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Maroon 5 ft. Wiz Khalifa - Payphone [Taiko|Osu]

posted
Total Posts
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Topic Starter
dkun
This beatmap was submitted using in-game submission on Saturday, January 05, 2013 at 1:49:25 PM

Artist: Maroon 5 ft. Wiz Khalifa
Title: Payphone
Tags: MMzz MittenMasterzz Sync SuperMICrophone SuperMIC SMIC Tasha
BPM: 110
Filesize: 7102kb
Play Time: 03:47
Difficulties Available:
  1. Dimes (4.89 stars, 903 notes)
  2. Mickels (3.34 stars, 247 notes)
  3. Pennies (1.97 stars, 214 notes)
  4. Quarters (4.69 stars, 441 notes)
  5. Spare Change (4.98 stars, 563 notes)
Download: Maroon 5 ft. Wiz Khalifa - Payphone
Information: Scores/Beatmap Listing
---------------
if happy ever after did exist...
I would still be holding you like this~
all those fairy tales are full of shit.
one more fucking love song and i'll be sick~


we all change. shit happens. but it's things like this that keep the old times rolling, no?
i'm going to let this serve as a birthday map and a momento of a friendship.
you'll always have a speical place in my heart.


happy, happy birthday michy!~
thanks to those that contributed to the set one way or another.
MMzz
BIG YEAH
Yuki Hana-Chan
AkkiKoneko
I really love this, it flows so well with the music. This has become my favorite beatmap thus far! You did fabulously with this!!! :)
BounceBabe
I was on to map it, when suddenly i saw you did already !...

Let's see

EDIT: i suggest a preview point ^^*
-Baby Strawberry-
nice song~! why graved....
Topic Starter
dkun

AkkiKoneko wrote:

I really love this, it flows so well with the music. This has become my favorite beatmap thus far! You did fabulously with this!!! :)
Can't tell if you mean the Collab or the map in general. But thanks!

BounceBabe wrote:

I was on to map it, when suddenly i saw you did already !...

Let's see

EDIT: i suggest a preview point ^^*
I can't believe I missed that. Fixed, only you know, a month later. ;)

-Baby Strawberry- wrote:

nice song~! why graved....
Yeah, I'm going to fix that.
GladiOol
Dkun <3

Remove letterboxing / Remove countdown and fix that unsnapped spinner.
Topic Starter
dkun

GladiOol wrote:

Dkun <3

Remove letterboxing / Remove countdown and fix that unsnapped spinner.
done, done, and done.

SuperMIC
ermigerd

erm at a perphone

Anyway, did some general sprucing up of sliders and I integrated S:C1 into my map. My map is now sexier. :3

http://puu.sh/R0WL I tried uploading the .osu but it still comes out as text. Nyurg.
stickydog
x
SuperMIC
Topic Starter
dkun

SuperMICrophone wrote:

blarg

http://puu.sh/RbWx
kds post due to proposed hitsound changes and he gave me a fixed slider compared to my older version in pennies.

fwiw talk to me before (if) you deny
RobotoRaccoon
IRC mod on Easy and Hard.

If you feel like reading...
12:55 RobotoRaccoon: : Hai
12:55 dkun: : hello~~~
12:56 RobotoRaccoon: : Has your Payphone map technically been modded at all?
12:56 dkun: : no
12:56 dkun: : LOL
12:56 RobotoRaccoon: : I'll try and make a good (bad) one.
12:56 dkun: : just unrankable issues that've been pointed out
12:56 dkun: : but no full on mods
12:57 RobotoRaccoon: : All diffs a collab?
12:57 dkun: : nah
12:57 RobotoRaccoon: : Yai
12:57 dkun: : read the diff names
12:57 dkun: : guess which one the collab is
12:57 RobotoRaccoon: : Quarters.
12:57 dkun: : lol no
12:58 RobotoRaccoon: : gg
12:58 dkun: : spare change?
12:58 dkun: : omg
12:58 dkun: : all kinds of coins?!
12:59 RobotoRaccoon: : Fark it. I'll just post it on the thread
13:00 dkun: : haha, I take irc mods
13:00 dkun: : I actually prefer it, but up to you in the end
13:00 dkun: : you're taking the time to look at my map
13:00 RobotoRaccoon: : Okay then
13:01 RobotoRaccoon: : Pennies: 01:14:311 (1) - Why the NC here? Why not on the next note?
13:01 dkun: : "I would still be..."
13:02 RobotoRaccoon: : An NC here would be cool then. 01:19:766 (1) -
13:02 dkun: : done
13:02 dkun: : wow
13:02 RobotoRaccoon: : wow?
13:02 dkun: : I did a piss poor job of comboing
13:02 dkun: : LOL
13:02 dkun: : (I mapped Easy in literally 20 minutes"
13:02 RobotoRaccoon: : 01:34:493 (1) - Combo sir
13:02 dkun: : ye done
13:03 RobotoRaccoon: : 01:49:766 (4) - Perhaps
13:04 dkun: : n on that one
13:04 RobotoRaccoon: : 02:14:311 (6) - Here could be nice.
13:04 dkun: : mmmm
13:04 dkun: : done
13:04 RobotoRaccoon: : 02:23:311 (5,6) - How would new guys go with the stack?
13:04 dkun: : new guys?
13:04 RobotoRaccoon: : Newbies
13:04 RobotoRaccoon: : as it is an easy
13:04 dkun: : ah
13:04 dkun: : how about removing 5
13:05 RobotoRaccoon: : Could work yes.
13:05 dkun: : then done
13:05 RobotoRaccoon: : 02:33:402 (1) - cccccombo
13:05 dkun: : d-d-d-done!
13:06 RobotoRaccoon: : I like how all I am saying is combo stuff.
13:06 *dkun shrugs
13:06 RobotoRaccoon: : What does that say about your mapping?
13:06 dkun: : it's legit
13:06 dkun: : @ combo stuff
13:06 dkun: : and my mapping? it's bland
13:06 RobotoRaccoon: : It's an easy.
13:06 RobotoRaccoon: : Bland is always an easy
13:06 RobotoRaccoon: : 03:06:675 (1) - NewC.
13:07 dkun: : ya
13:07 RobotoRaccoon: : 03:13:220 (1,2,3,4,5,6,7,8,9) - I feel one should go in here, but dunno where exactly.
13:07 RobotoRaccoon: : 5?
13:07 dkun: : was just thinking the same thing
13:07 dkun: : ye, done
13:09 RobotoRaccoon: : All I ( feel like doing / can see ) for that diff.
13:09 RobotoRaccoon: : OH. If you're going to use default colours, tick the custom colours anyway.
13:09 RobotoRaccoon: : To force those colours
13:10 RobotoRaccoon: : Yknow, people have skins with diff colours.
13:10 dkun: : I prefer leaving choice to players
13:10 dkun: : if I leave default
13:10 dkun: : freedom to the players, yo.
13:10 RobotoRaccoon: : That's when they disable the skin
13:10 dkun: : oh wait
13:10 dkun: : the collab has custom
13:10 RobotoRaccoon: : It goes back to their set colours
13:10 dkun: : i'll drag it over
13:10 RobotoRaccoon: : I AM HELPING.
13:10 RobotoRaccoon: : :)
13:10 dkun: : hahah, thanks for remidning me
13:11 dkun: : i'm so inconsistent with my work it's ridiculous
13:11 RobotoRaccoon: : Oi.
13:11 RobotoRaccoon: : yo.
13:11 RobotoRaccoon: : How about those tags
13:11 RobotoRaccoon: : I see they're pretty blank
13:11 dkun: : wtf seriously
13:11 dkun: : oh my fucking god
13:11 dkun: : LOL
13:11 RobotoRaccoon: : Did you forget...?
13:11 dkun: : dear fucking god
13:11 dkun: : thanks again
13:11 dkun: : hold on
13:12 RobotoRaccoon: : Oh hey! At least all your BPMs are the same!
13:12 RobotoRaccoon: : :P
13:12 RobotoRaccoon: : Offsets too!
13:13 dkun: : fuck you
13:13 dkun: : hahaha
13:15 RobotoRaccoon: : I'm feeling combo-y here. 01:06:675 (1) - (Quaters sir)
13:15 dkun: : done
13:15 dkun: : oh
13:15 dkun: : let me see
13:15 dkun: : spacing change, sure
13:15 dkun: : done
13:16 RobotoRaccoon: : Also back to the colours thing, even though it's not relevant anymore. Disabling the skin goes back to
13:16 RobotoRaccoon: : players own colours IMO
13:16 RobotoRaccoon: : 01:30:675 (1) - I think you need to set this as a combo or something even after a spinner. Doesn't hurt
13:16 RobotoRaccoon: : to.
13:16 dkun: : doesn't matter, I had a MAT tell me that was unrankable
13:16 dkun: : I would rather not
13:17 dkun: : since that MAT is a complete retard
13:17 RobotoRaccoon: : IS HIS NAME THOSE?
13:17 RobotoRaccoon: : I kid.
13:17 RobotoRaccoon: : Perhaps
13:17 RobotoRaccoon: : I don't know that many MATs anymore
13:18 dkun: : lol no
13:18 dkun: : those is very inclined with the current guidelines/rules
13:18 dkun: : I would trust his opinion on things compared to most
13:18 RobotoRaccoon: : I just picked a name.
13:18 RobotoRaccoon: : :)
13:18 dkun: : and i'm pretty much the same way with the team, so ehhhh
13:19 RobotoRaccoon: : Also. Did you do that NC thing after the spinner?
13:19 dkun: : no
13:19 dkun: : I refuse to
13:19 RobotoRaccoon: : :O
13:19 RobotoRaccoon: : You have an NC here. 02:39:402 (1) -
13:19 RobotoRaccoon: : BE CONSISTANT.
13:20 dkun: : k, removed
13:20 RobotoRaccoon: : :P
13:20 dkun: : lmao
13:20 RobotoRaccoon: : 02:59:039 (1,2,3,4,5) - Best symmetry in the whole song.
13:20 RobotoRaccoon: : Probably the ongly.
13:20 RobotoRaccoon: : only*
13:20 dkun: : hahah.
13:21 RobotoRaccoon: : 03:17:312 (1) - Earlier in the song you didn't have an NC in cases like this?
13:21 RobotoRaccoon: : Either remove this one or add the others
13:21 dkun: : removed
13:21 RobotoRaccoon: : I have a pretty good memory.
13:21 dkun: : I don't
13:22 dkun: : which is why I need people with common sense to mod over my maps
13:22 dkun: : because the general community is just blergh with modding
13:22 RobotoRaccoon: : I think that's all for Hard.
13:23 dkun: : you got it
13:24 RobotoRaccoon: : And your part on Change is fine
13:24 dkun: : what about the rest of it?
13:24 dkun: : these guys are both MAT's now
13:24 RobotoRaccoon: : Yeah.
13:24 dkun: : time flies hnnnnrg
13:25 RobotoRaccoon: : So yeah. Should I savelog and post?
13:25 dkun: : if you wish, g4i
13:25 dkun: : i'll kds
13:25 dkun: : updating now
laport
omg gogo ranked
Uni
Omg i really like this map ranked plz
ouranhshc
SPOILER
14:46 ouranhshc: : koon
14:46 ouranhshc: : irc mod
14:46 dkun: : k what diff
14:47 ouranhshc: : spare change
14:47 dkun: : k
14:47 ouranhshc: : 00:43:220 (1) -
14:47 dkun: : uh huh
14:47 ouranhshc: : why is thtt new combo there D:
14:47 dkun: : why not
14:47 dkun: : spacing/rhythm
14:48 ouranhshc: : its still part of this musical phrase: 00:43:220 (1,1,2,3) -
14:48 dkun: : I don't mind nc over spacing changes
14:48 dkun: : it makes sense one way
14:48 dkun: : variable, I guess
14:49 ouranhshc: : 00:57:675 (4,6) - swap position?
14:50 dkun: : i'm not sync, but knowing him it's on purpose for the spacing to 7
14:50 dkun: : he's MIA for a good while so
14:51 ouranhshc: : o-o
14:51 ouranhshc: : oh well, i don't really get the spacing there but well
14:52 ouranhshc: : 01:08:039 (3) - NAZI SPACING
14:53 dkun: : fixed
14:53 ouranhshc: : 01:30:675 (1) - remove new combo and place it here: 01:31:220 (2) -
14:54 ouranhshc: : 01:37:220 (1) - remove new combo and put new combo: oop, nvm
14:55 ouranhshc: : wait =.= these combos are weird
14:56 ouranhshc: : D:
14:56 dkun: : 01:30 makes sense
14:56 dkun: : beat wise
14:56 dkun: : as is 01:37
14:57 ouranhshc: : he starts the new phrase here: 01:37:630 (2) -
14:58 ouranhshc: : [NAZI] 01:43:220 (6) - make symmetrical
14:59 ouranhshc: : *skips over the the new combo stuff*
15:00 ouranhshc: : [NAZI] 02:15:675 (3) - spacing
15:00 ouranhshc: : [NAZI] 02:17:857 (3) - ^
15:01 dkun: : y, y, y
15:02 ouranhshc: : http://puu.sh/UZDB
15:02 dkun: : yes
15:02 dkun: : fixed it
15:04 ouranhshc: : 02:57:402 (6,7) - i think i understand why the jump is there, but compared to all the other spacing, this feels
15:04 ouranhshc: : kinda out of place
15:05 ouranhshc: : 02:57:402 (6,7,3,4) - you don't have to change these, but they could look better
15:06 ouranhshc: : 03:18:130 (5,6,7) - sounds WAAAAY off
15:07 ouranhshc: : and don't take personally but
15:07 ouranhshc: : i think that your part kinda brings the collab down
15:08 dkun: : it's meant to be easier
15:08 dkun: : there's no breaks
15:08 ouranhshc: : so
15:09 ouranhshc: : it should still have around the sae note density as everyone elses parts
15:09 dkun: : says who
15:09 ouranhshc: : I'm saying that
15:10 ouranhshc: : imo, with collabs they difficulty should be somewhat consistent
15:11 ouranhshc: : and how do i keep a common theme throughout the diff, and how to make it your style
15:12 ouranhshc: : you see what i'm getting out?
15:14 dkun: : yes, but it's staying as it is
15:14 ouranhshc: : okay
15:14 ouranhshc: : on to hard
15:17 ouranhshc: : soo i'm assuming your new combos are pattern based?
15:18 dkun: : ye
15:21 ouranhshc: : *goes to mickels*
15:22 ouranhshc: : *appears to be a symmetrical map*
15:22 dkun: : yep
15:22 ouranhshc: : *goes to nazi sliders*
15:24 ouranhshc: : i'ma post the suggestions for this diff
15:24 dkun: : g4i
16:03 ouranhshc: : Pennies :D
16:04 dkun: : mk
16:04 ouranhshc: : 00:53:311 add a note here?
16:05 ouranhshc: : i like what you did here though: 02:02:311 (1,2,3,4) -
16:05 ouranhshc: : with the increase in volume
16:05 dkun: : i'll do it again at 00:53:311
16:06 ouranhshc: : okay :D
16:06 ouranhshc: : 03:12:130 here also?
16:08 dkun: : I use a slider, so n on that part
16:08 ouranhshc: : okay
16:10 ouranhshc: : 00:36:130 (1) - maybe use the default soft-finish here?
16:10 dkun: : just the first point?
16:10 ouranhshc: : yeah
16:10 ouranhshc: : instead of the custom
16:10 dkun: : done
16:13 ouranhshc: : 01:45:948 (1) - this too
16:13 dkun: : y, done
16:14 ouranhshc: : 01:52:493 (5) - slider end with default soft-finish?
16:15 dkun: : hmm..
16:15 dkun: : okay, that sounds good
16:15 dkun: : done
16:16 ouranhshc: : now, this is a complete suggestion but, if you wanted the custom finish to be on all the 2nd and 4th of every
16:16 ouranhshc: : measure, you could use a custom slidertick
16:16 ouranhshc: : during the kai
16:16 ouranhshc: : *kiai
16:16 dkun: : mm, nty
16:17 ouranhshc: : okay~
16:17 ouranhshc: : you have a taiko diff coming or something?
16:17 dkun: : yes
16:18 ouranhshc: : i'm assuming by yuki hana-chan
16:18 dkun: : n, she doesn't map or play taiko
16:18 dkun: : nor is she active
16:18 ouranhshc: : well
16:18 ouranhshc: : there is an SB element with her name i the folder
16:18 dkun: : there's also an SB element which says happy birthday
16:18 dkun: : did you bother reading the mapper's words
16:19 ouranhshc: : well my bad then >.<
16:19 ouranhshc: : * >.>
16:19 dkun: : :p
16:19 ouranhshc: : just don't forget to storyboard it :D
16:19 dkun: : will do
16:20 dkun: : i'll do it when taiko is in
16:20 ouranhshc: : and thats my mod~




Mickels
I'm usually pretty nazi about maps that use alot of symmetry

00:47:039 (3) - blanket could look better
02:02:311 (1) - make symmetrical to (3)

Sliders like: 00:20:857 (3,5) - could look better

One thing i'm going to say is: with copy/pasting with symmetry, you should try to make the sliders look the best that they can because you are giving people more than one chance to see if the object in question is unsymmetrical or looks off.
Topic Starter
dkun
thanks to the two irc modders.
MathiasXII
Because you asked for it ! :P lol !

General :

- Yay I love this beatmap idea! Go Go Go!

- What ?! The offset is not even in a proper place ! Change this to 1220 please... maybe this detail seem technical and useless but I think it will be a ranking problem eventually.

- Nice hitsounds !!!! I especially love that different hitsounds have been used on some difficulties to give a different overall feeling.

- *rage* I'm worried about the upcoming star rating because of one single element : the amount of copy/paste in every difficulty (although [Mickels] seems to suffer less of this problem). It is not a ranking problem, but if you mappers have some spare time, break some of those copy paste habits. It just feels like a mush of fill in the spots... Sure, it is not a ranking problem, but who would want to make beatmaps for them to be cringed at? It's just not that hard to change a note here and there or a slider shape to make it look different...

[Pennies]

General :

Hmmmm... the combo switches here are a bit awkward. The consistancy of them break whenever there's a slider. I don't know what to say though... knowing the slider is "part" of the new combo, I'd have tendency to change it there instead of changing it randomly after. I'm pretty sure you'll find it works better, too! (After you've changed the offset), try to keep combo changes on big white ticks as much as possible.

00:33:948 (1,1,1,1) - WHAT THE F_. One combo here. This is a bad joke! :P
01:49:766 (4) - You could put something nice here instead of this long slider that could match the song better. It's symmetrical part though is perfect as is.
02:07:220 (3) - ^
02:33:402 (1) - ^
03:30:130 (2) - ^ and I'd probably include (3)...

Otherwise, it's fine! :)

[Mickels]

General :
- I see you took my advice again out of one of my previous mod (as in to make the velocity high enough so that slider beginning/end does not touch each other when 1/2 sized). Bravo!

00:26:584 (4) - I would remove this just for THIS ONCE... placing this one there rather takes the player by surprise in a break of consistancy.
01:36:402 (4) - LoLoL copy/paste / flip horizontally and vertically. Same as ^...

The rest is great ! :). There's one slider that I'm a bit sceptical about (the one with the "knot" in it), but I'm not sure what they accept or not... so I won't say anything of that. You should ask the MATS/BATS about it :).

[Quarters]

General :
- Same comment about the combo placement feeling very weird (as in Payphone difficulty). There really has to be a better way to arrange your combos here. It kinda lacks in consistancy as there's very short and very long combos. Maybe it's just that I have a very hard time to understand them though... but I would like to if you may explain!

02:35:584 (1) - According to your combo patterns, remove new combo here.

... This is all I have to say. Nice difficulty

[Spare Change]

General:
- The combo switch here is a lot better than Quarters and Pennies.

03:12:130 (1,1,1,1) - Highly unnecessary. Change to a regular combo.






That is all. Court is adjourned. You may leave your seats. :)

EDIT: Changed all payphones to pennies. I'm a lot poorer than I thought QQ.
Topic Starter
dkun

MathiasXII wrote:

Because you asked for it ! :P lol ! thanks again!

General :

- Yay I love this beatmap idea! Go Go Go! it loves you too. :3

- What ?! The offset is not even in a proper place ! Change this to 1220 please... maybe this detail seem technical and useless but I think it will be a ranking problem eventually. Tarantino (who should be posting after you) noted this to me, thanks as well.

- Nice hitsounds !!!! I especially love that different hitsounds have been used on some difficulties to give a different overall feeling. (credits to nyquill and smic for this one)

- *rage* I'm worried about the upcoming star rating because of one single element : the amount of copy/paste in every difficulty (although [Mickels] seems to suffer less of this problem). It is not a ranking problem, but if you mappers have some spare time, break some of those copy paste habits. It just feels like a mush of fill in the spots... Sure, it is not a ranking problem, but who would want to make beatmaps for them to be cringed at? It's just not that hard to change a note here and there or a slider shape to make it look different... my mapping style has tried to deprive itself of copy and paste, check something that i've done more recently. :)

[Pennies]

General :

Hmmmm... the combo switches here are a bit awkward. The consistancy of them break whenever there's a slider. I don't know what to say though... knowing the slider is "part" of the new combo, I'd have tendency to change it there instead of changing it randomly after. I'm pretty sure you'll find it works better, too! (After you've changed the offset), try to keep combo changes on big white ticks as much as possible. I try to follow the lyrics, as I mapped this differently from the rest of the set combo wise.

00:33:948 (1,1,1,1) - WHAT THE F_. One combo here. This is a bad joke! :P come on now, you don't think this is good? I do! :(
01:49:766 (4) - You could put something nice here instead of this long slider that could match the song better. It's symmetrical part though is perfect as is.
02:07:220 (3) - ^
02:33:402 (1) - ^
03:30:130 (2) - ^ and I'd probably include (3)...

as much as I hate placing long sliders, they do idd fit with the beat on a certain level. they work, and they're easy to play, hence why they're in an "easy", no?
Otherwise, it's fine! :)

[Quarters]

General :
- Same comment about the combo placement feeling very weird (as in Pennies difficulty). There really has to be a better way to arrange your combos here. It kinda lacks in consistancy as there's very short and very long combos. Maybe it's just that I have a very hard time to understand them though... but I would like to if you may explain! There's very short and long combos due to the style of the music. I try to keep consistency within the beat and the lyrics if possible.

02:35:584 (1) - According to your combo patterns, remove new combo here. done!

... This is all I have to say. Nice difficulty :3

[Spare Change]

General:
- The combo switch here is a lot better than Quarters and Payphone. it's a collab. /me whistles

03:12:130 (1,1,1,1) - Highly unnecessary. Change to a regular combo. I would keep this as-is for the simple fact that it's an insane and my part is quite a "break" if you may. People with lower HP at this section would end up failing without these NC's. This is a better substitute than an actual break that wouldn't make sense, don't you think?


That is all. Court is adjourned. You may leave your seats. :) thanks again. :)
Tarantino_old
[General]
  1. hbd.png and yuki.png are unused files. I'm guessing you are still planning to add those as storyboard files later on? If not, you should remove them from your song folder.
  2. Your metronome is wrong atm. It's listed as 'Waltz 3/4', while it should be 'Common 4/4'. Also move your offset 2 white ticks forward till 00:01:220 so the Large White Ticks are at the right place.
  3. The last kiai section in all difficulties end on 03:47:583. This seems a bit odd to me. Why not end it 1/1 later on 03:48:129?
Inconsistency in Kiai Times
Inconsistency in Kiai Times:

Mickels
Kiai #1: Starts on 00:53:584, ends on 01:28:493

Pennies
Kiai #1: Starts on 00:53:584, ends on 01:26:857

Quarters
Kiai #1: Starts on 00:53:584, ends on 01:26:857

Spare Change
Kiai #1: Starts on 00:53:584, ends on 01:28:493


The ending points differ on each difficulty. You should make them all end on 01:28:493 in my opinion. 01:26:857 seems like an odd place to end kiai.


[Spare Change]

00:25:766 (6) - Add new combo for consistency. (4 white ticks, new combo.) It will also look better to have a NC on a jump like that.
00:43:220 (1) - Remove new combo? It's optional, but I think it looks more appealing to not a have a NC here.


[Quarters]
  1. Reduce Approach Rate by one? It's the same as in the Spare Change difficulty now, and that seems a bit harsh to me.
00:25:493 (1) - Remove NC.
00:25:766 (7) - Then add NC here. (Starting the NC on the vocals for consistency.)
00:49:766 (5) - Add NC?
01:21:130 (5) - Add NC for consistency.
01:25:766 (7) - Add NC for a nice effect on the jumps? Purely optional though.
01:30:675 (1) - Consider adding a NC here, since it follows a spinner.
01:37:493 (1) - Remove NC like at 00:25:493 (1)
01:37:766 (7) - Then add NC here like at 00:25:766 (7)
03:45:403 (7) - Add NC for a nice effect on the jumps like at 01:25:766 (7)


[Mickels]

01:52:493 (1) - Remove new combo. It looks weird to have a combo which only lasts 1 slider, especially at that point.
02:00:130 (1) - Remove new combo for consistency.
02:03:130 (4) - Add new combo, since you did it here 00:53:311 (1) as well.
02:14:039 (1) - Remove new combo.
02:16:220 (7) - Then add a new combo here.
03:06:675 (1) - Remove new combo?

I would end this difficulty with a spinner, like in all the other difficulties, but that's up to you.


[Pennies]
  1. Decrease the Circle Size and/or the Approach Rate by one?
  2. An easy difficulty of over 3 minutes long without any breaks in it seems a bit unfair haha. I suggest adding a break somewhere. Places like 01:28:493 or 02:38:311 would be great for one.
01:49:766 (4) - Add new combo?
03:06:675 (1) - Remove new combo?
SuperMIC

ouranhshc wrote:

Mickels
I'm usually pretty nazi about maps that use alot of symmetry So I'll take it as a good sign there's not too much in this post! \:D/

00:47:039 (3) - blanket could look betterFor some reason was assymmetrical. Fixed.
02:02:311 (1) - make symmetrical to (3) Whoops, fixed.

Sliders like: 00:20:857 (3,5) - could look better Fixed along with a few other sliders and blankets

One thing i'm going to say is: with copy/pasting with symmetry, you should try to make the sliders look the best that they can because you are giving people more than one chance to see if the object in question is unsymmetrical or looks off.

MathiasXII wrote:

Because you asked for it ! :P lol !

General :

- *rage* I'm worried about the upcoming star rating because of one single element : the amount of copy/paste in every difficulty (although [Mickels] seems to suffer less of this problem). It is not a ranking problem, but if you mappers have some spare time, break some of those copy paste habits. It just feels like a mush of fill in the spots... Sure, it is not a ranking problem, but who would want to make beatmaps for them to be cringed at? It's just not that hard to change a note here and there or a slider shape to make it look different... I had to make the diff in one day, and my strategy for copypaste was so perfect! :(((( loljk sure I'll see what I can channgeee.

[Mickels]

General :
- I see you took my advice again out of one of my previous mod (as in to make the velocity high enough so that slider beginning/end does not touch each other when 1/2 sized). Bravo! HNNNNGGGGGG

00:26:584 (4) - I would remove this just for THIS ONCE... placing this one there rather takes the player by surprise in a break of consistancy Eh, personally I think it's fine. I thought the little jump would make a nice little twist, and it should be perfectly readable in terms of spacing and whatnot. I'm mapping to that piano... or is it guitar... thingy in the back as well.
01:36:402 (4) - LoLoL copy/paste / flip horizontally and vertically. Same as ^... ^

The rest is great ! :). There's one slider that I'm a bit sceptical about (the one with the "knot" in it), but I'm not sure what they accept or not... so I won't say anything of that. You should ask the MATS/BATS about it :). Mm, it was a gamble when I first made it but I wanted to get that little pitch change in the long note. I'll ask someone definitely.

Tarantino wrote:

[General]
  1. The last kiai section in all difficulties end on 03:47:583. This seems a bit odd to me. Why not end it 1/1 later on 03:48:129?
Inconsistency in Kiai Times
Inconsistency in Kiai Times:

Mickels
Kiai #1: Starts on 00:53:584, ends on 01:28:493

Pennies
Kiai #1: Starts on 00:53:584, ends on 01:26:857

Quarters
Kiai #1: Starts on 00:53:584, ends on 01:26:857

Spare Change
Kiai #1: Starts on 00:53:584, ends on 01:28:493


The ending points differ on each difficulty. You should make them all end on 01:28:493 in my opinion. 01:26:857 seems like an odd place to end kiai.

All fixed.

[Mickels]

01:52:493 (1) - Remove new combo. It looks weird to have a combo which only lasts 1 slider, especially at that point. I fixed this myself when I was leafing through my diff lol
02:00:130 (1) - Remove new combo for consistency.Yes.
02:03:130 (4) - Add new combo, since you did it here 00:53:311 (1) as well. Yes.
02:14:039 (1) - Remove new combo.
02:16:220 (7) - Then add a new combo here. I redid the combos around here according to my first kiai, so the above point was kept and then this one was added in addition.
03:06:675 (1) - Remove new combo? Sure.

I would end this difficulty with a spinner, like in all the other difficulties, but that's up to you. Myeh... I like my ending. :3
I love you all.

PAYFUN

EDIT: silly dkun http://puu.sh/V2Em
Topic Starter
dkun

Tarantino wrote:

[General]
  1. hbd.png and yuki.png are unused files. I'm guessing you are still planning to add those as storyboard files later on? If not, you should remove them from your song folder. I do plan on using these, waiting for the Taiko that Tasha is making before I do sb it in, so it all matches.
  2. Your metronome is wrong atm. It's listed as 'Waltz 3/4', while it should be 'Common 4/4'. Also move your offset 2 white ticks forward till 00:01:220 so the Large White Ticks are at the right place. Great catch, fixed.
  3. The last kiai section in all difficulties end on 03:47:583. This seems a bit odd to me. Why not end it 1/1 later on 03:48:129? Mmm. Another great catch, fixed as well.
Inconsistency in Kiai Times
Inconsistency in Kiai Times:

Mickels
Kiai #1: Starts on 00:53:584, ends on 01:28:493

Pennies
Kiai #1: Starts on 00:53:584, ends on 01:26:857

Quarters
Kiai #1: Starts on 00:53:584, ends on 01:26:857

Spare Change
Kiai #1: Starts on 00:53:584, ends on 01:28:493


The ending points differ on each difficulty. You should make them all end on 01:28:493 in my opinion. 01:26:857 seems like an odd place to end kiai. works with me, why not.


[Spare Change]

00:25:766 (6) - Add new combo for consistency. (4 white ticks, new combo.) It wall also look better to have a NC on a jump like that. Done.
00:43:220 (1) - Remove new combo? It's optional, but I think it looks more appealing to not a have a NC here. N on this one.


[Quarters]
  1. Reduce Approach Rate by one? It's the same as in the Spare Change difficulty now, and that seems a bit harsh to me. reasonable. done.
00:25:493 (1) - Remove NC.
00:25:766 (7) - Then add NC here. (Starting the NC on the vocals for consistency.)
00:49:766 (5) - Add NC?
01:21:130 (5) - Add NC for consistency.
01:25:766 (7) - Add NC for a nice effect on the jumps? Purely optional though.
01:30:675 (1) - Consider adding a NC here, since it follows a spinner.
01:37:493 (1) - Remove NC like at 00:25:493 (1)
01:37:766 (7) - Then add NC here like at 00:25:766 (7)
03:45:403 (7) - Add NC for a nice effect on the jumps like at 01:25:766 (7)
everything above has been done

[Pennies]
  1. Decrease the Circle Size and/or the Approach Rate by one? AR -1, n on CS.
  2. An easy difficulty of over 3 minutes long without any breaks in it seems a bit unfair haha. I suggest adding a break somewhere. Places like 01:28:493 or 02:38:311 would be great for one. I would rather follow suit with all diffs.
01:49:766 (4) - Add new combo?
03:06:675 (1) - Remove new combo?
both done.
MathiasXII

dkun wrote:

as much as I hate placing long sliders, they do idd fit with the beat on a certain level. they work, and they're easy to play, hence why they're in an "easy", no?

03:12:130 (1,1,1,1) - Highly unnecessary. Change to a regular combo. I would keep this as-is for the simple fact that it's an insane and my part is quite a "break" if you may. People with lower HP at this section would end up failing without these NC's. This is a better substitute than an actual break that wouldn't make sense, don't you think? ...
­»»»»»»»»»»»»»»»»»»»»»»»»»»»http://puu.sh/Fao««««««««««««««««««««««««««««««
ztrot
blah blah blah looked at the collab and had you fixed stuff shit was made better and then cake was ate, looking good blah blah give me kds and shit
did most of it over vent
Yuzeyun
Well I testplayed the taiko, and really I did not find anything other than SV. I highly recommend putting it to 1.40, I'll accept 1.60 and 1.70 as well.

it seemed more like 2.x to me when I tried it so yeah better put these speeds (and well that song is slow and this map are really easy so yeah better leave the right to DT before I get kdlfmskflsd)
Topic Starter
dkun
fixed both posts above
Pheon


On another note, I highly suggest getting the white line (as to indicate the start of a bar) on the taiko to actually be on the first tick instead of the third. The way to achieve this is dragging everything forward so that the first note is on the white line, then changing offset to 680.
Topic Starter
dkun
best mod 2012
grumd
a little irc mod for dkun
10:45 grumd: : can you open that map in editor?
10:45 *grumd is editing (Maroon 5 ft. Wiz Khalifa - Payphone)[http://osu.ppy.sh/s/50752]
10:45 dkun: : what diff
10:45 grumd: : i'm about to suggest couple of things on your part of a callab
10:45 dkun: : k go for it
10:45 grumd: : 03:35:856 (4) -
10:45 grumd: : http://osu.ppy.sh/ss/420169
10:46 grumd: : that blue tick thing fits a lot better imo
10:46 grumd: : same can be used at places like: 03:31:493 (2) -
10:46 grumd: : 03:40:220 (4) -
10:47 grumd: : 03:43:766 (3) -
10:47 dkun: : you're going to enjoy modding the hard if you're going to tell me that
10:47 dkun: : because I use that combo a LOT
10:47 grumd: : :s
10:47 dkun: : but i'll do it for the collab, sure
10:47 dkun: : i'm not doing it for the hard, though
10:47 grumd: : if all the map is like that, it may be fine
10:47 dkun: : yeah, i'll do it on the collab b/c of the other mappers
10:47 grumd: : but in the collab most of times blue tick is in the game
10:48 dkun: : yep
10:48 grumd: : ^^
10:48 grumd: : what diff is by smic?
10:48 dkun: : Mickels
10:48 dkun: : hence the M
10:49 grumd: : MICkels
10:49 grumd: : lol
10:49 grumd: : Quaters is the copy of your collab part :D
10:50 dkun: : not an exact copy
10:50 grumd: : that's not bad anyway
10:50 grumd: : style is easy to recognize
10:50 dkun: : yeah, I get that a lot
10:51 grumd: : 01:06:675 (1) - ok lol. in Quaters. 1 grid UP AND RIGHT OHOHOH
10:51 grumd: : i'm an awesome modder yea (and a little face :U)
10:51 grumd: : i just want to make a straight line with (3)
10:52 dkun: : k done
10:52 grumd: : 01:09:948 (1,2) - place them a bit farther? you always give some place between parallel sliders
10:52 dkun: : i'll move 3 up and move 2 farther
10:53 grumd: : nice
10:53 dkun: : k done
10:53 grumd: : 01:21:401 - place a long (i mean 1/1) slider at this point. you do this in any similar place yknow
10:54 dkun: : it still works, so n
10:54 grumd: : oh you, okay
10:54 dkun: : :p
10:54 grumd: : 01:31:220 (3,4,5) - lol look
10:54 dkun: : ironic, right?
10:54 dkun: : LOL
10:55 grumd: : yea
10:55 grumd: : haha
10:55 dkun: : done
10:55 grumd: : i'm interested in what is done there, but nvm
10:56 dkun: : sucks, because I don't remember mapping this
10:56 dkun: : short term memory
10:56 grumd: : 01:31:220 (3,4,5) - i meant this is the thing i wanted to see when asking to place (2) farther
10:56 grumd: : :3
10:56 dkun: : yeah
10:56 dkun: : I did that
10:56 grumd: : just mirrored
10:57 dkun: : or much rather, I moved it farther
10:57 grumd: : 01:42:675 (2) - saame thing, you know what i want
10:57 dkun: : already fixed
10:57 grumd: : fast
10:58 grumd: : 02:13:766 (2) - this too? i guess all such stuff in the map is already fixed :x
10:58 dkun: : yep
10:58 grumd: : 02:26:583 - try to place a note here. you do not use that 1/1 stuff in any similar place in the map
10:59 grumd: : 01:12:675 (1) - like in this combo, i hope you understand what i mean
10:59 dkun: : ye, I get what you mean
11:00 dkun: : let me see what I can do
11:00 dkun: : imo the spaced out jump works fine
11:00 grumd: : yea, but not really consistent :c
11:00 dkun: : in my eyes, consistency in standard is copy/paste
11:00 dkun: : if it works, it works
11:00 dkun: : it doesn't break flow
11:00 dkun: : the player usually doesn't notice things like that
11:01 grumd: : but that thing made me feel strange
11:01 grumd: : anyway, if you can find any good solution, rather do it
11:01 dkun: : you're the only one out of the ~dozen mods
11:01 dkun: : that's said that
11:01 dkun: : so quite frankly, I doubt it
11:01 dkun: : I mean, don't get me wrong, but you don't fix something that isn't broken y'know?
11:02 grumd: : lol, man
11:02 grumd: : i'm just suggesting
11:02 dkun: : ye, and i'm just replying
11:02 grumd: : it's your map, do what you wish
11:02 dkun: : because people bitch when I don't reply to their suggestions
11:02 dkun: : so I assume you will as well
11:02 grumd: : yea, thanks
11:02 grumd: : 02:43:220 (3,4) - these are too far imo, place them a biit closer :3
11:02 dkun: : it's a hard modder world out there
11:03 dkun: : 1.5x ds
11:03 grumd: : 02:46:629 - a note here please, to make the similar triple as in
11:03 grumd: : 02:44:311 (5,6,7) -
11:03 dkun: : done
11:04 grumd: : http://puu.sh/11fL4 - i mean like that.. eh.. place it a bit up
11:04 dkun: : ah ok
11:04 dkun: : done
11:05 grumd: : 03:21:403 (2) - fixed?
11:05 dkun: : yessir
11:05 grumd: : 03:24:676 (1,2,3) - remember last puushed screenshot? compare them
11:05 grumd: : oh look
11:05 grumd: : copy paste.. fuck, i havent noticed
11:05 grumd: : nvm
11:06 dkun: : LOL
11:06 dkun: : HAHAHA
11:06 grumd: : only now i have noticed that
11:06 dkun: : took you long enough
11:06 dkun: : I thought you already did
11:06 grumd: : http://puu.sh/11fMq center one is closer to the left
11:06 dkun: : moved 1g right
11:06 dkun: : and 1g down
11:06 grumd: : nice. that stuff never really matters, but looks better
11:07 dkun: : yep, cosmetics
11:07 grumd: : ugu :3
11:08 grumd: : 03:47:038 - start the spinner here please, it looks better when it is appearing not so fast
11:08 dkun: : done
11:08 dkun: : nice catch
11:09 grumd: : and consider any better place for a spinner end :s
11:09 grumd: : dunno, few other points sound better imo
11:09 grumd: : 03:49:765 - this or
11:09 dkun: : 03:49:492 -
11:09 dkun: : oh
11:09 grumd: : 03:48:401 -
11:09 grumd: : or that, yea
11:09 dkun: : did :765
11:09 grumd: : nice
11:10 grumd: : not much to mod :c
11:11 dkun: : you are
11:11 dkun: : not going to believe the mod I just got for this taiko
11:11 dkun: : THAT WORKS
11:11 grumd: : uh?
11:11 dkun: : http://puu.sh/11fND
11:12 grumd: : meanwhile i'm starting to mod penis diff ok?
11:12 dkun: : lmao
11:12 dkun: : god damn it
11:12 dkun: : ok
11:12 grumd: : hahahah
11:12 grumd: : move it 2 beats xD
11:12 grumd: : lol
11:12 dkun: : I can't believe
11:12 grumd: : awesome
11:12 dkun: : it fucking works
11:13 grumd: : wait, it doesnt work on my side
11:13 dkun: : move two white lines
11:13 dkun: : 17584
11:14 grumd: : oh lol
11:15 grumd: : that modder is a god ok
11:15 grumd: : i like how kiai is starting now
11:15 grumd: : lmao
11:15 dkun: : yeah, it needs a fix on the first kiai
11:15 dkun: : but everything else works fine
11:16 grumd: : nono
11:16 grumd: : i mean, really
11:16 grumd: : it's better now xD
11:16 dkun: : oh, there's a part that's offbeat
11:16 grumd: : anyway, penis diff
11:16 grumd: : 00:44:856 - this
11:16 grumd: : i'm confused with that hitsounds
11:17 grumd: : is that intended?
11:17 dkun: : it's pennies damn it
11:17 dkun: : lmfao
11:17 grumd: : http://puu.sh/11fSR no it's penis
11:17 dkun: : .....
11:17 dkun: : god damn it lmfao
11:17 grumd: : anywaaaay, hitsounds
11:17 grumd: : check it
11:17 dkun: : removed
11:17 grumd: : nice
11:18 grumd: : btw, i like that dick pattern, consider adding it to the map k?
11:18 grumd: : and rename the diff
11:18 dkun: : asshole
11:18 grumd: : it's a typo
11:18 grumd: : not pennies, but penis
11:19 grumd: : 01:17:039 (4,5) - this is true
11:19 dkun: : :|
11:19 grumd: : 01:24:130 (3,4) - this is false
11:19 dkun: : they work
11:19 *dkun shrugs
11:19 grumd: : just move (4,5) a bit down i mean
11:19 dkun: : ah
11:19 grumd: : 01:25:766 (4,5) -
11:20 grumd: : it's all about distances
11:20 grumd: : 01:49:766 (1,2) - imo too close spacing
11:20 grumd: : 0.93x or something
11:20 grumd: : just space them farther
11:21 dkun: : done
11:21 grumd: : 02:12:130 (3) - ok lol i see that for the first time
11:21 grumd: : nvm
11:21 grumd: : 02:15:948 (2) - oh again
11:21 grumd: : nvmnvm
11:22 grumd: : 02:17:584 (3) - eh... but this needs some attention. end it at :129
11:23 grumd: : plays really bad with 1/2.. and it's the first time such a thing appears here
11:23 dkun: : done
11:23 grumd: : 02:58:493 (3,4,5) - *----* nyaaaaa
11:24 grumd: : that makes me cum
11:24 dkun: : wat
11:24 dkun: : lmao
11:24 grumd: : waaves *---*
11:24 grumd: : i love them
11:24 dkun: : that's what happens when I get bored mapping
11:24 dkun: : :|
11:24 grumd: : that is awesome!
11:24 grumd: : pls get bored more k?
11:24 dkun: : will do
11:24 grumd: : 03:17:039 (1,2) - aah that all is so good
11:24 grumd: : take me dkun
11:25 grumd: : i'm so hot now
11:25 grumd: : ohohhahahohoh
11:25 dkun: : this guy hahah
11:25 grumd: : 03:47:039 (1) - hm, let me check one thing
11:26 dkun: : sup
11:26 grumd: : 03:47:857 (1) - ok i see
11:26 grumd: : oh no
11:26 grumd: : my fault
11:26 grumd: : nvm
11:26 grumd: : but anyway, open taiko and check if it is better to end the spinner at the same point
11:26 grumd: : as other diffs
11:27 grumd: : and end spinners in easy and hard at the same place as we did in collab
11:27 grumd: : 03:49:765
11:27 grumd: : and probably in taiko too, but i'm not sure
11:27 grumd: : 03:49:765 -
11:28 grumd: : okay, dkun's diffs are all done
11:29 grumd: : 45mins for irc mod
11:29 dkun: : post via thread and kds, etc etc
11:29 dkun: : uploading now
11:29 grumd: : k
Cygnus

dkun wrote:

best mod 2012
it was sephwin's! :( But anyway, go rank! :DD
ztrot
Here comes the hate.

Remember anything I say is only to make your map better and more fun for all to play take it at your own pace.

[Easy]

00:19:220 (2) - Maybe make the curve on this slider more shaped possibly use 4 points instead of 3.

00:23:039 (5) - new combo.

00:23:584 (1) - remove new combo.

00:24:130 (2) - Same song and dance. as 00:19:220 (2)

00:27:402 (4) - new combo

00:27:948 (1) - remove new combo.

00:31:766 (1) - new combo and maybe make the arc a bit more fancy.

00:33:948 (1,1,1,1) - remove all them new combos.

00:41:039 (1) - FIX THIS ARC.

00:44:857 (4) - new combo.

00:47:584 (1) - remove new combo.

00:51:948 (6) - new combo.

00:53:584 (1) - should make me in to as sexy curve.

00:55:220 (2) - GIVE THIS A BETTER SHAPE.

00:57:948 (3) - new combo.

01:00:130 (1) - new combo.

01:04:493 (3) - new combo.

01:07:220 (5) - new combo.

Use the guide of this mod to do the rest of easy on your own.

[Mic]

As I've talked about this to you before I really think you should redo the hit sounds. They ARE OVER POWERED AND MAKE MY EARS HURT.
grumd

ztrot wrote:

[Mic]
As I've talked about this to you before I really think you should redo the hit sounds. They ARE OVER POWERED AND MAKE MY EARS HURT.
lol, i told the same
Seph
WHY ISNT THIS RANKED YET
TheVileOne
Mickels

IMO the symmetry hurts the flow in areas, and the focus on the orientation misaligned a couple things. I didn't mention any of these instances, because it is playable and not really in error.

00:57:675 (2,3,4) - Please use equal spacing.
01:01:220 (3) - New combo.
01:17:039 (4) - Good slider!
02:13:493 (3) - I don't like how this curve doesn't align right with the notes around it. A slighter curve would help, it would fix the alignment with the previous part, but the part after would still be not aligned the greatest.
02:50:311 (2,3,4) - Triple seems out of place and just doesn't play right considering the vocal heavy orientation. I would delete the middle note.
03:17:312 (2,3,4) - (57 seconds)
03:20:857 (3) - New combo.

Quarters

You make it really hard to fix errors when you map like this. Ah well, it's really well made anyways.

Unsnapped notes

02:41:857 (4,1) - Breaks pattern :/ I would be more happy if it formed a triangle or at least was closer to a crossover design but it doesn't cross at all, which is unlike similar transitions off the zigzag. I'm not sure if it's fixable while keeping the structure of the parts after intact though which is unfortunate. I guess if there is nothing that can be done it's fine.
03:01:493 (6,7,8,1) - Make a better curve?
03:03:948 (5,6,1) - Argh this doesn't look right. maybe use a flatter slider that runs parallel with 1 instead. http://puu.sh/13Wwz

Spare Change

The spacing changes caught me off guard at first, but I got used to most of them. The 3/4th segments though can still be a pain to hit, but I went light on those. Overall I felt I modded this difficulty lightly.

Unsnapped notes

00:55:493 (4,5,6) - Stacking improperly.
00:58:220 (7) - Maybe part of next combo. I really expect 7,8 to form a pattern with 6 and they just don't. If 7 was a new combo, it would help identify the jump.
01:05:584 (1,2,3) - 3 isn't lined up with 1,2.
01:07:766 (1,2,3) - ^
02:05:584 (6) - Might as well 0.0 since this is a mirror.
02:08:038 (7) - Same opinion about combo.
02:15:402 (1,2,3) - Why is the snap lower than the first triples like this?
02:17:584 (1,2,3) - ^
02:44:857 (1,2,3) - 3/4th is damn awkward here. I would have a triple here http://osu.ppy.sh/ss/428912
03:18:130 (5,6,7,1,2,3) - Awesome design!!! <3
03:29:584 (2,3,4,5,1) - This pattern could look nicer. http://puu.sh/13Xno
Topic Starter
dkun

ztrot wrote:

Here comes the hate.

Remember anything I say is only to make your map better and more fun for all to play take it at your own pace.

[Easy]

00:19:220 (2) - Maybe make the curve on this slider more shaped possibly use 4 points instead of 3.

00:23:039 (5) - new combo.

00:23:584 (1) - remove new combo.

00:24:130 (2) - Same song and dance. as 00:19:220 (2)

00:27:402 (4) - new combo

00:27:948 (1) - remove new combo.

00:31:766 (1) - new combo and maybe make the arc a bit more fancy.

00:33:948 (1,1,1,1) - remove all them new combos.

00:41:039 (1) - FIX THIS ARC.

00:44:857 (4) - new combo.

00:47:584 (1) - remove new combo.

00:51:948 (6) - new combo.

00:53:584 (1) - should make me in to as sexy curve.

00:55:220 (2) - GIVE THIS A BETTER SHAPE.

00:57:948 (3) - new combo.

01:00:130 (1) - new combo.

01:04:493 (3) - new combo.

01:07:220 (5) - new combo.

Use the guide of this mod to do the rest of easy on your own.
above listed has been done.

TheVileOne wrote:

Quarters

You make it really hard to fix errors when you map like this. Ah well, it's really well made anyways. haha. ;)

02:41:857 (4,1) - Breaks pattern :/ I would be more happy if it formed a triangle or at least was closer to a crossover design but it doesn't cross at all, which is unlike similar transitions off the zigzag. I'm not sure if it's fixable while keeping the structure of the parts after intact though which is unfortunate. I guess if there is nothing that can be done it's fine. How about I extend this out to be like 02:44:857 (1) - ?
03:01:493 (6,7,8,1) - Make a better curve? done!
03:03:948 (5,6,1) - Argh this doesn't look right. maybe use a flatter slider that runs parallel with 1 instead. http://puu.sh/13Wwz I don't see why not.
- [ Giokky ] -
Good beatmap :DDDD
SuperMIC

TheVileOne wrote:

Mickels

IMO the symmetry hurts the flow in areas, and the focus on the orientation misaligned a couple things. I didn't mention any of these instances, because it is playable and not really in error.

00:57:675 (2,3,4) - Please use equal spacing. I'm pretty sure it does? o_o
01:01:220 (3) - New combo. Yesu
01:17:039 (4) - Good slider! Thank you! :O
02:13:493 (3) - I don't like how this curve doesn't align right with the notes around it. A slighter curve would help, it would fix the alignment with the previous part, but the part after would still be not aligned the greatest. Played around with some angles; flow should be hopefully better.
02:50:311 (2,3,4) - Triple seems out of place and just doesn't play right considering the vocal heavy orientation. I would delete the middle note. sure
03:17:312 (2,3,4) - (57 seconds) same as above
03:20:857 (3) - New combo. fixed

Thanks TVO!
Sorry I haven't gotten back to you in a while dkun. Okay, so slider bodies have been incorporated half-verse, claps in the other half-verse have been softened, and the kiai volume has been reduced to I think it was 60 from 100. Superclap sounds much more quiet.

I think I'll need some opinions/help on the sliderslide hitsounding. :S

http://puu.sh/17lxC
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