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[Approval, Standard + Taiko] SAVE THE QUEEN - EX-Termination

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Topic Starter
Jenny
^ Much IRC-talk, simplified patterns, split up tripplets (got rid of many kdk which were pain for some players), further removed some big notes (partly replaced with up-volumed normal notes), further decreased note density & such - should be easier now (I got backups of old versions though, for the people who liked them).
Chewin
Hi Jenny, random mod for you here.

[General]
There is Inconsistency in PreviewTime. Set 49542 as preview time in the taiko diff.
In the taiko diff you must increase the HP drain rate by +1, it's unrankable with 3. As you can see from the rules:
Difficulty settings and song setup

Overall difficulty and HP drain rate should be between 4~7.
[Combustion]
00:05:832 (7) - 1 grid down would be better to keep consistency with 00:05:714 (6)
00:06:779 (2) - x:412 y:132 so you can create a blanket with 00:06:428 (1). It flows better.
00:32:316 There is a missed sound here. This could be confusing to play. Add a circle.
01:17:433 (7) - New combo?
01:28:918 (1,2) - I don't understand this. It's enough confusing comparing it with the vocal
01:50:246 (4) - Why overlap with 01:49:543 (1)? Some players will hate you for this when the map is played with hidden D:
02:15:793 (1) to 02:25:167 (14) - lol. 250+BPM streams in this way are to be considered like unrankable. When I tried to play it I failed here, there should be a reason, no? Plz remap this overmapped piece. Just crazy random streams here o.o'
Topic Starter
Jenny

Chewin wrote:

Hi Jenny, random mod for you here.

[General]
There is Inconsistency in PreviewTime. Set 49542 as preview time in the taiko diff. - k
In the taiko diff you must increase the HP drain rate by +1, it's unrankable with 3. As you can see from the rules:
Difficulty settings and song setup

Overall difficulty and HP drain rate should be between 4~7.
I talked to lepi on that, 3 is okay on this, considering the huge number of notes and the speed

[Combustion]
00:05:832 (7) - 1 grid down would be better to keep consistency with 00:05:714 (6) - k
00:06:779 (2) - x:412 y:132 so you can create a blanket with 00:06:428 (1). It flows better. - k
00:32:316 There is a missed sound here. This could be confusing to play. Add a circle. - k
01:17:433 (7) - New combo? - k
01:28:918 (1,2) - I don't understand this. It's enough confusing comparing it with the vocal - that is mapped on the strong guitar sounds, fits imo
01:50:246 (4) - Why overlap with 01:49:543 (1)? Some players will hate you for this when the map is played with hidden D: - I changed it a bit to not let it get overlapped by a hitburst that nobody uses anyways, adjusted the pattern
02:15:793 (1) to 02:25:167 (14) - lol. 250+BPM streams in this way are to be considered like unrankable. When I tried to play it I failed here, there should be a reason, no? Plz remap this overmapped piece. Just crazy random streams here o.o' - that is actually neither random nor unrankable nor overmapped, that is exactly what the song turns into - 256bpm guitar solo streams; it's a huge climax in the song, yes, but there's no fitting alternative solution for that, even kicksliders would fuck the spirit in this up; won't delete any stream here.

Thanks for mod~
Topic Starter
Jenny
Rearrangement diff is submitted for the purpose of gathering feedback on it, planning to 'replace' Combustion (even though that is just the same diff with some changes but who cares)
Jordan
Just saying, this map is meant to be placed with BG on - I will disrespect anyone who deletes it, at least partly.

wat

ok
Topic Starter
Jenny

Jordan wrote:

Just saying, this map is meant to be placed with BG on - I will disrespect anyone who deletes it, at least partly.

wat

ok
best typo for long of mine o.o
happy30
IIRC mod: few rhythms and some spacing improved. rearrangement version became new combustion
SPOILER
22:44 Jenny: : I need you to decide
22:44 happy30: : hmm?
22:44 *Jenny is listening to (SAVE THE QUEEN - EX-Termination)[http://osu.ppy.sh/s/50181]
22:44 Jenny: : keep rearranged version
22:44 Jenny: : or 'old'
22:45 happy30: : 00:29:972 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) -
22:46 happy30: : follow the guitar here at every 3rd white :U
22:46 happy30: : sounds and feels better
22:46 Jenny: : how meaning?
22:47 happy30: : 00:31:378 - have a note click/press here
22:47 happy30: : (start of slider or single note)
22:47 happy30: : 00:32:316 - and here
22:47 Jenny: : if slider, 1/1?
22:47 happy30: : following this guitar
22:48 happy30: : maybe
22:49 happy30: : similar to this 00:34:074 (9,10) -
22:53 Jenny: : doone
22:54 happy30: : ok cool
22:54 happy30: : rearrangement looks good
22:54 happy30: : they are similar though
22:54 Jenny: : so i'll replace old combustion with that
22:54 Jenny: : how would they not be similar
22:54 Jenny: : rearrangement is a rearrangement of combustion because it lacked flow at points
22:54 Jenny: : /o/
22:55 Jenny: : had much talk with lepi about the taiko today o.o
22:56 Jenny: : further stuffs?
22:57 happy30: : i shall not comment on those streams near the end :U
22:57 Jenny: : guitar solo :x
22:57 Jenny: : i'm willing to apply changes
22:57 Jenny: : though just putting kicksliders feels unfitting
22:59 happy30: : 00:05:949 (8) -
22:59 happy30: : that part is confusing there
22:59 Jenny: : mh... distance is too wide
22:59 Jenny: : as for the sound
22:59 happy30: : the spacing just here yeah
23:00 Jenny: : 1.0x snap seems better
23:00 Jenny: : http://osu.ppy.sh/ss/387637
23:01 Jenny: : ^yes?
23:02 happy30: : hmm better
23:02 happy30: : i still dont like 2-3-4-5
23:02 happy30: : lol
23:02 happy30: : i mean
23:03 happy30: : 4-5-6-7
23:03 Jenny: : mh...
23:03 Jenny: : how come?
23:04 Jenny: : better asking, any suggestion?
23:07 happy30: : no overlap
23:07 happy30: : would be my suggestion
23:07 happy30: : but
23:07 happy30: : meh
23:10 Jenny: : mh...
23:10 Jenny: : *thinking
23:19 Jenny: : *updated
23:32 *Jenny poke
23:34 happy30: : 00:35:011 (3) -
23:34 happy30: : 00:35:011 (3) -
23:34 Jenny: : hai
23:34 Jenny: : hai
23:34 Jenny: : ?
23:34 happy30: : 00:32:316 -
23:34 happy30: : 00:32:316 -
23:34 happy30: : just these
23:34 happy30: : just these
23:35 Jenny: : oh
23:38 Jenny: : fixed
23:38 Jenny: : *currently in taiko-recheck with kokatsu
Kokatsu
Did some IRC-Stuff on the Taiko again.

Still badass-stuff but much cleaner. D:

WE NEED YOU, NOOBITA!

Chatlog
23:19 Kokatsu: : ßsou
23:19 Kokatsu: : irc check on ex-termination=
23:19 Kokatsu: : ?
23:19 *Jenny is listening to (SAVE THE QUEEN - EX-Termination)[http://osu.ppy.sh/s/50181]
23:19 Jenny: : hai
23:20 Kokatsu: : uh, warum neues update?
23:20 Jenny: : previewtime war verrutscht
23:20 Kokatsu: : ah
23:20 Kokatsu: : und hp+1, gerade gelesen :D
23:20 Jenny: : nö hp+1 hab ich nich gemacht
23:20 Kokatsu: : musst du aber q__q
23:20 Jenny: : die map fickt schon hart genug und lepi findet 3 hier ok
23:21 Kokatsu: : dann mach od-1
23:21 Kokatsu: : also 4;4
23:21 Kokatsu: : das wäre n kompromiss
23:21 Kokatsu: : ok?
23:21 Jenny: : wat
23:21 Jenny: : nein die OD darf nich unter 5 o.o
23:21 Kokatsu: : doch klar
23:21 Jenny: : bei mir nicht.
23:21 Kokatsu: : od und hp zwischen 4 und 7
23:21 Kokatsu: : <__<
23:21 Kokatsu: : jenny
23:22 Kokatsu: : 256 bpm mit od 4
23:22 Kokatsu: : wird schon nicht wehtun
23:22 Kokatsu: : nur du kannst die hp nicht so lassen
23:22 Jenny: : du weißt dass OD auch die zeit die du nach nem miss hast bis zum nächsten hit versaut?
23:22 Kokatsu: : dann mach 4;5
23:22 Jenny: : weil der miss dann erst später gezählt wird
23:22 Kokatsu: : ja, ich weiß
23:22 Kokatsu: : aber auf jeden hp+1
23:22 Jenny: : das is jetz auch nich worauf's ankommt o.o
23:22 Jenny: : ja mit drain 4 hab ich kein problem
23:23 Kokatsu: : ok
23:23 Kokatsu: : was is das fürn leadin?
23:23 Kokatsu: : 1200?
23:23 Jenny: : ich hab's ja erst runtergemacht weil die leute den scheiss so hart zu passen fanden
23:23 Jenny: : 1250
23:23 Kokatsu: : okay
23:23 Kokatsu: : y not 1500?
23:23 Jenny: : wenn ich mich recht entsinne
23:23 Jenny: : weil 1250 hipster is und vollkommen ausreicht o3o
23:23 Kokatsu: : xD
23:23 Kokatsu: : okay xD
23:23 Jenny: : das spart ne viertelsekunde
23:23 Jenny: : das is wichtig
23:23 Jenny: : sonst werden die leute gelangweilt
23:24 Jenny: : und verpennen den start
23:24 Jenny: : hochpsychologische analytik
23:24 Kokatsu: : 00:10:178 (9,10,11,12,13,14,15,16,17,18,19,20,21) -
23:24 Kokatsu: : bisschen viel kat?
23:25 Kokatsu: : gott, warum nc'st du nicht wenn du von don auf kat wechselst xD
23:25 Kokatsu: : ich würde da beim selben rhytmus wie vorher bleiben
23:26 Kokatsu: : einfach, um die kat's rauszudichten
23:26 Jenny: : selber rhytmus?
23:26 Kokatsu: : 00:08:303 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) -
23:26 Kokatsu: : wie das
23:26 Kokatsu: : das ist ja die selbe musik
23:27 Jenny: : hab 2 kats zu dons gemacht
23:27 Kokatsu: : danke :D
23:28 Kokatsu: : 00:27:042 (10,11,12,13) -
23:28 Jenny: : 00:15:334 (13) - don
23:28 Kokatsu: : du hast da atm k K K D
23:28 Kokatsu: : an sich nichts schlimmes, nur das erste K nach dem k vorher auf 256 zu kriegen is schwer
23:28 Kokatsu: : lieber d K K D?
23:29 Jenny: : aber es hat diese geile aufwallende wirkung o3o
23:29 Jenny: : 00:41:983 (41) - del
23:29 Kokatsu: : ist ja nur ein vorschlag
23:30 Kokatsu: : 00:42:862 (51,52,53,54,55) -
23:30 Kokatsu: : sicher, dass man das kriegen kann?
23:30 Kokatsu: : lieber ddkkd oder kkddk?
23:30 Jenny: : kkddk
23:30 Kokatsu: : :3
23:31 Kokatsu: : 00:48:838 - warum is die note weg?
23:31 Kokatsu: : ach, red tick davor, sorry
23:31 Jenny: : weil da nix mehr is außer dem hall vonner gitarre und dem vocal-ausklingen
23:31 Kokatsu: : ich fand das K K da gut^^ aber ok
23:32 Kokatsu: : 00:56:924 (70,71) - wieder k K
23:32 Kokatsu: : aber ich denke, da kann man es schlecht weglassen :x
23:32 Jenny: : gefällt mir da so o.o
23:33 Kokatsu: : 00:57:745 (77) -
23:33 Kokatsu: : don?
23:33 Jenny: : yup
23:34 Jenny: : was meinst du soll ich zwischendrin vlt. paar einzelbeats rausheben mit +15-20% volume? :x
23:34 Kokatsu: : nein
23:34 Kokatsu: : das irritiert zusehr
23:34 Kokatsu: : mich regt das schon auf, wenn zwischendurch softparts sind
23:35 Kokatsu: : 01:16:729 (109,110) -
23:35 Kokatsu: : uhm
23:35 Kokatsu: : 110 del?
23:36 Kokatsu: : 01:20:479 (121) - don
23:37 Kokatsu: : 01:27:627 (168) -
23:37 Kokatsu: : 01:28:565 (176) -
23:37 Kokatsu: : ungünstig :x
23:37 Kokatsu: : 01:31:729 (204) - entweder k oder D
23:38 Kokatsu: : 01:58:917 (12,18) - D
23:38 Kokatsu: : 02:01:729 (31) - D
23:38 Kokatsu: : 02:08:292 (83,89) - D
23:39 Kokatsu: : 02:17:549 (63,64,65,66,67,68,69,70,71,72) - nach dem langen ddkkddkk...-stream ist es ungünstig, sowas zu
23:39 Kokatsu: : machen
23:40 Kokatsu: : lass entweder die 63 weg oder mach den stream simpler
23:40 Jenny: : welchen? den danach?
23:40 Kokatsu: : jo
23:40 Jenny: : 02:18:194 (X) - weg
23:40 Kokatsu: : den stream der danach kommt musst du auch noch simpler machen xD
23:40 Jenny: : aber der passt so richtig geil ;_;
23:41 Jenny: : DER IS SO GUT ;_;
23:41 Kokatsu: : 02:20:420 (98) - wie soll man das kriegen?
23:41 Kokatsu: : mach den wenigstens d
23:41 Jenny: : aba aba
23:41 Kokatsu: : ?
23:42 Jenny: : das passt so gut ;_;
23:42 Jenny: : dieser streeeeeeeeam
23:42 Kokatsu: : tut mir leid, aber der ist sonst echt zu hardcore
23:42 Jenny: : er is so absolut mörderisch und ich würd ihn einfacher machen aber das passt so viel zu gut ;_;
23:42 Kokatsu: : komm, ich hab sonst nichts an dem stream zu meckern
23:42 Kokatsu: : da kannst du doch die eine note don machen
23:44 Kokatsu: : 02:23:057 (138,139,140) - die klingen irgendwie falsch platziert
23:44 Kokatsu: : setz die alle mal einen tick früher
23:45 Jenny: : einfach ne note raufgesetzt
23:45 Jenny: : huea
23:45 Kokatsu: : 02:39:698 (14,15,16,17,18) - wieder kkddk?
23:45 Jenny: : diesmal nicht
23:45 Jenny: : o3o
23:45 Kokatsu: : :<
23:46 Jenny: : btw. versteh ich nich was an kdk schwer is
23:46 Kokatsu: : wenn du dddddd spammst ist es einfacher als dkdkdkdk zu spammen
23:46 Kokatsu: : und einfacher zu lesen imo
23:47 Kokatsu: : 03:04:659 - lol, warum kiai?
23:47 Kokatsu: : das irritiert ja mal vol
23:47 Kokatsu: : *voll
23:47 Jenny: : weil das da nochmal ganz fett kommt ;_;
23:48 Kokatsu: : ne
23:48 Kokatsu: : die musik is nicht lauter
23:48 Kokatsu: : und da is kein chorus
23:48 Jenny: : du bis doof
23:48 Kokatsu: : und kein besonderer part (ausser das letzte bisschen song)
23:48 Kokatsu: : mach das bitte weg :x
23:48 Jenny: : nö
23:48 Jenny: : :<
23:48 Kokatsu: : q__q
23:48 Kokatsu: : und wenn ich ganz lieb bitte-bitte sage?
23:49 Jenny: : nö
23:49 Jenny: : auch nich wenn du updatest
23:49 Kokatsu: : komm schon
23:49 Jenny: : und weil du so lieb bist hab ich auch noch die urversion
23:49 Kokatsu: : ich hab die auch noch xD
23:49 Jenny: : http://www.mediafire.com/?uq61f1jqmmlp3iy
23:49 Jenny: : Taiko Muzukashii?
23:49 Kokatsu: : lol
23:49 Kokatsu: : ne
23:49 Kokatsu: : xD
23:49 Jenny: : die hat Rokodo gekillt
23:49 Jenny: : 6x
23:49 Jenny: : in folge
23:49 Jenny: : :<
23:50 Kokatsu: : also hast du das kiai weggemachtß
23:50 Kokatsu: : ?
23:50 Jenny: : ...dann hat er sie gepasst
23:50 Jenny: : nö, guck nich nach, die bleibt da
23:50 Jenny: : voll undso
23:50 Jenny: : und jetz post was

Good luck again~

Btw, forgott to shoot star for epic awesome song and OP diffs. <3
Topic Starter
Jenny
Give me all your SP \`A´/
grumd
As always.. Have a star by the way.

irc mod
01:36 grumd: : you want me to mod?
01:36 Jenny: : yesjuuu
01:36 Jenny: : as in lesjuuuuh
01:36 grumd: : lemme try
01:37 Jenny: : I'd be gladiool if you gave it a shot
01:37 Jenny: : may got lesjuh
01:37 Jenny: : *god
01:37 grumd: : lol
01:38 grumd: : am i a modder tho>
01:38 grumd: : ?
01:38 grumd: : dont think i mod good
01:38 grumd: : anyway, i'll try
01:38 Jenny: : you are a person
01:38 grumd: : ikr
01:42 grumd: : probably irc?
01:43 Jenny: : irc is better because time-saving
01:43 grumd: : 00:01:144 (2) - why jump here?
01:43 grumd: : just tell me the reason
01:43 Jenny: : 00:00:793 (1,2) - these 3 are sounds that are alike (belong together)
01:43 Jenny: : 00:01:261 (3) - new soundpattern starts
01:44 grumd: : and now listen
01:44 grumd: : (2) is pitched up if you compare with (1)
01:44 grumd: : right?
01:44 Jenny: : it's higher, ye
01:44 grumd: : so the transition between (1) and (2) is a pitch-up
01:45 Jenny: : hai
01:45 grumd: : while
01:45 grumd: : 00:01:261 (3,4,5) -
01:45 grumd: : are almost at the same pitch as (2)
01:45 grumd: : if you listen carefully
01:45 grumd: : so, jump must be (1)-(2)
01:45 *Jenny no musical talent or experience, osu first rhythm game ever
01:45 grumd: : not (2)-(3)
01:46 grumd: : pitch-up is A THING which happens when pitch is going up lol
01:46 Jenny: : ...orly
01:46 Jenny: : doing all of them 1.3x seems fine to me tho'
01:46 grumd: : all of them?
01:47 grumd: : what?
01:47 Jenny: : 1-2-3
01:47 grumd: : nono
01:47 grumd: : 2-3 is a static play
01:47 grumd: : nothing changes so much
01:47 grumd: : trust me, you need only just 1-2
01:47 Jenny: : 1-2 -> 1.7x
01:47 Jenny: : 2-3 -> 1.0x
01:47 grumd: : wat
01:47 grumd: : 1.7 is so overmapped
01:48 grumd: : 1.3 looks good
01:48 Jenny: : wellk
01:48 Jenny: : 00:03:019 (2) - same there then I guess?
01:48 grumd: : yup
01:48 grumd: : 00:02:082 (8,9) - also make them straight
01:49 grumd: : 00:02:082 (8) - and fix this spacing. 7-8 must be 1.0
01:49 grumd: : p wait
01:49 grumd: : nono
01:49 grumd: : not 1.0
01:49 grumd: : hm.. 1.15 is good i guess, nothing wrong here
01:50 grumd: : 00:03:371 (4) - you see, you want to underline how pattern in music change: you make a jump, right?
01:50 grumd: : but this change in the music is _decreasing_
01:50 grumd: : i mean, it's getting softer
01:50 grumd: : and its nonsense to underline softness by a jum
01:50 grumd: : ju,p
01:51 grumd: : jump
01:51 grumd: : -_-
01:51 grumd: : typos hate me
01:51 Jenny: : >moving 2-3 closer to 4-5
01:51 grumd: : 00:03:136 (3,4) - so this must be 1.0
01:51 grumd: : yup
01:51 grumd: : could work
01:51 Jenny: : go
01:51 Jenny: : fasterrrrr
01:51 grumd: : 00:04:543 (1) - make this a jump
01:51 grumd: : after (10)
01:51 Jenny: : 1.3 I assume
01:52 grumd: : yup
01:52 grumd: : as always, to keep consistent
01:53 grumd: : 00:07:717 (8) - make this a bit jumpy, it's not bad, but please place it right between 7 and 9
01:53 grumd: : so distances will be equal
01:53 grumd: : like 1.3 and 1.3
01:53 grumd: : would be best like that, yea
01:53 Jenny: : >putting on 6
01:53 Jenny: : rotating 9 go up (over the left)
01:54 grumd: : 00:07:834 (9) - this slider is bad. too curvy, the angle between anchors is ~90°
01:54 grumd: : it looks odd
01:54 grumd: : you'd better make it smoother
01:54 grumd: : also, update pls, wanna see the changes
01:54 Jenny: : screenz fasterrrr
01:54 Jenny: : http://osu.ppy.sh/ss/387690
01:55 grumd: : as i thought
01:55 grumd: : I UNDERSTAND NOTHING
01:55 grumd: : in that screen
01:55 grumd: : update pls
01:55 Jenny: : people have no readability nowadays
01:55 Jenny: : *sigh
01:55 grumd: : also: you noob, 128fps haha, i have 500
01:56 Jenny: : i have green unlimited mode
01:56 Jenny: : ingame I get 700-1200 on 1920x1200 fullscreen
01:56 Jenny: : + SB/Vid/Skins
01:56 grumd: : still baka
01:56 grumd: : i get 1400-1900
01:56 Jenny: : but why would I heat my room in edit mode
01:56 Jenny: : *shrug
01:57 grumd: : okay wait
01:57 grumd: : 00:07:834 (9) -
01:57 grumd: : 00:07:717 (8) -
01:57 grumd: : why 1.3 then 1.7 on this jump?
01:57 Jenny: : because
01:57 Jenny: : i felt like doing that
01:57 grumd: : 00:07:365 (7,8,9) - these three sounds are similar
01:58 grumd: : you dont need a jump like 1.7
01:58 grumd: : that's overmapped
01:58 grumd: : but feel free to reject everything anyway
01:58 grumd: : i'm just suggestions and explaining my reasons
01:58 Jenny: : duuuh
01:58 grumd: : just suggesting
01:59 grumd: : 00:11:701 (8) - place it right under the (5) slider body
01:59 grumd: : x:83, y:94 is PERFECT
01:59 grumd: : it also fixes unneeded jump
02:00 grumd: : 00:11:584 (7,8) - you anyway don't need a jump here
02:00 Jenny: : i got x64, y104
02:00 Jenny: : o.o
02:00 grumd: : 00:12:053 (1,2,3) - same thing as in the beginning
02:00 grumd: : you got that because you want 1.3 then 1.5
02:01 grumd: : i used my numbers to make 1.3 1.3
02:01 grumd: : also your numbers are wrong
02:01 Jenny: : my numbers... wat
02:01 grumd: : x;y i mean
02:01 grumd: : even if you want to keep 1.3x and 1.5x spacing
02:02 grumd: : you need to use x:63, y: 102
02:02 grumd: : not 64;104
02:03 grumd: : 00:12:053 (1,2,3) - dont forget about this though
02:03 Jenny: : what do there? o.o
02:03 grumd: : i've written before
02:03 grumd: : the same thing as in the eginning
02:03 grumd: : beginning
02:03 Jenny: : 1.3x 1.3x
02:03 Jenny: : ?
02:03 Jenny: : or
02:03 Jenny: : 1.3x, 1.0x
02:03 grumd: : 1.3 1.0
02:04 Jenny: : i require the jumps on the sliders D:
02:04 grumd: : why?
02:04 grumd: : any reasons for that?
02:04 Jenny: : plays neat and I like it
02:04 Jenny: : :<
02:04 grumd: : you must follow the music, not just your wishes
02:04 grumd: : but
02:04 Jenny: : wat
02:04 grumd: : if you want, leave it!
02:04 Jenny: : i find the new sounds strong :<
02:04 grumd: : i just prefer to make sense to every point in the map
02:04 Jenny: : so I put that stuff
02:05 grumd: : okay, going farther
02:05 grumd: : 00:13:342 (6,7,8,9) -
02:05 grumd: : this ruins the flow
02:05 grumd: : two stacks, strange sliderbaka
02:05 grumd: : :c
02:05 grumd: : just don't plays well
02:06 grumd: : 00:15:568 (5,1) - please stack
02:07 grumd: : 00:19:201 (9) - too far. i know you want to place it on (3) but that's shit. it's just too far
02:08 grumd: : http://puu.sh/N9AO it would be far better
02:09 grumd: : 00:18:029 (2,3,4) - before you was using circle-slider-slider pattern, now you place circle at the end
02:09 grumd: : why so? keep that consistant if you can
02:09 grumd: : 00:19:904 (2,3,4) - same
02:09 grumd: : 00:20:841 (2,3,4) -
02:09 grumd: : 00:21:428 (1) - 3.34x jump... just too far
02:10 Jenny: : taking the point in mind that the sound suddenly crashed into something totally different... at least from what I
02:10 Jenny: : hear..
02:10 grumd: : 00:21:896 (3) - i prefer to place just 2 circles stacked instead
02:11 grumd: : 00:27:160 (1) - looks bad with that jump
02:11 grumd: : better just use 1.3
02:11 Jenny: : actually
02:11 grumd: : 00:31:730 (1) - why 1.7? use 1.3 again :v
02:11 Jenny: : that is meant to have a 1.0x-like spacing from the reverse arrow's location
02:11 grumd: : oh i can see why
02:12 grumd: : wait, wtf?
02:12 grumd: : i mean
02:12 grumd: : that (1) position doesnt fit (3-5)
02:13 grumd: : this is better http://puu.sh/N9Gp
02:13 grumd: : do what you wish anyway
02:13 grumd: : also move (2) if you apply it
02:13 Jenny: : hua
02:13 Jenny: : go on
02:13 grumd: : 00:32:785 (5) - move this 1/2 earlier
02:14 grumd: : to match the vocals at 00:32:667
02:15 grumd: : i orefer this rhythm anyway http://puu.sh/N9Ic (cursor at 00:32:550- )
02:15 grumd: : prefer*
02:15 Jenny: : i hate timeline-pics
02:15 grumd: : so?
02:16 Jenny: : seems k
02:16 grumd: : 00:31:730 (1,2,3,4) - also please make distances equal
02:16 Jenny: : i like the 1.7x o.o
02:17 grumd: : k
02:17 grumd: : 00:34:660 (2) - please divide into 2 sliders :v
02:17 grumd: : 2 repeats is bad
02:17 grumd: : 00:36:066 (5) - 3x jump. shit.. this is too much. redo it all somehow
02:18 Jenny: : ...
02:18 Jenny: : that is technically a jump
02:18 Jenny: : but isn't played as one because you slip out of the slider before
02:18 Jenny: : anyways, reduced distance
02:19 grumd: : no
02:19 grumd: : you can't slip out if it's moving in the absolutely different direction
02:19 grumd: : it plays odd
02:19 Jenny: : as said, reducing distance :x
02:20 grumd: : 01:02:668 (1) - also this position is baka doesnt look good
02:20 grumd: : just explaining
02:20 Jenny: : I want a further away position
02:20 Jenny: : but I know that one doesn't look all-too fancy
02:20 grumd: : 01:16:260- must be a note here imo
02:21 grumd: : what about? 01:02:668 (1) - place this on (8) position? looks pretty
02:21 Jenny: : wellk
02:22 grumd: : 01:36:769 (2,3,4) - these sliders must be upbeat
02:23 grumd: : i mean
02:23 grumd: : starting from (2) position
02:23 grumd: : to match vocals
02:23 grumd: : 01:40:168 (1) - just Ctrl+R it
02:24 grumd: : 01:41:691 (8,9) - r u sick? please make it easier
02:25 grumd: : 01:50:011 (3,4,5,6,7) - i hate this. just a random sliderspam at hight distances
02:25 grumd: : 01:56:691 (8,9,10) - this jump is so overmapped..
02:26 Jenny: : actually
02:26 Jenny: : 01:50:011 (3,4,5,6,7) - 3 and 4 are a pair
02:26 Jenny: : and 5-6-7 build a triangle
02:26 grumd: : 02:04:542 (1,2,3) - must be a 1/1 slider, not 3 beats. as you did before (01:10:168 (1) - )
02:26 grumd: : oh right
02:26 grumd: : a triangle
02:26 grumd: : lol
02:27 grumd: : anyway, unnoticeable
02:27 grumd: : so do what you wish
02:27 grumd: : it's still heavily overmapped
02:27 grumd: : 01:56:691 (8,9,10,1) - these, place them closer to everything to make jumps smaller
02:28 grumd: : 02:10:636 (3,4,5) - slider with repeat please
02:28 grumd: : now it's just confusing
02:28 grumd: : slider will fix readability problems
02:29 Jenny: : no slider there
02:29 grumd: : dont want to place it>
02:29 grumd: : ?
02:29 grumd: : ok
02:29 grumd: : 02:17:082 (2) - why antijump?
02:30 Jenny: : dunno, accident with default DS?
02:30 grumd: : 02:20:128 (11,12,13) - these sliderjumps are too hard and meh
02:30 grumd: : anyway, i cant mod that stream part
02:30 Jenny: : dere iz no 2hard
02:30 Jenny: : az long az ftng dere no b 2hard
02:30 Jenny: : desu
02:30 grumd: : 02:20:832 (5,6) - this is ridiculous. i never liked when people use such spacing in sliderstreams
02:31 Jenny: : I can do play that *shrug
02:31 grumd: : 02:22:472 (1) - this slider is also meh
02:31 grumd: : 02:22:472 (1,13,14) - same
02:31 grumd: : 02:26:046 (8,9) - even more meh
02:31 grumd: : sorry, but this is just ~_~
02:32 grumd: : streamy part is shit... can't say anything else, sorry please
02:32 Jenny: : this is a guitar solo
02:32 Jenny: : I can map it full of deathstreams
02:32 grumd: : 02:40:987- remove the note
02:32 Jenny: : and nobody will ever clear this
02:32 grumd: : you can dont map it :v
02:32 grumd: : anyway, let it be
02:33 grumd: : 02:45:793 (4) - NC lol
02:33 grumd: : i'm too tired now
02:33 grumd: : everything looks neat, but very overmapped
02:33 Jenny: : atmosphere :<
02:34 grumd: : yea
02:34 grumd: : you're right
02:34 grumd: : anyway..
02:34 grumd: : gonna post there
02:34 Jenny: : the atmosphere of song is asskicking ;_;
Topic Starter
Jenny
Charlestalk about various stuffs, sliders, in-pattern flow, guitar solo, readability & suchs.

  • Woops a reverse arrow got eaten
Chewin
I'm here again, after you have threatened me (?)

[General]
Remove 1 and ~ from the tags.

[Combustion]
00:14:865 (1) - Overlap with 00:14:279 (2)
00:20:841 (2) - Mh.. I don't know if you can overlap this slider with 00:20:138 (3). It could be unreadable for some players at the first try, especially with HR
00:34:894 (3) - CTRL + R flows better
00:54:230 (5,6,7) - This pattern is really confusing in my opinion. What about to make something like this? I love how it flows http://osu.ppy.sh/ss/388830
96,108,54230,2,0,B|100:44|188:8|244:68,1,180,4|0
328,116,54581,2,0,B|336:168|300:204,1,90,8|0
300,308,54815,2,0,B|232:343|163:270|204:189,1,180,8|8
01:02:550 (10,1) - This jump is confusing. I think it would be better if you change the overlap, I mean you could overlap the 01:02:667 (1) with 01:02:199 (7) to keep the pattern consistent
01:10:168 (1) to 01:18:136 (4) - Comment: I love this part. Really good job >w<
01:21:418 (5) - New combo to keep consistency ;p
01:36:066 (6) - I would overlap this slider's head with 01:34:543 (1) and making it CURVED so you can blanket with 01:36:300 (7). I mean, something like this! http://osu.ppy.sh/ss/388834
01:36:418 (1) - Move to x:344 y:316 so following my suggestion above you have a blanket with 01:36:065 (6): http://puu.sh/Nu07
01:36:418 (1) - I would remove NC here adding it on 01:36:768 (2) instead. I think you understand why ;P The vocal here needs a new combo so it fits muuch better
01:44:738 (7) - x:284 y:352 flows better, in this way it's equidistant from 01:44:386 (6) and 01:44:855 (8), then ;P
01:51:886 (3,4,5) - You could create a triangle here with the 01:51:886 (3)'s tail and the other 2 circles, so overlapping the 01:52:238 (5) with 01:52:121 (4), it is awesome *-* http://osu.ppy.sh/ss/388835
124,56,111886,2,0,B|72:148,1,90,0|8
52,248,112121,1,8
176,200,112238,1,0
03:06:417 (11) - To keep consistency with the previous parts you should use New combo here

The map now is REALLY much better, it flows very good.
I hope my mod it's helpful now, good luck jenny \o/
Topic Starter
Jenny
Moar mods, moar updates, moar SP, moar bumpz! \`A´/

(As for the tags, '1' belongs to the album title which is 'Barrage Am Ring 1 A/side' and '~' belongs to the original song title, 'Maiden's Capriccio ~ Dream Battle')
Topic Starter
Jenny


U stew pit?
JAKACHAN

Jenny wrote:



U stew pit?
You posted it before I could...

Amazing Map <3 Jenny

Topic Starter
Jenny


U ppl what's up with you?!
rrtyui
hehehe awesome! :)
Topic Starter
Jenny

rrtyui wrote:

hehehe awesome! :)
>w< ~<3
CXu
Sup. I can't mod this map because I can't play it (I had to temporarily move my laptop to another table which sucks yeah). I have no way to tell what feels good and what feels bad in a map like this (because lolhardtoreadstuff in other maps doesn't really apply to a hard map). Well, good luck anyway.
Topic Starter
Jenny
Adjustments in big stream and 1/3-part on Taiko, IRC talk with omegaflo~
omegaflo
Irc mod done on Taiko Diff with Jenny

Change on the second Heavystream (Hitsounding and patterns)

and adjusting readability on the 1/3 part (removed the 1/3 switch on the 1/4 pattern)

Very nice and competitive map =o Good luck for approval =D
L_P
IRC...
if you want the log pm me hahahaha
just kidding

minor stuff i could find on this map only, like adding a note at 02:11:573 -
bigger jump before a long slider
kiai time brake time etc
whistle opinion at the stream part


the mapset is almost perfect for me, good luck on app it~
Topic Starter
Jenny
Thanks for recheck, you got me to do some useful minor changes (such as snapping kiai to the right ticks) even though you didn't mention it~
Ulysses
It's Jenny!
Like kidnapping a pokemon.

[General]

Nothing.

[Combustion]

00:48:252 (4) - I think a slider doesn't fit ..IMO~Make it likethisis better for me.

01:17:901 (3) - I think a object misses here..Make it like this?

Good for me.


Sorry Jenny,that's all I can find.
Sorry I can't help you :(..

A Star for you.
Topic Starter
Jenny
^ I did something about the second thing, thanks for poking me at that - also thanks for star~
wmfchris
- you know usually I can't mod super fast song as good as the normal ones.
- why taiko "light"? If it's easier should it be "lite" not "light"?

[Taiko]
00:06:428 - within these two beats the k k regular beating disappearss, at least they're covered somehow
00:12:990 - the triplet gives a rapid feeling here but the melodic transition sounds like at 1 beat later so triplet doesn't sound well here
00:21:603 - sounds sth like x xxx x xxx x X and the "pausings" is missed
00:45:792 - no accents here, remove finish
01:17:667 - just leave the K D D here and delete the stream before like the first time you putting these pattern
02:15:792 - soooooo stream <_< The music doesn't sound to hv 1/4 throughout the whole stream and it's too hard...
02:21:534 - kkkdk and kdkkk just can't represent the music well here.
02:26:924 - the spacing is very confusing
02:27:159 - and for those stream you can consider some progression like more k's in later streams corresponding to the melodic raise.

- you know my preference, while some 1/4 even exceed the drums in the song better not to place complex streams
- I don't see any need to use SV change (especially a small change), it's simply confusing.

[Taiko light]
00:26:222 - like oni put the 3 finishes at the end?
00:30:675 - ^
00:48:370 - remove finish, it doesn't sound like an accent or stopping note here
00:55:987 - a bit hard for this difficulty, take 0:21 in [taiko] as refernce
01:24:346 - where's the finish
01:50:362 - same as 0:55
02:00:088 - refer to the melody first d d K then d k K
02:10:987 - like 0:48 remove finish
02:19:542 - the whole part is too hard for a diff that should be much easier than the one above

not much clue about the diffs. orz
Roxas
Awesome map Jenny, starred :D
Topic Starter
Jenny
Thanks for your mod chris~

Applied likely everything (except for the first thing in Taiko which I didn't really get), made SV-change less confusing by removing a 1/2, broke the big stream up & suchs, also made parts easier you mentioned - might call for a recheck to see if you're alright with how I changed stuff?~
Stefan
derp
Topic Starter
Jenny

Stefan wrote:

derp
Are you like, one of my stalkers or something?
Xakyrie
So like, is Taiko Lite supposed to be a muzukashii? Because it seemingly doesn't feel like one. Too many triples where there shouldn't be and yeah... just a tad bit too hard for a muzu. I guess it's okay though since it's not initially required for your rank and it doesn't have to have a muzu... at least you went ahead and added one :?

Incoming recheck to be edited in this placeholder.
Topic Starter
Jenny
Taiko Lite is and never was intended to be a Muzukashii since this song simply doesn't fit a Muzukashii or other way around (that's my opinion as I find the atmosphere of a song very important when mapping); it's meant to be a way easier Taiko though still hard (due to the BPM).
aabc271
As requested by Jenny, I'm coming for a Taiko recheck ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions / thoughts only. Change only if you want to

-----------------------

[Taiko EX-Tinction]

Interesting diff name :3 ~

Just asking if there's a special purpose for using x0.99 in most parts, instead of x1 ~

01:27:627 ( 115, 123 ) - I'm not sure why only these 2 notes have finishes included. By referring to this finish pattern, you may also want to add finishes at ( 99, 107, 131, 140, 148, 156 ) ?

02:11:924 ( 1 ) - I guess you're trying to make this note x0.96 to connect sections of x0.92 & x0.99 . But actually the current timing point is 02:11:925 rather than :924, making it useless ( Current note is still in x0.92 ). Maybe you should fix that ~

02:11:924 ( 4th kiai ) - Diff spread is way too big when compared with previous parts, esp 77~109 & 125~134, where the hitsounds changes are too complex to be hit correctly. I know the streams are fitting the music, so I'm not forcing you to fix.

02:27:042 ( 175 ~ 216, 1 ) - Similar to above. 1/3 hitsounds patterns could be too complex ~
Suggested patterns
Suggestions only. Change them only if you want to ~

00:06:300 ( 19 ) - Red note ? ( For consistency. You used d in 00:02:550 ( 17, 34 )

00:13:693 ( 18, 1 ) - Both red notes ? ( You can notice that ( 18, 19, 1, 2, 3 ) are all blue notes, which doesn't really match the significant drum sounds in the music. I suggest changing some to d to fit the drums ~ )

00:40:987 ( 31 ) - Red note ? ( The vocal here is lower than 30 & 32. Also the ratio of blue notes in this small part is almost 100%, reducing the hitsound effects in the song. PM me if you don't understand this )

01:35:245 ( 26, 27 ) - Both red notes ? ( Similar reasons to above. This fits the vocal more & prevents lots of blue notes in one part, which reduces hitsound effects )

02:03:838 ( 46 ~ 48 ) - o o O ? ( To create variations on hitsound patterns & avoid repeating with ( 49 ~ 51 ) )

Well, hitsounds & patterns are nicely-used

But the green combo parts at 4th kiai are too hard ;w;

-----------------------

[Taiko Oni]

Same for the above diff, why x0.99 but not x1 ?

00:27:394 ( 146, 147 ) - Move these 2 notes 1/2 forward so that the patterns become K D K and fit ( 135 ~ 137 ) ?

02:25:752 ( 120 ~ 128 ) - imo it's hard to understand the beat when playing. It could be better to use simpler beats

02:27:042 ( Red combo parts ) - Diff spread. I guess you know what I mean. Again I'm not forcing you to change because that fits the music.

Suggested patterns
Suggestions only. Change them only if you want to ~

00:13:928 ( 70 ) - Red note ? ( There is a drum sound here, which means d fits better )

02:04:424 ( 52 ) - Remove finish ? ( A sudden o O O pattern doesn't fit the previous o o O patterns )

02:47:667 ( 16 ) - Red note ? ( Vocal is significantly lower here )

Well, at least this is playable for me www

Still, that part is still too difficult imo

Others seem fine :3

Star and good luck ~ ;)
Topic Starter
Jenny
I found 1.4x overall just a little-little bit too much as it had some weird effect on me with the stacking (might just be me but the 0.99x didn't really bug anyone and it feels better for me for which reason soever, so I will likely keep that o.o).

Applied suggestions and tried to make 1/3 parts a bit more clear~
Topic Starter
Jenny
I do not feel like fucking around on this anymore, come at me, seriously, where is this speedranking staff that goes for easyshit and unintuitive TV size bullfuck all the time?

So, where are you people that 'mod at least 50% based on SP', ha?

Also, as for this update: Fixed an overlap between two sliders, nothing major.

The 'Taiko Muzukashii' is the very first version of Taiko EX-Tinction and hard as fuck, don't even try it! - It's just in here on a temporal basis for people to download, DO NOT MOD IT, I WILL REMOVE IT LATER ON!
Topic Starter
Jenny
Have my last star, map.
Back from GamesCom, let's get this done!
Zare

Jenny wrote:

Have my last star, map.
Back from GamesCom, let's get this done!

Gogo Jenny \:D/
Snepif
I like the song a lot~ hope you get it ranked soon
DarkStoorM
Rank dat shet guise
Phish_old
>6 maps higher on list..

Ich soll jetzt auch noch trap maps modden? o,o jetzt gehts los..
im endeffekt find ich sowieso nix und du würdest eh nix übernehmen <3 aber es is ja nur eine diff, also tu ichs mir mal an
btw. ich hab die hälfte der map geschafft (so badass)

nice .osb~

[Combustion]
> mich würde interessieren wie du die auf hidden passen willst, vlt. denkst du ja über AR10 nach.. so many stupid stacking sheeet
> kiai sections total overused, fass die am besten zusammen, ich glaub auch das ich nicht der erste bin der dir das sagt..
> teilweise denk ich das hellbraun ist dem bg zu ähnlich... aber du magst ja blending combocolours >_>
> Drain viel zu hoch du nudel mach das runter oder ich hau dich du trap ignore this

00:21:896 (3) - der Slider passt nich, mach n circle draus
00:37:472 - mach den circle weg, starte den slider hier und pass danach das spacing an, passt besser.
00:52:238 (4) - 1tinygrids nach rechts, passt dann besser zum slider
01:02:491 - add note?
01:18:135 (4) - mach den circle weg und dafür nen zusätzlichen reverse arrow an 01:17:785 (3) - , der circle da unten fühlt sich weird an..
02:40:987 - delete note

o,o nice map, vlt. suchst du dir lieber leute die die map auch passen, dann ist das modding vlt. auch besser ^__^
weiter so trap!
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