It's funny how much people pay for gear... Cleared Inferno about 3 weeks ago and sold my gear now as the whole thing became more or less boring.
Made about 500€, wtf. o_o
Made about 500€, wtf. o_o
Agreed, on the RMAH part. However it wouldn't surprise me if people are buying to resell, i will personally never spend more than like, 10 bucks on an item (after they fix the state of legendaries that is).Tom94 wrote:
It's funny how much people pay for gear... Cleared Inferno about 3 weeks ago and sold my gear now as the whole thing became more or less boring.
Made about 500€, wtf. o_o
They did nerf it, although it wasnt a very big one. They basically smoothed it out to transition better from act 1 to act 2, since before the patch going from act 1 to act 2 was like quadruple the difficulty. I'd say before trying to farm elites in act 2, get around 30k hp with 300-400+ res to all, mobs shouldnt destroy you with those stats.awp wrote:
Hmm, I thought they nerfed Acts 2-4 on Inferno, but I'm still taking 110% damage from elite mobs so it's not very playable
Blue post already clarified whether or not that is the case, and they stated that legendaries you pick up now will not be buffed if you hold onto them until the patch. Item's you pick up are already rolled, ID'ing them is just kind of like opening a gift wrapped present so to speak.awp wrote:
found a legendary ilvl62 1H mace. Don't know whether I should identify and sell it now, or wait until patch 1.1 to identify (when Legendaries are getting buffed). Not sure if items found pre-1.1 but identified on/post 1.1 makes a difference either. Not a great deal of transparency there.
most games in this genre look similar, they can still play very different tho.Keksi wrote:
I have a question.
Is Torchlight II nearly the same than Diablo III ?
I saw some screenshots and the gameplay and ingame face look the same.
also get a bunch of +life on hitSoulclenz wrote:
They did nerf it, although it wasnt a very big one. They basically smoothed it out to transition better from act 1 to act 2, since before the patch going from act 1 to act 2 was like quadruple the difficulty. I'd say before trying to farm elites in act 2, get around 30k hp with 300-400+ res to all, mobs shouldnt destroy you with those stats.awp wrote:
Hmm, I thought they nerfed Acts 2-4 on Inferno, but I'm still taking 110% damage from elite mobs so it's not very playable
Farming act 1 is certainly a good way to go, easy gold and still a chance at good loots.awp wrote:
I've only got about 130 All Resist atm. I've read that you should gun for a 10:1 Armour:All Res ratio to maximize damage reduction, and have about 1M effective HP for Act 3
aaaah I might just farm Act 1 for a bit then
Hmmm, that's a pretty good build. I personally am not a huge fan of vault, too much delay and can be tricky to move where you want to go (or maybe I just suck at using it).awp wrote:
For my DH I've swapped from Bola to Hungering arrow as primary due to the invulnerable windows that lots of the Act 2 monsters have. Bola with double explosion radius works really well in Act 1 though.
RMB is Rapid Fire with homing rockets
Skills are Ferrets, Vault, Smoke Screen with Secret Recipe and Preparation with Battle Scars.
Passives are +60% move, Sharpshot, and the weapon mastery one
I use Vault because smoke screen costs 12 Dis with Secret Recipe, and that's too costly to use as a mode of transportation. I like being able to get from A to B quickly.Soulclenz wrote:
I personally am not a huge fan of vault, too much delay and can be tricky to move where you want to go (or maybe I just suck at using it).
I wouldn't know if that counters it or not, haven't tried haha.awp wrote:
I use Vault because smoke screen costs 12 Dis with Secret Recipe, and that's too costly to use as a mode of transportation. I like being able to get from A to B quickly.
At least, for Normal through Hell. I actually got the Act 4 speed run playing through Nightmare normally. I might have to swap Vault out for something because of the two purposes it serves, something like Caltrops/Spike Traps is more effective for the one (evading enemies) and the second just isn't very applicable to Inferno (travelling quickly)
Reflects Damage and Invulnerable Minions are easily the two most obnoxious buffs for a ranged character. The reduced health pool for IM Champions is fairly decent though. I'll actually fight IM packs now instead of just leaving the area completely
EDIT: hey wait a tick wouldn't Shadow Power + 65% damage reduction effectively counter Reflect Damage? In fact, it should grant 0.75% life regen on hit
I considered that, too. The boost is only 10%, the damage is not as high as the game says it is (it's closer to 10% damage than 50%) and their ability to retrieve gold is pretty buggy. They run at enemies but only saunter lazily toward gold, and occasionally sniff the gold for a few seconds before picking it up, so it's often better to get it yourself.Soulclenz wrote:
If you like using vault, i would suggest swapping your ferret out for the caltrops personally, as great as the extra gold is, it's just not needed in inferno.
yea.. i guess this is better:Soulclenz wrote:
You need some more resistance silmarilen =p.
Can't see the image.silmarilen wrote:
yea.. i guess this is better:
what? afaik it always healed my elemental arrow attacks.awp wrote:
Boo. Shadow Power does counter Reflects Damage buffs, but "20% of all damage dealt is gained as life" means "20% of all damage but only from primary skills".
Fuckin' balls
Don't worry about my dps, that's why you're behind me.awp wrote:
those resistances are huge but 10k DPS )))))))))):
I'm at about 57k DPS and wondering how I can get more
They don't work for Rapid Fire. Neither does +Life on hit. I'm certain of thatsilmarilen wrote:
what? afaik it always healed my elemental arrow attacks.
2 GOOD 1h crossbows would be expensive as hell. I've been told damage is calc'd by averaging DPS on each of them, so even the extra +crit gem wouldn't balance it out. My crit bonus is currently +140% damage, which is decent, but not great. It certainly does the job so far.silmarilen wrote:
and for more dps, get 2 1h crossbows, put a 100% crit dmg gem in both and let sharpshooter stack.
get more crit dmg on items if you can aswell for more fun.
I have every class to 60 minus a wizard, and my main focus is my WD in HC currently =p. But as i stated before, barb has been the most fun to play of them all, DH being my least, im just trying to help awp progress further.thelewa wrote:
Why does everyone play DH, it's like the faggot class of Diablo 3 (just like how Hunters were in WoW)
Barbarians are manly and they have a badass beard
Are you serious? Then I must suck at this game so much.awp wrote:
Demon Hunter is just the easiest/most overpowered class.
Monks were OP when you could exploit the healing mantra, but once they fixed that they quickly sank down the list of awesomeness. They are in an ok spot overall though, good survivability so they make for excellent HC choices.Mukku wrote:
Are you serious? Then I must suck at this game so much.awp wrote:
Demon Hunter is just the easiest/most overpowered class.
+ I thought Monk was the most op class
WD's are surprisingly fun, you have lots of neat tools at your disposal. However, you also have a lot of worthless ones, like jar of spiders... Such a cool idea yet so worthless =(.awp wrote:
I haven't touched Witch Doctor yet and only played a monk to level 17. Monk seems all right though!
Yes! And they finally fixed the bug that made them stand behind you like retards too, rejoice.thelewa wrote:
WD can send exploding zombie bears at their enemies, if that's not awesome then nothing is
I think I prefer the raining frogs a little more. Just because frogs man. From the sky.thelewa wrote:
WD can send exploding zombie bears at their enemies, if that's not awesome then nothing is