MEGAtive wrote:You could omit the second last jump as single and still ending the Jumptrill with triples, though. The pattern itself is fine but as far as I can see this kind of patterning are abused to pump up SRs which is not very good either. And speaking of Jumptrill variation, 90% Jumptrills I see up until now are full jumptrill ended with triples so I guess this guideline actually enforces Variation (?) Yea it wasn't a big deal but it may improve a map presentation quite a bit.
Kawawa wrote:umm I know It's for guidelines but here something weird a bit.
If we restrict it, all the jump trills will have the same type to avoid a jack. and especially for 4K, the limit of SR is depends on the BPM. so most of them are ended as Insane difficulty. so most 4K mapsets will be same place on the ground If we mind it. so yeah It will make a huge change in the future. so before making the final decision for insane guidelines, need to think the past. what I'm trying to say is that the thing has never been considered in the past of osu!mania history since the communities are satisfied about the freedom of pattern choices. And yeah still not really have a negative impact because It's preferentially judged by BNs in the process of the ranked. so I wonder it should be on here.
If this is really needed, It should be applied for hard difficulty or when insane diff is not a last level of the mapsets(like ENH"I"I), should be.
so It has to make an exception case like this in my opinion. anyways, all the rest are fine to me. good work!
If It causes a potential point of making a mindblock, It does not have to be defined exactly as what I mentioned eariler because judgements about reasonable points are performed by BNs. but If It's included only that meaning what you said, I agree. It's yeah make sense. but well, perhaps because of the difference in the interpretation of the sentences. so yeah in case