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Snowkel - Kiseki (TV Size)

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Topic Starter
athiota33
Thanks for checking and star :)
Nichiyouki


Hi, athiota33

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Easy

  1. 00:14:587 (4) - Use 2 circle instead of using slider be better.

Normal

  1. 00:58:975 (2) - Hitsound is too loud. Please remove finish, or may reduce volume about 40-45%.

Hard

  1. 00:14:587 (3) - Add NC?
  2. 00:58:362 (3) - Hitsound in slider end is too loud. Please remove finish, or may reduce volume about 40-45%.

Hinsvar's Insane

  1. 00:20:607 (1) - Add finish in slider end.
  2. 00:46:934 (3) - Remove clap in slider begin, because it's too loud.
  3. 00:54:893 (4) - Use finish instead of using clap, it's quite strange in using hitsound.
  4. 01:16:934 (1) - ^
  5. 01:19:383 (1) - ^

That's all that I can find them. (If my mod is useless, don't give a kd.)
Nice map, give a star ;)

Good luck~
Shulin
Someone always posts a mod just I am about to, don't think I've repeated anything here ~

[General]

  1. You're overusing kiai bursts imo, a kiai burst every 10 seconds is unnecessary. Why not just have a kiai section or reduce the kiai bursts?
[Easy]

  1. Could also add a spinner in this diff.
  2. Overall Difficulty +1
00:29:893 (1,2,3) - I think you could make the rhythm smoother for new players by removing those short 1/2 sliders. Something like 01:04:791 (1,2,3,4) - would be great since this played much better.

[Normal]

  1. Why not add a spinner at the end like Insane?
00:29:281 (4) - Looks ugly, a regular curved slider would fit better. Or maybe bring the red point down on this one if you don't want to redraw one.
01:24:383 (5) - Remove finish sounds odd.
01:26:832 (3) - Add a reduced volume finish here?

[Hard]

  1. Why not add a spinner at the end like Insane?
00:59:689 (5) - With this SV this slider is really small and doesn't really match the rest of the diff. I suggest using 1/1 here instead.
01:24:383 (1) - Remove finish?
01:26:832 (6) - Add a reduced volume finish here? It seems odd to have it blank when there's a finish sound in the music.

[Hinsvar's Insane]

  1. Small 1/6 sliders like 00:09:077 (1) - don't really play very well imo and the way you've used them in the map (like with stacking 00:28:056 (1,2) - and 00:32:036 (1,2) - etc.) doesn't play great. Imo you should make these circles or use longer sliders to capture the rhythm (like you did at the start with 00:04:485 (2,3) - ) doing this will make it more intutive and make it the gameplay smoother and more fun.
  2. This diff also has too much stacking, the way you have stacked 1/6 sliders isn't very intutitive and makes the map very cluttered. I think it would be better if you removed them.
  3. +1 OD? It should be higher than Hard.
00:09:077 (1) - The end doesn't follow anything, you should extend this to 00:09:281 to follow the vocal.
00:09:383 (2,1) - This is confusing, I'd recommend making 00:09:383 (2) - a slider and ending it at 00:09:587 (1) - and having at note at 00:09:689 (2) - so the rhythm looks like this.
00:20:607 (1) - You're missing a finish at the end.
00:31:118 (3,4) - Don't understand the reduced spacing here, it looks ugly and doesn't play great. I think it would be better if you spaced this 1/1 with regular spacing.
00:31:118 (3) - Missing a clap.
00:32:852 (2) - Another confusing stack, I'd move this further away.
00:33:260 (1,2,3,1,2) - Again the stacking here isn't very good when playing it's very cluttered and there isn't much movement. Like I suggested at the start longer sliders and less stacking would be more intuitive and fun.
00:45:199 (1,2) - ^
00:49:689 (6,7) - The ends of these sliders are barely visible because you stacked it under the previous slider. Move these further away.
00:56:730 (2,3) - Spacing? This "jump" isn't so intuitive.
00:59:689 (5,1) - Confusing. Unstack these, and use circles instead of 00:59:689 (5) - to make it clear?
01:04:791 (1,2) - Spacing? The jump at 01:05:301 (2) - is unexpected.
01:19:383 (1) - End is barely visible, move 01:19:179 (5,1) - further away.
01:21:934 (1,2,3,4,1,2,3,4) - I don't understand why you reduced the spacing for this part. It would play better with regular spacing =S

Overall I think this diff needs some more work, the small 1/6 sliders aren't really fun to play and the way you stack them is confusing and cluttered. I'd recommend remapping parts of this diff with this in mind, please consider it. ^_^

And that's all from me ~
Garven
Hey, blame philippines. q:

[General]
I'm not liking is the kiai fountain use. Though the only one I truly disagree with is the one at 01:17:036 -

[Easy]
Really love the tick sound use. <3
Please try to add a spinner somewhere so that high scores don't cap.

[Normal]
Please try to add a spinner somewhere so that high scores don't cap.
00:35:403 (1) - Usually using a new combo on the bottom of a stack looks pretty ugly and tends to denote a poor decision in pattern progression. If anything, that spot isn't a very good one for a stack anyway.

[Hard]
Please try to add a spinner somewhere so that high scores don't cap.

[Insane]
In general your new combo use is inconsistent. Try to follow a pattern (in general, the best use is every two tall white ticks) and stick with it. Give a good look through here and see what you can fix up.
00:09:077 (1,2,1) - Um. I'm not sure what you're trying to follow here, but it sure doesn't translate very well regardless. Please rethink this.
00:20:607 (1) - No finish on the end?
00:24:383 (1,2,3,1) - So much back and forth produces a lot of hitbursts covering everything. I recommend you redesign this pattern so that it's not so ugly and reads a little better, hehe.
00:31:118 (3) - Add clap
00:32:852 (2,1,2,3) - Argh, all of these short 1/3 sliders are bugging me. The lack of strong hitsounds on them makes them play very strangely to me. There's not good feedback to the player so that they know they're hitting on the correct rhythm, so it ends up just confusing and frustrating. Tune up your hitsounds on these or try a different pattern. This applies to the vast majority of these in the map. Think of a use such as at 00:46:934 (3) - but maybe not quite as loud, haha
00:41:526 (1,2,1,2) - These small overlaps look eugh. See if you can adjust them so that they aren't touching on the edges. It'll look much cleaner.
00:58:975 (4,5,1) - This will read a lot better if you didn't stack them.
01:26:832 - Add a note here and start the spinner later
Cygnus
Why me? :) :) :)
Topic Starter
athiota33

nich95 wrote:



Hi, athiota33

My mod from your request

Red = Unrankable
Biue = You should modified
Black = My suggestion

General

  1. Fine

Easy

  1. 00:14:587 (4) - Use 2 circle instead of using slider be better. No fix

Normal

  1. 00:58:975 (2) - Hitsound is too loud. Please remove finish, or may reduce volume about 40-45%.

Hard

  1. 00:14:587 (3) - Add NC? No fix
  2. 00:58:362 (3) - Hitsound in slider end is too loud. Please remove finish, or may reduce volume about 40-45%.

That's all that I can find them. (If my mod is useless, don't give a kd.)
Nice map, give a star ;)

Good luck~
Thanks for mod & star! :D

Shulin wrote:

Someone always posts a mod just I am about to, don't think I've repeated anything here ~

[General]

  1. You're overusing kiai bursts imo, a kiai burst every 10 seconds is unnecessary. Why not just have a kiai section or reduce the kiai bursts?
[Easy]

  1. Could also add a spinner in this diff.
  2. Overall Difficulty +1
00:29:893 (1,2,3) - I think you could make the rhythm smoother for new players by removing those short 1/2 sliders. Something like 01:04:791 (1,2,3,4) - would be great since this played much better.

[Normal]

  1. Why not add a spinner at the end like Insane?
00:29:281 (4) - Looks ugly, a regular curved slider would fit better. Or maybe bring the red point down on this one if you don't want to redraw one.
01:24:383 (5) - Remove finish sounds odd.
01:26:832 (3) - Add a reduced volume finish here?

[Hard]

  1. Why not add a spinner at the end like Insane?
00:59:689 (5) - With this SV this slider is really small and doesn't really match the rest of the diff. I suggest using 1/1 here instead.
01:24:383 (1) - Remove finish?
01:26:832 (6) - Add a reduced volume finish here? It seems odd to have it blank when there's a finish sound in the music.

And that's all from me ~
Fixed all,Thanks for mod! :D

Garven wrote:

Hey, blame philippines. q:

[General]
I'm not liking is the kiai fountain use. Though the only one I truly disagree with is the one at 01:17:036 -

[Easy]
Really love the tick sound use. <3
Please try to add a spinner somewhere so that high scores don't cap.

[Normal]
Please try to add a spinner somewhere so that high scores don't cap.
00:35:403 (1) - Usually using a new combo on the bottom of a stack looks pretty ugly and tends to denote a poor decision in pattern progression. If anything, that spot isn't a very good one for a stack anyway.

[Hard]
Please try to add a spinner somewhere so that high scores don't cap.
Fixed all too,Thanks for mod! :D
Hinsvar
Well, you guys actually made me reconsider about how good my mapping skill is :P

Will check your mods later. My speaker is acting weird right now...

*Yes, this post is reserved for mod replies.

EDIT: Looks like I have to edit on my laptop. Oh well.

nich95 wrote:

Hinsvar's Insane

  1. 00:20:607 (1) - Add finish in slider end. Eh... Okay, added. Also a clap too.
  2. 00:46:934 (3) - Remove clap in slider begin, because it's too loud. Moved the clap to the end instead.
  3. 00:54:893 (4) - Use finish instead of using clap, it's quite strange in using hitsound. It feels weird. Don't know why, maybe because it's already there on 00:55:913 (7)...
  4. 01:16:934 (1) - ^ k done
  5. 01:19:383 (1) - ^ ^
Thanks :D

Shulin wrote:

[Hinsvar's Insane]

  1. Small 1/6 sliders like 00:09:077 (1) - don't really play very well imo and the way you've used them in the map (like with stacking 00:28:056 (1,2) - and 00:32:036 (1,2) - etc.) doesn't play great. Imo you should make these circles or use longer sliders to capture the rhythm (like you did at the start with 00:04:485 (2,3) - ) doing this will make it more intutive and make it the gameplay smoother and more fun. Lengthened 00:09:077 (1) to 1/3. Yeah, it plays better. Didn't fixed the other two things you mentioned though; I'm following the phrasing of the lyrics there and they follow well.
  2. This diff also has too much stacking, the way you have stacked 1/6 sliders isn't very intutitive and makes the map very cluttered. I think it would be better if you removed them. ...Why is everyone thinking that stacking stuff a lot here is bad? Okay, okay, I'm tired of this. I have unstacked a few things around here.
  3. +1 OD? It should be higher than Hard. ...Hard has OD7? I didn't even realize. Okay, added one, and also HP+1 so this will be actually harder.
00:09:077 (1) - The end doesn't follow anything, you should extend this to 00:09:281 to follow the vocal. Done as what I've said above.
00:09:383 (2,1) - This is confusing, I'd recommend making 00:09:383 (2) - a slider and ending it at 00:09:587 (1) - and having at note at 00:09:689 (2) - so the rhythm looks like this. Done.
00:20:607 (1) - You're missing a finish at the end. Already done according to nich95's mod.
00:31:118 (3,4) - Don't understand the reduced spacing here, it looks ugly and doesn't play great. I think it would be better if you spaced this 1/1 with regular spacing. Fine then, done.
00:31:118 (3) - Missing a clap. Added.
00:32:852 (2) - Another confusing stack, I'd move this further away. I don't think so. Fits with how the lyrics is sung.
00:33:260 (1,2,3,1,2) - Again the stacking here isn't very good when playing it's very cluttered and there isn't much movement. Like I suggested at the start longer sliders and less stacking would be more intuitive and fun. ^. I did unstack 00:35:199 (2) and lengthened it to 1/3 though.
00:45:199 (1,2) - ^ ^
00:49:689 (6,7) - The ends of these sliders are barely visible because you stacked it under the previous slider. Move these further away. I can still see them perfectly while playing. I can't see any problem with the stacking here, anyway.
00:56:730 (2,3) - Spacing? This "jump" isn't so intuitive. I don't have any problems with this; got the "jump" right the first try. It's to preserve the symmetrical pattern.
00:59:689 (5,1) - Confusing. Unstack these, and use circles instead of 00:59:689 (5) - to make it clear? So many people asked about this... Well, okay then, remapped this part until 01:01:730.
01:04:791 (1,2) - Spacing? The jump at 01:05:301 (2) - is unexpected. I don't think so (yeah, this sentence again). I can confidently say that this plays well.
01:19:383 (1) - End is barely visible, move 01:19:179 (5,1) - further away. I want to preserve the symmetrical pattern here. Still plays well anyway.
01:21:934 (1,2,3,4,1,2,3,4) - I don't understand why you reduced the spacing for this part. It would play better with regular spacing =S I'm making stuff like this because I think it perfectly fits with the calm atmosphere of the outro (this part, ofc). No, I won't change that.

Overall I think this diff needs some more work, the small 1/6 sliders aren't really fun to play and the way you stack them is confusing and cluttered. I'd recommend remapping parts of this diff with this in mind, please consider it. ^_^ Already remapped a few spots (okay, maybe just two or three, but at least two), and fixed some of the things you said.

Garven wrote:

[Insane]
In general your new combo use is inconsistent. Try to follow a pattern (in general, the best use is every two tall white ticks) and stick with it. Give a good look through here and see what you can fix up. Actually, I do NCs according to the pattern of objects on the "mapping screen" (I seriously don't know what it's called...), but okay; did NC changes here and there.
00:09:077 (1,2,1) - Um. I'm not sure what you're trying to follow here, but it sure doesn't translate very well regardless. Please rethink this. Already fixed this when reading through Shulin's mod.
00:20:607 (1) - No finish on the end? Already added after nich95'd mod.
00:24:383 (1,2,3,1) - So much back and forth produces a lot of hitbursts covering everything. I recommend you redesign this pattern so that it's not so ugly and reads a little better, hehe. Remapped this part.
00:31:118 (3) - Add clap Already done according to Shulin's mod.
00:32:852 (2,1,2,3) - Argh, all of these short 1/3 sliders are bugging me. The lack of strong hitsounds on them makes them play very strangely to me. There's not good feedback to the player so that they know they're hitting on the correct rhythm, so it ends up just confusing and frustrating. Tune up your hitsounds on these or try a different pattern. This applies to the vast majority of these in the map. Think of a use such as at 00:46:934 (3) - but maybe not quite as loud, haha I'm sure enough you meant 1/6. Most of them are fine enough as is because they play well when I tested it, though. No volume increasing is needed, from what I've felt while playing. Still, I appreciate your opinion here.
00:41:526 (1,2,1,2) - These small overlaps look eugh. See if you can adjust them so that they aren't touching on the edges. It'll look much cleaner. It's intentional to make 00:42:138 (2) connect with 00:42:750 (1). Don't worry about this.
00:58:975 (4,5,1) - This will read a lot better if you didn't stack them. Remapped this part after Shulin's mod.
01:26:832 - Add a note here and start the spinner later I think the spinner is sufficient as a replacement for a note/circle. No need to add one.
Wow, guys. I feel enlightened after getting through your mods (especially Shulin's; you should get more active so you can become a BAT member which is the position that you deserve to get 8-)). Thanks so much for the two of you ;) (Yeah, had to make a separate paragraph just to express my gratitude to you all. Not discrediting nich95's mod, btw. He put effort into his mod too ;)).

Now I guess I can run for another ranked diff... or maybe not? Well, I'm not really too enthusiastic in having a ranked diff, anyway, although it will surely be good.

http://puu.sh/XhFc
shikyu
Dapid, a MAT & BAT in 1 row :o how lucky
Frostmourne
slow modding here

from my modding queue~~

Easy
00:59:281 (4,1) - change to this form might be better , it follows vocal more accurately

Normal
01:13:669 (7) - this should separate to be a note and slider like this , I feel this better when I tried playing it

Hard
00:31:424 (3) - try making something like this , the rest are following 1/6 but only this is following 1/4 and also from the picture, I move (3) to be up in that way because it will indicate clearly that rhythm is 5/4 beat not 1 beat

Hinsvar's Insane
00:14:281 (1,2,3) - any more interesting note ? , sound in the music has changed but the notes are still running like the same as slow part
01:17:954 (3) - , hitburst from 01:16:832 (1) - is stacking repeated point
01:20:403 (4) - "---------" from 01:19:281 (2) - "---------------------------------"
^ those are on the border of unrankable zone

Good luck for the ranking ~
Hinsvar

Frostmourne wrote:

Hinsvar's Insane
00:14:281 (1,2,3) - any more interesting note ? , sound in the music has changed but the notes are still running like the same as slow part Hmm... I guess using 3.0x DS would do.
01:17:954 (3) - , hitburst from 01:16:832 (1) - is stacking repeated point
01:20:403 (4) - "---------" from 01:19:281 (2) - "---------------------------------"
^ those are on the border of unrankable zone Arranged things for these two problems.

Good luck for the ranking ~
Thanks ;)

http://puu.sh/Xp7D
Topic Starter
athiota33

Frostmourne wrote:

slow modding here

from my modding queue~~

Easy
00:59:281 (4,1) - change to this form might be better , it follows vocal more accurately

Normal
01:13:669 (7) - this should separate to be a note and slider like this , I feel this better when I tried playing it

Hard
00:31:424 (3) - try making something like this , the rest are following 1/6 but only this is following 1/4 and also from the picture, I move (3) to be up in that way because it will indicate clearly that rhythm is 5/4 beat not 1 beat
Fixed all!><
Thanks for mod :D
meiikyuu

sorry for the delay

Easy
- fine to me

Normal
  1. 00:57:444 (1,2,3,4,1) - maybe u can try adjusting the notes so that they make a star, like this:
Hard
  1. 01:00:199 (2) - move this to x:328 y:108 so that it lines up with 4? after that, adjust 3 to form neater diamond shape
Hinsvar's Insane
  • - consider putting some whistles at the soft part in the beginning (00:01:118 - to 00:14:587 - )
  1. 00:23:362 (2) - i think this should be 2 notes instead of one slider
  2. 00:28:056 (6) - NC (because it is inconsistent with the combo at 00:23:158 (1) - )
  3. 00:29:281 (1) - remove NC and NC on next note
  4. 00:41:526 (1,2) - it would look neater if the sliders didnt touch each other
  5. 00:42:750 (1,2) - ^ same here
  6. 00:49:995 (7) - unstack
  7. 01:04:791 (1) - remove NC, b/c inconsistent with a similar part earlier in the map
good luck :)
Meru
hmm well you request mod from me and it seems like you haven't checked yet the mod above....

mungkin beberapa mod bakal bentrok

from our queue /o/

sorry if it wasn't helpful


[Easy]
found nothing, it's neat diff

[Normal]
I wouldn't force you to changes difficulty in this diff but this song only has 98BPM then for a better diff star spread you can try add 1~2 on HPDrain and OD. The difference OD & HPDrain between normal and hard is too far IMO so you can choose increase the value on Normal or reduce some value on Hard (I suggest to choose first option :P)

00:19:791 (3) - it covered by hitburst, so people may can't see it, how about Ctrl+R slider number (2) so you can move (3) here... uhm.. then it's gonna be like this http://puu.sh/XxBh and and it would be easier to see :)

01:13:669 (7) - NC here rather than 01:14:587 ? I see your average combo is up to 5-6 combos so it may went too high, besides that it also follow the vocal

[Hard]
lol I'm just realized that this diff using 1/6 snap o.0

01:13:669 (4) - consider adding NC here? (3) and (4) appear at the same place so they'll not break the flow by adding different color here (I mean, they would be easier to notice that there is object here)

01:14:587 (1) - if you apply mod above so you should remove this NC :P

01:24:383 (1) - You also can remove this NC and move it to the next object (01:24:689) then the combos would be balanced (4-4)

[Hinsvar's Insane]
....
I don't know why but I always meet you making GD for people o.0

Coba samain (bukan persis sih) konfigurasi suara seperti di diff yang lainnya (easy, normal, hard) pengaturan suara nya lebih detail dimana suara hitsoundnya harus lebih kecil atau besar

01:24:689 (3) - I don't know but why finish is not good here, I tried to change the finish to clap (with 40% volume) and it sounds better, try and consider it :D

00:58:975 (4) - try cut this slider (ctrl+x) and hear it, there was a symbal sound in this part right? :P you may want to add it with lower volume (ex: 45% just like the Hard diff)

01:04:791 (1) - This clap (drum) is quite bothering me since it doesn't fit the song, try remove it :D


01:04:791 (1) - I suggest to remove this NC and also this one 01:05:403 and this one 01:06:934 and add NC here 01:06:322 so the combos would be balanced owob

nice map goodluck!
Topic Starter
athiota33

meiikyuu wrote:


sorry for the delay

Easy
- fine to me

Normal
  1. 00:57:444 (1,2,3,4,1) - maybe u can try adjusting the notes so that they make a star, like this:
Hard
  1. 01:00:199 (2) - move this to x:328 y:108 so that it lines up with 4? after that, adjust 3 to form neater diamond shape
good luck :)
Fixed all~
Thanks for mod :D

Matoryoshika wrote:

hmm well you request mod from me and it seems like you haven't checked yet the mod above....

mungkin beberapa mod bakal bentrok

from our queue /o/

sorry if it wasn't helpful


[Easy]
found nothing, it's neat diff

[Normal]
I wouldn't force you to changes difficulty in this diff but this song only has 98BPM then for a better diff star spread you can try add 1~2 on HPDrain and OD. The difference OD & HPDrain between normal and hard is too far IMO so you can choose increase the value on Normal or reduce some value on Hard (I suggest to choose first option :P)

00:19:791 (3) - it covered by hitburst, so people may can't see it, how about Ctrl+R slider number (2) so you can move (3) here... uhm.. then it's gonna be like this http://puu.sh/XxBh and and it would be easier to see :)

01:13:669 (7) - NC here rather than 01:14:587 ? I see your average combo is up to 5-6 combos so it may went too high, besides that it also follow the vocal

[Hard]
lol I'm just realized that this diff using 1/6 snap o.0

01:13:669 (4) - consider adding NC here? (3) and (4) appear at the same place so they'll not break the flow by adding different color here (I mean, they would be easier to notice that there is object here)

01:14:587 (1) - if you apply mod above so you should remove this NC :P

01:24:383 (1) - You also can remove this NC and move it to the next object (01:24:689) then the combos would be balanced (4-4) No fix,because (1) is a jumping note. Besides I follow the stanza ><
nice map goodluck!
No comment means fixed.
Thanks for mod & star! :D
Hinsvar
I love the (heavily possible) fact that I get more mods here than on my first ranked GD, while I've only been here halfway through the journey.

meiikyuu wrote:

Hinsvar's Insane
  • - consider putting some whistles at the soft part in the beginning (00:01:118 - to 00:14:587 - ) I intended to make this part to have no hitsounds, since I think the part has no need of it.
  1. 00:23:362 (2) - i think this should be 2 notes instead of one slider Huh? I don't know... It feels really weird.
  2. 00:28:056 (6) - NC (because it is inconsistent with the combo at 00:23:158 (1) - ) k
  3. 00:29:281 (1) - remove NC and NC on next note ...I just did it while getting through 00:28:056 (6). Let me laugh at myself for how damned coincidental this is.
  4. 00:41:526 (1,2) - it would look neater if the sliders didnt touch each other It's intentional. Read my reply to Shulin's mod for the reason. (Yeah, I usually hate small overlaps like this, but this has a reason.)
  5. 00:42:750 (1,2) - ^ same here ^
  6. 00:49:995 (7) - unstack Nope. I know why are you complaining about this, but...
  7. 01:04:791 (1) - remove NC, b/c inconsistent with a similar part earlier in the map k done
good luck :) (: Oh, sorry; was influenced by 'that' guy.

Matoryoshika wrote:

[Hinsvar's Insane]
....
I don't know why but I always meet you making GD for people o.0 That's because I want to increase my mapping skill while avoiding the hassle to take care of a mapset. This one's a bit different though. Long story short for this map: I went to Niva's profile, looked at his latest received kudosus (not sure if this plural word is even right...), clicked this mapset randomly, about to mod this, couldn't find any problems (which is very, VERY rare for me, although to be fair, I was not really at my best that day), offered to make a GD, and here you are now, modding my diff.

Coba samain (bukan persis sih) konfigurasi suara seperti di diff yang lainnya (easy, normal, hard) pengaturan suara nya lebih detail dimana suara hitsoundnya harus lebih kecil atau besar Nah, soal ini saya lebih percaya pada diri saya sendiri. Kalau ngikut diff lain sampai sedalam-dalamnya... bagaimana ngejelasinnya, ya :\

01:24:689 (3) - I don't know but why finish is not good here, I tried to change the finish to clap (with 40% volume) and it sounds better, try and consider it :D I think it fits pretty well with the music already (and this is (1) according to the timeline, actually...)

00:58:975 (4) - try cut this slider (ctrl+x) and hear it, there was a symbal sound in this part right? :P you may want to add it with lower volume (ex: 45% just like the Hard diff) Added inherited timing points here while I went through meiikyuu's mod.

01:04:791 (1) - This clap (drum) is quite bothering me since it doesn't fit the song, try remove it :D Hmm... I guess I'll just decrease the volume. It fits, IMO, and yeah, sounds better with lower volume.


01:04:791 (1) - I suggest to remove this NC and also this one 01:05:403 and this one 01:06:934 and add NC here 01:06:322 so the combos would be balanced owob Removed this one, but not 01:05:403 (1) and 01:06:934 (1), since they follow the phrasing of the lyrics.

nice map goodluck!
Thanks guys ;) (Yeah, meiikyuu, I know you're a cute girl; don't worry about that.)

http://puu.sh/XB7m
banvi
From your modreq. Sorry for the delay :cry:

Blue: You should fix it, but it's up to you.
Black: Just suggestion

[Easy]
  1. 00:38:464 (4) - remove whistle and add finish at the middle? It sounds better imo
[Normal]
  1. 00:18:873 (2) - make it blanket better? it would be more beautiful.
  2. 00:39:077 (3) - add finish?
[Hard]
  1. 00:38:771 (3) - remove whistle and add finish at the end? It sounds better imo
  2. 00:51:015 (3,4) - I would like to extend the spacing as with (1,2,3).
[Hinsvar's Insane]
  1. 00:09:077 (1,2,3) - make unstacked? I think It would be easier to read the rhythm.
  2. 00:23:362 (2) - remove clap at the end?
  3. 00:49:179 (4,5,6) - Umm, I feel it's hard to read. Maybe some players will be confused. So I suggest to make unstacked these.
  4. 01:09:995 (7) - add new combo
  5. 01:21:628 (6) - replace a silder?
I can't find so much. :? Good map~
Good luck ;)
Topic Starter
athiota33

banvi wrote:

From your modreq. Sorry for the delay :cry: It's okay :)

Blue: You should fix it, but it's up to you.
Black: Just suggestion

[Easy]
  1. 00:38:464 (4) - remove whistle and add finish at the middle? It sounds better imo
[Normal]
  1. 00:18:873 (2) - make it blanket better? it would be more beautiful.
  2. 00:39:077 (3) - add finish?
[Hard]
  1. 00:38:771 (3) - remove whistle and add finish at the end? It sounds better imo
  2. 00:51:015 (3,4) - I would like to extend the spacing as with (1,2,3).
I can't find so much. :? Good map~
Good luck ;)
Fixed all~
Thanks for mod!~ :D
Hinsvar

banvi wrote:

[Hinsvar's Insane]
  1. 00:09:077 (1,2,3) - make unstacked? I think It would be easier to read the rhythm. Nah, I think a 1/6-beat spaced pattern will work better if I use stacks.
  2. 00:23:362 (2) - remove clap at the end? It's to make the slider's end more audible.
  3. 00:49:179 (4,5,6) - Umm, I feel it's hard to read. Maybe some players will be confused. So I suggest to make unstacked these. ...I love you guys for telling me to unstack this, like, every single time you guys mod this. Okay, I'll still stack them, but I've made (6) more visible.
  4. 01:09:995 (7) - add new combo Dang it, I forgot to add one. Fixed.
  5. 01:21:628 (6) - replace a silder? ...Nice idea. Done.
Thanks for the mod 8-)

http://puu.sh/XUWA
Nemis
from my modding queue

[General]
The spinner at the end should be better if it ends in the next white 1/2, but the mp3 is cut >< Maybe my thing is wrong
I didn't understand why from the first kiai and 01:21:934 there is not more kiai...

[Easy]
00:42:750 (4) - You should fix this slider form and make it better

[Normal]
01:04:791 (4) - New combo
01:11:220 (2,3,4) - You should fix this pentagon

[Hard]
00:08:464 (1,2,3) - What about place them as the screen? :D http://puu.sh/ZhQt but you need to move 00:07:546 (3) -
00:20:709 (1,2,3,4) - With 4 sliders you can create nice forms :P For example http://puu.sh/ZhSQ (don't look the timeline XD) it's funny to play

[Insane]
00:14:281 (1,2,3) - You can use one slider, copy&paste it and rotate 120° to make them perfect
00:39:077 (1) - Remove new combo

I like this map, it's good :P Good luck
Hinsvar

Nemis wrote:

[Insane]
00:14:281 (1,2,3) - You can use one slider, copy&paste it and rotate 120° to make them perfect Fine.
00:39:077 (1) - Remove new combo It's to denote a new pattern, so no.

I like this map, it's good :P Good luck
Thanks ;)

http://puu.sh/ZiRL
Topic Starter
athiota33

Nemis wrote:

from my modding queue

[General]
The spinner at the end should be better if it ends in the next white 1/2, but the mp3 is cut >< Maybe my thing is wrong No,you're not wrong. It's just that I failed when cutting the mp3 from the video xD /slap
I didn't understand why from the first kiai and 01:21:934 there is not more kiai... The KIAI would be too long if I use the KIAI until 01:21:934 .

[Easy]
00:42:750 (4) - You should fix this slider form and make it better Fixed~

[Normal]
01:04:791 (4) - New combo
01:11:220 (2,3,4) - You should fix this pentagon Fixed~

[Hard]
00:08:464 (1,2,3) - What about place them as the screen? :D http://puu.sh/ZhQt but you need to move 00:07:546 (3) - It's already placed like your screenshot right?o.o
00:20:709 (1,2,3,4) - With 4 sliders you can create nice forms :P For example http://puu.sh/ZhSQ (don't look the timeline XD) it's funny to play <3 it!!~ Nice suggestion!~

I like this map, it's good :P Good luck
Thanks for mod~
Snepif
Hi! My part of m4m!

[General]

How about adding another kiai at 01:09:689 - and end it on 01:21:934 - in order to make the ending more energic?

[Easy]

00:12:750 (2) - Remove whistle for consistency with previous patterns~
00:30:199 (1,2) - It would be nice if you add something after (1) in order to help the player at reading the red tick-white tick change. This change in rhythm patterns is specially confusing for beginners, they tend to have "white-white-white" in their heads unconsciously while playing, or "red-red-red" if you are following red beats, and that's what they'll most likely click on their first try. To change from white to red, or red to white, you help them if you add a slider that starts at red and finishes at white or the other way around, in order to "change" the ticks their are following on their heads.
Of course, this isn't THAT necessary but it's more readable for beginners and enjoyable ^^ you should do this:
I reapeat, it's just a not-so-necessary suggestion.
00:41:526 (3) - Whistles sound weird in this kiai o.o why don't you use hitsounds just like before the kiai without whistles?
00:44:587 (5) - Because of what I've explained before, why don't you do this?
00:47:036 (2) - ^? It's much more intuitive c:
00:54:383 (1) - http://puu.sh/10t7p?
00:56:832 (3) - And again this^ for this one
01:06:628 (2) - You did well here, see how you added a slider after a red-tick-end slider? This is fine, don't change this :D
01:13:975 (1) - You already know....
01:16:424 (3) - ^

Nice diff~ just suggestions.

[Normal]

00:30:199 (1) - The whistle here sounds weird D: remove it?
00:40:301 (1) - Same as easy, whistles sound weird at the kiai D: Kinda high and... awkward... but I don't know how would I use them >< maybe you can lower their volume a bit.

Nothing else~

[Hard]

00:15:811 (5) - New combo here
00:16:118 (1) - And remove new combo here
00:40:301 (1) - Just a reminder, if you change the previous diff's kiai whistles change them here as well :P
01:17:648 (3,4,5) - Move (4) to the centre and make this symmetryc?
01:26:220 (5) - Add a repeat and move spinner to 01:27:138 (1) - , sounds much more interesting.

[Insane]

00:01:117 (1) - Where are hitsounds in this diff's intro? Look at the other diffs and put samples like those diffs.
00:24:995 (5) - Stack with (3)
00:35:199 (2) - This shouldn't start here at all, there is no sound there. Make it start on 00:35:301 - (checked with 25%) and end on the big white tick
00:35:709 (1) - These sliders sound very bad because they start at red ticks and end on whites, but the hitsounds emphatize the white ticks, so you should make them start in white and end in red, like this:
*Just move them forward and add a note at 00:35:709 (3) - , and remove 00:38:158 (1) - . Obviously, fix the hitsounds after doing this.
00:38:158 (1) - Remove new combo, it's not necessary here because the music doesn't change.
00:43:362 (2) - Add clap at the repeat? Sounds nice
00:49:689 (5,6) - Confusing, don't stack this.
00:53:464 (7) - Clap here if you added it before too.
00:50:403 (1,2,3,4) - Look at the start of the kiai. You put sliders starting on white and endind on red ticks. Therefore you must fix these sliders, they shouldn't start at red, also because of what I've explained at 00:35:709 (1). Do this:
*(7) is on 00:50:403 -
00:53:464 (6) - Add clap
01:02:954 (7) - I don't understeand why did you lower the volume here. Also clap at this slider's repeat.
01:05:403 (1) - Unnecessary new combo, remove it.
01:16:832 (1) - Definetely should start on 01:16:934 (1) - and end on big white tick
01:21:934 (1) - Where are claps from now on?
01:26:832 (1) - Add a note here and move the spinner a bit

That's all. I liked all diffs except for insane, Insane was too linear and I don't think linear sliders with red points fit in this music >< Also it lacks some flow, but fine diff!
Good luck
Topic Starter
athiota33

Snepif wrote:

Hi! My part of m4m!

[General]

How about adding another kiai at 01:09:689 - and end it on 01:21:934 - in order to make the ending more energic?

[Easy]

00:12:750 (2) - Remove whistle for consistency with previous patterns~
00:30:199 (1,2) - It would be nice if you add something after (1) in order to help the player at reading the red tick-white tick change. This change in rhythm patterns is specially confusing for beginners, they tend to have "white-white-white" in their heads unconsciously while playing, or "red-red-red" if you are following red beats, and that's what they'll most likely click on their first try. To change from white to red, or red to white, you help them if you add a slider that starts at red and finishes at white or the other way around, in order to "change" the ticks their are following on their heads.
Of course, this isn't THAT necessary but it's more readable for beginners and enjoyable ^^ you should do this:
I reapeat, it's just a not-so-necessary suggestion.
00:41:526 (3) - Whistles sound weird in this kiai o.o why don't you use hitsounds just like before the kiai without whistles?
00:44:587 (5) - Because of what I've explained before, why don't you do this?
00:47:036 (2) - ^? It's much more intuitive c:
00:54:383 (1) - http://puu.sh/10t7p?
00:56:832 (3) - And again this^ for this one
01:06:628 (2) - You did well here, see how you added a slider after a red-tick-end slider? This is fine, don't change this :D
01:13:975 (1) - You already know....
01:16:424 (3) - ^

Nice diff~ just suggestions.

[Normal]

00:30:199 (1) - The whistle here sounds weird D: remove it?
00:40:301 (1) - Same as easy, whistles sound weird at the kiai D: Kinda high and... awkward... but I don't know how would I use them >< maybe you can lower their volume a bit.

Nothing else~

[Hard]

00:15:811 (5) - New combo here
00:16:118 (1) - And remove new combo here
00:40:301 (1) - Just a reminder, if you change the previous diff's kiai whistles change them here as well :P
01:17:648 (3,4,5) - Move (4) to the centre and make this symmetryc?
01:26:220 (5) - Add a repeat and move spinner to 01:27:138 (1) - , sounds much more interesting.
Fixed everything!
Thanks for helpfull mod!></
Hinsvar

Snepif wrote:

[Insane]

00:01:117 (1) - Where are hitsounds in this diff's intro? Look at the other diffs and put samples like those diffs. I think the song is pretty damn monotonous and calm there, so I decided to reflect that.
00:24:995 (5) - Stack with (3) Done.
00:35:199 (2) - This shouldn't start here at all, there is no sound there. Make it start on 00:35:301 - (checked with 25%) and end on the big white tick ^
00:35:709 (1) - These sliders sound very bad because they start at red ticks and end on whites, but the hitsounds emphatize the white ticks, so you should make them start in white and end in red, like this:
*Just move them forward and add a note at 00:35:709 (3) - , and remove 00:38:158 (1) - . Obviously, fix the hitsounds after doing this. Fine.
00:38:158 (1) - Remove new combo, it's not necessary here because the music doesn't change. It's a pattern-based combo placement.
00:43:362 (2) - Add clap at the repeat? Sounds nice Okay.
00:49:689 (5,6) - Confusing, don't stack this. Oh my... I thought no one will have a problem with this anymore :/ Nope, sorry; it fits with the atmosphere of the music nicely.
00:53:464 (7) - Clap here if you added it before too. Done.
00:50:403 (1,2,3,4) - Look at the start of the kiai. You put sliders starting on white and endind on red ticks. Therefore you must fix these sliders, they shouldn't start at red, also because of what I've explained at 00:35:709 (1). Do this:
*(7) is on 00:50:403 - Hmm... I personally disagree with this one. It goes with the phrasing on the lyrics.
00:53:464 (6) - Add clap Uh... what? Well, okay.
01:02:954 (7) - I don't understeand why did you lower the volume here. Also clap at this slider's repeat. Oh wait... Okay, moved the green line. Also added a clap.
01:05:403 (1) - Unnecessary new combo, remove it. Pattern-based combo placement, actually.
01:16:832 (1) - Definetely should start on 01:16:934 (1) - and end on big white tick Fine.
01:21:934 (1) - Where are claps from now on? Added some of them.
01:26:832 (1) - Add a note here and move the spinner a bit The start of the spinner is sufficient as a replacement for a note here, IMO, so nope.

That's all. I liked all diffs except for insane, Insane was too linear and I don't think linear sliders with red points fit in this music >< Also it lacks some flow, but fine diff!
I guess that's the problem of making an Insane diff for a song like this... Well, whatever.
Thanks ;)

http://puu.sh/10UBT
Scorpiour
Hi there~~mod from queue

[Easy]
  1. SliderTickRate 2 may be not suitable...i suggest 1
  2. 00:54:995 (2) - move NC to here?
[Normal]
  1. 01:20:403 (2,3) - (nazi) blanket it?
[Hard]
  1. fine
[Hinsvar's Insane]
  1. 00:18:260 (4) - i'd like to remove this note for better sense~
  2. 00:23:158 (1,2) - to this pattern, i may choose slider first and then note due to the vocal
  3. 00:28:056 (1,2) - ^
  4. 00:32:852 (2,3) - combine them to a whole slider? just my thought.....
  5. 00:36:015 (2,3,4,5) - here: a long jump between (2) & (3), but low spacing between (3) & (4), and maybe a suitable spacing between (4) & (5). I don't care about long jump from slider to slider, but the fluctuant spacing changing is awful. so, move (4) to 248:176 may make better sense imo
  6. 00:45:709 (7) - this kinda stack may break your flow so i suggest to move them away
  7. 00:49:689 (5,6) - ^, kick sliders may be a better choice imo
  8. 00:57:036 (3) - highly recommend to remove it
  9. 01:09:587 (6) - no stack here?
  10. 01:16:322 (2) - ^
that's all, solic mapset~~ good luck with rank
Topic Starter
athiota33

Scorpiour wrote:

Hi there~~mod from queue

[Easy]
  1. SliderTickRate 2 may be not suitable...i suggest 1 But,slider at 00:30:199 needs tick sound. If I change it to 1,it sounds awkward ><
  2. 00:54:995 (2) - move NC to here? fixed
[Normal]
  1. 01:20:403 (2,3) - (nazi) blanket it? fixed
[Hard]
  1. fine
that's all, solic mapset~~ good luck with rank
Thanks for mod! :D
Hinsvar

Scorpiour wrote:

[Hinsvar's Insane]
  1. 00:18:260 (4) - i'd like to remove this note for better sense~ ...Why would I?
  2. 00:23:158 (1,2) - to this pattern, i may choose slider first and then note due to the vocal Done.
  3. 00:28:056 (1,2) - ^ ^
  4. 00:32:852 (2,3) - combine them to a whole slider? just my thought..... Don't really see any reason to do it.
  5. 00:36:015 (2,3,4,5) - here: a long jump between (2) & (3), but low spacing between (3) & (4), and maybe a suitable spacing between (4) & (5). I don't care about long jump from slider to slider, but the fluctuant spacing changing is awful. so, move (4) to 248:176 may make better sense imo ...I guess I'll remap this part.
  6. 00:45:709 (7) - this kinda stack may break your flow so i suggest to move them away Don't think so; played this part and didn't think even a bit to change it.
  7. 00:49:689 (5,6) - ^, kick sliders may be a better choice imo ...Damn it guys. *sigh* I guess I'll remap this part to follow Hard's rhythm.
  8. 00:57:036 (3) - highly recommend to remove it For what? This one goes well with the song.
  9. 01:09:587 (6) - no stack here? I'd like to keep it for now.
  10. 01:16:322 (2) - ^ ^
Thanks ;)

*Was a bit too late because I have to mod stuff.

http://puu.sh/11UiM
BeatofIke
Ask a MAT already XD! Your map should be ready for bubble with that much mods and star priority. Awyway, here are some minor things I've found:

General

Easy
-> Increase Approach rate +1? It feels a bit slow imo.
00:28:056 (3,1) - Bad Polarity here! Beginners might miss the next slider. To fix this, try adding a hit circle at 00:29:893 (4).

Normal
-> Pretty Solid!

Hard
-> I recommend to Decrease the Overall Difficulty -1. It's a bit too harsh for a Hard Difficutly. It also keeps a constant difficulty spread (2, 4, 6, 8).
00:14:587 (3) - New Combo? Due to spacing change.

Hinsvar's Insane
-> All Clear!

This map is ready to go. Should try asking a MAT now! Good Luck with bubble. :D
Hinsvar

BeatofIke wrote:

Ask a MAT already XD! :D
A MAT AND BAT member were here, but I basically blew the chance for this mapset to get bubbled because of my shitty diff.

I hate myself ):
Topic Starter
athiota33
@BeatofIke : Will update later. My sister is using the computer now xD Thanks for mod! :D
@Hinsvar : Don't say that ;_; That's not your fault. My map quality is bad too, that's why MAT can't give a bubble. Besides, I like your diff. So please,don't blame yourself. ;A;
Hinsvar

athiota33 wrote:

@Hinsvar : Don't say that ;_; That's not your fault. My map quality is bad too, that's why MAT can't give a bubble. Besides, I like your diff. So please,don't blame yourself. ;A;
The problem is: My diff almost always has the longest mod and those rants calling me to make my diff better since the modders think that really needs some work :P

nvm; I guess I'll let people judge by themselves.
cmn_891127
Hi, athiota33 & Hinsvar

[Easy]
00:50:097 (1,2,3,4,5) - Pentagon is not regular...
you code
216,260,50097,5,4
156,192,50709,1,8
192,108,51322,1,0
280,132,51934,1,8
296,220,52546,2,0,B|372:192|364:108,1,135,2|2
my code
212,268,50097,5,4
146,206,50709,1,8
184,125,51322,1,0
273,136,51934,1,8
290,224,52546,2,0,B|340:216|372:168|360:120,1,135,2|2

[Normal]
Really good!

[Hard]
01:26:220 (5,1) - remove the reverse, and bring the spinner forward like insane

[Hinsvar's Insane]
Oh, I really love the style of your diff, so cute 1/6 slider~~~


This map is really follow bubble criteria, imo~~~ Good luck!!!!!!!!!
Topic Starter
athiota33
@cmn_891127: Fixed all!Will update later~ My net speed is too slow ;_; Updated~
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. looks all fine

Easy



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. ok~ it's your first map aim Ranked. Easy diff have enough quality imo. but some spacing (nazi) should be improve like 00:40:301 (1,2,3) - ,00:52:546 (5,6,1) - etc.

Normal



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:18:566 (1,3) -
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:02:648 (2,3,4) - [nazi] uneven spacing. fix it can make pattern more clean. so I point out this hope you can fix them. same as 01:15:505 (4,5,1) -
  2. 01:08:464 (3) - move this slider to x452,y320? I think you can make the equilateral triangle and it's pretty more imo.

Hard



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:31:424 (3) - unfit rhythm at 00:31:577 - because It's not lofty tone to enough appear rhythm imo.

Insane



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:14:281 (1,2,3) - perhaps used rotate 120∘ it's better then original one.


cell me back when you fix my mod~ but please reply my mod post and used 2 color to reply it
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
Kawayi Rika
Hi ~ athiota33 ~ :)

Mod time for my luck Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Hinsvar's Insane]


  1. OD-1,really no fit slow bpm song.
  2. 00:32:954 - Remove clap and Add finish.
  3. 00:54:995 - ^
  4. 01:07:852 (3,4,5) - Try like this parttern,more funny.

Just few small thing ~ nice job your first map ~

Good luck with rank ~
;)
Hinsvar

spboxer3 wrote:

Insane


mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:14:281 (1,2,3) - perhaps used rotate 120∘ it's better then original one. Nope. I think the current design looks pretty good already.

Kawayi Rika wrote:

[Hinsvar's Insane]


  1. OD-1,really no fit slow bpm song. It will be too easy without OD8, but anyway... Fine, OD -1'd.
  2. 00:32:954 - Remove clap and Add finish. Done.
  3. 00:54:995 - ^ ^
  4. 01:07:852 (3,4,5) - Try like this parttern,more funny. Uh... I guess I'll redesign this part differently.
Thanks, you two ;) I also did some redesigning (can't really call them remapping; I basically moved some objects around) so my diff will be a little closer to a true Insane diff, and also to make it more fun.

http://puu.sh/15Z8j
Topic Starter
athiota33

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. looks all fine

Easy



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. ok~ it's your first map aim Ranked. Easy diff have enough quality imo. but some spacing (nazi) should be improve like 00:40:301 (1,2,3) - ,00:52:546 (5,6,1) - etc.

Normal



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:18:566 (1,3) -
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:02:648 (2,3,4) - [nazi] uneven spacing. fix it can make pattern more clean. so I point out this hope you can fix them. same as 01:15:505 (4,5,1) -
  2. 01:08:464 (3) - move this slider to x452,y320? I think you can make the equilateral triangle and it's pretty more imo.

Hard



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:31:424 (3) - unfit rhythm at 00:31:577 - because It's not lofty tone to enough appear rhythm imo.

Really. for your first map I think it's have enough quality. cell me back when you fix my mod~ but please reply my mod post and used 2 color to reply it
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
:arrow: go~
Fixed all~
Thanks for mod guys!
And... this is not my first map ;A;.....
spboxer3
It's your first map aim Ranked
anyway~ I think it's ok now
good luck~
Topic Starter
athiota33

spboxer3 wrote:

It's your first map aim Ranked
That makes sense~
Btw,thank you spboxer3! ><
Scorpiour
look forward the rank~~~
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