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Four Season - Minamikaze Dramatic (TV Size) [Taiko|Osu]

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bossandy
Yo 補齊mod xD
 
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
 
[ GiNa's Normal]
 
  1. 00:21:232 (1,2) - Swap New Combo 現在這樣的New Combo沒有跟著歌詞NC也沒有跟著音樂NC 感覺像是亂擺的
  2. 00:30:680 (1,2) - Swap New Combo , 因為00:30:444 (3,1) - 是連在一起的 然後00:31:625 (2,3) - 有新的一句歌詞 所以這裡Swap一下是個很好的選擇
  3. 00:38:712 (3,1) - Same as 00:21:232 (1,2) -
  4. 01:10:129 (2) - 感覺這個slider把repeat去掉比較好
  5. 沒了 這難度做的不錯ㄟ Nothing more to point out! Good Job!!! 姐姐
 
[ Insane]
 
  1. 00:31:862 (2) - 這00:30:444 (4,5,1) - 都在轉圈 所以這個slider也跟著轉圈可以有更順暢的移動 像這樣 但是要不要改就看你摟 (a黑
  2. 00:47:925 (1,2) - 這兩個的音量可能有點太大聲導致再playing的時候聽起來怪怪的 試試volume 40% 感覺更好
  3. 好了 都是nazi 代表這難度做的很好!!!! Good Job too xD!!!
 
  --------------------------------------------------------
ya 就這些 加油吧!!
Good Luck again :3
Topic Starter
EmPao

bossandy wrote:

Yo 補齊mod xD
 
  1. Red : I think you must to fix.
  2. Blue : Need to discuss.
  3. Black : Just suggest or nazi.
 
[ Insane]
 
  1. 00:31:862 (2) - 這00:30:444 (4,5,1) - 都在轉圈 所以這個slider也跟著轉圈可以有更順暢的移動 像這樣 但是要不要改就看你摟 (a黑沒改,我覺得長的slider 這樣拉一圈感覺有點擠


  2. 00:47:925 (1,2) - 這兩個的音量可能有點太大聲導致再playing的時候聽起來怪怪的 試試volume 40% 感覺更好 Ok~我改了,這裡的確太大聲了 (不過我改成30%)
  3. 好了 都是nazi 代表這難度做的很好!!!! Good Job too xD!!!
 
  --------------------------------------------------------
ya 就這些 加油吧!!
Good Luck again :3
謝謝囉 :) :)
GiNa
Done everything, here
http://puu.sh/CGA2

以後我就不會再改了,有mod的話請自行修改你認為需要的吧
我把mod requests清一清後就沒有時間了
Topic Starter
EmPao

GiNa wrote:

Done everything, here
http://puu.sh/CGA2

以後我就不會再改了,有mod的話請自行修改你認為需要的吧
我把mod requests清一清後就沒有時間了
Ok

了解 :3
Niko-nyan
Here we go from my modding queue :3

Easy

HP Drain maybe -1 *

Normal (Guest Diff)
good GiNa <3

Hard
<3 nothing to mod

Bossandy Taiko Oni
not sweet oni? >w<

Insane
nothing to mod T_T

note: * = suggestion for helping :D
[CSGA]Ar3sgice
from my queue


Insane

  1. i think ar and od is fine don't change plz
  2. 00:42:491 (2) - move the last slider point 1 grid up
  3. 00:53:358 (3) - move last slider point 2 grids down to line up with next note
  4. 01:24:539 (3,4) - you can improve the slider blanket
  5. 01:28:791 (3,4) - why not long slider? i think it fits better
  6. 01:41:074 (1) - new combo (before long spinner at the end, it's better)
Hard

  1. 我觉得insane都是ar7了hard是不是应该用ar6比较好不然没差别了
  2. 00:17:925 (1,3) - slider blanket
  3. 00:36:586 (5) - 去掉比较舒服
  4. 00:37:531 (4,5) - 太弯了不好看
  5. 00:53:830 (5,6,7,8,9) - hard的话是不是叠一下
  6. 算了没啥问题...
Normal

  1. 00:36:113 (4,5,6) - use repeat slider here...
  2. 01:17:688 (2,3,4) - ^
  3. 00:38:712 (1,2,3,4) - this shape looks weird...
Easy

  1. 00:53:830 (1) - 第三个点往上两格
that's all

Good luck~
Topic Starter
EmPao

[CSGA]Ar3sgice wrote:

from my queue


Insane

  1. i think ar and od is fine don't change plz ok
  2. 00:42:491 (2) - move the last slider point 1 grid up Fixed
  3. 00:53:358 (3) - move last slider point 2 grids down to line up with next note Fixed
  4. 01:24:539 (3,4) - you can improve the slider blanket Fixed
  5. 01:28:791 (3,4) - why not long slider? i think it fits better Fixed
  6. 01:41:074 (1) - new combo (before long spinner at the end, it's better) Fixed
Hard

  1. 我觉得insane都是ar7了hard是不是应该用ar6比较好不然没差别了 -1了
  2. 00:17:925 (1,3) - slider blanket
  3. 00:36:586 (5) - 去掉比较舒服 我換成slider
  4. 00:37:531 (4,5) - 太弯了不好看 Fixed
  5. 00:53:830 (5,6,7,8,9) - hard的话是不是叠一下 已經疊了不是? o.o
  6. 算了没啥问题...
Normal

  1. 00:36:113 (4,5,6) - use repeat slider here... x
  2. 01:17:688 (2,3,4) - ^ x
  3. 00:38:712 (1,2,3,4) - this shape looks weird... Fixed
Easy

  1. 00:53:830 (1) - 第三个点往上两格Fixed


that's all

Good luck~
謝謝Mod :) :)


frans_niko wrote:

Here we go from my modding queue :3

Easy

HP Drain maybe -1 *

Normal (Guest Diff)
good GiNa <3

Hard
<3 nothing to mod

Bossandy Taiko Oni
not sweet oni? >w<

Insane
nothing to mod T_T

note: * = suggestion for helping :D
sorry, I dont change anything D:

Thanks
Illumined
Thank you for requesting via Illumined's Modding Queue (・∀・)

General
  1. Lack of whistles, so boring with claps and few of whistles only D:

Easy
01:16:507 - Missing a finish

GiNa's Normal
00:31:153 - Whistle?
00:38:712 (1,2,3,4) - Rearrange with a square pattern.
00:48:161 (1) - Here's a bug, please new combo

Insane
  1. Feel like a Hard O_o
00:47:925 (1,2) - Raise up the volume to 40%, sounds too soft >_<
00:53:358 - Missing a clap
01:30:208 (3) - Move whistle to slider's tail


It's better to remove Hard, then add a harder Insane. Since the diff spread is like E>N>N+>H
But anyway, it's just an opinion, seems ready for ranking! Good luck.
Topic Starter
EmPao

Illumined wrote:

Thank you for requesting via Illumined's Modding Queue (・∀・)

General
  1. Lack of whistles, so boring with claps and few of whistles only D:maybe... But i have no idea now ;_;

Easy
01:16:507 - Missing a finishFixed

GiNa's Normal
00:31:153 - Whistle? Fixed
00:38:712 (1,2,3,4) - Rearrange with a square pattern. changed
00:48:161 (1) - Here's a bug, please new comboFixed

Insane
  1. Feel like a Hard O_o lol
00:47:925 (1,2) - Raise up the volume to 40%, sounds too soft >_< Fixed
00:53:358 - Missing a clapFixed
01:30:208 (3) - Move whistle to slider's tailFixed


It's better to remove Hard, then add a harder Insane. Since the diff spread is like E>N>N+>H I think its fine now.
But anyway, it's just an opinion, seems ready for ranking! Good luck.
Thanks mod :) :)
Topic Starter
EmPao
OK!! DONE.

-REMOVE INSANE DIFF
-REMAP HARD DIFF
-UPDATE EASY DIFF
-ADD 2 NEW BG FOR EASY DIFF & HARD DIFF
GiNa
http://puu.sh/1xegk
只改了一點東西
Lucyii
From my queue ~

[Easy]
Drain-1
00:23:594 (4,5) - http://osu.ppy.sh/ss/531876
00:51:940 (2) - http://osu.ppy.sh/ss/531879
00:53:830 (1) - Remove nc
01:03:751 (2) - http://osu.ppy.sh/ss/531882
01:07:058 (1) - http://osu.ppy.sh/ss/531883
01:12:255 (4) - http://osu.ppy.sh/ss/531884
01:28:318 (4) - http://osu.ppy.sh/ss/531885
01:37:295 (1) - Remove nc

[GiNa's Normal]
00:53:358 (2) - http://osu.ppy.sh/ss/531889
01:22:176 (1) - http://osu.ppy.sh/ss/531891
01:23:594 (2) - Ctrl+j

[Hard]
Ar+1, Od-1, Drain-1
00:31:862 (1) - Remove nc
00:46:153 (1) - The spinner should end at 00:47:688
01:14:617 (1) - Remove nc
01:14:854 (2) - Add nc
01:17:925 (8) - Add nc
01:18:397 (1) - Remove nc
01:29:736 (1) - Remove nc
01:29:972 (2) - Add nc

Nice map, good luck for rank ~
Sure
[General]
  1. Japanese Title : 南風ドラマチック (TV Size)
  2. Video offset : 450ms

[Hard]
00:26:192 (1) - Remove NC. Seems unnecessary.
00:34:932 (7) - Add NC to be consistent with 00:19:814 (1)
00:38:712 (6) - Add NC to be consistent with 00:23:594 (1)
00:39:893 (1) - Of course remove NC from this
00:40:602 (4) - Then add NC here
00:41:310 (1) - And remove NC
00:51:940 (5) - NC
00:53:121 (1) - Remove NC
00:53:358 (3) - Unsnapped slider (end).
01:01:389 - That finish sound a bit loud imo, maybe reduce the volume by 20%?
01:25:956 (1) - Missed adding finish to its head?
01:36:350 (1) - Look at this picture. http://osu.ppy.sh/ss/533288 Its position isn't good due to spinner-osu. Move it to somewhere proper.

Pretty good except those minor NCing problems.


[GiNa's Normal]
  1. Missed background video.
00:23:121 (1) - Remove NC and Add NC to the next note.
01:01:862 (1) - Look at this picture. http://osu.ppy.sh/ss/533291 Its position isn't good due to spinner-osu. Move it to somewhere proper.


[Easy]
00:50:995 (1) - Remove NC and Add NC to the next note.
01:36:350 (1) - ;_; http://osu.ppy.sh/ss/533310


[Boss Taiko Oni]
00:47:925 (1) - D ? A cymbal sound is on here


Good luck ;)
Wafu
A little random mod

[General]

This can be unrankable and I want to see this ranked, but not with this. Try to use this mp3 http://puu.sh/1DCdV There is not voice from anime, so it's much better and it's only song with songs voice. Please use it even if fixing timing won't be so much easy, if you'd ask me ingame, I can fix it for you. Quality of song is higher too. New offset would be 20368 and if you want I'll fix green lines for you. But use this mp3 and I'll star it too. It's nice map.

[Boss Taiko Oni]

00:24:302 (1,1,1) - I feel ddk here better (listen to song, there is something like bells in this part, I like following it here)
00:39:421 (1,1,1) - ^
00:47:925 (1) - Finish too, because it's exactly the same sound like 00:48:161 (2)

[Easy]

00:18:043 - (timing) Delete this timing point and set C1 on redline on 00:17:925. Always remove unnecessary things.
00:23:594 (4) - Repeat on start is imo nice
00:40:602 (1,2) - (on all diffs (without kiai of course))Move this pattern on 187;241 to make consistent distance between these: 00:38:712 (3,4,1)
Since it's kiai, you can use more hitsound so consider adding whistle on these, it's consistent so don't worry:
01:03:279
01:05:169
01:07:058
01:08:003
01:08:948
01:09:893
01:10:838
01:11:783
01:14:617
01:15:562
01:16:507
01:18:397
01:21:232
01:22:176
01:23:121
01:25:956
01:26:901
01:27:846
01:29:736
01:32:570
01:37:295
01:38:239
01:39:184

[Normal]

00:22:413 (2) - Add a center point on 418;155 for neat shape
00:45:562 (3) - Move it on 24;216, it doesn't look very correctly when it's so randomly placed.
01:21:232 (3) - Move it on 186;189, the same reason as ^
01:27:373 (3,4) - Fix the overlap
01:18:397 - (timing) Make here a same effect like on easy (kiai mountain)
01:35:405 - (timing) ^

[Hard]

00:27:610 (2) - Ctrl+H and keep it on 224;212. It's better direction of flow.
00:29:736 (2,3) - Swap these two, because it will break flow when the slider is first. Btw. keep the circle under slider start and don't forget to swap hitsounds.
00:50:995 (3,4) - Rotate about 5° and don't forget to check Selection Centre. It's more smooth when it's rotated and flows better then.
01:36:350 (1,2,3) - Move it like this:
01:36:350 (1) - 476;186
01:36:586 (2) - 405;272
01:36:822 (3) - 367;166
I've recommended it to make consistent distance between 01:36:822 (3,1) and this antijump flows good imo.
01:41:074 (1) - Move it on 256;192 because it's last note before the spinner and this stack breaks flow.
Topic Starter
EmPao
Thanks Kiyro,ykcarrot,and dragonxcz's mod :D

fixed & changed some stuff

To dragonxcz :

dragonxcz wrote:

A little random mod
[General]

This can be unrankable and I want to see this ranked, but not with this. Try to use this mp3 http://puu.sh/1DCdV There is not voice from anime, so it's much better and it's only song with songs voice. Please use it even if fixing timing won't be so much easy, if you'd ask me ingame, I can fix it for you. Quality of song is higher too. New offset would be 20368 and if you want I'll fix green lines for you. But use this mp3 and I'll star it too. It's nice map.
1) I think a song song with anime voice is rankable.
This map has too, and it is ranked. (Map : http://osu.ppy.sh/b/133745)

2) Your mp3 http://puu.sh/1DCdV isnt TV Size Version(01:37~ 01:51 are different). Also your mp3 cant match the video.
And I cant find the other quality mp3 :cry:

so, I cant change the mp3 >_<
Cuvelia
H i , Random Taiko modding .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ Boss Taiko Oni]
  1. Use the "Normal" audio sample set.
     
  2. 00:40:602 (1) - D
  3. 00:43:436 - add a d
  4. 00:43:791 - add a d
  5. 00:50:995 - add a d
  6. 01:17:806 - add a d
 
nice taiko diff ~
 
star ~ ★
 
good luck ~
GiNa
Topic Starter
EmPao
Updated~
BounceBabe
Hi from the Queue!

General

Right timing:
1. Offset: 17.937ms BPM: 127,00
BG3.jpg doesnt have the same size as BG1 and BG2, fix this


Easy

Nothing

Normal

00:52:885 - Add circle to give better transition
00:59:617 (1) - Should end at 01:00:917 - so players have time to prepare for incomming elements

Hard

00:30:917 (5) - NC remove next


Thats it, not much but fix it please, nice map! Send me a forum PM if you want my recheck
Topic Starter
EmPao

BounceBabe wrote:

Hi from the Queue! HI~

General

Right timing:
1. Offset: 17.937ms BPM: 127,00 Okay~ I changed the offset to 17937(+12).
BG3.jpg doesnt have the same size as BG1 and BG2, fix this[/color] Fixed to 800x600

Easy

Nothing

Hard

00:30:917 (5) - NC remove next Fixed


Thats it, not much but fix it please, nice map! Send me a forum PM if you want my recheck
Fixed & Updated.

thanks your mod~
GiNa

BounceBabe wrote:

Normal

00:52:885 - Add circle to give better transition
00:59:617 (1) - Should end at 01:00:917 - so players have time to prepare for incomming elements
Only added a circle
It's weird to end the slider there, it doesn't fit imo

http://puu.sh/1Nl3r
Topic Starter
EmPao
Updated!

thanks GiNa
BounceBabe
This is fine now how it is, will add you to his list then! Good luck
UnitedWeSin
Hello EmPao~
Modding from my queue.

[General]

  1. I think a slidertick clap for offbeats that fall in the middle of sliders would be nice to have, especially in the easy diff.
[Easy]

Map Design

  1. 00:30:220 (2) - Hm, I think the flow here might be a bit nicer if we used Ctrl-G on this slider and then moved the 00:31:874 (3) upwards.
Hitsounds

  1. 00:59:511 (1) - The whistle on the end of the spinner is very noisy to me. It would be much better as a default soft finish just like you have in the hard diff.

  2. 01:44:393 - Consider having the spinner increase greatly in volume here to go along with that spinner like noise in the music. It sounds pretty neat and might be a fun way to end the map.
Pretty much flawless diff, but a slidertick clap would make it sounds more interesting imo.

[Gina's Normal]

Map Design

  1. 00:18:881 (2) - A bit nazi, but I think you can make these sliders fit together better. Move the 2 to (308,232). This way the 2's approach circle lines up nicely with the curve of the 1 and looks nicer in gameplay.

  2. 00:23:133 (3) - To me, it would be better if the 3 was at 00:22:897 to follow the vocals. Maybe replace the 2 with a single circle and move the 3 there, and add a circle at 00:23:606. This will play along with the vocals very well. And I don't like your current placement with the 2 and 3 because it causes a bad overlap with the 00:24:078 (1,2,3) and should be changed imo.

    Placement suggestion:

  3. 00:42:740 (2,3) - For a bit nicer flow here, you could flip the 3 around so that it has similar flow to the 00:40:850 (2,3).

    It would require a minor rearranging of the circles before the spinner, but that's a small price to pay for a nicer flow considering there are only a few sliders there.

  4. 00:55:023 (4,1,2) - Eh, maybe make a nicer flow here like you have at 00:52:897 (5,1,2) by moving the 1 and 2 down to form a nice triangle.

  5. 01:32:582 (1,2) - Maybe move these to the left a bit because the 1 is a bit too close to the HP bar for my liking and the approach circle can be somewhat hidden by it.

  6. 01:37:307 (2) - Maybe add a NC here to accompany the vocal line starting just like is done in the other diffs. To me, it's a bit strange to have the 01:36:362 (1) and 01:37:307 (2) in the same combo because they are mapped to completely different things.
Hitsounds

  1. 00:17:937 (1) - I think a finish might better on the head of this slider. A finish is used here in the other diffs, plus you use a finish at spots like 00:33:055 (1) which have the same sort of transition sound in the music.

  2. 00:48:173 (1) - Hm, to me it would be better to use the SC:1 finish here instead of the default soft finish. It just fits what the music is doing much better. This is also what is done in the other diffs.

  3. 00:59:748 (1) - Consider adding a default soft finish onto the end of this spinner. It sounds very nice to me.

  4. 01:01:874 (1,2) - Hmm, too many whistles imo. It would be better to me if we just had whistles on the white ticks here. It would sound a bit nicer and would setup rhythm for the kiai time nicely after playing that spinner.

  5. 01:29:748 (1) - The custom finish fits better here imo with the background music.

  6. 01:33:527 (1) - Consider adding the custom finish to the end of this spinner like in the other diffs. I think it fits very well with the cheering.

  7. 01:44:393 - Same as easy, maybe raise the volume for the spinner here.
[Hard]

Map Design

  1. 00:25:259 (1) - Consider removing the NC from here and adding it to 00:25:732 (2) to follow the vocals better and to be consistent with 00:40:377 (4,1).

  2. 00:55:732 (3) - To me, this slider would look better if it were just straight because it would fit inbetween the 00:56:440 (4,5) perfectly.
Hitsounds

  1. 00:17:937 (1) - Hm, the custom finish is a bit noisy on the head to me. Maybe use the default soft finish here like in the easy, I think it fits a bit better.

  2. 00:46:165 (1) - How about adding a clap to the end of the spinner here just like is done in the normal diff. I think it fits nicely with the clap in the music.

  3. 00:55:496 (1,2) - These two claps aren't necessary imo. They are a bit noisy and are taking focus away from the nice soft claps that we had at 00:55:023 (4,5) which fit the music well.

  4. 00:58:566 (5) - Consider adding a whistle to the repeat of this slider to make the 1/3 rhythm a bit more obvious.

  5. 01:01:874 (1) - Missing whistles on this slider imo. Maybe one on the head and the tail, or just one on the tail. Up to you.
Nice map. It fits the song very well.


Ok I hope that helps a bit.
Topic Starter
EmPao

UnitedWeSin wrote:

Hello EmPao~ Hi /
Modding from my queue.

[General]

  1. I think a slidertick clap for offbeats that fall in the middle of sliders would be nice to have, especially in the easy diff.
Okay, I add them in easy diff.

[Easy]

Map Design

  1. 00:30:220 (2) - Hm, I think the flow here might be a bit nicer if we used Ctrl-G on this slider and then moved the 00:31:874 (3) upwards. No change, I think its ok.
Hitsounds

  1. 00:59:511 (1) - The whistle on the end of the spinner is very noisy to me. It would be much better as a default soft finish just like you have in the hard diff. Fixed

  2. 01:44:393 - Consider having the spinner increase greatly in volume here to go along with that spinner like noise in the music. It sounds pretty neat and might be a fun way to end the map.No o.o


Pretty much flawless diff, but a slidertick clap would make it sounds more interesting imo. Thanks :)

[Hard]

Map Design

  1. 00:25:259 (1) - Consider removing the NC from here and adding it to 00:25:732 (2) to follow the vocals better and to be consistent with 00:40:377 (4,1). Fixed

  2. 00:55:732 (3) - To me, this slider would look better if it were just straight because it would fit inbetween the 00:56:440 (4,5) perfectly. Fixed
Hitsounds

  1. 00:17:937 (1) - Hm, the custom finish is a bit noisy on the head to me. Maybe use the default soft finish here like in the easy, I think it fits a bit better. Okay, I changed to the default soft-finish.

  2. 00:46:165 (1) - How about adding a clap to the end of the spinner here just like is done in the normal diff. I think it fits nicely with the clap in the music.Fixed

  3. 00:55:496 (1,2) - These two claps aren't necessary imo. They are a bit noisy and are taking focus away from the nice soft claps that we had at 00:55:023 (4,5) which fit the music well. No change, I think these two claps fits to the lyrics.

  4. 00:58:566 (5) - Consider adding a whistle to the repeat of this slider to make the 1/3 rhythm a bit more obvious.Fixed

  5. 01:01:874 (1) - Missing whistles on this slider imo. Maybe one on the head and the tail, or just one on the tail. Up to you.Okay,I add a whistle on the tail.
Nice map. It fits the song very well.


Ok I hope that helps a bit.
Thanks your mod :) :) :)
bossandy
我知道我很廢 一直忘記改...Sorry 話說太古BG已經是Unrankable了 所以隨便拿張其他難度的BG來代替吧
改好記得把原本的TaikoBG從資料夾裏刪除喔

Boss Taiko Oni
osu file format v11

[General]
AudioFilename: Test.mp3
AudioLeadIn: 0
PreviewTime: 63302
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Minamikaze Dramatic (TV Size)
TitleUnicode:
Artist:Four Season
ArtistUnicode:
Creator:EmPao
Version:Boss Taiko Oni
Source:Natsuiro Kiseki
Tags:sphere Kotobuki Minako Takagaki Ayahi Tomatsu Haruka Toyosaki Aki gina bossandy
BeatmapID:195842
BeatmapSetID:50216

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"taikoBG.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
17937,472.44094488189,4,2,0,80,1,0
63291,-100,4,2,0,80,0,1
101086,-100,4,2,0,80,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,0,0

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Topic Starter
EmPao

bossandy wrote:

我知道我很廢 一直忘記改...Sorry 話說太古BG已經是Unrankable了 所以隨便拿張其他難度的BG來代替吧
改好記得把原本的TaikoBG從資料夾裏刪除喔
改好&上傳了>_<

我也很廢一直找不到mod/mat xD
minyeob
[Easy]
01:36:362 (1) - I want to ask why this is new combo <_<

[Boss Taiko Oni]
Where is video o.o// No video to this diff?
Some notes are unsnapped O_O
Add Japanese title please~

Maps are great :p
Topic Starter
EmPao

minyeob wrote:

[Easy]
01:36:362 (1) - I want to ask why this is new combo <_< removed. I misplace it >_<

[Boss Taiko Oni]
Where is video o.o// No video to this diff? Fixed
Some notes are unsnapped O_O Fixed
Add Japanese title please~Fixed

Maps are great :p


Thanks mod :)
Natsu
General:

SPOILER
Kiai
Inconsistency in Kiai Times:

[Easy] :
Kiai #1: Starts on 01:03:291, ends on 01:18:291
Kiai #2: Starts on 01:18:409, ends on 01:35:299
Kiai #3: Starts on 01:35:417, ends on 01:41:086

[GiNa's Normal] :
Kiai #1: Starts on 01:03:291, ends on 01:41:086

[Hard] :
Kiai #1: Starts on 01:03:291, ends on 01:18:291
Kiai #2: Starts on 01:18:409, ends on 01:35:299
Kiai #3: Starts on 01:35:417, ends on 01:41:086

Easy:

SPOILER
00:33:527 make a curve slider plz
00:59:511 add finish
01:41:086 ^
Nice diff

GiNa normal:

SPOILER
01:32:582 can you move it almost touch hp bar
01:41:086 add finish

Hard:

SPOILER
01:14:157 move 5 to x:84 y: 144 to be perfectly stacked with 2
01:41:204 add finish

nice map
Topic Starter
EmPao

Natsu wrote:

General:

SPOILER
Kiai
Inconsistency in Kiai Times: no change.it is ok,since "Normal" is guest diff

[Easy] :
Kiai #1: Starts on 01:03:291, ends on 01:18:291
Kiai #2: Starts on 01:18:409, ends on 01:35:299
Kiai #3: Starts on 01:35:417, ends on 01:41:086

[GiNa's Normal] :
Kiai #1: Starts on 01:03:291, ends on 01:41:086

[Hard] :
Kiai #1: Starts on 01:03:291, ends on 01:18:291
Kiai #2: Starts on 01:18:409, ends on 01:35:299
Kiai #3: Starts on 01:35:417, ends on 01:41:086

Easy:

SPOILER
00:33:527 make a curve slider plz Okay, looks better
00:59:511 add finish no, no sounds there
01:41:086 ^ ^
Nice diff thanks :D


Hard:

SPOILER
01:14:157 move 5 to x:84 y: 144 to be perfectly stacked with 2 the spacing is 1.2x in this diff , you cant stacked with 2.(it will be 1.0x) sorry no change
01:41:204 add finish no, I explained above

nice map
thanks for mod
GiNa
http://puu.sh/1Ti8B
Lazy reply lol
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Inconsistency in Kiai Times: (Keep these the same)
- [Easy] :
Kiai #1: Starts on 01:03:291, ends on 01:18:291
Kiai #2: Starts on 01:18:409, ends on 01:35:299
Kiai #3: Starts on 01:35:417, ends on 01:41:086

- [GiNa's Normal] :
Kiai #1: Starts on 01:03:291, ends on 01:41:086

- [Hard] :
Kiai #1: Starts on 01:03:291, ends on 01:18:291
Kiai #2: Starts on 01:18:409, ends on 01:35:299
Kiai #3: Starts on 01:35:417, ends on 01:41:086

[Easy]
  1. 00:55:259 - Default clap is not bad though.... I like C1 clap better since this default clap appears suddenly, it makes me feel a bit uncomfortable.
  2. 01:05:653 (4) - Since the vocal "mu-ki" here, I suggest a circle on 01:05:653 and a 1/1 slider from 01:06:125.
[GiNa's Normal]
  1. OD+1 or +2? OD3 is a bit low for a normal diff in my view.
  2. 01:33:527 (1) - Missing finish here? I guess it could sound better if you add finish to this spinner.
[Hard]
  1. 00:59:629 (1) - It is not a downbeat in my view. So finish here is not a good choice, you'd better add whistle instead then it would sound better :p
--------------------------------------------------------------------------------------------------
That's all.
Excellent!
Topic Starter
EmPao

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[General]
Inconsistency in Kiai Times: (Keep these the same) 沒改,Normal是guest diff, kiai不統一是可以的o.o
- [Easy] :
Kiai #1: Starts on 01:03:291, ends on 01:18:291
Kiai #2: Starts on 01:18:409, ends on 01:35:299
Kiai #3: Starts on 01:35:417, ends on 01:41:086

- [GiNa's Normal] :
Kiai #1: Starts on 01:03:291, ends on 01:41:086

- [Hard] :
Kiai #1: Starts on 01:03:291, ends on 01:18:291
Kiai #2: Starts on 01:18:409, ends on 01:35:299
Kiai #3: Starts on 01:35:417, ends on 01:41:086

[Easy]
  1. 00:55:259 - Default clap is not bad though.... I like C1 clap better since this default clap appears suddenly, it makes me feel a bit uncomfortable.改成C1 clap了
  2. 01:05:653 (4) - Since the vocal "mu-ki" here, I suggest a circle on 01:05:653 and a 1/1 slider from 01:06:125.no,我是複製01:03:763 (2) 去map的
[Hard]
  1. 00:59:629 (1) - It is not a downbeat in my view. So finish here is not a good choice, you'd better add whistle instead then it would sound better :p改成whistle了
--------------------------------------------------------------------------------------------------
That's all.
Excellent!
謝謝mod和star :) :)
No_Gu
[General/All diffs]
None

[Easy]
00:31:874 (3) - remove this clap?sounds a little noisy
00:42:503 (2) - if you want to stress this downbeat.a whistle is enough
00:59:511 (1) - end at 01:01:165 sounds better
01:02:346 (1,2,1) - imo,this will make a better sense http://osu.ppy.sh/ss/590209 ( add clap to 2 and remove 1
01:05:653 (4) - add whistle in the end to stress the vocal?
01:13:685 (5) - ^ so does the same pattern behind
01:36:362 (1) - make it central

[Gina]
00:24:078 (1) - don't overlap with 00:23:133 (3) -
00:31:637 (1) - here is no drum sound in the music,so maybe remove clap
00:41:086 (3) - place this at 00:40:141 (4) - plays better..but it needs a large change,so change it or not is up to you
00:58:094 (1,2,3) - sth like this? http://osu.ppy.sh/ss/590217
01:02:818 normal-hitnormal here sounds better
01:07:070 (1) - finish in the head
01:16:992 (1) - move a little to avoid overlaping with 01:15:574 (3) - ?
01:26:677 (2,3,4) - they are not in the same line

[Hard]
00:25:141 (3) - I think this note is a little unnecessary
00:31:637 here is no drum sound in the music,so maybe remove clap
00:55:141 add a note with normal-hitnormal?I can hear base drum here
00:55:496 (1,2) - these claps don't make sense
00:58:330 (3,4) - ^
01:06:125 (4) - same as Easy
01:37:307 (1) - Though I read this pattern...I still think you should move it away..

The mapset is neat and easy to play.but some flows are still not so good,keep trying!
spboxer3
ok~ mod request from my queue.


※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. you have inconsistent for unicodetitle, check this:

Easy



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:40:141 (4) - remove this whistle is better imo. you haven't used whistle for preview part, so used whistle will cause hitsound unbalanced.


    純粹建議
    加個Sample,77228,2,"soft-hitfinish.wav",40在//Storyboard Sound Samples下面 讓01:17:228 - 有個finish的聲音 藉以做出過場的感覺 純粹建議 如果不喜歡就不要用了吧w
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:10:377 - (suggestion) add object for this empty place. it's kinda odd because looks your rhythm is follow the drum not vocal.

  2. 01:18:881 (2,3) - it's good pattern but not the best solution imo. follow the slider arc is better then. it's can make pattern more smooth and gentle.


    388,164,81244,2,0,B|416:112|384:64,1,100,2|8,0:0|0:0,0:0:0
    300,116,82188,6,0,B|200:116,2,100,6|8|2,0:0|0:0|0:0,0:0:0

  3. 01:25:968 (1,2,3,4) - (super nazi) I guess you want make this pattern parallel, the problem is: 01:27:385 (2,3,4) - isn't on the y:152 but 01:25:968 (1) - is. it's intentional?

Normal



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 00:22:661 (2,3,1) - ok, if you want fix this overlaps, you will remap this pattern. I suggest keep overlaps but make 00:22:661 (2,3,1) - overlaps use equal area.
Hitsound
(For my listened. Just some suggest for the hitsound.)
  1. 00:35:889 - to00:36:834 - I prefer use ooxxo (o=normal sound, x=whistle). imo, 00:35:889 - should used normal hitsound cause make unified hitsound for preview part, then 00:36:362 (5,6) - used whistle to stress background sound.

  2. 01:10:141 (2) - make clap like kat kat to stress the beat?

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:38:724 (1,2,3,4) - I guess you want make square for this pattern, but looks 00:39:196 (2) - is a bit right, move left 2 grid (size 4) will be better.

  2. 00:46:047 - used note and move spinner bake up to 00:46:283 - (end at 00:47:700 - )? sound 00:44:393 (1,2,3,1) - is a integral pattern and you choice to follow vocal, that's why I suggest you can move it to 00:46:283 -
you can improve for your next map: used DS (include SV element) more large, now your diff is too snake. 只是說一下而已 因為如果黏在一起容易看出哪邊有瑕疵 這樣做出的圖形會比較不好看 若是間距稍微大點 可以讓pattern更整潔 我舉個例子: 00:34:944 (3,4,5,6,1) - ↓把這個間距移大點 可以看到可以將00:36:362 (5,1) - 做出一個弧形並且之間的距離看起來差不多 讓排法做出些關聯也可以使玩起來的移動更有感覺 雖然說只是個人意見. 不喜歡不要打我;_;


Hard



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:55:732 - make this finish vol 40~50%? 試著讓做出真實打擊的狀況 用音量大小區別開 可以使聽起來更有感情些
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:31:874 (2) - make slider tail more curve like ↓ , to follow the vocal accent.

  2. 01:04:236 (3,4) - I rather used slider and reverse at 01:04:236 - . it's related to playing feel (click place).

  3. 01:17:346 (3) - actually, remove can make this rhythm more clear. generally, we wont to click at downbeat not upbeat. if you dunno what's the downbeat and upbeat, you can reference this post: t/58959&start=0

you can improve for your next map:
your pattern is kinda rigid. make pattern more lively is very important for mapping. 這麼說吧 你有太多的pattern使用了"正"這個方式 意思是很多都是90∘,180∘這類的 這樣看起來是很整齊沒錯 但是少了些活潑感 可以建議讓同樣的pattern 但是整體轉了10~30∘這樣會讓圖看起來不會那麼呆版.



Taiko


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. recommend: remove video in Taiko diff
  2. I think SV x1.4 is enough. 1.6 is too high.
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:17:937 (1,1,1,1) - (suggestion) make rhythm like x xx xx x sound better then x x x x imo.

  2. 00:31:165 (1,1,1,1,2,1,1,1,2,1) - k d d kdk d kkd?

  3. 01:01:401 (9,1,2,3,4,5,6,7,8,9,10,11,1) - ↓ recommend to use rhythm like this. sound 01:02:110 - to 01:02:346 - used 1/6 is better more.

有效的Taiko mod太少了點 再找個一個吧

call me back when you fix my mod, but you must used 2 color to reply my mod
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.

學測考得還好嗎??
Topic Starter
EmPao

No_Gu wrote:

[General/All diffs]
None

[Easy]
00:31:874 (3) - remove this clap?sounds a little noisy Fixed
00:42:503 (2) - if you want to stress this downbeat.a whistle is enough Fixed
00:59:511 (1) - end at 01:01:165 sounds better 還是覺得在白線結束比較好
01:02:346 (1,2,1) - imo,this will make a better sense http://osu.ppy.sh/ss/590209 ( add clap to 2 and remove 1 Fixed
01:05:653 (4) - add whistle in the end to stress the vocal? Fixed
01:13:685 (5) - ^ so does the same pattern behind Fixed
01:36:362 (1) - make it central Fixed
[Hard]
00:25:141 (3) - I think this note is a little unnecessary Fixed
00:31:637 here is no drum sound in the music,so maybe remove clap Fixed
00:55:141 add a note with normal-hitnormal?I can hear base drum here 沒想放note 想做跟00:54:314 (2,3) 一樣就好
00:55:496 (1,2) - these claps don't make sense Fixed
00:58:330 (3,4) - ^ Fixed
01:06:125 (4) - same as Easy Fixed
01:37:307 (1) - Though I read this pattern...I still think you should move it away..

The mapset is neat and easy to play.but some flows are still not so good,keep trying!
謝謝股子的mod

spboxer3 wrote:

ok~ mod request from my queue.


※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. you have inconsistent for unicodetitle, check this: Fixed

Easy



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:40:141 (4) - remove this whistle is better imo. you haven't used whistle for preview part, so used whistle will cause hitsound unbalanced. Fixed


    純粹建議
    加個Sample,77228,2,"soft-hitfinish.wav",40在//Storyboard Sound Samples下面 讓01:17:228 - 有個finish的聲音 藉以做出過場的感覺 純粹建議 如果不喜歡就不要用了吧w 覺得還好..沒很想加fin 因為01:16:519 (3,1) 已各有一個finish了的說 我再考慮一下o.o
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:10:377 - (suggestion) add object for this empty place. it's kinda odd because looks your rhythm is follow the drum not vocal.Fixed
  2. 01:18:881 (2,3) - it's good pattern but not the best solution imo. follow the slider arc is better then. it's can make pattern more smooth and gentle. Fixed


    388,164,81244,2,0,B|416:112|384:64,1,100,2|8,0:0|0:0,0:0:0
    300,116,82188,6,0,B|200:116,2,100,6|8|2,0:0|0:0|0:0,0:0:0

  3. 01:25:968 (1,2,3,4) - (super nazi) I guess you want make this pattern parallel, the problem is: 01:27:385 (2,3,4) - isn't on the y:152 but 01:25:968 (1) - is. it's intentional?Fixed

Hard



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 00:55:732 - make this finish vol 40~50%? 試著讓做出真實打擊的狀況 用音量大小區別開 可以使聽起來更有感情些 Fixed
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:31:874 (2) - make slider tail more curve like ↓ , to follow the vocal accent. good idea xD,Fixed


  2. 01:04:236 (3,4) - I rather used slider and reverse at 01:04:236 - . it's related to playing feel (click place).Fixed


  3. 01:17:346 (3) - actually, remove can make this rhythm more clear. generally, we wont to click at downbeat not upbeat. if you dunno what's the downbeat and upbeat, you can reference this post: t/58959&start=0 Fixed

you can improve for your next map:
your pattern is kinda rigid. make pattern more lively is very important for mapping. 這麼說吧 你有太多的pattern使用了"正"這個方式 意思是很多都是90∘,180∘這類的 這樣看起來是很整齊沒錯 但是少了些活潑感 可以建議讓同樣的pattern 但是整體轉了10~30∘這樣會讓圖看起來不會那麼呆版. okay :3


有效的Taiko mod太少了點 再找個一個吧 好 我會再找找mod o.o

call me back when you fix my mod, but you must used 2 color to reply my mod
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.

學測考得還好嗎?? ..x_x
all fixed lol

謝謝mod :)
ReySHeL
hi~
from in game chat :3

[Boss Taiko Oni]
  1. 00:19:118 - add d
  2. 00:25:141 - add k
  3. 00:40:259 - ^
  4. 00:54:196 - add d
nice map >w<
good luck!
kg2161012
Taiko mod~

[Boss Taiko Oni]

00:19:118 - add k
00:25:259 (2) - d
00:41:322 (2) - d
01:01:874 (4) - k
01:02:346 (8) - k
01:17:818 - add a k
01:23:015 (2) - delete
很漂亮的圖,與歌曲輕快的風格滿契合的。

祝Rank :)
bossandy
Thanks both mods!! Change most!!

Edit : 抱歉忘了改Sp3的mod了 抱歉抱歉... 我全部都改了!! 話說我都沒注意 改了真的好很多

Boss Taiko Oni
osu file format v11

[General]
AudioFilename: Test.mp3
AudioLeadIn: 0
PreviewTime: 63302
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Minamikaze Dramatic (TV Size)
TitleUnicode:南風ドラマチック (TV Size)
Artist:Four Season
ArtistUnicode:Four Season
Creator:EmPao
Version:Boss Taiko Oni
Source:Natsuiro Kiseki
Tags:ending ed sphere Kotobuki Minako Takagaki Ayahi Tomatsu Haruka Toyosaki Aki gina bossandy
BeatmapID:195842
BeatmapSetID:50216

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG2.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
17937,472.44094488189,4,2,0,80,1,0
63291,-100,4,2,0,80,0,1
101086,-100,4,2,0,80,0,0


[Colours]
Combo1 : 0,0,255
Combo2 : 255,0,0

[HitObjects]
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256,192,18409,5,2,0:0:0
256,192,18645,5,0,0:0:0
256,192,19118,1,0,0:0:0
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