forum

Snowkel - Kiseki (TV Size)

posted
Total Posts
146
show more
Nemis
from my modding queue

[General]
The spinner at the end should be better if it ends in the next white 1/2, but the mp3 is cut >< Maybe my thing is wrong
I didn't understand why from the first kiai and 01:21:934 there is not more kiai...

[Easy]
00:42:750 (4) - You should fix this slider form and make it better

[Normal]
01:04:791 (4) - New combo
01:11:220 (2,3,4) - You should fix this pentagon

[Hard]
00:08:464 (1,2,3) - What about place them as the screen? :D http://puu.sh/ZhQt but you need to move 00:07:546 (3) -
00:20:709 (1,2,3,4) - With 4 sliders you can create nice forms :P For example http://puu.sh/ZhSQ (don't look the timeline XD) it's funny to play

[Insane]
00:14:281 (1,2,3) - You can use one slider, copy&paste it and rotate 120° to make them perfect
00:39:077 (1) - Remove new combo

I like this map, it's good :P Good luck
Hinsvar

Nemis wrote:

[Insane]
00:14:281 (1,2,3) - You can use one slider, copy&paste it and rotate 120° to make them perfect Fine.
00:39:077 (1) - Remove new combo It's to denote a new pattern, so no.

I like this map, it's good :P Good luck
Thanks ;)

http://puu.sh/ZiRL
Topic Starter
athiota33

Nemis wrote:

from my modding queue

[General]
The spinner at the end should be better if it ends in the next white 1/2, but the mp3 is cut >< Maybe my thing is wrong No,you're not wrong. It's just that I failed when cutting the mp3 from the video xD /slap
I didn't understand why from the first kiai and 01:21:934 there is not more kiai... The KIAI would be too long if I use the KIAI until 01:21:934 .

[Easy]
00:42:750 (4) - You should fix this slider form and make it better Fixed~

[Normal]
01:04:791 (4) - New combo
01:11:220 (2,3,4) - You should fix this pentagon Fixed~

[Hard]
00:08:464 (1,2,3) - What about place them as the screen? :D http://puu.sh/ZhQt but you need to move 00:07:546 (3) - It's already placed like your screenshot right?o.o
00:20:709 (1,2,3,4) - With 4 sliders you can create nice forms :P For example http://puu.sh/ZhSQ (don't look the timeline XD) it's funny to play <3 it!!~ Nice suggestion!~

I like this map, it's good :P Good luck
Thanks for mod~
Snepif
Hi! My part of m4m!

[General]

How about adding another kiai at 01:09:689 - and end it on 01:21:934 - in order to make the ending more energic?

[Easy]

00:12:750 (2) - Remove whistle for consistency with previous patterns~
00:30:199 (1,2) - It would be nice if you add something after (1) in order to help the player at reading the red tick-white tick change. This change in rhythm patterns is specially confusing for beginners, they tend to have "white-white-white" in their heads unconsciously while playing, or "red-red-red" if you are following red beats, and that's what they'll most likely click on their first try. To change from white to red, or red to white, you help them if you add a slider that starts at red and finishes at white or the other way around, in order to "change" the ticks their are following on their heads.
Of course, this isn't THAT necessary but it's more readable for beginners and enjoyable ^^ you should do this:
I reapeat, it's just a not-so-necessary suggestion.
00:41:526 (3) - Whistles sound weird in this kiai o.o why don't you use hitsounds just like before the kiai without whistles?
00:44:587 (5) - Because of what I've explained before, why don't you do this?
00:47:036 (2) - ^? It's much more intuitive c:
00:54:383 (1) - http://puu.sh/10t7p?
00:56:832 (3) - And again this^ for this one
01:06:628 (2) - You did well here, see how you added a slider after a red-tick-end slider? This is fine, don't change this :D
01:13:975 (1) - You already know....
01:16:424 (3) - ^

Nice diff~ just suggestions.

[Normal]

00:30:199 (1) - The whistle here sounds weird D: remove it?
00:40:301 (1) - Same as easy, whistles sound weird at the kiai D: Kinda high and... awkward... but I don't know how would I use them >< maybe you can lower their volume a bit.

Nothing else~

[Hard]

00:15:811 (5) - New combo here
00:16:118 (1) - And remove new combo here
00:40:301 (1) - Just a reminder, if you change the previous diff's kiai whistles change them here as well :P
01:17:648 (3,4,5) - Move (4) to the centre and make this symmetryc?
01:26:220 (5) - Add a repeat and move spinner to 01:27:138 (1) - , sounds much more interesting.

[Insane]

00:01:117 (1) - Where are hitsounds in this diff's intro? Look at the other diffs and put samples like those diffs.
00:24:995 (5) - Stack with (3)
00:35:199 (2) - This shouldn't start here at all, there is no sound there. Make it start on 00:35:301 - (checked with 25%) and end on the big white tick
00:35:709 (1) - These sliders sound very bad because they start at red ticks and end on whites, but the hitsounds emphatize the white ticks, so you should make them start in white and end in red, like this:
*Just move them forward and add a note at 00:35:709 (3) - , and remove 00:38:158 (1) - . Obviously, fix the hitsounds after doing this.
00:38:158 (1) - Remove new combo, it's not necessary here because the music doesn't change.
00:43:362 (2) - Add clap at the repeat? Sounds nice
00:49:689 (5,6) - Confusing, don't stack this.
00:53:464 (7) - Clap here if you added it before too.
00:50:403 (1,2,3,4) - Look at the start of the kiai. You put sliders starting on white and endind on red ticks. Therefore you must fix these sliders, they shouldn't start at red, also because of what I've explained at 00:35:709 (1). Do this:
*(7) is on 00:50:403 -
00:53:464 (6) - Add clap
01:02:954 (7) - I don't understeand why did you lower the volume here. Also clap at this slider's repeat.
01:05:403 (1) - Unnecessary new combo, remove it.
01:16:832 (1) - Definetely should start on 01:16:934 (1) - and end on big white tick
01:21:934 (1) - Where are claps from now on?
01:26:832 (1) - Add a note here and move the spinner a bit

That's all. I liked all diffs except for insane, Insane was too linear and I don't think linear sliders with red points fit in this music >< Also it lacks some flow, but fine diff!
Good luck
Topic Starter
athiota33

Snepif wrote:

Hi! My part of m4m!

[General]

How about adding another kiai at 01:09:689 - and end it on 01:21:934 - in order to make the ending more energic?

[Easy]

00:12:750 (2) - Remove whistle for consistency with previous patterns~
00:30:199 (1,2) - It would be nice if you add something after (1) in order to help the player at reading the red tick-white tick change. This change in rhythm patterns is specially confusing for beginners, they tend to have "white-white-white" in their heads unconsciously while playing, or "red-red-red" if you are following red beats, and that's what they'll most likely click on their first try. To change from white to red, or red to white, you help them if you add a slider that starts at red and finishes at white or the other way around, in order to "change" the ticks their are following on their heads.
Of course, this isn't THAT necessary but it's more readable for beginners and enjoyable ^^ you should do this:
I reapeat, it's just a not-so-necessary suggestion.
00:41:526 (3) - Whistles sound weird in this kiai o.o why don't you use hitsounds just like before the kiai without whistles?
00:44:587 (5) - Because of what I've explained before, why don't you do this?
00:47:036 (2) - ^? It's much more intuitive c:
00:54:383 (1) - http://puu.sh/10t7p?
00:56:832 (3) - And again this^ for this one
01:06:628 (2) - You did well here, see how you added a slider after a red-tick-end slider? This is fine, don't change this :D
01:13:975 (1) - You already know....
01:16:424 (3) - ^

Nice diff~ just suggestions.

[Normal]

00:30:199 (1) - The whistle here sounds weird D: remove it?
00:40:301 (1) - Same as easy, whistles sound weird at the kiai D: Kinda high and... awkward... but I don't know how would I use them >< maybe you can lower their volume a bit.

Nothing else~

[Hard]

00:15:811 (5) - New combo here
00:16:118 (1) - And remove new combo here
00:40:301 (1) - Just a reminder, if you change the previous diff's kiai whistles change them here as well :P
01:17:648 (3,4,5) - Move (4) to the centre and make this symmetryc?
01:26:220 (5) - Add a repeat and move spinner to 01:27:138 (1) - , sounds much more interesting.
Fixed everything!
Thanks for helpfull mod!></
Hinsvar

Snepif wrote:

[Insane]

00:01:117 (1) - Where are hitsounds in this diff's intro? Look at the other diffs and put samples like those diffs. I think the song is pretty damn monotonous and calm there, so I decided to reflect that.
00:24:995 (5) - Stack with (3) Done.
00:35:199 (2) - This shouldn't start here at all, there is no sound there. Make it start on 00:35:301 - (checked with 25%) and end on the big white tick ^
00:35:709 (1) - These sliders sound very bad because they start at red ticks and end on whites, but the hitsounds emphatize the white ticks, so you should make them start in white and end in red, like this:
*Just move them forward and add a note at 00:35:709 (3) - , and remove 00:38:158 (1) - . Obviously, fix the hitsounds after doing this. Fine.
00:38:158 (1) - Remove new combo, it's not necessary here because the music doesn't change. It's a pattern-based combo placement.
00:43:362 (2) - Add clap at the repeat? Sounds nice Okay.
00:49:689 (5,6) - Confusing, don't stack this. Oh my... I thought no one will have a problem with this anymore :/ Nope, sorry; it fits with the atmosphere of the music nicely.
00:53:464 (7) - Clap here if you added it before too. Done.
00:50:403 (1,2,3,4) - Look at the start of the kiai. You put sliders starting on white and endind on red ticks. Therefore you must fix these sliders, they shouldn't start at red, also because of what I've explained at 00:35:709 (1). Do this:
*(7) is on 00:50:403 - Hmm... I personally disagree with this one. It goes with the phrasing on the lyrics.
00:53:464 (6) - Add clap Uh... what? Well, okay.
01:02:954 (7) - I don't understeand why did you lower the volume here. Also clap at this slider's repeat. Oh wait... Okay, moved the green line. Also added a clap.
01:05:403 (1) - Unnecessary new combo, remove it. Pattern-based combo placement, actually.
01:16:832 (1) - Definetely should start on 01:16:934 (1) - and end on big white tick Fine.
01:21:934 (1) - Where are claps from now on? Added some of them.
01:26:832 (1) - Add a note here and move the spinner a bit The start of the spinner is sufficient as a replacement for a note here, IMO, so nope.

That's all. I liked all diffs except for insane, Insane was too linear and I don't think linear sliders with red points fit in this music >< Also it lacks some flow, but fine diff!
I guess that's the problem of making an Insane diff for a song like this... Well, whatever.
Thanks ;)

http://puu.sh/10UBT
Scorpiour
Hi there~~mod from queue

[Easy]
  1. SliderTickRate 2 may be not suitable...i suggest 1
  2. 00:54:995 (2) - move NC to here?
[Normal]
  1. 01:20:403 (2,3) - (nazi) blanket it?
[Hard]
  1. fine
[Hinsvar's Insane]
  1. 00:18:260 (4) - i'd like to remove this note for better sense~
  2. 00:23:158 (1,2) - to this pattern, i may choose slider first and then note due to the vocal
  3. 00:28:056 (1,2) - ^
  4. 00:32:852 (2,3) - combine them to a whole slider? just my thought.....
  5. 00:36:015 (2,3,4,5) - here: a long jump between (2) & (3), but low spacing between (3) & (4), and maybe a suitable spacing between (4) & (5). I don't care about long jump from slider to slider, but the fluctuant spacing changing is awful. so, move (4) to 248:176 may make better sense imo
  6. 00:45:709 (7) - this kinda stack may break your flow so i suggest to move them away
  7. 00:49:689 (5,6) - ^, kick sliders may be a better choice imo
  8. 00:57:036 (3) - highly recommend to remove it
  9. 01:09:587 (6) - no stack here?
  10. 01:16:322 (2) - ^
that's all, solic mapset~~ good luck with rank
Topic Starter
athiota33

Scorpiour wrote:

Hi there~~mod from queue

[Easy]
  1. SliderTickRate 2 may be not suitable...i suggest 1 But,slider at 00:30:199 needs tick sound. If I change it to 1,it sounds awkward ><
  2. 00:54:995 (2) - move NC to here? fixed
[Normal]
  1. 01:20:403 (2,3) - (nazi) blanket it? fixed
[Hard]
  1. fine
that's all, solic mapset~~ good luck with rank
Thanks for mod! :D
Hinsvar

Scorpiour wrote:

[Hinsvar's Insane]
  1. 00:18:260 (4) - i'd like to remove this note for better sense~ ...Why would I?
  2. 00:23:158 (1,2) - to this pattern, i may choose slider first and then note due to the vocal Done.
  3. 00:28:056 (1,2) - ^ ^
  4. 00:32:852 (2,3) - combine them to a whole slider? just my thought..... Don't really see any reason to do it.
  5. 00:36:015 (2,3,4,5) - here: a long jump between (2) & (3), but low spacing between (3) & (4), and maybe a suitable spacing between (4) & (5). I don't care about long jump from slider to slider, but the fluctuant spacing changing is awful. so, move (4) to 248:176 may make better sense imo ...I guess I'll remap this part.
  6. 00:45:709 (7) - this kinda stack may break your flow so i suggest to move them away Don't think so; played this part and didn't think even a bit to change it.
  7. 00:49:689 (5,6) - ^, kick sliders may be a better choice imo ...Damn it guys. *sigh* I guess I'll remap this part to follow Hard's rhythm.
  8. 00:57:036 (3) - highly recommend to remove it For what? This one goes well with the song.
  9. 01:09:587 (6) - no stack here? I'd like to keep it for now.
  10. 01:16:322 (2) - ^ ^
Thanks ;)

*Was a bit too late because I have to mod stuff.

http://puu.sh/11UiM
BeatofIke
Ask a MAT already XD! Your map should be ready for bubble with that much mods and star priority. Awyway, here are some minor things I've found:

General

Easy
-> Increase Approach rate +1? It feels a bit slow imo.
00:28:056 (3,1) - Bad Polarity here! Beginners might miss the next slider. To fix this, try adding a hit circle at 00:29:893 (4).

Normal
-> Pretty Solid!

Hard
-> I recommend to Decrease the Overall Difficulty -1. It's a bit too harsh for a Hard Difficutly. It also keeps a constant difficulty spread (2, 4, 6, 8).
00:14:587 (3) - New Combo? Due to spacing change.

Hinsvar's Insane
-> All Clear!

This map is ready to go. Should try asking a MAT now! Good Luck with bubble. :D
Hinsvar

BeatofIke wrote:

Ask a MAT already XD! :D
A MAT AND BAT member were here, but I basically blew the chance for this mapset to get bubbled because of my shitty diff.

I hate myself ):
Topic Starter
athiota33
@BeatofIke : Will update later. My sister is using the computer now xD Thanks for mod! :D
@Hinsvar : Don't say that ;_; That's not your fault. My map quality is bad too, that's why MAT can't give a bubble. Besides, I like your diff. So please,don't blame yourself. ;A;
Hinsvar

athiota33 wrote:

@Hinsvar : Don't say that ;_; That's not your fault. My map quality is bad too, that's why MAT can't give a bubble. Besides, I like your diff. So please,don't blame yourself. ;A;
The problem is: My diff almost always has the longest mod and those rants calling me to make my diff better since the modders think that really needs some work :P

nvm; I guess I'll let people judge by themselves.
cmn_891127
Hi, athiota33 & Hinsvar

[Easy]
00:50:097 (1,2,3,4,5) - Pentagon is not regular...
you code
216,260,50097,5,4
156,192,50709,1,8
192,108,51322,1,0
280,132,51934,1,8
296,220,52546,2,0,B|372:192|364:108,1,135,2|2
my code
212,268,50097,5,4
146,206,50709,1,8
184,125,51322,1,0
273,136,51934,1,8
290,224,52546,2,0,B|340:216|372:168|360:120,1,135,2|2

[Normal]
Really good!

[Hard]
01:26:220 (5,1) - remove the reverse, and bring the spinner forward like insane

[Hinsvar's Insane]
Oh, I really love the style of your diff, so cute 1/6 slider~~~


This map is really follow bubble criteria, imo~~~ Good luck!!!!!!!!!
Topic Starter
athiota33
@cmn_891127: Fixed all!Will update later~ My net speed is too slow ;_; Updated~
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. looks all fine

Easy



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. ok~ it's your first map aim Ranked. Easy diff have enough quality imo. but some spacing (nazi) should be improve like 00:40:301 (1,2,3) - ,00:52:546 (5,6,1) - etc.

Normal



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:18:566 (1,3) -
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:02:648 (2,3,4) - [nazi] uneven spacing. fix it can make pattern more clean. so I point out this hope you can fix them. same as 01:15:505 (4,5,1) -
  2. 01:08:464 (3) - move this slider to x452,y320? I think you can make the equilateral triangle and it's pretty more imo.

Hard



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:31:424 (3) - unfit rhythm at 00:31:577 - because It's not lofty tone to enough appear rhythm imo.

Insane



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:14:281 (1,2,3) - perhaps used rotate 120∘ it's better then original one.


cell me back when you fix my mod~ but please reply my mod post and used 2 color to reply it
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
Kawayi Rika
Hi ~ athiota33 ~ :)

Mod time for my luck Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Hinsvar's Insane]


  1. OD-1,really no fit slow bpm song.
  2. 00:32:954 - Remove clap and Add finish.
  3. 00:54:995 - ^
  4. 01:07:852 (3,4,5) - Try like this parttern,more funny.

Just few small thing ~ nice job your first map ~

Good luck with rank ~
;)
Hinsvar

spboxer3 wrote:

Insane


mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:14:281 (1,2,3) - perhaps used rotate 120∘ it's better then original one. Nope. I think the current design looks pretty good already.

Kawayi Rika wrote:

[Hinsvar's Insane]


  1. OD-1,really no fit slow bpm song. It will be too easy without OD8, but anyway... Fine, OD -1'd.
  2. 00:32:954 - Remove clap and Add finish. Done.
  3. 00:54:995 - ^ ^
  4. 01:07:852 (3,4,5) - Try like this parttern,more funny. Uh... I guess I'll redesign this part differently.
Thanks, you two ;) I also did some redesigning (can't really call them remapping; I basically moved some objects around) so my diff will be a little closer to a true Insane diff, and also to make it more fun.

http://puu.sh/15Z8j
Topic Starter
athiota33

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. looks all fine

Easy



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. ok~ it's your first map aim Ranked. Easy diff have enough quality imo. but some spacing (nazi) should be improve like 00:40:301 (1,2,3) - ,00:52:546 (5,6,1) - etc.

Normal



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:18:566 (1,3) -
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:02:648 (2,3,4) - [nazi] uneven spacing. fix it can make pattern more clean. so I point out this hope you can fix them. same as 01:15:505 (4,5,1) -
  2. 01:08:464 (3) - move this slider to x452,y320? I think you can make the equilateral triangle and it's pretty more imo.

Hard



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:31:424 (3) - unfit rhythm at 00:31:577 - because It's not lofty tone to enough appear rhythm imo.

Really. for your first map I think it's have enough quality. cell me back when you fix my mod~ but please reply my mod post and used 2 color to reply it
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
:arrow: go~
Fixed all~
Thanks for mod guys!
And... this is not my first map ;A;.....
spboxer3
It's your first map aim Ranked
anyway~ I think it's ok now
good luck~
Topic Starter
athiota33

spboxer3 wrote:

It's your first map aim Ranked
That makes sense~
Btw,thank you spboxer3! ><
Scorpiour
look forward the rank~~~
Armin
after a little jump on the insane, I can say that the map's quality is enough to be in the Ranked section.
Keep up with the good work
Suimya
Gratz~
pimp
congratulations for your 1st ranked map 8-)
meiikyuu
grats ^^
shikyu
gratz~ (and 50k will be mine~)
Topic Starter
athiota33
Thanks everyone ><
Mikarunoel131_DELETED
Congratulation =D I am happy to see it ranked x3
Have fun =D
terametis
gratz 1st ranked :33
Cygnus
at last <3
BeatofIke
Well finally! Congrats!
Scorpiour
Happy first rank -v-
spboxer3
wow~ congratz^^
Hinsvar
Congrats on your first ranked map \:D/

Also to myself for another ranked GD \:D/
Nichiyouki
Congrats~
Dino99
Gratz First Ranked~ :D
Please sign in to reply.

New reply