It's meant to have a toggle to "disable aditional animated game objects" in options-tab of client, similar to the "enable background video"-one.
Any reason?TheNutritiousGuy wrote:
Please not.
As said, it'd have a toggle in options, so you could disable it for ALL MAPS and ALL SKINS if you want to.Soaprman wrote:
Not sure I'd want this forced on me in beatmaps too often but I could totally see myself using it for a personal skin sometime.
Having a separate "click" animation for the cursor would be nice too. I definitely have a motive for this one.
Sliderfollowcircle.png, Sliderball.png, HP-bar and such are like always animated and that's totally common but what I want is the possibility of doing that for every item available in a skin.TheNutritiousGuy wrote:
I was at school, so didn't had time.
So why not.. Some skins are already animated, especially something like the HP-Bar.
As example, the Higurashi Skin. HP-Bar is animated.
Also my Skin got a animated Slider follow Circle. And a animated Menu-Back Image.
So it is not really neccessary to add this because this is more or less already possible.
Some things aren't ready to animated, if I'm not wrong. But mostly is possible to animated just with Pictures.
If I talk about the wrong topic, never mind then.
These things aren't everytime animated. I don't see (as example) that the HP-Bar of the default skin is animated.Jenny wrote:
Sliderfollowcircle.png, Sliderball.png, HP-bar and such are like always animated and that's totally common but what I want is the possibility of doing that for every item available in a skin.
wat lolCXu wrote:
Shapeshifting hitcircle changing from a circle to a triangle to a square and back to a circle!
YES!
Soaprman wrote:
Not sure I'd want this forced on me in beatmaps too often but I could totally see myself using it for a personal skin sometime.
theowest wrote:
..more lag and distractions? Let's just hope nobody's ever going to use an animated skin as default in a ranked beatmap.
Conclusion? Not necessarily.Jenny wrote:
It's meant to have a toggle to "disable aditional animated game objects" in options-tab of client, similar to the "enable background video"-one.
We could always put some rule that prevents abuse by mappers, that way mappers would be restricted, but skinners would be free to use them for their ownRena-chan wrote:
Every skinning/mapping/storyboarding feature idea out there can (and most likely will, if implemented) be potentially abused anyway, and animating more game elements can most definitely be used in awesome ways.
Actually, even though I said what I said, I don't think a toggle for this would be necessary, nor would be a rule prohibiting it. The modding process can catch any instances done in poor taste and I can just not play the few maps that slip through.Jenny wrote:
As said, it'd have a toggle in options, so you could disable it for ALL MAPS and ALL SKINS if you want to.Soaprman wrote:
Not sure I'd want this forced on me in beatmaps too often but I could totally see myself using it for a personal skin sometime.
Having a separate "click" animation for the cursor would be nice too. I definitely have a motive for this one.
Seriously you guys do a GREAT job of preventing horrible skins, distracting BGs, wtf SBs, and -_- maps. You can totally prevent abuse for completely animatable skins. [/sarcasm]Sakura wrote:
We could always put some rule that prevents abuse by mappers, that way mappers would be restricted, but skinners would be free to use them for their ownRena-chan wrote:
Every skinning/mapping/storyboarding feature idea out there can (and most likely will, if implemented) be potentially abused anyway, and animating more game elements can most definitely be used in awesome ways.
map specific skins really need to go away.YodaSnipe wrote:
Seriously you guys do a GREAT job of preventing horrible skins, distracting BGs, wtf SBs, and -_- maps. You can totally prevent abuse for completely animatable skins. [/sarcasm]
*waves goodbye to map specific skins*ziin wrote:
map specific skins really need to go away.
notsureifseriousWinshley wrote:
Animated hit lighting would be cool. Imagine the burst effect of the hit lighting after hitting notes, or seeing it in action during Kiai time with Hidden mod.
Its just a fat pig, Using mass amounts of pngs is not the way to go for animations in realtime sure it would be fine if it was setup the way the HP bar is at 1 frame a second. If I was in the position to to make the choice I'd have to draw the line at burst's since it really only benefits those who have the hardware to throw at it. Most users here are going to school using laptops n' such so all I see coming from it are problems.JeMhUnTeR wrote:
What do you mean by resource heavy/big clutter? Too much files on the skin folder? Too slow performance?
There's gonna be a toggle whether you would use it or not, so performance is not a problem. There could also be an option to disable the unnecessary animations to speed up the performance and at the same time keeping a few animations.
I actually use a 32 frames follow point and I don't lag at all.deadbeat wrote:
i think have 63 .png's for one skin element is a bit overkill :pRBRat3 wrote:
As for the clutter... You tell me.
Its not a constant thing for me (note density and SB when it shows, Worse with shaders on)Drafura wrote:
I actually use a 32 frames follow point and I don't lag at all.
That's what i was talking about in my last sentece. But my old pc lagged with a 64 animated followpoint (that's why I've reduced it to 32) so I think this isn't a point to ignore.RBRat3 wrote:
Its not a constant thing for me (note density and SB when it shows, Worse with shaders on)