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Lon - Yuru Fuwa Jukai Girl

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Topic Starter
phonic

Garven wrote:

Sorry I'm so slow.

Edit: Hitsounds done.

http://puu.sh/D879

Ended up kind of hard though >_> We'll see how it fits with the guest hard and your easy and change it from there.

thank you ~
Garven
Easy:
00:45:619 (1) - Too soon after a spinner. ;)
00:57:841 (4,1) - Check alignment

Don't kudosu
Topic Starter
phonic

Garven wrote:

Easy:
00:45:619 (1) - Too soon after a spinner. ;)
00:57:841 (4,1) - Check alignment

Don't kudosu

All fixed
Lundlerol
この曲の太鼓譜面を作っても良いですか?
Topic Starter
phonic

Lundlerol wrote:

この曲の太鼓譜面を作っても良いですか?

sorry x_x
karterfreak
Not really a complete mod, just something I noticed while looking at the map.

[General]

Timing is slightly off, offset should be 10,074.



Other than that, map looks like a lot of fun.
hoLysoup
http://puu.sh/PBQ5
omg finished!!!!!!

すまんんんんんんんんん!!!
スターx5します
Topic Starter
phonic

hoLysoup wrote:

http://puu.sh/PBQ5
omg finished!!!!!!

すまんんんんんんんんん!!!
スターx5します

大丈夫!
ありがとう!
NewRulerNA
hi

[General]
  1. fine
[Easy]
  1. 00:10:064 (1) - このスライダーの節の位置が左右対称ではありません
    プレイ時に気付く人はそう多くありませんが、もしスライダーを完璧にしたいとおもうのならば修正するべきです
    気付く人はこの手のことをチェックするmodder位なので直さなくても構いません
    コピペスライダー一覧
    00:12:286 (3) -
    00:18:952 (1,2) -
    00:22:286 (4) -
    00:25:619 (3) -
    00:28:952 (2) -
    00:30:619 (4) -
    00:41:730 (1) -
    00:45:619 (1,2,3) -
    00:52:286 (3) -
    00:56:730 (3) -
    01:01:175 (4) -
    01:12:286 (1) -
    01:18:952 (3) -
    01:23:397 (3) -
    01:38:952 (1,2,3) -
    01:45:619 (3) -
    01:50:063 (3) -
    01:54:508 (4) -
    02:17:841 (2,3) -
    02:25:619 (1,3) -
    02:35:619 (1) -
    02:50:064 (1,3) -
    03:00:064 (3) -
他にこの難易度に関しては指摘はありません
流れや細かい粗探しをしましたが、全く見つからず修正させるべきポイントは見つかりませんでした
手抜きをしたつもりはないが・・・指摘する場所が・・・・・・ない

[Normal]
  1. I can not mod this map. sorry :cry:
[Hard]
  1. 00:11:730 (4,5,1) - I did not like this flow.
    I prefer it to the flow of the image.
  2. 00:54:508 (1,2,3) - I thought this flow was messy.
    Will get better by changing the position of the section.
  3. 03:02:008 (4) - Touche the hp bar.
[Insane]
  1. なぜこの譜面はTick Rateを2に?
    Easy比較で見ても私にはこれを2にする必要性が感じられず、統一という意味で1に揃えたほうが良いのではないでしょうか
    また統一という意味以外でもslidertick.wavが無駄に流れ、それが私には気になりました
    ただ何か理由があればこのままでもいいと思います
  2. 00:17:147 (7,8,1) - 少しこの最後のスライダーの向きがちょっと無理あるような気がしました
    現在のままでは流れから見た譜面の綺麗さという点で少し気になったので画像のように、可能な限り綺麗な曲線を描くような配置にしてみてはどうでしょう
    本当はスライダーの形をこれらとは別にパターンを増やして配置するのがベストですが、拘りあるようなので今回はスライダーの形を変更しない提案です
  3. 00:48:258 (2,3) - (2)をしっかりスライダーの道の上に置きたい感じが
    00:48:397 (3) - grid snapを外してx:62 y:52に移動させることで綺麗に置けます
  4. 01:10:481 (7,8,1) - 00:17:147 (7,8,1)と同じ
  5. 01:26:730 (1,2,3,4,5) - ちょっとこの五角形は雑な感じが
    Shift+Ctrl+Dで五角形を作り、それをここに当てはめれば簡単に綺麗な図形配置に出来ます
    それを使って調節をしてみてはどうでしょう
  6. 01:32:008 (3,1) - 00:48:258 (2,3)と同じ
    01:32:702 (1) - x:43 y:284に移動させることで綺麗になります
  7. 03:01:592 (7,8,1) - 00:17:147 (7,8,1)と同じ
  8. 03:04:786 (1) - 僅かにY軸より右側に配置されているのには理由があるのでしょうか
    単純にミスであるならばY軸上に置いたほうが良いとおもいます
    これに関してはミスなのかそうでないのかが分からないので、ミスでなければ特に変更しなくても構いません
good luck :)
Topic Starter
phonic

NewRulerNA wrote:

hi

[General]
  1. fine
[Easy]
  1. 00:10:064 (1) - このスライダーの節の位置が左右対称ではありません
    プレイ時に気付く人はそう多くありませんが、もしスライダーを完璧にしたいとおもうのならば修正するべきです
    気付く人はこの手のことをチェックするmodder位なので直さなくても構いません
    コピペスライダー一覧
    00:12:286 (3) -
    00:18:952 (1,2) -
    00:22:286 (4) -
    00:25:619 (3) -
    00:28:952 (2) -
    00:30:619 (4) -
    00:41:730 (1) -
    00:45:619 (1,2,3) -
    00:52:286 (3) -
    00:56:730 (3) -
    01:01:175 (4) -
    01:12:286 (1) -
    01:18:952 (3) -
    01:23:397 (3) -
    01:38:952 (1,2,3) -
    01:45:619 (3) -
    01:50:063 (3) -
    01:54:508 (4) -
    02:17:841 (2,3) -
    02:25:619 (1,3) -
    02:35:619 (1) -
    02:50:064 (1,3) -
    03:00:064 (3) -
他にこの難易度に関しては指摘はありません
流れや細かい粗探しをしましたが、全く見つからず修正させるべきポイントは見つかりませんでした
手抜きをしたつもりはないが・・・指摘する場所が・・・・・・ない

[Insane]
  1. なぜこの譜面はTick Rateを2に?
    Easy比較で見ても私にはこれを2にする必要性が感じられず、統一という意味で1に揃えたほうが良いのではないでしょうか
    また統一という意味以外でもslidertick.wavが無駄に流れ、それが私には気になりました
    ただ何か理由があればこのままでもいいと思います
  2. 00:17:147 (7,8,1) - 少しこの最後のスライダーの向きがちょっと無理あるような気がしました
    現在のままでは流れから見た譜面の綺麗さという点で少し気になったので画像のように、可能な限り綺麗な曲線を描くような配置にしてみてはどうでしょう
    本当はスライダーの形をこれらとは別にパターンを増やして配置するのがベストですが、拘りあるようなので今回はスライダーの形を変更しない提案です
  3. 00:48:258 (2,3) - (2)をしっかりスライダーの道の上に置きたい感じが
    00:48:397 (3) - grid snapを外してx:62 y:52に移動させることで綺麗に置けます
  4. 01:10:481 (7,8,1) - 00:17:147 (7,8,1)と同じ
  5. 01:26:730 (1,2,3,4,5) - ちょっとこの五角形は雑な感じが
    Shift+Ctrl+Dで五角形を作り、それをここに当てはめれば簡単に綺麗な図形配置に出来ます
    それを使って調節をしてみてはどうでしょう
  6. 01:32:008 (3,1) - 00:48:258 (2,3)と同じ
    01:32:702 (1) - x:43 y:284に移動させることで綺麗になります
  7. 03:01:592 (7,8,1) - 00:17:147 (7,8,1)と同じ
  8. 03:04:786 (1) - 僅かにY軸より右側に配置されているのには理由があるのでしょうか
    単純にミスであるならばY軸上に置いたほうが良いとおもいます
    これに関してはミスなのかそうでないのかが分からないので、ミスでなければ特に変更しなくても構いません
good luck :)
Insaneだけ全て修正
ありがと~
Garven
[Easy]
00:34:508 (3) - up one grid
02:45:619 (1) - From here to the end, check your finish use. Right now it feels like you put too many in. q:

[Hard]
02:10:619 (3,4,1) - Spacing is a little wonky here
02:12:841 (1) - Having this big gap of no hit objects, then suddenly going into 02:13:397 (2,3,4) - feels really weird to the ear.
02:43:397 (1) - Repeat is covered by the hitburst from 02:38:952 (1) -
02:45:064 (1) - It would be nice if you could at least make this two circles to go with the "se no!"
Too slider-heavy for my taste, but oh well, hehe.

[Insane]
00:36:452 (8) - 見えない
00:40:064 (1,1,1,1) - Why so many new combos?
01:24:230 (1) - This can look a lot better
01:33:397 (1,2,1,2,1,2,1,2) - New comboooooooos
02:25:064 (3,4,5) - This rhythm is kind of weird. Plays better like this:
Topic Starter
phonic

Garven wrote:

[Easy]
00:34:508 (3) - up one grid
02:45:619 (1) - From here to the end, check your finish use. Right now it feels like you put too many in. q:

[Insane]
00:36:452 (8) - 見えない
00:40:064 (1,1,1,1) - Why so many new combos?
01:24:230 (1) - This can look a lot better
01:33:397 (1,2,1,2,1,2,1,2) - New comboooooooos
02:25:064 (3,4,5) - This rhythm is kind of weird. Plays better like this:
all fixed
thank you ~
Guy
reqありがと~ 役に立たなかったらsorry
気に入らないModは無視してください

 

Easy


 ● 00:10:064 (1) - Slider 2nd pointがずれてます 最初なので完全に左右対称にしたいところです
 ● 00:12:286 (3) - ^ (と書いてて気づきましたがこの形のスライダーをコピペしてほとんど使用しているため訂正は難しそうなので修正は出来れば、でいいと思います。)

 ● 00:35:064 (4) - x:92 y:252に移動して流れを作る感じでどうですか?
 ● 01:10:064 (3) - 折り返しするのではなく、01:10:064 ここから 01:11:036 ここまでスライダーを伸ばすか、 01:10:619 ここでスライダーを切って 01:11:036 ここにnoteを1つ置くというのはどうでしょう?

 ● 02:36:730 (2) - スペーシング
 ● 03:02:286 (1) - 音が強いところですし、clapかfinishを入れたいです

 

Normal


 ● 01:23:119 (6) - 1grid left? I feel that it is distorted.
 ● 01:27:563 (6) - 1grid right? ^
 ● 01:31:175 (2) - move to x:336 y:296. make a flow.
 ● 01:33:397 (2,3,4,5,1) - make it symmetrically?
 ● 01:37:841 (3) - It protrudes outside a screen.
 ● 02:16:314 (3) - bad timing ><
 ● 02:23:397 (1) - It hangs over little HP ber.
 ● 03:02:286 (1) - clap or finish?

 

Hard


 ● 00:27:564 (1) - remove NC?
 ● 00:32:008 (1) - ^
 ● 00:35:619 (5) - let (2) stack here properly
 ● 01:36:730 (4) - remove NC?
 ● 01:37:841 (6) - NC
 ● 03:00:064 (5) - ^
 ● 03:02:286 (1) - clap or finish?
 ● 03:04:786 (1) - ^

 

Insane


 ● 00:33:952 (5) - プレイ中に違和感がありました。ここは無理せずスタックせず、00:33:397 (1,2,3,4,5) - の配置をもう少し丸くして、00:33:258 (4) - を綺麗に囲うような感じでどうでしょうか?
 ● 02:25:341 (4,5) - (4)を 02:25:272 (5)を 02:25:341 に移動して(3),(4),(5)の3連打にしたほうがリズムに合っています。02:25:480 (6) - は変更無しで大丈夫かと思います。 (4),(5)はそれぞれスペーシングを変えてください。

 Good map.

以上です~
頑張って :)
Topic Starter
phonic

Guy wrote:

reqありがと~ 役に立たなかったらsorry
気に入らないModは無視してください

 

Easy


 ● 00:10:064 (1) - Slider 2nd pointがずれてます 最初なので完全に左右対称にしたいところです
 ● 00:12:286 (3) - ^ (と書いてて気づきましたがこの形のスライダーをコピペしてほとんど使用しているため訂正は難しそうなので修正は出来れば、でいいと思います。)

 ● 00:35:064 (4) - x:92 y:252に移動して流れを作る感じでどうですか?
 ● 01:10:064 (3) - 折り返しするのではなく、01:10:064 ここから 01:11:036 ここまでスライダーを伸ばすか、 01:10:619 ここでスライダーを切って 01:11:036 ここにnoteを1つ置くというのはどうでしょう?

 ● 02:36:730 (2) - スペーシング
 ● 03:02:286 (1) - 音が強いところですし、clapかfinishを入れたいです

 

Insane


 ● 00:33:952 (5) - プレイ中に違和感がありました。ここは無理せずスタックせず、00:33:397 (1,2,3,4,5) - の配置をもう少し丸くして、00:33:258 (4) - を綺麗に囲うような感じでどうでしょうか?
 ● 02:25:341 (4,5) - (4)を 02:25:272 (5)を 02:25:341 に移動して(3),(4),(5)の3連打にしたほうがリズムに合っています。02:25:480 (6) - は変更無しで大丈夫かと思います。 (4),(5)はそれぞれスペーシングを変えてください。

 Good map.

以上です~
頑張って :)
all fixed
thank you!!
spboxer3
ok~ today's mod slot.

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. SB: 117147 to 117286 SB load It's over 5.00. please try to avoid it.
To Beren: 這張圖似乎沒有用到BG所以可以把BG的SB load省略了
Sprite,Background,TopLeft,BG.jpg,0,0 <-這條代碼放進去就行了 具體方式參考 微風的教學帖
((關於SB方面我並不是很清楚 如果我有說錯記得跟我說一下><

Easy



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)
  1. 01:05:619 (3,1) -
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:43:397 (2,3) - [super nazi] move right 1 gird (I want make those alignment the y axis )
  2. 02:35:619 (1) - It's should add NC?
Orz...

Normal


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. 02:10:064 - [suggestion] break end at this time ((same issue as Easy.
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:17:286 (2) - this slider it's touch the score board. please avoid it.
  2. 01:37:841 (3) - same issue as 00:17:286 (2) - (( btw: It's touch HP Bar too.
  3. 02:16:314 (3) - It's very strange rhythm because you used 3/4 rhythm ((I guess it's a resnap problem lol
lol It's Garven!!!
/me pokes Garven and runs

Hard



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:05:619 (1,2,3,4,1,2,3,4) - why don't you make the symmetrical pattern. It's more fit imo. at least it's will better then original one.
  2. 02:15:064 (3,4,5) - [nazi] uneven spacing.
  3. 03:04:786 (1) - It's should add NC?

Insane



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)
  1. 00:55:758 (2,5) -

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:43:397 (1,2,3,4,1) - [suggestion]

    ((reason: 00:44:230 (4,1) - I don't think stack It's a grate solution because it's not fit the pitch :/
  2. 02:43:397 (1) - NC issue. It's should add NC
;_;
Topic Starter
phonic

spboxer3 wrote:

ok~ today's mod slot.

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

Easy



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)
  1. 01:05:619 (3,1) - Fixed
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:43:397 (2,3) - [super nazi] move right 1 gird (I want make those alignment the y axis ) Fixed
  2. 02:35:619 (1) - It's should add NC? Fixed
Orz...

Insane



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. Yep. It's just suggest and nazi. you can ignore this par)
  1. 00:55:758 (2,5) -

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:43:397 (1,2,3,4,1) - [suggestion] Fixed

    ((reason: 00:44:230 (4,1) - I don't think stack It's a grate solution because it's not fit the pitch :/
  2. 02:43:397 (1) - NC issue. It's should add NC Fixed
;_;
thank you!!
hoLysoup
http://puu.sh/Q6vc
>NewRulerNA, Garven, Guy, spboxer
done!
Beren
Hi~


[Easy]
fine


[Normal]
00:22:286 (5,6,7) - X:256 Y:64
00:26:730 (5,6,7) - touch the HP Bar
01:37:841 (3) - puu.sh/Q6vv .......beyond the screen?


[Hard]
00:14:508 (1) - add finish
00:16:730 (1) - ^
00:27:564 (1) - add soft whistle
00:58:952 (2) - add finish
01:07:841 (1) - ^
01:16:730 (1) - ^
01:21:175 (1) - ^
01:34:508 (1) - ^
01:52:286 (1) - ^
02:25:619 (1) - ^
02:50:064 (1) - ^
02:54:508 (1) - ^


[Insane]
00:27:841 (1) - end at 00:27:980
00:43:397 (1) - add finish
00:43:952 (3) - ^
00:44:508 (1) - remove finish slider use soft whistle
00:53:536 (2) - jump?
00:54:091 (2) - ^
00:58:536 (4) - why triplet
01:01:175 (3) - end at 01:01:314 and 01:01:383 add note
01:18:814 (7) - add note
01:30:064 (1) - add finish
01:34:508 (1) - ^
01:36:730 (1) - ^
01:37:286 (3) - ^
01:37:841 (1) - remove finish slider use soft whistle
01:50:064 (2) - end at 01:50:202
01:54:508 (2) - you know in here same with 01:01:175 (3)
02:30:064 (1) - add finish

ganbaru :oops:
Beren

spboxer3 wrote:

To Beren: 這張圖似乎沒有用到BG所以可以把BG的SB load省略了
Sprite,Background,TopLeft,BG.jpg,0,0 <-這條代碼放進去就行了 具體方式參考 微風的教學帖
((關於SB方面我並不是很清楚 如果我有說錯記得跟我說一下><[/notice][/list]
不科学
我把BG弄掉了啊0.0b sb load也没有大于5 我这里看一切正常 发生了什么?! :o
Garven

Guy wrote:

 

Normal


 ● 01:23:119 (6) - 1grid left? I feel that it is distorted.
 ● 01:27:563 (6) - 1grid right? ^
 ● 01:31:175 (2) - move to x:336 y:296. make a flow.
 ● 01:33:397 (2,3,4,5,1) - make it symmetrically?
 ● 01:37:841 (3) - It protrudes outside a screen.
 ● 02:16:314 (3) - bad timing ><
 ● 02:23:397 (1) - It hangs over little HP ber.
 ● 03:02:286 (1) - clap or finish? All taken care of except for this hitsound. ありがとう!

spboxer3 wrote:

Normal


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. 02:10:064 - [suggestion] break end at this time ((same issue as Easy.
 

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:17:286 (2) - this slider it's touch the score board. please avoid it.
  2. 01:37:841 (3) - same issue as 00:17:286 (2) - (( btw: It's touch HP Bar too.
  3. 02:16:314 (3) - It's very strange rhythm because you used 3/4 rhythm ((I guess it's a resnap problem lol
lol It's Garven!!!
/me pokes Garven and runsヽ(`⌒´メ)ノ
Everything done.

http://puu.sh/Q91A
Topic Starter
phonic

Beren wrote:

Hi~
[Insane]
00:27:841 (1) - end at 00:27:980
00:43:397 (1) - add finish
00:43:952 (3) - ^
00:44:508 (1) - remove finish slider use soft whistle
00:53:536 (2) - jump?
00:54:091 (2) - ^
00:58:536 (4) - why triplet
01:01:175 (3) - end at 01:01:314 and 01:01:383 add note
01:18:814 (7) - add note
01:30:064 (1) - add finish
01:34:508 (1) - ^
01:36:730 (1) - ^
01:37:286 (3) - ^
01:37:841 (1) - remove finish slider use soft whistle
01:50:064 (2) - end at 01:50:202
01:54:508 (2) - you know in here same with 01:01:175 (3)
02:30:064 (1) - add finish

ganbaru :oops:
some fixed :3
thank you ~
y u c a
やっほー!( * ・ ◡・ )ノちょっと遅くなったごめんねー!

Easy

ちょっと難しいかもだけどinsaneみたいなホイッスルのパターン使ってみるほうが楽しいと思う!
00:16:730 (3) - このほうがいいとおもう!
01:30:064 (1) - フィニッシュ忘れた感じだ?
01:56:730 (x) - ここnoteあったほうがいいとおもう
02:15:619 (4) - リピートないほうが初心者にはやりやすいと思う!
02:21:175 (1) - フィニッシュ


Normal
/me eats Garven

00:27:841 (1) - add finish
00:35:619 (2) - is simple and following drum so its good for me!(if you dont like circle,change to slider)
00:38:675 (x) - add note
01:28:952 (3) - same as 00:35:619 (2)
01:32:008 (x) - add note
01:37:841 (3) - chotto play hard for normal because touch hp bar etc
01:56:730 (x) - add note
02:16:314 (3) - /me eats Garven unsnaped end of slider
02:50:064 (1) - missed finish

hard
/me eats hoLysoup

try add whistle like insane?
00:51:591 (7,8) - chotto hidden to 00:52:286 (1).tabun should fix it?
01:56:730 (1) - finish
02:13:397 (2) - add clap(start of slider)
02:13:814 (3) - ^
02:14:508 (1) - ^
02:14:925 (2) - add whistle
02:15:619 (5) - add clap(start of slider)
02:16:036 (6) - add clap(end of slider)
02:16:730 (1) - add clap(start of slider)
02:17:147 (2) - add whistle
02:17:841 (1) - add clap(start of slider)
02:18:258 (2) - ^
02:18:952 (4) - ^
02:19:369 (5) - ^
02:23:397 (2) - try this? its follow lyris for me
02:45:341 (2) - add NC1 clap here? if its noisy for you,try add SC1clap




insane

00:10:064 (1) - スライダー全部にホイッスル入れる
00:11:314 (1) - ホイッスル
00:12:286 (1) - スライダー全部にホイッスル
00:13:536 (1) - スライダーの頭にホイッスル
00:14:508 (1) - スライダー全部にホイッスル
00:15:758 (1) - ホイッスル
00:16:730 (1) - ^
00:51:452 (2) - この音取りのほうが歌詞と合ってると思う!
01:03:397 (1) - スライダー全部にホイッスル
01:04:647 (1) - ホイッスル
01:06:591 (3) - スライダーの終わりにホイッスル
01:07:841 (1) - スライダー全部にホイッスル
01:09:091 (1) - ホイッスル
01:10:064 (1) - ^
あと02:45:619 (1) ここからも同じホイッスルの入れ方にしたらいいとおもう!
01:44:786 (3) - この音取りのほうがいいかも!
02:30:064 (1) - ここにホイッスルいれるんだったら後ろにスピナーいれずにそのリズムをいれたほうがいいとおもう!ちょっとホイッスル浮くかも・・(ごめん日本語へんかもOrz)
02:34:508 (1) -ここからも!(もしわかんなかったら聞いてー!説明難しすぎたw)

個人的にはサビにもホイッスルあるとメリハリでてすきかもー!

ごめん超絶長くなった・・・・
ガンバレー( * ・ ◡・ )ノ"
Topic Starter
phonic

y u c a wrote:

やっほー!( * ・ ◡・ )ノちょっと遅くなったごめんねー!

Easy

ちょっと難しいかもだけどinsaneみたいなホイッスルのパターン使ってみるほうが楽しいと思う!
00:16:730 (3) - このほうがいいとおもう! ok
01:30:064 (1) - フィニッシュ忘れた感じだ? 忘れた感じだ
01:56:730 (x) - ここnoteあったほうがいいとおもう ok
02:15:619 (4) - リピートないほうが初心者にはやりやすいと思う! ok
02:21:175 (1) - フィニッシュ ok

insane

00:10:064 (1) - スライダー全部にホイッスル入れる ok
00:11:314 (1) - ホイッスル ok
00:12:286 (1) - スライダー全部にホイッスル ok
00:13:536 (1) - スライダーの頭にホイッスル ok
00:14:508 (1) - スライダー全部にホイッスル ok
00:15:758 (1) - ホイッスル ok
00:16:730 (1) - ^ ok
00:51:452 (2) - この音取りのほうが歌詞と合ってると思う! ok
01:03:397 (1) - スライダー全部にホイッスル ok
01:04:647 (1) - ホイッスル ok
01:06:591 (3) - スライダーの終わりにホイッスル ok
01:07:841 (1) - スライダー全部にホイッスル ok
01:09:091 (1) - ホイッスル ok
01:10:064 (1) - ^ ok
あと02:45:619 (1) ここからも同じホイッスルの入れ方にしたらいいとおもう! ok
01:44:786 (3) - この音取りのほうがいいかも! ok
02:30:064 (1) - ここにホイッスルいれるんだったら後ろにスピナーいれずにそのリズムをいれたほうがいいとおもう!ちょっとホイッスル浮くかも・・(ごめん日本語へんかもOrz)
02:34:508 (1) -ここからも!(もしわかんなかったら聞いてー!説明難しすぎたw) 伝わってるけどno change でw

個人的にはサビにもホイッスルあるとメリハリでてすきかもー!

ごめん超絶長くなった・・・・
ガンバレー( * ・ ◡・ )ノ"
ありがとー!
Garven

y u c a wrote:

Normal
/me eats Garven
/me eats 萌床

00:27:841 (1) - add finish oops, added
00:35:619 (2) - is simple and following drum so its good for me!(if you dont like circle,change to slider) I didn't want to spam too many 1/1 rhythms, so I think I'll keep this for now.
00:38:675 (x) - add note I wanted a small break in the rhythm here. Gives the phrase a little finality.
01:28:952 (3) - same as 00:35:619 (2) Same reasoning.
01:32:008 (x) - add note Same reasoning
01:37:841 (3) - chotto play hard for normal because touch hp bar etc already fixed from old mods ww
01:56:730 (x) - add note It felt that if I addeda note there, I would want to continue mapping. The delayed break fits well, imo
02:16:314 (3) - /me eats Garven unsnaped end of sliderorz fixed in previous mods
02:50:064 (1) - missed finish あ、足した
ありがとうゆか!

http://puu.sh/QXDo
Kiiwa
Hi~

General

Pro SB<3

Insane
01:22:841 (3,1) - Move these two to X:409 Y:188 to keep consistant with 01:22:147 (4,1,2) - this pattern~
02:45:202 (2) - Better if you delete

Hard
01:00:619 (6) - New combo?
01:37:841 (3) - New combo for consistancy with 00:44:508 (1) -
03:00:064 (5) - New combo for consistancy with 01:06:730 (1) -
03:02:008 (4) - This rotated too much? www

Normal
Pretty cool for a normal diff o.o
00:17:286 (2) - Not problem but its sooooo high w
00:21:175 (3,4,5,6,7) - Bad spacing, i suggest maybe reverse 00:21:175 (3) - and bring all this stuff down a bit~?
01:56:730 - Add note so its like 01:03:397 (1) -
02:15:619 (2,3) - Add some more space~?
02:28:952 (3,1) - Stack for consistacy with 01:03:397 (1) -

Easy
02:10:064 - Extend break here like normal?
Garven

Kiiwa wrote:

Hi~

Normal
Pretty cool for a normal diff o.o
00:17:286 (2) - Not problem but its sooooo high w No room ヽ(`⌒´メ)ノ
00:21:175 (3,4,5,6,7) - Bad spacing, i suggest maybe reverse 00:21:175 (3) - and bring all this stuff down a bit~? Hrm. I liked the general motion but I suppose it is a bit much for a Normal. Adjusted.
01:56:730 - Add note so its like 01:03:397 (1) - This part transitions into the guitar solo. I'd rather not have a transition hitobject into this section, sorry.
02:15:619 (2,3) - Add some more space~? Hrm, okay.
02:28:952 (3,1) - Stack for consistacy with 01:03:397 (1) - Hrm, doesn't look quite right when I do that. Changed the one at 1:03
Thanks!

http://puu.sh/UQrG
Topic Starter
phonic

Kiiwa wrote:

Hi~

General

Pro SB<3

Insane
01:22:841 (3,1) - Move these two to X:409 Y:188 to keep consistant with 01:22:147 (4,1,2) - this pattern~
02:45:202 (2) - Better if you delete

Easy
02:10:064 - Extend break here like normal?
all fixed
thanks
Leorda
Oh hi there

[Easy]
02:20:064 - Add note here?


[Normal]
* AR +1? Your current approach rate are bit slow

00:22:286 (5,6,7) - Move to X:256 and Y:80 for center the pattern? (nazi)
00:26:730 (5,6,7) - These stacks are touch the HP Bar. It can be disrupt the appearance of approachcircle and hitcircle (just a warning, but it will have a cases if you didn't change it)
02:45:341 (2,1) - It is just me or this distance are too big compare with others? (This distance = 1.18x | Others = 1.00x)
02:44:369 (1) - New combo, since this note is after spinner. Is this intentional or you might be forgot?
02:47:841 (1) - Same issue as 02:45:341 (2,1)


[Hard]
01:05:619 (1) - Overlapped by spinner-osu, may hidden for players for some reason
01:24:786 (5) - Add clap at start slider. You seems forgot?
01:54:508 (1) - Make a same slider as 01:51:452 (5), just to make it good slider?
02:43:397 (1) - The repeating slider is overlapped by spinner-osu. Which is unrankable, due to repeating slider hidden (?)


Nice SB, Beren~
Garven

Leorda wrote:

[Normal]
* AR +1? Your current approach rate are bit slow Hrm, alright.

00:22:286 (5,6,7) - Move to X:256 and Y:80 for center the pattern? (nazi) Check them in play mode. They stack in the center at this position.
00:26:730 (5,6,7) - These stacks are touch the HP Bar. It can be disrupt the appearance of approachcircle and hitcircle (just a warning, but it will have a cases if you didn't change it) I've never had it disrupt before - it just looks kinda ugly. I've compromised on all the other overlaps, but this one I want to keep, sorry.
02:45:341 (2,1) - It is just me or this distance are too big compare with others? (This distance = 1.18x | Others = 1.00x) It is. It's all for the pattern here, and I figure that small space won't make much of a difference play-wise.
02:44:369 (1) - New combo, since this note is after spinner. Is this intentional or you might be forgot? This one is intentional.
02:47:841 (1) - Same issue as 02:45:341 (2,1) This also occurs with the copy/paste at the beginning of the map. It's a tiny jump, if you will.
Thanks Leorda!

phonicさん、AR +1 だけおねがいします
Topic Starter
phonic

Leorda wrote:

Oh hi there

[Easy]
02:20:064 - Add note here? no

Nice SB, Beren~
thanks

Garven wrote:

phonicさん、AR +1 だけおねがいします
ok
hoLysoup
>Beren, thanks!
>萌ca, eat!
>Kiiwa, thanks!
>Leorda, thanks!

http://puu.sh/VxRl
:D!
Lissette
Hi~

[General]
Maybe you all want to add the delayed break-time Garven added on his difficulty, cuz looks <3

[Insane]
00:12:286 (1) - This should be farther from prev slider, if this is on purpose as an anti-jump is a bit hard to read, I suggest to either move farther (like you did here 00:16:730 (1) - or stack it like you did here 00:15:758 (1) -
00:22:841 (2) - rotate until the end of the slider is farther from the next note, because the spacing between 00:22:841 (2,1) - is the same as 00:22:564 (1,2) - and kills the flow of the jump, imo
00:29:092 (4,5) - I don't like how it looks the overlap with 4 and end point of 5, maybe you could find a better way to place them? (also the pentagon is a bit weird :p)
00:36:452 (8) - This is hard to see because of 00:31:036 (1) - hit bursts, probably the stack also influences in this too, I don't know if is just me because the BPM is to fast, but I really can't read this very well, here's some screenshot http://puu.sh/XB1Q http://puu.sh/XAX4 this one after clickling the triplets
01:01:452 (4) - maybe not a good idea follow the vocals here, because will make players think that the next notes are following the vocals too, is kinda a sudden change here, from following the vocals to the music
01:54:508 (2,3) - not sure what are you following with these too

[Hard]
02:48:814 (3) - I missed this twice because couldn't see it very well due to 02:47:563 (5) - hit burst, maybe if you move down a bit 02:47:563 (5) - like this http://puu.sh/XBtp could help

[Normal]
01:43:952 (2) - longer half beat, like the others
02:16:314 (3) - replace with a single note?
I like the whistle slider body *.*

[Easy]
00:16:730 (3,4) - do what you did here 01:10:064 (3) - to avoid that difference in spacing (I know is correct, but could be confusing for beginners)
00:40:064 (4,1) - try something like this http://puu.sh/XCj5 fits better, imo
01:33:397 (4,1) - same

Nice mapset<3
Garven

Lissette wrote:

[General]
Maybe you all want to add the delayed break-time Garven added on his difficulty, cuz looks <3

[Normal]
01:43:952 (2) - longer half beat, like the others k
02:16:314 (3) - replace with a single note? I gueeess. Seems nobody liked it and thought it was unsnapped, haha.
I like the whistle slider body *.* I was inspired by someone, but I can't quite remember who ;)
Thanks, Liss!

http://puu.sh/XOpQ
Naryuga
via Twitter >w<

All suggestions, so ignore if you don't like.

[General]
  1. Delete tags- "vcocaloid"...?
[Easy]
  1. 00:16:730 (3,4) - ここまで2/1のリズムで刻んでいるので、赤線に置いてある(4)が少し叩きづらく感じました。01:10:064 (3) - のように1つのスライダーにまとめるか、このように単発→スライダーでもいいと思います(後者は今までのスライダー→単発の流れではなくなりますが)
  2. 00:43:397 (2) - Insaneみたいにclapではなくfinishにしてみては?
  3. 01:56:730 (1) - add finish?
[Normal]
  1. 00:44:508 (3) - this touches the HP bar like this. However, not a big deal as you can easily expect how it goes on...
  2. 01:32:286 (1) - this touches score bar like this a little, so it's a bit hard for me to see the approachcircle and slider object. Maybe move to another place like (360,48)?
  3. 01:37:841 (3) - same as above. I highly want you to move this some grids down >o<
[Hard]
  1. 03:00:064 (5) - add new combo? I remind 01:06:730 (1) -
[Insane]
  1. 00:50:619 (3) - add clap on the end
  2. 01:27:008 (3) - clap?
  3. 02:25:619 (1) - clap on the end
  4. 02:28:119 (3) - clap on the head
Quite nice mapset~ I could find little :?
Good Luck! :)
kosiga
phonicさん こんばんは~ :)

遅くなり申し訳ないです :?

[General]
  1. Song folder - soft-sliderslide2.wav - 使ってない気がするので削除。
[Easy]
  1. 00:36:730 (1,2,3) - リズムが取りづらく感じます。 1/2伸ばしたとしても特に違和感は無かったので、easyであれば変えたほうがやりやすいかなと思いました。
    ついでに形の提案: 3も同じような形を使ってみたほうが統一感が出るかなと。 例えば http://puu.sh/Ymp8
    348,252,36730,6,0,B|348:192|348:192|315:142,1,120,0|8
    196,142,37841,2,0,B|163:192|163:192|164:252,1,120,0|8
    256,328,38952,2,0,B|314:338|314:338|369:314,1,120,0|8
  2. 01:30:064 (1,2,3) - ^ 同じリズムの提案
  3. 02:15:619 (4) - スライダーstartにwhistle? わざと? 置いてもよいかと。
  4. 02:18:952 (3) - リズムの提案: http://puu.sh/YmUM  のほうが合うかな? 変更しない場合02:19:786の緑線不要なので削除
  5. 02:25:619 (1) - startにfinish

    とても細かい話になるので上に書いてませんが、00:18:952~ の00:18:952 (1) の形のスライダーの肩部分のグリッドが1つ分ズレていて左右対称になっていません。
    気になったので書いただけです。聞き流してもらって大丈夫です :P
[Normal]
  1. 00:12:008 (4,1) - I think better to change the 00:10:064 (1,2). 00:12:286 (1,2)DS than to change the DS here. It is not so desirable for DS to change with the same rhythm for normaldiff. 00:14:230 (4,1) - I think that you should do it like here =x=; so i suggest http://puu.sh/YnlF (Slightly changed the shape of the slider)
    92,92,10064,2,0,B|56:132|36:192|56:252|92:292,1,220,4|0
    ~
    439,288,12286,6,0,B|484:248|504:192|484:136|440:96,1,220
  2. 00:17:286 (2) - I think too touch a percentage and score :? and 00:17:286 (2,1) - It is not necessary to make DS 1.0x here. You seem to like symmetry form. so i suggest http://puu.sh/YnvG
    328,56,17286,2,0,B|280:44|256:16|256:16|232:44|184:56,1,165,0|0
  3. 00:35:619 (2) - 00:36:730 (1) - I thought it would not fit in the same rhythm a little :( for ex: http://puu.sh/YnEV
  4. 00:44:508 (3) - I think that the flow improves more if you change it in this way. and the touch bar is improved, too. http://puu.sh/YnID
  5. 02:16:314 (3) - You have to match the sound to the drum. but It would seem strange to most people. I felt strange the first time at least me. :? I wonder if there is little need to use it in the normaldiff.
    You have put a whistle at the end of the slider. so I suggest that match it with a triangle sound. http://puu.sh/Yoc8 (add whistle to start and end )
  6. 02:19:786 - add note. There is also a small drum sound here? or Unnecessary green line. remove it
  7. 02:44:369 (1) - add NC
[Hard]
  1. 00:32:008 (1) - remove NC and 00:32:286 (2) - add NC ( it is better? compared to the other )
  2. 00:47:147 (6) - nazi. about 2nd point:3grid right. and 4th redpoint:1grid right ? http://puu.sh/Yoxk
  3. 00:50:064 (2,3) - use DS about 1.1x is better? so 00:50:480 (3,4) - about 2grid up?

    sorry, nazi mod only :?
[Insane]
  1. 00:11:730 (4,1) - 問題無いのですが、ここで他と同じスペーシング使うよりは00:12:147にnote足した方が私的には好きです :oops: 置くなら00:11:730 (4) - のスライダーend?
  2. 02:25:480 (6) - 02:25:341 (5,6) - でのジャンプが少し気になったので。提案: http://puu.sh/Ypa8
  3. 02:35:480 (4) - whistle削除して02:35:619 (1) - startにwhistle追加?
great SB & map です :)

star☆ and がんばってください~ :oops:
Yuzeyun
http://puu.sh/YqKJ

Also if you add this, you should put the SB as diff specific on the standards ones :D/
... Broccoli
Garven

Naryuga wrote:

[Normal]
  1. 00:44:508 (3) - this touches the HP bar like this. However, not a big deal as you can easily expect how it goes on... Adjusted anyway
  2. 01:32:286 (1) - this touches score bar like this a little, so it's a bit hard for me to see the approachcircle and slider object. Maybe move to another place like (360,48)? Slightly adjusted. I want the slider to be up there.
  3. 01:37:841 (3) - same as above. I highly want you to move this some grids down >o<
Adjusted
Thanks!

kosiga wrote:

[Normal]
  1. 00:12:008 (4,1) - I think better to change the 00:10:064 (1,2). 00:12:286 (1,2)DS than to change the DS here. It is not so desirable for DS to change with the same rhythm for normaldiff. 00:14:230 (4,1) - I think that you should do it like here =x=; so i suggest http://puu.sh/YnlF (Slightly changed the shape of the slider)
    92,92,10064,2,0,B|56:132|36:192|56:252|92:292,1,220,4|0
    ~
    439,288,12286,6,0,B|484:248|504:192|484:136|440:96,1,220
    I find that the 1.2x snap isn't really disruptive of play. It occurs very early in the map and I reuse it at the end. I tried your suggested code, but after repositioning, it ended up being the same distance away anyway. orz
  2. 00:17:286 (2) - I think too touch a percentage and score :? and 00:17:286 (2,1) - It is not necessary to make DS 1.0x here. You seem to like symmetry form. so i suggest http://puu.sh/YnvG Adjusted from previous mod.
  3. 00:35:619 (2) - 00:36:730 (1) - I thought it would not fit in the same rhythm a little :( for ex: http://puu.sh/YnEV Actually, this 1/3 emphasis comes from the piano arpeggio. It also gives a little more spice to the difficulty as a whole, so I'd rather keep it.
  4. 00:44:508 (3) - I think that the flow improves more if you change it in this way. and the touch bar is improved, too. http://puu.sh/YnID Adjusted from previous mod.
  5. 02:16:314 (3) - You have to match the sound to the drum. but It would seem strange to most people. I felt strange the first time at least me. :? I wonder if there is little need to use it in the normaldiff. Adjusted from previous mod
    You have put a whistle at the end of the slider. so I suggest that match it with a triangle sound. http://puu.sh/Yoc8 (add whistle to start and end )
  6. 02:19:786 - add note. There is also a small drum sound here? or Unnecessary green line. remove it I'd rather it be silence to transition to the chorus better.
  7. 02:44:369 (1) - add NC Intentional
Thank you!

http://puu.sh/YHOY
hoLysoup
hoLysoup
+30 :>!
Colin Hou
:'(
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