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posted
This beatmap was submitted using in-game submission on 2012年10月2日 at 下午 10:38:09

Artist: Megpoid Gumi
Title: A Town Nearing Spring (Cut ver.)
Source: 40mP
Tags: vocaloid vocaloid2Haru ni Ichiban Chikai Machi
BPM: 105
Filesize: 16509kb
Play Time: 01:38
Difficulties Available:
  1. Hard (4.56 stars, 171 notes)
  2. Insane (4.99 stars, 238 notes)
  3. Normal (3.42 stars, 114 notes)
  4. Relax (1.58 stars, 77 notes)


Download: Megpoid Gumi - A Town Nearing Spring (Cut ver.)
Download: Megpoid Gumi - A Town Nearing Spring (Cut ver.) (no video)
Information: Scores/Beatmap Listing
---------------
My first beatmap,hope you like it!
posted
HI~ :)
我可以幫你簡單的看一下圖

General
BG圖請改成1024*768 或 800*600 不然不被認可的
>音效有點過少 基本上固定拍子要放音效 例如:你這首歌的2&4拍上比較適合放clap音效 請適當的加上去~
>Preview Point可以設一下 也就是歌曲開始試聽的地方 (可以放在副歌) 位置在最下面那一個

>資料夾的.OSB檔請刪除 除非有需要用到SB
>short ver. 的s跟v建議改成大寫然後Full Submission
>歌曲是短吧? 所以後面應該可以剪掉不要留後面的音樂出來 0.0


That all~
加油吧~~
posted
[General]

-Offset務必要重設,每個難度的Offset都要一樣.
我大概測了一下,Offset應該是 : 11829
把Offset重設完記得Resnap All Notes

還有,這張圖用1/4的Divisor做就可以了
記得把Normal和Hard這兩個難度的Divisor都調成1/4

-每個難度結束的時間都不一樣,做個統一吧?(先把Offset改好)

Easy - 01:47:218
Normal - 01:47:217
Hard - 01:38:071
Insane - 01:38:382

-必須要把mp3後半段剪掉,因為後面用不到


可以多參考別人的map
加油 :3
posted
Hi,Thanks mod req!

[Insane]
AR+1
00:36:525 (2) - stack to 00:36:096 (1) slider end point.
00:38:096 (7) - NC
00:39:239 (14) - Spacing is unclear,change spacing or lengthen a stream so far.
00:41:239 (4) - NC
00:43:525 (1) - RNC
00:44:382 (3) - NC
00:46:811 (1) - ^
00:50:382 (4) - ^
00:51:525 (8) - ^
00:54:954 (5) - ^
01:00:239 (1) - RNC
01:01:811 (7) - NC
01:03:096 (1) - RNC
01:12:382 (6) - NC
01:17:239 (4) - ^
01:21:811 (4) - ^
01:24:954 (6) - ^
01:26:382 (1) - RNC
01:27:239 (3) - NC
01:29:382 (1) - RNC
01:37:525 (4) - NC
01:37:525 (4,5,6,7,8,9,10) - stream extend to 01:38:668.

[Hard]
00:23:239 (3) - NC
00:27:811 (5) - ^
00:32:382 (3) - ^
00:36:954 (5) - ^
00:41:239 (5) - ^
00:42:525 (10) - ^
00:45:811 (5) - ^
00:50:382 (6) - ^
01:01:811 (7) - ^
01:37:525 (8) - ^

[Normal]
OD-2,HD-2
01:08:954 (3) - NC
01:11:239 (5) - ^
01:38:668 - add note

[Easy]
HD-1,OD-3
01:38:668 - add note

Good luck~
posted
  • General
  1. Artist should be Megpoid Gumi?

  2. Remove vocaloid on Source.

  3. Remove gumi on Tags.

  4. Can you cut the beginning of the mp3?

  5. Remove ATownNearingSpring on Tags on [Insane]

  6. Inconsistency on Preview Time. Set up your preview time on Hard and Insane.

  7. Inconsistency on Kiai. All kiai on every diff should start and end on the same time.
posted
Thanks!! Philippines,Jupiter,EmPao,jesse7419.
I've applied your advice to my map,it is really helpful!
posted
Hi
from Fang Team's queue
Let's mod

Red : must fix(Unrankable)
Bold : should fix

[General]

Remove Megpoid Gumi and 40mp on Tags. because same word in Source and Artist.
This is short ver? you must cut the mp3 file
You have .osb file. if you unused .osb file, remove it plz.
Can you change offset timing to 00:20:953 - this? it looks more good.

[Easy]

Adjust distance general
AR-1? AR 4 is too fast for noob
HP -1?
OD -1?


00:18:668 (1) - Remove Whistle
00:19:811 (2) - ^
00:22:096 - add a note?
00:24:382 - ^
00:25:525 (5) - Remove Whistle
00:31:239 - add a note?
00:33:525 - ^
00:35:811 - ^
00:36:954 (4) - Remove Whistle at head, body and tail. and add Clap at tail
00:38:668 - add a note?
00:39:239 - ^
00:40:953 - ^
00:41:525 (3) - Remove Whistle and make try more pretty
00:44:953 - add a note?
00:46:097 (1) - Remove Whistle at head, body and tail
00:48:954 (2) - Why don't you change this pattern's timing to 00:48:954 (2) - this?
00:49:525 (3) - add a note?
00:51:811 - ^
00:54:096 - ^
00:55:239 (8) - same as 00:46:095 -
00:58:667 - add a note?
01:00:953 - ^
01:03:238 - ^
01:12:953 (1) - Change spinner's intro timing to 01:13:524 - this. end is same
01:15:811 (1) - add Finish?
01:16:953 - add a note?
01:19:238 - ^
01:21:524 - ^
01:23:810 - ^
01:26:095 - ^
01:28:381 - ^
01:29:239 (3) - Change timing point to 01:29:524 - this
01:30:382 (4) - Change, too to 01:30:667 - this
01:31:811 (5) - same as 01:31:811 (5) - and try make more pretty
01:34:097 (1) - try make more pretty too
01:38:668 (2) - Don't stack, some players can't see this note. and add Finish


[Normal]

Circle size -1
and.. Can you try to remap? try make slider notes more pretty(symmetry) and keep rythem


[Hard]

HP -1?
OD -1?
AR +1?

00:29:239 - add a note?
00:29:525 - ^
00:30:954 (2) - adjust distance
00:33:239 (3) - ^
00:38:096 - why break time? add notes same as 00:29:239 -
00:52:668 (6) - adjust distance
well...
Can you try to remap? try make more easier than this map. and try make slider notes more pretty

★Snapping★

Unsnapped inherited (green) timing point(s) at:
00:36:619 -
00:38:142 -


[Insane]

HP -1
00:20:954 (1,2) - try make symmetry?
00:25:525 (1) - try make more pretty like this
01:17:525 (3) - ^

★Snapping★

Unsnapped inherited (green) timing point(s) at:
00:36:619 -
00:38:142 -


Well.....

Why don't you try to remap reference another map's pattern?

sry...;_;

Have a good time :D
posted
Hi~~ from #modreqs :3
just quick check overall mapset~

[General]

- Artist is Megpoid GUMI
- Use same combo colours in all diff
- Easy Diff's offset is different to other diffs.
- I think you start mapping 00:11:811
- You cut MP3~? o.o Music is end suddenly.
[Easy]

OD -1

01:15:811 (2) - This is unrankable bug.Please NC
00:36:953 (2) - make this slider curve~ :3
00:41:525 (3) - too far from previous note
00:43:811 (4) - ^
00:50:668 (3) - ^
00:52:953 (4) - ^

Please~ use same distance snap in Easy diff.(for newbie)
[Hard]

00:36:619 - unsnapped inherited timing
00:38:142 - ^
[Insane]

Please Resnap All notes~ D;
too many notes unsnapped.

00:36:619 - unsnapped inherited timing
00:38:142 - ^

GL to your map~ =3=
posted
Now,the easy diff is more pretty(?),but it still not perfect.
I adjust the distance and clap and curve and etc,and I think I should mod it more.
Next ,I'll try to remap or resnape the others diff~~(That must be hard work)
Thsnks your advice!
posted
\:D/

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler and a bit better.

>General
  1. Either map the song fully (will take lots of time) or cut and replace the .mp3 and then full submit. There's no other way.
  2. Write the title as "A Town Nearing Spring (Short Ver.)" (without the quotes). Looks neater that way. Don't forget to full submit.
  3. You may want to remove the .osb and then full submit, but it's completely fine if you don't do this.


>Easy
  1. 01:18:096 (2,3) - You should really add some Whistle here.
  2. 01:22:668 (2,3) - ^
  3. 01:30:668 (4) - Clap to keep the consistency of the hitsound.


>Normal
  1. 00:27:810 (4) - NC (New Combo) please.
  2. 00:32:381 (5) - ^
  3. 00:46:095 (1) - NC?
  4. 00:48:953 (1) - ^
  5. 00:50:667 (1) - Remove NC?
  6. 00:53:524 (3) - NC?
  7. 01:38:667 (5) - Finish?


>Hard
  1. 00:24:381 (3,4,5) - I'm not sure if the players will be able to react to the DS change here...
  2. 01:18:095 (5) - NC?
  3. 01:27:238 (5) - ^


>Insane
  1. Resnap all notes. They're a few miliseconds late. And yes, even if it's just few of them, we can't ignore it.
  2. 01:10:954 (1,2,3,4,5) - This pattern looks nice, but... I don't really think this is perfectly playable.
  3. 01:12:382 (1,2) - Consider to avoid overlap. (1)'s hitburst will hide (2)'s body.
  4. 01:38:668 (9) - Finish?


Well... I think it's pretty OK already. Some things can be improved. Aside from the .mp3, everything doesn't really seem to be majorly wrong.

Good luck on the way 8-)
posted
[*]General

A Town Nearing Spring(Short Ver.)
注意在A Town Nearing Spring和之间加一个空格(Short Ver.)
A Town Nearing Spring (Short Ver.)改完后是这样,这是必要的

只有Normal难度有video offset设置,如果别的难度也要用,用记事本打开所有难度,把Normal中的代码,复制到所有难度中。


截取的音乐后,结束的太突然,应该让它渐弱结束,所以要处理一下音频文件。

[*]Easyl

00:52:954 (3) - Unsnapped circle.
00:52:954 (3) - 加一个NC
01:08:954 (3) - Unsnapped circle.
01:11:238 (5) - 加一个NC
01:29:524 (3) - ^
01:34:095 (1) - 左边第一个路径点左移动一格,这样看起来对称些
01:38:667 (1) - 这个clap去掉,放在这里听起来不是很好

[*]Normal

00:30:095 (1) - 这里加finish
00:36:810 (1) - 这个开始在00:36:667吧
00:52:381 (3) - 删掉sliderwhistle,这里加上sliderwhistle感觉有阻滞感
01:11:238 (1) - 这么做slider是unrank的,尾部不能完全重叠
01:13:238 (1) - 加一个NC
觉得clap加的不够系统化,而且有些地方连续clap不太适合曲目,个人觉得红线开始的两个连续的clap把红线上那个clap去掉好些,不过,这是你有意放的,但是有些地方是很需要去掉的.
01:19:238 - 这个clap造成的3个1/2的clap有些违和
01:26:095 - 把这个clap移动到01:26:667
01:32:952 -删掉clap或者加个whistle
01:34:952 - 删掉

[*]Hardl

整体来看,音效没有一个系统,很散乱,那些clap加的太随意,需要重新全部规划一下

00:30:952 (2) - spacing error?或者是有意的么?这么放觉得不太好看,而且comboburst几乎把下个一个slider的前半部分遮挡完了
00:36:619 (T) - Unsanpped
00:37:238 (2) - spacing error
00:38:142 (T) - Unsanpped
00:38:667 - 这里没必要一个break
00:47:238 - 这里应该map到
01:38:667 (x) - 缺一个note

[*]Insane

音效没有系统

01:10:952~01:12:238 - 个人觉得跳的大了点
01:12:810 (2) - unrank的slider,因为末尾被完全遮盖

Good luck!
posted
Hello :3

General
  1. Are you sure that source is right? I think 40mP should be capitalized.
  2. There's a gap between Normal and Hard - mapset isn't balanced enough :C you should have make Normal harder,using various rhytms with 1/2,but your Normal looks more like another Easy.
  3. You should definitely search for a custom hitclap! I'd suggest to add a generic default normal-hitnormal and use as soft clap - that'd fit this song imo. And your custom whistles - hitsound is beautiful,but I'm not sure if it fits this song well. And you shouldn't overuse it as well.
  4. 00:11:810 - why didn't you star mapping from here? D: the map is so short.
  5. Oh, and change the name of the topic. It should be Megpoid Gumi - A Town Nearing Spring (Short ver.)


Easy
You might add a break, as it's the easiest difficulty. For example 00:39:238 - 00:48:381 - but the map is really short, so probably it's not necessary.
OD -1
  1. 00:48:381 - you missed a downbeat here and it break a rhythm a little, so add a note.
  2. 00:55:239 (5) - doesn't look so good,seriously D: it might be tricky for newbies as direction suddenly changes.
  3. 01:08:954 (3) - usnapped object. click Timing - Resnap All Notes. And always check AiMod (File - Open AIMod - Snapping) for snapping errors.
  4. 01:13:524 (1,1) - not enough time to recover after the spinner. try to keep at least 2/1 space after spinner's end.
  5. 01:18:096 (2) - weird spacing,maybe place it somewhere else using distance snap?
  6. 01:20:382 (1,2) - same,fix spacing >:О
  7. 01:34:096 (1) - sadly it's not symmetrical. the middle tick should directly cross the "y" axis,and then you should adjust start/end points.


Well,I don't see much problems with current diff, but it could be much better! >:|
First of all, reduce hitsounds volume - usually 60% is pretty enough for any map
Then, I'd suggest you to change the main rhytm to follow the bass line better. if you followed my advice to use custom hitclaps that sound like normalhit - hitsounds and the whole rhytm should be based on upbeats - every 2-nd and 4-th white ticks and the downbeat (long white tick)

Just add finish hitsounds to downbeats (generally after each 3 downbeats,like 00:20:953 (1) - 00:30:096 (1) and so on.
And add claps at the every upbeat (ofc is there're claps in music). that is simple but very rhythmic
So it would be something like this (look at the timeline to check the rhythm):


Normal

Difficulty settings don't match with the difficulty make them lower!

and you overuse whistles here too much >_<
again I'd suggest to use that my hitsound advices for all difficulties

I've found a lot of inconsistency in spacing.better to keep easier difficulties in one constant spacing,always using Distance Snap. at least for your first maps,so you won't make so much mistakes :\

  1. 00:30:095 (1,2) - looks a bit awkward,maybe stack them?
  2. 00:36:952 - start spinner from here.
  3. 00:39:238 - you forgot to add a note here. the new parts starts + obvious downbeat - so better to add.
  4. 00:46:095 (1,2,1) - spacing is 0,84x here, while in the previous pattern it was up to 1,21x - that looks really bad,as I said before - you should fix such spacing
  5. 00:57:524 (1,2,3,4,1,2,3,4,1,2,3,4) - nice part,I liked it,but again,spacing here is too much different..fix it please
  6. 01:04:381 (5,6,1) - (6) should be straight between (5) and (1)


Hard

OD and HP -1, please (or you can even reduce HP by 2). They are too high, huh?

  1. 00:20:952 (1) - finish here (remember my suggestions in Easy, I won't notice it anymore)
  2. 00:40:238 (3,4) - why jump? Move them closer.
  3. 00:45:810 (5) - nc here as in 00:41:238 (1) -
  4. 00:46:952 (x) - here must be a note.. So, make this:
  5. 00:48:381 (x) - add here a note with new combo as it's downbeat. And remove nc from 00:48:953 (1) -
  6. 00:48:953 (1,2,3,4,5) - such a big jumps for Hard. Move them closer.
  7. 00:50:667 (2,3) - ^
  8. 00:51:095 (4,5) - (4) is almost totally overlaps reverse and makes it hidden. Rearrenge them.
  9. 00:51:667 (5,6,7) - again, jumps?
  10. 00:55:524 (4,5,6,7) - ctrl+r them, because again, JUMPS
  11. 00:57:524 (2,3) - Move them closer, pleaseee
  12. 01:02:953 (5,6,7,8,9) - what?! ^
  13. 01:04:810 (4,5) - ^
  14. 01:07:524 (4,5,6,7,8) - meh. ^
  15. 01:12:095 (5,6) - ^
  16. 01:12:381 (6) - use this rhythm:
  17. 01:16:667 (3,4) - and them move farther from each other
  18. 01:17:238 (4,5) - and them closer... Oh, just do this:

    ctrl+r (4) and move it a bit closer to (5)
  19. 01:18:095 (5) - new combo!
  20. 01:21:238 (3,4,5) - don't stack them please D:
  21. 01:23:810 (1,2) - move them closer.
  22. 01:24:381 (3,4,5) - stack them all, or unstack them all
  23. 01:24:667 (5,1) - so big jump (I won't mention it anymore. Check all your jumps and fix them, please.)
  24. 01:31:524 (7) - put new combo here as you have long combo
  25. 01:38:095 (4,5) - and fix all your anti jumps too.


Insane

HP -1.

  1. Resnap all notes as you have many unsnapped.
  2. 00:23:811 (5) - move this note to 00:23:952 - and fix spacing of course
  3. 00:39:238 (x) - add a note (downbeat)
  4. 00:41:239 (4) - nc
  5. 01:12:811 (2) - almost half of this slider is hidden D: I thought it's 1/2 slider. Fix it
  6. 01:22:668 (5,6) - BAD jump. Move them closer
  7. 01:31:524 (x) - add a note
  8. 01:31:668 (1) - start spinner on 01:31:810 -


You really should improve your map. Work on it more, please. Good luck!
posted
Easy

It would better if you reduce volume %85 cuz it sound weird
00:20:952- finish
00:30:095- finish
01:08:952- unsnaped !
01:15:810- finish

Normal

You must check hitsounds.
Also open AIMod you can see wrongs

Hard

01:15:810- remove whistle, put finish
01:38:667- finish

Insane

Unsnapped Notes:

posted
Sorry for late ;w; From my ModQ!

[Easy]
00:48:381 (1) - whistle

[Normal]
00:22:667 (3) - x312 y56
00:39:238~00:48:381 Using custom whistle sound is strange to me

[Hard]
00:40:667 (4) - x232 y152

[Insane]
wut dafuq
Too Ridiculous
posted
OK!!
I've adjusted all diff.
posted
Hi~ From my queue
Everything is suggestion so you can ignore this

General
00:11:810 add timing point
00:20:952 delete timing point

Easy
00:33:524 (4,5) - unstack
01:12:381 (3,4) - ^
01:15:810 (1) - add note here
01:20:381 (1) - NC
01:22:095 (3) - so many repeat arrow reduce and replace notes or sliders
01:34:095 (1) - add finish end of slider

Normal
OD -1
00:41:238 (1) - remove whistle
00:48:095 (4,5,6) - unstack
00:49:667 (2,3) - other location plz it looks confused for beginners
01:16:381 (2) - this slider doesn't fit in right snap ( fix blue tick -> white tick )
01:17:238 (3,4) - same as 00:49:667 (2,3)
01:21:810 (3,4) - ^

Hard
Circle size -1 Ar +1
00:26:667 (3) - replace other slider 00:25:524 (1) - like this
00:47:953 (4,5,6,7) - unstack
01:24:381 (3,4,5) - try other pattern



Insane
00:20:952 (1,2,3) - how about other pattern like this? http://puu.sh/yfJN
00:27:950 - why using new timing point here?
00:41:949 (4) - add note here?
00:43:524 (2,3,4) - try other pattern ? I think it's not good
00:56:095 (5) - Trying other patter , repeat arrow is covered with 300socre in default skin
http://puu.sh/yfHK
01:05:524 (5) - ^
01:18:381 (4) - NC
01:18:524 (1) - delete NC
01:19:810 (4) - ^
01:23:381 (1) - ^


I like guitar sound xD good luck
posted

General

  1. - [Hard]
    Red timing sections at:
    00:20:953, BPM of 105,000

    - [Insane]
    Red timing sections at:
    00:20:953, BPM of 105,000
    00:27:950, BPM of 105,000

    - [Normal]
    Red timing sections at:
    00:20:953, BPM of 105,000

    - [Relax]
    Red timing sections at:
    00:20:953, BPM of 105,000

Relax

  1. 00:39:238 (4,1) - overlapping
  2. 01:06:667 (1,2,3,4,1,2,3,4,1,2,3,4) - ugly overlaping
  3. 01:13:524 (5) - This spinner lacks a new combo.
  4. 01:19:238 (5) - ugly
  5. In my point of view, you should remap with 1.0x SV or higher

Normal

  1. HP4, AR5, OD4
  2. 00:23:810 (2) - not too beautiful slider, try this way: http://puu.sh/yLG7
  3. 00:25:524 (1) - too hard for a beginner, use 1/2 to map a normal diff
  4. 00:27:524 (5,1) - overlap
  5. 00:33:524 (4) - too hard
  6. 00:36:952 (4) - This spinner lacks a new combo.
  7. 00:48:095 (4,5,6) - too hard
  8. 00:47:524 (3,1) - ugly overlap
  9. 01:11:238 (2) - this slider is okay for me, but too hard for a beginner
  10. 01:36:381 (1,2,3) - overlap + slider
  11. again, this diff is too hard for a beginners

Hard

  1. AR+1
  2. 00:20:952 (1,2) - not stacked
  3. 00:46:524 (3,4) - ^
  4. 00:55:667 (5,6) - ^
  5. 01:05:524 (5,6,3) - overlap
  6. 01:17:238 (2,3) - not stacked
  7. 00:51:667 (3) - Unsnapped slider (end).
  8. 01:13:524 (3) - This spinner lacks a new combo.

Insane

  1. 00:28:095 (2) - Unsnapped circle.
    00:28:238 (3) - Unsnapped circle.
    00:28:381 (4) - Unsnapped circle.
    00:28:524 (5) - Unsnapped circle.
    00:28:667 (6) - Unsnapped circle.
    00:28:952 (1) - Unsnapped slider (start).
    00:29:524 (2) - Unsnapped circle.
    00:29:667 (3) - Unsnapped circle.
    00:29:810 (4) - Unsnapped circle.
    00:30:095 (1) - Unsnapped slider (start).
    00:30:524 (2) - Unsnapped slider (start).
    00:30:952 (3) - Unsnapped circle.
    00:31:238 (4) - Unsnapped circle.
    00:31:524 (5) - Unsnapped slider (start).
    00:32:381 (1) - Unsnapped circle.
    00:32:524 (2) - Unsnapped slider (start).
    00:32:810 (3) - Unsnapped circle.
    00:32:952 (4) - Unsnapped circle.
    00:33:238 (1) - Unsnapped circle.
    00:33:381 (2) - Unsnapped slider (start).
    00:33:810 (3) - Unsnapped circle.
    00:34:095 (4) - Unsnapped circle.
    00:34:667 (1) - Unsnapped circle.
    00:34:810 (2) - Unsnapped circle.
    00:34:952 (3) - Unsnapped slider (start).
    00:35:524 (4) - Unsnapped circle.
    00:35:810 (1) - Unsnapped circle.
    00:36:095 (2) - Unsnapped slider (start).
    00:36:524 (3) - Unsnapped circle.
    00:36:952 (1) - Unsnapped circle.
    00:37:238 (2) - Unsnapped circle.
    00:37:381 (3) - Unsnapped slider (start).
    00:37:810 (4) - Unsnapped circle.
    00:38:095 (1) - Unsnapped circle.
    00:38:238 (2) - Unsnapped circle.
    00:38:381 (3) - Unsnapped circle.
    00:38:524 (4) - Unsnapped circle.
    00:38:667 (5) - Unsnapped circle.
    00:38:810 (6) - Unsnapped circle.
    00:38:952 (7) - Unsnapped circle.
    00:39:095 (8) - Unsnapped circle.
    00:39:238 (9) - Unsnapped circle.
    00:39:810 (1) - Unsnapped slider (start).
    00:39:810 (1) - Unsnapped slider (end).
    00:40:095 (2) - Unsnapped circle.
    00:40:238 (3) - Unsnapped slider (start).
    00:40:667 (4) - Unsnapped circle.
    00:41:238 (1) - Unsnapped circle.
    00:41:381 (2) - Unsnapped circle.
    00:41:524 (3) - Unsnapped slider (start).
    00:42:095 (4) - Unsnapped circle.
    00:42:381 (5) - Unsnapped circle.
    00:42:524 (6) - Unsnapped slider (start).
    00:42:524 (6) - Unsnapped slider (end).
    00:43:238 (1) - Unsnapped circle.
    00:43:524 (2) - Unsnapped circle.
    00:43:667 (3) - Unsnapped circle.
    00:43:810 (4) - Unsnapped circle.
    00:44:095 (5) - Unsnapped circle.
    00:44:381 (1) - Unsnapped circle.
    00:44:524 (2) - Unsnapped circle.
    00:44:810 (3) - Unsnapped slider (start).
    00:44:810 (3) - Unsnapped slider (end).
    00:45:238 (4) - Unsnapped slider (start).
    00:45:810 (1) - Unsnapped circle.
    00:45:953 (2) - Unsnapped circle.
    00:46:095 (3) - Unsnapped slider (start).
    00:46:524 (4) - Unsnapped circle.
    00:46:810 (1) - Unsnapped circle.
    00:46:953 (2) - Unsnapped slider (start).
    00:46:953 (2) - Unsnapped slider (end).
    00:47:238 (3) - Unsnapped slider (start).
    00:47:524 (4) - Unsnapped slider (start).
    00:47:524 (4) - Unsnapped slider (end).
    00:48:381 (5) - Unsnapped circle.
    00:48:953 (1) - Unsnapped slider (start).
    00:48:953 (1) - Unsnapped slider (end).
    00:49:238 (2) - Unsnapped circle.
    00:49:381 (3) - Unsnapped slider (start).
    00:49:810 (4) - Unsnapped circle.
    00:50:381 (1) - Unsnapped circle.
    00:50:524 (2) - Unsnapped circle.
    00:50:667 (3) - Unsnapped slider (start).
    00:50:667 (3) - Unsnapped slider (end).
    00:51:095 (4) - Unsnapped circle.
    00:51:524 (1) - Unsnapped circle.
    00:51:667 (2) - Unsnapped slider (start).
    00:51:667 (2) - Unsnapped slider (end).
    00:52:381 (3) - Unsnapped circle.
    00:52:667 (1) - Unsnapped circle.
    00:52:810 (2) - Unsnapped circle.
    00:52:952 (3) - Unsnapped circle.
    00:53:524 (1) - Unsnapped circle.
    00:53:667 (2) - Unsnapped slider (start).
    00:53:667 (2) - Unsnapped slider (end).
    00:54:238 (3) - Unsnapped circle.
    00:54:381 (4) - Unsnapped circle.
    00:54:953 (1) - Unsnapped circle.
    00:55:095 (2) - Unsnapped circle.
    00:55:238 (3) - Unsnapped slider (start).
    00:55:667 (4) - Unsnapped slider (start).
    00:55:667 (4) - Unsnapped slider (end).
    00:56:095 (5) - Unsnapped slider (start).
    00:57:238 (1) - Unsnapped circle.
    00:57:381 (2) - Unsnapped circle.
    00:57:524 (3) - Unsnapped slider (start).
    00:57:953 (1) - Unsnapped slider (start).
    00:57:953 (1) - Unsnapped slider (end).
    00:58:381 (2) - Unsnapped circle.
    00:58:524 (3) - Unsnapped circle.
    00:58:667 (4) - Unsnapped circle.
    00:58:953 (5) - Unsnapped circle.
    00:59:095 (6) - Unsnapped circle.
    00:59:524 (1) - Unsnapped circle.
    00:59:667 (2) - Unsnapped circle.
    00:59:810 (3) - Unsnapped slider (start).
    00:59:810 (3) - Unsnapped slider (end).
    01:00:238 (4) - Unsnapped circle.
    01:00:381 (5) - Unsnapped slider (start).
    01:00:667 (1) - Unsnapped circle.
    01:00:810 (2) - Unsnapped circle.
    01:00:953 (3) - Unsnapped slider (start).
    01:00:953 (3) - Unsnapped slider (end).
    01:01:381 (4) - Unsnapped circle.
    01:01:810 (1) - Unsnapped slider (start).
    01:01:810 (1) - Unsnapped slider (end).
    01:02:238 (2) - Unsnapped circle.
    01:02:381 (3) - Unsnapped circle.
    01:02:524 (4) - Unsnapped circle.
    01:02:667 (1) - Unsnapped slider (start).
    01:02:667 (1) - Unsnapped slider (end).
    01:03:095 (2) - Unsnapped circle.
    01:03:238 (3) - Unsnapped slider (start).
    01:03:667 (4) - Unsnapped circle.
    01:04:095 (1) - Unsnapped circle.
    01:04:238 (2) - Unsnapped circle.
    01:04:381 (3) - Unsnapped slider (start).
    01:04:667 (4) - Unsnapped slider (start).
    01:04:952 (1) - Unsnapped circle.
    01:05:095 (2) - Unsnapped circle.
    01:05:238 (3) - Unsnapped circle.
    01:05:381 (4) - Unsnapped circle.
    01:05:524 (5) - Unsnapped slider (start).
    01:05:524 (5) - Unsnapped slider (end).
    01:06:381 (1) - Unsnapped circle.
    01:06:524 (2) - Unsnapped slider (start).
    01:06:810 (3) - Unsnapped circle.
    01:06:952 (4) - Unsnapped slider (start).
    01:07:238 (1) - Unsnapped circle.
    01:07:381 (2) - Unsnapped slider (start).
    01:07:667 (3) - Unsnapped circle.
    01:07:810 (4) - Unsnapped slider (start).
    01:07:810 (4) - Unsnapped slider (end).
    01:08:667 (1) - Unsnapped slider (start).
    01:08:667 (1) - Unsnapped slider (end).
    01:09:095 (2) - Unsnapped slider (start).
    01:09:524 (3) - Unsnapped slider (start).
    01:09:952 (4) - Unsnapped slider (start).
    01:10:524 (5) - Unsnapped circle.
    01:10:953 (1) - Unsnapped slider (start).
    01:10:953 (1) - Unsnapped slider (end).
    01:11:238 (2) - Unsnapped slider (start).
    01:11:524 (3) - Unsnapped slider (start).
    01:11:810 (4) - Unsnapped slider (start).
    01:11:810 (4) - Unsnapped slider (end).
    01:12:095 (5) - Unsnapped slider (start).
    01:12:381 (1) - Unsnapped slider (start).
    01:12:810 (2) - Unsnapped slider (start).
    01:12:810 (2) - Unsnapped slider (end).
    01:13:381 (1) - Unsnapped spinner (start).
    01:13:381 (1) - Unsnapped spinner (end).
    01:15:810 (1) - Unsnapped circle.
    01:16:095 (2) - Unsnapped slider (start).
    01:16:524 (3) - Unsnapped slider (start).
    01:17:238 (1) - Unsnapped circle.
    01:17:381 (2) - Unsnapped circle.
    01:17:524 (3) - Unsnapped slider (start).
    01:17:524 (3) - Unsnapped slider (end).
    01:18:381 (4) - Unsnapped circle.
    01:18:524 (1) - Unsnapped slider (start).
    01:18:524 (1) - Unsnapped slider (end).
    01:19:095 (2) - Unsnapped slider (start).
    01:19:524 (3) - Unsnapped circle.
    01:19:810 (1) - Unsnapped circle.
    01:19:953 (2) - Unsnapped circle.
    01:20:095 (3) - Unsnapped circle.
    01:20:381 (1) - Unsnapped slider (start).
    01:20:810 (2) - Unsnapped slider (start).
    01:20:810 (2) - Unsnapped slider (end).
    01:21:238 (3) - Unsnapped circle.
    01:21:810 (1) - Unsnapped circle.
    01:21:953 (2) - Unsnapped circle.
    01:22:095 (3) - Unsnapped slider (start).
    01:22:381 (4) - Unsnapped slider (start).
    01:22:667 (5) - Unsnapped slider (start).
    01:22:667 (5) - Unsnapped slider (end).
    01:23:095 (6) - Unsnapped circle.
    01:23:381 (1) - Unsnapped circle.
    01:23:524 (2) - Unsnapped circle.
    01:23:810 (1) - Unsnapped circle.
    01:24:095 (2) - Unsnapped circle.
    01:24:381 (3) - Unsnapped circle.
    01:24:524 (4) - Unsnapped circle.
    01:24:667 (5) - Unsnapped circle.
    01:24:953 (1) - Unsnapped slider (start).
    01:24:953 (1) - Unsnapped slider (end).
    01:25:381 (2) - Unsnapped slider (start).
    01:25:810 (3) - Unsnapped slider (start).
    01:25:810 (3) - Unsnapped slider (end).
    01:26:381 (1) - Unsnapped circle.
    01:26:667 (2) - Unsnapped slider (start).
    01:26:667 (2) - Unsnapped slider (end).
    01:27:238 (3) - Unsnapped slider (start).
    01:27:667 (4) - Unsnapped circle.
    01:28:095 (1) - Unsnapped circle.
    01:28:238 (2) - Unsnapped circle.
    01:28:524 (3) - Unsnapped circle.
    01:28:667 (4) - Unsnapped circle.
    01:29:238 (1) - Unsnapped circle.
    01:29:381 (2) - Unsnapped slider (start).
    01:29:953 (3) - Unsnapped circle.
    01:30:095 (4) - Unsnapped slider (start).
    01:30:524 (1) - Unsnapped slider (start).
    01:30:953 (2) - Unsnapped circle.
    01:31:095 (3) - Unsnapped circle.
    01:31:238 (4) - Unsnapped circle.
    01:31:810 (1) - Unsnapped spinner (start).
    01:31:810 (1) - Unsnapped spinner (end).
    01:33:810 (1) - Unsnapped circle.
    01:33:953 (2) - Unsnapped slider (start).
    01:33:953 (2) - Unsnapped slider (end).
    01:34:524 (3) - Unsnapped circle.
    01:34:953 (1) - Unsnapped circle.
    01:35:524 (3) - Unsnapped circle.
    01:35:667 (4) - Unsnapped slider (start).
    01:35:667 (4) - Unsnapped slider (end).
    01:36:238 (5) - Unsnapped circle.
    01:36:667 (1) - Unsnapped slider (start).
    01:36:953 (2) - Unsnapped slider (start).
    01:36:953 (2) - Unsnapped slider (end).
    01:37:238 (3) - Unsnapped circle.
    01:37:524 (1) - Unsnapped circle.
    01:37:667 (2) - Unsnapped circle.
    01:37:810 (3) - Unsnapped circle.
    01:37:953 (4) - Unsnapped circle.
    01:38:095 (5) - Unsnapped circle.
    01:38:238 (6) - Unsnapped circle.
    01:38:381 (7) - Unsnapped circle.
    01:38:524 (8) - Unsnapped circle.
    01:38:667 (9) - Unsnapped circle.
  2. ^ honestly I dunno why I write them here, you just use: Timing --> Resnap all notes
  3. 00:36:095 (2,3) - not stacked
  4. 00:37:381 (3,4) - ^
  5. 00:40:238 (3,4) - ^
  6. 00:46:095 (3,4) - ^ and watch out for the slider's endpoint
  7. 00:48:953 (1,2,3) - overlap
  8. 01:20:810 (2,3) - stacking
  9. 01:33:953 (2,3) - ^

Okey, since this is your first map, not bad, but you need a lot of work with it. The main problem is the easy and the normal, the another 2 diff is bearable. Try to avoid stacking on the easiest diffs, the beginners sometimes hardly read them. And not place note on a blue tick. 0.7 SV for the easiest diff is too low, try to use a higher one. Two red timing point is unrankable stuff, so avoid them. I want to see this song to be ranked, so just not give up, I give you a star because I think, this map has a potential.
posted
[General]
-Tags裡也加上 "vocaloid2" 跟 "Haru ni Ichiban Chikai Machi" (基本上用英文標題的話,日文羅馬的要放在Tags裡。如果是標題是用羅馬拼音的話,就要把英文的放在Tags裡。)
-拿掉 "Letterbox during breaks" ,一般有影片的都要拿掉這個 (song setup -> Storyboarding)
-其實mp3檔的前面跟後面都可以剪了

[Relax]
-看其他diff名稱的話,我建議這個改成Easy比較好
00:39:810 (1) – slider頭去掉whistle
00:44:952 (2,3) – 疊再一起,不好看,請改變一下pattern吧

[Normal]
00:25:524 (1) – 這個聽說在Easy跟Normal裡都不允許,後面還有一些,請全部改掉吧Orz
00:32:381 (1) – 這種就可以在Normal裡出現
00:36:952 (1) – 對初學者來說,這個spinner可能短了點,乾脆不要用,或是把它延長到00:38:667 結束
00:39:952 (2) – 基本上就算是Normal,還是很少人會選用這種slider(在藍線開始,也在藍線結束,總之跟藍線有關的幾乎只會在高難度出現,不過像01:22:667 (1)這種的就可以)。建議 http://osu.ppy.sh/ss/340705
00:41:238 (1) – 開頭跟repeat的whistle拿掉
00:41:952 (3) – 同00:39:952 (2),後面還有很多,請自行斟酌
00:48:095 (4,5,6) – 這…
00:49:667 (2,3) – 節奏難,然後也不好讀
01:16:381 (2) – http://osu.ppy.sh/ss/340708
01:20:952 (2) – 同上
01:36:381 (1) – 建議換成別的,repeat次數太多初學者反而不會玩

[Hard]
00:47:953 (4,5,6,7) – 一般會選擇在白線開始,藍線開始顯得無力
整張圖看起來特別擠,還有不是很美觀
然後音效…雖然我不是音效高手,但是你的可能真的有點糟,整體感覺特別吵Orz

[Insane]
00:40:667 (4) – 沒跟前一個slider疊好
00:43:524 (2,3,4) – 這太坑人,三個都疊再一起比較好
00:49:810 (4) – 沒疊好
00:56:095 (5) – ^
後面還有一堆都沒疊好的,請自行檢查
01:31:524 – 加個圈
感想跟hard差不多,排的不太美觀,然後音效有點吵

我盡力了
Good luck
posted
I think you should remove the " Short Ver. " from title because of the new rule.
posted
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