[TicCl!ck's Hard]
00:32:068 (6,1) - eh...imo this plays totally awkward and I cant even image what this shall follow. And I can't see the creative rhythm in it you might wanted to add. Try this:
http://puu.sh/1VsSB (6 is 00:32:068 (6)) - This method follows the ... trumpet? The melody layer..
[TVO's Lunatic]
Tbh, I don't like this diff by any means. Thing is, that many patterns appear random and flow-breaking to me. I can start nitpicking about every little thing, but actually I don't want to throw a huge wall of suggestions. If you don't mind, I'd like to throw a bunch of stuff that disturbs me and bring some examples and you revise your map on your own, as long as you agree with it.
Also it looks like you mapped without distance spacing. This is totally okay - if you do it right. And imo, you didn't. Please revise this diff deeply to make it pretty. It has a lot of potential, that appears unused to me, since some stuff simply is a result of untidiness or the enforcement of patterns, that neither flow nor look good.
Generally the map felt unnecessarely jumpy for me - it felt forced - also the hitobject timing felt off sometimes.
Also for this kind of jumpy stuff, LD7 is very very harsh. Put LD6, since you use a lot of circle jumps and use not as much sliders so it's hard to keep the life up. It's too unforgiving.
Also I'd reduce OD by 1, for the same reason that jumpy circles and few sliders are having a very unforgiving behavior in this settings, which felt unnecessary to me.
Let's start:
00:01:132 (1,2,3) - this is flowbreaking. The 1 is having a upwards movement, the (2) is still following but the (3) is suddenly killing it - not only because of the inconsistent and random spacing, but also because the flow gets killed with a weird left-handed movement. Stuff like this (
http://puu.sh/1XAcH) works way better imo.
00:05:977 (3,4,5) - this jump appears totally unneeded for me. I can't see why you jump here. Not that the pattern just looks weird to me, it also is one of the flowbreaking patterns again, since you do this:
http://puu.sh/1XAgl - not to say that the spacing between (4) and (1) is ridiculousy high, the spacing between (4) and (5) is even more weird. Stuff like this works way better imo:
http://puu.sh/1XAkd00:07:375 - yes, a note is missing here. This map appears inconsistent in the way it's mapped. It might be a personal preference, but I remember such missing notes appearing every now and then when the music is clearly playing it. And you should decide to either follow the music or to map strictly on 1/2 (which is boring) In conclusion, the overall pattern makes no sense to me, since the missing note would require a smaller spacing and not this jump
00:08:120 - ^
00:09:332 (3,4,5) - this is clearly this:
http://puu.sh/1XArt00:10:916 (5) - move to 00:11:102
00:12:873 (2,3) - stuff like this makes no sense to me and makes the whole map a mess to play imo. Your spacing jumps from 1,3 to 1,5 to 1,4. Here it's from 1,3 to 1,4. For no reason. The beautiful pattern could've been also achieved with 1,3 spacing.
00:13:618 (4,5) - this overlap is unneeded. The antijump as well.It kills every flow. And the music isnt calling for it
00:16:040 (1,2) - This jump is also unneeded.
00:16:879 (5) - overmapped. This is not following anything.
00:22:004 (1,2,3) - I won't point up such kind of unexpected spacing inconsistency anymore :C
00:26:291 (7,8,9) - I couldn't resist to do it at least once again. See, 00:25:732 (6,7) - is fine for me, since it's an obvious jump. But 00:26:291 (7,8,9) - is no real jump, it's just inconsistent - for no reason, at for none that is clearly apparant for me.
[Jenny]
Actually I liked the diff (it surprises me that I even say that). But I see no reason why it has a different BG than the other standard diffs. Seems unnecessary to me.
00:01:691 (3) - Oh, you are following the SOOOQUIET drum in the background, which is barely hearable. Well, okay. but I'd prefer staying consistent with 00:01:132 (1) - and do this:
http://puu.sh/1XAKR00:03:927 (7,1) - this higher spacing is unneeded. Stay consistent with 00:01:877 (4,5) - and use the same spacing after sliders. Else it just plays unneeded harsh.
00:06:350 (3,4) - those kind of mini-jumps are too small to be a jump and too large to be overseen - I'll consider this as inconsistent spacing.
00:21:072 (4,5,6,7,8) - that's a really weird hitsounding. There are so many claps. Maybe you can refine it? I am not that good at placing hitsounds, but this one sounds totally awkward to me - but it's hard for me to suggest something else.
00:26:850 (5,6,7,8) - this is unneeded. It's unexpected, the music isn't calling for it. And yes, it might kill a cool pattern, but sorry. In doubt, do this maybe?:
http://puu.sh/1XAWy (1 is 00:26:477 (1) - )
00:33:932 (1,2,3,4) - oh my, this plays weird. Maybe replace them with a 1/4 reverse slider instead?
00:41:293 (2) - move to 00:41:480
00:41:666 (5) - move to 00:41:852
00:44:089 (4,5,6,7) - don't stack them, it makes them play weird after the 1/4 reverse jumps. Try to simply make a lined up stream.
01:10:086 (5,6,7,8) - as mentioned before~
01:17:168 (1,2,3,4) - as mentioned before~
01:24:436 (1,2,3,4,5,6) - as mentioned before~
01:27:325 (4,5,6,7) - as mentioned before~
[Ono's Taiko Oni]
BG is fine now.
00:25:266 (2,1) - oh, why this double. Why. It makes my ear bleed ;____;. Even if you like them - and even if you don't follow the music like me so much. But pleeeease, for god's sake, don't do this random doubles in a song that isnt having this rhythm at all. Put the (2) on the red tick
00:26:757 (2) - same here. Won't point up the doubles anymore. This applies to all doubles used here.
00:44:647 (7) - Actually, HERE you can use your beloved doubles like this:
http://puu.sh/1XBam (feel free to put don/kat as you want here)
01:26:672 (1,1,2,1) - the doubles are fine here
Not much to say here but with the doubles. The map would be way better if you place your somewhat "freestyled" patterns more to the music, so they complete it - right now your doubles are opposing the music too much than supporting it - so I'll call it as "wrong" here.
[Nito's Rain]
My CTB knowledge is limited, so my mod appears the same then.
00:10:823 (1,2,3,4,5,6,7,8,9) - is that needed? It sounds heavily overmapped to me. Try to put some dash slider or something. The music is jumping. Make the user jump too, then ;D
00:14:922 (9) - snap end to white tick?
00:54:059 (1,2,3,4,5,6,7,8,9) - same here
00:58:158 (9) - snap slider end to white tick?