・´)ノ☆
このBGは曲との気配が似合ってますね!いい曲だー
もっどありがとうー! :)
[CSGA]Ar3sgice
from my queue


Normal

  1. 00:28:330 (1) - reverse arrow too near the previous slider,, you can put here http://osu.ppy.sh/ss/352959
  2. 00:51:433 (2) - not so symmetrical looks...
  3. 01:39:709 (1) - ^
wring's Hard

  1. 00:28:502 (2,3) - slider blanket can be improved http://osu.ppy.sh/ss/352958
  2. 00:44:536 (1) - why always hit 50 orz... maybe my problem lol
  3. 00:51:261 (4) - move to (108,364) ? to make perfect zigzag
  4. 01:39:364 (6) - imo this jump doesn't fit pretty well, after a slider'end stack it's hard to get the rhythm of this orz how about http://osu.ppy.sh/ss/352950
  5. 02:08:330 (1) - the slider path is a little hidden ...
  6. 02:15:571 (1) - this slider ??
Insane

  1. 01:10:399 (1) - why do you make no new combo this o.o
  2. 02:19:364 (6) - ^
  3. 02:00:054 (6) - ctrl+r here, flows better I think..?
  4. 02:02:295 (1,2,1,2) - rotate 90 degrees at this part like http://osu.ppy.sh/ss/352942 ? I think that looks better..
  5. 01:34:536 (1) - this slider path maybe a little unclear...
  6. 01:35:571 (1,3) - move (1) a little left and (3) right so they look better in the center..?
like this song and you map :) hope it can be ranked soon

Good luck~
wring

Illumined wrote:

wring's Hard
  1. Pattern flows are meh, but overall it's a nice diff!
><
01:08:674 - Same kiai issue as Easy. Feel like lacking of kiai fountains, try disable kiai here? (02:17:640 - too)no

00:21:088 (4) - Clap for slider's hard?no
00:28:502 (2,3,4,1) - Arrange these pattern with a better angle. ok
00:33:157 (1) - Missing a clap.I think it's not suitable, but ok
00:40:916 (6,7) - Keep 3/4 a definitude hitsounds on purpose (01:49:882 (6,7) - too)no
00:43:674 (3,4) - Weird senses with crowded notes. Larger spacing for these two?remain 3.
00:44:192 - Use 1/4 triples? (01:53:158 (1) - too)no. It flows the lyrics.
01:03:157 (4,5,6) - Definitely off-beat'd, these triples should be started 01:02:985 - no
01:07:985 (5) - Clap for slider's head.ok
01:19:709 (4) - ^ok
01:39:364 (6) - Better use soft hitsoud set with whistle?ok
01:40:830 (1) - Should at least start this on 1/4 beat forwardthen the score becomes bad.
02:16:951 (5) - Clap for slider's head.ok
02:21:433 (2,3) - Nazi, Not symmetrical with 02:21:089 (1,4) -sorry no, the idea is good, but then I should jump the next 1.

[CSGA]Ar3sgice wrote:

wring's Hard

  1. 00:28:502 (2,3) - slider blanket can be improved ok
  2. 00:44:536 (1) - why always hit 50 orz... maybe my problem lol
  3. 00:51:261 (4) - move to (108,364) ? to make perfect zigzagI intend to set here.
  4. 01:39:364 (6) - imo this jump doesn't fit pretty well, after a slider'end stack it's hard to get the rhythm of this orz how about no. It will be a little leaning to the bottom.
  5. 02:08:330 (1) - the slider path is a little hidden ...ok
  6. 02:15:571 (1) - this slider ????
Thanks mod :)
Topic Starter
Thite

[CSGA]Ar3sgice wrote:

from my queue


Normal

  1. 00:28:330 (1) - reverse arrow too near the previous slider,, you can put here http://osu.ppy.sh/ss/352959fixed
  2. 00:51:433 (2) - not so symmetrical looks...
  3. 01:39:709 (1) - ^

Insane

  1. 01:10:399 (1) - why do you make no new combo this o.o
  2. 02:19:364 (6) - ^
  3. 02:00:054 (6) - ctrl+r here, flows better I think..?
  4. 02:02:295 (1,2,1,2) - rotate 90 degrees at this part like http://osu.ppy.sh/ss/352942 ? I think that looks better.. fixed
  5. 01:34:536 (1) - this slider path maybe a little unclear... fixed
  6. 01:35:571 (1,3) - move (1) a little left and (3) right so they look better in the center..?
fixed

like this song and you map :) hope it can be ranked soon

Good luck~
thanks mod~ :)
Leorda
Konnichiwa

[Normal]
* AR +1 or +2? Your current approach rate is slow

01:08:674 (1,2) - Swap new combo?
01:56:261 (1) - Move further away from 01:55:916 (3) for preventing of overlapping


[wring's Hard]
00:11:433 (1) - While the default spinner is red-orange-yellow, this might be blend during gameplay. Do the colorhax by doing this http://osu.ppy.sh/ss/355255
01:09:019 (1,2) - Swap new combo?
01:31:778 (1) - Same issue as 00:11:433 (1)
01:59:365 (1,1) - This spacing looks different compared to 01:59:020 (1,1)


[Insane]
00:29:019 (3) - The head slider is touch the HP Bar
00:57:640 (1) - Overlapped by hitbursts http://osu.ppy.sh/ss/355263


That's all I got, sorry
Atema
Hi ! From my modding queue :)

Easy

00:47:295 (1) - Maybe could you flip it vertically to avoid the overlap ?
01:07:985 (1) - Remove NC ?
01:56:261 (1) - Flip it vertically ?
02:04:536 (1) - I don't find the overlap very esthetic, maybe if you rotate it one time anticlockwise, so the (5) is on the middle of it ?

wring's Hard

00:10:054 - Maybe could you remove it so the map starts at the same time as the other diffs ?
00:56:605 (7,8,9,1,2,3) - Make the same jumps as 00:32:812 (7,8,9,1,2,3) - ? Same here 02:05:571 (6,7,8,1,2,3) - , i suggest you chose either jump or no jump for this pattern ^^
02:00:744 (2) - Respect the distance snap for this one ? I found it quite hard to see the first try

Insane

Nothing to say :)


I only was able to point out minor things, and of course thsoe are only suggestions, feel free to follow them or not !
Great mapset, good luck ! :)
wring

Leorda wrote:

[wring's Hard]
00:11:433 (1) - While the default spinner is red-orange-yellow, this might be blend during gameplay. Do the colorhax by doing this http://osu.ppy.sh/ss/355255umm....I just keep the thite's, so I can't decide.
01:09:019 (1,2) - Swap new combo?no
01:31:778 (1) - Same issue as 00:11:433 (1)
01:59:365 (1,1) - This spacing looks different compared to 01:59:020 (1,1)oops, thanks

Atema wrote:

wring's Hard

00:10:054 - Maybe could you remove it so the map starts at the same time as the other diffs ?no.It's guest diff and just spin.
00:56:605 (7,8,9,1,2,3) - Make the same jumps as 00:32:812 (7,8,9,1,2,3) - ? Same here 02:05:571 (6,7,8,1,2,3) - , i suggest you chose either jump or no jump for this pattern ^^I think it's ok.
02:00:744 (2) - Respect the distance snap for this one ? I found it quite hard to see the first tryok
thanks mod :)
Topic Starter
Thite

Leorda wrote:

Konnichiwa

[Normal]
* AR +1 or +2? Your current approach rate is slow AR+1

01:08:674 (1,2) - Swap new combo? fixed
01:56:261 (1) - Move further away from 01:55:916 (3) for preventing of overlapping



[Insane]
00:29:019 (3) - The head slider is touch the HP Barfixed
00:57:640 (1) - Overlapped by hitbursts http://osu.ppy.sh/ss/355263fixed


That's all I got, sorry
thanks mod :)

Atema wrote:

Hi ! From my modding queue :)

Easy

00:47:295 (1) - Maybe could you flip it vertically to avoid the overlap ?
01:07:985 (1) - Remove NC ? fixed
01:56:261 (1) - Flip it vertically ?
02:04:536 (1) - I don't find the overlap very esthetic, maybe if you rotate it one time anticlockwise, so the (5) is on the middle of it ?fixed


Insane

Nothing to say :)


I only was able to point out minor things, and of course thsoe are only suggestions, feel free to follow them or not !
Great mapset, good luck ! :)
thanks mod~ :)
Kawayi Rika
Hello ~ Thite ~ :)

Random mod for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]


  1. 00:17:123 (2,4) - Try make more curved slider.
  2. 00:56:950 (1,1,1) - Remove simple new combo,player will be confused.
  3. 02:05:916 (1,1,1) - ^
  4. 01:00:226 (3) - Try move end point stack on 00:59:536 (1).

[Hard]


  1. 00:45:226 (2) - Add new combo,looks better here.
  2. 01:54:192 (2) - ^
  3. 01:09:364 (2) - Add new combo and Remove 01:09:019 (1).

That's all ~ hope this can help you ~

Good luck with rank ~
;)
wring
Thanks mod :)
All fixed
Garven
[Normal]
01:42:467 (4) - This clap intended?
02:03:502 (5) - This repeat is fairly covered by the hitburst from 02:02:467 (3) -

[wring]
00:44:192 (1,1,1) - This anti jump doesn't play well at all imo. Even with the new combo spam, it didn't read well either. With such a big musical emphasis there, larger spacing feels much more natural.
00:47:295 (1,1,1) - Applies to all these instances.
01:03:502 (1,1) - I'm not really feeling why you have these bumper sliders here. Right now they feel really noisy against Usa.
01:09:019 (1) - Remove new combo according to 00:57:985 (2) -
01:34:536 (1,2,3) - These anti-jumps work well and played nicely though. :3
01:53:158 (1,1,1) - These ones still don't work for me. :<
02:17:985 (1,3) - Same commentary from the previous chorus
02:26:088 (1) - Hm. I'd map up to 02:26:605 - then start the spinner at 02:26:778 -

[Insane]
00:52:812 (1,2,1,2,1,2) - The problem with this series of jumps is that you need to continue using this style until 00:54:536 - otherwise the musical backing is lost prematurely and the pattern change feels awkward.
00:57:640 (1) - This slider is covered by hitbursts from 00:56:605 (2,3,4,5,1) -
02:01:605 (1,2,1,2,1,2,1,2,3) - This set of jumps are all on the wrong beat. You want the jumps on 02:02:123 - 02:02:467 - 02:02:812 - like you did at 00:52:812 (1) -
Topic Starter
Thite

Kawayi Rika wrote:

Hello ~ Thite ~ :)

Random mod for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]


  1. 00:17:123 (2,4) - Try make more curved slider. fixed
  2. 00:56:950 (1,1,1) - Remove simple new combo,player will be confused. fixed
  3. 02:05:916 (1,1,1) - ^ fixed
  4. 01:00:226 (3) - Try move end point stack on 00:59:536 (1).
fixed

That's all ~ hope this can help you ~

Good luck with rank ~
;)
thanks rika :)
Topic Starter
Thite

Garven wrote:

[Normal]
01:42:467 (4) - This clap intended? fixed
02:03:502 (5) - This repeat is fairly covered by the hitburst from 02:02:467 (3) - fixed


[Insane]
00:52:812 (1,2,1,2,1,2) - The problem with this series of jumps is that you need to continue using this style until 00:54:536 - otherwise the musical backing is lost prematurely and the pattern change feels awkward.fixed
00:57:640 (1) - This slider is covered by hitbursts from 00:56:605 (2,3,4,5,1) - fixed
02:01:605 (1,2,1,2,1,2,1,2,3) - This set of jumps are all on the wrong beat. You want the jumps on 02:02:123 - 02:02:467 - 02:02:812 - like you did at 00:52:812 (1) -
fixed

waiting for wring'S reply, thanks mod!! :)
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