hmm well you request mod from me and it seems like you haven't checked yet the mod above....
mungkin beberapa mod bakal bentrok
from our queue /o/
sorry if it wasn't helpful
[Easy]
found nothing, it's neat diff
[Normal]
[Hard]
[Hinsvar's Insane]
nice map goodluck!
mungkin beberapa mod bakal bentrok
from our queue /o/
sorry if it wasn't helpful
[Easy]
found nothing, it's neat diff
[Normal]
I wouldn't force you to changes difficulty in this diff but this song only has 98BPM then for a better diff star spread you can try add 1~2 on HPDrain and OD. The difference OD & HPDrain between normal and hard is too far IMO so you can choose increase the value on Normal or reduce some value on Hard (I suggest to choose first option )
00:19:791 (3) - it covered by hitburst, so people may can't see it, how about Ctrl+R slider number (2) so you can move (3) here... uhm.. then it's gonna be like this http://puu.sh/XxBh and and it would be easier to see
01:13:669 (7) - NC here rather than 01:14:587 ? I see your average combo is up to 5-6 combos so it may went too high, besides that it also follow the vocal
00:19:791 (3) - it covered by hitburst, so people may can't see it, how about Ctrl+R slider number (2) so you can move (3) here... uhm.. then it's gonna be like this http://puu.sh/XxBh and and it would be easier to see
01:13:669 (7) - NC here rather than 01:14:587 ? I see your average combo is up to 5-6 combos so it may went too high, besides that it also follow the vocal
[Hard]
lol I'm just realized that this diff using 1/6 snap o.0
01:13:669 (4) - consider adding NC here? (3) and (4) appear at the same place so they'll not break the flow by adding different color here (I mean, they would be easier to notice that there is object here)
01:14:587 (1) - if you apply mod above so you should remove this NC
01:24:383 (1) - You also can remove this NC and move it to the next object (01:24:689) then the combos would be balanced (4-4)
01:13:669 (4) - consider adding NC here? (3) and (4) appear at the same place so they'll not break the flow by adding different color here (I mean, they would be easier to notice that there is object here)
01:14:587 (1) - if you apply mod above so you should remove this NC
01:24:383 (1) - You also can remove this NC and move it to the next object (01:24:689) then the combos would be balanced (4-4)
[Hinsvar's Insane]
....
I don't know why but I always meet you making GD for people o.0
Coba samain (bukan persis sih) konfigurasi suara seperti di diff yang lainnya (easy, normal, hard) pengaturan suara nya lebih detail dimana suara hitsoundnya harus lebih kecil atau besar
01:24:689 (3) - I don't know but why finish is not good here, I tried to change the finish to clap (with 40% volume) and it sounds better, try and consider it
00:58:975 (4) - try cut this slider (ctrl+x) and hear it, there was a symbal sound in this part right? you may want to add it with lower volume (ex: 45% just like the Hard diff)
01:04:791 (1) - This clap (drum) is quite bothering me since it doesn't fit the song, try remove it
01:04:791 (1) - I suggest to remove this NC and also this one 01:05:403 and this one 01:06:934 and add NC here 01:06:322 so the combos would be balanced owob
I don't know why but I always meet you making GD for people o.0
Coba samain (bukan persis sih) konfigurasi suara seperti di diff yang lainnya (easy, normal, hard) pengaturan suara nya lebih detail dimana suara hitsoundnya harus lebih kecil atau besar
01:24:689 (3) - I don't know but why finish is not good here, I tried to change the finish to clap (with 40% volume) and it sounds better, try and consider it
00:58:975 (4) - try cut this slider (ctrl+x) and hear it, there was a symbal sound in this part right? you may want to add it with lower volume (ex: 45% just like the Hard diff)
01:04:791 (1) - This clap (drum) is quite bothering me since it doesn't fit the song, try remove it
01:04:791 (1) - I suggest to remove this NC and also this one 01:05:403 and this one 01:06:934 and add NC here 01:06:322 so the combos would be balanced owob
nice map goodluck!