The idea itself is not bad because it's true that the maps in the ranked section are chosen by BNs and checked by QAH/QAT without much player feedback. But I think that this issue can be solved in a different way.
If more players played qualified maps and if they posted potential issues on the modding thread instead of complaining in the comment section, they could also participate in the map selection to a certain degree. For this to be possible, there obviously needs to be more visibility/accessibility to modding and an incentive to play qualified maps like some people were saying in a different thread.
The issue I have with your idea is that with the removal of the BNG, there is no quality control anymore because everyone could push their map to qualified regardless of quality. The requirements you listed are not a measure for quality either because it's easy to get "filler mods" (or even normal mods) and hypes and having your map in pending for 2 weeks as well as having no unrankable issues is also not a big deal and not an indicator of quality. You also have to consider that these requirements are an unnecessary obstacle for very experienced mappers who don't need so many mods/hypes/time in pending because their maps are very good to begin with.
It would also be unfair to simply remove all the BNs because they worked hard to achieve their position and even if you add them all to the QAT, the system would not work efficiently since they would be supposed to check all the maps instead of only nominating the maps they like and think are good. Also, the majority of the maps would simply be low quality because the requirements are way too low as I said earlier. It would also be a huge workload for the QAT. And even with a daily limit of maps in the qualified section you would not solve the problem because it would delay the ranking process for maps which are good quality compared to maps that are not, since there is no priority/quality control anymore.
About the player voting system, I think this works just fine for the loved section but it's not suited for the ranked section because most players are not really skilled at analyzing maps thoroughly and judging whether the map is good or bad, at least not as much as BNG/QAT members. Players mostly only care about the song and if the map is fun to play, but they also consider many low quality maps fun so again, we would have no real quality control.
On the other hand, I agree with some of the problems with the current system you mentioned, such as unknown mappers struggling to get their maps ranked despite being good, almost no player input for the map selection and most maps getting through qualified even though they have major (but not unrankable) issues. However, I think the purpose of the qualified section is to be a "placeholder" for maps as you said, so people can check them for issues. Also, speedranking is not a problem itself, unless the maps was not checked enough and results in low quality.
If more players played qualified maps and if they posted potential issues on the modding thread instead of complaining in the comment section, they could also participate in the map selection to a certain degree. For this to be possible, there obviously needs to be more visibility/accessibility to modding and an incentive to play qualified maps like some people were saying in a different thread.
The issue I have with your idea is that with the removal of the BNG, there is no quality control anymore because everyone could push their map to qualified regardless of quality. The requirements you listed are not a measure for quality either because it's easy to get "filler mods" (or even normal mods) and hypes and having your map in pending for 2 weeks as well as having no unrankable issues is also not a big deal and not an indicator of quality. You also have to consider that these requirements are an unnecessary obstacle for very experienced mappers who don't need so many mods/hypes/time in pending because their maps are very good to begin with.
It would also be unfair to simply remove all the BNs because they worked hard to achieve their position and even if you add them all to the QAT, the system would not work efficiently since they would be supposed to check all the maps instead of only nominating the maps they like and think are good. Also, the majority of the maps would simply be low quality because the requirements are way too low as I said earlier. It would also be a huge workload for the QAT. And even with a daily limit of maps in the qualified section you would not solve the problem because it would delay the ranking process for maps which are good quality compared to maps that are not, since there is no priority/quality control anymore.
About the player voting system, I think this works just fine for the loved section but it's not suited for the ranked section because most players are not really skilled at analyzing maps thoroughly and judging whether the map is good or bad, at least not as much as BNG/QAT members. Players mostly only care about the song and if the map is fun to play, but they also consider many low quality maps fun so again, we would have no real quality control.
On the other hand, I agree with some of the problems with the current system you mentioned, such as unknown mappers struggling to get their maps ranked despite being good, almost no player input for the map selection and most maps getting through qualified even though they have major (but not unrankable) issues. However, I think the purpose of the qualified section is to be a "placeholder" for maps as you said, so people can check them for issues. Also, speedranking is not a problem itself, unless the maps was not checked enough and results in low quality.