Garven wrote:
Easy:
00:45:619 (1) - Too soon after a spinner.
00:57:841 (4,1) - Check alignment
Don't kudosu
All fixed
Garven wrote:
Easy:
00:45:619 (1) - Too soon after a spinner.
00:57:841 (4,1) - Check alignment
Don't kudosu
Lundlerol wrote:
この曲の太鼓譜面を作っても良いですか?
hoLysoup wrote:
http://puu.sh/PBQ5
omg finished!!!!!!
すまんんんんんんんんん!!!
スターx5します
Insaneだけ全て修正NewRulerNA wrote:
hi
[General][Easy]
- fine
他にこの難易度に関しては指摘はありません
- 00:10:064 (1) - このスライダーの節の位置が左右対称ではありません
プレイ時に気付く人はそう多くありませんが、もしスライダーを完璧にしたいとおもうのならば修正するべきです
気付く人はこの手のことをチェックするmodder位なので直さなくても構いませんコピペスライダー一覧00:12:286 (3) -
00:18:952 (1,2) -
00:22:286 (4) -
00:25:619 (3) -
00:28:952 (2) -
00:30:619 (4) -
00:41:730 (1) -
00:45:619 (1,2,3) -
00:52:286 (3) -
00:56:730 (3) -
01:01:175 (4) -
01:12:286 (1) -
01:18:952 (3) -
01:23:397 (3) -
01:38:952 (1,2,3) -
01:45:619 (3) -
01:50:063 (3) -
01:54:508 (4) -
02:17:841 (2,3) -
02:25:619 (1,3) -
02:35:619 (1) -
02:50:064 (1,3) -
03:00:064 (3) -
流れや細かい粗探しをしましたが、全く見つからず修正させるべきポイントは見つかりませんでした
手抜きをしたつもりはないが・・・指摘する場所が・・・・・・ない
[Insane]good luck
- なぜこの譜面はTick Rateを2に?
Easy比較で見ても私にはこれを2にする必要性が感じられず、統一という意味で1に揃えたほうが良いのではないでしょうか
また統一という意味以外でもslidertick.wavが無駄に流れ、それが私には気になりました
ただ何か理由があればこのままでもいいと思います- 00:17:147 (7,8,1) - 少しこの最後のスライダーの向きがちょっと無理あるような気がしました
現在のままでは流れから見た譜面の綺麗さという点で少し気になったので画像のように、可能な限り綺麗な曲線を描くような配置にしてみてはどうでしょう
本当はスライダーの形をこれらとは別にパターンを増やして配置するのがベストですが、拘りあるようなので今回はスライダーの形を変更しない提案です- 00:48:258 (2,3) - (2)をしっかりスライダーの道の上に置きたい感じが
00:48:397 (3) - grid snapを外してx:62 y:52に移動させることで綺麗に置けます- 01:10:481 (7,8,1) - 00:17:147 (7,8,1)と同じ
- 01:26:730 (1,2,3,4,5) - ちょっとこの五角形は雑な感じが
Shift+Ctrl+Dで五角形を作り、それをここに当てはめれば簡単に綺麗な図形配置に出来ます
それを使って調節をしてみてはどうでしょう- 01:32:008 (3,1) - 00:48:258 (2,3)と同じ
01:32:702 (1) - x:43 y:284に移動させることで綺麗になります- 03:01:592 (7,8,1) - 00:17:147 (7,8,1)と同じ
- 03:04:786 (1) - 僅かにY軸より右側に配置されているのには理由があるのでしょうか
単純にミスであるならばY軸上に置いたほうが良いとおもいます
これに関してはミスなのかそうでないのかが分からないので、ミスでなければ特に変更しなくても構いません
all fixedGarven wrote:
[Easy]
00:34:508 (3) - up one grid
02:45:619 (1) - From here to the end, check your finish use. Right now it feels like you put too many in. q:
[Insane]
00:36:452 (8) - 見えない
00:40:064 (1,1,1,1) - Why so many new combos?
01:24:230 (1) - This can look a lot better
01:33:397 (1,2,1,2,1,2,1,2) - New comboooooooos
02:25:064 (3,4,5) - This rhythm is kind of weird. Plays better like this:
all fixedGuy wrote:
reqありがと~ 役に立たなかったらsorry
気に入らないModは無視してください
Easy
● 00:10:064 (1) - Slider 2nd pointがずれてます 最初なので完全に左右対称にしたいところです
● 00:12:286 (3) - ^ (と書いてて気づきましたがこの形のスライダーをコピペしてほとんど使用しているため訂正は難しそうなので修正は出来れば、でいいと思います。)
● 00:35:064 (4) - x:92 y:252に移動して流れを作る感じでどうですか?
● 01:10:064 (3) - 折り返しするのではなく、01:10:064 ここから 01:11:036 ここまでスライダーを伸ばすか、 01:10:619 ここでスライダーを切って 01:11:036 ここにnoteを1つ置くというのはどうでしょう?
● 02:36:730 (2) - スペーシング
● 03:02:286 (1) - 音が強いところですし、clapかfinishを入れたいです
Insane
● 00:33:952 (5) - プレイ中に違和感がありました。ここは無理せずスタックせず、00:33:397 (1,2,3,4,5) - の配置をもう少し丸くして、00:33:258 (4) - を綺麗に囲うような感じでどうでしょうか?
● 02:25:341 (4,5) - (4)を 02:25:272 (5)を 02:25:341 に移動して(3),(4),(5)の3連打にしたほうがリズムに合っています。02:25:480 (6) - は変更無しで大丈夫かと思います。 (4),(5)はそれぞれスペーシングを変えてください。
Good map.
以上です~
頑張って
thank you!!spboxer3 wrote:
ok~ today's mod slot.※ Notice
red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.Easy
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)mapping
- 01:05:619 (3,1) - Fixed
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)Orz...
- 00:43:397 (2,3) - [super nazi] move right 1 gird (I want make those alignment the y axis ) Fixed
- 02:35:619 (1) - It's should add NC? Fixed
;_;Insane
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)
- 00:55:758 (2,5) -
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
- 00:43:397 (1,2,3,4,1) - [suggestion] Fixed
((reason: 00:44:230 (4,1) - I don't think stack It's a grate solution because it's not fit the pitch :/- 02:43:397 (1) - NC issue. It's should add NC Fixed
Guy wrote:
Normal
● 01:23:119 (6) - 1grid left? I feel that it is distorted.
● 01:27:563 (6) - 1grid right? ^
● 01:31:175 (2) - move to x:336 y:296. make a flow.
● 01:33:397 (2,3,4,5,1) - make it symmetrically?
● 01:37:841 (3) - It protrudes outside a screen.
● 02:16:314 (3) - bad timing ><
● 02:23:397 (1) - It hangs over little HP ber.
● 03:02:286 (1) - clap or finish? All taken care of except for this hitsound. ありがとう!
Everything done.spboxer3 wrote:
Normal
Settings
(For the setting. like Song Setup/timing or break time~)
- 02:10:064 - [suggestion] break end at this time ((same issue as Easy.
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)lol It's Garven!!!
- 00:17:286 (2) - this slider it's touch the score board. please avoid it.
- 01:37:841 (3) - same issue as 00:17:286 (2) - (( btw: It's touch HP Bar too.
- 02:16:314 (3) - It's very strange rhythm because you used 3/4 rhythm ((I guess it's a resnap problem lol
/me pokes Garven and runsヽ(`⌒´メ)ノ
some fixed :3Beren wrote:
Hi~
[Insane]
00:27:841 (1) - end at 00:27:980
00:43:397 (1) - add finish
00:43:952 (3) - ^
00:44:508 (1) - remove finish slider use soft whistle
00:53:536 (2) - jump?
00:54:091 (2) - ^
00:58:536 (4) - why triplet
01:01:175 (3) - end at 01:01:314 and 01:01:383 add note
01:18:814 (7) - add note
01:30:064 (1) - add finish
01:34:508 (1) - ^
01:36:730 (1) - ^
01:37:286 (3) - ^
01:37:841 (1) - remove finish slider use soft whistle
01:50:064 (2) - end at 01:50:202
01:54:508 (2) - you know in here same with 01:01:175 (3)
02:30:064 (1) - add finish
ganbaru
ありがとー!y u c a wrote:
やっほー!( * ・ ◡・ )ノちょっと遅くなったごめんねー!
Easy
ちょっと難しいかもだけどinsaneみたいなホイッスルのパターン使ってみるほうが楽しいと思う!
00:16:730 (3) - このほうがいいとおもう! ok
01:30:064 (1) - フィニッシュ忘れた感じだ? 忘れた感じだ
01:56:730 (x) - ここnoteあったほうがいいとおもう ok
02:15:619 (4) - リピートないほうが初心者にはやりやすいと思う! ok
02:21:175 (1) - フィニッシュ ok
insane
00:10:064 (1) - スライダー全部にホイッスル入れる ok
00:11:314 (1) - ホイッスル ok
00:12:286 (1) - スライダー全部にホイッスル ok
00:13:536 (1) - スライダーの頭にホイッスル ok
00:14:508 (1) - スライダー全部にホイッスル ok
00:15:758 (1) - ホイッスル ok
00:16:730 (1) - ^ ok
00:51:452 (2) - この音取りのほうが歌詞と合ってると思う! ok
01:03:397 (1) - スライダー全部にホイッスル ok
01:04:647 (1) - ホイッスル ok
01:06:591 (3) - スライダーの終わりにホイッスル ok
01:07:841 (1) - スライダー全部にホイッスル ok
01:09:091 (1) - ホイッスル ok
01:10:064 (1) - ^ ok
あと02:45:619 (1) ここからも同じホイッスルの入れ方にしたらいいとおもう! ok
01:44:786 (3) - この音取りのほうがいいかも! ok
02:30:064 (1) - ここにホイッスルいれるんだったら後ろにスピナーいれずにそのリズムをいれたほうがいいとおもう!ちょっとホイッスル浮くかも・・(ごめん日本語へんかもOrz)
02:34:508 (1) -ここからも!(もしわかんなかったら聞いてー!説明難しすぎたw) 伝わってるけどno change でw
個人的にはサビにもホイッスルあるとメリハリでてすきかもー!
ごめん超絶長くなった・・・・
ガンバレー( * ・ ◡・ )ノ"
ありがとうゆか!y u c a wrote:
Normal
/me eats Garven
/me eats 萌床
00:27:841 (1) - add finish oops, added
00:35:619 (2) - is simple and following drum so its good for me!(if you dont like circle,change to slider) I didn't want to spam too many 1/1 rhythms, so I think I'll keep this for now.
00:38:675 (x) - add note I wanted a small break in the rhythm here. Gives the phrase a little finality.
01:28:952 (3) - same as 00:35:619 (2) Same reasoning.
01:32:008 (x) - add note Same reasoning
01:37:841 (3) - chotto play hard for normal because touch hp bar etc already fixed from old mods ww
01:56:730 (x) - add note It felt that if I addeda note there, I would want to continue mapping. The delayed break fits well, imo
02:16:314 (3) - /me eats Garven unsnaped end of sliderorz fixed in previous mods
02:50:064 (1) - missed finish あ、足した
Thanks!Kiiwa wrote:
Hi~
Normal
Pretty cool for a normal diff o.o
00:17:286 (2) - Not problem but its sooooo high w No room ヽ(`⌒´メ)ノ
00:21:175 (3,4,5,6,7) - Bad spacing, i suggest maybe reverse 00:21:175 (3) - and bring all this stuff down a bit~? Hrm. I liked the general motion but I suppose it is a bit much for a Normal. Adjusted.
01:56:730 - Add note so its like 01:03:397 (1) - This part transitions into the guitar solo. I'd rather not have a transition hitobject into this section, sorry.
02:15:619 (2,3) - Add some more space~? Hrm, okay.
02:28:952 (3,1) - Stack for consistacy with 01:03:397 (1) - Hrm, doesn't look quite right when I do that. Changed the one at 1:03
all fixedKiiwa wrote:
Hi~
General
Pro SB<3
Insane
01:22:841 (3,1) - Move these two to X:409 Y:188 to keep consistant with 01:22:147 (4,1,2) - this pattern~
02:45:202 (2) - Better if you delete
Easy
02:10:064 - Extend break here like normal?
Thanks Leorda!Leorda wrote:
[Normal]
* AR +1? Your current approach rate are bit slow Hrm, alright.
00:22:286 (5,6,7) - Move to X:256 and Y:80 for center the pattern? (nazi) Check them in play mode. They stack in the center at this position.
00:26:730 (5,6,7) - These stacks are touch the HP Bar. It can be disrupt the appearance of approachcircle and hitcircle (just a warning, but it will have a cases if you didn't change it) I've never had it disrupt before - it just looks kinda ugly. I've compromised on all the other overlaps, but this one I want to keep, sorry.
02:45:341 (2,1) - It is just me or this distance are too big compare with others? (This distance = 1.18x | Others = 1.00x) It is. It's all for the pattern here, and I figure that small space won't make much of a difference play-wise.
02:44:369 (1) - New combo, since this note is after spinner. Is this intentional or you might be forgot? This one is intentional.
02:47:841 (1) - Same issue as 02:45:341 (2,1) This also occurs with the copy/paste at the beginning of the map. It's a tiny jump, if you will.
thanksLeorda wrote:
Oh hi there
[Easy]
02:20:064 - Add note here? no
Nice SB, Beren~
okGarven wrote:
phonicさん、AR +1 だけおねがいします
Thanks, Liss!Lissette wrote:
[General]
Maybe you all want to add the delayed break-time Garven added on his difficulty, cuz looks <3
[Normal]
01:43:952 (2) - longer half beat, like the others k
02:16:314 (3) - replace with a single note? I gueeess. Seems nobody liked it and thought it was unsnapped, haha.
I like the whistle slider body *.* I was inspired by someone, but I can't quite remember who
348,252,36730,6,0,B|348:192|348:192|315:142,1,120,0|8
196,142,37841,2,0,B|163:192|163:192|164:252,1,120,0|8
256,328,38952,2,0,B|314:338|314:338|369:314,1,120,0|8
92,92,10064,2,0,B|56:132|36:192|56:252|92:292,1,220,4|0
~
439,288,12286,6,0,B|484:248|504:192|484:136|440:96,1,220
328,56,17286,2,0,B|280:44|256:16|256:16|232:44|184:56,1,165,0|0
Thanks!Naryuga wrote:
[Normal]Adjusted
- 00:44:508 (3) - this touches the HP bar like this. However, not a big deal as you can easily expect how it goes on... Adjusted anyway
- 01:32:286 (1) - this touches score bar like this a little, so it's a bit hard for me to see the approachcircle and slider object. Maybe move to another place like (360,48)? Slightly adjusted. I want the slider to be up there.
- 01:37:841 (3) - same as above. I highly want you to move this some grids down >o<
Thank you!kosiga wrote:
[Normal]
- 00:12:008 (4,1) - I think better to change the 00:10:064 (1,2). 00:12:286 (1,2)DS than to change the DS here. It is not so desirable for DS to change with the same rhythm for normaldiff. 00:14:230 (4,1) - I think that you should do it like here =x=; so i suggest http://puu.sh/YnlF (Slightly changed the shape of the slider)
92,92,10064,2,0,B|56:132|36:192|56:252|92:292,1,220,4|0I find that the 1.2x snap isn't really disruptive of play. It occurs very early in the map and I reuse it at the end. I tried your suggested code, but after repositioning, it ended up being the same distance away anyway. orz
~
439,288,12286,6,0,B|484:248|504:192|484:136|440:96,1,220- 00:17:286 (2) - I think too touch a percentage and score and 00:17:286 (2,1) - It is not necessary to make DS 1.0x here. You seem to like symmetry form. so i suggest http://puu.sh/YnvG Adjusted from previous mod.
- 00:35:619 (2) - 00:36:730 (1) - I thought it would not fit in the same rhythm a little for ex: http://puu.sh/YnEV Actually, this 1/3 emphasis comes from the piano arpeggio. It also gives a little more spice to the difficulty as a whole, so I'd rather keep it.
- 00:44:508 (3) - I think that the flow improves more if you change it in this way. and the touch bar is improved, too. http://puu.sh/YnID Adjusted from previous mod.
- 02:16:314 (3) - You have to match the sound to the drum. but It would seem strange to most people. I felt strange the first time at least me. I wonder if there is little need to use it in the normaldiff. Adjusted from previous mod
You have put a whistle at the end of the slider. so I suggest that match it with a triangle sound. http://puu.sh/Yoc8 (add whistle to start and end )- 02:19:786 - add note. There is also a small drum sound here? or Unnecessary green line. remove it I'd rather it be silence to transition to the chorus better.
- 02:44:369 (1) - add NC Intentional