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JimmyThumb-P - No Logic

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Topic Starter
ffstar
This beatmap was submitted using in-game submission on Monday, 8 October, 2012 at 2:58:23 PM

Artist: JimmyThumb-P
Title: No Logic
Source: vocaloid
Tags: vocaloid2 Mitsuneko megurine luka
BPM: 120
Filesize: 16782kb
Play Time: 02:36
Difficulties Available:
  1. Insane (5 stars, 389 notes)
  2. Mitsu's Hard (4.57 stars, 332 notes)
  3. Normal (3.1 stars, 256 notes)
Download: JimmyThumb-P - No Logic
Download: JimmyThumb-P - No Logic (no video)
Information: Scores/Beatmap Listing
---------------
1st beatmap :D

Mapset:
Normal : by me (WIP)
Hard : by Mitsuneko (DONE)
Insane : remapping (WIP)
Mitsuneko
After just a couple days of mapping this, I fell in love with the song. Anyway, here's a Hard difficulty.
http://puu.sh/z33I
Topic Starter
ffstar

Mitsuneko wrote:

After just a couple days of mapping this, I fill in love with the song. Anyway, here's a Hard difficulty.
http://puu.sh/z33I
i'm glad you love it :D
thank for the GD!!! :)
popner
[Timing]
BPM: 120
offset: 764 (-20)
Athena Tennos
A-tan's mod.....

[General]
Background
能找到更清楚的么?~BG最低需要800*600的分辨率~所以~~~

把所有的绿线全部-20 offset~你单单改了红线~后面的绿线不会跟着一起改的~

[Normal]
距离~最好保持一致~在Easy&Normal~
像00:21:764 (2,3) - 这里~
00:26:264 (3,4) - 。。。。不一一列举了~orz~
额。。。。没开DS做图么。。。。。。。。。。EASY和Normal最好是全程都开DS的说。distance snap~

↑ 建议全部重新修改下。。。。嗯~

[Hard]
把01:36:784 - 的offset 改成 96764~
把所有的绿线全部-20 offset~你单单改了红线~后面的绿线不会跟着一起改的~

03:30:514 - 加一个note?~
hard比normal好很多~摆放没什么太大的问题~
总体看起来还不错~XD

[Insane]
。。。。这个。。。hmm。。你在作图的时候有test过么~
建议一些间距问题~~读图有点困难~不同的节奏间距确实一样的。。。~orz
00:08:764 - 到 00:24:264 - 我觉得可以从新做一下~有点乱乱的感觉。。。各种读图不能。。。~orz
00:24:264 - 后面的玩起来感觉挺顺的~
00:39:639 - nc~
00:39:889 - remove nc~
01:05:764 (9) - nc~
这里的combo颜色不要太相似。。。会分辨不出有没有new combo的。。。。
01:50:764 (10) - nc~
02:01:514 (3,4,5) - 这里果断读图不能。。。orz距离近一点把- -。。。
02:02:764 (8) - nc~
02:06:764 (10) - ^~
02:52:764 (8) - ^~
03:57:764 (1) - remove nc~
03:58:014 - ^~
03:58:264 - ^

that all~
Good Luck~xD
Topic Starter
ffstar

Athena Tennos wrote:

A-tan's mod.....

[General]
Background
能找到更清楚的么?~BG最低需要800*600的分辨率~所以~~~ 我试试找找看,应该会选择换BG

把所有的绿线全部-20 offset~你单单改了红线~后面的绿线不会跟着一起改的~啊,其他的改了,忘了改Hard diff,orz

[Normal]
距离~最好保持一致~在Easy&Normal~
像00:21:764 (2,3) - 这里~
00:26:264 (3,4) - 。。。。不一一列举了~orz~
额。。。。没开DS做图么。。。。。。。。。。EASY和Normal最好是全程都开DS的说。distance snap~

↑ 建议全部重新修改下。。。。嗯~嗯,会改的

[Hard]
把01:36:784 - 的offset 改成 96764~
把所有的绿线全部-20 offset~你单单改了红线~后面的绿线不会跟着一起改的~fixed

03:30:514 - 加一个note?~
hard比normal好很多~摆放没什么太大的问题~
总体看起来还不错~XD
忘了说,hard diff 用英文mod ><

[Insane]
。。。。这个。。。hmm。。你在作图的时候有test过么~
建议一些间距问题~~读图有点困难~不同的节奏间距确实一样的。。。~orz 可以给一两个例子吗?
00:08:764 - 到 00:24:264 - 我觉得可以从新做一下~有点乱乱的感觉。。。各种读图不能。。。~orz
00:24:264 - 后面的玩起来感觉挺顺的~谢谢
00:39:639 - nc~fixed
00:39:889 - remove nc~fixed
01:05:764 (9) - nc~fixed
这里的combo颜色不要太相似。。。会分辨不出有没有new combo的。。。。fixed
01:50:764 (10) - nc~嗯,不太需要吧?
02:01:514 (3,4,5) - 这里果断读图不能。。。orz距离近一点把- -。。。fixed
02:02:764 (8) - nc~fixed
02:06:764 (10) - ^~fixed
02:52:764 (8) - ^~fixed
03:57:764 (1) - remove nc~fixed
03:58:014 - ^~fixed
03:58:264 - ^fixed

that all~
Good Luck~xD
谢谢!!!! :)

Mitsu's Hard translate lol
[Hard]

03:30:514 - add one note?
hard diff is better than normal... don't have problem in distance snapping
overall is good
ps: i help you fixed the offset :oops:
Atema
Hi ! From my modding queue :)


Normal

00:28:764 (1) - I think a longer slider instead of a reverse would fit more (but dont change the (2) after ^^)
00:37:764 (2) - 1 grid left ?
00:52:264 (6) - Stack this one properly under the five's end ^^
01:12:764 (1,2) - Why put those ones on 1/4 ? Putting them on the white ticks would fit more imo ( starting here 01:12:889 - and here 01:13:764 - )
01:24:514 (1) - I'm not fond of this overlap, maybe change the slider shape ?
01:47:764 (2,3,4) - I think you should put the (3) above the slider's end and the (3) under the slider's end, so it's the same move like we do previously (01:45:764 (2,3,4) - ), otherwise it can confuse players
02:05:514 (2,1,2) - This is too hard for a Normal, as you don't see the (1) and barely the (2) after the slider, please change it
02:28:764 (1) - Same as 00:28:764 (1) -
03:17:514 (2,1) - This overlap doesn't look great as you don't see the reverse arrow, please move the (1) ^^
03:19:764 (2) - Make it end here 03:20:264 -
03:45:014 (1) - Move it beacause of the overlap ?
03:58:764 (5) - x:128;y:272 and then make the slider shape more curved ?
04:14:514 (1) - Way too many reverse fr a Normal, it's not excpected at all, plase change this


Mitsu's Hard

- This diff starts way after Normal and Insane, maybe could you map the beginning ? So it wouldn't be the diff with the lower play lenght, which is not very logical as it is the Hard diff. I understand that you start when the lyrics starts, but you map the beat too during it, so imo it'd be better to map this beginning like other diffs.

02:08:264 (1) - Put 2 circles stacked instead of a little slider ?
02:16:764 - I think you could end the break here like in Normal and map ^^
03:30:514 - Add a note ?
04:03:764 (1) - Remove NC ?


Insane

- AR 7 or 8 please !

02:22:764 (1,2) - Is this jump really possible ? XD
03:09:639 (5) - I suggest you wether to make a real loop or to change the shape, imo it's not really esthetic like this ^^
03:20:764 (2) - Same as ^, plus, they are not really symmetric ^^
03:22:764 (3) - ^
03:35:139 (7) - Stack this one properly under the slider's end
03:49:764 (2) - Make it end here 03:50:264 - and do smthg symmetric ?


This is a nice job ! :) Keep working like this !
Good luck, starred ;)
Topic Starter
ffstar

Atema wrote:

Hi ! From my modding queue :)


Normal

00:28:764 (1) - I think a longer slider instead of a reverse would fit more (but dont change the (2) after ^^) yea nice.
00:37:764 (2) - 1 grid left ? fixed
00:52:264 (6) - Stack this one properly under the five's end ^^ ok
01:12:764 (1,2) - Why put those ones on 1/4 ? Putting them on the white ticks would fit more imo ( starting here 01:12:889 - and here 01:13:764 - ) you mean put slider (1) to 01:12:889 and (2) to 01:13:639?
01:24:514 (1) - I'm not fond of this overlap, maybe change the slider shape ? changed slider shape
01:47:764 (2,3,4) - I think you should put the (3) above the slider's end and the (3) under the slider's end, so it's the same move like we do previously (01:45:764 (2,3,4) - ), otherwise it can confuse players i think you mean (2) above the slider's end :P fixed
02:05:514 (2,1,2) - This is too hard for a Normal, as you don't see the (1) and barely the (2) after the slider, please change it opps...fixed
02:28:764 (1) - Same as 00:28:764 (1) - fixed
03:17:514 (2,1) - This overlap doesn't look great as you don't see the reverse arrow, please move the (1) ^^ fixed and move (2) too
03:19:764 (2) - Make it end here 03:20:264 - "nante shitaku nai kara" the sound of "kara" is abit fast, so i would like to keep it
03:45:014 (1) - Move it beacause of the overlap ?would like to keep it :oops:
03:58:764 (5) - x:128;y:272 and then make the slider shape more curved ? fixed
04:14:514 (1) - Way too many reverse fr a Normal, it's not excpected at all, plase change this ok, fixed


Insane

- AR 7 or 8 please ! changed to AR 8

02:22:764 (1,2) - Is this jump really possible ? XD yea it is possible, i think 8-) , will wait until someone mentioned again
03:09:639 (5) - I suggest you wether to make a real loop or to change the shape, imo it's not really esthetic like this ^^ changed the shape
03:20:764 (2) - Same as ^, plus, they are not really symmetric ^^ would like to keep this first :oops:
03:22:764 (3) - ^ ^
03:35:139 (7) - Stack this one properly under the slider's end fixed
03:49:764 (2) - Make it end here 03:50:264 - and do smthg symmetric ? nope, the reason is same like Normal diff 03:19:764 (2)


This is a nice job ! :) Keep working like this !
Good luck, starred ;)
a BIG BIG THANKS to you...this really help me ^^
and thanks for the star :)
Atema

ffstar0716 wrote:

Atema wrote:

Hi ! From my modding queue :)


Normal

01:12:764 (1,2) - Why put those ones on 1/4 ? Putting them on the white ticks would fit more imo ( starting here 01:12:889 - and here 01:13:764 - ) you mean put slider (1) to 01:12:889 and (2) to 01:13:639?
a BIG BIG THANKS to you...this really help me ^^
and thanks for the star :)
Yes i meant that, just like you did :)
I'm happy if I helped you then ! :)
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
Normal
AR -2
00:12:764 (3) - NC
00:58:764 (3) - remove whistle
01:34:389 -> 01:34:264 reduce slider's length
01:46:764 (1,2,3,4) - change other pattern ( begginers can confuse this pattern )
03:12:514 (1) - NC
03:50:514 (4,5,6) - same as 01:46:764 (1,2,3,4) -


Mitsu's Hard
01:28:764 (1) - how about straight slider?
01:34:764 (4) - NC ( slider's speed is changing )
02:28:764 (7) - NC
02:56:264 (8) - clap -> Finish
03:24:764 (7) - NC ( you know why )
04:15:639 (2) - add finish

Insane
01:45:014 (3) - check distance
01:50:764 (10) - NC
02:08:639 - > 02:08:514 move kiai
02:32:764 add inherited point volume 30%
02:34:764 ^ 60%
02:42:889 (7) - NC
02:46:889 (6) - ^
03:30:264 (5) - ^
03:46:764 (5) - ^
03:49:764 (2) - remove finish end of slider

Good luck~~
Topic Starter
ffstar

HelloSCV wrote:

Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this


SPOILER
Normal
AR -2 i think it's fine, so nope
00:12:764 (3) - NC ^
00:58:764 (3) - remove whistle fixed
01:34:389 -> 01:34:264 reduce slider's length no
01:46:764 (1,2,3,4) - change other pattern ( begginers can confuse this pattern ) moved (3) above (2)(4)
03:12:514 (1) - NC NC for o.o?
03:50:514 (4,5,6) - same as 01:46:764 (1,2,3,4) - i think this is fine


Insane
01:45:014 (3) - check distance opps...fixed
01:50:764 (10) - NC ok
02:08:639 - > 02:08:514 move kiai it's fine ._.
02:32:764 add inherited point volume 30% yea nice
02:34:764 ^ 60% ^
02:42:889 (7) - NC no
02:46:889 (6) - ^ ^
03:30:264 (5) - ^ ^
03:46:764 (5) - ^ ^
03:49:764 (2) - remove finish end of slider i think finish at the end of slider sound better

Good luck~~
thanks! :)
Konei
Hello~

I wanna help you >.<


General

Enable Letterboxes during breaks because you have a video

you should use this: " http://puu.sh/F50b " costume for clap

Your spacing is going wild in Normal Diff. Use distance snap and go with it though your map


This is it for beginning for using the hitsound:

00:10:264 (1,2,3,4) use the custom clap to the ends of them for emphazing the drums


Call me if you want when you fixed your spacing.

Good luck so far^^ (Feel free to pm me if you have questions)
Konei
Looks much better now ;)


G e n e r a l

Please set your hitsounds consistant for example a simple rhythm





White = No clap

Black = Clap

Normal

I really recommend you to increase the CS to most large because it's your easiest Diff

lower the HD by 1 for being the same as OD

00:20:264 (6,1) Improve this stack

00:22:264 (2) add costume clap to end of the slider for the drum sound

00:24:264 (6) ^

00:26:264 (3) ^ (Please look for those drum sounds yourself and put this costume clap)

00:56:764 (1,2) move the red point of the slider more to the center of the slider like this: http://puu.sh/Flbj

01:20:514 (1) This slider looks very ugly :? make it like this: http://puu.sh/FlkG

01:30:764 (5) this slider feels pretty ugly to play, change to: http://puu.sh/Flmu

01:34:764 (1) move this spinner to downbeat


I think that's the best I can do so far :)


Just continue working on it :)

Good luck~
jossieP
hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

please look at others maps structure, you must learn more about distance snaping
looks like your placement currently is random, jumps have no much sense here and there, most of them are repetitive and just following vocals
well I wont say that is bad, but structure is hell different than mappers take as base for mapping
I wanna point some good parts on your [Insane]
00:32:764 (1,2,3,4,5,6,7,8,9) - If this type of stream would be maked more compressed it would plays moar soft than current
00:48:764 (1,2,3,4,5,6,7,8) - compression here looks good, but your flow is not so good here
01:04:764 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - till this point stream looks reasonable, but then they hiburst covers incoming objects making them more hard to read, as you can listen the white part sounds like a down on that "flute" effect, you can use more bouncing or kickback sliders to make a rest to the player for incoming streams, of course keeping in mind to make patterns most clean as possible
01:20:764 (2,4) - I like slider art, but this are like burai sliders, unrankable
01:24:514 (1,2,3,1,2,3) - nice rhythm
01:32:764 ~ woot using many slider velocity changes is not recomendable, aiMod-chan says about this
01:48:764 (1,2,3,4,5,6,7,8,9) - awesome formation, but distance feels hell away, song is not so high for having this type of jumps
02:36:764 (1,2,3,4,5,6,7,8) - again awesome formation, but again the distance is high, now the snaping is 1/4 and is safassae weird to hit this
02:53:639 (2,3) - slider art is nice, but listen to 25% playback where (2) must finish and where (3) must start
03:26:764 (5) - I think this may be unrankable 3:

aaand about bad stuffs here comes the rude i_k 3:
00:12:764 (1,2,3,4,5,6,7,8,9) - random placement, that is the main problem here, dunno if you are a ctb player or something, but if you are, jumps or placement like this have no sense on standard mode, if you want to make a new type of mapping you should make it clean, concistant and make noticable reasons for your patterns, I cant read/realize the why of this placement
00:16:514 (1,1,1) - spam combos, plus no sense 2,22x jump
00:18:764 (1,2,1,2,1,2,1,2) - stack every duplet with they own combo colour, although is creative you must make it moar noticable, dunno make it more close
00:26:764 (1,2,3,4,5) - 1/4 high jumps aaahhh what are you thinking about? >:
00:29:139 (3,4,5,6,7) - 1/4 like this looks reasonable
00:31:264 (3,4,5,6) - but then you get back to 1/4 high jump
if you are like this: hurrr I wanna make high 1/4 jumps cuz are funny to pro players hurrr durr, please make it on all your map, and compress them just a bit, use distance of 1,5x as maximum, notice that 1/4 jumps are well really fast hits, if you are inspired on 0108 style, look at the tricky structure that those maps have, placement is not random
00:38:639 (1,2,3,4,5,1,2,3,1) - far appart of 1/4 jump, I wanna know the why of stakcing like this
01:02:639 (1,2,3,4,5,6,7,8) - O_O what the hell is this
01:41:014 (1,2,3,4) - again, no sense jumps
02:01:514 (3,4,5) - ↑
02:16:764 (4,5,6,7) - dirty placement, holding, unrankable sliders
02:22:764 (1,2,3,4,5,6,7) - random no sense jump
02:24:764 (1,2,3,4,5,6,7,8,9) - ↑
02:28:889 (1,2,3,4) - ↑
02:30:764 (2,3,4,5,6,7,8,9) - ↑
02:36:764 (1,2,3,4,5,6,7,8) - ↑
02:38:514 (1,2,3,4,5,6,7,8,9) - ↑
02:46:889 (6) - wiggle unrankable
02:47:889 (10,11,12,13) - backtrack looks so dirty with previous stream
03:14:514 (1,2,3,4,5,6,7) - random placemente/no sense jumps
04:14:514 (1,2,3,4,5,6,7,8) - e_e!!!

↓↓↓ Read this before hate me!!! ↓↓↓
well I dont want that you get mad with this, Im not tryin to hurt you or tryin that you give up with this, keep fighting, improve your map
currently your rhythm is really hmm lets say good, but placement is not so funny to play or see in the editor

make sure that you are using this annoying but fucking necesary tool:
well dont kds this if you dont want to, this is not a true mod anyways, I still loving this sliders >_< 02:52:764 (1,2,3,4,5)

Edit:

Konei wrote:

Enable Letterboxes during breaks because you have a video
no Konei, you must disable cuz the map have video 3:
Konei
@ ikari_kyon : what please? :o

EDIT: Now I get it! xDD
Kei
I took a look at your beatmap. The Insane difficulty caught completely my attention.

  1. This map is well structured about patterns, but like Kyon already said, you need to use distance snap even if this is an Insane difficulty, otherwise the difficulty will be unplayable because it will be very difficult to click every note.
  2. 00:16:514 (1,1,1) - You shouldn't make newcombos like this because that's inconsistent with your previous ones so it is better if you remove them, and leave only nc at 00:16:764 (1).
  3. 00:17:010 - Why is this break here? you were mapping this intro and then all off a sudden: BREAK! It feels weird and unnecessary. Consider mapping it.
  4. 00:19:139 (1,2,1,2,1,2) - Moar unnecessary and inconsistent newcombos.
  5. 00:38:639 (1,2,3,4,5,1,2,3,1) - I don't know if it is just me, but this pattern confuses me a lot when I see it.. I had to reduce playback rate to 25% to read it properly.
  6. 01:02:639 (1,2,3,4,5,6,7,8,9,10) - Annnd then this stream is spaced completely different than 00:48:764 (1,2,3,4,5,6,7,8,9,10), or 00:32:764 (1,2,3,4,5,6,7,8,9). Keep a consistent spacing so players know when they have to click. Also, your other patterns have whistles and claps but this one lacks claps although this stream has the same rhythm than those ones that I pointed out.
  7. 01:06:389 (14,15) - There's not a clearly sound here so I consider this as overmapping. I suggest you to delete this 2 notes to avoid this, and then, replace 01:06:639 (1) with a note because the start of this slider is unnecessary.. there's not a clearly sound here neither so, it's kinda pointless in my opinion.
  8. 01:08:389 (12,13,14) - ^ same thing
  9. 01:10:389 (9,10,11) - ^
  10. 01:12:389 (5,6,7,8) - ^ overmapped overmapped. Also, why another random break? if you were following that part of the song don't stop mapping it like this. :l
  11. 01:36:764 - The kiai time has to start here, not when Luka sings. Kiai times should start in downbeat (white tick).
Hmmm the rhythm isn't bad at all. The way you use samples is inconsistent in some parts, I think. It looks like you did a map without distance snap to see the cute forms that you did with the notes in the editor. Before submitting a map try to play it to know if at least you can pass it. I bet no-one can.
Just, that. I'm not trying to be offensive, etc etc. Just trying to help. :3 Try to snap notes with distance snap, keep some logical jumps if you want, and the diff will be playable and rankable. It looks really good so don't waste it. :l
Good luck~
Topic Starter
ffstar
SPOILER

Konei wrote:

Looks much better now ;)


G e n e r a l

Please set your hitsounds consistant for example a simple rhythm





White = No clap

Black = Clap

Normal

I really recommend you to increase the CS to most large because it's your easiest Diff

lower the HD by 1 for being the same as OD

00:20:264 (6,1) Improve this stack

00:22:264 (2) add costume clap to end of the slider for the drum sound

00:24:264 (6) ^

00:26:264 (3) ^ (Please look for those drum sounds yourself and put this costume clap)

00:56:764 (1,2) move the red point of the slider more to the center of the slider like this: http://puu.sh/Flbj

01:20:514 (1) This slider looks very ugly :? make it like this: http://puu.sh/FlkG

01:30:764 (5) this slider feels pretty ugly to play, change to: http://puu.sh/Flmu

01:34:764 (1) move this spinner to downbeat


I think that's the best I can do so far :)


Just continue working on it :)

Good luck~
all fixed... and thanks for the hitsound help! i will take some times to fixed it :)

SPOILER

ikari_kyon wrote:

hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

please look at others maps structure, you must learn more about distance snaping fixed whole map using more distance snaping
looks like your placement currently is random, jumps have no much sense here and there, most of them are repetitive and just following vocals any hint on this? or can you give some examples that not following vocals?
well I wont say that is bad, but structure is hell different than mappers take as base for mapping >< my first map. I will keep improving my skill
I wanna point some good parts on your [Insane]
00:32:764 (1,2,3,4,5,6,7,8,9) - If this type of stream would be maked more compressed it would plays moar soft than currentfixed
00:48:764 (1,2,3,4,5,6,7,8) - compression here looks good, but your flow is not so good hereis this ok?
01:04:764 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - till this point stream looks reasonable, but then they hiburst covers incoming objects making them more hard to read, as you can listen the white part sounds like a down on that "flute" effect, you can use more bouncing or kickback sliders to make a rest to the player for incoming streams, of course keeping in mind to make patterns most clean as possibleok
01:20:764 (2,4) - I like slider art, but this are like burai sliders, unrankable fixed
01:24:514 (1,2,3,1,2,3) - nice rhythm thanks :D
01:32:764 ~ woot using many slider velocity changes is not recomendable, aiMod-chan says about this is it unrankable?
01:48:764 (1,2,3,4,5,6,7,8,9) - awesome formation, but distance feels hell away, song is not so high for having this type of jumps keep this first
02:36:764 (1,2,3,4,5,6,7,8) - again awesome formation, but again the distance is high, now the snaping is 1/4 and is safassae weird to hit this fixed, changed formation :(
02:53:639 (2,3) - slider art is nice, but listen to 25% playback where (2) must finish and where (3) must start ok,fixed
03:26:764 (5) - I think this may be unrankable 3: huh? why?

aaand about bad stuffs here comes the rude i_k 3:
00:12:764 (1,2,3,4,5,6,7,8,9) - random placement, that is the main problem here, dunno if you are a ctb player or something, but if you are, jumps or placement like this have no sense on standard mode, if you want to make a new type of mapping you should make it clean, concistant and make noticable reasons for your patterns, I cant read/realize the why of this placement fixed, dunno if this pattern is better ._.

00:16:514 (1,1,1) - spam combos, plus no sense 2,22x jump fixed
00:18:764 (1,2,1,2,1,2,1,2) - stack every duplet with they own combo colour, although is creative you must make it moar noticable, dunno make it more close
00:26:764 (1,2,3,4,5) - 1/4 high jumps aaahhh what are you thinking about? >: lol…I thought it will be fun haha…fixed
00:29:139 (3,4,5,6,7) - 1/4 like this looks reasonable
00:31:264 (3,4,5,6) - but then you get back to 1/4 high jump fixed
if you are like this: hurrr I wanna make high 1/4 jumps cuz are funny to pro players hurrr durr, please make it on all your map, and compress them just a bit, use distance of 1,5x as maximum, notice that 1/4 jumps are well really fast hits, if you are inspired on 0108 style, look at the tricky structure that those maps have, placement is not random nah, 0108 style is too hard. i will change all "unjump-able" jump
00:38:639 (1,2,3,4,5,1,2,3,1) - far appart of 1/4 jump, I wanna know the why of stakcing like this changed to another pattern
01:02:639 (1,2,3,4,5,6,7,8) - O_O what the hell is this another impossibluu~(possible for pro) jump. fixed
01:41:014 (1,2,3,4) - again, no sense jumps fixed
02:01:514 (3,4,5) - ↑ ^
02:16:764 (4,5,6,7) - dirty placement, holding, unrankable sliders changed sliders shape
02:22:764 (1,2,3,4,5,6,7) - random no sense jump changed
02:24:764 (1,2,3,4,5,6,7,8,9) - ↑ ^
02:28:889 (1,2,3,4) - ↑ ^
02:30:764 (2,3,4,5,6,7,8,9) - ↑ ^
02:36:764 (1,2,3,4,5,6,7,8) - ↑ ^
02:38:514 (1,2,3,4,5,6,7,8,9) - ↑ ^
02:46:889 (6) - wiggle unrankable is this ok?
02:47:889 (10,11,12,13) - backtrack looks so dirty with previous stream fixed
03:14:514 (1,2,3,4,5,6,7) - random placemente/no sense jumps um, i didnt randomly place it, it's like ctrl+H then distance snap then ctrl+J/ctrl+H again
04:14:514 (1,2,3,4,5,6,7,8) - e_e!!! kill me ._. , fixed!!!

↓↓↓ Read this before hate me!!! ↓↓↓
well I dont want that you get mad with this, Im not tryin to hurt you or tryin that you give up with this, keep fighting, improve your map
currently your rhythm is really hmm lets say good, but placement is not so funny to play or see in the editor
no,you are wrong. I won't get mad. i can learn more from this mod! i can understand what i need to improve! thanks you for taking time on modding such suck map and tell me what is good and what is bad. beside, i am still learning :D improvement is needed :P

make sure that you are using this annoying but fucking necesary tool:
well dont kds this if you dont want to, this is not a true mod anyways, I still loving this sliders >_< 02:52:764 (1,2,3,4,5) thanks ^^

Edit:

Konei wrote:

Enable Letterboxes during breaks because you have a video
no Konei, you must disable cuz the map have video 3:
well, thanks again^^
Topic Starter
ffstar

Kei wrote:

I took a look at your beatmap. The Insane difficulty caught completely my attention.

  1. This map is well structured about patterns, but like Kyon already said, you need to use distance snap even if this is an Insane difficulty, otherwise the difficulty will be unplayable because it will be very difficult to click every note.
  2. 00:16:514 (1,1,1) - You shouldn't make newcombos like this because that's inconsistent with your previous ones so it is better if you remove them, and leave only nc at 00:16:764 (1). already fixed from kyon's mod
  3. 00:17:010 - Why is this break here? you were mapping this intro and then all off a sudden: BREAK! It feels weird and unnecessary. Consider mapping it.
  4. 00:19:139 (1,2,1,2,1,2) - Moar unnecessary and inconsistent newcombos. ok
  5. 00:38:639 (1,2,3,4,5,1,2,3,1) - I don't know if it is just me, but this pattern confuses me a lot when I see it.. I had to reduce playback rate to 25% to read it properly. already fixed from kyon's mod
  6. 01:02:639 (1,2,3,4,5,6,7,8,9,10) - Annnd then this stream is spaced completely different than 00:48:764 (1,2,3,4,5,6,7,8,9,10), or 00:32:764 (1,2,3,4,5,6,7,8,9). Keep a consistent spacing so players know when they have to click. Also, your other patterns have whistles and claps but this one lacks claps although this stream has the same rhythm than those ones that I pointed out. changed pattern and fixed from kyon's mod added hitsound
  7. 01:06:389 (14,15) - There's not a clearly sound here so I consider this as overmapping. I suggest you to delete this 2 notes to avoid this, and then, replace 01:06:639 (1) with a note because the start of this slider is unnecessary.. there's not a clearly sound here neither so, it's kinda pointless in my opinion. already fixed from kyon's mod, but i think this place isn't overmapped
  8. 01:08:389 (12,13,14) - ^ same thing ^
  9. 01:10:389 (9,10,11) - ^ ^
  10. 01:12:389 (5,6,7,8) - ^ overmapped overmapped. Also, why another random break? if you were following that part of the song don't stop mapping it like this. :l same thing here, and break here is for rest
  11. 01:36:764 - The kiai time has to start here, not when Luka sings. Kiai times should start in downbeat (white tick).fixed
Hmmm the rhythm isn't bad at all. The way you use samples is inconsistent in some parts, I think. It looks like you did a map without distance snap to see the cute forms that you did with the notes in the editor. Before submitting a map try to play it to know if at least you can pass it. I bet no-one can.
Just, that. I'm not trying to be offensive, etc etc. Just trying to help. :3 Try to snap notes with distance snap, keep some logical jumps if you want, and the diff will be playable and rankable. It looks really good so don't waste it. :l ok thanks you :) after yours and kyon's mod i found that last time my map is CRAZY== i had already changed and fixed all unplayable jump
Good luck~
thanks!!!^^
jossieP
about the jumps that dont follows vocals
jumps are made usually when the song/vocals get more high
the hint is that you must feel the song, also I recommend you to map something that you can play, that is a good way to map something and being happy with the result, test-playing your own map will provide you
and 03:14:514 (1,2,3,4,5,6,7) - random placemente/no sense jumps um
I know that is a mirror jump, but the song have no a significant high part also the distance was ridiculous >_<
I wanna see what you made on this <:

dont kds me again :w
Topic Starter
ffstar

ikari_kyon wrote:

about the jumps that dont follows vocals
jumps are made usually when the song/vocals get more high
the hint is that you must feel the song, also I recommend you to map something that you can play, that is a good way to map something and being happy with the result, test-playing your own map will provide you
and 03:14:514 (1,2,3,4,5,6,7) - random placemente/no sense jumps um
I know that is a mirror jump, but the song have no a significant high part also the distance was ridiculous >_<
I wanna see what you made on this <:

i am lack of ideas now >.> changed the pattern

dont kds me again :w
S o r d a
from queue

[overall]:
  1. Source JimmySum-P
  2. combo color use Mitsu's Hard better to me : Combo1 : 0,204,255 Combo2 : 255,128,192 Combo3 : 0,255,153 Combo4 : 192,192,192
  3. remove lead-in Mitsu's Hard?
  4. this song tick rate 2 better to me.
[Insane]:
  1. 01:12:264 (4) - add whitle
  2. 01:12:514 (6) - ^
  3. 01:12:764 (8) - add finish
  4. 03:11:639 (7) - move to 03:11:889 song better
[Hard]:
  1. 02:08:264 (1) - end whitle
  2. Nice diff
[Normal]:
  1. why some dont put hitsound?
  2. 03:12:514 (2) - spinner bug.add new combo
Good Luck first map
Topic Starter
ffstar

S o r d a wrote:

from queue

[overall]:
  1. Source JimmySum-P http://dic.nicovideo.jp/a/%E3%82%B8%E3% ... %E3%83%A0p so no change
  2. combo color use Mitsu's Hard better to me : Combo1 : 0,204,255 Combo2 : 255,128,192 Combo3 : 0,255,153 Combo4 : 192,192,192 i think my normal use the same combo color, i added grey and white combo color in my insane because it look better when the video in black and white
  3. remove lead-in Mitsu's Hard? wait for Mitsu's answer
  4. this song tick rate 2 better to me. ok
[Insane]:
  1. 01:12:264 (4) - add whitle fixed
  2. 01:12:514 (6) - ^ ^
  3. 01:12:764 (8) - add finish ^
  4. 03:11:639 (7) - move to 03:11:889 song better added one note instead of moving it
[Hard]:
  1. 02:08:264 (1) - end whitle
  2. Nice diff
[Normal]:
  1. why some dont put hitsound? still in progress ><
  2. 03:12:514 (2) - spinner bug.add new combo fixed
Good Luck first map thanks ^^
Saturnalize


> Perhaps use better music quality, I got one from 4shared. http://www.4shared.com/mp3/GPZQ1YIP/meg ... logic.html
> For hitsound, you may want to use this. You can contact me at forum pm if you really need help. http://puu.sh/GB3E

=Easy=
1. 00:08:764 (1,2,3,4) - You may want to make a square shape here.
2. 00:18:764 (4) - Using 00:19:764 (5) - approach circle, create a nice blanket.
3. 00:40:389 - Break should start here 00:40:764 to make it fit with the song.
4. 01:12:889 (1,2,1,2,3,4,1,1,2,3,4,1,2) - This is, honestly, nono even for normal diff. Use simple beat (1/1 or 1/2).
5. 01:26:514 (3) - Scale this bigger, overlapping start and end point is nono.
6. 01:32:764 (1) - Ends 01:34:514
7. 01:57:514 (2,3,4,5,6,7,8) - Make like this. It would be easier. http://puu.sh/GBgR
8. 03:12:514 (1,2,1,2,3,1,2) - Look at number 4.
9. 03:49:764 (2,3,4,5,6) - Look at number 7, something similiar like that.
10. 04:08:764 (1) - Instead, you can create easier stuffs. Follow this pattern. http://puu.sh/GBk0
11. 04:10:764 (1,2,1,2,3) - Follow n10

=Hard=

=Insane=
1. 00:32:764 (1,2,3,4,5) - Use create polygon circle and fix this. Then, fix stuffs using TINY grid. http://puu.sh/GBry
2. 00:40:389 - Break should start here 00:40:764 to make it fit with the song.
3. 01:29:764 (5,3) - Make this nearer! It's too hard to catch it.
4. 01:32:764 (4,5,6) - Make this audible. Must.
5. 02:08:264 (1) - Nope. Make this more visible.

Fix stuffs like streams shape, overlap, and stacks.
Topic Starter
ffstar

Loli Cjj wrote:



> Perhaps use better music quality, I got one from 4shared. http://www.4shared.com/mp3/GPZQ1YIP/meg ... logic.html i think my music quality is good enough, btw thanks :oops:
> For hitsound, you may want to use this. You can contact me at forum pm if you really need help. http://puu.sh/GB3E ok thanks!

=Easy= Normal :?
1. 00:08:764 (1,2,3,4) - You may want to make a square shape here. fixed
2. 00:18:764 (4) - Using 00:19:764 (5) - approach circle, create a nice blanket. nice! fixed
3. 00:40:389 - Break should start here 00:40:764 to make it fit with the song. fixed all
4. 01:12:889 (1,2,1,2,3,4,1,1,2,3,4,1,2) - This is, honestly, nono even for normal diff. Use simple beat (1/1 or 1/2). but, if i use 1/1 or 1/2, the sound and flow look very weird. so no change
5. 01:26:514 (3) - Scale this bigger, overlapping start and end point is nono. keep first sry ><
6. 01:32:764 (1) - Ends 01:34:514 fixed
7. 01:57:514 (2,3,4,5,6,7,8) - Make like this. It would be easier. http://puu.sh/GBgR this is better, fixed
8. 03:12:514 (1,2,1,2,3,1,2) - Look at number 4. same
9. 03:49:764 (2,3,4,5,6) - Look at number 7, something similiar like that. fixed
10. 04:08:764 (1) - Instead, you can create easier stuffs. Follow this pattern. http://puu.sh/GBk0 nice!
11. 04:10:764 (1,2,1,2,3) - Follow n10 ^

=Hard=

=Insane=
1. 00:32:764 (1,2,3,4,5) - Use create polygon circle and fix this. Then, fix stuffs using TINY grid. http://puu.sh/GBry fixed
2. 00:40:389 - Break should start here 00:40:764 to make it fit with the song. fixed all
3. 01:29:764 (5,3) - Make this nearer! It's too hard to catch it. i want to keep this. so no change
4. 01:32:764 (4,5,6) - Make this audible. Must. not sure about this. is it ok now?
5. 02:08:264 (1) - Nope. Make this more visible. just fixed a bit. but i think this is ok

Fix stuffs like streams shape, overlap, and stacks.ok! thanks for the mod!
Hinsvar
Okay...

Sorry for being late; too much stuff to mod and map.

k, let's start.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>Normal
  1. Some of the sliders look weird and unusual, but that's just opinions anyway...
  2. 00:08:764 (1,2,3,4) - Hmm... the actual rhythm in the song is just too different to the rhythm of these sliders. These sliders should be changed to four 1/4 kick sliders and a circle, but then the SD will increase above three. Don't follow this if you don't want to make an Easy diff so this mapset is going to be rankable. Just act like I have never said anything here.
  3. 00:36:764 (1) - Why a 3/2 slider at all sudden? It would be better to keep the 1/1 sliders here; the appearance of a 3/2 slider here feels so weird. Of course, you can always make it a curvy slider like the current one.
  4. 00:57:764 (2) - What's with the spacing inconsistency? I'm sure enough you can make a good symmetrical pattern without causing an inconsistency here.
  5. 00:58:764 (3,4) - Similar to 00:36:764 (1).
  6. 01:21:514 (2) - Wait... It fits more with the vocal if you move it 1/4 later (01:21:639). Really, it fits better. Since it seems like you're following vocal most of the time, you really should do this.
  7. 01:25:514 (2) - ^ (Move to 01:25:639.)
  8. 01:26:514 (3) - ^ (Move to 01:26:639.) (There's still a few things like this later on this diff, but you should find them by yourself.)
  9. 02:00:014 (7,8) - Just make these circles into a 1/4 slider.
  10. 02:00:764 - Add a circle to follow the vocal.
  11. 02:05:514 (2) - Flip this vertically? The flow will be better with that.
  12. 02:08:264 (6) - Move this two grids up? The current placement just looks plain weird, considering this is a diagonal slider.
  13. 02:20:764 (1) - ...I guess the inconsistent spacing can't really be avoided here.
  14. 03:06:764 (5) - NC?
  15. 04:14:514 (1) - If you want to make an arc slider, at least make it like this. Just remove the fourth anchor point (the second-to-last one) and play with the second and third anchor points.
>Mitsu's Hard
  1. 01:34:764 (4) - NC to emphasize the SV change? It's a new stanza here anyway.
  2. 03:24:764 (7) - ^
>Insane
  1. 00:08:764 (1,2) - Nope. The rhythm is plain wrong. Make it similar to 00:16:764 (1,2,3) (in other words: don't use the red tick, but the blue one before that).
  2. 00:10:764 (1,2,3,4) - ^
  3. 00:12:764 (1,2,3,4) - ^
  4. 00:14:764 (1,2) - ^
  5. 00:29:264 (4,5,6) - You might as well replace these circles with a 1/2 slider.
  6. 00:31:264 (3,4,5,6) - Change them to two 1/4 sliders?
  7. 01:00:264 (6) - Don't you think this jump is too sudden?
  8. 01:03:639 (9) - Don't want to continue the snake (kinda...) formation by placing this at (120,248)?
  9. 01:04:764 - 01:12:764 - Eh... Why are you following the faint sound on the background?
  10. 01:02:639 (1,2,3,4,5,6,8) - Why are these notes not snapped on the grids? They should be neater if you snap them.
  11. 01:28:139 (7) - Suddenly 2.97x DS? Use 2.0x please. The current state causes a major spacing inconsistency, if that's not obvious yet.
  12. 01:30:264 (1,2) - I don't think this is a good spot to place a big jump. Make the jump smaller.
  13. 01:38:764 (4) - NC? Also, I think the jump's too big too here.
  14. 01:39:764 (8) - NC?
  15. 01:54:264 (6) - ^
  16. 01:58:139 (3) - Remove the Finish. It sounds so out of place.
  17. 02:01:764 (5,6,7) - This. Is. Too. RIDICULOUS. Reduce the jump here, I beg you. It really doesn't fit with the song, for real.
  18. 02:16:264 - 02:24:264 - Huh? Going off from the music again? Oh well... Can't whine too much.
  19. 02:46:764 - Add a circle here?
  20. 02:59:847 (1,1,1,1) - Apparently, the first three notes are supposed to be snapped with 1/6 beat snap divisor. Can't really tell the exact position, though; I'm not too sure, but yeah... Also, the last (1) should be moved to 03:00:639 (1/4).
  21. 03:00:764 - 03:01:139 - I'm sure enough you can add some notes here.
  22. 03:04:764 (1,2) - See 02:01:764 (5,6,7).
  23. 03:06:764 (1,2) - ^
  24. 03:42:764 (17) - Wonderful, but I think this one needs to be NC'd.
  25. 03:54:764 (7,8,9,10,11,12) - See 02:01:764 (5,6,7).
Uh... I think you'll need to call lots of modders for this. This still needs more work and has room for improvements. Lots of them.

Don't worry though; if you're willful enough, we'll see a heart on the first post soon. For now, fight.

Good luck on the way 8-)
Topic Starter
ffstar

Hinsvar wrote:

Okay...

Sorry for being late; too much stuff to mod and map.

k, let's start.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants.

>Normal
  1. Some of the sliders look weird and unusual, but that's just opinions anyway... ya i know ><
  2. 00:08:764 (1,2,3,4) - Hmm... the actual rhythm in the song is just too different to the rhythm of these sliders. These sliders should be changed to four 1/4 kick sliders and a circle, but then the SD will increase above three. Don't follow this if you don't want to make an Easy diff so this mapset is going to be rankable. Just act like I have never said anything here. orz
  3. 00:36:764 (1) - Why a 3/2 slider at all sudden? It would be better to keep the 1/1 sliders here; the appearance of a 3/2 slider here feels so weird. Of course, you can always make it a curvy slider like the current one. er...no change. i think this sound good
  4. 00:57:764 (2) - What's with the spacing inconsistency? I'm sure enough you can make a good symmetrical pattern without causing an inconsistency here.
  5. 00:58:764 (3,4) - Similar to 00:36:764 (1). same
  6. 01:21:514 (2) - Wait... It fits more with the vocal if you move it 1/4 later (01:21:639). Really, it fits better. Since it seems like you're following vocal most of the time, you really should do this. huh? i don't think so. the song and flow are more weird if i move it. sorry ><
  7. 01:25:514 (2) - ^ (Move to 01:25:639.) ^
  8. 01:26:514 (3) - ^ (Move to 01:26:639.) (There's still a few things like this later on this diff, but you should find them by yourself.) ^
  9. 02:00:014 (7,8) - Just make these circles into a 1/4 slider. fixed
  10. 02:00:764 - Add a circle to follow the vocal. ok
  11. 02:05:514 (2) - Flip this vertically? The flow will be better with that. fixed
  12. 02:08:264 (6) - Move this two grids up? The current placement just looks plain weird, considering this is a diagonal slider. fixed in another way
  13. 02:20:764 (1) - ...I guess the inconsistent spacing can't really be avoided here. um. ya. these spacing isn't that "jumpy" i think
  14. 03:06:764 (5) - NC? yes!
  15. 04:14:514 (1) - If you want to make an arc slider, at least make it like this. Just remove the fourth anchor point (the second-to-last one) and play with the second and third anchor points.opps. yea fixed
>Mitsu's Hard
  1. 01:34:764 (4) - NC to emphasize the SV change? It's a new stanza here anyway.
  2. 03:24:764 (7) - ^
>Insane
  1. 00:08:764 (1,2) - Nope. The rhythm is plain wrong. Make it similar to 00:16:764 (1,2,3) (in other words: don't use the red tick, but the blue one before that). the rhythm is follow the drum
  2. 00:10:764 (1,2,3,4) - ^ ^
  3. 00:12:764 (1,2,3,4) - ^ ^
  4. 00:14:764 (1,2) - ^ ^
  5. 00:29:264 (4,5,6) - You might as well replace these circles with a 1/2 slider. i would like to keep it sry
  6. 00:31:264 (3,4,5,6) - Change them to two 1/4 sliders? same :(
  7. 01:00:264 (6) - Don't you think this jump is too sudden? not really >< i would like to keep it first
  8. 01:03:639 (9) - Don't want to continue the snake (kinda...) formation by placing this at (120,248)? changed
  9. 01:04:764 - 01:12:764 - Eh... Why are you following the faint sound on the background? i think it is needed to ><
  10. 01:02:639 (1,2,3,4,5,6,8) - Why are these notes not snapped on the grids? They should be neater if you snap them. i want to stacked 01:02:639 (1) - with the beginning of 01:02:014 (6) - , and they are not that messy right?
  11. 01:28:139 (7) - Suddenly 2.97x DS? Use 2.0x please. The current state causes a major spacing inconsistency, if that's not obvious yet. my mistake. fixed
  12. 01:30:264 (1,2) - I don't think this is a good spot to place a big jump. Make the jump smaller. no
  13. 01:38:764 (4) - NC? Also, I think the jump's too big too here. no no
  14. 01:39:764 (8) - NC? ok
  15. 01:54:264 (6) - ^ ^
  16. 01:58:139 (3) - Remove the Finish. It sounds so out of place. fixed
  17. 02:01:764 (5,6,7) - This. Is. Too. RIDICULOUS. Reduce the jump here, I beg you. It really doesn't fit with the song, for real. ahahahaha... :o as you wish
  18. 02:16:264 - 02:24:264 - Huh? Going off from the music again? Oh well... Can't whine too much. consider to remap this part
  19. 02:46:764 - Add a circle here? ok
  20. 02:59:847 (1,1,1,1) - Apparently, the first three notes are supposed to be snapped with 1/6 beat snap divisor. Can't really tell the exact position, though; I'm not too sure, but yeah... Also, the last (1) should be moved to 03:00:639 (1/4). not sure about this too. keep it first
  21. 03:00:764 - 03:01:139 - I'm sure enough you can add some notes here. added
  22. 03:04:764 (1,2) - See 02:01:764 (5,6,7). ok
  23. 03:06:764 (1,2) - ^ ^
  24. 03:42:764 (17) - Wonderful, but I think this one needs to be NC'd. ok
  25. 03:54:764 (7,8,9,10,11,12) - See 02:01:764 (5,6,7)keep this.
Uh... I think you'll need to call lots of modders for this. This still needs more work and has room for improvements. Lots of them. yea ><

Don't worry though; if you're willful enough, we'll see a heart on the first post soon. For now, fight.

Good luck on the way 8-)
ok! thanks for the mod and thanks for the star :D
btw, sorry i rejected a lot of "bolded word" >:(
hibarirailwayz
from modding queues~
There are my opinions, so you need not follow.
[General]
If you don't use SB, I suggest you delete osb file.
[Normal]
00:20:264 (6) - separate previous slider.
00:24:264 (6,1) - separate circles
00:38:764 (1) - finish=00:40:764
01:12:889 (1,2,1,2,3,4,1,1,2,3,4) - You have not use bule line start.
01:34:639 (1) - finish=01:36:264
01:36:764 - add circle
02:02:764 (4) - finish=02:03:764
You should catch more drum line.

[Hard]
00:39:514 (6) - 2 grid up
01:28:514 - add circle
02:54:014 - add circle
nice map!

[Insane]
You have to catch more musical instrument.

Good luck!!
Topic Starter
ffstar

hibarirailwayz wrote:

from modding queues~
There are my opinions, so you need not follow.
[General]
If you don't use SB, I suggest you delete osb file. deleted
[Normal]
00:20:264 (6) - separate previous slider. no
00:24:264 (6,1) - separate circles ^
00:38:764 (1) - finish=00:40:764 ^
01:12:889 (1,2,1,2,3,4,1,1,2,3,4) - You have not use bule line start. if I move it will become very weird ._.
01:34:639 (1) - finish=01:36:264 ya.I decided to change back to this....
01:36:764 - add circle ok
02:02:764 (4) - finish=02:03:764 no
You should catch more drum line.

[Hard]
00:39:514 (6) - 2 grid up
01:28:514 - add circle
02:54:014 - add circle
nice map!

[Insane]
You have to catch more musical instrument.

Good luck!! thank you for modding this ^^
Scorpiour
hi there~~~mod from Wmf's modding/Taiko queue

[General]
  1. Display storyboard in front of combo fire should be consistent imo, to check it or uncheck are both okay :>
  2. Inconsistent combo colours, please make them same if there's no special reasons.
[Normal]
  1. in general ... your spacing is too random. It's not a good style for a normal diff.
  2. 00:20:764 (1) - not a good stack: may be confusing to newbie players.
  3. 00:50:764 (4) - NC ?
  4. 00:58:764 (3) - hmm.. the shape is not very nice imo....reduce a node point to make it symmetrical?
  5. 01:12:889 (1) - it could start at 01:12:764 - where i think it's better :)
  6. 01:14:889 (1,2,3,4) - this kind of beat is too hard for beginners, i highly recommend to choose sliders here :<
  7. 01:18:889 (1,2,3,4) - ^
  8. 01:37:014 (2) - the second reverse arrow is invisible for prev score burst
  9. 01:44:264 (8) - not a good stack still due to the difficulty issue.
  10. 01:46:264 (4) - ^
  11. 01:48:264 (4) - ^
  12. 01:50:764 (5,6,7,8) - maybe too many overlap which make your map untidy....hmm..compared with, 02:36:764 (1,2,3,4) - is better~
  13. 01:54:764 (4,5) - (nazi) not symmetrical
  14. 02:20:764 (1,2) - avoid this style except insane
  15. 02:22:764 (3,4) - ^
  16. 02:34:764 (3) - reduce a repeat?
  17. 03:00:764 (1,2) - bad stack :<
  18. 03:06:764 (1) - ^
  19. 03:12:514 (1) - i suppose it should start at 03:12:764 -
  20. 03:28:764 - about the hitsounds of this kiai - i suppose 2/4 claps on white lines is enough~
  21. 03:38:764 (4) - NC?
  22. 03:41:264 (2) - nearly invisible slider - i'm sure it's unrankable
[Mitsu's Hard]
  1. remove audio lead-in plz, it's useless.
  2. 00:26:764 (5) - NC?
  3. 00:32:889 (2,3) - move the to red line - a triplet on redline is better here imo
  4. 01:32:764 (1,2,3,4) - maybe u can use normal sample here?
  5. 01:40:264 (7,8,9) - suggest a red-line-triplet here~~
  6. 02:08:764 - snap break to here?
  7. 02:28:764 (7) - NC
  8. 02:34:764 (5,6,7) - red-line-triplet~
  9. 02:56:764 - snap break to here?
  10. 03:28:264 - i'd like to stop spinner here ,and add a note at 03:28:764 - because the stress at 03:28:764 - need a "click" for better sense imo :>
  11. 03:30:514 - add a note here?
  12. 03:33:014 (1) - change to a 1/2 repeat slider and add a clap at 03:33:264 - ?
  13. 03:47:264 (6) - ctrl+r for better flow?
  14. 03:48:264 (8) - ^
  15. 03:50:764 - remove clap ~
  16. 03:51:764 (3) - ^
  17. 03:56:764 - ^
  18. 03:57:764 - ^
  19. 03:58:764 - ^
  20. 03:59:764 - ^
  21. 04:05:014 (2) - recommend to remove it for consistent beat :)
[Insane]
  1. 00:13:014 (2,3,4) - this triplet is not a good shape imo, i'd like to make the placement of 1/4 beats more smooth~
  2. 00:13:889 (7,8) - and bad overlap for prev score burst
  3. 00:26:764 (1,2,3,4,5) - you can't be serious here!
  4. 00:29:139 (3,4,5,6,7) - ^....
  5. 00:40:410 - all right....i'm sorry to say that but i think u need to remap here because the prev part is too mess - both placement and hitsounds, and beat is better but just acceptable...to be honest, it's not a good idea for a new mapper to make such a hard map because everything may out of your control, and it has occured. To improve the placement, my suggestion is try to make your spacing more tidy, average it, and reduce overlaps. And about hitsounds, u'd better make them consistent, for example, 2/4clap on white lines, but not place them randomly.

    that's all what i want to say, i know remapping is a hard work. However, it's the best way for your to improve your mapping skill now, and make a map rankable.
That's all~~~
Flower
Mod from the queue

Just suggestions because different understandings of the map
DS= distance snap
use hitnormal rather than hitsoft, then reduce the volume at non-kiai time -- it makes me have headache.

Normal
Use clap every two white lines. (long white line -- clap -- short white line -- clap -- long white line -- ....)
00:08:764 (1,2,3,4) - put further each other. watch distance spacing.
00:19:764 (5,6) - DS.

Hard
AR -> 6, maybe 7.
01:34:764 (4) - could be replaced by a spinner which ends at 01:36:264
01:36:764 (1) - finish
03:24:764 (7) - weird spacing. stack it under 03:24:514 (6) .

Insane
use jumps like 00:26:764 (1,2,3,4,5) carefully. make sure you can handle them in test plays.
00:30:264 (10) - put further or be tricky
01:41:764 (4,5,6) - that's a tricky jump. rearrange the positions.

PS: 我去不小心都用英文了……总之就是这样了
Topic Starter
ffstar

Scorpiour wrote:

hi there~~~mod from Wmf's modding/Taiko queue

[General]
  1. Display storyboard in front of combo fire should be consistent imo, to check it or uncheck are both okay :> 不明白 >< 话说咱没有SB呢
  2. Inconsistent combo colours, please make them same if there's no special reasons.打算重map Insane 所以过后会改
[Normal]
  1. in general ... your spacing is too random. It's not a good style for a normal diff. 我会尽量调好来的
  2. 00:20:764 (1) - not a good stack: may be confusing to newbie players. fixed
  3. 00:50:764 (4) - NC ? yes
  4. 00:58:764 (3) - hmm.. the shape is not very nice imo....reduce a node point to make it symmetrical? fixed
  5. 01:12:889 (1) - it could start at 01:12:764 - where i think it's better :) 怎么每个人都这样认为 >< 算了,fixed
  6. 01:14:889 (1,2,3,4) - this kind of beat is too hard for beginners, i highly recommend to choose sliders here :< 好吧
  7. 01:18:889 (1,2,3,4) - ^ ^
  8. 01:37:014 (2) - the second reverse arrow is invisible for prev score burst fixed
  9. 01:44:264 (8) - not a good stack still due to the difficulty issue. fixed
  10. 01:46:264 (4) - ^ fixed
  11. 01:48:264 (4) - ^ fixed
  12. 01:50:764 (5,6,7,8) - maybe too many overlap which make your map untidy....hmm..compared with, 02:36:764 (1,2,3,4) - is better~ changed to another pattern
  13. 01:54:764 (4,5) - (nazi) not symmetrical i think it is better now
  14. 02:20:764 (1,2) - avoid this style except insane ok
  15. 02:22:764 (3,4) - ^ ^
  16. 02:34:764 (3) - reduce a repeat? changed to 2 slider
  17. 03:00:764 (1,2) - bad stack :< switched 03:00:764 (1,3) -
  18. 03:06:764 (1) - ^ changed direction
  19. 03:12:514 (1) - i suppose it should start at 03:12:764 - ...ok
  20. 03:28:764 - about the hitsounds of this kiai - i suppose 2/4 claps on white lines is enough~ 那前一个kiai 呢?
  21. 03:38:764 (4) - NC? ok
  22. 03:41:264 (2) - nearly invisible slider - i'm sure it's unrankable 把盖着的slider移走了,fixed
[Mitsu's Hard]
  1. remove audio lead-in plz, it's useless.
  2. 00:26:764 (5) - NC?
  3. 00:32:889 (2,3) - move the to red line - a triplet on redline is better here imo
  4. 01:32:764 (1,2,3,4) - maybe u can use normal sample here?
  5. 01:40:264 (7,8,9) - suggest a red-line-triplet here~~
  6. 02:08:764 - snap break to here?
  7. 02:28:764 (7) - NC
  8. 02:34:764 (5,6,7) - red-line-triplet~
  9. 02:56:764 - snap break to here?
  10. 03:28:264 - i'd like to stop spinner here ,and add a note at 03:28:764 - because the stress at 03:28:764 - need a "click" for better sense imo :>
  11. 03:30:514 - add a note here?
  12. 03:33:014 (1) - change to a 1/2 repeat slider and add a clap at 03:33:264 - ?
  13. 03:47:264 (6) - ctrl+r for better flow?
  14. 03:48:264 (8) - ^
  15. 03:50:764 - remove clap ~
  16. 03:51:764 (3) - ^
  17. 03:56:764 - ^
  18. 03:57:764 - ^
  19. 03:58:764 - ^
  20. 03:59:764 - ^
  21. 04:05:014 (2) - recommend to remove it for consistent beat :)
[Insane]
  1. 00:13:014 (2,3,4) - this triplet is not a good shape imo, i'd like to make the placement of 1/4 beats more smooth~
  2. 00:13:889 (7,8) - and bad overlap for prev score burst
  3. 00:26:764 (1,2,3,4,5) - you can't be serious here!
  4. 00:29:139 (3,4,5,6,7) - ^....
  5. 00:40:410 - all right....i'm sorry to say that but i think u need to remap here because the prev part is too mess - both placement and hitsounds, and beat is better but just acceptable...to be honest, it's not a good idea for a new mapper to make such a hard map because everything may out of your control, and it has occured. To improve the placement, my suggestion is try to make your spacing more tidy, average it, and reduce overlaps. And about hitsounds, u'd better make them consistent, for example, 2/4clap on white lines, but not place them randomly.

    that's all what i want to say, i know remapping is a hard work. However, it's the best way for your to improve your mapping skill now, and make a map rankable.
    之前就打算重map了,所以就不看了。那我应不应该把它放回WIP呢?
That's all~~~
感谢你的mod!!!几乎把Normal的都改了 :D

iroseka wrote:

Mod from the queue

Just suggestions because different understandings of the map
DS= distance snap
use hitnormal rather than hitsoft, then reduce the volume at non-kiai time -- it makes me have headache.

Normal
Use clap every two white lines. (long white line -- clap -- short white line -- clap -- long white line -- ....) 我好像原本就是这样了 ._.
00:08:764 (1,2,3,4) - put further each other. watch distance spacing. scorpiour 的mod就改了
00:19:764 (5,6) - DS. scorpiour 的mod就改了

Hard
AR -> 6, maybe 7.
01:34:764 (4) - could be replaced by a spinner which ends at 01:36:264
01:36:764 (1) - finish
03:24:764 (7) - weird spacing. stack it under 03:24:514 (6) .

Insane
use jumps like 00:26:764 (1,2,3,4,5) carefully. make sure you can handle them in test plays.
00:30:264 (10) - put further or be tricky
01:41:764 (4,5,6) - that's a tricky jump. rearrange the positions.
打算remap,所以不看了,抱歉 :x

PS: 我去不小心都用英文了……总之就是这样了 哈哈,没关系
谢啦 :D
Takos
Mod request accepted from my queue.
Sorry that I'm extremely late.
I'll only mod the Hard diff. since Normal and Insane seems to be WIP

General
  • Remove Vocaloid from tags since you already have vocaloid2
Mitsu's Hard
  • You don't need to use custom normal hitsound
    00:10:264 - Add note?
    00:11:764 (5) - I recommend this because it follows the previous rhythm pattern. Also sounds nice
    00:17:514 (3) - Start at 00:17:639 - and end at 00:18:014 - ?
    00:19:514 (7) - Similar to ^
    00:44:264 - Add note here or repeat 00:43:764 (5) - ?
    01:20:514 - Add note
    01:24:514 (1,2,3,4,5) - Rhythm suggestion
    01:34:764 (1) - Too close to previous note, 01:32:764 (1,2,3,1) - should have same spacing
    01:44:764 (1) - Add finish
    01:52:764 (1) - Add finish
    02:06:764 (3,4,5,1) - Suggestion
    03:24:764 (1) - Too close to previous note, 03:23:764 (5,6,1) - should have same spacing
    03:44:764 (1) - Add finish
    04:05:014 (2) - Add note?
Really sorry that I'm late.
Good luck!
Topic Starter
ffstar

Takos wrote:

Mod request accepted from my queue.
Sorry that I'm extremely late.
I'll only mod the Hard diff. since Normal and Insane seems to be WIP

General
  • Remove Vocaloid from tags since you already have vocaloid2 fixed
Mitsu's Hard
  • You don't need to use custom normal hitsound fixed
    00:10:264 - Add note? ok
    00:11:764 (5) - I recommend this because it follows the previous rhythm pattern. Also sounds nice ok
    00:17:514 (3) - Start at 00:17:639 - and end at 00:18:014 - ? keep this
    00:19:514 (7) - Similar to ^ ^
    00:44:264 - Add note here or repeat 00:43:764 (5) - ? ok
    01:20:514 - Add note ok
    01:24:514 (1,2,3,4,5) - Rhythm suggestion no, i think i should keep mitsu's pattern
    01:34:764 (1) - Too close to previous note, 01:32:764 (1,2,3,1) - should have same spacing fixed
    01:44:764 (1) - Add finish ok
    01:52:764 (1) - Add finish ok
    02:06:764 (3,4,5,1) - Suggestion no
    03:24:764 (1) - Too close to previous note, 03:23:764 (5,6,1) - should have same spacing fixed
    03:44:764 (1) - Add finish ok
    04:05:014 (2) - Add note? no
Really sorry that I'm late.
Good luck!
thanks!
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