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sasakure.UK feat. mirto - Love Blossoming Flower*

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Topic Starter
zeroclover
This map has been deleted on the request of its creator. It is no longer available.
Kuria
speed mod


Insane
  1. use AR/OD+1 for this diff, waaay more fun that way
  2. 04:00:367 (1,2,3,4,5,6,7) - why you not using N:C2 for this part? i think it was much better since the rest of the end part of the song are mostly bass voice.
    if you wanna keep that, at least make the 04:03:795 (1,2,3,4,5) with N:C2 too since they were in the same beats pacing and this part 04:10:653 (1,2,3,4,5,6) - are also using N:C2 :3
  3. 04:07:224 (1,2,3,4,5,6,7) - same reason as above

k, i think that's it for now, since i just saw it at a glance :3
long live zeroclover with your superflow diff \o/

EDIT: maybe i'll help you to find a better encoded video later, this one are really have low quality orz
Topic Starter
zeroclover

Envi wrote:

speed mod

LOL

and ...

this guy...

Insane
rage!
this is not insane, this is hard mapset lol


  1. use AR/OD+1 for this diff, waaay more fun that way no
  2. 04:00:367 (1,2,3,4,5,6,7) - why you not using N:C2 for this part? i think it was much better since the rest of the end part of the song are mostly bass voice.
    if you wanna keep that, at least make the 04:03:795 (1,2,3,4,5) with N:C2 too since they were in the same beats pacing and this part i will keep a different hit sound in this part, nothing changes04:10:653 (1,2,3,4,5,6) - are also using N:C2 :3
  3. 04:07:224 (1,2,3,4,5,6,7) - same reason as above

k, i think that's it for now, since i just saw it at a glance :3
long live zeroclover with your superflow diff \o/

EDIT: maybe i'll help you to find a better encoded video later, this one are really have low quality orz if you can do it, dont give filesize above 10mb, it eat your hdd so much
Personal life
In my opinion , I really love this song XD
Sieg
Try this http://puu.sh/uhUk video, 12mb but quality really better.
btw map size allowed with sb or video 24mb
Rei Hakurei
mod reqs lol

[Relax]
[attachment=0:52e37]Rei_Fan49 - sasakure.UK feat. mirto - Love Blossoming Flower [Relax] (2012-05-12) Osu.osr[/attachment:52e37]

[Jumping]
@_@ i don't know, the map is already good enough for me (stats doesn't affect me atm)

no kds please
Topic Starter
zeroclover
OwO
thanks for video and playtest
congaan
Hello~ from #modreqs

source "VRUSH UP!".....?

[Jumping]
00:13:653 (4,5) - this spacing annoy me...
02:04:653 (4) - add NC. same as 00:42:368 (1,2,3)
02:15:153 (1) - remove NC and 02:15:582 NC. follow your pattern
02:36:796 (4) - delete circle?
03:13:010 (1) - fix spacing or delete this

GL~
Topic Starter
zeroclover

wingman_dw wrote:

Hello~ from #modreqs

source "VRUSH UP!".....? wow ! its newest remix album :D
i got this song from genjitsu aesop


[Jumping]
00:13:653 (4,5) - this spacing annoy me... fix
02:04:653 (4) - add NC. same as 00:42:368 (1,2,3) fix
02:15:153 (1) - remove NC and 02:15:582 NC. follow your pattern fix
02:36:796 (4) - delete circle? nope
03:13:010 (1) - fix spacing or delete this nope, tricky jump part

GL~ nice mod :D
val0108
[Jumping]
00:04:010 (7,8) - ctl+r
00:04:653 (10) - x:339 y:304 better
00:10:010 (4,5,6,7,8,9,10,1) - it's better if this diff is Jumping.
193,240,10010,2,0,B|224:207|281:198,1,90,8|0
272,200,10653,1,0
112,288,10868,1,2
273,292,11082,1,8
112,200,11296,1,0
192,332,11510,1,0
192,152,11725,2,0,B|172:112|128:92,1,90,8|0
192,240,12153,6,0,B|280:204|368:228,1,180,0|8

00:12:153 (1) - Please put it in the body of 00:13:010 (3) -
00:12:796 (2,4) - 1 grid up
00:14:082 (5) - stack on the 00:13:653 (4) -
01:20:725 (1,2,3,4) - put Square

[Relax]
02:46:439 - Break
03:00:153 - Soft hitsounds better

good whistle!!
Topic Starter
zeroclover
update ~
improve jumping mapset difficult :)
Minty Gum
Wow, the hitsounds on this are so great :O I love sasakure.UK and it's great to see you've been mapping a few. Good luck, I hope to see this ranked. No stars, unfortunately. :( I really love this map though.
Faust
Still have that thing going since I last saw any of your maps.

Go for it. Your maps need to start getting ranked. ;)
Topic Starter
zeroclover
i will do it \:D/
Tur00
[Relax]

00:04:868 (7,1) - change the position of this 2 objects "1st the hitcircle,2nd slider"
and too ubicate again the samples "clap and whistle" in the rhythm of the song.
00:07:439 (5) - delete this note and put a hitcircle with "clap"
00:08:296 (6) - move this note to 00:07:868 and change the sample place
"1st part of slider without sample,2nd plart with clap"
00:08:725 (6) if you make ^ you can put a hitcircle here "without sample"
03:02:724 (3) - reduce the long of the slider that end in 03:03:153 with "clap"
in the first part of the slider.
03:03:367 (3) - if you make ^ , you can make a hitcircle here, without sample.
03:05:938 (3,4) - overlap try make a better slider.

Srry for no mod "Jumping" but i dont mod diffs insane,extra or taiko.
i wait that this func you and again srry u_u
and thx for the mod :D
Topic Starter
zeroclover
i keep relax flow , no updates...
maybe soon, about slidertick become normalclap.wav...
if someone need it...
Aurele
Mod 4 Mod.

Instead of Jumping, you could change the difficulty title to Excited or something that match with Relax. Or even, replace Relax by Walking.

Unrankable/Issues
Important thing to fix
Suggestion

General
Everything looks great. The only thing you may look at it's the Kiai time, there's an inconsistency here. But it's not something unrankable, I guess. So if you want to take a look on it :

Relax

New combos
00:03:582 - Add a new combo here as I mentionned on Jumping, it will fits with the song itself.
00:07:010 - New combo
00:10:439 - New combo

Circle emplacement
03:48:153 (2) - Add a new combo here to prevent a spiner bug.
00:36:153 (1,2,3,4,5) - I had a little confusion while playing. Can you move these objects on the white tick instead of the red tick? It sounds weird and it's a bit hard for beginners. (Even If I am not a beginner, I got confused.)
00:07:010 (3,4) - You should replace these objects like this: like you did at 00:03:582
00:31:653 - You should align this slider with 00:30:796 (2) -

Jumping

New combos
00:03:796 - Add a new combo here. Having a 11 combos is long and it also match the song.
00:07:225 - Same as ^
00:10:653 - Same as ^^
00:14:082 - Same as ^^^

Circle emplacement
03:25:438 (5,6,1) - You should align these objects. All you have to do is to move (5) one grid at the left to be in the same x: axis.

Hitsounds
00:15:582 to 00:18:796 : It's better if you keep the consistency as you did for 00:18:796+. So :
00:15:582 - Delete the whistle.00:16:010 - Add a whistle00:16:439 - Delete the whistle00:16:868 - Add a whistle00:17:296 - Delete the whistle00:17:725 - Add a whistleOr also, why don't you add claps like you did here? 01:37:868 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) -

That's a pretty nice map, hope it gets Bubbled soon !
But, to get it bubbled you need 12 stars, so here's Stars!. Good luck!
Topic Starter
zeroclover

Gabe wrote:

Mod 4 Mod.

Instead of Jumping, you could change the difficulty title to Excited or something that match with Relax. Or even, replace Relax by Walking.

Unrankable/Issues
Important thing to fix
Suggestion

General
Everything looks great. The only thing you may look at it's the Kiai time, there's an inconsistency here. But it's not something unrankable, I guess. So if you want to take a look on it :
fixed some kiai time

Relax

New combos
00:03:582 - Add a new combo here as I mentionned on Jumping, it will fits with the song itself.
00:07:010 - New combo
00:10:439 - New combo
too sudden

Circle emplacement
03:48:153 (2) - Add a new combo here to prevent a spiner bug.
00:36:153 (1,2,3,4,5) - I had a little confusion while playing. Can you move these objects on the white tick instead of the red tick? It sounds weird and it's a bit hard for beginners. (Even If I am not a beginner, I got confused.)
fixed
00:07:010 (3,4) - You should replace these objects like this: like you did at 00:03:582
keep different flow, because combo colour
00:31:653 - You should align this slider with 00:30:796 (2) -
changed the pattern look

Jumping

New combos
00:03:796 - Add a new combo here. Having a 11 combos is long and it also match the song.
00:07:225 - Same as ^
00:10:653 - Same as ^^
00:14:082 - Same as ^^^
pink and red combo colour have a different flow

Circle emplacement
03:25:438 (5,6,1) - You should align these objects. All you have to do is to move (5) one grid at the left to be in the same x: axis. fix

Hitsounds
00:15:582 to 00:18:796 : It's better if you keep the consistency as you did for 00:18:796+. So :
00:15:582 - Delete the whistle.00:16:010 - Add a whistle00:16:439 - Delete the whistle00:16:868 - Add a whistle00:17:296 - Delete the whistle00:17:725 - Add a whistlefix whistle place

Or also, why don't you add claps like you did here? 01:37:868 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) -

because different flow, different hitsound sets :)

That's a pretty nice map, hope it gets Bubbled soon !
But, to get it bubbled you need 12 stars, so here's Stars!. Good luck!
wow thanks for the stars, i already have bubble
Dusty
by #modreqs since I love sasakure.UK so much

[Relax]
01:38:725 (1,3) - these sliders are ugly, try to make them more circular

[Jumping]
it's so jumpy; I like it better with AR+1
00:18:582 (4,5) - because of stacking, it overlaps (3) a little; maybe move it a grid to the right to de-overlap
00:41:296 (1,2) - maybe make the slider go the other way?
01:03:582 (1) - maybe make this slider more curvy by moving the middle sliderpoint left a little?
01:23:082 (2) - not stacked properly; disable grid snap and use 0.0x distance spacing
02:12:153 (1) - maybe make this slider more curvy?
03:03:581 (1,3) - ugly sliders :/
Topic Starter
zeroclover
updated ~
:D
Scorpiour
Hi there~~mod from #Modreqs

[General]
  1. Reducing Audio Lead-in to 500ms? i suppose it's enough due to the bpm is not high
  2. Increase Stack Leniency to 5 (0.5) because the leniency between notes lower than 1/1 beat should be visible. So this is the lowest value of Stack Leniency you're allowed to choose.
  3. The hit sounds is loud a bit i suppose...reduce approx 10% where you choose normal samples?
  4. The combo colour 1&4 are not very clear with no-video.....
  5. (nazi) I may choose Relaxing ~~ for consistence naming :)
[Relax]
  1. 00:04:439 (6,7) - if it is possible, do not end a slider at downbeat -- especially the downbeat is the start of next bar~~so try to make here slider first and then note with a NC? emm...00:12:153 (1) - is perfect :>
  2. 00:08:296 (5,1) - similar to above, note first and then slider with NC?
  3. 00:55:439 (4) - another slider end at downbeat........ actually it is really just a suggestion which could improve your map i suppose~~...won't mention similar suggestions again~~
  4. 00:57:153 (1,2) - maybe...stack? stack is not good, ignore that... but what i worry about is the difficulty...hmmmmm.....maybe confusing a bit for new players
  5. 01:23:725 - i felt something my miss here and 01:23:939 -
  6. 01:38:725 (1,3) - i should say... a slider with only three nods cannot blanket a note well with that length...u may need to add at least one more nod to make the slider shape more smooth~
    01:44:725 (1) - is much better~
  7. 02:05:296 (1,2,3) - try another beat here?
  8. 02:36:796 (2) - move to next white tick (02:37:010 - ), more suitable i think~
  9. 03:01:010 - because of slow speed, soft samples may be better ~~
  10. 03:04:438 (1,2,3,4) - beats suggestion:
  11. 03:51:581 - good break~~~
  12. 04:01:438 (4,5,1) - difficulty issue...maybe a repeat slider?
  13. 04:08:295 (4,5,1) - ^
  14. 04:10:653 (1,2,3,4,5,6) - ^
[Jumping]
  1. 00:17:082 - you may miss a note here?
  2. 00:19:010 (1) - follow vocal like this?
  3. 00:24:796 - add a note or something else?
  4. 00:49:868 (1) - not very sure but the slidertrack is hidden by prev scoreburst...try to make this slider curved?
  5. 00:52:010 (2) - ctrl+r for better flow?
  6. 01:09:582 - i would like to leave a blank here for vocal~~but anyway~~up to u :>
    01:16:010 (2,4) - ctrl+r separately?
  7. 01:37:868 (1,2,3,4) - hmm...i don't like the shape...try to make them more smooth?
  8. 01:47:510 (6) - move to 200:320 ?
  9. 01:47:939 (8,1) - er...this jmp is...unexpected....maybe...
  10. 02:04:439 (3) - recommend to remove it~
  11. 02:17:939 (4,1) - also an unexpected spacing....
  12. 02:21:582 - leave a blank here?
  13. 02:43:010 (1,2,3,4,5) - Make a star shape or something similar?
  14. 03:09:153 - you may miss a note :<
  15. 03:09:581 (6) - and follow above, this could be remove ~
Overall a good work for a new mapper, but in Jumping diff there may be too many 1/2 beats where u can make the rhythm more variously.

anyway, good luck with rank~~
Topic Starter
zeroclover
Updated ~

Scorpiour wrote:

Overall a good work for a new mapper, but in Jumping diff there may be too many 1/2 beats where u can make the rhythm more variously.

anyway, good luck with rank~~
/me sad
Aurele
First: Why is it on Graveyard?
Second: OMG, MY MOD SUCKED.
Topic Starter
zeroclover
My Map was SUCK and will NEVER get RANKED
Aurele

zeroclover wrote:

My Map was SUCK and will NEVER get RANKED
You must be kidding right?
Revive it!
riffy

Gabe wrote:

You must be kidding right?
Revive it!
Dai
please, don't lock this thread
Topic Starter
zeroclover
go away
let my map rest in peace

just look map info, didnt you get it what it mean?
Aurele

zeroclover wrote:

go away
let my map rest in peace

just look map info, didnt you get it what it mean?
>MAT don't check this map.
Like if it wasn't new.

Also, if you revive it, I'm going to remod it. After that, I'm going to poke some MATs if they could mod this map. Because I sincerely think it deserve to be ranked.
WVS
No need for that.
The zeroclover i know ain't map for rank. ;)
Topic Starter
zeroclover


stop posting
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