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posted

Sanyi wrote:

Maybe disallowing higher snapped antiflow dashes after a higher snapped hyperdash? The current rule is prohibiting too much but I think it should be limited somehow.
Agree with this part. In the case that was pointed out in https://osu.ppy.sh/beatmapsets/769584/discussion/1618190/timeline#/698216, this pattern should be completely rankable and fine.

The distance between the higher snapped hdash and the dash is quite large, being a full 1/1 gap.

I'm not quite sure how to word this, but my suggestion for a solution would be to allow dashes after a higher snapped hdash in the case that the snapping of the place you want to put the dash is more than 2x the amount of the higher snapped hdash's snap.

Example would be, if you have a 1/4 hdash that qualifies as a higher snapped hdash, you would be allowed to have a dash after this if the gap was 3/4 for example, but not 1/2.

This would allow larger gap dashes to exist which are completely playable for a rain level player after a hdash. On the other hand, a 1/4 or even 1/2 gap dash after a 1/4 hdash isn't the easiest for a rain level player, and are much suited for overdose levels.
posted
The thing is, by just removing the rule without placing a "limiter" (that still, no one would follow), you give BNs leniency and mappers more of a choice in the representation of their map. As normal, these things can be modded out if they are too much for their respective difficulty, just as all subjective matters are. By limiting these patterns, we're limiting the potential of rains downwards from what it currently is. As I said, no one follows this rule, and it's been working absolutely fine. If the rule didn't exist, no one would point any of this out. The offending material is modded out, and if not, it's DQ'd over for being inappropriate.
posted
I can't think of a scenario where the limiter that I proposed wouldn't be pointed out by a BN anyways, that's why I suggested it. We do use limiters in the RC quite often so it seems fitting to me.
posted
But the point is that when people are already pointing out stuff that you've proposed to add, there's no real reason to add it. By then, we could potentially be limiting cases where it's completely fine.
posted

Ascendance wrote:

But the point is that when people are already pointing out stuff that you've proposed to add, there's no real reason to add it. By then, we could potentially be limiting cases where it's completely fine.
you're essentially saying at this point why even have a ranking criteria when bns/mappers should know what is fine and what isn't fine at this point

the RC is essentially just one big limiter
posted
The thing is, what’s “acceptable” or not in cases like this is almost entirely subjective. The RC is a limiter for things that should be limited. Without the RC, you create serious objective issues, some of which break levels of difficulty entirely. This, as has been proven by the lack of following of this rule, is not one of those. By removing it, you essentially change nothing with how people have been mapping this entire time.
posted

Ascendance wrote:

Without the RC, you create serious objective issues, some of which break levels of difficulty entirely. This, as has been proven by the lack of following of this rule, is not one of those.
Not completely agreeing with that point. Just because the rule isn't followed in it's current version, doesn't mean that every pattern it prohibited is ok a Rain. Let's take my previous suggestion as an example: In what scenario would a higher snapped antiflow dash after a higher snapped hyperdash not break a Rain?
posted
Here's the newly proposed rule, after discussion with ZiRoX:

Ranking Criteria wrote:

Basic hyperdashes can't be used more than four times between consecutive fruits. If higher snapped hyperdashes are used, they must not be used in conjunction with other hyperdashes or higher snapped dashes.
This now allows for the usage of basic dashes after hypers in Rain Difficulties.
posted
I agree to that wording.
posted
+1
posted
+1 to this as we can expand the limitation of Rain difficulty and to give more variable patterning, Rain players nowadays are more capable of this
posted
yes +1 go
posted
posted
merged
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