Monstrata's proposal looks quite efficient, I would go with his
uhh idk but just a question, why do you direct everything in this thread towards yourself? you complain about the suggestions here being catered towards blocking your maps and spend a good few paragraphs defending them when nobody even attacked them, and then you propose an entire system built around promoting your maps? lolUndeadCapulet wrote:
proposal
this thread is about making a system where my maps can't get ranked.
it's very important that people in this thread realize that the majority of the qat do not find my maps to be low quality, but instead consider them to be above average, or even great. multiple have even told me that a map i've ranked this year is one of their favourite maps of the year.
it's very important that people in this thread realize that the majority of the qat do not find my maps to be low quality, but instead consider them to be above average, or even great. multiple have even told me that a map i've ranked this year is one of their favourite maps of the year.
the general playing community should never be considered a prominent voice in the mapping scene, they don't know what's good and are easily swayed by hivemind mentality. any system that takes "backlash" into consideration opens up the ranking system to 1000x more abuse than what happens at the moment.
mao gave out the tier 2 test on the bn server a few months ago, and after i took it, i got the second highest score out of any bn to take it. tests won't keep me out of the ranked section.
Maybe it will be worthwhile to make a thread discussing how to go about defining mapping structure and rhythm consistency in RC?hi-mei wrote:
Everyone explicitly explained why is that (Just read my post above about mapping concepts, tldr: you ignoring structure, rhythm consistency, spacing emphasis and appropriate hitsounding, tho while its not explained in RC, you keep abusing this loophole making an excuse that there are no rules so ehhh).
This was an idea from those who were supposed to "reformat" the RC in 2015, but it has been dropped because of stupid things that happened in the same time that i don't want to remind.abraker wrote:
Maybe it will be worthwhile to make a thread discussing how to go about defining mapping structure and rhythm consistency in RC?
how much of a child do you have to be to sit there and constantly try to stop 1 person from ranking their map. If you are going to propose a SYSTEM. Your SYSTEM should be about including as many people as possible XD. idk why bother posting if ur gonna be like thishi-mei wrote:
@uc
Alright, guess someone should finally speak up about your case huhthis thread is about making a system where my maps can't get ranked.Well, YES.
YES.
...
1) It's not 1 person (regarding the "constantly try to stop 1 person"), like you do realize that the focus is on the maps that constantly cross every possible border and not the people behind (unless you want to take into account attitude, speaking of which, I rather feel like you are the child rather than hi-mei)bor wrote:
how much of a child do you have to be to sit there and constantly try to stop 1 person from ranking their map. If you are going to propose a SYSTEM. Your SYSTEM should be about including as many people as possible XD. idk why bother posting if ur gonna be like thishi-mei wrote:
@uc
Alright, guess someone should finally speak up about your case huhthis thread is about making a system where my maps can't get ranked.Well, YES.
YES.
...
I don't think you have the issue pinned down quite properly. Once players reach a point where they no longer need to play a difficulty, any understanding of those mechanics used in lower difficulties (namely the mechanics restricting their play) will cease to exist, this is because mechanics like "slider leniency abuse" will be use more and more frequently and choosing to not abuse slider leniency at greater difficulties makes those maps much harder for no real reason. This obviously applies to many more things about how newer players play the game. So when I open your profile and see a bunch of insane diffs in your top plays, I would find you are quite susceptible to the same faults as most (now) mappers are to in regards to understanding those mechanics. And would similarly be under the same scrutiny when it comes to properly judging diffs such as Easy, Normal, Hard; especially so in terms of their mechanics.Krfawy wrote:
As someone who plays mostly easier maps I rarely happen to see anything good quality for this difficulty type and I actually have one dominant quality over people in the BNG and QAT who say "we can judge easier maps too". Namely, I am unable to play more demanding maps so my point of view is naturally more relatable as I can discover more faulty patterns and designs than the other who form the osu mapping police. Now try to convince me the 20K-100 tier players actually know what is unplayable for noobs, you are going to be laughed at by everyone with this reasoning for the most obvious self-explanatory point which I don't think I need to type about but I will do anyways: the better you play, the less things seem problematic to the players as well as they have extremely inappropriate and low skills in telling what noobs need in maps. The only exceptional cases I can think of right now are Andrea and aeril, whereas the second is not even a BN.
I am happy that people do happen to be able to find few essential issues in easier maps once a year. Also it's an extreme pleasure to be informed about being uneducated on the mechanics used in the easier maps even though I've been showing the exact opposite for five years now, as well as modding maps with both pending and qualified statuses. Also, do you think I am capable of making videos and posting them on YouTube and educating the audience dearest on how to improve the mapping standards? Do you think I am owning the computer that is stable enough to even play osu and not to mention to make anything significantly demandiing such as tutorials? If I were, I would do that a long time ago. Instead, I am educating people case by case and most of the them happen to be from Poland which cases can be shown on my own beatmaps or supported by me, be it by contributing to the mapset as a guest mapper or a modder, because I do enforce some standards and obviously I am doing so in this particular category of mapping. Also, as long as I understand that my posts might be a bit too sarcastic and not that understandable for the taste of a generic user, especially given the fact that the English language is not my mother tongue, I am amazed by the fact you are giving me even more sarcastic and ridiculously constructed sentences. I have stated that I do have a quality that makes me more reliabe than most people in the BNG and QAT on this matter but where have you seen me say that I "dominate the lower maps"? Excuse you, could you please be polite enough and fix your register a little bit? I do not recall myself calling people "egoistical fucks" so I demand the same from you, especially as it shows a lack of your ability to behave in public and not mine. Obviously, I and my friends do call ourselves names when we talk to each other but we do it in a more casual and fun fashion, not in order to drag each other down, for Lord's sake. Also, if you were so into detailing my scores you would've noticed my Insane scores are: a) old; b) not that impressive; c) these maps are actually on the very low part of the 'difficult' spectrum.blacksocks wrote:
As for someone within my rank range being unable to understand lower difficulties. > Wake up you narcissistic/egotistical fuck.
There are many people you are oblivious to who go around map threads and get them subjectively disqualified for lower difficulties. One of those people happen to be me. And yeah I'm able to explain in detail precisely what a newer player would do when approaching a map. In fact I did that right here: https://osu.ppy.sh/beatmapsets/738265/discussion/1825240/timeline#/619566, and once the map was qualified and people bothered to WATCH THE REPLAYS (instead of just looking at the scores) they realized that what I wrote was 100% accurate.
So no, you do not dominate lower difficulties. And no proposing some sort of redundancy in the system will be ignored. If you actually care about low difficulties as much as you propose you do, then you would do a few things.
-Learn what mechanics are used in what difficulty (learn)
-Make a public thread about how those mechanics work and for what difficulties (educate others)
-More frequently mod (at least the qualified mapsets) lower difficulties (enforce)
but you didn't post a single thing on the low diffs so how is this any relevant to topic lol.Krfawy wrote:
Not to mention the fact from time to time I am asked for my opinion on some matters, most recently on Nuvolina's FA map for SR3L's Candy song.
UndeadCapulet wrote:
can y'all open bn apps and do probation results and shit, holding that off until after this super lengthy process is resolved is fkin retarded