forum

Sakakibara Yui - Beautiful day (TV Size)

posted
Total Posts
71
Topic Starter
Melophobia
This beatmap was submitted using in-game submission on 2012年5月28日 at 0:40:42

Artist: Sakakibara Yui
Title: Beautiful day (TV Size)
Source: Otome wa Boku ni Koishiteru
Tags: ending otoboku kitsuneko
BPM: 138
Filesize: 10266kb
Play Time: 01:25
Difficulties Available:
  1. Insane (5 stars, 300 notes)
  2. Kitsuneko's Hard (4.74 stars, 217 notes)
  3. Normal (2.82 stars, 98 notes)
Download: Sakakibara Yui - Beautiful day (TV Size)
Download: Sakakibara Yui - Beautiful day (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Hard by Kitsuneko
Kitsuneko
Topic Starter
Melophobia
はぇぇぇえ・・
ありがとー!
BeatofIke
Sweet! A new map.
Nichiyouki
I see you want the video.
http://puu.sh/vCw1

And I give a star ;)
Topic Starter
Melophobia
thanks nich :D
alacat
こんにちは o.o/

全て提案です :oops:

[Normal]

・HP Drain Rate -1?

・00:59:645 (2,3,4) - すこし重なっていて、初心者には難しいかもしれないです
・01:09:210 (4) - add clap ?
・01:09:645 (1) - 終点に clap?
・01:10:949 (3) - add clap ?
・01:24:862 (4) - add soft whistle? 01:22:688 (2) - の終点にwhistleがあったので追加した方がタイミングとりやすいかもです。

[Kitsuneko]
・HP Drain Rate+1 or OD+1 ?

・00:26:166 (1) - whistle があってない気がします
・00:49:210 (2) - すこしジャンプをいれてみる・・? http://osu.ppy.sh/ss/321750
・00:57:036 (4) - か00:57:688 (6) - のsliderをどちらかをまげた方が統一感があっていいかもです。
・01:02:253 (5) - 45度くらい変えてみる・・? http://osu.ppy.sh/ss/321745

[Insane]

・00:06:384 (8,9) - 1grid下へ

すいません、何回見ても指摘するところがなかったです。

いつもありがとうございます、Rankedふぁいとです!
Kitsuneko

alacat wrote:

[Kitsuneko]
・HP Drain Rate+1 or OD+1 4.75超えちゃうのでこのまま

・00:26:166 (1) - whistle があってない気がします k
・00:49:210 (2) - すこしジャンプをいれてみる・・? http://osu.ppy.sh/ss/321750 k
・00:57:036 (4) - か00:57:688 (6) - のsliderをどちらかをまげた方が統一感があっていいかもです。 k
・01:02:253 (5) - 45度くらい変えてみる・・? http://osu.ppy.sh/ss/321745 k
Thanks =3=

Download: Sakakibara Yui - Beautiful day (TV Size) (Melophobia) [Kitsuneko].osu
xsrsbsns
Can't complain about any patterns here, all only suggestions

[Normal]
00:33:123 (1,2,3,4) - Volume's a little soft to me, and maybe NC at (1)
00:52:253 (1,2) - Add whistle to the end just like 00:24:427 (1,2)

I was curious because you didn't, but you can add whistles to slider start at 00:37:688 (4) - 00:41:166 (4) - 00:48:123 (4)
(I mean the same whistle pattern you used in Insane in these parts)

[Kitsuneko]
00:40:732 (2) - Add whistle to end
00:44:210 (6) - ^
00:47:688 (3) - ^
00:48:775 (1) - Add finish to start

[Insane]
00:09:862 (9) - Add whistle to start, NC this and RNC 00:10:514 (1)?

Fight~ Don't kd if useless mod
Topic Starter
Melophobia

alacat wrote:

こんにちは o.o/

全て提案です :oops:

[Normal]

・HP Drain Rate -1? ODHD4AR5が僕のジャスティス

・00:59:645 (2,3,4) - すこし重なっていて、初心者には難しいかもしれないです 修正
・01:09:210 (4) - add clap ? ここはInsaneと音付けを統一してNormalのhitsoundにしてるのでclapは合わないです~
・01:09:645 (1) - 終点に clap? ^
・01:10:949 (3) - add clap ? ^
・01:24:862 (4) - add soft whistle? 01:22:688 (2) - の終点にwhistleがあったので追加した方がタイミングとりやすいかもです。^

[Insane]

・00:06:384 (8,9) - 1grid下へ なんか中途半端な位置だったので中央に置いてみました

すいません、何回見ても指摘するところがなかったです。

いつもありがとうございます、Rankedふぁいとです!
ありがとーう
Topic Starter
Melophobia

xsrsbsns wrote:

Can't complain about any patterns here, all only suggestions

[Normal]
00:33:123 (1,2,3,4) - Volume's a little soft to me, and maybe NC at (1) fixed both
00:52:253 (1,2) - Add whistle to the end just like 00:24:427 (1,2) (*ノェノ)

I was curious because you didn't, but you can add whistles to slider start at 00:37:688 (4) - 00:41:166 (4) - 00:48:123 (4)
(I mean the same whistle pattern you used in Insane in these parts)
orz orz fixed

[Insane]
00:09:862 (9) - Add whistle to start, NC this and RNC 00:10:514 (1)? ok

Fight~ Don't kd if useless mod
謝了mod~
spboxer3
from Spinboxer's mpd queue~

:idea: general


  • Settings
    (For the setting/general issue.)
  1. none~

Normal



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:33:558 (2,4) - add clap? those are high pitch in the background.
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:43:558 (3) - [nazi] move left 1 grid (size 4) since you need let 00:41:819 (1,2,3) - in the same line.

Kitsuneko



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:43:123 (4,6) -
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:33:558 - add clap? those are high pitch in the background.
  2. 00:34:427 - ^
  3. 00:48:775 - add finish? although for consistency's sake you haven't a finish on this way . but other diff have add finish. I suggest you to add finish for this way.
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:30:297 (6,7) - [suggest] move it to x:156, y:364? you can let those slider head and slider tail's spacing more relational. like this↓

Insane



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:33:558 (3,6) - add clap? those are high pitch in the background.
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:33:993 (5,6,7,8,9,1) - [nazi] isn't in the same line. please used "hold shift" to check this pattern.

red is unrankable issue. bule is recommended to fix. Black is just suggestion.

awesome~
star and good luck :P
Kitsuneko

spboxer3 wrote:

Kitsuneko



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:43:123 (4,6) - ok
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:33:558 - add clap? those are high pitch in the background. added also to same phrase
  2. 00:34:427 - ^ k
  3. 00:48:775 - add finish? although for consistency's sake you haven't a finish on this way . but other diff have add finish. I suggest you to add finish for this way. it's nice, added finish
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:30:297 (6,7) - [suggest] move it to x:156, y:364? you can let those slider head and slider tail's spacing more relational. like this↓ ok
Thanks spboxer3~

Download: Sakakibara Yui - Beautiful day (TV Size) (Melophobia) [Kitsuneko].osu
Topic Starter
Melophobia
>spboxer3
fixed nazi stuff, but i didnt touch hitsounds. i think it's fine as it is~
thanks for mod and star :D
banvi
こん~
/modreq via in-game
以下はほぼ提案なので変えたくなければスルーして結構です ;)

[Normal]
  1. うーむ、[Normal]なんだけど一番下の難易度なのでAR -1でもいいと思います
  2. 00:33:123 (1) - nazi : 1 grid up (grid lv4)
  3. 00:50:514 (3) - 先頭にwhistle?
[Kitsuneko]
  1. 00:12:688 (2,1,2,3) - 曲に対してhitsoundが静かなので音が欲しいと思いました
    00:12:688 (2) と 00:13:558 (2) の先頭にもclapかwhistleつけても良いかなって思いました
  2. 00:40:732 (2) - 後方にwhistle?
  3. 01:07:906 (1) - ↓のようにひし形作るとより良いかなあって思います
[Insane]
  1. 00:27:036 (1) - NC?
うむむ、指摘できる箇所がこれだけでした! :o
Good!!(ノ゚ω゚)ノ☆
Topic Starter
Melophobia
all fixed!
ばんびさんありがとー
Miya
Hi Melo :3

General
  1. Great!
Insane
  1. 00:24:427 (1,2,3,4,5,6,7,8) - Really, this pattern makes me sad. It's very hard to read and the anti jump is really break the flow. Especially when you encounter this for the first time. I'm sure 80% of player will miss at this pattern. Please re-think of another clear pattern that can readable easily.
  2. 01:06:384 (2,3) - This anti jump is really making the flow break. Consider makes this a slider or jump too.
  3. 01:19:210 (2) - Hmm, how to make this slider into triplet too to make it consistant to other triplet? Since this is the only one 1/4 repeating slider in kiai time.
  4. 01:25:406 (1) - Makes this spinner lower the volume gradually?
Kitsuneko
  1. Because it's a Hard diff, i suggest you rename this diff into Kitsuneko's Hard since people maybe mistaking this for super insane map.
  2. 01:08:340 (3,6,1,2) - Where the clap pattern go? It's missing here >.< I suggest you add clap at all this note. But just add clap at slider startpoint at slider 1 and 2.
  3. 01:23:558 (1,2,3,4,5,6,7) - ^
  4. 01:25:406 (1) - Like insane
Normal
  1. 01:25:297 (1) - Like above diff.
Orz, this is really nice map. >.<
Well done Melo, star <3
Good luck~
Topic Starter
Melophobia

Miya wrote:

Hi Melo :3

Insane
  1. 00:24:427 (1,2,3,4,5,6,7,8) - Really, this pattern makes me sad. It's very hard to read and the anti jump is really break the flow. Especially when you encounter this for the first time. I'm sure 80% of player will miss at this pattern. Please re-think of another clear pattern that can readable easily.
  2. 01:06:384 (2,3) - This anti jump is really making the flow break. Consider makes this a slider or jump too. ^ i'll think of them, but the spacing follows stress in music better and easy enough to hit/ read to me although i'm not pro
  3. 01:19:210 (2) - Hmm, how to make this slider into triplet too to make it consistant to other triplet? Since this is the only one 1/4 repeating slider in kiai time. sure, fixed
  4. 01:25:406 (1) - Makes this spinner lower the volume gradually? ah okay, sounds better :3
Normal
  1. 01:25:297 (1) - Like above diff. fixed
thanks for mod and star <3
Kei
Hi hi!

[Normal]
Everything looks fine here. I personally don't like some sliders placed in red ticks, since this is your easiest difficulty of your mapset.

01:25:297 (1) - This spinner should end at 01:28:775.

[Kitsuneko]
00:00:949 (3,4) - I think that it sounds better if you replace this 2 notes with a slider. Fits more with the music imo, just like you did at 00:04:427 (3,4).
00:33:123 (1,2,3) - This sounds kinda empty. It lacks.. emphasis.. according to the music. I suggest you to add some hitfinish samples like you did at 00:24:427 (1,2,1,2).
01:25:406 (1) - This spinner should end at 01:28:775 instead, according to what I hear.

[Insane]
00:12:688 (5) - To follow your clap pattern, I suggest you to add a clap here. Sounds good!
00:13:558 (10) - ^ at the start of this slider.
00:27:906 (1,2) - This sounds weird. It doesn't follow the guitar sound at all. How about replacing the note (1) with a short 1/2 slider? like this:
00:36:601 (1,2) - To follow better the vocals, you should replace this notes with a slider.
00:51:166 (4,5) - That empty space between this notes feels.. awkward. I suggest you to try this:
01:06:166 (1) - This doesn't follow your previous combos (00:52:253 (1) and 00:53:123 (1)). To follow them you should add a new combo to 01:07:036 (5).
01:22:688 (5) - ^ For consistency with your previous combos, add a new combo here.
01:25:297 (9) - I'm not really.. sure about this. Maybe a new combo here to end the difficulty?
01:25:406 (1) - This spinner should end at 01:28:775. Sounds way better to me at least.
___________________________________

That's all! I like your mapping style. Good luck!
Topic Starter
Melophobia
wow so fast!

Kei wrote:

Hi hi!

[Normal]
Everything looks fine here. I personally don't like some sliders placed in red ticks, since this is your easiest difficulty of your mapset.
keep them for now, but maybe i should think of it once again
01:25:297 (1) - This spinner should end at 01:28:775. oh yes. sounds much better

[Insane]
00:12:688 (5) - To follow your clap pattern, I suggest you to add a clap here. Sounds good! fixed
00:13:558 (10) - ^ at the start of this slider. ^ also applied them to Normal diff as well
00:27:906 (1,2) - This sounds weird. It doesn't follow the guitar sound at all. How about replacing the note (1) with a short 1/2 slider? like this: hmm, i can see your point but it's really hard to replace it with a long slider and players may need break because of previous jumps. so no change for now
00:36:601 (1,2) - To follow better the vocals, you should replace this notes with a slider. fixed!
00:51:166 (4,5) - That empty space between this notes feels.. awkward. I suggest you to try this: next jump should be emphasized, so this pattern should be simple
01:06:166 (1) - This doesn't follow your previous combos (00:52:253 (1) and 00:53:123 (1)). To follow them you should add a new combo to 01:07:036 (5). in previous part, i put a newcombo for readability of jumps. but this one doesnt need it.
01:22:688 (5) - ^ For consistency with your previous combos, add a new combo here. ^
01:25:297 (9) - I'm not really.. sure about this. Maybe a new combo here to end the difficulty? both are fine, but current one looks better to me
01:25:406 (1) - This spinner should end at 01:28:775. Sounds way better to me at least. yes.
___________________________________

That's all! I like your mapping style. Good luck! thank you :3
it helped a lot, thanks again. Kei
show more
Please sign in to reply.

New reply