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Hundred Percent Free - Juugoya Crisis ~Kimi ni Aitai~

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Topic Starter
Niva

-Bakari- wrote:

Hi Niva! I want to improve my modding and that's why i decided to start with modding some awesome maps :) Hope it's okay.

[General]
  1. If source is Detective Conan you probaly should add "TMS" as a tag, too. You know, it's a cretors of this anime :V o.o? The creator is Aoyama Gosho orz, TMS Entertainment isn't that relevant I think :3
[Normal]
  1. I'm not sure abou the AR.. 5 is common for [normal] diffs and it fits here. but how about using AR4 since it's easiest diff in your mapset and it fits with slider velocity o3o Eh... Sure orz
  2. Maybe add one more break since this song is quite long Where xD
  3. 01:43:101 (3) - (nazi) how about placing (3) this way. It will look good and also will help you to avoid overlap. (overlaps are confusing for easiest diff, right?) I know, it has been suggested previously but I don't like the flow to be honest...
  4. 02:53:323 (3) - overlaps. overlaps. overlaps. Actually this overlap isn't really big problem but still can confuse some beginners. (same here 02:58:573 (1)) Uhm, do you mean 'touching HP bar'? They're not overlapping orz >_<
[Hard]
  1. 00:10:319 (4,5) - it would be great if you will use ctrl+g for those two circles. i think that, they're sounds different from 00:10:819 (6) - and that's why it would be a great idea to separate them. if you'll do it - try to put new combo at (6) to make this pattern easier to read? Err, I prefer (4) being encircled by (3), but I like your new combo idea thoguh~
  2. 00:32:194 (1) - how about ending this spinner 00:34:069 - here? because there's an offset change and i think that it's better to point it out. 'open my eyes' ends in 1/8, I've tested this many times in 25% playback~
  3. 00:50:817 (4) - I don't know if you forgot Nc here or just don't want to put it here. Anyway, I think that you should put New combo here because it looks quite confusing with hidden, imo. o3o and it won't hurt map because it fits with music/vocals, too. Oh, it's intentional~ (not that confusing orz)
  4. 01:02:315 (7,1) - erm.. NC swap here? Personally, i think that if you'll swap new combo here it will follow vocals much closer. Yep
  5. 01:17:315 (4) - if you will rotate this slider this way it will make perfect blanket with (5) (nazi) ...it was like that actually, but I rotated it because of R e v i v e's suggestion~
  6. 01:28:190 (1) - same as 00:32:194 (1) but this time i want you to end spinner at 01:30:079. ( and reason is the same, too) Same, the vocals here is also 1/8...
  7. 01:42:601 (5) - Hm.. i think that beat at 01:43:101 - should be mapped and it would be a good idea to add reverse at 01:42:601 (5) - but it will ruin your pattern :< orz >_<
  8. 02:12:157 (1) - maybe make this spinner louder? There's a loud beat in the end of spinner you can try to put even finish here o3o Oh yes, I forgot finish here :3
  9. 02:20:470 (2) - there's a beat at 02:20:595 - of course it not as loud as mapped beats but i think you should try to convert 02:20:470 (2,3) - into slider with tick. goes this way (same for some similar patterns. (and 02:21:970 - this beat should be mapped too, imo) (02:23:970 - and this o3o) Uhm, I don't want to ruin the star formation personally ._.
  10. 02:38:095 (1) - overlapped with hp-bar. looks messy and this little problem shouldn't ruin this awesome map, right? :) (03:02:573 (1) - same here) Moved lower, based on (2)'s approach circle (:
  11. 03:22:813 (2) - hm.. don't you think that jump here is too hard? I mean it's still [Hard] diff and x3.0 jumps are too hard o3o I'm avoiding overlap with the next pink (1) here... Moved a bit though xD
~~~~~~~~~~~~~~~~~~

Great! ~

Sorry for the short mod, but this map is amazing. >.</

Edit: whooops~ looks like You fixed your timing before i finised this post. orz
Thanks -Bakari- :3
grumd
Tags: i want to meet you
Maybe delete "i" and "to" since they're too short for search and are ignored anyway?
Topic Starter
Niva

grumd wrote:

Tags: i want to meet you
Maybe delete "i" and "to" since they're too short for search and are ignored anyway?
Ah, sure :3 (will update later though)

EDIT: Personally I see tags as something which doesn't hurt at all, as long as it's relevant~
those

grumd wrote:

Tags: i want to meet you
Maybe delete "i" and "to" since they're too short for search and are ignored anyway?
You guys need to stop thinking about tags as individual strings, but rather as one long string.
Tags should be kept to facilitate in-game search, even if a certain word may be less than stringlength 3.
69653863
I was trying to contact you yesterday night but i can't find you orz

Hmmm.. regarding the storyboard... there were so many things that I want to fix, but I just can't tell them here

Could you please poke me in-game later to discuss about the storyboard?

and seriously, with good map, good song, and good intention (this map is dedicated for Maya-kira's birthday right, not just a simple map) the storyboard just... missed something
69653863
Sorry for double post, maybe you could delete the previous one?

OK. So, this storyboard needs some optimization and the question I want to ask here is

Do you want me to provide detailed explanations on optimizing or do you want me to just optimize the storyboard by myself?

It's up to you of course ;)
Topic Starter
Niva
Just explain it here :3
69653863
okay okay >.<

[Sprites Optimization]
Optimizations for storyboard sprite filesize, dimensions, and property
  1. A black.jpg and white.jpg. If there's a white.jpg, a black.jpg is unnecessary, why don't you just recolor the white one into black? And, 640x480 for a white.jpg is too big, especially if combined with another effects from another sprite. Why not 1x1 and resized For a simple storyboard this is fine actually :3 just please remove the black.jpg and its scripts on the .osb
  2. 640x480 dimension for the mayaniva.jpg had surely destroyed the image quality, especially for a nice image like this. Why don't you use 800x600 or 1024x768 (doesn't mean you resized the curent one into bigger one) and resize it on the editor? No, 1024x768 for a static sprite like this shouldn't be unrankable, trust me
  3. The bglight.jpg doesn't look different compared with the background. Why don't you make it "lighter" i mean, brighter?
[Technical Optimization]
Optimizations for storyboard commands, scripts, and SB Load
  1. I see you are using black.jpg to cover the background. This is just ridiculous imo, why don't you just fade the background itself?
    1. To do this, first disable the actual song background, and add the background into the editor as a storyboard sprite. Make sure you differentiate the filename for the actual background and the background for storyboard. Add this code to the script:
      Sprite,Background,TopLeft,"INSERT-YOUR-ACTUAL-BACKGROUND-NAME-HERE.jpg",0,0
      Remember, actual background name, not background for sprite name.
    2. If successful, when you entered the editor, the editor background should only shown black.
    3. Then you can add the background sprite and you can animate it as you wish (fade, move, etc)
  2. 02:44:073 - 03:16:073 - SB Load approaches 7.37x. You are using two 640x480 sprite, and rotate and fade them in the same time. The only solution to fix this is by using another effects on it. I have one that looks like you but with different effects and lower SB load.
    Sprite,Foreground,Centre,"SB\yellowspace.jpg",320,240
    L,162073,9
    M,0,0,4000,960,240,-320,240
    F,0,162073,,0
    F,0,164073,165073,0,0.25
    F,0,196073,,0
    Sprite,Foreground,Centre,"SB\yellowspace.jpg",320,240
    L,164073,8
    M,0,0,4000,960,240,-320,240
    F,0,162073,,0
    F,0,164073,165073,0,0.25
    F,0,196073,,0
    Just replace the current yellowspace.jpg properties with this.
[Optional Optimization]
Optimization for "missing" or misplaced storyboard contents and other design/visual things
  1. No lyrics? The storyboard will be much better if you could add lyrics here
  2. I think the title text will be better if placed here 01:08:065 - 01:12:065
Well, maybe that's all I can optimize? Good luck for the storyboard and the map rankage :) b

does storyboard mods also deserve kudos? /slapped
Topic Starter
Niva

inverness wrote:

okay okay >.<

[Sprites Optimization]
Optimizations for storyboard sprite filesize, dimensions, and property
  1. A black.jpg and white.jpg. If there's a white.jpg, a black.jpg is unnecessary, why don't you just recolor the white one into black? And, 640x480 for a white.jpg is too big, especially if combined with another effects from another sprite. Why not 1x1 and resized For a simple storyboard this is fine actually :3 just please remove the black.jpg and its scripts on the .osb I still need both personally, plus I tried to use 4x3 but it won't scale properly to 160x o.o
  2. 640x480 dimension for the mayaniva.jpg had surely destroyed the image quality, especially for a nice image like this. Why don't you use 800x600 or 1024x768 (doesn't mean you resized the curent one into bigger one) and resize it on the editor? No, 1024x768 for a static sprite like this shouldn't be unrankable, trust me ...gambarnya dikasih lewat Facebook orz, yah...
  3. The bglight.jpg doesn't look different compared with the background. Why don't you make it "lighter" i mean, brighter? It's already brighter actually, made a bit more brighter though
[Technical Optimization]
Optimizations for storyboard commands, scripts, and SB Load
  1. I see you are using black.jpg to cover the background. This is just ridiculous imo, why don't you just fade the background itself?
    1. To do this, first disable the actual song background, and add the background into the editor as a storyboard sprite. Make sure you differentiate the filename for the actual background and the background for storyboard. Add this code to the script:
      Sprite,Background,TopLeft,"INSERT-YOUR-ACTUAL-BACKGROUND-NAME-HERE.jpg",0,0
      Remember, actual background name, not background for sprite name.
    2. If successful, when you entered the editor, the editor background should only shown black.
    3. Then you can add the background sprite and you can animate it as you wish (fade, move, etc) I used F command here, it reduces SB load as well and already used to it orz
  2. 02:44:073 - 03:16:073 - SB Load approaches 7.37x. You are using two 640x480 sprite, and rotate and fade them in the same time. The only solution to fix this is by using another effects on it. I have one that looks like you but with different effects and lower SB load.
    Sprite,Foreground,Centre,"SB\yellowspace.jpg",320,240
    L,162073,9
    M,0,0,4000,960,240,-320,240
    F,0,162073,,0
    F,0,164073,165073,0,0.25
    F,0,196073,,0
    Sprite,Foreground,Centre,"SB\yellowspace.jpg",320,240
    L,164073,8
    M,0,0,4000,960,240,-320,240
    F,0,162073,,0
    F,0,164073,165073,0,0.25
    F,0,196073,,0
    Just replace the current yellowspace.jpg properties with this.
    Did something else around here, now it's 4.28x (:
[Optional Optimization]
Optimization for "missing" or misplaced storyboard contents and other design/visual things
  1. No lyrics? The storyboard will be much better if you could add lyrics here I don't want to add lyrics :3
  2. I think the title text will be better if placed here 01:08:065 - 01:12:065 Done
Well, maybe that's all I can optimize? Good luck for the storyboard and the map rankage :) b

does storyboard mods also deserve kudos? /slapped
(to grumd: kept tag as is for now)
Thank you xD
Kiiwa
Hi~

Personal opinions:
I wish you had an Easy difficulty.
The use of the pink combo colour makes no sense to me at all except at 03:18:065 - 03:28:065 -, so please reconsider using it pre Kiai time (ex. 00:50:067 (1,2,3,4) - on Hard difficulty)

Hard
00:10:069 - Remove whistle here, add whistle 00:09:819 - to keep consistent with 00:04:069 (1,2,4,5,6,7) -
00:06:069 (5) - New combo here or remove new combo 00:10:319 (1) - for consistency.
01:46:087 (1,2,3,4) - Can re arrange this a little so that 01:46:587 (3) - end up underneath 01:45:587 (6) - ? It would look a lot cleaner.
02:03:055 (1,2,3) - This spacing became really large for no reason..? This part of the song doesn't really need such a stream spacing imo.
02:12:095 (1) - Sounds off time!
Okay no further modding needed here...

Normal
00:46:559 (2) - Sounds strange. End 1/4 earlier?
03:16:190 (1) - I think this spinner may be too short for a Normal difficulty, maybe get some Normal players to give some input on this as well.
03:32:065 (4) - New combo so it matches with.... /me too lazy to find examples

P.S. I like this map (:
Good luck!
Naikaze
Mod by request. All of this are just opinions, I'm a newbie modder ><.

[General]
*shrugs*

[Normal]
01:41:087 (2) - Remove clap and add whistle at the end of the slider?
01:45:587 (2) - Remove clap and add whistle here?
02:57:565 (5) - Remove clap and add whistle at the start of the slider?
02:59:065 (2) - Add whistle here?
03:18:065 (1) - I dunno, but wouldn't this be too confusing for a normal?


[Hard]

02:29:470 (5) - I think it's better like this. Just an opinion though http://puu.sh/1icOy
02:30:095 (1,2) - ^ http://puu.sh/1icPl
02:30:970 (4) - ^ http://puu.sh/1icQ8
02:36:220 - Add a circle here?
Topic Starter
Niva

Kiiwa wrote:

Hi~

Personal opinions:
I wish you had an Easy difficulty. xD
The use of the pink combo colour makes no sense to me at all except at 03:18:065 - 03:28:065 -, so please reconsider using it pre Kiai time (ex. 00:50:067 (1,2,3,4) - on Hard difficulty) Changed to Orange now, I hope it blends better now~

Hard
00:10:069 - Remove whistle here, add whistle 00:09:819 - to keep consistent with 00:04:069 (1,2,4,5,6,7) - I want to follow the piano here :3
00:06:069 (5) - New combo here or remove new combo 00:10:319 (1) - for consistency. Yep
01:46:087 (1,2,3,4) - Can re arrange this a little so that 01:46:587 (3) - end up underneath 01:45:587 (6) - ? It would look a lot cleaner. Sure~
02:03:055 (1,2,3) - This spacing became really large for no reason..? This part of the song doesn't really need such a stream spacing imo. ...that spacing is normal 1.0x actually o.o
02:12:095 (1) - Sounds off time! Fixed~
Okay no further modding needed here...

Normal
00:46:559 (2) - Sounds strange. End 1/4 earlier? Uhm, I personally want to simplify the rhythm here...
03:16:190 (1) - I think this spinner may be too short for a Normal difficulty, maybe get some Normal players to give some input on this as well. That spinner is required to compliment the SB effect orz >_< (I'll see what others think about this...)
03:32:065 (4) - New combo so it matches with.... /me too lazy to find examples Yep

P.S. I like this map (:
Good luck!

Gatyaa wrote:

Mod by request. All of this are just opinions, I'm a newbie modder ><.

[General]
*shrugs*

[Normal]
01:41:087 (2) - Remove clap and add whistle at the end of the slider?
01:45:587 (2) - Remove clap and add whistle here? I changed the whistles on a different way (:
02:57:565 (5) - Remove clap and add whistle at the start of the slider?
02:59:065 (2) - Add whistle here? Yep, but on 02:57:565 the whistle is placed on slider's end instead to fit this (:
03:18:065 (1) - I dunno, but wouldn't this be too confusing for a normal? wa >_<


[Hard]

02:29:470 (5) - I think it's better like this. Just an opinion though http://puu.sh/1icOy
02:30:095 (1,2) - ^ http://puu.sh/1icPl
02:30:970 (4) - ^ http://puu.sh/1icQ8 Eh, I don't want to add complicated rhythm o.o
02:36:220 - Add a circle here? Already tried, they doesn't look really good in play mode imo... (manual stacking doesn't help as well)
Sorry for late response >_<
Thanks both (:
bossandy
Hi hi~ Yes you will!! xDD I want to mod this!!
  
[ General]
 
  1. Setting :
    1. I was changing the white.jpg to white.png because can lower the folder's size , someone recommended me too xD ( Same suggestion with black.jpg too )
    2. 00:00:069 - Hmm... Change the Section's option like first green timing section's , and then remove the green timing section?
  2. Storyboard :
    1. 02:44:065 - About these two yellowspace.jpg , I think there is a important issue need to discuss See this and you can know what is the issue we need to discuss , the easiest way to solve this issue is make the scale larger than the area that we can see
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:12:069 (1) - Ha , why I think this slider is not good to look , try this ?
      20,204,12069,6,0,B|27:235|11:262|11:262|40:273|55:301,1,122
    2. 00:41:317 (3) - Curve this slider to the other side can gets a better flow Imo
    3. 01:07:065 (2,3,1) - Try somthing else like this? the current pattern's flow is not fitting with me
    4. 01:27:315 (2) - Hmm.... Add a note here? I heard a heavy beat here xD
    5. 01:57:805 (4) - Oh ! Maybe you can use this slider's shape 01:56:055 (1) - here? I feel a bit odd here >_<
    6. 02:04:180 (1) - The music still audible , why you mute this spinner ? >_< make the volume up to 30%~40% at least please !
    7. 02:12:055 (1) - Same as above , I can not think of any reason to mute the spinner
    8. 02:26:095 (1) - This slider is not symmetrical correctly , move the end-point 1 grid left to solve this tiny issue ( runs
    9. 02:27:595 (3,2) - Stack them better? this is nothing though
    10. 02:51:315 (3) - Curve this slider to the other side to make the flow better?
    11. 03:18:065 (1) - I make this slider completely symmetrical ~ (: code here~
      Long code
      200,364,198065,6,0,B|185:317|192:260|272:232|336:232|373:189|397:117|360:40|284:56|256:80|256:80|228:56|152:40|117:117|141:189|184:232|240:232|320:260|329:317|312:364,1,878.39997319336,4|0,0:0|0:0,0:0:0
    12. 03:24:065 (1) - Same as above , I make it completely symmetrical ~ ( don't forgot to adjust the objects to make the spacing correct (:
      Long code
      332,244,204065,6,0,B|368:280|416:288|464:268|492:192|484:136|416:88|332:100|256:192|256:192|180:284|96:296|28:248|20:192|48:116|96:96|144:104|180:140,1,878.39997319336,4|0,0:0|0:0,0:0:0
    13. Really good patterns as always!! Good Job Niva (:
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Nothing need to complain xD
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 00:18:069 (4,5) - Swap these slider ? a small jump challenge here is very very interesting Imo!!!!
    2. 01:03:565 (4) - Move this note to other place to make a jump pattern looks better?
    3. 01:27:565 (7) - Change the arrangement like this ?
    4. 01:51:055 (6,1) - Stack them batter? ( Slider's end is not stack with circle 6 completely )
    5. 02:04:055 (1,1) - Same as Normal difficulty
    6. 03:05:565 (3,4) - Switch these two circles to make a better flow?
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:35:704 - Make the volume low on this timing may follow the music better?
    2. 01:07:940 (6,7) - Two consecutive finishes? They sounds too loud for me , I suggested you use clap on the circle 6 instead of the finish , it can follow the drum really really better xD
    3. 01:31:704 (2) - Same suggestion as 00:35:704 -
    4. 01:35:837 (8) - Excess whistle Imo , if you comparison with other parts (:
    5. 01:46:087 (1,2,3,4) - Maybe you can make the same thing like 00:50:067 (1,2,3,4) - ? or other way xD
    6. 03:15:940 (6,7) - Same as 01:07:940 (6,7) -
    7. 03:31:940 (5) - Remove finish sounds better
    8. Awesome patterns and arrangements!!
 
  --------------------------------------------------------
Haha , Sweet Niva and Sweet Song!! I have had shoot stars~ but I really want shoot again , so here is my 4th star xD
Hope this can help you :D
Good Luck :3
Topic Starter
Niva
Sorry for late fix >_<

bossandy wrote:

Hi hi~ Yes you will!! xDD I want to mod this!!
  
[ General]
 
  1. Setting :
    1. I was changing the white.jpg to white.png because can lower the folder's size , someone recommended me too xD ( Same suggestion with black.jpg too )
    2. 00:00:069 - Hmm... Change the Section's option like first green timing section's , and then remove the green timing section? Sure~
  2. Storyboard :
    1. 02:44:065 - About these two yellowspace.jpg , I think there is a important issue need to discuss See this and you can know what is the issue we need to discuss , the easiest way to solve this issue is make the scale larger than the area that we can see Scaled to 1.8x now (:
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:12:069 (1) - Ha , why I think this slider is not good to look , try this ? I prefer my current one personally~
      20,204,12069,6,0,B|27:235|11:262|11:262|40:273|55:301,1,122
    2. 00:41:317 (3) - Curve this slider to the other side can gets a better flow Imo Yep
    3. 01:07:065 (2,3,1) - Try somthing else like this? the current pattern's flow is not fitting with me I liked the current flow better orz xD
    4. 01:27:315 (2) - Hmm.... Add a note here? I heard a heavy beat here xD Oh yes, it's also a perfect place for my custom hitfinish~
    5. 01:57:805 (4) - Oh ! Maybe you can use this slider's shape 01:56:055 (1) - here? I feel a bit odd here >_< I'm not changing the shape, but made it more symmetrical now
    6. 02:04:180 (1) - The music still audible , why you mute this spinner ? >_< make the volume up to 30%~40% at least please !
    7. 02:12:055 (1) - Same as above , I can not think of any reason to mute the spinner Done both
    8. 02:26:095 (1) - This slider is not symmetrical correctly , move the end-point 1 grid left to solve this tiny issue ( runs Uhm, do you mean right? Fixed anyway...
    9. 02:27:595 (3,2) - Stack them better? this is nothing though Fixed
    10. 02:51:315 (3) - Curve this slider to the other side to make the flow better? Curving downward makes a good circular flow actually~
    11. 03:18:065 (1) - I make this slider completely symmetrical ~ (: code here~
      Long code
      200,364,198065,6,0,B|185:317|192:260|272:232|336:232|373:189|397:117|360:40|284:56|256:80|256:80|228:56|152:40|117:117|141:189|184:232|240:232|320:260|329:317|312:364,1,878.39997319336,4|0,0:0|0:0,0:0:0
    12. 03:24:065 (1) - Same as above , I make it completely symmetrical ~ ( don't forgot to adjust the objects to make the spacing correct (:
      Long code
      332,244,204065,6,0,B|368:280|416:288|464:268|492:192|484:136|416:88|332:100|256:192|256:192|180:284|96:296|28:248|20:192|48:116|96:96|144:104|180:140,1,878.39997319336,4|0,0:0|0:0,0:0:0
      I'm keeping these two sliders for now (:
    13. Really good patterns as always!! Good Job Niva (:
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Nothing need to complain xD
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 00:18:069 (4,5) - Swap these slider ? a small jump challenge here is very very interesting Imo!!!! (current arrangement is your suggestion when you playtested the map o.o...)
    2. 01:03:565 (4) - Move this note to other place to make a jump pattern looks better? This pattern is from my Aqua map~
    3. 01:27:565 (7) - Change the arrangement like this ? I changed into something else (:
    4. 01:51:055 (6,1) - Stack them batter? ( Slider's end is not stack with circle 6 completely ) That's because I want to encircle (8) actually~
    5. 02:04:055 (1,1) - Same as Normal difficulty Done
    6. 03:05:565 (3,4) - Switch these two circles to make a better flow? OK...
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:35:704 - Make the volume low on this timing may follow the music better? On the slider's end, yep~
    2. 01:07:940 (6,7) - Two consecutive finishes? They sounds too loud for me , I suggested you use clap on the circle 6 instead of the finish , it can follow the drum really really better xD Oh, my N:C2 finish is really different with the default one orz
    3. 01:31:704 (2) - Same suggestion as 00:35:704 - Yep
    4. 01:35:837 (8) - Excess whistle Imo , if you comparison with other parts (: Oh, fixed
    5. 01:46:087 (1,2,3,4) - Maybe you can make the same thing like 00:50:067 (1,2,3,4) - ? or other way xD I want the whistles there personally :3
    6. 03:15:940 (6,7) - Same as 01:07:940 (6,7) - Same~
    7. 03:31:940 (5) - Remove finish sounds better Yep
    8. Awesome patterns and arrangements!!
 
  --------------------------------------------------------
Haha , Sweet Niva and Sweet Song!! I have had shoot stars~ but I really want shoot again , so here is my 4th star xD
Hope this can help you :D
Good Luck :3
Thank you very much xD
Sallad4ever
You should have told me about this months before so it could be rank right at her birthday. Well it doesn't matter now =3=

[General]
  1. The amount of unsnapped notes in this BM makes me sad. lol how can you miss this?
  2. Might want to also add reverse arrow to totally force the hit object sets or change the preferred skin to default, this way you don't need to add the reverse arrow.
[SB]
  1. This is...weird. The SB load shoot way over 5 starting from 02:44:095 on the editor mode but when testing the map, the SB load is ok (there's a moment peak but that's not a big problem). I'm not sure what happens here. Anyway I'm going to assume the SB load goes over the limit
  2. Having 2 640x480 images scaled and rotate will increase the SB load by a lot and it's not very efficient. Also because of the shape of the yellowspace.jpg, I can still clearly see the edges of those images on gameplay. My suggestion is to change the yellowspace.jpg to a feather border one. Here's the imges and the code too.
    Sprite,Foreground,Centre,"SB\yellowspace2.png",500,240
    M,0,164072,,273,237
    S,0,164072,,1.01392
    F,0,164072,196072,0.3
    R,0,164072,196072,0,12
    Sprite,Foreground,Centre,"SB\yellowspace2.png",500,240
    F,0,164072,196072,0.3
    S,0,164072,,1.01392
    R,0,164072,196072,12,0
    What I did are remove the unnecessary scale & loop fade transformation (why would you use it anyway) then position 1 image on the right then the other on the left side, this way you don't need to scale the yellow spaces to cover the play field
[Normal]
  1. 00:50:059 (1,2) - imo it's better if you start the combo hax right at the kiai time, not on these notes.
  2. 01:46:087 (1) - ^
  3. 02:42:095 (1) - ^
  4. 03:24:065 (1) - I try modify this slider a bit, it'll look like this. Here's the code if you want it
    SPOILER
    341,270,204065,6,0,B|415:289|516:241|509:94|433:35|305:44|198:63|256:192|313:320|206:339|78:348|2:289|-4:142|96:94|170:113,1,878.39997319336,4|0,0:0|0:0,0:0:0
  5. 03:28:065 (1) - Reposition this circle so it's not under the body of the previous slider. If you don't use my suggestion above, move this circle too x:384 y:192. If you did use the slider, then you know what to do
[Hard]
  1. 00:26:319 (5,6) - Turn the distance of these 2 into a jump. The normal distance feels weird in the middle of the 4,5,6,7 jumps
  2. 00:35:579 (2) - Slider doesn't give a good feed back for the drum here. I suggest to use circles instead
  3. 00:50:817 (4) - The normal distance feels anti-climax not to mention the vocal is very stresses on this note. It's better to make this into a jump too
  4. 00:50:059 (1,2) - imo it's better if you start the combo hax right at the kiai time, not on these notes.
  5. 01:46:087 (1) - ^
  6. 02:42:095 (1) - ^
  7. 01:31:579 (2) - Same as 00:35:579 (2)
  8. 01:46:837 (4) - Same as 00:50:817 (4)
That's all for now, call me back after you've fix those stuff~
Topic Starter
Niva

Sallad4ever wrote:

You should have told me about this months before so it could be rank right at her birthday. Well it doesn't matter now =3=

[General]
  1. The amount of unsnapped notes in this BM makes me sad. lol how can you miss this? Snapped
  2. Might want to also add reverse arrow to totally force the hit object sets or change the preferred skin to default, this way you don't need to add the reverse arrow. Added reverse arrow
[SB]
  1. This is...weird. The SB load shoot way over 5 starting from 02:44:095 on the editor mode but when testing the map, the SB load is ok (there's a moment peak but that's not a big problem). I'm not sure what happens here. Anyway I'm going to assume the SB load goes over the limit
  2. Having 2 640x480 images scaled and rotate will increase the SB load by a lot and it's not very efficient. Also because of the shape of the yellowspace.jpg, I can still clearly see the edges of those images on gameplay. My suggestion is to change the yellowspace.jpg to a feather border one. Here's the imges and the code too.
    Sprite,Foreground,Centre,"SB\yellowspace2.png",500,240
    M,0,164072,,273,237
    S,0,164072,,1.01392
    F,0,164072,196072,0.3
    R,0,164072,196072,0,12
    Sprite,Foreground,Centre,"SB\yellowspace2.png",500,240
    F,0,164072,196072,0.3
    S,0,164072,,1.01392
    R,0,164072,196072,12,0
    What I did are remove the unnecessary scale & loop fade transformation (why would you use it anyway) then position 1 image on the right then the other on the left side, this way you don't need to scale the yellow spaces to cover the play field Modified the code slightly, but did this~
[Normal]
  1. 00:50:059 (1,2) - imo it's better if you start the combo hax right at the kiai time, not on these notes.
  2. 01:46:087 (1) - ^
  3. 02:42:095 (1) - ^ Uhm, it's intentional though (because I also raised the volume by 10% here~)
  4. 03:24:065 (1) - I try modify this slider a bit, it'll look like this. Here's the code if you want it
    SPOILER
    341,270,204065,6,0,B|415:289|516:241|509:94|433:35|305:44|198:63|256:192|313:320|206:339|78:348|2:289|-4:142|96:94|170:113,1,878.39997319336,4|0,0:0|0:0,0:0:0
  5. 03:28:065 (1) - Reposition this circle so it's not under the body of the previous slider. If you don't use my suggestion above, move this circle too x:384 y:192. If you did use the slider, then you know what to do Uhm, I didn't use the slider because these sliders already made her cry in real life, really >_< so I moved to ~x:384 y:192 as you said (:
[Hard]
  1. 00:26:319 (5,6) - Turn the distance of these 2 into a jump. The normal distance feels weird in the middle of the 4,5,6,7 jumps Redesigned this part's pattern~
  2. 00:35:579 (2) - Slider doesn't give a good feed back for the drum here. I suggest to use circles instead Already tried, I don't like how they look in play mode...
  3. 00:50:817 (4) - The normal distance feels anti-climax not to mention the vocal is very stresses on this note. It's better to make this into a jump too Done
  4. 00:50:059 (1,2) - imo it's better if you start the combo hax right at the kiai time, not on these notes.
  5. 01:46:087 (1) - ^
  6. 02:42:095 (1) - ^ Same as Normal xD
  7. 01:31:579 (2) - Same as 00:35:579 (2) Same as previous...
  8. 01:46:837 (4) - Same as 00:50:817 (4) Done
That's all for now, call me back after you've fix those stuff~
Thanks kak Sallad :3
Sallad4ever
Sorry for the late reply I've been sick these past 2 days :(

[General]
  1. You don't really need Jugoya Kuraishisu in tags, it's not like player will use romaji to search the song. Add case closed in the tags instead of Jugoya Kuraishisu
[Normal]
  1. 02:04:180 (1) - There's clearly a stress on the spinner end so having it 5% volume isn't quite good. My suggestion is:
    1. Increase the volume to 50% or 60%
    2. Change the whistle to finish
    3. And change the additions sound to Normal (CTRL+W) or you can also change the sampleset to Normal (SHIFT+W)
    The normal-hitfinish works quite well here
  2. 02:12:055 (1) - ^
[Hard]
  1. 00:32:194 (1) - Unsnapped spinner end
  2. 01:28:190 (1) - ^
  3. 01:31:329 (1,2) - I'm having a hard time with this rhythm because the drum beats are actually on 1/6. The current rhythm is awkward because the feed back from it doesn't sync with the drum. I suggest to reconsider this rhythm as this place were quite different 00:35:329 (1,2) therefore the same rhythm doesn't works well. My suggestion is to remove 01:31:329 (1) then use 1/6 beats to cover the drum kinda like this or use a single slider repeat without an additional beat on 01:31:704, something like this
  4. 02:04:117 (1) - Same as Normal
  5. 02:12:117 (1) - ^
Hmm yup that's all, I'll try to log in on afternoon so we can get this ready ASAP. If it's not possible, just PM me back
Topic Starter
Niva

Sallad4ever wrote:

Sorry for the late reply I've been sick these past 2 days :(

[General]
  1. You don't really need Jugoya Kuraishisu in tags, it's not like player will use romaji to search the song. Add case closed in the tags instead of Jugoya Kuraishisu Added both instead, as I said before I see tags as something which won't hurt (as long as they're relevant :3)
[Normal]
  1. 02:04:180 (1) - There's clearly a stress on the spinner end so having it 5% volume isn't quite good. My suggestion is:
    1. Increase the volume to 50% or 60%
    2. Change the whistle to finish
    3. And change the additions sound to Normal (CTRL+W) or you can also change the sampleset to Normal (SHIFT+W)
    The normal-hitfinish works quite well here
  2. 02:12:055 (1) - ^ Done both~
[Hard]
  1. 00:32:194 (1) - Unsnapped spinner end
  2. 01:28:190 (1) - ^ Snapped both...
  3. 01:31:329 (1,2) - I'm having a hard time with this rhythm because the drum beats are actually on 1/6. The current rhythm is awkward because the feed back from it doesn't sync with the drum. I suggest to reconsider this rhythm as this place were quite different 00:35:329 (1,2) therefore the same rhythm doesn't works well. My suggestion is to remove 01:31:329 (1) then use 1/6 beats to cover the drum kinda like this or use a single slider repeat without an additional beat on 01:31:704, something like this Done the first
  4. 02:04:117 (1) - Same as Normal
  5. 02:12:117 (1) - ^ Done both also
Hmm yup that's all, I'll try to log in on afternoon so we can get this ready ASAP. If it's not possible, just PM me back
Thanks kak :3
Sallad4ever
*Achoo*
69653863
yay bubbled \:D/ gogogogo Niva!
R e v i v e
Yay! it's bubble :3
Andrea
Awesome job, I love this.

Ranked~
-kevincela-
Congratz! Awesome map <3
Suimya
nice map and gratz niva :3
Kuria
slamet niva :3
Sallad4ever
Yup congratz :D

Lain kali kalau mau bikin map buat ulang tahun seseorang, mending bikin jauh2 hari aja biar bisa di rank tepat B-day nya.
spboxer3
congratz~Niva^^
Frostmourne
gratz Niva :>
Topic Starter
Niva
Thank you everyone, I made this for her :3

Sallad4Ever : Birthday surprise kak (:
HeatKai
hohoho :3 congrats niva hahahahhaah
rrtyui
congrats :D
Regou
Congrats >.<
Sallad4ever

Niva wrote:

Thank you everyone, I made this for her :3

Sallad4Ever : Birthday surprise kak (:
oh you :oops:
Backstep
congrat Niva >3
Sonnyc
WOW

Played this map too late. It is Super quality.
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