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Rabpit - Saika

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Topic Starter
tsuka
This beatmap was submitted using in-game submission on 2013年2月25日 at 1:54:41

Artist: Rabpit
Title: Saika
Source: Mozarc
Tags: Cytus Dr_dy goodbye eveless Flower
BPM: 145
Filesize: 4086kb
Play Time: 01:54
Difficulties Available:
  1. Easy (1.95 stars, 106 notes)
  2. Expert (5 stars, 409 notes)
  3. Hard (4.86 stars, 330 notes)
  4. Normal (4.41 stars, 214 notes)
Download: Rabpit - Saika
Information: Scores/Beatmap Listing
---------------

-From Mozarc
Level 12
Expert - Done
H - dr_dy Done
N - eveless Done
E - Flower Done
RE-DL it pls if you got it be4 2/13
Heatherfield
what jb
Deye
說過的加note……好吧不一定合適,親哥自己看著去修改好了。

ps1:note顏色不換一下麼?
ps2:去2B隊長的Against, Perfect Cherry Blossom.那裡偷(誤)幾個png貌似不錯< <

Download: Rabpit - Saika (tsuka) [Hard].osu
Flower
I like the song... and of course, Cytus...

suggestions (For Hard Level):
SPOILER
The level seems to be too hard as a Hard... I suggest reduce jumping.
HP->5 General->5
00:20:713 (1,2,3,4) - confusing. a large jump + small jumps may be better?
00:27:748 (9) - I suggest this separated to 2 circles or make it explicit
01:13:679 (1,2,3,4,1) - switch orders, 3 and 4, 2 and the second 1.
01:28:989 (8) - x:344 y:216
01:38:920 (8,9,1,2,1,2,1,2,1,2) - very difficult to read the map - Change to jumping sliders may be a good idea


hope you get ranked soon :-)
Asagiri Mai
what the fking j8
sunshy_old
彩华
eveless
mark下回家好找
Frostmourne
really like it , star :D
AngelHoney
@_@
namazun
つかまえてのチンポ
Yumeko Yuki
彩華......不知道方不方便做个GD..不求加进map里...哪怕只放creator words里都行orz

难度方面应该是个I...
Yumeko Yuki
手机卡了下 多发了一层 无视就好....
Topic Starter
tsuka

Yumeko Yuki wrote:

彩華......不知道方不方便做个GD..不求加进map里...哪怕只放creator words里都行orz

难度方面应该是个I...
DIFFI已满 你要加我也欢迎 只是开个新坑不是更好 :)

namazun wrote:

つかまえてのチンポ
欲しいならいつでもなめさせてあげるわ

Frostmourne wrote:

really like it , star :D
thx~
Nickname
Hello tsuka, thank you for asking me mod :D

Here is my suggestions.

SPOILER
Hard
I can't catch nothing. It's just good.

Expert
00:38:523 - I prefer if a circle is added at the end of 1.
00:40:903 - 4,5 sliders are so near. I like if they are a little far away.
01:44:110 - same as 00:38:523, I prefer if a circle is added at the head of 1.

that's all. hope you'll get ranked and sry for my poor english. :cry:
Ariki
[Beatmap General]
Background Size: 780 x 767 OK (but better to find one of 1024 x 768)
Mp3 Size: 320 kbps Try to find one within 128 - 192 kbps (As i know maps with 320 kbps mp3 can't be ranked)
Preview point time: All the same - OK
Kiai time and break:- I can't see any kiai time section in your map... did you intentionally do that? :?: Better to add kiai time. They should be consistent in both diff. when you add.
One diff. < 3 star: Better to add one diff. with difficulty under 3 stars. Otherwise unrankable... :|
Combo Colour Consistency: OK
Tag consistency: OK
tick rate: = 1; Also OK

[Hard]
HP Drain: 6 or above - OK
Circle Size: Any - OK
Approach Rate: 7 or above - OK
Overall Difficulty: 6 - OK for hard
00:08:316 (1,2,1,1) - Remove NC
00:33:972 (1) - Remove new NC (include it in the previous combo set);
00:34:179 (2) - NC

[Expert]
00:10:593 (4,5,6) - You intentionally put them so close together but not stacking them up? :?: I think better to stacj them up or separate a bit further.
00:11:421 (9,10,1) - ^
00:13:075 (4,5,1) - ^
00:13:903 (4,5,1) - ^
00:14:730 (4,5,1) - ^
00:17:213 (4,5,6) - ^
00:18:041 (9,10,1) - ^ I think you can stack or separate as you like on each combo set, need not to do the same thing for all above combo sets. :)
Suggestion 00:27:144 (6,7,8) - Better not to put notes in a reverse style for non-slider notes, maybe it will cause a bit confusion to players (like me :P). There are some also in the later part, just fix it by any style will be fine. :)
00:37:075 (3) - Better to reverse slider for better flow.
00:57:558 (10,11) - I think this two circles should not be stacked on both ends of the slider.
suggestion
Here's my modding and good luck to you; Hope your map can be ranked soon! :)
Could you mind showing me which suggestion you are going to take? So that I can improve my modding technique, thanks! :)
DeletedUser_1574070
Fantastic
Your map always makes me astonished...

Actually I began mapping about a month ago and I started to mod about 2 or 3 weeks so, quality of my mod is pretty bad.
But I tried my best and tried to find some points to make your map better.
All of mine is just suggestions.

General
SPOILER
Bitrates 320kbps <<--
im not sure but change the name of image file?


Expert

SPOILER
00:32:110 (1,2,3) - I think its good but making them stick together is good too.

00:31:282 (1) - couldn't understand why you put nc here.

00:40:385 (3) - whistle?

01:14:317 (4,1) - this was hard to play but anyway okay.

01:44:317 (1) - I've skipped this kind of circle before but this seems awkward. how about adding a circle before this slider?


Hard (Deye)

SPOILER
Good but considering this diff is hard in Osu! standard, some jumps are really hard to hit for hard users but the flow during jumps were good so I kept them


Anyway, I'll shoot a star for your map. Good Luck 8-)
Yumeko Yuki

tsuka wrote:

Yumeko Yuki wrote:

彩華......不知道方不方便做个GD..不求加进map里...哪怕只放creator words里都行orz

难度方面应该是个I...
DIFFI已满 你要加我也欢迎 只是开个新坑不是更好 :)
好吧 那我还是再开个坑好了=-=
期待rank啊 Good Luck :D
eveless
http://puu.sh/26yg7

渣音效感觉不能多说……我下次一定删绿线
Ayakura Mei
Source:Cytus
Tags:Mozarc
毕竟这不是mozarc的原声ost而是cytus里的
所以把mozarc放到tag里比较好
Topic Starter
tsuka

Ayakura Mei wrote:

Source:Cytus
Tags:Mozarc
毕竟这不是mozarc的原声ost而是cytus里的
所以把mozarc放到tag里比较好
mozarc没有OST 再个两首歌是同一个制作组做的 也没有任何歌曲编号 首次“来源”于mozarc我觉得没有什么大问题
再说我sanctity也这么写的
不要不服
eveless
Topic Starter
tsuka
[quote="jamjamjam616"][Beatmap General]
[u]Background Size: 780 x 767 OK (but better to find one of 1024 x 768)[/u]
[u]Mp3 Size: 320 kbps Try to find one within 128 - 192 kbps [/u](As i know maps with 320 kbps mp3 can't be ranked)
Preview point time: All the same - OK
Kiai time and break:- I can't see any kiai time section in your map... did you intentionally do that? :?: Better to add kiai time. They should be consistent in both diff. when you add.
[u]One diff. < 3 star: Better to add one diff. with difficulty under 3 stars. Otherwise unrankable... :|[/u]
Combo Colour Consistency: OK
Tag consistency: OK
tick rate: = 1; Also OK

[Hard]

00:08:316 (1,2,1,1) - Remove NC
00:33:972 (1) - Remove new NC (include it in the previous combo set);
00:34:179 (2) - NC
「EXPERT]
00:27:144 (6,7,8) - Better not to put notes in a reverse style for non-slider notes, maybe it will cause a bit confusion to players (like me :P). There are some also in the later part, just fix it by any style will be fine. :)


ty!

and thx Clique and B u B B L e
fixed some of them
MerryGate
hi

[General]
->This map has 2 mp3. Please delete one.
->This BG pixels is 780x768. Please edit 1024x768(4:3) or 1366x768(16:9).
Well, maybe it goes without saying because it was already pointed out.

[Expert]
00:13:350 (1,4) - Add soft-hitclap2 (It seems like finish sound lol)
00:28:247 - You may have forgotten something...? 00:28:557 - Unnatural unused green line.
00:28:453 (2) - finish?
00:32:178 (1,2,3) - Player wouldn't think this is triple when first play.
Also, 00:32:798 (5,7) - isn't symmetry.
For these reasons and considering flow, I suggest this ~
00:57:833 (11) - hmm...stack to (8)? I think good flow.
00:59:074 (5,7) - symmetry?
00:59:074 (5,6,7) - whistle
01:17:074 (1) - To my mind, these fit to music.
112,272,76867,1,2,0:0:0:0:
224,272,77074,6,0,L|176:272,2,40
320,272,77695,2,0,L|400:272,1,80,0|2,0:0|0:0,0:0:0:0:
112,272,78522,1,0,0:0:0:0:
328,272,78936,1,2,0:0:0:0:
184,272,79350,1,0,0:0:0:0:
01:18:936 (4,5,6) - Add soft-hitclap? about 50%.
01:19:971 - snap green line
01:43:350 (3) - snap


[Hard]
HP-1
00:21:833 (2) - Avoid hit burst. well, maybe it is no ploblem.
00:28:453 (2) - finish to start?
00:54:316 (2) - Since this music is low bpm, I think some degree of jump is permissible.
However, this jump is too big...
00:58:567 - snap green line
01:21:212 (1,2,3,4) - move to x272: y:136.(01:21:626 (3) - stack to 01:19:764 (7) - )
01:27:833 (1,2,3,4) - Change to this?
01:43:350 (3,4,5,6,7) - This spacing is too wide...DS1.0x is better.
01:49:971 (2,3,4,5,6) - ^
01:51:626 (2,3,4,5,6) - ^

I think this diff is defficult for Hard player(Some big jump).
But my pointed out would break your mappingstyle, so I respected your style.

[Normal]
->Preview Time should be 34782.
HP and OD -1
00:13:557 (2) - clap to reverse. or 00:13:350 (5,1) - swap rhythm?
00:20:385 (2,3,4) - x:96 y:248, x:256 y:294, x:416 y:248. make symmetry
00:58:489 - snap green line
01:47:695 (1,1) - This spinner is short for Normal player.
And, 01:51:005 (1) - too close to end of spinner. Please place at intervals of two beat or more.
01:52:867 (1) - Change rhythm?


[Easy]
00:13:350 (3) - Add soft-hitclap2 to startpoint and reverse.

good easy.


There may be a few mistakes because offset was changed.
good luck.
WVS
hello (:

both easy and normal are clean

Hard:
the jumps in this diffs are too over, try to minimize them just a little bit..
1. 00:20:798 (1,2,3,4) - patterns like these for Hard difficulty are quite hard to read imo, change into something like this?
(so that it wouldn't be too hard to catch with the 00:21:626 (1) - )
2. 00:37:971 - awkward pause @ @ add circle maybe?
3. 01:43:350 (3,4,5,6,7) - .....this is too hard for 'Hard' ..reduce distance for better performance, especially because low AR and this is Hard, not Expert
4. 01:49:971 (2,3,4,5,6) - ^
5. 01:51:626 (2,3,4,5,6) - ^

Expert:
1. 01:04:453 (1) - best part
2. 01:25:557 (1,2,3,1,2,3) - even though this is Expert, imo repeated circles like this are quite hard to read, put 01:25:557 (1) - to 01:25:971 (3) - and vice versa and do the same to 01:26:178 (1,2,3) - would be better (:

that's all. good luck tsuka! osu! needs more cytus.
Silivren
[Expert]
01:43:350 (3) - Object isn't snapped
01:31:763 (3) - Object's end isn't snapped
01:35:073 (3) - ^
00:25:143 (2) - this circle is placed too high. It touches the score-points.
00:32:178 (1,2,3) - spacing. Make it as u made all previous triples. Place this circles closer to each other so players can recognize it as a triple.
01:40:247 (1,3) - how about trying to unstack 1 and 3? Since now this pattern is really hard to read with such spacing and approach. Something like this? http://puu.sh/26Gjd
01:48:109 (3,4,5,6,7) - and 01:49:764 (3,4,5,6,7) - maybe place some hitsounds on these streams?

Nice butterfly slider btw! :3

[Hard]
01:43:350 (3,4,5,6,7) - how about reducing spacing on this streams and making it as here 01:35:281 (5,6,7) - ?
Awesome diff! :3

Sorry, i can't find anything to mod in Normal and Easy. I think they're made fine.
Overall your mapset is really good! Good luck! :3
m o s
hi modding~

[Normal]
01:09:419 (5) - Add NC
01:10:040 (1) - remove NC
01:53:074 - add Note

[Hard]
00:09:626 (4) - add NC
00:09:833 (2) - remove NC
00:15:005 (1) - remove NC
00:59:281 - add Note

[Expert]
00:32:178 (1,2,3) - I think, three notes was unpredictable when played for the first time.



nice map and song~ :)
Topic Starter
tsuka
thx m o s Silivren WVS and MerryGate 's modding

some of them has been fixed , sry about that i have not point out the unnecessary parts
NoeL-CIFER
SPOILER
normal
ar+1
SPOILER
Hard
00:08:384到00:10:660跳的太开了
01:23:902到01:27:005三角和五角太密太多了,加一点slider,300遮挡很多

SPOILER
Expert
00:21:626(1,2.3,4,5,6,7)对称比较好看
Topic Starter
tsuka

NoeL-CIFER wrote:

SPOILER
normal
ar+1
SPOILER
Hard
00:08:384到00:10:660跳的太开了
01:23:902到01:27:005三角和五角太密太多了,加一点slider,300遮挡很多

SPOILER
Expert
00:21:626(1,2.3,4,5,6,7)对称比较好看

some of it has been fixed
thx
Nymph
Hi.

[General]
Maybe can make BG size into 800 600. try this one?

Inconsistency in PreviewTime:
- [Easy] : 34867
- [Expert] : 34867
- [Hard] : 34867
- [Normal] : 34782


maybe try using silence slider-slide?


[Hard]
01:43:350 (3,4,5,6,7) - maybe reduce spacing like these in hard diff?(后面同01:49:971 (2,3,4,5,6) - 01:51:626 (2,3,4,5,6) - )
01:44:798 (2) - I think normal spacing is better here.
01:45:626 (1) - ^
01:46:453 (3) - ^


[Expert]
00:19:971 (1,1,1,1) - combos seem unnecessary here.


call me back when you have reply.
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